
       úÍú   úÍú úÍúþþþþþþ úÍúþþþþúÍú     úÍú   úÍú úÍúþþþþþþ úÍúþþþþúÍú
       ³ ³þ  ³ ³ ³ ³       ³ ³    ³ ³     ³ ³þ  ³ ³ ³ ³       ³ ³    ³ ³
       ³ ³ þ ³ ³ ³ ³þþþ    ³ ³    ³ ³     ³ ³ þ ³ ³ ³ ³þþþ    ³ ³    ³ ³
       ³ ³  þ³ ³ ³ ³       ³ ³    ³ ³     ³ ³  þ³ ³ ³ ³       ³ ³    ³ ³
       ³ ³   ³ ³ ³ ³       ³ ³    ³ ³     ³ ³   ³ ³ ³ ³       ³ ³    ³ ³
       úÍú   úÍú úÍú       úÍúþþþþúÍú  þ  úÍú   úÍú úÍú       úÍúþþþþúÍú

Produced by  : Dark Knight
Date         : 12/27/92

  The VOC files contained therein are taken directly out of the Serpent's Isle
data files.  The INTRO*.VOC files are the audio from the intro, the GAME*.VOC
files are from various points in the game, and the END*.VOC files are taken
from the end of the game.  The preferred method of playing these is thru a FOR
loop such as "FOR %i IN (INTRO*.VOC) DO VPLAY %i"  if you were doing playback
with the VPLAY utility that comes w/the Sound Blaster.

  Also, you should know that on my machine using the VPLAY program on
END8.VOC will play the file but hangs at the end of it.

  Also also, if care to see the end of the game you can just create a file
file called ENDGAME.FLG in the STATIC directory and if you want to view the
quotes then create a file called QUOTES.FLG in the STATIC directory also.

Greets :
  Razor - Play the game before you put it out.  Your first release is
    obviously a buggy Beta.
  Anyone? - Looking for a good cracker? - Leave me mail on the following boards.
    Drop Zone [504]
    The Twilight Zone [504]

Personal Greets :
  Thanx to Milamber for the extra time to leech this.
  Jack Flash : Why didn't you have this?
  Grim Reaper : Waiting for your call....:)
