README.TXT

These are the files in Textris.zip:

TEXTRIS.EXE	Executable version of the game
TEXTRIS.XPL	Source code
TEXTRIS.TXT	Directions
XPX.BAT		Used to build TEXTRIS.EXE (using MASM instead of TASM)

TWL06.TXT	Word list - not included - download it from Internet
MAKEDICT.XPL	Converts TWL06.TXT to DICT.XPL
DICT.XPL	Compressed word list as a string, included by TEXTRIS.XPL

TILES.BMP	Tile images, made with Deluxe Paint and Graphic Workshop
BMP2XPL.XPL	Converts TILES.BMP to TILES.XPL
TILES.XPL	Tile image as a constant array, included by TEXTRIS.XPL

EDFONT.XPL	Creates and/or modifies a font file
FONT.F14	256-character font file (binary data)
FONT2XPL.XPL	Converts FONT.F14 to FONT.XPL
FONT.XPL	Font data as a constant array, included by TEXTRIS.XPL

LICENSE.TXT	GNU General Public License

The word list came from here:
http://www.isc.ro:80/en/commands/lists.html

The wooden tile images came from here:
http://scrabbleclub.org.ohio-state.edu/funstuff.htm

The tiles were spruced up using Deluxe Paint II Enhanced. Graphic
Workshop was used to convert between various graphic file formats.

The font came from UltraVision (NewFont), and was altered by EDFONT.

Oh yes, 32-bit XPL's runtime code, Nativepx.asm, had to be modified to
allow changing BIOS's font table when used by VESA graphic modes. There
are a couple other little tweaks planned (like faster window scrolling).
Thus there will be a new version of XPL soon.
