
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1993 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and Microsoft
// QuickHelp and/or WinHelp documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.

/////////////////////////////////////////////////////////////////////////////
//
// Implementation of parmeterized Map from CString to value
//
/////////////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "plex.h"

#ifdef AFX_COLL2_SEG
#pragma code_seg(AFX_COLL2_SEG)
#endif


IMPLEMENT_SERIAL(CMapStringToOb, CObject, 0)

#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif



#define new DEBUG_NEW

extern const CString NEAR afxEmptyString;  // for creating empty key strings

/////////////////////////////////////////////////////////////////////////////

CMapStringToOb::CMapStringToOb(int nBlockSize)
{
	ASSERT(nBlockSize > 0);

	m_pHashTable = NULL;
	m_nHashTableSize = 17;  // default size
	m_nCount = 0;
	m_pFreeList = NULL;
	m_pBlocks = NULL;
	m_nBlockSize = nBlockSize;
}

inline UINT CMapStringToOb::HashKey(const char* key) const
{
	UINT nHash = 0;
	while (*key)
		nHash = (nHash<<5) + nHash + *key++;
	return nHash;
}

void CMapStringToOb::InitHashTable(UINT nHashSize)
//
// Used to force allocation of a hash table or to override the default
//   hash table size of (which is fairly small)
{
	ASSERT_VALID(this);
	ASSERT(m_nCount == 0);
	ASSERT(nHashSize > 0);

	// free has table
	delete[] m_pHashTable;
	m_pHashTable = NULL;

	m_pHashTable = new CAssoc* [nHashSize];
	memset(m_pHashTable, 0, sizeof(CAssoc*) * nHashSize);
	m_nHashTableSize = nHashSize;
}

void CMapStringToOb::RemoveAll()
{
	ASSERT_VALID(this);

	if (m_pHashTable != NULL)
	{
		// destroy elements
		for (UINT nHash = 0; nHash < m_nHashTableSize; nHash++)
		{
			CAssoc* pAssoc;
			for (pAssoc = m_pHashTable[nHash]; pAssoc != NULL;
			  pAssoc = pAssoc->pNext)
			{
				pAssoc->key.Empty();  // free up string data

			}
		}

		// free hash table
		delete [] m_pHashTable;
		m_pHashTable = NULL;
	}

	m_nCount = 0;
	m_pFreeList = NULL;
	m_pBlocks->FreeDataChain();
	m_pBlocks = NULL;
}

CMapStringToOb::~CMapStringToOb()
{
	RemoveAll();
	ASSERT(m_nCount == 0);
}

/////////////////////////////////////////////////////////////////////////////
// Assoc helpers
// same as CList implementation except we store CAssoc's not CNode's
//    and CAssoc's are singly linked all the time

CMapStringToOb::CAssoc* CMapStringToOb::NewAssoc()
{
	if (m_pFreeList == NULL)
	{
		// add another block
		CPlex* newBlock = CPlex::Create(m_pBlocks, m_nBlockSize,
							sizeof(CMapStringToOb::CAssoc));
		// chain them into free list
		CMapStringToOb::CAssoc* pAssoc =
				(CMapStringToOb::CAssoc*) newBlock->data();
		// free in reverse order to make it easier to debug
		pAssoc += m_nBlockSize - 1;
		for (int i = m_nBlockSize-1; i >= 0; i--, pAssoc--)
		{
			pAssoc->pNext = m_pFreeList;
			m_pFreeList = pAssoc;
		}
	}
	ASSERT(m_pFreeList != NULL);  // we must have something

	CMapStringToOb::CAssoc* pAssoc = m_pFreeList;
	m_pFreeList = m_pFreeList->pNext;
	m_nCount++;
	ASSERT(m_nCount > 0);  // make sure we don't overflow
	memcpy(&pAssoc->key, &afxEmptyString, sizeof(CString));

	memset(&pAssoc->value, 0, sizeof(CObject*));

	return pAssoc;
}

void CMapStringToOb::FreeAssoc(CMapStringToOb::CAssoc* pAssoc)
{
	pAssoc->key.Empty();  // free up string data

	pAssoc->pNext = m_pFreeList;
	m_pFreeList = pAssoc;
	m_nCount--;
	ASSERT(m_nCount >= 0);  // make sure we don't underflow
}

CMapStringToOb::CAssoc*
CMapStringToOb::GetAssocAt(const char* key, UINT& nHash) const
// find association (or return NULL)
{
	nHash = HashKey(key) % m_nHashTableSize;

	if (m_pHashTable == NULL)
		return NULL;

	// see if it exists
	CAssoc* pAssoc;
	for (pAssoc = m_pHashTable[nHash]; pAssoc != NULL; pAssoc = pAssoc->pNext)
	{
		if (pAssoc->key == key)
			return pAssoc;
	}
	return NULL;
}

/////////////////////////////////////////////////////////////////////////////

BOOL CMapStringToOb::Lookup(const char* key, CObject*& rValue) const
{
	ASSERT_VALID(this);

	UINT nHash;
	CAssoc* pAssoc = GetAssocAt(key, nHash);
	if (pAssoc == NULL)
		return FALSE;  // not in map

	rValue = pAssoc->value;
	return TRUE;
}

CObject*& CMapStringToOb::operator[](const char* key)
{
	ASSERT_VALID(this);

	UINT nHash;
	CAssoc* pAssoc;
	if ((pAssoc = GetAssocAt(key, nHash)) == NULL)
	{
		if (m_pHashTable == NULL)
			InitHashTable(m_nHashTableSize);

		// it doesn't exist, add a new Association
		pAssoc = NewAssoc();
		pAssoc->nHashValue = nHash;
		pAssoc->key = key;
		// 'pAssoc->value' is a constructed object, nothing more

		// put into hash table
		pAssoc->pNext = m_pHashTable[nHash];
		m_pHashTable[nHash] = pAssoc;
	}
	return pAssoc->value;  // return new reference
}


BOOL CMapStringToOb::RemoveKey(const char* key)
// remove key - return TRUE if removed
{
	ASSERT_VALID(this);

	if (m_pHashTable == NULL)
		return FALSE;  // nothing in the table

	CAssoc** ppAssocPrev;
	ppAssocPrev = &m_pHashTable[HashKey(key) % m_nHashTableSize];

	CAssoc* pAssoc;
	for (pAssoc = *ppAssocPrev; pAssoc != NULL; pAssoc = pAssoc->pNext)
	{
		if (pAssoc->key == key)
		{
			// remove it
			*ppAssocPrev = pAssoc->pNext;  // remove from list
			FreeAssoc(pAssoc);
			return TRUE;
		}
		ppAssocPrev = &pAssoc->pNext;
	}
	return FALSE;  // not found
}


/////////////////////////////////////////////////////////////////////////////
// Iterating

void CMapStringToOb::GetNextAssoc(POSITION& rNextPosition,
	CString& rKey, CObject*& rValue) const
{
	ASSERT_VALID(this);
	ASSERT(m_pHashTable != NULL);  // never call on empty map

	CAssoc* pAssocRet = (CAssoc*)rNextPosition;
	ASSERT(pAssocRet != NULL);

	if (pAssocRet == (CAssoc*) BEFORE_START_POSITION)
	{
		// find the first association
		for (UINT nBucket = 0; nBucket < m_nHashTableSize; nBucket++)
			if ((pAssocRet = m_pHashTable[nBucket]) != NULL)
				break;
		ASSERT(pAssocRet != NULL);  // must find something
	}

	// find next association
	ASSERT(AfxIsValidAddress(pAssocRet, sizeof(CAssoc)));
	CAssoc* pAssocNext;
	if ((pAssocNext = pAssocRet->pNext) == NULL)
	{
		// go to next bucket
		for (UINT nBucket = pAssocRet->nHashValue + 1;
		  nBucket < m_nHashTableSize; nBucket++)
			if ((pAssocNext = m_pHashTable[nBucket]) != NULL)
				break;
	}

	rNextPosition = (POSITION) pAssocNext;

	// fill in return data
	rKey = pAssocRet->key;
	rValue = pAssocRet->value;
}

/////////////////////////////////////////////////////////////////////////////
// Serialization


void CMapStringToOb::Serialize(CArchive& ar)
{
	ASSERT_VALID(this);

	CObject::Serialize(ar);

	if (ar.IsStoring())
	{
		ar << (WORD) m_nCount;
		if (m_nCount == 0)
			return;  // nothing more to do

		ASSERT(m_pHashTable != NULL);
		for (UINT nHash = 0; nHash < m_nHashTableSize; nHash++)
		{
			CAssoc* pAssoc;
			for (pAssoc = m_pHashTable[nHash]; pAssoc != NULL;
			  pAssoc = pAssoc->pNext)
			{
				ar << pAssoc->key;
				ar << pAssoc->value;
			}
		}
	}
	else
	{
		WORD wNewCount;
		ar >> wNewCount;
		while (wNewCount--)
		{
			CString newKey;
			CObject* newValue;
			ar >> newKey;
			ar >> newValue;
			SetAt(newKey, newValue);
		}
	}
}

/////////////////////////////////////////////////////////////////////////////
// Diagnostics

#ifdef _DEBUG

void CMapStringToOb::Dump(CDumpContext& dc) const
{
	ASSERT_VALID(this);

#define MAKESTRING(x) #x
	AFX_DUMP1(dc, "A " MAKESTRING(CMapStringToOb) " with ", m_nCount);
	AFX_DUMP0(dc, " elements\n");
#undef MAKESTRING
	if (dc.GetDepth() > 0)
	{
		// Dump in format "[key] -> value"
		AFX_DUMP0(dc, "\n");
		POSITION pos = GetStartPosition();
		CString key;
		CObject* val;
		while (pos != NULL)
		{
			GetNextAssoc(pos, key, val);
			AFX_DUMP1(dc, "\n\t[", key);
			AFX_DUMP1(dc, "] = ", val);
		}
	}
}

void CMapStringToOb::AssertValid() const
{
	CObject::AssertValid();

	ASSERT(m_nHashTableSize > 0);
	ASSERT(m_nCount == 0 || m_pHashTable != NULL);
		// non-empty map should have hash table
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
