Welcome to the Quarantine Playable Demo

Change to the directory into which the demo was installed, then
run the install program by typing 
INSTALL  [enter]
The install program will help you set up your 
keyboard/Thrustmaster steering wheel and sound device.

To run the game type
QDEMO    [enter]

Sound: 
At this time only  DMA 1, 220 address, is supported, however the IRQ can be
changed.

Quick Keyboard Reference:

Steering           - Right and left arrow keys
Accelerate         - Up arrow key
Brake / Reverse    - Down arrow key
Spacebar           - Hood Guns
M                  - Map
Esc                - Exit to Main Menu
ALT                - Select Weapon
CNTRL              - Fire Weapon
ENTER              - Horn
J                  - Jump
N                  - Nitro Boost (Argon Cells)
Q                  - Normal resolution
W                  - Low resolution(Faster screen updates)
F1                 - Look Left
F2                 - Look Ahead
F3                 - Look Right
F10                - "Curse key"

How to play:
The object of Quarantine is to escape Kemo, a prison city.  
Kemo contains five separate areas surrounded by impenetrable walls.  

Kemo's areas include :

Downtown Core- A shopping mall, highway, glass, steel and concrete. *

The Park - An open air park with canals, zoo of horrors, and scenic canyon
just to name a few highlights.

Old Kemo - Old markets, Classy residential areas, commercial districts 
and hospitals surround these tight and twisty roads.

Projects - Burning housing projects, a football stadium, and a power plant 
are a few attractions in this shell-shocked warzone.

The Wharf - Perpetually raining, the wharf contains a harbor, rail yard and 
possible escape...

*****************************************************
* Only the Downtown Core is available in this demo. *
*****************************************************

The Object:
You are Drake Edgewater, a cab driver driving a hovercab armed only with 
headlight-mounted machine-guns.  
To escape from Quarantine you must arm your vehicle with weapons, 
discover secret entrances and travel in the underground from area to area.  
To earn money,  you can pick up and deliver passengers.


!****  NOTE: In this demo all missions and plot advancement has been removed!
You can only pickup and drop off passengers and purchase weapons. In the full
game you will learn the complete story, and take on special missions to 
advance in the game.


How to Play:

Picking up passengers.

To pick up a passenger, drive around wherever you like.  
If you see a passenger waving at you, stop next to him or her.  
You will be shown a map of the Downtown Core.  The yellow arrow represents 
your current location in the city and a line indicates where to passenger 
would like to go. The estimated time of travel will be indicated in the 
lower left corner.  You will only get paid if you can deliver the passenger 
ON TIME!  You can accept or reject the fare by typing 'Y' or 'N'

Delivering a passenger.
In the cab view, a wayfinder in the lower right of the dashboard will 
indicate the distance and direction of your destination.  When the arrow is 
pointing up, you are headed in the right direction.  A compass above your 
windshield will also help you navigate.  You'll still have to do some of your 
own navigating, so if you get lost check the map by typing 'M'. A meter on the 
left side of the dashboard displays how much time is left and how much money 
you have in total.
When you reach the passenger's destination the wayfinder arrow will spin and 
the distance meter will display zero kilometers.  To drop the passenger off, 
you must stop completely on the exact destination.  The passenger will 
proceed to leave the cab and pay your fee.  If you were late, the passenger 
will pay you a reduced amount or possibly nothing, so try to be prompt!  

Navigating the Downtown Core:
Typing 'M' will bring up a map of Kemo.  If you are without a passenger you 
can set your wayfinder to any of a number of service and weapon bays.  Move 
the cursor to your desired destination with the 'arrow keys' then hit the 
spacebar.  The wayfinder will now be set to the service or weapon bay of your 
choice.  The wayfinder arrow works the same way it does when you have a 
passenger.  Kemo security has set up perimeter defenses around the outside 
walls of each area.  It is not advisable to use them as regular routes.

Driving:
You will be driving a modified 1952 Checker equipped with 'hovercoils'.  
Under the roads are superconductive cables providing the 'lift' which all of 
Kemo's vehicles require.  For travel off the 'power grid', batteries may be 
purchased.  Downtown Core has so few areas without a powergrid that batteries 
will not be needed in this demo.  Use the arrow keys to steer, accelerate and 
brake.
You can look out the side windows using the 'F1' or 'F3' keys and 'F2' to 
look straight ahead.

Arming yourself:
Kemo (being a prison city affected by a mind altering corporate drug 
experiment) is prone to a lot of violence.  Someone may get in your way so 
you must be equipped to deal with it.  The game starts with hood guns and 
250 bullets. Of course you probably crave MORE firepower!  In the weapon bays 
you can find a variety of weapons and ammo to suit your cab driving needs.  
Use the arrow keys and spacebar to navigate the menus.  All weapons come 
fully loaded with the maximum capacity of ammo.  If you buy another weapon of 
the same class, (Roof mounted, right fender, missile launcher or mine rack) 
you will be refunded for the existing weapon.

Combat:

You can fire your hood guns by using the spacebar (top button on a 
Thrustmaster Steering Wheel).  The bullet count is right above your steering 
wheel.
The display on the top of the screen displays the other weapons (if you have 
purchased some).  You can switch between weapons using the 'ALT' key.  The 
remaining ammo is also displayed.  To fire the selected weapon use the 'CNTRL' 
key (lower button on the Thrustmaster Steering Wheel).

Gates:

You may notice steel gates blocking the road from time to time.  The gates 
are controlled by Kemo Security.  The only way to get through them is by 
taking a passenger through whose destination is on the inside of the area.

W key:

If you have a slower machine we have incorporated a low res mode. Pressing
the 'W' key will activate this mode enabling much higher screen refreshes.
Press 'Q' to return to normal resolution.


Requirements:

386/33, 486/33 recomended
MSDOS
4 megs of RAM
640K Conventional Memory
Sound Blaster (optional)
Thrustmaster steering wheel (optional)
Joystick not implemented for DEMO!

-If there are problems running this demo on a 4 meg machine, try to disable 
smartdrv to allow for the required 4 megs. Also disabling any memory managers 
would be helpfull. Another option is to create a minimum boot disk.


The Story:
2022 Kemo City is the jewel of the West and the hovercar capital of the world.  
A prosperous city on the east coast of the United States.
Like any metropolis, Kemo City has a growing crime problem.  The inner ghetto 
area of Kemo is perceived to be a money pit where any law enforcement would be 
both futile and frivolous.  The solution is to make the old "inner Kemo" a 
demilitarized zone.

2026 Kemo City's crime problem reaches epidemic proportions.  The economy in 
the "inner Kemo" slows to a near halt.  Crime and black market trading are 
the only sources of income for inner Kemo's impoverished inhabitants.  The 
new markets and commercial districts form a ring around  "inner Kemo", but 
citizens are still stalked by the cesspool of criminal activity in the deadly 
ghetto.

2029 Ray Larabie is elected as mayor of New Kemo.  One of Ray's campaign 
promises is to build a wall around inner Kemo and eliminate the crime 
problem; the project is simply codenamed "Q".  The wall will contain a park, 
market, housing project, office core, and industrial coastal area.

2030  A ring of properties are purchased by the government around inner Kemo 
at very reasonable prices.  An armed citizen's task force assembles in 
opposition to project "Q".  Unmanned and well armored construction vehicles 
begin construction of a  5 meter thick, 10 meter high wall composed of 
plasticized concrete and steel.  Inhabitants of inner Kemo are told that the 
wall is merely a sound baffle and gates will allow passage to New Kemo.  
Within Kemo, the city is being sectioned off into five sections: Downtown 
Core, Old Kemo, Kemo Park, the Projects and the Wharf.

2031  The wall around inner Kemo nears completion.  A few of inner Kemo's 
inhabitants leave, but most return after finding no work opportunities in New 
Kemo.  Only one route leads in and out of the city, and a military presence 
is established at the lone exit.

2032  After an armed standoff,  Kemo is completely sealed off.  The only 
possible exit is the coastline, which is sealed off by an armada of 
battleships and gunboats.  Any material entering of leaving Kemo must go 
through Kemo Security.  Wanderers and criminals outside project "Q" are 
hunted down and returned by airship to their rightful place.  Outside walls 
are strewn with mines and turrets. The prison city of Quarantine is 
officially opened

2035  After three years of tribal gang wars, a citizen's committee is 
established to restore support systems such as electric power, proper food 
distribution, water filtration and activation of the old street power grids 
which support the thousands of unused hover vehicles which lay useless in the 
streets.  The gang kingpins take notice and openly support and protect the 
committee to have some of the comforts they are otherwise unable to acquire 
(including driving cool cars!).

2046  The quarantined Kemo city is doing fairly well, but unfortunately due 
to the influx of new inmates, overcrowding is becoming a problem.  New Kemo's 
OmniCorp raises public interest in the neurodrug "Hydergine 344" reported to 
eliminate "criminal thoughts" in patients.

2047  Hydergine 344 is introduced to Quarantine's water supply.  The water 
supply has an abnormally high bacterial and viral content which reacts with 
Hydergine 344 forming a pychoreactive virus.  The virus causes synaptic 
breakdown, the main symptoms being violent psychopathic tendencies.  About 
half of the prisoners have become crazed violent killer lunatics intent on 
killing anyone who is not a crazed violent killer lunatic.  

2048  The virus is spreading.

Credits:   

Producer: 
Gametek
Rod Humble

The Imagexcel Team:
Greg Bick
Andy Brownbill
Kevin Hoare
Ray Larabie
Ed Zolnieryk

Copyright(c) 1994 Gametek/Imagexcel all rights reserved.
