Notes regarding the game "Entropy.exe"

        The program, Entropy.exe (aka Skibit.exe) and the associated files
are the sole property of John E. Boser (also known as ayexby@yahoo.com). 
Copyright 2008. All rights reserved. Whereas the program is distributed free
of charge, and you are encouraged to make as many copies as you want, no 
person shall be permitted to charge money for the program itself. Except as 
permitted in writing, you must also distribute all associated files in
unaltered form. These files include all *.cge files, text files, and any other
files originally published with the program. Questions, comments, and 
suggestions should be directed to ayexby@yahoo.com. Thank you.


Playing the game:

        The object of the game is to eliminate all tiles on the board. An
empty board consists of all black squares. This is accomplished by
moving the cursor to a tile, then pressing the space bar to select, and then
press an arrow key (up, left, down, or right) or a diagonal (Home, PgUp, PgDn,
or End) to eliminate all tiles from that point to the edge of the board.

        Note that while tiles which are present are eliminated, tiles will
be placed in any empty locations.

        To see a demonstration, start a game and press 'S' to see the
computer solve the puzzle for you.

        There are 9 levels, distinguished by the number of moves allowed
(from 5 to 14). Believe it or not, 5 moves is the easiest. A reasonable level
of challenge for most people would probably be between 6 and 8.

	If the level on which you are playing is too easy, and you solve 6
puzzles on the first try, you will automatically advanced to the next level.
The current level is saved and will be continued the next time you start the
game.	

        There are some animated tiles, and this animation uses up CPU time.
Slower computers (like 386 and below mostly) cannot keep up when animations
are enabled, so if you need to run this program on a slow system, use the
command line parameter, S (type Entropy S). This turns off animations and will
allow the game to run on a slow system. If you attempt to run the game on a 
system that is too slow, the system will stop and the screen will simply 
flash colors. 

        Depending on the rules that the user chooses to obey, (s)he may try
to solve as many or as difficult a puzzle as desired, or (s)he may choose to
reach as high an automated level as possible. If 12 consecutive puzzles are
solved (in such a way to qualify for automatic level advances) and the player
completes the twelfth consecutive win on the highest level, a special "award"
screen is displayed. The user will also receive a special certificate of
accomplishment. (The certificate is created in the form of a text file.)

        For more information, please see "FAQ.TXT" distributed with this
program.

	Have fun exercising your mind.

        If you would like further information, or to complain or make
suggestions, email ayexby@yahoo.com.
