Dune II V1.07 Fix
-----------------
Compiled by MrFlibble
<dunefixed@mail.ru>

Disclaimer
----------
This is an unofficial patch, and neither Westwood Studios nor its successor,
Electronic Arts, are related in any way to it, and thus they will not provide
any kind of support for it.

This patch is freeware, meaning that you may use and redistribute it free of
charge. However, you are using this patch at your own risk, and I will not take
any responsibility for whatever damage you can possibly inflict to yourself or
your PC by using (or misusing) it.

Installation
------------
In order to maintain compatibility with different known releases of DUNE II,
and to allow the installation of the patch on any OS, the package contains
the modified files to replace the original one from the DUNE II installation.

The files for each known release are contained in a separate folder within the
archive:

US_1.07 - patched US release ("The Building of a Dynasty").
EU_1.07 - European three-language release ("The Battle for Arrakis").
HitSquad_1.07 - HitSquad three-language release ("The Battle for Arrakis").

To ensure that you use the correct EXE version, check that the new file's size
(in bytes) matches the size of the original file. If none of the EXE files
supplied in this package match your original DUNE2.EXE in size, try using the
HitSquad version of the fix.

NOTE: The patch is NOT compatible with DUNE II v1.0. Installing the patch over
v1.0 will result in game crashes. You must first update your DUNE II to v1.07
using the official patch, and then install the fix patch over it.

Patch Information
-----------------
Below is a complete list of issues the patch fixes in DUNE II v1.07.

Gameplay fixes:

- Fixed the internal syntax error which prevented the AI from assembling attack
  teams of light and heavy vehicles ("team bug").
- Structures will now decay only if placed on bare rock or an incomplete
  foundation. Structures that were placed on  normal concrete foundation will
  only take damage in case of power shortage.
- Looped reinforcements for Sardaukar are now enabled.

Mission-specific fixes:

- Removed the unused CHOAM (Starport related) section from SCENA001.
- Removed obsolete reinforcement sections from SCENA002, SCENA003, SCENA004
  and SCENH004.
- Fixed the victory conditions in SCENA004 so that the mission can be won
  by destroying the enemy base and not only by harvesting the spice quota.
- Fixed invalid spice bloom placement in SCENA005.
- Changed Ordos Launcher to Ordos Troopers in SCENA020 and SCENA021.
- Changed Atreides Troopers to Atreides Infantry in SCENA022.
- Removed junk lines (probably obsolete map data) from SCENH002 and SCENH007.
- Changed Harkonnen Trike to Harkonnen Quad in SCENH005, SCENH006 and SCENH007.
- Fixed incorrect hit point values for pre-placed buildings in SCENH006.
- Reinstated the sandworms that were commented out in SCENH008.
- Fixed the error that disabled Devastator reinforcements in SCENH017,
  SCENH018 and SCENH019.
- Changed Harkonnen Infantry to Harkonnen Troopers in SCENH020.
- Removed duplicate Spice Silo and Light Factory structures in SCENO005 (two
  identical structures were positioned at the same coordinates).
- Changed Ordos Trike to Ordos Raider Trike in SCENO005, SCENO006 and SCENO007.
- Replaced SCENO015 with a different map, as it was identical to SCENO014.
- Changed Ordos Launcher to Ordos Deviator in SCENO019.
- Increased the unit limit for the AI players to 25 in SCENO021.
- Changed the player's starting credits from 1500 to 1000 in SCENO022 (the
  extra 500 credits were a result of an error).
- Changed Atreides Troopers to Atreides Infantry in SCENH011, SCENH012,
  SCENH013, SCENH020, SCENHO021, SCENH022, SCENO008, SCENO009, SCENO010,
  SCENO020, SCENO021 and SCENO022.
- Changed the Atreides WOR to Atreides Barracks in SCENH022, SCENO014,
  SCENO015, SCENO016 and SCENO022, so that the Atreides can produce infantry.
- Fixed all missions where the MaxUnit value name was misspelled as MaxUnits
  for an AI player (SCENA005, SCEN017, SCENA018, SCENA019, SCENH017, SCENH018,
  SCENH019, SCENO017, SCENO018, SCENO019).
- Fixed the error which prevented the player from buying Ornithopters at the
  Starport in SCENA020, SCENA021, SCENA022, SCENH020, SCENH021, SCEHNH022,
  SCENO020, SCENO021 and SCENO022.
- Set the spice quota value to 0 in SCENA022, SCENH022 and SCENO022 (was 2500,
  but did not actually affect anything).

Mentat information fixes:

- Fixed incorrect power consumption values for the Barracks and the Starport
  (the incorrect values of 20 and 80 were changed to the actual 10 and 50).
- Light Factory entries in the Atreides and Ordos Mentat databases are now
  accessible from mission 2 (since the Atreides and Ordos can build Light
  Factories in this mission).
- Spice Silos entry is no longer shown on mission 1.
- Fixed incorrect information in the advice for mission 2 (any House); the
  Mentat tells that the Barracks/WOR required a Windtrap to be built, whereas
  actually it requires an Outpost as well.

In-game spelling fixes:

- Fixed the spelling of the word "Ornithopter" (was "Ornithipter").
- Fixed the spelling of the word "incompatible" (yes, I'm pedantic ;)).
- Fixed the spelling of the word "complement" in the copy protection dialogue.
- Fixed the spelling of the word "Starport" in the building hints section.

Sound fixes:

- Removed the clicking noise from some of the game sound effects.
- Restored a missing voice clip during missile launch countdown in French and
  German (European and HitSquad releases).

Misc changes:

- Turned off the "manual check" dialogue (US and European releases).
- Fixed a graphical glitch that would occur instead of the "manual check"
  sequence in the HitSquad release.

Setup program changes:

- The setup program now allows to configure multiple sound devices for DUNE II
  (check SETSOUND.TXT for more information).
- Several text mistakes in the setup dialogue were fixed, most notably the
  music device selection screen, which no longer contains the misleading line
  "Play sound from" (changed to "Play music from").


Credits (in alphabetical order)
-------------------------------
Kevin Cernekee			WWPak
Nyerguds			Modified SETUP.EXE, Dune II Editor
Olaf van der Spek		XCC Mixer
Segra				"Manual check" dialog & glitch fix, looped
				reinforcements fix
Shagrath			Info about the "team bug" in Dune II
Siberian_GRemlin		Siberian String Table Editor
TCH				Dune II Scenario Editor
TrueBrain			Building decay fix

Special Thanks
--------------
I would also like to thank Stefan Hendriks, Nema Fakei, Nyerguds,
Siberian_GRemlin and segra for lots of support and valuable advice on
numerous occasions. Thanks guys!!!

Contact information
-------------------
Feel free to send your comments and suggestions at dunefixed@mail.ru, but
don't forget to include "Dune II Fix" or something like that in the mail title
(so that I can distinguish your e-mails from spam :))
