*****************************************************************************
*                         1994 PRO LEAGUE BASEBALL                          *
*****************************************************************************

****************************** COPY PROTECTION ******************************
* Due to slight changes in the manual, you may not have the correct word    *
* to use for the copy protection in five situations. If the OLD word does   *
* not work, try using the word at the NEW coordinates.                      *
*                                                                           *
*                 OLD                                   NEW                 *
*      PAGE, PARAGRAPH, LINE, WORD           PAGE, PARAGRAPH, LINE, WORD    *
* IF    15       1        3     2     TRY     15       1        3     1     *
* IF    33       3        2     2     TRY     33       1        3     2     *
* IF    41       1        2     4     TRY     41       1        2     3     *
* IF    42       1        4     2     TRY     42       1        4     1     *
* IF    65       1        3     8     TRY     65       1        3     7     *
*****************************************************************************                                                                         

******************************** MODEM PLAY *********************************
* For best results, we suggest you set your baud rate to 2400. Anything     *
* above that might cause the game to go out of syncronization.              *
*                                                                           *
* We also recommend you and your opponent talk prior to hooking up via      *
* modem and find out who has the slower machine. The player with the slower *
* machine needs to call his play first. The player with the faster machine  *
* needs to wait for his opponents play before calling. If a play is being   *
* sent while the previous play is being animated on the slower machine,     *
* there is a possibility of a syncronization error.                         *
*                                                                           *
* When a Home Run is hit, you must WAIT for the animation to be completed   *
* on BOTH machines before making ANY menu selections or calling ANY plays.  *
* Information is being sent at that time. If ANY interuption occurs, a      *
* GENERAL PROTECTION FAULT will result and the game will be halted and you  *
* will have to reboot your machine and begin the game again from the start. *
*                                                                           *
* If you lock up during a modem play game, press CTRL-ALT-F11 once. This    *
* sends all plays and clear all buffers. Afterwards, use the Chat Mode      *
* to be certain you both had the same result.                               *
*                                                                           *
* During the file transfer process of modem play, errors may occur. Do not  *
* worry, these errors will be self corrected and resent during transmission.*
* A block may be sent several times before it is corrected, so, be patient. *
*****************************************************************************

******************************* STATS KEEPER ********************************
* If you are running a league and are using the Stats Keeper file transfer  *
* option. The commissioner must modify the League Set Up to reflect the     *
* games that were played for the transferred files to read "Played".        *
*****************************************************************************

******************************* GRAPHICS LOAD ******************************* 
* The following are the amounts of available extended memory needed for     *
* each type of Graphics Load:                                               *
*                                                                           *
*                Full Load (Slow)        3,600,000                          *
*                Full Load (Fast)        3,150,000                          *
*                Swap Load (Slow)        3,100,000                          *
*                Swap Load (Fast)        2,800,000                          *
*****************************************************************************

******************************** TEAM EDITOR ******************************** 
* The MISC4 category of the Pitcher's stats contain a four digit number     *
* used to identify the uniform color used by that team. When creating a     *
* team, use the following numbers in the MISC4 portion to get the right     *
* uniforms.                                                                 *
*                                                                           *
*   9300 Atlanta            9301 Baltimore          9302 Boston (a)         *
*   9303 Boston (n)         9305 California         9306 Chicago (a)        *
*   9307 Chicago (n)        9308 Cincinnati         9309 Cleveland          *
*   9310 Colorado           9311 Detroit            9312 Florida            *
*   9313 Houston            9314 Kansas City (a)    9315 Kansas City (r)    *
*   9316 Los Angeles (a)    9317 Los Angeles (n)    9318 Milwaukee (a)      *
*   9319 Milwaukee (n)      9320 Minnesota          9321 Montreal           *
*   9322 New York (a)       9323 New York (g)       9324 New York (m)       *
*   9325 Oakland            9326 Philadelphia (a)   9327 Philadelphia (n)   *
*   9328 Pittsburgh         9329 San Diego          9330 San Francisco      *
*   9331 Seattle (m)        9332 Seattle (p)        9333 St Louis (a)       *
*   9334 St Louis (n)       9335 Texas              9336 Toronto            *
*   9337 Washington                                                         *
*                                                                           *
*                                                                           *
* The 1 digit IMF category of the Batter's stats contain information on     *
* location that player primarily hits the ball. Use only one number.        *
*                                                                           *
*                        1 = Left Side                                      *
*                        2 = Middle                                         *
*                        3 = Right Side                                     *
*                        4 = Spray (All Fields)                             *
*                                                                           *
* Note: If a batter hits primarily to right field, his IMF number should    *
* be 3.                                                                     *
*                                                                           *
*                                                                           *
* The 4 digit IMF category of the Pitcher's stats contain information on    *
* the pitches that player throws. You must use four numbers.                *
*                                                                           *
*                        1 = Fastball                                       *
*                        2 = Change Up                                      *
*                        3 = Curveball                                      *
*                        4 = Slider                                         *
*                        5 = Knuckleball                                    *
*                        0 = No Other Pitch                                 *
*                                                                           *
* Note: If a pitcher only throws a fastball, slider and change up, his IMF  *
*       number should be 1420.                                              *
*                                                                           *
*                                                                           *
* The IMX number refers to the player's image number. If an image was not   *
* available for a player, a "generic image" was used.                       *
*                                                                           *
*                                                                           *
* The IMY number is no longer used by the Team Editor and can be left at 0. *
*****************************************************************************

********************************* AUTOPLAY **********************************
* If, during the course of an Autoplay season, the Boxscore appears, it     *  
* signifies a No-Hitter has taken place. If there is no activity at this    *
* screen in 30 seconds, Autoplay will resume.                               *
*****************************************************************************

******************************** VIDEO MODE *********************************
* The following graphics cards are capable of running in 800 x 600 x 16:    *
*                                                                           *
*                               TSENG                                       *
*                               PARADISE                                    *
*                               VIDEO SEVEN                                 *
*                               ATI                                         *
*                               TRIDENT                                     *
*                               VESA                                        *
*****************************************************************************

******************************** PLAY CALL **********************************
* Choosing TAKE under Strategy will have the same effect as HIT AWAY.       *
*****************************************************************************

*************************** COMPUTER VS COMPUTER ****************************
* If you want to sit back and watch a fully animated game, start it as a    *
* Head Up vs Computer. Once the game begins, pull down the Options Menu and *
* select COMP VS COMP. You will be asked if you want the computer to take   *
* over managing your team. Select yes and then you can watch the game play  *
* with full animation.                                                      *
*****************************************************************************
