Note: The purpose of this file is to provide a forum by which the user can
be made aware of any last minute changes to the program, or its accompanying
documentation.  Please read over these changes and make the necessary 
substitutions where required:

TROUBLESHOOTING NOTES - GENERAL

Please do not run V for Victory under Microsoft Windows.  It was demonstrated
during testing that these two products are not compatible.  This is 
attributable primarily to the fact that both of these products are very
memory intensive in nature.

When playing against a human opponent, selecting "Handle All Ops" may cause
problems with the game.  Please do not select this option while playing
another human.

TROUBLESHOOTING NOTES - MOUSE DRIVERS

Please note that V for Victory requires a Logitech mouse driver of 6.0 or
later, or a Microsoft mouse driver of 8.0 or later.  Earlier versions of
these drivers may cause erratic mouse movements or system lockups under
V for Victory.

QEMM users should make certain that they are utilizing MOUSE.COM as opposed
to MOUSE.SYS.  The use of MOUSE.SYS may result in erratic mouse movements
or a system lockup.

TROUBLESHOOTING NOTES - VESA DRIVERS

If your computer's Video Card has 512k of memory and IS VESA compliant, yet
you are still receiving an error message to the effect of, "Your Video
Card Does Not Support Video Mode 0x101..." then you may wish to try one
of the following solutions:

1) Some manufacturer's VESA drivers will not function properly when loaded
into high memory.  Thus, try loading your VESA driver into lower memory
(i.e. remove the LOADHIGH statement from the line in your AUTOEXEC.BAT
file where you load your VESA driver).

2) If you have tried loading all the VESA drivers included with V for
Victory, and you are still receiving the above described error message,
please look through your video card documentation to determine exactly
what VESA driver your video card requires to support vide mode 0x101.  If
no such driver is mentioned, or included with your video card software,
please contact the manufacturer of your video card and ask for the exact
name of the VESA driver which your card requires to support extended video
modes.  Many companies will even send you this driver for free, thus you
may want to request this as well.

3) If you are using QEMM with the Stealth Ram option (ST:M or ST:F), try
adding the following line to your CONFIG.SYS file:

DEVICE=C:\QEMM\QEMM386.SYS <your old parameters> XSTI:10 XST:C000

If you require assistance editing your CONFIG.SYS file, please feel free
to call the Three-Sixty Technical Support Hotline at 409-776-2187 (M-F 9:00
a.m to 6:00 p.m CST).

REFERENCE MANUAL CHANGES

1) Page 42. Increases to Fatigue

Delete Item #2 and insert the following changes:

Participating in a probe attack increases the unit's fatigue by 2.

Participating in an assault, or any other attack type which is supported
by artillery will result in a fatigue increase of 3.

Units defending against a probe attack incur to increase in fatigue.

Units defending against an air attack (unsupported by any ground attack) 
incur a fatigue increase of 2.

It should also be noted that in all instances artillery units incur 1 less
fatigue point than other ground units.

2) Page 45.  Digging In:  If an enemy unit moves adjacent to a unit in the 
process of digging in, the process is canceled and the "DIGGING in" marker
is removed from the map.  Currently, the Reference Manual describes this 
event as merely interrupting the digging in process.

3) Page 68. Interdiction:

If a target hex is within 2 hexes of a friendly unit, the attack is resolved
as a barrage if there is an enemy unit in the hex.

If the target hex is more than 2 hexes from a friendly unit and the odds are
greater than 1.0, the attack will resolve as a barrage, otherwise it is
an interdiction.

If attacking an HQ which is alone in a hex, the attack is resolved as an
interdiction regardless of the odds or proximity of other friendly units.

4) Page 69.  Defensive Fire Missions.

Rocket Artillery may not utilize defensive fire missions.

5) Page 106.  Reinforcements:

All units scheduled to arrive in a single day are now shown, as opposed to
only the first 27.

6) Page 110.  Commonwealth Replacements:

Paragraph 2:  The Commonwealth forces do not receive unlimited infantry
or armor replacements in Gold - Juno - Sword as stated.  The following chart
indicates the replacement point values used in the game:

Airborne:       12             
Infantry:       12
Armor:          272

7) Page 111.  German Replacements:

The number of German replacements provided in GJS are not 79 infantry
and 27 armored as stated, but as follows:

Infantry:       136
Armor:          42

OPERATIONS MANUAL CHANGES

1) Page 1.  Units and Movement (first paragraph):

Change, "Your units are Red.." to "Your units are Red and Brown.."

2) Page 1.  Units and Movement (first paragraph):

Change, "the German units are gray.." to "the German units are gray and 
blue."

3) Page 2.  Units and Movement (second paragraph):

Change, "Three hexes to the left of the 10th Commando..." to "Four hexes
below and to the left of the 10th Commando..."

4) Page 14.  Scrolling the Map.

Pushing the center box in the map scroll keys will center the map on the
selected unit.

INTERFACE CHANGES

Supply Bars.  You will notice when playing GJS, that the unit data window
has been changed.  Now you will see the unit name on top, followed by its
type, with its HQ attachment on the bottom.  Between its type and HQ there
is now a colored bar - the left half of the bar indicates the unit's current
supply level assigned by the HQ (Attack, General, Defensive, Minimal, NONE)
while the right half shows the unit's supply state (In Supply, Out 1, Out 2,
Out 3, Out 4).  The colors you will see are green, blue, orange, red, and
black with black being the worst.

Restricted Movement.  In the same box as described above, you will now
see an orange (or white) letter 'R' in the upper left hand corner.  This
indicates that the unit's movement is restricted.  This either means that
the unit is part of a garrison or is fixed in place and cannot move.

Temperatures.  Negative temperature values will now be represented by
green numerals on both the calendar and sidebar.  Thus, a green numeral
"5" would indicate -5 degrees.

A WORD ABOUT VICTORY HEXES AND THE VICTORY GRAPH

If you capture a victory location hex during the last turn (usually 6:00 
p.m.) of the last day then you will not receive victory points for that 
hex.  You must hold this hex for at least one turn to receive the allotted
victory points for that particular hex.

Please note that the Victory Graph is no longer representative of the entire 
scenario.  The graph now logs the last 26 turns of game play.

STRATEGY TIPS AND GENERAL GAME QUESTIONS

As playing the Germans you will note that you apparently have enough
supply to move into attack supply mode during the first few days of the 
Campaign scenario (To Caen).  We recommend that you resist the temptation
to do so as you undoubtedly will be needing this supply at later points
during the game.

When I am playing the Germans I often notice that air attacks are conducted
against the Allied landing beaches.  Why does this happen when the operations
sidebar indicates that I have no air assets?  Historically the Germans
conducted night air raids against the landing beaches in an attempt to
interdict supply, and hamper the troop landings.  In GJS, the computer
automatically simulates these raids.

VELIKIYE LUKI MOVEMENT COSTS

If the temperature rises above freezing then units in Velikiye Luki
will utilize standard terrain movement costs (as opposed to LF, HF, DS).

         *** AND A SPECIAL THANKS TO ALL OUR BETA TESTERS! ***

      Mark Lam          David Lindeman        Robert E. Clements     
      Douglas Olin      David A. Becker       Steven Hartzell
      Walter O'Hara     David Rothman         John Dutko
      Robert Gurske     Dennis Lee            Ken Hill
      David Hecht       Michael McCarthy      Delwin Hinkle
      John Bendel       Darren Pierson        James Eckert
      Judith Weller     Edward Cetron         James P. Dusek
      John F. Hays      Gordon Shenkle        Danny Lee
      Jay Leazott       Keith Polan           Albert Y. Leung
      Richard Allen     Marcus Jurado         Frank Egan
      Peter Morris      David Pope            Paul Greenberg
      Loyd Towe         Paul Sanders          Gene Dunn
      Michael Andress   James Weaver          John Parson
      Ron A. Belcher    Robert Hobbs          John Bartula
      Joshua Shipsey    Felix Pierdolla       Mike Aspinall







