              ---===| SFLIU V2.01 Hyper Fighting FIX !!! |===---

*** If your origional SFLIU file time says 2:01pm you don't need this fix! ***
*** SFLIU201.ZIP is _NOT_ a full game.  You _MUST_ have SFLIU200 to play! ***

    Sorry guys!  Because no one was willing to beta test, (just kidding)
 Some very, very obvious bugs had appeared in version 2.00! (Created by
 yours truly...) And so, here is the little fix which should get rid of:

    1) Occational jumps to DOS when playing against Honda and various
       other characters.
    2) Weirdly behaved winning and losing poses for a few characters.
    3) Andy will no longer be mistakenly called Terry.

 I've also added a few adjustments which are:

    1) New Yoga Flame for Dhalsim!
    2) Slower dashing punches for Balrog (easier to hit opponent now)
    3) More accurate timing for computer combos
    4) Different key combinations for doing level 1 & 2 TAPs  (*)
    5) No more special move for Andy with middle punch or kick  (*)
    6) No more large Yoga Mummy & Yoga Spear for Dhalsim  (*)

   (*) = Read SF2MOVES.TXT for more info

    More detailed explanations of changes, along with an updated SFLIU
and SF2IBM FAQ will be released with SFLIU V2.10.
                                                           
    Sorry about all the inconviniences.  Again, feel free to tell us what
 you think about this patch!  Our E-mail address is listed below:

 Author: Derek Liu - deliu@unixg.ubc.ca
 Assistant: Brian Chan - chanav@sfu.ca

    Enjoy the game.  Bye now!
                                                                       Derek,
                                                                   Jan 27, 94
