Version 1.03
30 Aug 1993

   - Changed the names of the various files from GECP.* to GE2CP.* in order to
     emphasize their use with Galactic Empire V2.x and distinguish them from
     the files for the new version.

   - Removed the registration lock in GE2CP.  You can now access all the
     features of GE2CP, even if you haven't registered (yet).  GE3CP still
     requires registration for the advanced features.

   - Expanded target selection to allow ship "letters" other than A-Z.  It
     now allows !"#$%&'() as well.

   - Made several modifications to improve support for some GE installations
     I specifically tested it on.



Version 1.02
16 September 1992

   - Added more gizmos.

   - Changed configuration file from GECP.DAT to GECP.CFG because of a major
     change in the way this file is handled internally.  It is no longer a
     plain text file, and is quite incompatible with the old format.

   - Fixed a bug in the macro loading routine that would cause GECP.DAT to be
     overwritten with the default configuration (and registration codes erased)
     if the macro file, GECP.KEY, does not exist.

   - Made some minor tweaks to make GECP a little more compatible with various
     BBS's I've tested it on.

   - Many internal (and invisible) changes to various routines.



Version 1.01
01 August 1992

   - Fixed bug in communications routine that would cause a hardware overflow
     if the input buffer filled up.  The hardware overflow would then stop
     all further input.  VERY DANGEROUS!

   - Fixed bug in Sector Autopilot (Alt-A,S) routine that would cause you to
     fly off on some crazy heading if the length of the side of the galaxy
     was something other than a multiple of 5.  Or was it 10?  (Hey, I didn't
     waste time trying to figure out exactly WHEN it happened, I just made
     sure it WOULDN'T happen!)

   - Removed the useless /V: command line parameter.  

   - Simplified the command line.  No need for any extra garbage, just give 
     it the serial port number.

   - Added a check to make sure that the serial port number is 1 through 4.

   - Added an ONLINE/offline status indicator.

   - Added a check to see if you are in a sector along the border of the 
     galaxy.  If you are, and the galaxy doesn't wrap, the current sector
     number blinks to remind you that you are near the wall.

   - Put some little gizmos in the empty upper-left corner of the status box.

   - Modified the input routine for the Sector Autopilot (Alt-A,S) so you 
     can't enter a number that is longer than the highest sector number.  
     This way, if you are entering a destination sector number that is the
     same length as the highest sector, you don't need to hit <ENTER>.

   - Made a slight improvement to the encrypted message detection code.

   - Fixed a (probably invisible) bug in the clock.

   - Improved the accuracy of the Impulse/Orbit/Repairs status.



Version 1.00
11 January 1992

   - First non-beta version.

