# File: r_info.txt

# This file is used to initialize the "lib/raw/r_info.raw" file, which is
# used to initialize the "monster race" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# After modifying this file, delete the "lib/raw/r_info.raw" file.

##### Gumband Notes #####

# The stuff down under 'Zangband Notes' may be inaccurate in places, as the
# information there is quite elderly. :)

# A *major* re-organization of this file has happened.
#
# Monster    r_idx
#  levels   entries
# -------   -------
# Town (0)   1 -  15
#   1- 9    16 - 145
#  10-19   146 - 251
#  20-29   252 - 346
#  30-39   347 - 458
#  40-49   459 - 518
#  50-59   519 - 559
#  60-69   560 - 584
#  70-79   585 - 609
#  80-89   610 - 622
#  90-97   623 - 635
#    98       636
#    97       637
#   100       638

# The "x" symbol is now used to represent shapechanging monsters, regardless
# of whether their base type originally was humanoid/person, demon, hybrid,
# etc...

# The "N" symbol is now used to represent humanoid hybrids and beastmen,
# the best known example of which are the Minotaurs, that aren't already
# covered by the human/snake hybrid symbol (<n>agas). Did this to take a bit
# of the load off of the "H"ybrid symbol, which now only covers the monster
# hybrids, like Chimaera.  Driders (human torso & head on a spider's body)
# remain as "S"piders.

# "l"ice have been merged with the "I"nsects.  Don't know yet what will be
# the replacement for lice.

# I've added several monsters from other people.  Credit is given with each
# of those monsters.

##### Zangband Notes #####

# Currently, "unique" monsters are just "special" monster races, with
# the requirement that only one monster of that race can exist at a time,
# and when it is killed, it can never again be generated.

# ATTR_CLEAR monsters acquire their attr from the item/floor below them,
# and use "white" for the recall window.  See "cave.c" for info.

# ATTR_MULTI monsters have a "flickering" attr, and use "violet" for the
# recall window.  See "cave.c" for info.

# CHAR_CLEAR monsters use special symbols (.) as given below,
# and use those symbols for the recall window.  In theory, normally,
# these monsters cannot be targetted, and when examined look like normal
# floors, until the player "notices" them (perhaps check "awake").

# Note that there are (a few) normal monsters who are "violet" but not
# ATTR_MULTI, and a lot of monsters which are "white" but not ATTR_CLEAR.

# Note that currently both CHAR_CLEAR monsters are treated as normal
# monsters that are just a little hard to see.

# Some of the old "red" or "brown" monsters became "pink" if they lower
# strength, while some of the old "fire" monsters became simply "red"
# monsters.  The "dragons" and "hounds" and related monsters underwent
# a "color scheme regularization" ('w' = White/Cold, 's' = Black/Acid,
# 'o' = Lite/Dark, 'r' = Red/Fire, 'g' = Green/Poison, 'b' = Blue/Elec,
# 'u' = Brown/Earth/Force, 'D' = Dark/etc, 'W' = Stone/Inertia/Gravity/etc,
# 'v' = Multihued/Chaos/Disenchantment/etc, 'y' = Gold/Sound, 'R' = Nexus,
# 'G' = Nether, 'B' = Left-overs, and 'U' = Bronze/Confusion).

# In several situations, two or more monsters with identical symbols and
# colors were changed so that maximal information is conveyed by the symbol
# and color.

# Many of the "unique" monsters were changed to "match" the "base" monster
# from which they were derived.  Angband 2.8.0 may require every "unique"
# monster to be based on a "normal" monster, and may enforce color matching.
# This may result in the addition of some new monsters, to serve as "base"
# monsters, possibly including Ogre captains, Greater Balrogs, Black Trolls,
# Vampire Queens, Giant Werewolfs, and others.  This may be accompanied by
# a separation of the monster list into a "normal" monster list (r_info)
# with 512 entries, and a "unique" monster list (u_info) with 128 entries,
# which will require reorganization of the list.  Some new "player ghost"
# unique monsters will probably be added at the same time.

# Mushrooms look just like food (and use the "," symbol for both the recall
# window and for normal display), Creeping coins look just like coins (and
# use the "$" symbol for both the recall window and for normal display), and
# Trappers/Lurkers can never be seen (and use the "." symbol for the recall
# window).  All other monsters use "alphabetic" symbols, and "alphabetic"
# symbols are used only for monsters.

# The "0" and "9" symbols are reserved for internal debugging use.

# The "&" symbol is reserved for future use as a special "terrain feature".

# The "`" symbol is reserved as an "alternate" open door picture, since
# the "'" symbol looks like the "," symbol in some fonts (esp. IBM).

# Certain symbols ("X", "Y", "B", "l", "I", etc) are used by
# very few monsters, and could be reorganized somewhat.

# There are still too many "p" monsters, perhaps they should be broken up.

# As always, you can enforce any "visual picture" you want with a "pref
# file".

# Note that monster zero is used for the "player" picture.


# Version stamp (required)

V:2.8.1


##### The Player #####

N:0:Player
G:@:w


##### Town monsters: 0 - 15 #####

N:1:Filthy street urchin
G:t:s
I:110:1d4:4:1:40
W:0:2:0:0
B:BEG
B:TOUCH:EAT_GOLD
F:MALE | EVIL | RAND_25 |  FRIENDS | TAKE_ITEM | OPEN_DOOR
D:He looks squalid and thoroughly revolting.

N:2:Scrawny cat
G:f:W
I:110:1d2:30:1:10
W:0:3:0:0
B:CLAW:HURT:1d1
F:RAND_25 | ANIMAL
D:A skinny little furball with sharp claws and a menacing look.

N:3:Scruffy little dog
G:C:U
I:110:1d3:20:1:5
W:0:3:0:0
B:BITE:HURT:1d1
F:RAND_25 | ANIMAL
D:A thin flea-ridden mutt, growling as you get close.

N:4:Bill Ferny
G:p:D
I:110:35d10:40:10:3
W:0:1:0:0
B:INSULT
B:OFFER
F:UNIQUE | MALE | EVIL | CAN_SPEAK | FORCE_MAXHP | ONLY_ITEM | DROP_1D2 | 
F:DROP_GOOD | OPEN_DOOR | BASH_DOOR | NO_CONF | NO_SLEEP | 
D:Always out to make a fast buck - especially when others desperately need 
D:something he's got.

N:5:Gumby
G:t:w
I:110:1d2:6:1:0
W:0:1:0:0
B:DROOL
F:MALE | RAND_25 | RAND_50 | STUPID | TAKE_ITEM
D:An absurd person with a tiny moustache and spectacles, wearing gumrubber 
D:boots, suspenders and a handkerchief on his head instead of a real 
D:hat.  He's talking so loudly and hoarsely that he's all but impossible 
D:to understand.  Not that you'd want to, anyway.

N:6:Hobo
G:t:g
I:110:1d2:6:1:0
W:0:1:0:0
B:DROOL
F:MALE | RAND_25 | TAKE_ITEM | OPEN_DOOR | BASH_DOOR
D:Ugly doesn't begin to describe him.

N:7:Raving lunatic
G:t:G
I:120:4d4:6:1:0
W:0:1:0:0
B:DROOL
F:MALE | RAND_25 | TAKE_ITEM
D:Drooling and comical, but then, what do you expect?

N:8:Pitiful looking beggar
G:t:U
I:110:1d4:10:1:40
W:0:1:0:0
B:BEG
F:MALE | RAND_25 | TAKE_ITEM | OPEN_DOOR
D:You just can't help feeling sorry for him.

N:9:Mangy looking leper
G:t:u
I:110:1d1:10:1:50
W:0:1:0:0
B:BEG
F:MALE | RAND_25 | TAKE_ITEM | OPEN_DOOR
D:You feel it isn't safe to touch him.

N:10:Agent of the Black Market
G:t:D
I:110:2d8:10:8:99
W:0:2:0:0
B:HIT:HURT:1d6
B:HIT:EAT_ITEM:1d2
F:MALE | DROP_60 | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL
D:He 'finds' new wares for the Black Market. From unwary adventurers... 

N:11:Singing, happy drunk
G:t:y
I:110:2d3:10:1:0
W:0:1:0:0
B:BEG
F:MALE | RAND_50 | ONLY_GOLD | DROP_60 | TAKE_ITEM | OPEN_DOOR | BASH_DOOR
D:He makes you glad to be sober.

N:12:Aimless looking merchant
G:t:o
I:110:3d3:10:1:255
W:0:1:0:0
B:HIT:HURT:1d3
F:MALE | RAND_50 | ONLY_GOLD | DROP_60 | TAKE_ITEM | OPEN_DOOR | BASH_DOOR
D:The typical ponce around town, with purse jingling, and looking for more 
D:amulets of adornment to buy.

N:13:Mean looking mercenary
G:t:r
I:110:5d8:10:20:250
W:0:1:0:0
B:HIT:HURT:1d10
F:MALE | RAND_50 | DROP_90 | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL
D:No job is too low for him.

N:14:Battle scarred veteran
G:t:B
I:110:7d8:10:30:250
W:0:1:0:0
B:HIT:HURT:2d6
F:MALE | RAND_50 | DROP_90 | TAKE_ITEM | OPEN_DOOR | BASH_DOOR
D:He doesn't take to strangers kindly.

N:15:Brian Mulroney
G:P:W
I:107:50d10:50:15:4
W:0:1:0:0
B:LIE
F:UNIQUE | MALE | EVIL | CAN_SPEAK | FORCE_MAXHP | ONLY_ITEM | DROP_1D2 | 
F:DROP_GOOD | OPEN_DOOR | BASH_DOOR | NO_CONF | NO_SLEEP | CHAOTIC
D:Here comes a former Canadian Prime Minister to sell your soul to the USA!

##### Monsters level 1 - 9: 16-145 #####

N:16:Grey mold
G:m:s
I:110:1d2:2:1:0
W:1:1:0:3
B:HIT:HURT:1d4
B:HIT:HURT:1d4
F:NEVER_MOVE | STUPID | EMPTY_MIND | IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
D:A small strange growth.

N:17:Blinking toadstool
G:,:s
I:110:1d2:2:1:0
W:1:1:0:1
B:SPORE:CONFUSE:1d4
F:NEVER_MOVE | STUPID | EMPTY_MIND | IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:BLINK | TELE_TO
D:Is it there or is it not? 

N:18:Rabbit
G:q:w
I:120:2d6:12:20:5
W:1:1:0:3
B:BITE:HURT:1d4
F:ANIMAL
D:A rabbit. Soft and fluffy, with big teeth.

N:19:Hedgehog
G:q:U
I:105:2d6:3:15:20
W:1:1:0:3
B:BITE:HURT:1d2
F:RAND_25 | WEIRD_MIND | BASH_DOOR | ANIMAL | SPINES
D:A cute little hedgehog.

N:20:White icky thing
G:i:w
I:110:3d5:12:7:10
W:1:1:0:2
B:TOUCH:HURT:1d2
F:RAND_50 | RAND_25 | EMPTY_MIND
D:It is a smallish, slimy, icky creature.

N:21:Clear icky thing
G:i:B
I:110:2d5:12:6:10
W:1:1:0:1
B:TOUCH:HURT:1d2
F:ATTR_CLEAR | RAND_50 | RAND_25 | INVISIBLE | EMPTY_MIND
D:It is a smallish, slimy, icky, blobby creature.

N:22:Giant white mouse
G:r:w
I:110:1d3:8:4:20
W:1:1:0:1
B:BITE:HURT:1d2
B:CRAWL:LOSE_CHR
F:RAND_50 | MULTIPLY | ANIMAL
D:It is about three feet long with large teeth.

N:23:Large brown snake
G:J:u
I:100:4d6:4:35:99
W:1:1:0:3
B:BITE:HURT:1d3
B:CRUSH:HURT:1d4
F:RAND_25 | BASH_DOOR | ANIMAL
D:It is about eight feet long.

N:24:Small kobold
G:k:G
I:110:2d6:20:16:10
W:1:1:0:4
B:HIT:HURT:1d4
F:DROP_60 | OPEN_DOOR | BASH_DOOR | EVIL | IM_POIS
D:It is a squat and ugly humanoid figure.

N:25:Kobold
G:k:g
I:110:3d7:20:16:10
W:1:2:0:5
B:HIT:HURT:1d6
F:DROP_60 | OPEN_DOOR | BASH_DOOR | EVIL | IM_POIS
D:It is a small, dog-headed humanoid.

N:26:White worm mass
G:w:w
I:100:4d4:7:1:10
W:1:1:0:2
B:CRAWL:POISON:1d2
F:RAND_50 | RAND_25 | STUPID | WEIRD_MIND | MULTIPLY | ANIMAL | IM_POIS | 
F:HURT_LITE | NO_FEAR
D:It is a large slimy mass of worms.

N:27:Floating eye
G:e:b
I:110:3d6:2:6:10
W:1:1:0:5
B:GAZE:PARALYZE:1d2
F:NEVER_MOVE | HURT_LITE | NO_FEAR
D:A disembodied eye, floating a few feet above the ground.

N:28:Rock lizard
G:R:s
I:110:3d4:20:4:15
W:1:1:0:2
B:BITE:HURT:1d1
F:ANIMAL
D:It is a small lizard with a hardened hide.

N:29:Degenerate Mabden
G:p:U
I:110:2d4:15:5:15
W:1:1:0:3
B:HIT:HURT:1d4
F:FRIENDS | OPEN_DOOR | TAKE_ITEM
D:A dirty, fear-driven human in crude furs.

N:30:Jackal
G:C:U
I:110:1d4:10:3:10
W:1:1:0:1
B:BITE:HURT:1d1
F:FRIENDS | ANIMAL
D:It is a yapping snarling dog, dangerous when in a pack.

N:31:Soldier ant
G:a:u
I:110:2d5:10:3:10
W:1:1:0:3
B:BITE:HURT:1d2
F:WEIRD_MIND | BASH_DOOR | ANIMAL
D:A large ant with powerful mandibles.

N:32:Fruit bat
G:b:v
I:120:1d6:20:3:10
W:1:1:0:1
B:BITE:HURT:1d1
F:ANIMAL
D:A fast-moving pest.

N:33:Ragha-da-Kheta
G:h:u
I:110:3d3:20:10:12
W:1:2:0:3
B:HIT:HURT:1d4
F:MALE | FRIENDS | ONLY_GOLD | DROP_60 | OPEN_DOOR | TAKE_ITEM
D:Tall, thin creatures whose round features make them look permanently
D: surprised, the Ragha-da-Kheta know Arioch intends that they should
D: die off and they accept his will. They wield clubs with heads shaped
D: like bird claws.

N:34:Shrieker mushroom patch
G:,:R
I:110:1d1:4:1:0
W:2:1:0:1
F:FORCE_SLEEP | NEVER_MOVE | NEVER_BLOW | STUPID | EMPTY_MIND | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | 
S:SHRIEK
D:Yum!  These look quite tasty.

N:35:Blubbering icky thing
G:i:g
I:110:5d6:14:4:10
W:2:1:0:10
B:CRAWL:POISON:1d4
B:CRAWL:EAT_FOOD:1d2
B:DROOL:LOSE_CHR:1d2
F:RAND_50 | DROP_90 | EMPTY_MIND | TAKE_ITEM | KILL_BODY | IM_POIS
D:It is a smallish, slimy, icky, hungry creature.

N:36:Metallic green centipede
G:c:G
I:120:4d4:5:4:12
W:2:1:0:3
B:CRAWL:HURT:1d4
F:RAND_50 | WEIRD_MIND | BASH_DOOR | ANIMAL
D:It is about four feet long and carnivorous.

N:37:Novice warrior
G:p:U
I:110:9d4:20:16:5
W:2:1:0:6
B:HIT:HURT:1d7
B:HIT:HURT:1d6
F:MALE | DROP_60 | OPEN_DOOR | BASH_DOOR
D:He looks inexperienced but tough.

N:38:Novice rogue
G:p:D
I:110:8d4:20:12:5
W:2:1:0:6
B:HIT:HURT:1d6
B:TOUCH:EAT_GOLD
F:MALE | DROP_60 | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL
D:A rather shifty individual.

N:39:Novice priest
G:p:B
I:110:7d4:20:10:10
W:2:1:0:7
B:HIT:HURT:1d5
F:MALE | FORCE_SLEEP | GOOD | DROP_60 | OPEN_DOOR | BASH_DOOR
S:1_IN_12 | 
S:HEAL | SCARE | CAUSE_1
D:He is tripping over his priestly robes.

N:40:Novice mage
G:p:R
I:110:6d4:20:6:5
W:2:1:0:7
B:HIT:HURT:1d4
F:MALE | FORCE_SLEEP | DROP_60 | OPEN_DOOR | BASH_DOOR
S:1_IN_12 | 
S:BLINK | BLIND | CONF | MISSILE
D:He is leaving behind a trail of dropped spell components.

N:41:Yellow mushroom patch
G:,:y
I:110:1d1:2:1:0
W:2:1:0:2
B:SPORE:TERRIFY:1d6
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
D:Yum!  It looks quite tasty.

N:42:White jelly
G:j:w
I:120:8d8:2:1:99
W:2:1:0:10
B:TOUCH:POISON:1d2
F:NEVER_MOVE | STUPID | EMPTY_MIND | IM_POIS | HURT_LITE | NO_CONF | 
F:NO_SLEEP | NO_FEAR
D:Its a large pile of white flesh.

N:43:Giant black ant
G:a:D
I:110:3d6:8:20:80
W:2:1:0:8
B:BITE:HURT:1d4
F:RAND_25 | WEIRD_MIND | BASH_DOOR | ANIMAL
D:It is about three feet long.

N:44:Salamander
G:R:o
I:110:4d6:8:20:80
W:2:1:0:10
B:BITE:FIRE:1d3
F:RAND_25 | ANIMAL | IM_FIRE | HURT_COLD
D:A small black and orange lizard.

N:45:White harpy
G:H:w
I:110:2d5:16:17:10
W:2:1:0:5
B:CLAW:HURT:1d1
B:CLAW:HURT:1d1
B:BITE:HURT:1d2
F:FEMALE | RAND_50 | EVIL
D:A flying, screeching bird with a woman's face.

N:46:Blue yeek
G:y:b
I:110:2d6:18:14:10
W:2:1:0:4
B:HIT:HURT:1d5
F:DROP_60 | OPEN_DOOR | BASH_DOOR | ANIMAL | IM_ACID
D:A small humanoid figure.

N:47:Garko
G:N:D
I:110:5d5:30:20:0
W:2:1:0:20
B:PUNCH:HURT:1d3
B:PUNCH:HURT:1d3
B:BITE:EAT_FOOD:1d2
F:UNIQUE | MALE | FORCE_MAXHP | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:CHAOTIC | NO_CONF | NO_SLEEP | NO_FEAR
D:A scuttling creature with four short legs, a round torso into 
D:which a face is set, and long spindly arms with large hands.

N:48:Fang, Farmer Maggot's dog
G:C:W
I:120:5d5:30:30:0
W:2:1:0:30
B:BITE:HURT:1d4
F:UNIQUE | FORCE_MAXHP | RAND_25 | BASH_DOOR | ANIMAL | NO_CONF | 
F:NO_SLEEP | NO_FEAR
D:A rather vicious dog belonging to Farmer Maggot.  It thinks you are 
D:stealing mushrooms.

N:49:Greebo
G:f:s
I:120:5d6:30:30:0
W:2:4:0:35
B:CLAW:HURT:1d2
B:CLAW:HURT:1d2
B:BITE:HURT:1d4
F:UNIQUE | FORCE_MAXHP | BASH_DOOR | ANIMAL | NO_CONF | NO_SLEEP | MALE
S:1_IN_10 | 
S:SCARE
D:An old, grey, severely mangled tomcat belonging to Nanny Ogg, a witch.  
D:Even wolves hide when Greebo's on the prowl.

N:50:Slimy worm mass
G:w:G
I:100:6d4:7:3:10
W:2:1:0:3
B:CRAWL:LOSE_CHR:1d3
B:CRAWL:LOSE_CHR:1d3
F:RAND_50 | RAND_25 | STUPID | WEIRD_MIND | MULTIPLY | ANIMAL | HURT_LITE | 
F:NO_FEAR
D:A large, disgusting pile of slimy worms.

N:51:Mutilator
G:u:B
I:115:5d5:25:15:10
W:2:2:0:6
B:BITE:LOSE_CHR:1d1
B:CLAW:LOSE_CHR:1d1
B:CLAW:LOSE_CHR:1d1
B:DROOL:LOSE_CHR
F:FORCE_SLEEP | RAND_25 | DROP_60 | STUPID | EMPTY_MIND | BASH_DOOR | 
F:DEMON | EVIL | IM_FIRE | NO_FEAR | RES_CHAO
D:A little blue thing that seems to be all claws, teeth, warts and drool.

N:52:Cave spider
G:S:D
I:120:2d6:8:16:80
W:2:1:0:7
B:BITE:HURT:1d4
F:FRIENDS | WEIRD_MIND | BASH_DOOR | ANIMAL | HURT_LITE
D:It is a black spider that moves in fits and starts.

N:53:Wild cat
G:f:U
I:120:3d5:40:12:0
W:2:2:0:8
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
F:BASH_DOOR | ANIMAL
D:A larger than normal feline, hissing loudly.  Its velvet claws conceal a 
D:fistful of needles.

N:54:Smeagol
G:h:u
I:130:20d20:20:12:5
W:3:2:0:16
B:TOUCH:EAT_GOLD
F:UNIQUE | MALE | FORCE_MAXHP | CAN_SPEAK | RAND_50 | RAND_25 | ONLY_ITEM | 
F:DROP_90 | DROP_GOOD | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | INVISIBLE | 
F:EVIL | HURT_LITE | DROP_GREAT
D:He's been sneaking, and he wants his 'precious.'

N:55:Green ooze
G:j:g
I:120:3d4:8:16:80
W:3:2:0:4
B:CRAWL:ACID:1d3
F:RAND_50 | RAND_25 | DROP_90 | STUPID | EMPTY_MIND | IM_ACID | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It's green and it's oozing.

N:56:Poltergeist
G:G:s
I:130:2d5:8:15:10
W:3:1:0:8
B:TOUCH:TERRIFY
F:RAND_50 | RAND_25 | DROP_60 | DROP_90 | INVISIBLE | COLD_BLOOD | EVIL | 
F:PASS_WALL | TAKE_ITEM | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | 
F:NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:BLINK
D:It is a ghastly, ghostly form.

N:57:Metallic blue centipede
G:c:B
I:120:4d5:6:6:15
W:3:1:0:7
B:CRAWL:COLD:1d4
F:RAND_50 | WEIRD_MIND | BASH_DOOR | ANIMAL
D:It is about four feet long and carnivorous.

N:58:Giant white louse
G:I:w
I:120:1d1:6:5:10
W:3:1:0:1
B:BITE:HURT:1d1
B:CRAWL:LOSE_CHR
F:RAND_50 | RAND_25 | MULTIPLY | WEIRD_MIND | ANIMAL
D:It is six inches long and makes you want to wash your hair.

N:59:Black naga
G:n:D
I:110:6d8:16:40:120
W:3:1:0:20
B:CRUSH:HURT:1d8
F:FEMALE | RAND_25 | DROP_60 | BASH_DOOR | EVIL
D:A large black serpent's body with a female torso.

N:60:Spotted mushroom patch
G:,:o
I:110:1d1:2:1:0
W:3:1:0:3
B:SPORE:POISON:2d4
F:NEVER_MOVE | STUPID | EMPTY_MIND | IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
D:Yum!  It looks quite tasty.

N:61:Silver jelly
G:j:W
I:120:10d8:2:1:99
W:3:2:0:12
B:TOUCH:EAT_LITE:1d3
B:TOUCH:EAT_LITE:1d3
F:NEVER_MOVE | STUPID | EMPTY_MIND | IM_POIS | HURT_LITE | NO_CONF | 
F:NO_SLEEP | NO_FEAR
S:1_IN_15 | 
S:DRAIN_MANA
D:It is a large pile of silver flesh that sucks all light from its 
D:surroundings.

N:62:Scruffy looking hobbit
G:h:s
I:110:3d5:16:8:10
W:3:2:0:4
B:HIT:HURT:1d4
B:TOUCH:EAT_GOLD
F:MALE | DROP_60 | DROP_CHOSEN | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
D:A short little guy, in bedraggled clothes.  He appears to be looking 
D:for a good tavern.

N:63:Horned horse
G:q:b
I:115:6d8:10:5:25
W:3:2:0:16
B:BITE:HURT:1d1
B:HIT:HURT:1d3
B:HIT:HURT:1d3
F:RAND_25 | ANIMAL | FRIENDS
D:A horse with two spiral horns.

N:64:Yellow mold
G:m:y
I:110:8d8:2:10:99
W:3:1:0:9
B:HIT:HURT:1d4
F:NEVER_MOVE | STUPID | EMPTY_MIND | IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
D:It is a strange growth on the dungeon floor.

N:65:Metallic red centipede
G:c:R
I:120:4d8:8:9:20
W:3:1:0:12
B:CRAWL:FIRE:1d4
F:RAND_25 | WEIRD_MIND | BASH_DOOR | ANIMAL
D:It is about four feet long and carnivorous.

N:66:Yellow worm mass
G:w:y
I:100:4d8:7:4:10
W:3:2:0:4
B:CRAWL:LOSE_DEX:1d3
F:RAND_50 | RAND_25 | STUPID | WEIRD_MIND | MULTIPLY | ANIMAL | HURT_LITE | 
F:NO_FEAR
D:It is a large slimy mass of worms.

N:67:Clear worm mass
G:w:B
I:100:4d4:7:1:10
W:3:2:0:4
B:CRAWL:POISON:1d2
F:ATTR_CLEAR | RAND_50 | RAND_25 | STUPID | WEIRD_MIND | INVISIBLE | 
F:MULTIPLY | ANIMAL | IM_POIS | HURT_LITE | NO_FEAR
D:It is a disgusting mass of poisonous worms.

N:68:Radiation eye
G:e:R
I:110:3d6:2:6:10
W:3:1:0:6
B:GAZE:LOSE_STR:1d6
F:NEVER_MOVE | HURT_LITE | NO_FEAR
S:1_IN_11 | 
S:DRAIN_MANA
D:A disembodied eye, crackling with energy.

N:69:Cave lizard
G:R:u
I:110:3d6:8:16:80
W:4:1:0:8
B:BITE:HURT:1d5
F:ANIMAL
D:It is an armoured lizard with a powerful bite.

N:70:Novice ranger
G:p:g
I:110:6d8:20:6:5
W:4:1:0:18
B:HIT:HURT:1d5
B:HIT:HURT:1d5
F:MALE | FORCE_SLEEP | DROP_60 | OPEN_DOOR | BASH_DOOR | GOOD
S:1_IN_9 | 
S:ARROW_1 | MISSILE
D:An agile hunter, ready and relaxed.

N:71:Blue jelly
G:j:b
I:110:12d8:2:1:99
W:4:1:0:14
B:TOUCH:COLD:1d6
F:NEVER_MOVE | COLD_BLOOD | STUPID | EMPTY_MIND | IM_COLD | HURT_LITE | 
F:HURT_FIRE | NO_CONF | NO_SLEEP | NO_FEAR
D:It's a large pile of pulsing blue flesh.

N:72:Creeping copper coins
G:$:u
I:100:7d8:3:24:10
W:4:2:0:9
B:HIT:HURT:1d4
B:TOUCH:POISON:2d4
F:ONLY_GOLD | DROP_1D2 | COLD_BLOOD | BASH_DOOR | ANIMAL | IM_POIS | 
F:NO_CONF | NO_SLEEP | REFLECTING
D:It is a pile of coins.

# Silver mouse by Jonathan Ellis, by way of Moria

N:73:Silver mouse
G:r:W
I:110:1d3:8:4:20
W:4:1:0:1
B:BITE:EAT_LITE:1d3
B:CRAWL:LOSE_CHR
F:RAND_50 | MULTIPLY | ANIMAL
D:It is about three feet long with large teeth. As the light of your lamp 
D:falls on it, it seems to grow stronger.

N:74:Blue worm mass
G:w:b
I:100:5d8:7:12:10
W:4:1:0:5
B:CRAWL:COLD:1d4
F:RAND_50 | RAND_25 | STUPID | WEIRD_MIND | COLD_BLOOD | MULTIPLY | 
F:ANIMAL | IM_COLD | HURT_FIRE | HURT_LITE | NO_FEAR
D:It is a large slimy mass of worms.

N:75:Large grey snake
G:J:s
I:100:6d8:6:41:50
W:4:1:0:14
B:BITE:HURT:1d5
B:CRUSH:HURT:1d8
F:RAND_25 | BASH_DOOR | ANIMAL
D:It is about ten feet long.

N:76:Kobold witch-doctor
G:k:B
I:110:3d10:20:25:10
W:4:4:0:30
B:HIT:HURT:1d3
F:DROP_60 | DROP_90 | OPEN_DOOR | EVIL | IM_POIS
S:1_IN_4 | 
S:MISSILE | S_KIN | BLINK | HEAL
D:A kobold in a robe of human skin, with a grotesquely painted face and 
D:carrying a staff.

N:77:Giant black louse
G:I:D
I:115:1d3:6:5:10
W:4:2:0:3
B:BITE:HURT:1d2
B:CRAWL:LOSE_CHR
F:RAND_50 | RAND_25 | MULTIPLY | WEIRD_MIND | ANIMAL
D:It is eight inches long and makes you want to wash your hair.

N:78:Warrior of the Mad God
G:p:W
I:115:3d5:10:0:3
W:4:2:0:6
B:HIT:HURT:1d7
F:FRIENDS | WEIRD_MIND | DROP_60 | OPEN_DOOR | MALE | TAKE_ITEM | 
F:CHAOTIC | NO_FEAR | NO_CONF | NO_SLEEP
D:A naked man wearing nothing but a sword belt and a metal-studded collar.  
D:He rolls his eyes, foams at the mouth, and laughs madly as he comes at 
D:you, his sword wielded without skill but without self-preservation.

N:79:Giant bullfrog
G:R:g
I:110:3d5:8:16:80
W:4:1:0:10
B:TONGUE:PARALYZE:1d2
B:BITE:HURT:1d3
F:ANIMAL | RAND_25
D:It's a big frog with a big tongue.

N:80:Scarlet flamingo
G:B:R
I:115:8d6:20:30:30
W:5:2:0:25
B:BITE:HURT:3d6
F:RAND_25 | BASH_DOOR | MOVE_BODY | ANIMAL | IM_COLD
D:A scarlet flamingo large enough to bear a man.

N:81:Novice mage
G:p:R
I:110:6d4:20:6:10
W:5:2:0:7
B:HIT:HURT:1d4
F:MALE | FORCE_SLEEP | FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR
S:1_IN_12 | 
S:BLINK | BLIND | CONF | MISSILE
D:He is leaving behind a trail of dropped spell components.

N:82:Green naga
G:n:g
I:110:9d8:18:40:120
W:5:1:0:30
B:CRUSH:HURT:1d8
B:SPIT:ACID:2d6
F:FEMALE | RAND_25 | TAKE_ITEM | DROP_60 | BASH_DOOR | EVIL | IM_ACID
D:A large green serpent with a female's torso.  Her green skin glistens with 
D:acid.

N:83:Blue ooze
G:j:b
I:110:3d4:8:16:80
W:5:1:0:7
B:CRAWL:COLD:1d4
F:RAND_50 | RAND_25 | DROP_60 | STUPID | EMPTY_MIND | IM_COLD | HURT_FIRE | 
F:NO_CONF | NO_SLEEP | NO_FEAR | COLD_BLOOD
D:It's blue and it's oozing.

N:84:Green glutton ghost
G:G:g
I:130:3d4:10:20:10
W:5:1:0:15
B:TOUCH:EAT_FOOD:1d1
F:RAND_50 | RAND_25 | DROP_60 | DROP_90 | INVISIBLE | COLD_BLOOD | EVIL | 
F:PASS_WALL | UNDEAD | NO_CONF | NO_SLEEP
D:It is a very ugly green ghost with a voracious appetite.

N:85:Green jelly
G:j:g
I:120:22d8:2:1:99
W:5:1:0:18
B:TOUCH:ACID:1d2
F:NEVER_MOVE | STUPID | EMPTY_MIND | IM_ACID | HURT_LITE | NO_CONF | 
F:NO_SLEEP | NO_FEAR
D:It is a large pile of pulsing green flesh.

N:86:Large kobold
G:k:w
I:110:13d9:20:32:30
W:5:1:0:25
B:HIT:HURT:1d10
F:DROP_90 | OPEN_DOOR | BASH_DOOR | EVIL | IM_POIS
D:It a man-sized figure with the all too recognizable face of a kobold.

N:87:Grey icky thing
G:i:s
I:110:4d8:14:12:15
W:5:1:0:10
B:TOUCH:HURT:1d5
F:RAND_50 | EMPTY_MIND
D:It is a smallish, slimy, icky, nasty creature.

N:88:Disenchanter eye
G:e:v
I:110:7d8:2:10:10
W:5:2:0:20
B:GAZE:UN_BONUS:1d4
F:ATTR_MULTI | ATTR_ANY | RES_DISE | NEVER_MOVE | HURT_LITE | NO_FEAR
S:1_IN_9 | 
S:DRAIN_MANA
D:A disembodied eye, crackling with magic.

N:89:Red worm mass
G:w:r
I:100:5d8:7:12:10
W:5:1:0:6
B:CRAWL:FIRE:1d6
F:RAND_50 | RAND_25 | STUPID | EMPTY_MIND | MULTIPLY | BASH_DOOR | ANIMAL | 
F:IM_FIRE | HURT_COLD | HURT_LITE | NO_FEAR
D:It is a large slimy mass of worms.

N:90:Copperhead snake
G:J:o
I:110:4d6:6:20:1
W:5:1:0:15
B:BITE:POISON:2d4
F:RAND_50 | BASH_DOOR | ANIMAL | IM_POIS
D:It has a copper head and sharp venomous fangs.

N:91:Giant horsefly
G:I:b
I:120:3d5:10:30:1
W:5:2:0:15
B:BITE:HURT:3d4
F:RAND_25 | WEIRD_MIND | ANIMAL
D:If it's anything like its normal-sized cousins, this foot-long hosefly's 
D:bite will be worse than its buzz.

N:92:Brand, the Horned Horse
G:q:b
I:120:17d10:20:30:10
W:6:5:0:50
B:HIT:HURT:1d8
B:HIT:HURT:1d8
B:BITE:HURT:1d2
F:UNIQUE | MALE | FORCE_MAXHP | BASH_DOOR | ANIMAL
D:A tall, horned stallion with eyes that flash like fire.

N:93:Purple mushroom patch
G:,:v
I:110:1d1:2:1:0
W:6:2:0:15
B:SPORE:LOSE_CON:1d2
B:SPORE:LOSE_CON:1d2
B:SPORE:LOSE_CON:1d2
F:NEVER_MOVE | STUPID | EMPTY_MIND | NO_CONF | NO_SLEEP | NO_FEAR
D:Yum!  It looks quite tasty.

N:94:Novice priest
G:p:B
I:110:7d4:20:10:5
W:6:2:0:7
B:HIT:HURT:1d5
F:MALE | GOOD | FORCE_SLEEP | FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR
S:1_IN_12 | 
S:HEAL | SCARE | CAUSE_1
D:He is tripping over his priestly robes.

N:95:Novice warrior
G:p:U
I:110:9d4:20:16:5
W:6:2:0:6
B:HIT:HURT:1d7
B:HIT:HURT:1d6
F:MALE | FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR
D:He looks inexperienced but tough.

N:96:Nibelung
G:h:D
I:110:8d4:20:12:5
W:6:1:0:6
B:HIT:HURT:1d6
B:TOUCH:EAT_GOLD
F:MALE | FRIENDS | DROP_60 | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL | 
F:HURT_LITE | RES_DISE
D:Night dwarfs collecting new riches for their master, Alberich. 

N:97:The Disembodied Hand That Strangled People
G:z:g
I:120:15d10:30:15:20
W:6:3:0:50
B:CRUSH:HURT:1d8
B:CRUSH:HURT:1d8
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | EVIL | UNDEAD | 
F:IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR | FORCE_MAXHP | UNIQUE | DROP_90 | 
F:DROP_GOOD
D:Even today, nobody knows where it lurks... 

N:98:Brown mold
G:m:u
I:110:15d8:2:12:99
W:6:1:0:20
B:HIT:CONFUSE:1d4
F:NEVER_MOVE | STUPID | EMPTY_MIND | IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
D:A strange brown growth on the dungeon floor.

N:99:Giant brown bat
G:b:u
I:130:3d8:10:15:30
W:6:1:0:10
B:BITE:HURT:1d3
F:RAND_50 | ANIMAL
D:It screeches as it attacks.

N:100:Novice archer
G:p:G
I:110:6d8:20:10:5
W:6:2:0:20
B:HIT:HURT:1d4
B:HIT:HURT:1d4
F:MALE | FORCE_SLEEP | ONLY_GOLD | DROP_1D2 | OPEN_DOOR | BASH_DOOR
S:1_IN_2 | 
S:ARROW_2
D:A nasty little fellow with a bow and arrow.

N:101:Creeping silver coins
G:$:s
I:100:12d8:4:30:10
W:6:2:0:18
B:HIT:HURT:1d6
B:TOUCH:POISON:2d6
F:ONLY_GOLD | DROP_60 | DROP_1D2 | COLD_BLOOD | BASH_DOOR | ANIMAL | 
F:IM_POIS | NO_CONF | NO_SLEEP | REFLECTING
D:It is a pile of coins, crawling forward on thousands of tiny legs.

N:102:Warmaiden of the Mad God
G:p:u
I:110:5d6:20:20:30
W:6:1:0:18
B:HIT:HURT:1d8
B:HIT:HURT:1d6
F:FEMALE | FRIENDS | DROP_60 | STUPID | BASH_DOOR | CHAOTIC | WEIRD_MIND | 
F:KILL_BODY | NO_FEAR | NO_CONF | NO_SLEEP
D:Dressed in a breastplate and kilt of leather, this woman is beautiful but 
D:mad. She shrieks maniacally as she attacks with sword and axe.

N:103:Rattlesnake
G:J:r
I:110:6d7:6:24:1
W:6:1:0:20
B:BITE:POISON:2d5
F:RAND_50 | BASH_DOOR | ANIMAL | IM_POIS
D:It is recognized by the hard-scaled end of its body that is often rattled 
D:to frighten its prey.

N:104:Crypt Creep
G:s:D
I:110:6d8:20:12:14
W:7:2:0:25
B:CLAW:HURT:1d2
B:CLAW:HURT:1d2
B:BITE:POISON:1d2
F:RAND_25 | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | FRIENDS | EVIL | UNDEAD | 
F:IM_POIS | NO_CONF | NO_SLEEP | HURT_LITE
S:1_IN_10 | 
S:CAUSE_1 | S_UNDEAD
D:A frightening skeletal figure in a black robe. 

N:105:Rotting corpse
G:z:R
I:110:8d8:20:20:20
W:7:1:0:15
B:CLAW:POISON:1d3
B:CLAW:POISON:1d3
B:TOUCH:LOSE_CHR:1d2
F:OPEN_DOOR | BASH_DOOR | FRIENDS | NO_CONF | NO_SLEEP | UNDEAD | EVIL | 
F:NO_FEAR | IM_POIS | IM_COLD | COLD_BLOOD | EMPTY_MIND
D:A corpse awakened from its sleep by dark sorceries. 

N:106:Bagwyn
G:q:U
I:110:12d10:20:22:15
W:7:2:0:24
B:BUTT:HURT:2d4
B:SPIT:ACID:1d4
F:BASH_DOOR | ANIMAL
D:A beast much like a horse, armed with long horns curving backwards
D: like those of a ram.

N:107:Wood spider
G:S:U
I:120:3d6:8:16:80
W:7:3:0:15
B:BITE:HURT:1d3
B:STING:POISON:1d4
F:FRIENDS | WEIRD_MIND | BASH_DOOR | ANIMAL | IM_POIS
D:It scuttles towards you.

N:108:Manes
G:u:R
I:110:8d8:20:32:30
W:7:2:0:16
B:HIT:HURT:1d8
F:FRIENDS | OPEN_DOOR | BASH_DOOR | EVIL | DEMON | IM_FIRE | NO_FEAR | 
F:RES_CHAO
D:It is a minor but aggressive demon.

N:109:Bloodshot eye
G:e:r
I:110:5d8:2:6:10
W:7:3:0:20
B:GAZE:BLIND:2d6
F:NEVER_MOVE | HURT_LITE | NO_FEAR
S:1_IN_7 | 
S:DRAIN_MANA
D:A disembodied eye, bloodshot and nasty.

N:110:Red naga
G:n:r
I:110:11d8:20:40:120
W:7:2:0:40
B:CRUSH:HURT:1d10
B:BITE:LOSE_STR:1d4
F:FEMALE | RAND_25 | DROP_60 | TAKE_ITEM | BASH_DOOR | EVIL
D:A large red snake with a woman's torso.

N:111:Red jelly
G:j:r
I:110:26d8:2:1:99
W:7:1:0:30
B:TOUCH:FIRE:1d5
B:TOUCH:LOSE_STR:1d5
F:NEVER_MOVE | STUPID | EMPTY_MIND | HURT_LITE | NO_CONF | NO_SLEEP | 
F:NO_FEAR
D:It is a large pulsating mound of red flesh.

N:112:Black icky thing
G:i:D
I:110:5d8:14:12:20
W:7:2:0:18
B:TOUCH:ACID:2d5
B:CRAWL:LOSE_CHR:1d4
F:RAND_50 | EMPTY_MIND | IM_ACID
D:It is a smallish, slimy, icky, acidic creature.

N:113:Lost soul
G:G:u
I:110:2d8:12:10:10
W:7:2:0:18
B:HIT:HURT:2d2
B:TOUCH:LOSE_WIS:1d2
F:RAND_50 | DROP_60 | DROP_90 | INVISIBLE | COLD_BLOOD | TAKE_ITEM | 
F:PASS_WALL | EVIL | UNDEAD | IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:TPORT | DRAIN_MANA
D:It is almost insubstantial.

N:114:Gas spore
G:e:g
I:110:1d1:5:1:0
W:7:1:0:1
F:FORCE_MAXHP | FORCE_SLEEP | NEVER_BLOW | NEVER_MOVE | STUPID | IM_POIS | 
F:EMPTY_MIND | EXPLOSIVE | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP | 
F:HURT_LITE
D:A disembodied eye, surrounded by twelve smaller eyes on stalks.

N:115:Mughash the Kobold Lord
G:k:b
I:110:15d10:20:20:20
W:7:3:0:100
B:HIT:HURT:1d10
B:HIT:HURT:1d10
B:HIT:HURT:1d10
F:UNIQUE | MALE | CAN_SPEAK | FORCE_MAXHP | ESCORT | ESCORTS | ONLY_ITEM | 
F:DROP_1D2 | DROP_GOOD | OPEN_DOOR | BASH_DOOR | EVIL | IM_POIS
D:Strong and powerful, for a kobold.

N:116:Scaly Heron
G:B:s
I:115:20d10:20:35:40
W:8:2:0:30
B:BITE:HURT:1d8
F:REFLECTING | ANIMAL | IM_COLD | RES_WATE
D:This giant heron is covered by dull, gleaming scales instead of feathers.

N:117:Rekner
G:p:G
I:110:14d12:20:30:20
W:8:2:0:150
B:HIT:HURT:3d5
B:HIT:HURT:3d5
B:TOUCH:EAT_GOLD:1d3
B:HIT:EAT_ITEM:1d3
F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | ONLY_ITEM | 
F:DROP_1D2 | DROP_GOOD | DROP_GREAT | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:ESCORT | NO_FEAR
D:A brigand leader dressed in furs and iron.

N:118:White bull
G:q:w
I:110:38d12:16:40:50
W:8:3:0:40
B:HIT:HURT:2d9
B:HIT:HURT:2d9
B:CRUSH:HURT:3d10
F:MALE | BASH_DOOR | ANIMAL | NO_FEAR
D:A fierce white bull of the Kamarg, with red eyes and sharp horns.

N:119:Brown yeek
G:y:u
I:110:4d8:18:18:10
W:8:1:0:11
B:HIT:HURT:1d6
F:DROP_60 | OPEN_DOOR | BASH_DOOR | ANIMAL | IM_ACID
D:It is a strange small humanoid.

N:120:Novice ranger
G:p:g
I:110:6d8:20:6:5
W:8:1:0:18
B:HIT:HURT:1d5
B:HIT:HURT:1d5
F:MALE | FORCE_SLEEP | FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR | GOOD
S:1_IN_9 | 
S:ARROW_1 | MISSILE
D:An agile hunter, ready and relaxed.

N:121:Giant salamander
G:R:r
I:110:6d7:6:40:1
W:8:1:0:50
B:BITE:FIRE:3d6
F:FORCE_SLEEP | RAND_25 | ANIMAL | IM_FIRE | HURT_COLD
S:1_IN_9 | 
S:BR_FIRE
D:A red lizard setting fire to everything it touches.  Something tells you 
D:that you won't find one of these under a damp rock back home...

N:122:Space monster
G:.:d
I:110:21d8:30:14:20
W:8:2:0:28
B:HIT:TERRIFY:1d4
F:PASS_WALL | NO_CONF | NO_SLEEP | NONLIVING | IM_ACID
D:A black hole in the fabric of reality. 

N:123:Green mold
G:m:g
I:110:21d8:2:14:75
W:8:2:0:28
B:HIT:TERRIFY:1d4
F:NEVER_MOVE | STUPID | EMPTY_MIND | IM_ACID | IM_POIS | NO_CONF | 
F:NO_SLEEP | NO_FEAR
D:It is a strange growth on the dungeon floor.

N:124:Novice paladin
G:p:w
I:110:6d8:20:16:5
W:8:2:0:20
B:HIT:HURT:1d7
B:HIT:HURT:1d7
F:MALE | GOOD | FORCE_SLEEP | FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR
S:1_IN_9 | 
S:SCARE | CAUSE_1
D:He thinks you are an agent of the devil. 

N:125:Lemure
G:u:o
I:110:13d9:20:32:30
W:8:3:0:16
B:HIT:HURT:1d8
F:FRIENDS | OPEN_DOOR | BASH_DOOR | EVIL | DEMON | IM_FIRE | NO_FEAR | 
F:RES_CHAO
D:It is the larval form of a major demon.

N:126:Seal-beast
G:q:s
I:115:10d8:20:32:30
W:8:3:0:25
B:BITE:HURT:2d6
F:FRIENDS | ANIMAL | HURT_FIRE | IM_COLD | RES_WATE
D:"In some astonishment I realized that these riding beasts had been, at
D: some earlier period of their evolution, sea-lions. They still had the
D: dog-like, whiskered faces, the huge, staring eyes." -- _The Silver Warriors_

N:127:Bandit
G:p:D
I:110:8d8:20:24:10
W:8:2:0:26
B:HIT:HURT:2d4
B:TOUCH:EAT_GOLD:1d4
F:MALE | DROP_1D2 | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL
D:He is after your cash!

N:128:Hunting hawk
G:B:u
I:120:8d8:30:25:10
W:8:2:0:22
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:VORPAL:1d4
F:ANIMAL | NO_FEAR
D:Trained to hunt and kill without fear.

N:129:Phantom warrior
G:G:B
I:110:5d4:20:10:40
W:8:1:0:15
B:HIT:HURT:1d8
B:HIT:HURT:1d8
F:PASS_WALL | NO_SLEEP | FRIENDS | COLD_BLOOD | NONLIVING | NO_FEAR | 
F:EMPTY_MIND
D:Creatures that are half real, half illusion.

N:130:Warping fiend
G:u:v
I:110:5d5:30:30:20
W:9:4:0:10
B:BITE:HURT:1d5
F:RES_NEXU | EVIL | DEMON | DROP_90 | DROP_GOOD
S:1_IN_5 | 
S:BR_NEXU | BLINK
D:Looking at this thing hurts your eyes.

N:131:Yeti
G:Y:w
I:110:11d9:20:24:10
W:9:3:0:30
B:BITE:HURT:1d4
B:CRUSH:COLD:2d6
F:OPEN_DOOR | BASH_DOOR | IM_COLD | HURT_FIRE
D:It's an abominable snowman!  He wants to hug you and stroke you and pet 
D:you and call you 'George'.

N:132:Bloodshot icky thing
G:i:r
I:110:7d8:14:18:20
W:9:3:0:24
B:TOUCH:HURT:1d4
B:CRAWL:ACID:2d4
B:CRAWL:LOSE_CHR:1d2
F:RAND_50 | EMPTY_MIND | IM_POIS
S:1_IN_11 | 
S:DRAIN_MANA
D:It is a strange, slimy, icky creature.

N:133:Giant black rat
G:r:D
I:110:2d3:8:12:20
W:9:1:0:2
B:BITE:POISON:1d4
B:CRAWL:LOSE_CHR
F:RAND_25 | MULTIPLY | ANIMAL | IM_POIS
D:It is a rodent of unusual size.

N:134:Black harpy
G:H:D
I:120:3d8:16:22:10
W:9:1:0:19
B:CLAW:HURT:1d2
B:CLAW:HURT:1d2
B:BITE:HURT:1d3
F:FEMALE | RAND_25 | EVIL
D:A woman's face on the body of a vicious black bird.

N:135:Knight
G:p:b
I:110:9d12:20:25:20
W:9:1:0:25
B:HIT:HURT:2d6
B:HIT:HURT:2d6
F:MALE | DROP_90 | ONLY_GOLD | ESCORT | OPEN_DOOR | BASH_DOOR
D:A minor leader of Mabden soldiers.

N:136:Baby blue dragon
G:d:B
I:110:10d10:20:30:70
W:9:2:0:35
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d5
F:FORCE_MAXHP | FORCE_SLEEP | ONLY_GOLD | DROP_60 | DROP_1D2 | BASH_DOOR | 
F:DRAGON | IM_ELEC
S:1_IN_11 | 
S:BR_ELEC
D:This hatchling dragon is still soft, its eyes unaccustomed to light and 
D:its scales a pale blue.

N:137:Baby white dragon
G:d:W
I:110:10d10:20:30:70
W:9:2:0:35
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d5
F:FORCE_MAXHP | FORCE_SLEEP | ONLY_GOLD | DROP_60 | DROP_1D2 | BASH_DOOR | 
F:DRAGON | IM_COLD | HURT_FIRE
S:1_IN_11 | 
S:BR_COLD
D:This hatchling dragon is still soft, its eyes unaccustomed to light and 
D:its scales a pale white.

N:138:Baby green dragon
G:d:G
I:110:10d10:20:30:70
W:9:2:0:35
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d5
F:FORCE_MAXHP | FORCE_SLEEP | ONLY_GOLD | DROP_60 | DROP_1D2 | BASH_DOOR | 
F:DRAGON | IM_POIS
S:1_IN_11 | 
S:BR_POIS
D:This hatchling dragon is still soft, its eyes unaccustomed to light and 
D:its scales a sickly green.

N:139:Baby black dragon
G:d:D
I:110:10d10:20:30:70
W:9:2:0:35
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d5
F:FORCE_MAXHP | FORCE_SLEEP | ONLY_GOLD | DROP_60 | DROP_1D2 | BASH_DOOR | 
F:DRAGON | IM_ACID
S:1_IN_11 | 
S:BR_ACID
D:This hatchling dragon is still soft, its eyes unaccustomed to light and 
D:its scales a dull black.

N:140:Baby red dragon
G:d:R
I:110:11d10:20:30:70
W:9:2:0:35
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d5
F:FORCE_MAXHP | FORCE_SLEEP | ONLY_GOLD | DROP_60 | DROP_1D2 | BASH_DOOR | 
F:DRAGON | IM_FIRE | HURT_COLD
S:1_IN_11 | 
S:BR_FIRE
D:This hatchling dragon is still soft, its eyes unaccustomed to light and 
D:its scales a pale red.

N:141:Giant red ant
G:a:r
I:110:4d8:12:34:60
W:9:2:0:22
B:BITE:HURT:1d4
B:STING:LOSE_STR:1d4
F:WEIRD_MIND | BASH_DOOR | ANIMAL
D:It is large and has a venomous sting.

N:142:Brodda, the Easterling
G:p:o
I:110:21d10:20:25:20
W:9:2:0:100
B:HIT:HURT:1d12
B:HIT:HURT:1d12
B:HIT:HURT:1d12
B:HIT:HURT:1d12
F:UNIQUE | MALE | EVIL | FORCE_MAXHP | CAN_SPEAK | ONLY_ITEM | DROP_1D2 | 
F:DROP_GOOD | OPEN_DOOR | BASH_DOOR
D:A nasty piece of work, Brodda picks on defenseless women and children.

N:143:King cobra
G:J:g
I:110:8d10:8:30:1
W:9:2:0:28
B:SPIT:BLIND:1d2
B:BITE:POISON:3d4
F:RAND_50 | BASH_DOOR | ANIMAL | IM_POIS
D:It is a large snake with a hooded face.

N:144:War bear
G:q:u
I:110:10d10:10:35:10
W:9:1:0:25
B:CLAW:HURT:1d4
B:CLAW:HURT:1d4
B:BITE:HURT:1d6
F:WEIRD_MIND | BASH_DOOR | FRIENDS | ANIMAL
D:Bears with tusks, trained to kill.

N:145:Giant wasp
G:I:y
I:120:2d4:12:34:10
W:9:2:0:22
B:STING:POISON:1d4
B:STING:LOSE_STR:1d4
F:WEIRD_MIND | FRIENDS | ANIMAL
D:It is poisonous and aggressive.

##### Monsters level 10 - 19: 146-251 #####

N:146:Giant spider
G:S:W
I:110:10d10:8:16:80
W:10:2:0:35
B:BITE:HURT:1d10
B:BITE:POISON:1d6
B:BITE:POISON:1d6
B:BITE:HURT:1d10
F:WEIRD_MIND | BASH_DOOR | ANIMAL | IM_POIS
D:It is a huge, dark spider whose bulbous body is bloated with poison.

N:147:Dark elven mage
G:h:v
I:120:7d10:20:16:20
W:10:1:0:50
B:HIT:HURT:1d6
B:HIT:HURT:1d6
F:FEMALE | FORCE_SLEEP | ONLY_ITEM | DROP_1D2 | OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_POIS | HURT_LITE
S:1_IN_5 | 
S:BLIND | CONF | MISSILE | DARKNESS | BA_POIS
D:A dark elven figure, dressed all in black, hurling spells at you.

N:148:Orfax, Son of Boldor
G:y:B
I:120:12d10:18:20:10
W:10:3:0:80
B:HIT:HURT:1d9
B:HIT:HURT:1d9
B:INSULT
F:UNIQUE | MALE | CAN_SPEAK | FORCE_SLEEP | FORCE_MAXHP | ESCORT | 
F:ESCORTS | ONLY_ITEM | DROP_90 | DROP_GOOD | SMART | OPEN_DOOR | 
F:BASH_DOOR | ANIMAL | EVIL | IM_ACID
S:1_IN_4 | 
S:HEAL | BLINK | TELE_TO | SLOW | CONF | S_MONSTER
D:He's just like daddy!  He knows mighty spells, but fortunately he is a 
D:yeek.

N:149:Dark elven warrior
G:h:u
I:110:10d11:20:16:20
W:10:1:0:50
B:HIT:HURT:1d8
B:HIT:HURT:1d8
F:MALE | DROP_1D2 | OPEN_DOOR | BASH_DOOR | EVIL | HURT_LITE
S:1_IN_12 | 
S:MISSILE
D:A dark elven figure in armour and ready with his sword.

N:150:Amphisbaena
G:J:U
I:120:20d6:20:18:0
W:10:3:0:40
B:BITE:POISON:1d6
B:BITE:POISON:1d6
F:COLD_BLOOD | CHAOTIC | ANIMAL | IM_COLD | NO_CONF | NO_SLEEP
D:A serpent with a head at each of its ends.

N:151:Grishnakh, the Hill Orc
G:o:u
I:110:23d10:20:20:20
W:10:3:0:160
B:HIT:HURT:1d12
B:HIT:HURT:1d10
B:HIT:HURT:1d12
B:HIT:HURT:1d10
F:UNIQUE | MALE | CAN_SPEAK | FORCE_MAXHP | ESCORT | ONLY_ITEM | DROP_1D2 | 
F:DROP_GOOD | OPEN_DOOR | BASH_DOOR | EVIL | ORC | IM_POIS
D:He is a cunning and devious orc with a chaotic nature.

N:152:Hairy mold
G:m:U
I:110:15d8:2:15:70
W:10:2:0:32
B:HIT:POISON:1d3
F:NEVER_MOVE | STUPID | EMPTY_MIND | IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
D:It is a strange hairy growth on the dungeon floor.

N:153:Disenchanter mold
G:m:v
I:110:16d8:2:20:70
W:10:2:0:40
B:TOUCH:UN_BONUS:1d6
F:NEVER_MOVE | STUPID | EMPTY_MIND | RES_DISE | IM_POIS | ATTR_MULTI |
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_11 | 
S:DRAIN_MANA
D:It is a strange glowing growth on the dungeon floor.

N:154:Ynys Scaith Dragon
G:d:v
I:115:16d10:18:50:50
W:10:3:0:120
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d5
F:FRIENDS | COLD_BLOOD | BASH_DOOR | MOVE_BODY | DRAGON | ANIMAL | 
F:IM_FIRE | IM_COLD | NO_CONF
D:Only a bit larger than a big eagle, these leathery-winged,
D: yellow-fanged reptiles hunt cooperatively.

N:155:Tengu
G:u:b
I:120:16d9:20:32:30
W:10:1:0:40
B:HIT:HURT:1d8
F:OPEN_DOOR | BASH_DOOR | EVIL | DEMON | IM_FIRE | NO_FEAR | RES_CHAO
S:1_IN_3 | 
S:BLINK | TELE_TO | TELE_AWAY | TPORT
D:It is a fast-moving demon that blinks quickly in and out of existence; no 
D:other demon matches its teleporting mastery.

N:156:Creeping gold coins
G:$:y
I:100:18d8:5:36:10
W:10:3:0:32
B:HIT:HURT:2d5
B:TOUCH:POISON:3d5
F:ONLY_GOLD | DROP_90 | DROP_1D2 | COLD_BLOOD | BASH_DOOR | ANIMAL | 
F:IM_POIS | NO_CONF | NO_SLEEP | REFLECTING
D:It is a pile of coins, crawling forward on thousands of tiny legs.

N:157:Wolf
G:C:u
I:120:6d6:30:30:20
W:10:1:0:30
B:BITE:HURT:1d6
F:RAND_25 | FRIENDS | BASH_DOOR | ANIMAL
D:It howls and snaps at you.

N:158:Flamelands Beast
G:q:r
I:110:20d4:20:35:30
W:10:4:0:20
B:HIT:HURT:1d3
B:HIT:HURT:1d3
B:HIT:HURT:1d3
B:CRUSH:HURT:4d2
F:BASH_DOOR | ANIMAL | IM_ACID | IM_FIRE
D:The thick, scaly skin and many horns of this small-eyed, cloven-hooved
D: quadraped serve it well in combat.

N:159:Panther
G:f:D
I:120:10d8:40:30:0
W:10:2:0:25
B:CLAW:HURT:1d8
B:CLAW:HURT:1d8
F:BASH_DOOR | ANIMAL
D:A large black cat, stalking you with intent.  It thinks you're its next 
D:meal.

N:160:Tax collector
G:p:D
I:110:9d8:20:32:10
W:10:3:0:35
B:TOUCH:EAT_GOLD:1d3
B:HIT:EAT_ITEM:1d6
F:MALE | DROP_1D2 | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL
D:He is eyeing your purse suspiciously.

N:161:The Icky Queen
G:i:v
I:120:25d10:40:40:0
W:10:1:0:100
B:TOUCH:HURT:3d4
B:CRAWL:POISON:3d4
B:CRAWL:ACID:3d4
B:CRAWL:EAT_FOOD:3d4
F:UNIQUE | FEMALE | ATTR_CLEAR | ATTR_MULTI | FORCE_MAXHP | ESCORT | EVIL | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | SMART | CAN_SPEAK | INVISIBLE | 
F:EMPTY_MIND | ATTR_ANY | OPEN_DOOR | BASH_DOOR | MOVE_BODY | TAKE_ITEM | 
F:IM_ACID | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:S_KIN | DRAIN_MANA | SCARE | BLIND | CONF | SLOW | SHRIEK
D:You've been killing her children, and boy is she mad!

N:162:Pawn of Chaos
G:h:v
I:110:9d8:12:12:16
W:10:2:0:35
B:HIT:HURT:1d7
B:HIT:CONFUSE:1d4
F:BASH_DOOR | OPEN_DOOR | FRIENDS | DROP_60 | IM_POIS | NO_SLEEP | MALE | 
F:ATTR_MULTI | ATTR_ANY | CHAOTIC
D:A sad example of what happens to someone who thinks they can control 
D:Chaos.

N:163:Undead mass
G:j:u
I:110:8d8:70:12:5
W:10:2:0:33
B:TOUCH:POISON:1d6
B:TOUCH:LOSE_CON:1d6
B:TOUCH:LOSE_CHR:1d3
F:UNDEAD | EMPTY_MIND | NO_CONF | NO_SLEEP | IM_POIS | IM_COLD | NO_FEAR |
F:HURT_LITE | COLD_BLOOD | EVIL | NEVER_MOVE | MULTIPLY
D:A sickening mound of decaying flesh, bones, hands and so on. It seems to 
D:be growing.

N:164:Chaos shapechanger
G:x:v
I:110:20d9:10:14:12
W:11:2:0:40
B:CHAOTIC:CHAOTIC:1d5
B:CHAOTIC:CHAOTIC:1d5
B:CHAOTIC:CHAOTIC:2d3
F:DROP_60 | EVIL | SHAPECHANGER | ATTR_MULTI | ATTR_ANY | RES_CHAO | 
F:CHAOTIC
S:1_IN_5
S:BO_FIRE | BO_COLD | CONF
D:A vaguely humanoid form constantly changing its appearance.

N:165:Baby multi-hued dragon
G:d:v
I:110:13d10:20:30:70
W:11:2:0:45
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d5
F:ATTR_MULTI | FORCE_MAXHP | FORCE_SLEEP | ONLY_GOLD | DROP_60 | DROP_1D2 | 
F:BASH_DOOR | DRAGON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS
S:1_IN_11 | 
S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS
D:This hatchling dragon is still soft, its eyes unaccustomed to light and 
D:its scales shimmering with a hint of colour.

N:166:Clakar
G:Y:u
I:110:20d10:12:14:10
W:11:4:0:50
B:CLAW:HURT:2d5
B:CLAW:HURT:2d5
B:BITE:HURT:2d4
F:FRIENDS | WEIRD_MIND | BASH_DOOR | EVIL | ANIMAL | NO_FEAR | NO_CONF
D:This massive, leathery winged, ape-like creature is the primeval ancestor 
D:of the winged folk of Myyrrhn.

N:167:Large blue snake
G:J:b
I:110:6d10:4:40:20
W:11:1:0:50
B:BITE:ELEC:3d3
B:CRUSH:ELEC:3d4
F:RAND_25 | BASH_DOOR | ANIMAL | IM_ELEC | AURA_ELEC
D:It is about ten feet long and strikes up sparks along the floor as it 
D:slithers towards you.

N:168:Kobold pyromaniac
G:k:r
I:110:14d10:20:32:30
W:11:3:0:50
B:HIT:FIRE:2d5
F:DROP_90 | OPEN_DOOR | EVIL | IM_POIS | IM_FIRE
S:1_IN_5 | 
S:BA_FIRE
D:A big kobold that likes to play with matches.

N:169:Black mamba
G:J:D
I:120:10d8:10:32:1
W:12:3:0:40
B:BITE:POISON:4d4
F:RAND_50 | BASH_DOOR | ANIMAL | IM_POIS
D:It has glistening black skin, a sleek body and highly venomous fangs.

N:170:White wolf
G:C:w
I:115:7d7:30:30:20
W:12:1:0:30
B:CLAW:HURT:1d4
B:CLAW:HURT:1d4
B:BITE:COLD:1d6
F:RAND_25 | FRIENDS | BASH_DOOR | ANIMAL | IM_COLD | HURT_FIRE
D:A large and muscled wolf from the northern wastes.  Its breath is cold and 
D:icy and its fur coated in frost.

N:171:Dragon Lizard
G:d:u
I:110:12d12:20:40:38
W:12:3:0:60
B:BITE:HURT:2d8
B:BITE:HURT:2d8
F:FRIENDS | STUPID | COLD_BLOOD | BASH_DOOR | DRAGON | ANIMAL
D:These ill-tempered lizards stand on their hind legs and hunt with their
D: savage jaws.

N:172:Nether worm mass
G:w:R
I:100:5d8:10:15:3
W:12:4:0:6
B:TOUCH:EXP_10:1d3
F:RAND_50 | RAND_25 | STUPID | WEIRD_MIND | MULTIPLY | BASH_DOOR | ANIMAL | 
F:HURT_LITE | NO_FEAR
D:It is a disgusting mass of dark worms, eating each other, the floor, 
D:the air, you....

N:173:Abyss worm mass
G:w:D
I:100:5d8:10:15:3
W:12:4:0:7
B:CRAWL:EXP_10:1d3
F:RAND_50 | RAND_25 | STUPID | WEIRD_MIND | MULTIPLY | BASH_DOOR | EVIL | 
F:ANIMAL | HURT_LITE | NO_FEAR | KILL_WALL | COLD_BLOOD | INVISIBLE
D:Even more disgusting dark worms, their essence that of unbeing.

N:174:Ertil, the Nhadragh Sorceror
G:h:u
I:110:20d10:50:40:5
W:12:4:0:225
B:HIT:HURT:2d6
B:HIT:HURT:2d6
F:UNIQUE | MALE | FORCE_MAXHP | DROP_60 | DROP_90 | DROP_GOOD | 
F:SMART | OPEN_DOOR | TAKE_ITEM | EVIL
S:1_IN_4 | 
S:BA_POIS | CONF | SLOW | BLINK | S_DEMON
D:A degenerate Nhadragh in the service of Chaos, Ertil wields sorcery in
D: place of science.

N:175:Hellcat
G:f:R
I:120:12d10:20:30:30
W:12:1:0:40
B:CLAW:HURT:2d4
B:CLAW:HURT:2d4
B:BITE:HURT:3d4
F:BASH_DOOR | DEMON | WEIRD_MIND | RAND_25 | IM_FIRE | EVIL | HURT_COLD | 
F:RES_CHAO
D:It is as large as a tiger, its yellow eyes are pupilless.

N:176:Enfield
G:H:W
I:115:9d9:25:35:25
W:12:3:0:36
B:BITE:HURT:2d4
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
F:ANIMAL | IM_ELEC | NO_CONF | NO_SLEEP
S:1_IN_7
S:SLOW | DARKNESS
D:The head of a fox, body of a wolf, and the forelegs and talons of an
D: eagle make the enfield an odd-looking beast.

N:177:Master yeek
G:y:g
I:110:12d9:18:24:10
W:12:2:0:28
B:HIT:HURT:1d8
F:FORCE_SLEEP | DROP_60 | OPEN_DOOR | BASH_DOOR | ANIMAL | EVIL | IM_ACID
S:1_IN_4 | 
S:BLINK | TPORT | BLIND | SLOW | BA_POIS | S_MONSTER
D:A small humanoid that radiates some power.

N:178:Priest
G:p:B
I:110:12d8:20:22:40
W:12:1:0:36
B:HIT:HURT:2d3
B:HIT:HURT:2d3
F:MALE | GOOD | FORCE_SLEEP | DROP_1D2 | SMART | OPEN_DOOR | BASH_DOOR | 
S:1_IN_3 | 
S:HEAL | SCARE | CAUSE_2 | S_MONSTER
D:A robed humanoid dedicated to his god.

N:179:Dark elven priestess
G:h:B
I:120:7d10:20:30:30
W:12:1:0:50
B:HIT:HURT:1d9
B:HIT:HURT:1d10
F:FEMALE | FORCE_SLEEP | ONLY_ITEM | DROP_1D2 | SMART | OPEN_DOOR | EVIL | 
F:BASH_DOOR | HURT_LITE
S:1_IN_5 | 
S:HEAL | BLIND | CONF | CAUSE_2 | DARKNESS | MISSILE | S_SPIDER
D:A dark elven figure, dressed all in black, chanting curses and waiting to 
D:deliver your soul to hell.

N:180:Air spirit
G:E:B
I:130:8d8:12:40:20
W:12:2:0:40
B:HIT:ELEC:1d4
F:RAND_50 | RAND_25 | EMPTY_MIND | INVISIBLE | COLD_BLOOD | BASH_DOOR | 
F:ELEMENTAL | IM_ELEC | IM_POIS | AURA_ELEC | NO_CONF | NO_SLEEP | NO_FEAR
D:A whirlwind of sentient air.

N:181:Skeleton human
G:s:w
I:110:10d8:20:30:30
W:12:1:0:38
B:HIT:HURT:1d8
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | EVIL | UNDEAD | 
F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
D:It is an animated human skeleton.

N:182:Zombified human
G:z:s
I:110:12d8:20:24:20
W:12:1:0:34
B:HIT:HURT:1d4
B:HIT:HURT:1d4
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | EVIL | UNDEAD | 
F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
D:It is a shambling human corpse dropping chunks of flesh behind it.

N:183:Hunting tiger of Pan Tang
G:f:o
I:110:10d10:40:40:0
W:12:2:0:40
B:CLAW:HURT:1d6
B:CLAW:HURT:1d6
B:BITE:HURT:1d5
F:ANIMAL | FRIENDS | WEIRD_MIND
D:One of the largest of its species, a sleek orange and black shape with 
D:gleaming eyes and red, fang-filled jaws...

N:184:Moaning spirit
G:G:U
I:120:5d8:14:20:10
W:12:2:0:44
B:WAIL:TERRIFY:1d3
B:TOUCH:LOSE_DEX:1d8
F:FORCE_SLEEP | RAND_25 | DROP_60 | DROP_90 | INVISIBLE | COLD_BLOOD | 
F:PASS_WALL | EVIL | UNDEAD | IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:TPORT | SCARE
D:A ghostly apparition that shrieks horribly.

N:185:Marsh bear
G:q:b
I:110:50d6:30:25:10
W:12:2:0:40
B:CLAW:HURT:2d5
B:CLAW:HURT:2d5
B:BITE:HURT:3d8
F:KILL_BODY | BASH_DOOR | ANIMAL | IM_COLD | RES_WATE | IM_POIS
D:The marsh bear of the Kamarg is a semi-aquatic bear.

N:186:Spotted jelly
G:j:U
I:120:13d8:12:18:1
W:12:3:0:33
B:TOUCH:ACID:1d8
B:TOUCH:ACID:2d4
B:TOUCH:ACID:2d4
B:TOUCH:LOSE_CHR:1d4
F:NEVER_MOVE | STUPID | EMPTY_MIND | COLD_BLOOD | IM_ACID | IM_POIS | 
F:HURT_LITE | NO_CONF | NO_SLEEP | NO_FEAR
D:A spotty mound of jelly that doesn't look at all good to eat.

N:187:Drider
G:S:v
I:110:10d13:8:30:80
W:13:2:0:55
B:HIT:HURT:1d12
B:HIT:HURT:1d12
B:BITE:POISON:1d6
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | EVIL | IM_POIS | MALE
S:1_IN_6 | 
S:CONF | CAUSE_1 | DARKNESS | MISSILE | ARROW_2 | S_SPIDER
D:A dark elven torso merged with the bloated form of a giant spider.

N:188:Great Black Bird
G:B:D
I:120:12d12:30:70:8
W:13:2:0:70
B:CLAW:HURT:1d4
B:CLAW:HURT:1d4
B:BITE:HURT:1d8
F:ANIMAL | FRIENDS
D:'And the birds circled lower so that they could see their leathery wings
D: and bodies, their tiny, greedy eyes, their long, vicious beaks.'
D: -- _The Queen of the Swords_

N:189:Killer brown beetle
G:K:u
I:110:13d8:10:40:30
W:13:2:0:38
B:BITE:HURT:3d4
F:WEIRD_MIND | BASH_DOOR | ANIMAL
D:It is a vicious insect with a tough carapace.

N:190:Boldor, King of the Yeeks
G:y:v
I:120:18d10:18:24:10
W:13:3:0:200
B:HIT:HURT:1d9
B:HIT:HURT:1d9
B:HIT:HURT:1d8
F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | ESCORT | ESCORTS | ANIMAL | 
F:ONLY_ITEM | DROP_90 | DROP_1D2 | DROP_GOOD | SMART | OPEN_DOOR | EVIL | 
F:BASH_DOOR | CAN_SPEAK | IM_ACID
S:1_IN_3 | 
S:HEAL | BLINK | TPORT | BLIND | SLOW | S_KIN
D:A great yeek, powerful in magic and sorcery, but a yeek all the same.

N:191:Ogre
G:O:U
I:110:13d9:20:33:30
W:13:2:0:50
B:HIT:HURT:2d8
F:FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR | EVIL | GIANT | MALE
D:A hideous, smallish giant that is often found near or with orcs.

N:192:Brikling
G:Y:B
I:110:20d10:25:40:8
W:13:4:0:80
B:HIT:HURT:2d3
B:HIT:HURT:2d3
B:TOUCH:COLD:4d4
F:FORCE_SLEEP | BASH_DOOR | AURA_COLD | ANIMAL | IM_FIRE | IM_COLD
D: A great hairy, ice-encrusted primate with tiny eyes.
D: 'And beyond the Flamelands is the Ice Wilderness, where the Brikling
D: wander.' -- _The Knight of the Swords_

N:193:Illusionist
G:p:v
I:110:12d8:20:10:10
W:13:2:0:50
B:HIT:HURT:2d2
F:MALE | FORCE_SLEEP | DROP_1D2 | SMART | OPEN_DOOR | BASH_DOOR | EVIL
S:1_IN_3 | 
S:HASTE | BLINK | TPORT | BLIND | HOLD | SLOW | CONF | DARKNESS
D:A deceptive spell caster.

N:194:Druid
G:p:g
I:110:12d12:20:10:10
W:13:2:0:50
B:HIT:HURT:2d4
B:HIT:HURT:2d4
F:MALE | FORCE_SLEEP | DROP_1D2 | SMART | OPEN_DOOR | BASH_DOOR | GOOD
S:1_IN_3 | 
S:BLINK | BLIND | HOLD | SLOW | BO_FIRE | BO_ELEC | S_ANIMAL
D:A mystic at one with nature.  Om.

N:195:Musimon
G:H:D
I:110:12d12:20:30:30
W:13:2:0:40
B:BUTT:HURT:4d5
F:FRIENDS | BASH_DOOR | ANIMAL | IM_COLD
D:This beast blends goat and ram, providing it with a formidable
D: four-horned head.

N:196:Ochre jelly
G:j:y
I:120:13d8:12:18:1
W:13:3:0:40
B:TOUCH:ACID:1d10
B:TOUCH:ACID:2d6
B:TOUCH:ACID:2d6
B:TOUCH:LOSE_CHR:1d4
F:STUPID | EMPTY_MIND | COLD_BLOOD | TAKE_ITEM | BASH_DOOR | IM_ACID | 
F:IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
D:A fast moving highly acidic jelly thing, that is eating away the floor it 
D:rests on.

N:197:Ornithopter
G:g:v
I:120:100d2:40:60:3
W:14:1:0:4
B:CLAW:HURT:2d13
F:BASH_DOOR | MOVE_BODY | EXPLOSIVE | NONLIVING | IM_POIS | IM_COLD | 
F:NO_STUN | NO_SLEEP | ATTR_MULTI
S:1_IN_3
S:BO_FIRE
D:A splendid flying machine in the shape of a fantastic beast, the pilot 
D:wears a crow mask. Flame-lances provide its main armament, but flying 
D:low, its fancifully clawed landing gear is also deadly.

N:198:Giant white dragon fly
G:F:w
I:110:5d8:12:20:50
W:14:3:0:60
B:BITE:COLD:1d6
F:FORCE_SLEEP | RAND_50 | WEIRD_MIND | BASH_DOOR | ANIMAL | IM_COLD | 
F:HURT_FIRE
S:1_IN_8 | 
S:BR_COLD
D:It is a large fly that drips frost.

N:199:Blue icky thing
G:i:b
I:100:10d6:15:20:20
W:14:4:0:20
B:CRAWL:POISON:1d4
B:CRAWL:EAT_FOOD
B:HIT:HURT:1d4
B:HIT:HURT:1d4
F:FORCE_SLEEP | RAND_50 | MULTIPLY | OPEN_DOOR | BASH_DOOR | EVIL | IM_POIS
S:1_IN_8 | 
S:BLIND | CONF | SCARE
D:It is a strange, slimy, icky creature, with rudimentary intelligence, 
D:but evil cunning.  It hungers for food, and you look tasty.

N:200:Gibbering mouther
G:j:o
I:110:8d6:15:20:20
W:14:4:0:20
B:CRAWL:POISON:1d4
B:DROOL:LOSE_CHR:1d4
F:NEVER_MOVE | MULTIPLY | EVIL | IM_POIS | EMPTY_MIND | NO_FEAR
S:1_IN_7 | 
S:SCARE | CONF | BR_LITE
D:A chaotic mass of pulsating flesh, mouths and eyes.

N:201:Irish wolfhound
G:C:s
I:120:8d9:8:20:20
W:14:2:0:40
B:BITE:HURT:1d5
B:BITE:HURT:1d5
F:ANIMAL | NO_FEAR | FRIENDS 
D:A viscious, well-trained, hunting dog.

N:202:Hill giant
G:P:U
I:110:16d10:20:45:50
W:14:1:0:70
B:HIT:HURT:3d6
B:HIT:HURT:3d6
F:DROP_60 | OPEN_DOOR | BASH_DOOR | EVIL | GIANT | MALE
D:A ten foot tall humanoid with powerful muscles.

N:203:Flesh golem
G:g:U
I:110:12d8:12:30:10
W:14:1:0:50
B:HIT:HURT:1d6
B:HIT:HURT:1d6
F:STUPID | BASH_DOOR | IM_ELEC | NO_CONF | NO_SLEEP | NO_FEAR
D:A shambling humanoid monster with long scars.

# Based (loosely) on Yrkoon in _The King of the Swords_
N:204:Little Demon
G:u:U
I:110:13d7:18:30:20
W:14:3:0:60
B:BITE:POISON:1d8
F:MALE | CAN_SPEAK | OPEN_DOOR | TAKE_ITEM | CHAOTIC | DEMON | EVIL | 
F:IM_ACID | IM_FIRE | NO_FEAR | NO_SLEEP
S:1_IN_5 | 
S:MISSILE | BLIND | HOLD
D:This demon was once a mortal, before dealing too much in Chaos. He
D: is monkey-sized, but human in form, with a face full of malice.

N:205:Green worm mass
G:w:g
I:100:6d8:10:20:3
W:14:1:0:8
B:CRAWL:ACID:1d6
B:CRAWL:ACID:1d6
F:RAND_50 | RAND_25 | STUPID | WEIRD_MIND | MULTIPLY | BASH_DOOR | ANIMAL | 
F:HURT_LITE | NO_FEAR | IM_ACID
D:It is a huge slimy mass of green worms.

N:206:Giant flea
G:I:s
I:120:1d2:6:7:10
W:14:1:0:3
B:BITE:HURT:1d2
B:CRAWL:LOSE_CHR
F:RAND_50 | WEIRD_MIND | MULTIPLY | ANIMAL
D:It makes you itch just to look at it. 

N:207:Black ogre
G:O:D
I:110:20d9:20:33:30
W:15:2:0:75
B:HIT:HURT:2d8
B:HIT:HURT:2d8
F:RAND_25 | FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR | EVIL | GIANT | MALE
D:A massive orc-like figure with black skin and powerful arms.

N:208:Magic mushroom patch
G:,:B
I:110:1d1:50:10:0
W:15:2:0:10
B:SPORE:HALLU
B:SPORE:HALLU
F:FORCE_SLEEP | NEVER_MOVE | FRIENDS | STUPID | RES_TELE | CHAOTIC | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_1 | 
S:BLINK | SLOW | SCARE | DARKNESS
D:Yum!  It looks quite tasty.  It seems to glow with an unusual light.

N:209:Guardian naga
G:n:y
I:110:24d11:20:65:120
W:15:2:0:80
B:CRUSH:HURT:2d8
B:BITE:HURT:1d8
B:BITE:HURT:1d8
F:FEMALE | RAND_25 | DROP_60 | DROP_1D2 | OPEN_DOOR | BASH_DOOR | EVIL
D:A giant snake-like figure with a woman's torso.

N:210:Light hound
G:Z:o
I:110:6d6:30:30:0
W:15:1:0:50
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d4
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | ANIMAL
S:1_IN_5 | 
S:BR_LITE
D:A brilliant canine form whose light hurts your eyes, even at this distance.

N:211:Shadow hound
G:Z:D
I:110:6d6:30:30:0
W:15:1:0:50
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d4
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | HURT_LITE | ANIMAL
S:1_IN_5 | 
S:BR_DARK
D:A hole in the air in the shape of a huge hound.  No light falls upon its 
D:form.

N:212:Flying skull
G:s:s
I:110:10d10:30:30:20
W:15:3:0:50
B:BITE:POISON:1d3
B:BITE:LOSE_STR:1d4
F:UNDEAD | EVIL | IM_POIS | IM_COLD | WEIRD_MIND | NO_FEAR | NO_CONF | 
F:NO_SLEEP | DROP_60 | BASH_DOOR | FRIENDS | COLD_BLOOD
D:A skullpack animated by necromantic spells.

N:213:Mi-Go
G:I:R
I:120:13d8:20:30:20
W:15:2:0:80
B:STING:POISON:1d4
B:BITE:LOSE_STR:1d2
F:IM_POIS | IM_COLD | COLD_BLOOD | ANIMAL | EVIL | NO_SLEEP | NO_CONF
S:1_IN_8
S:CONF | S_MONSTER | S_DEMON
D:Five-foot long, pinkish insectoids with a multitude of antennae, 
D:screeching incessantly.

N:214:Giant tarantula
G:S:G
I:120:10d15:8:32:80
W:15:3:0:70
B:BITE:POISON:1d6
B:BITE:POISON:1d6
B:BITE:POISON:1d6
F:WEIRD_MIND | BASH_DOOR | ANIMAL | IM_POIS
D:A giant spider with hairy black and red legs.

N:215:Dalfax, Queen of the Yeeks
G:y:R
I:120:20d10:50:25:10
W:15:3:0:300
B:CLAW:HURT:3d5
B:CLAW:HURT:3d5
B:GAZE:TERRIFY:1d5
B:GAZE:PARALYZE:1d5
F:UNIQUE | FEMALE | FORCE_MAXHP | ESCORT | ESCORTS | ONLY_ITEM | DROP_90 | 
F:DROP_1D2 | DROP_GOOD | SMART | OPEN_DOOR | BASH_DOOR | CAN_SPEAK | EVIL | 
F:ANIMAL | IM_ACID | IM_FIRE
S:1_IN_3 | 
S:HEAL | BLINK | TPORT | SLOW | S_KIN | BR_FIRE | TELE_TO
D:Ah, this explains why Boldor and Orfax spend so much time in the 
D:dungeon.  She might be 8-feet tall and bright pink, but a yeek is 
D:still a yeek, right?

N:216:Blandhagna
G:d:u
I:110:14d8:25:40:40
W:15:3:0:50
B:BITE:HURT:2d8
B:CLAW:LOSE_INT:1d7
B:CLAW:LOSE_INT:1d7
F:FRIENDS | WEIRD_MIND | BASH_DOOR | ANIMAL | IM_ELEC | IM_COLD | NO_SLEEP
D:This race was once a people of great sophistication, until something caused
D: them to degenerate to flying reptiles within five generations. They possess
D: just enough vestige of their former intelligence to drive them mad.

N:217:Frost giant
G:P:w
I:110:17d10:20:50:50
W:15:1:0:90
B:HIT:COLD:3d6
B:HIT:HURT:2d8
F:DROP_60 | OPEN_DOOR | BASH_DOOR | EVIL | GIANT | MALE | IM_COLD | 
F:HURT_FIRE
D:A twelve foot tall giant covered in furs.

N:218:Griffin
G:H:u
I:110:30d8:12:15:10
W:15:1:0:70
B:CLAW:HURT:2d4
B:CLAW:HURT:2d4
B:BITE:VORPAL:2d6
F:BASH_DOOR | ANIMAL | IM_FIRE | ONLY_GOLD | DROP_2D2
D:A giant eagle in the foreparts, a lion in the rear.
D: It flies menacingly towards you.

N:219:Homonculous
G:u:U
I:110:8d8:20:32:30
W:15:3:0:40
B:BITE:PARALYZE:1d6
F:OPEN_DOOR | BASH_DOOR | EVIL | DEMON | IM_FIRE | NO_FEAR | DROP_1D2 | 
F:RES_CHAO | NO_SLEEP
S:1_IN_5 | 
S:HOLD
D:It is a small demonic spirit full of malevolence.

N:220:Pool beast
G:H:D
I:110:6d10:10:40:5
W:15:3:0:300
B:TONGUE:PARALYZE:2d5
B:BITE:HURT:4d4
B:TENTACLE:HURT:1d10
B:TENTACLE:HURT:1d10
F:FRIENDS | STUPID | COLD_BLOOD | BASH_DOOR | MOVE_BODY | TAKE_ITEM | 
F:ANIMAL | EVIL | IM_ELEC | RES_WATE
D:A large, tentacled reptile, all black except for gleaming white teeth.
D: It drips blood from the pools in which it dwells.

N:221:Clear hound
G:Z:B
I:110:10d6:30:30:0
W:15:1:0:50
B:CLAW:HURT:1d4
B:CLAW:HURT:1d4
B:BITE:HURT:1d6
F:ATTR_CLEAR | FRIENDS | INVISIBLE | BASH_DOOR | ANIMAL
D:A completely translucent hound.

N:222:Umber hulk
G:X:s
I:110:20d10:20:50:10
W:16:1:0:75
B:GAZE:CONFUSE:1d4
B:HIT:HURT:1d6
B:HIT:HURT:1d6
B:BITE:VORPAL:2d6
F:COLD_BLOOD | BASH_DOOR | KILL_WALL | ANIMAL | EVIL | IM_POIS | 
F:HURT_ROCK | NO_CONF | NO_SLEEP
D:This bizarre creature has glaring eyes and large mandibles capable of 
D:slicing through rock.

N:223:Captain
G:p:g
I:110:20d10:20:60:20
W:16:3:0:40
B:HIT:HURT:3d4
B:HIT:HURT:3d4
B:HIT:HURT:3d4
F:MALE | DROP_90 | OPEN_DOOR | BASH_DOOR | ESCORT
D:An armoured warrior with an air of authority.

N:224:Gelatinous cube
G:j:B
I:110:36d10:12:18:1
W:16:4:0:80
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
F:FORCE_MAXHP | DROP_1D2 | DROP_4D2 | STUPID | EMPTY_MIND | COLD_BLOOD | 
F:TAKE_ITEM | BASH_DOOR | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a strange, vast gelatinous structure that assumes cubic proportions 
D:as it lines all four walls of the corridors it patrols.  Through its 
D:transparent jelly structure you can see treasures it has engulfed, and a 
D:few corpses as well.

N:225:Giant green dragon fly
G:F:g
I:110:5d8:12:20:50
W:16:2:0:70
B:BITE:POISON:1d6
F:FORCE_SLEEP | RAND_50 | RAND_25 | WEIRD_MIND | BASH_DOOR | ANIMAL | 
F:IM_POIS
S:1_IN_8 | 
S:BR_POIS
D:A vast, foul-smelling dragonfly.

N:226:Fire giant
G:P:r
I:110:20d8:20:60:50
W:16:2:0:90
B:HIT:FIRE:3d7
B:HIT:FIRE:3d7
F:DROP_60 | OPEN_DOOR | BASH_DOOR | EVIL | GIANT | MALE | IM_FIRE | 
F:HURT_COLD
D:A glowing fourteen foot tall giant.  Flames drip from its red skin.

N:227:Ulfast, Son of Ulfang
G:p:o
I:110:34d10:20:40:40
W:16:3:0:200
B:HIT:HURT:3d5
B:HIT:HURT:3d5
B:HIT:HURT:3d5
B:HIT:HURT:3d5
F:UNIQUE | CAN_SPEAK | MALE | FORCE_MAXHP | ONLY_ITEM | DROP_90 | 
F:DROP_GOOD | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL
D:A short and swarthy Easterling.

N:228:Quasit
G:u:W
I:110:6d8:20:30:20
W:16:2:0:50
B:BITE:LOSE_DEX:1d6
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
F:FORCE_SLEEP | RAND_25 | ONLY_ITEM | DROP_1D2 | SMART | INVISIBLE | EVIL | 
F:BASH_DOOR | DEMON | IM_FIRE | RES_CHAO
S:1_IN_10 | 
S:BLINK | TPORT | TELE_TO | TELE_LEVEL | BLIND | CONF | SCARE
D:The chaotic evil master's favourite pet.

N:229:Imp
G:u:r
I:110:6d8:20:30:20
W:17:2:0:55
B:HIT:POISON:3d4
B:HIT:POISON:3d4
F:FORCE_SLEEP | RAND_25 | ONLY_ITEM | DROP_1D2 | SMART | INVISIBLE | 
F:COLD_BLOOD | BASH_DOOR | EVIL | DEMON | IM_FIRE | RES_TELE | RES_CHAO
S:1_IN_10 | 
S:BLINK | TPORT | TELE_TO | TELE_LEVEL | BLIND | CONF | SCARE | BO_FIRE
D:The lawful evil master's favourite pet.

N:230:Forest troll
G:T:g
I:110:20d10:20:50:40
W:17:1:0:70
B:HIT:HURT:1d4
B:HIT:HURT:1d4
B:BITE:HURT:1d6
F:MALE | FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR | EVIL | TROLL | 
F:REGENERATE | HURT_LITE | HURT_FIRE
D:He is green skinned and ugly.

N:231:2-headed hydra
G:M:u
I:110:100d3:20:60:20
W:17:2:0:80
B:BITE:HURT:2d6
B:BITE:HURT:2d6
F:FORCE_SLEEP | ONLY_GOLD | DROP_1D2 | BASH_DOOR | MOVE_BODY | ANIMAL | 
F:HURT_FIRE | REGENERATE
S:1_IN_11 | 
S:SCARE
D:A strange reptilian hybrid with two heads, guarding its hoard.

N:232:Water spirit
G:E:b
I:120:9d8:12:28:40
W:17:1:0:58
B:HIT:ACID:2d4
B:HIT:ACID:2d4
F:RAND_25 | EMPTY_MIND | COLD_BLOOD | BASH_DOOR | ELEMENTAL | IM_ACID | 
F:IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
D:A whirlpool of sentient liquid.

N:233:Giant red scorpion
G:S:R
I:110:11d8:12:44:20
W:17:1:0:62
B:BITE:HURT:2d4
B:STING:LOSE_STR:1d7
F:WEIRD_MIND | BASH_DOOR | ANIMAL
D:It is fast and poisonous.

N:234:Earth spirit
G:E:u
I:120:13d8:10:40:50
W:17:2:0:64
B:HIT:HURT:1d8
B:HIT:HURT:1d8
F:RAND_25 | EMPTY_MIND | COLD_BLOOD | PASS_WALL | ELEMENTAL | IM_FIRE | 
F:IM_COLD | IM_ELEC | IM_POIS | HURT_ROCK | NO_CONF | NO_SLEEP | NO_FEAR
D:A whirling form of sentient rock.

N:235:Fire spirit
G:E:r
I:120:10d9:16:30:20
W:18:2:0:75
B:HIT:FIRE:2d6
B:HIT:FIRE:2d6
F:RAND_25 | EMPTY_MIND | BASH_DOOR | ELEMENTAL | IM_FIRE | IM_POIS | 
F:HURT_COLD | NO_CONF | NO_SLEEP | NO_FEAR | AURA_FIRE
D:A whirlwind of sentient flame.

N:236:Fire hound
G:Z:r
I:110:10d6:30:30:0
W:18:2:0:70
B:CLAW:HURT:1d4
B:CLAW:HURT:1d4
B:BITE:FIRE:1d6
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | ANIMAL | IM_FIRE | HURT_COLD | 
F:AURA_FIRE
S:1_IN_10 | 
S:BR_FIRE
D:Flames lick at its feet and its tongue is a blade of fire.  You can feel 
D:a furnace heat radiating from the creature.

N:237:Cold hound
G:Z:w
I:110:10d6:30:30:0
W:18:1:0:70
B:CLAW:HURT:1d4
B:CLAW:HURT:1d4
B:BITE:COLD:1d6
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | ANIMAL | IM_COLD | HURT_FIRE
S:1_IN_10 | 
S:BR_COLD
D:A hound as tall as a man, this creature appears to be composed of angular 
D:planes of ice.  Cold radiates from it and freezes your breath in the air.

N:238:Energy hound
G:Z:y
I:110:10d6:30:30:0
W:18:2:0:70
B:CLAW:HURT:1d4
B:CLAW:HURT:1d4
B:BITE:ELEC:1d6
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | ANIMAL | IM_ELEC | AURA_ELEC
S:1_IN_10 | 
S:BR_ELEC
D:Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting 
D:your fingers as energy builds up in the air around you.

N:239:Mountain giant
G:P:u
I:110:22d10:20:65:40
W:18:1:0:90
B:HIT:HURT:3d7
B:HIT:HURT:3d7
F:DROP_60 | OPEN_DOOR | BASH_DOOR | EVIL | GIANT | MALE
D:A mighty giant of the mountains.

N:240:Blink dog
G:C:B
I:120:8d8:20:20:10
W:18:2:0:50
B:BITE:HURT:1d8
F:RAND_25 | FRIENDS | BASH_DOOR | ANIMAL | RES_TELE | RES_NEXU | GOOD 
S:1_IN_4 | 
S:BLINK | TELE_TO
D:A strange magical member of the canine race, its form seems to shimmer and 
D:fade in front of your very eyes.

N:241:Water beast
G:R:D
I:110:99d4:18:70:25
W:18:3:0:200
B:TONGUE:PARALYZE:6d5
B:BITE:HURT:12d4
F:STUPID | COLD_BLOOD | REGENERATE | BASH_DOOR | KILL_BODY | KILL_ITEM | 
F:ANIMAL | RES_WATE
D:A huge amphibious reptile, all black except for gleaming white teeth.
D: Loathesome breath sighs past a long, soft tongue like a living whip.

N:242:Pony Tribesman
G:p:o
I:120:30d10:20:25:20
W:18:1:0:65
B:HIT:HURT:3d6
B:HIT:HURT:3d6
F:MALE | FRIENDS | DROP_60 | BASH_DOOR | MOVE_BODY | TAKE_ITEM
S:1_IN_6 | 
S:ARROW_1
D:A shaggy man on a shaggy pony, this warrior is a barbaric raider.

N:243:Opinicus
G:H:o
I:110:40d10:20:40:25
W:18:3:0:150
B:CLAW:HURT:3d6
B:CLAW:HURT:3d6
B:BITE:VORPAL:3d8
F:ONLY_GOLD | DROP_1D2 | BASH_DOOR | ANIMAL | IM_ELEC
S:1_IN_9 | 
S:BR_LITE
D:The opinicus is much like a griffin, save that the forelimbs are those
D: of a lion and it has a camel's tail.

N:244:Shambling mound
G:,:g
I:110:20d6:20:16:40
W:18:2:0:75
B:HIT:HURT:1d8
B:HIT:HURT:1d8
F:ONLY_GOLD | DROP_90 | STUPID | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | 
F:EVIL | HURT_FIRE | NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | 
S:SHRIEK
D:A pile of rotting vegetation that slides towards you with a disgusting 
D:stench, waking all it nears.

N:245:Stone giant
G:P:s
I:110:24d8:20:75:50
W:18:1:0:100
B:HIT:HURT:3d8
B:HIT:HURT:3d8
F:DROP_60 | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL | GIANT | MALE
D:It is eighteen feet tall and looking at you.

N:246:Giant black dragon fly
G:F:D
I:110:5d8:12:20:50
W:18:2:0:70
B:BITE:ACID:1d6
F:FORCE_SLEEP | RAND_50 | RAND_25 | WEIRD_MIND | BASH_DOOR | ANIMAL | 
F:IM_ACID
S:1_IN_8 | 
S:BR_ACID
D:The size of a large bird, this fly drips caustic acid.

N:247:Giant gold dragon fly
G:F:y
I:110:5d8:12:20:50
W:18:2:0:75
B:BITE:HURT:1d6
F:FORCE_SLEEP | RAND_50 | RAND_25 | WEIRD_MIND | BASH_DOOR | ANIMAL
S:1_IN_8 | 
S:BR_SOUN
D:Large beating wings support this dazzling insect.  A loud buzzing noise 
D:pervades the air.

N:248:Giant bronze dragon fly
G:F:U
I:110:5d8:12:20:50
W:18:1:0:75
B:BITE:HURT:1d6
F:FORCE_SLEEP | RAND_50 | RAND_25 | WEIRD_MIND | BASH_DOOR | ANIMAL | 
F:NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:BR_CONF
D:This vast gleaming bronze fly has wings which beat mesmerically fast.

N:249:Giant warping dragon fly
G:F:v
I:110:5d8:12:20:50
W:19:2:0:80
B:BITE:HURT:1d6
F:FORCE_SLEEP | RAND_50 | RAND_25 | WEIRD_MIND | BASH_DOOR | ANIMAL | 
F:NO_CONF | NO_SLEEP | RES_NEXU
S:1_IN_8 | 
S:BR_NEXU | BLINK
D:This vast fly's wings aren't beating just up and down, but also side to 
D:side, on diagonals, and probably into other dimensions.

N:250:Stone golem
G:g:s
I:100:28d8:12:75:10
W:19:2:0:100
B:HIT:HURT:1d10
B:HIT:HURT:1d10
F:COLD_BLOOD | EMPTY_MIND | BASH_DOOR | IM_FIRE | IM_COLD | IM_ELEC | 
F:IM_POIS | RES_NEXU | HURT_ROCK | NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | 
F:NONLIVING
D:It is a massive animated statue.

N:251:Red mold
G:m:r
I:110:17d8:2:16:70
W:19:1:0:64
B:TOUCH:FIRE:4d4
F:NEVER_MOVE | STUPID | EMPTY_MIND | IM_FIRE | IM_POIS | HURT_COLD | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a strange red growth on the dungeon floor; it seems to burn with 
D:flame.

##### Monsters level 20 - 29: 252-346 #####

N:252:Barkyos, the Giant
G:P:W
I:115:75d10:20:60:20
W:20:4:0:800
B:HIT:HURT:3d9
B:HIT:HURT:3d9
B:KICK:HURT:4d8
B:KICK:HURT:4d8
F:UNIQUE | MALE | CAN_SPEAK | STUPID | FORCE_MAXHP | ESCORT | ONLY_ITEM | 
F:DROP_2D2 | DROP_GOOD | OPEN_DOOR | BASH_DOOR | EVIL | GIANT | IM_COLD | 
F:TAKE_ITEM | IM_ELEC | NO_FEAR | NO_SLEEP
D:The largest and fiercest of the mountain giants.

N:253:Phase spider
G:S:B
I:120:6d8:15:25:80
W:20:2:0:60
B:BITE:HURT:1d8
B:BITE:POISON:1d6
B:BITE:POISON:1d6
F:FRIENDS | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_POIS | RES_TELE
S:1_IN_5 | 
S:BLINK | TELE_TO
D:A spider that never seems quite there.  Everywhere you look it is just 
D:half-seen in the corner of one eye.

N:254:Cockatrice
G:H:w
I:115:9d9:27:40:12
W:20:2:0:100
B:BITE:PARALYZE:1d6
B:CLAW:HURT:1d4
B:CLAW:HURT:1d4
F:MALE | STUPID | EVIL | ANIMAL | IM_ACID | IM_POIS | NO_FEAR
S:1_IN_5 | 
S:SHRIEK
D:A blend of avian and reptile, the cockatrice has a rooster's foreparts,
D: but becomes a serpent at his rear.

N:255:Livingstone
G:#:s
I:110:6d8:45:28:20
W:20:4:0:56
B:HIT:HURT:2d5
B:HIT:HURT:2d5
F:MULTIPLY | NEVER_MOVE | IM_COLD | COLD_BLOOD | IM_ACID | IM_ELEC | 
F:NO_FEAR | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | FRIENDS | HURT_ROCK | 
F:EMPTY_MIND
D:A sentient section of wall.

N:256:Earth hound
G:Z:u
I:110:15d8:30:30:0
W:20:1:0:200
B:CLAW:VORPAL:2d3
B:CLAW:VORPAL:2d3
B:BITE:VORPAL:1d8
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | ANIMAL
S:1_IN_10 | 
S:BR_SHAR
D:A beautiful crystaline shape does not disguise the danger this hound 
D:clearly presents.  Your flesh tingles as it approaches.

N:257:Air hound
G:Z:B
I:110:15d8:30:30:0
W:20:1:0:200
B:CLAW:HURT:2d3
B:CLAW:HURT:2d3
B:BITE:POISON:1d8
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | ANIMAL | IM_POIS
S:1_IN_10 | 
S:BR_POIS
D:Swirling vapours surround this beast as it floats towards you, seemingly 
D:walking on air.  Noxious gases sting your throat.

N:258:Sabre-tooth tiger
G:f:y
I:120:20d14:40:50:0
W:20:2:0:120
B:CLAW:HURT:1d10
B:CLAW:HURT:1d10
B:BITE:HURT:1d10
B:BITE:HURT:1d10
F:BASH_DOOR | ANIMAL
D:A fierce and dangerous cat, its huge tusks and sharp claws would lacerate 
D:even the strongest armour.

N:259:Acidic hound
G:Z:D
I:110:15d8:30:30:0
W:20:2:0:200
B:CLAW:HURT:3d3
B:CLAW:HURT:3d3
B:BITE:ACID:2d8
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | ANIMAL | IM_ACID
S:1_IN_10 | 
S:BR_ACID
D:Liquid footprints follow this hound as it pads around the dungeon.  An 
D:acrid smell of acid rises from the dog's pelt.

# improved Chimaera by Jonathan Ellis, further modified by RDH

N:260:Chimaera
G:H:R
I:110:20d15:18:25:10
W:20:2:0:200
B:BUTT:HURT:2d8
B:BITE:HURT:2d10
B:BITE:FIRE:2d6
F:FORCE_SLEEP | BASH_DOOR | IM_FIRE | ANIMAL | DRAGON
S:1_IN_10 | 
S:BR_FIRE
D:It is a strange concoction of goat, lion and dragon, with the heads of 
D:all three beasts.

N:261:Quylthulg
G:Q:W
I:110:6d8:10:1:0
W:20:1:0:250
F:FORCE_SLEEP | NEVER_MOVE | NEVER_BLOW | EMPTY_MIND | INVISIBLE | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | 
S:BLINK | S_MONSTER
D:It is a strange pulsing mound of flesh.

N:262:Sasquatch
G:Y:W
I:120:20d19:15:40:10
W:20:3:0:180
B:CLAW:HURT:1d10
B:CLAW:HURT:1d10
B:BITE:HURT:2d8
F:OPEN_DOOR | BASH_DOOR | ANIMAL | IM_COLD
D:A tall shaggy, furry humanoid, it could call the yeti brother.

N:263:Weir
G:C:W
I:110:10d12:15:30:40
W:20:2:0:150
B:BITE:HURT:1d6
B:BITE:HURT:1d6
F:RAND_25 | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | ANIMAL | EVIL | FRIENDS
D:It is a tracker; half human, half beast.

N:264:Mountain beast
G:H:y
I:110:12d8:20:30:15
W:20:4:0:350
B:CRUSH:TERRIFY:3d3
B:CLAW:HURT:1d6
B:CLAW:HURT:1d6
B:BITE:HURT:3d5
F:FORCE_SLEEP | FRIENDS | RAND_25 | STUPID | WEIRD_MIND | BASH_DOOR | 
F:CHAOTIC | ANIMAL | HURT_FIRE | IM_COLD
S:1_IN_11 | 
S:BR_POIS | SCARE
D:The Mountain Beasts of Yel are oily-furred pack hunters with cat's claws
D: and toothy beaks.  Their horrible hissing noises and nauseating stench
D: threaten to overcome you even before they grasp you in deadly bear hugs.

N:265:Cloud giant
G:P:B
I:110:24d10:20:60:50
W:20:1:0:135
B:HIT:ELEC:3d8
B:HIT:ELEC:3d8
F:DROP_90 | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL | GIANT | IM_ELEC | 
F:MALE
D:It is a twenty foot tall giant wreathed in clouds.

N:266:Arnald of Grovent
G:H:y
I:110:64d10:20:90:10
W:20:4:0:550
B:CLAW:HURT:3d7
B:CLAW:HURT:3d7
B:BITE:HURT:3d4
F:UNIQUE | MALE | CAN_SPEAK | FORCE_MAXHP | ESCORT | ESCORTS | DROP_2D2 | 
F:DROP_GOOD | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | CHAOTIC | IM_COLD | 
F:NO_CONF
D:Arnald of Grovent has the face of an ape and the body of a lion
D: that walks on two legs.

N:267:Blue dragon bat
G:b:b
I:130:4d4:12:26:50
W:21:1:0:54
B:BITE:ELEC:1d3
F:FORCE_SLEEP | RAND_50 | BASH_DOOR | ANIMAL | IM_ELEC
S:1_IN_4 | 
S:BR_ELEC
D:It is a glowing blue bat with a sharp tail.

N:268:Fire vortex
G:v:r
I:110:9d9:100:30:0
W:21:1:0:100
B:ENGULF:FIRE:3d3
F:FORCE_SLEEP | RAND_50 | EMPTY_MIND | BASH_DOOR | POWERFUL |  AURA_FIRE | 
F:IM_FIRE | HURT_COLD | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | 
F:KILL_BODY
S:1_IN_6 | 
S:BR_FIRE
D:A whirling maelstrom of fire.

N:269:Acid vortex
G:v:D
I:110:9d9:100:30:0
W:21:1:0:100
B:ENGULF:ACID:3d3
F:FORCE_SLEEP | RAND_50 | EMPTY_MIND | BASH_DOOR | POWERFUL | IM_ACID | 
F:NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | KILL_BODY
S:1_IN_6 | 
S:BR_ACID
D:A caustic spinning whirlpool of acid.

N:270:Cold vortex
G:v:w
I:110:9d9:100:30:0
W:21:1:0:100
B:ENGULF:COLD:3d3
F:FORCE_SLEEP | RAND_50 | EMPTY_MIND | BASH_DOOR | POWERFUL | IM_COLD | 
F:HURT_FIRE | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | KILL_BODY
S:1_IN_6 | 
S:BR_COLD
D:A twisting whirlpool of frost.

N:271:Energy vortex
G:v:y
I:110:12d12:100:30:0
W:21:1:0:130
B:ENGULF:ELEC:5d5
F:FORCE_SLEEP | RAND_50 | EMPTY_MIND | BASH_DOOR | POWERFUL |  AURA_ELEC | 
F:IM_ELEC | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | KILL_BODY
S:1_IN_6 | 
S:BR_ELEC
D:A shimmering tornado of air, sparks crackle along its length.

N:272:Allomglyl Bat
G:b:u
I:110:12d8:25:35:50
W:21:3:0:75
B:CLAW:HURT:1d4
B:CLAW:HURT:1d4
B:BITE:HURT:3d5
F:FRIENDS | RAND_25 | STUPID | BASH_DOOR | MOVE_BODY | CHAOTIC | ANIMAL | 
F:HURT_COLD | RES_CHAO | NO_STUN
D:These gigantic bats with ugly, apelike faces and thin, white fangs are
D: strong enough to carry two men aloft.

N:273:Giant Ranger
G:P:g
I:110:25d10:25:80:10
W:21:5:0:150
B:HIT:HURT:4d8
B:HIT:HURT:4d8
F:DROP_90 | DROP_GOOD | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | MOVE_BODY | 
F:GIANT | MALE
S:1_IN_4 | 
S:ARROW_3 | S_ANIMALS
D:He's as tall as the trees.

N:274:Killer stag beetle
G:K:s
I:110:20d8:12:55:30
W:22:1:0:80
B:BITE:HURT:1d12
B:CLAW:HURT:1d6
B:CLAW:HURT:1d6
F:RAND_25 | WEIRD_MIND | BASH_DOOR | ANIMAL
D:It is a giant beetle with vicious claws.

N:275:Iron golem
G:g:W
I:110:80d12:12:80:10
W:22:2:0:160
B:HIT:HURT:1d12
F:FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | BASH_DOOR | IM_FIRE | IM_COLD | 
F:IM_ELEC | IM_POIS | RES_NEXU | NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | 
F:NONLIVING
S:1_IN_7 | 
S:SLOW
D:It is a massive metal statue that moves steadily towards you.

N:276:Auto-roller
G:g:D
I:120:70d12:10:80:12
W:22:2:0:230
B:CRUSH:HURT:1d8
B:CRUSH:HURT:1d8
B:CRUSH:HURT:1d8
B:CRUSH:HURT:1d8
F:FORCE_SLEEP | RES_TELE | EMPTY_MIND | COLD_BLOOD | BASH_DOOR | IM_FIRE | 
F:IM_COLD | IM_ELEC | IM_POIS | RES_NEXU | NO_FEAR | NO_CONF | NO_SLEEP | 
F:NO_STUN | NONLIVING
D:It looks like a huge spiked roller, moving on its own towards you.

N:277:Giant yellow scorpion
G:S:y
I:110:12d8:12:38:20
W:22:1:0:60
B:BITE:HURT:1d8
B:STING:POISON:2d5
F:WEIRD_MIND | BASH_DOOR | ANIMAL
D:It is a giant scorpion with a sharp stinger.

N:278:Smoke Snake
G:J:D
I:110:20d8:5:100:10
W:22:4:0:80
B:ENGULF:HURT:1d6
B:ENGULF:HURT:1d6
B:BITE:LOSE_CHR:1d2
B:BITE:LOSE_CHR:1d2
F:COLD_BLOOD | EMPTY_MIND | REGENERATE | ANIMAL | IM_FIRE | IM_COLD | 
F:IM_POIS | NO_FEAR | NO_STUN
D:"The dark grey coils were moving slowly but surely up von Bek's leg.
D: I could see no head, no mouth, no eyes, yet I knew the creature was
D: crawling up his body, seeking the upper parts, the head and face."
D: -- _The Dragon in the Sword_

N:279:Giant black frog
G:R:D
I:110:7d8:6:40:1
W:22:1:0:65
B:TONGUE:PARALYZE:1d5
B:BITE:ACID:3d6
F:FORCE_SLEEP | RAND_25 | ANIMAL | IM_ACID | 
D:A giant, black-scaled frog with blazing black eyes.  From its throat 
D:comes a terrible croaking noise that seems to fill the dungeon.

N:280:Venom ant
G:a:g
I:110:6d8:10:45:60
W:22:2:0:65
B:BITE:POISON:2d5
B:STING:POISON:4d5
F:WEIRD_MIND | BASH_DOOR | ANIMAL | IM_POIS | FRIENDS
D:Its mandibles drip poison.

N:281:Black ooze
G:j:D
I:90:6d8:10:6:1
W:23:1:0:7
B:TOUCH:ACID:2d6
F:RAND_50 | DROP_60 | STUPID | EMPTY_MIND | MULTIPLY | TAKE_ITEM | 
F:KILL_BODY | BASH_DOOR | IM_POIS | NO_FEAR
S:1_IN_11 | 
S:DRAIN_MANA
D:It is a strangely moving puddle.

N:282:Marshal
G:p:u
I:110:15d10:20:40:40
W:23:1:0:60
B:HIT:HURT:3d5
B:HIT:HURT:3d5
F:MALE | ESCORT | ESCORTS | DROP_1D2 | TAKE_ITEM | OPEN_DOOR | BASH_DOOR
D:A leader of men.

N:283:Satyr
G:N:r
I:110:50d10:20:45:20
W:23:2:0:50
B:BUTT:HURT:2d16
F:MALE | FRIENDS | RAND_25 | OPEN_DOOR | TAKE_ITEM
S:1_IN_10 | 
S:SCARE | BLIND | CONF | SLOW | TELE_TO
D:A horned man with a goat's tail, legs, and hooves.

N:284:Dark elven mage
G:h:v
I:120:7d10:20:16:20
W:23:1:0:125
B:HIT:HURT:1d6
B:HIT:HURT:1d6
F:FEMALE | FORCE_SLEEP | ONLY_ITEM | DROP_1D2 | OPEN_DOOR | BASH_DOOR | 
F:FRIENDS | EVIL | IM_POIS | HURT_LITE
S:1_IN_5 | 
S:CONF | DARKNESS | BO_MANA | BO_POIS | BA_POIS
D:A dark elven figure, dressed all in black, hurling spells at you.

N:285:Master rogue
G:p:D
I:120:15d9:20:30:40
W:23:2:0:110
B:HIT:HURT:2d8
B:HIT:HURT:2d8
B:HIT:EAT_GOLD:4d4
F:MALE | DROP_2D2 | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL
D:A thief of great power and shifty speed.

N:286:Red dragon bat
G:b:r
I:130:3d8:12:28:50
W:23:1:0:60
B:BITE:FIRE:1d3
F:FORCE_SLEEP | RAND_50 | BASH_DOOR | ANIMAL | IM_FIRE | HURT_COLD
S:1_IN_4 | 
S:BR_FIRE
D:It is a sharp-tailed bat, wreathed in fire.

N:287:Ice beetle
G:K:w
I:110:12d8:14:45:30
W:23:1:0:95
B:BITE:COLD:4d4
B:SPIT:COLD:3d3
F:WEIRD_MIND | BASH_DOOR | ANIMAL | IM_COLD | HURT_FIRE
S:1_IN_4 | 
S:BR_COLD
D:It is a giant beetle covered in ice.  Makes you wish you'd packed your 
D:long underwear.

N:288:Kouko
G:W:G
I:110:12d8:20:30:30
W:24:1:0:140
B:HIT:HURT:1d6
B:HIT:HURT:1d6
B:TOUCH:EXP_20:1d3
F:FORCE_SLEEP | RAND_25 | DROP_60 | DROP_90 | COLD_BLOOD | OPEN_DOOR | 
F:BASH_DOOR | EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | 
F:NO_SLEEP
S:1_IN_10 | 
S:SCARE | DRAIN_MANA
D:It is a ghostly apparition with a humanoid form.

N:289:Mime, the Nibelung
G:h:D
I:110:82d10:20:80:10
W:24:2:0:300
B:HIT:HURT:3d6
B:HIT:HURT:3d6
B:HIT:UN_BONUS:1d6
B:TOUCH:EAT_GOLD:1d6
F:UNIQUE | MALE | CAN_SPEAK | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | 
F:DROP_1D2 | DROP_GOOD | OPEN_DOOR | BASH_DOOR | EVIL | IM_FIRE | IM_COLD | 
F:NO_CONF | NO_SLEEP | RES_DISE | RES_TELE
S:1_IN_8 | 
S:HEAL | HASTE | BO_FIRE
D:This tiny night dwarf is as greedy for gold as his brother, Alberich.

N:290:Hagen, son of Alberich
G:h:D
I:110:82d10:20:80:10
W:24:2:0:300
B:HIT:HURT:3d7
B:HIT:HURT:3d7
B:HIT:HURT:3d7
B:HIT:UN_BONUS:1d7
F:UNIQUE | MALE | CAN_SPEAK | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | 
F:DROP_1D2 | DROP_GOOD | DROP_CHOSEN | OPEN_DOOR | BASH_DOOR | EVIL | 
F:IM_FIRE | IM_COLD | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_8 | 
S:HEAL | HASTE | BO_FIRE
D:Alberich's son, born of a mortal woman won with gold.

N:291:Acid ant
G:a:D
I:110:6d7:10:50:60
W:24:2:0:75
B:BITE:ACID:6d5
F:WEIRD_MIND | BASH_DOOR | ANIMAL | IM_ACID | FRIENDS
D:It is about four feet long and a glistening black.

N:292:4-headed hydra
G:M:U
I:120:100d6:20:70:20
W:24:2:0:350
B:BITE:HURT:2d6
B:BITE:HURT:2d6
B:BITE:HURT:2d6
B:BITE:HURT:2d6
F:FORCE_SLEEP | ONLY_GOLD | DROP_4D2 | BASH_DOOR | MOVE_BODY | ANIMAL | 
F:HURT_FIRE | REGENERATE
S:1_IN_7 | 
S:SCARE
D:A strange reptilian hybrid with four heads, guarding its hoard.

N:293:Tyrannosaur
G:R:W
I:120:200d3:20:70:20
W:24:2:0:350
B:CLAW:HURT:1d6
B:CLAW:HURT:1d6
B:BITE:HURT:3d6
B:BITE:HURT:3d6
F:FORCE_SLEEP | BASH_DOOR | MOVE_BODY | ANIMAL
D:A horror from prehistory, reawakened by Chaos.

N:294:Mummified human
G:z:U
I:110:17d9:20:34:60
W:24:1:0:70
B:HIT:HURT:2d4
B:HIT:HURT:2d4
F:ONLY_ITEM | DROP_90 | EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_FIRE | NO_CONF | NO_SLEEP | 
F:NO_FEAR
D:It is a human form encased in mouldy wrappings.

N:295:Vampire bat
G:b:D
I:120:9d10:12:40:50
W:24:2:0:100
B:BITE:VAMP:1d4
F:RAND_50 | COLD_BLOOD | REGENERATE | EVIL | ANIMAL | UNDEAD | IM_COLD | 
F:IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
D:An undead bat that flies at your neck hungrily.

N:296:Earl Moidel
G:s:g
I:110:80d12:25:75:15
W:24:2:0:400
B:GAZE:TERRIFY
B:HIT:HURT:3d8
B:HIT:HURT:3d8
B:HIT:HURT:3d8
F:UNIQUE | MALE | CAN_SPEAK | FORCE_MAXHP | ESCORT | ESCORTS | 
F:DROP_90 | DROP_1D2 | DROP_GOOD | COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | 
F:BASH_DOOR | UNDEAD | IM_ACID | IM_ELEC | IM_COLD | IM_POIS | RES_WATE | 
F:NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:DARKNESS | FORGET
D:In life, he was the Margrave of Allomglyl and a good man. Now, he is the
D: reanimated puppet of Shool-an-Jyvan. He is a skeletal figure in armor
D: made from shells, with a green fire in his eye sockets.

N:297:It
G:.:W
I:110:77d9:25:80:25
W:24:3:0:400
B:GAZE:BLIND:1d4
B:TOUCH:TERRIFY:1d4
B:GAZE:EXP_40:1d4
B:HIT:EAT_ITEM:7d7
F:ONLY_ITEM | DROP_90 | DROP_1D2 | DROP_GOOD | DROP_GREAT | CHAR_CLEAR | 
F:ATTR_CLEAR | INVISIBLE | COLD_BLOOD | NO_CONF | UNIQUE | FORCE_MAXHP | 
F:NO_SLEEP | CAN_SPEAK | REFLECTING | IM_FIRE | IM_ELEC | EMPTY_MIND | 
F:EVIL | SMART | RES_TELE | CHAOTIC
S:1_IN_5 | 
S:DRAIN_MANA | BLINK | BLIND | SCARE | CONF | S_UNDEAD | S_MONSTER | HEAL | 
S:TELE_AWAY | DARKNESS | S_HYDRA | TRAPS | FORGET | TELE_TO | SHRIEK
D:Nobody has ever seen It.

N:298:Banshee
G:G:W
I:120:6d8:20:24:10
W:24:2:0:60
B:WAIL:TERRIFY:1d3
B:TOUCH:EXP_20:1d3
F:FEMALE | RAND_50 | DROP_1D2 | INVISIBLE | COLD_BLOOD | TAKE_ITEM | 
F:PASS_WALL | EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:TPORT | DRAIN_MANA
D:It is a ghostly woman's form that wails mournfully.

N:299:Ice Wyvern
G:d:W
I:120:100d5:28:68:20
W:25:2:0:300
B:BITE:COLD:2d8
B:CLAW:HURT:2d5
B:CLAW:HURT:2d5
B:HIT:HURT:1d12
F:FORCE_SLEEP | ONLY_GOLD | DROP_60 | DROP_90 | IM_COLD | BASH_DOOR | 
F:MOVE_BODY | DRAGON | ANIMAL | EVIL
S:1_IN_6 | 
S:BR_COLD
D:A pale winged reptile, like a two-legged dragon, with a lashing tail.

N:300:Bronze Flyer
G:g:U
I:120:75d12:50:95:12
W:25:3:0:600
B:CLAW:ELEC:1d15
B:CLAW:ELEC:1d15
B:BITE:HURT:3d5
F:REFLECTING | COLD_BLOOD | EMPTY_MIND | BASH_DOOR | MOVE_BODY | 
F:NONLIVING | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | NO_FEAR | 
F:NO_SLEEP
D:"In those days there were oceans of light and cities in the sky and wild
D: flying beasts of bronze." -- The Book of Corum

N:301:High priestess of Lolth
G:h:b
I:120:20d20:15:75:10
W:25:3:0:500
B:HIT:HURT:1d7
B:HIT:HURT:1d7
B:HIT:HURT:3d8
F:FEMALE | FORCE_SLEEP | ONLY_ITEM | DROP_1D2 | OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:HEAL | CONF | DARKNESS | S_MONSTER | S_SPIDER | MISSILE
D:A figure in black robes whose allegiance to Lolth, the Queen of the 
D:Spiders, is greater than to her own race.

N:302:Stone troll
G:T:s
I:110:23d10:20:40:50
W:25:1:0:85
B:HIT:HURT:1d6
B:HIT:HURT:1d6
B:BITE:HURT:3d4
F:MALE | FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR | EVIL | TROLL | 
F:REGENERATE | HURT_LITE | HURT_ROCK | HURT_FIRE
D:He is a giant troll with scabrous black skin.

N:303:Troll priest
G:T:b
I:110:30d10:20:50:30
W:25:1:0:150
B:HIT:HURT:1d8
B:HIT:HURT:1d8
B:BITE:HURT:3d4
F:MALE | FORCE_SLEEP | FORCE_MAXHP | DROP_90 | OPEN_DOOR | BASH_DOOR | 
F:EVIL | TROLL | REGENERATE | HURT_LITE | HURT_FIRE | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BLINK | SCARE | CAUSE_1 | MISSILE | DARKNESS
D:A troll who is so bright he knows how to read.

N:304:Wyvern
G:d:R
I:120:100d5:28:68:20
W:25:2:0:300
B:BITE:FIRE:2d8
B:CLAW:HURT:2d5
B:CLAW:HURT:2d5
B:HIT:HURT:1d12
F:FORCE_SLEEP | ONLY_GOLD | DROP_60 | DROP_90 | IM_FIRE | BASH_DOOR | 
F:MOVE_BODY | DRAGON | ANIMAL | EVIL
S:1_IN_6 | 
S:BR_FIRE
D:A winged reptile, like a two-legged dragon, with a lashing tail.

N:305:Killer crimson beetle
G:K:R
I:110:20d8:14:50:30
W:25:2:0:85
B:BITE:LOSE_STR:4d4
F:RAND_25 | WEIRD_MIND | BASH_DOOR | ANIMAL
D:A giant beetle with poisonous mandibles.

N:306:Stone bat
G:b:s
I:120:9d10:10:50:40
W:25:3:0:100
B:BITE:PARALYZE:1d4
F:BASH_DOOR | PASS_WALL | RAND_50 | ANIMAL | HURT_ROCK
S:1_IN_4 | 
S:BR_SHAR
D:A large granite bat melting into and out of the walls.

N:307:Giant grey ant
G:a:s
I:110:19d8:10:40:40
W:26:1:0:90
B:BITE:HURT:3d10
F:RAND_25 | KILL_BODY | WEIRD_MIND | BASH_DOOR | ANIMAL
D:It is an ant encased in shaggy grey fur.

N:308:Kharis the Powerslave
G:z:o
I:110:90d10:20:40:40
W:26:1:0:500
B:GAZE:TERRIFY:2d3
B:BITE:POISON:6d6
B:CLAW:LOSE_CON:4d6
B:CLAW:LOSE_CON:4d6
F:UNIQUE | MALE | CAN_SPEAK | UNDEAD | EVIL | ESCORTS | ESCORT | NO_FEAR | 
F:FORCE_MAXHP | COLD_BLOOD | IM_POIS | IM_COLD | HURT_FIRE | ONLY_ITEM | 
F:DROP_1D2 | DROP_GOOD | OPEN_DOOR | BASH_DOOR | RES_TELE
S:1_IN_3 | 
S:TRAPS | CAUSE_3 | S_UNDEAD | SCARE | SLOW | S_KIN
D:He is out to have a revenge on you who have desecrated his tomb.

N:309:Duke Nukem
G:p:y
I:120:85d10:30:60:0
W:26:1:0:750
B:HIT:HURT:6d6
B:HIT:HURT:6d6
B:KICK:HURT:8d6
F:UNIQUE | MALE | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | DROP_GOOD | GOOD | 
F:DROP_CHOSEN | CAN_SPEAK | OPEN_DOOR | BASH_DOOR | MOVE_BODY | TAKE_ITEM | 
F:IM_COLD | IM_FIRE | IM_ELEC | IM_POIS | NO_FEAR | NO_CONF
S:1_IN_6 | 
S:ROCKET | BO_ICEE | HASTE | HEAL
D:He doesn't know who it was who transported him to this strange world, 
D:but Duke suspects it was those alien bastards.  He's mad enough to 
D:destoy anyone who gets in the way of his search for a portal back to 
D:Earth.

N:310:Cave ogre
G:O:s
I:110:30d9:20:33:30
W:26:1:0:42
B:HIT:HURT:3d8
B:HIT:HURT:3d8
F:FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR | EVIL | GIANT | MALE
D:A giant orc-like figure with an awesomely muscled frame.

N:311:White wraith
G:W:w
I:110:15d8:20:40:10
W:26:1:0:175
B:HIT:HURT:1d6
B:HIT:HURT:1d6
B:TOUCH:EXP_20
F:FORCE_SLEEP | DROP_1D2 | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | EVIL | 
F:UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:SCARE | CAUSE_2 | DARKNESS
D:It is a tangible but ghostly form made of white fog.

N:312:Silver Warrior
G:h:w
I:110:30d10:24:60:30
W:26:3:0:200
B:HIT:HURT:6d4
F:MALE | FRIENDS | ONLY_GOLD | DROP_60 | REFLECTING | AURA_ELEC | 
F:OPEN_DOOR | BASH_DOOR | IM_ELEC | IM_COLD
S:1_IN_5 | 
S:ARROW_3
D:"They were on average a good seven feet high, but extremely thin,
D: with long arms and legs and narrow heads. Their skin was actually
D: white, but with a faint silver sheen. Their armor covered their
D: bodies, apparently without joins, and their heads were encased in
D: tight-fitting helmets." -- _The Silver Warriors_

N:313:Ocean Ghoul
G:z:B
I:110:16d10:30:30:20
W:26:1:0:95
B:CLAW:POISON:1d9
B:CLAW:POISON:1d9
B:BITE:POISON:2d6
F:DROP_60 | OPEN_DOOR | BASH_DOOR | EVIL | UNDEAD | IM_POIS | IM_COLD | 
F:IM_ACID | RES_WATE | NO_FEAR | NO_SLEEP | COLD_BLOOD | HURT_LITE
S:1_IN_9 | 
S:SCARE | BR_WATE
D:Smelling of salt water, the ocean ghoul feeds on the corpses of the 
D:drowned when possible, but it will find other food if need be.

N:314:Alberich the Nibelung King
G:h:D
I:120:80d11:20:80:20
W:27:4:0:1000
B:HIT:UN_BONUS:3d12
B:HIT:UN_BONUS:3d12
B:TOUCH:EAT_GOLD:2d6
B:TOUCH:EAT_GOLD:2d6
F:UNIQUE | MALE | CAN_SPEAK | FORCE_MAXHP | FORCE_SLEEP | ONLY_ITEM | 
F:DROP_2D2 | DROP_GOOD | OPEN_DOOR | BASH_DOOR | INVISIBLE | IM_ACID | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | RES_DISE | 
F:RES_TELE | EVIL
S:1_IN_6 | 
S:HEAL | SCARE | BO_ACID | BA_ACID | TPORT | S_MONSTER 
D:Made invisible with his magic cap, the greedy dwarf plots for 
D:world domination through his riches.

N:315:Blade of Chaos (6d5)
G:|:v
I:120:13d13:20:40:20
W:27:2:0:130
B:HIT:VAMP:6d5
F:EVIL | IM_POIS | IM_COLD | RES_CHAO | FORCE_SLEEP | FORCE_MAXHP | 
F:COLD_BLOOD | BASH_DOOR | NONLIVING | NO_CONF | NO_SLEEP | NO_FEAR | 
F:CHAOTIC
D:A deadly Blade of Chaos, moving of its own volition.

N:316:Fire beetle
G:K:r
I:110:13d8:14:45:30
W:27:1:0:100
B:BITE:FIRE:3d4
B:SPIT:FIRE:4d5
F:WEIRD_MIND | BASH_DOOR | ANIMAL | AURA_FIRE | IM_FIRE | HURT_COLD
S:1_IN_4 | 
S:BR_FIRE
D:It is a giant beetle wreathed in flames.

N:317:Ruby Mimic
G:$:r
I:120:20d25:5:50:10
W:27:4:0:45
B:TOUCH:POISON:3d5
B:TOUCH:POISON:3d5
B:HIT:HURT:1d12
F:ONLY_GOLD | DROP_90 | DROP_2D2 | COLD_BLOOD | BASH_DOOR | ANIMAL | 
F:IM_POIS | NO_CONF | NO_SLEEP | REFLECTING
D:It looks like a glittering gemstone, but it moves on tiny legs.

N:318:Algroth
G:T:o
I:110:21d12:20:60:40
W:27:1:0:150
B:CLAW:POISON:3d3
B:CLAW:POISON:3d3
B:BITE:HURT:2d3
F:FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR | EVIL | TROLL | MALE | 
F:REGENERATE | HURT_FIRE | IM_POIS
D:A powerful troll form.  Venom drips from its needlelike claws.

N:319:Headless
G:N:D
I:110:21d12:20:50:40
W:27:1:0:175
B:HIT:HURT:1d8
B:HIT:HURT:1d8
F:FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR | EVIL 
S:1_IN_6 | 
S:SCARE
D:Headless humanoid abominations created by a magical mutation.

N:320:Vibration hound
G:Z:U
I:110:25d10:30:30:0
W:27:3:0:250
B:CLAW:HURT:3d3
B:CLAW:HURT:3d3
B:BITE:HURT:2d6
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BR_SOUN
D:A blurry canine form which seems to be moving as fast as the eye can 
D:follow.  You can feel the earth resonating beneath your feet.

N:321:Nexus hound
G:Z:v
I:110:25d10:30:30:0
W:27:3:0:250
B:CLAW:HURT:3d3
B:CLAW:HURT:3d3
B:BITE:HURT:2d8
F:FORCE_SLEEP | RES_NEXU | FRIENDS | BASH_DOOR | ANIMAL | NO_CONF | 
F:NO_SLEEP
S:1_IN_5 | 
S:BR_NEXU
D:A locus of conflicting points coalesce to form the vague shape of a huge 
D:hound.  Or is it just your imagination?

N:322:Ogre mage
G:O:r
I:110:30d12:20:40:30
W:27:2:0:300
B:HIT:HURT:3d8
B:HIT:HURT:3d8
B:HIT:HURT:3d8
B:HIT:HURT:3d8
F:FORCE_SLEEP | DROP_1D2 | OPEN_DOOR | BASH_DOOR | EVIL | GIANT | MALE
S:1_IN_4 | 
S:HEAL | HOLD | TRAPS | BA_COLD | S_MONSTER
D:A hideous ogre wrapped in black sorcerous robes.

N:323:Lokkak, the Ogre Chieftain
G:O:u
I:120:15d100:20:100:20
W:27:2:0:1500
B:HIT:HURT:6d6
B:HIT:HURT:6d6
B:HIT:HURT:6d6
F:UNIQUE | MALE | CAN_SPEAK | FORCE_MAXHP | ESCORT | ESCORTS | ONLY_ITEM | 
F:DROP_2D2 | DROP_GOOD | OPEN_DOOR | BASH_DOOR | EVIL | GIANT | IM_POIS
D:An ogre renowned for acts of surpassing cruelty.

N:324:Vampire
G:V:W
I:110:25d12:20:45:10
W:27:1:0:175
B:HIT:HURT:1d6
B:HIT:HURT:1d6
B:BITE:VAMP:1d4
F:FORCE_SLEEP | COLD_BLOOD | DROP_60 | DROP_1D2 | OPEN_DOOR | BASH_DOOR | 
F:REGENERATE | HURT_FIRE | EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | 
F:NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:TELE_TO | HOLD | SCARE | CAUSE_2 | MIND_BLAST | FORGET | DARKNESS
D:It is a humanoid with an aura of power.  You notice a sharp set of front 
D:teeth.

# improved Gorgimaera by Jonathan Ellis

N:325:Gorgimaera
G:H:r
I:110:25d20:12:55:10
W:27:3:0:250
B:BUTT:HURT:2d10
B:BITE:FIRE:2d10
B:GAZE:PARALYZE:2d6
F:FORCE_SLEEP | BASH_DOOR | IM_FIRE
S:1_IN_8 | 
S:BR_FIRE 
D:The result of evil experiments, this travesty of nature should never be 
D:alive.  It has three heads - goat, dragon and gorgon - all attached to a 
D:lion's body.

N:326:Shantak
G:B:s
I:120:25d20:12:55:10
W:27:2:0:280
B:BITE:HURT:1d6
B:BITE:HURT:1d6
B:BITE:HURT:1d6
F:ANIMAL | IM_ACID | EVIL | ELDRITCH_HORROR
S:1_IN_6 | 
S:SCARE | HASTE
D:A scaly bird larger than an elephants, with a horse-like head.

N:327:Colbran
G:g:b
I:120:80d12:12:80:10
W:27:2:0:900
B:HIT:ELEC:3d8
B:HIT:ELEC:3d8
F:FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | BASH_DOOR | IM_ELEC | IM_POIS | 
F:RES_NEXU | AURA_ELEC | REFLECTING | NO_CONF | NO_SLEEP | NO_FEAR | 
F:NO_STUN | NONLIVING | ELEMENTAL
S:1_IN_3 | 
S:BO_ELEC
D:A man-shaped form of living lightning, sparks and shocks crackle all over 
D:this madly capering figure, as it leaps and whirls around and about you.

N:328:Spirit naga
G:n:B
I:110:30d15:20:75:120
W:28:2:0:60
B:CRUSH:HURT:2d8
B:CRUSH:HURT:2d8
B:BITE:HURT:1d8
B:BITE:HURT:1d8
F:FEMALE | FORCE_SLEEP | ONLY_ITEM | DROP_90 | DROP_2D2 | INVISIBLE | 
F:OPEN_DOOR | BASH_DOOR | EVIL | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:HEAL | BLIND | MIND_BLAST | DARKNESS
D:A wraithly snake-like form with the torso of a beautiful woman, it is the 
D:most powerful of its kind.

N:329:Stairway to Hell
G:>:w
I:120:15d8:90:40:20
W:28:5:0:125
B:WAIL:UN_BONUS:1d4
B:WAIL:EXP_20:1d4
B:WAIL:EAT_GOLD:1d5
B:WAIL:EAT_ITEM:1d5
F:COLD_BLOOD | EVIL | NO_CONF | NO_SLEEP | NO_FEAR | IM_POIS | NONLIVING | 
F:FORCE_MAXHP | IM_FIRE | IM_ELEC | IM_ACID | EMPTY_MIND | NEVER_MOVE
S:1_IN_15 | 
S:S_DEMON | SHRIEK
D:It makes you wonder if there's a Highway to Heaven.

N:330:Chaos Packling
G:H:G
I:110:25d10:25:50:20
W:28:1:0:200
B:HIT:HURT:5d5
B:HIT:HURT:5d5
F:FRIENDS | WEIRD_MIND | OPEN_DOOR | CHAOTIC | EVIL | ANIMAL
D:The Chaos Pack is composed of men who sided with Chaos, only to degenerate
D: in mind and body. They have become man-beasts, taking on features of horses,
D: pigs, dogs, cows, frogs, or other animals.

N:331:Lesser wall monster
G:#:s
I:110:13d8:20:75:40
W:28:4:0:600
B:HIT:HURT:2d6
B:HIT:HURT:2d6
B:HIT:HURT:2d6
F:FORCE_SLEEP | COLD_BLOOD | EMPTY_MIND | KILL_WALL | RAND_50 | MULTIPLY | 
F:BASH_DOOR | IM_COLD | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | NONLIVING | 
F:HURT_ROCK | NO_CONF | NO_SLEEP
D:A sentient, moving section of wall.

N:332:Mage
G:p:r
I:110:15d8:20:40:10
W:28:1:0:150
B:HIT:HURT:2d5
B:HIT:HURT:2d5
F:MALE | FORCE_SLEEP | ONLY_ITEM | DROP_1D2 | SMART | OPEN_DOOR | EVIL | 
F:BASH_DOOR
S:1_IN_3 | 
S:HASTE | TPORT | TELE_TO | BLIND | CONF | BO_FIRE | BO_COLD | BO_ELEC | 
S:S_MONSTER
D:A fat mage with glasses.

N:333:Mind flayer
G:h:v
I:110:15d10:20:60:10
W:28:1:0:200
B:TENTACLE:LOSE_INT:2d6
B:TENTACLE:LOSE_INT:2d6
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_60 | DROP_1D2 | OPEN_DOOR | 
F:BASH_DOOR | EVIL | NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:BLIND | HOLD | SCARE | MIND_BLAST | BRAIN_SMASH | FORGET
D:A humanoid form with a gruesome head, tentacular mouth, and piercing 
D:eyes.  Claws reach out for you and you feel a presence invade your mind.

N:334:The Ultimate Dungeon Cleaner
G:g:D
I:120:70d12:10:80:12
W:28:2:0:555
B:CRUSH:HURT:2d10
B:CRUSH:HURT:2d10
B:CRUSH:HURT:2d10
B:CRUSH:HURT:2d10
F:FORCE_SLEEP | FORCE_MAXHP | KILL_BODY | KILL_ITEM | UNIQUE | ONLY_ITEM | 
F:DROP_1D2 | DROP_GOOD | REFLECTING | EMPTY_MIND | COLD_BLOOD | BASH_DOOR | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_NEXU | NO_FEAR | NO_CONF | 
F:NO_SLEEP | NO_STUN | NONLIVING | RES_TELE
D:It looks like a huge spiked roller. It was designed to keep this dungeon 
D:clean, and you are the biggest spot of dirt in sight.

N:335:Melusine
G:n:G
I:120:30d10:25:50:40
W:28:4:0:480
B:WAIL:TERRIFY
B:CRUSH:HURT:10d4
F:FEMALE | DROP_1D2 | OPEN_DOOR | BASH_DOOR | IM_ACID | IM_COLD | 
F:IM_POIS | RES_WATE | NO_SLEEP
S:1_IN_5 | 
S:BR_SOUN | CAUSE_2 | BO_WATE | SLOW | BLINK
D:A lovely faerie woman with the body and tail of a serpent from the waist
D: down.

N:336:Basilisk
G:J:G
I:120:20d32:15:90:30
W:28:7:0:500
B:GAZE:POISON:15d3
B:BITE:POISON:3d12
B:BITE:POISON:3d12
F:COLD_BLOOD | BASH_DOOR | KILL_BODY | ANIMAL | NO_FEAR | NO_SLEEP | 
F:IM_ACID | IM_COLD | IM_POIS | AURA_POIS
S:1_IN_8 | 
S:BR_POIS
D:This highly venomous "king of reptiles" is the heraldic emblem of the
D: Eldren of Mernadin.

N:337:Ice Phantom
G:G:w
I:110:25d8:12:120:30
W:28:3:0:160
B:TOUCH:PARALYZE:1d5
B:TOUCH:PARALYZE:1d5
B:TOUCH:COLD:2d6
B:TOUCH:COLD:2d6
F:FRIENDS | PASS_WALL | EVIL | HURT_LITE | IM_ACID | IM_ELEC | IM_COLD | 
F:IM_POIS | NO_STUN | NO_SLEEP
D:This ghostly figure shimmers faintly. It is cold, so cold.

N:338:Agonosvos
G:L:w
I:120:111d9:12:90:20
W:29:2:0:500
B:HIT:HURT:2d6
B:HIT:HURT:2d6
B:TOUCH:UN_POWER:2d5
F:DROP_1D2 | DROP_90 | DROP_GOOD | ONLY_ITEM | EVIL | MALE | UNDEAD | 
F:CAN_SPEAK | SMART | RES_DISE | IM_COLD | IM_POIS | RES_CHAO | NO_CONF | 
F:COLD_BLOOD | WEIRD_MIND | OPEN_DOOR | TAKE_ITEM | NO_FEAR | 
F:NO_SLEEP | FORCE_MAXHP | UNIQUE | FORCE_SLEEP
S:1_IN_3 | 
S:DRAIN_MANA | MISSILE | SCARE | BLIND | HOLD | HASTE | HEAL | BLINK | 
S:S_ANIMALS | DARKNESS | S_MONSTER
D:Lord Agonosvos is a pale, nigh-immortal exile of the Germanic city-state
D: of Koln.  He wears a bear skin cloak and a featureless black helm which
D: hides the head of an ancient, worm-chewed corpse.

N:339:Cockfish
G:H:b
I:110:20d8:24:35:25
W:29:5:0:250
B:BITE:HURT:2d8
F:MALE | ANIMAL | IM_ELEC | IM_COLD | RES_WATE | NO_SLEEP
S:1_IN_4 | 
S:BR_WATE | BLINK | HEAL
D:This chicken of the sea is a rooster with the tail of a fish.

N:340:Sea-stag
G:H:B
I:115:40d15:30:60:20
W:29:4:0:300
B:HIT:HURT:4d5
B:HIT:HURT:4d5
B:CRUSH:HURT:9d5
F:MALE | FORCE_MAXHP | DROP_2D2 | BASH_DOOR | MOVE_BODY | ANIMAL | 
F:IM_COLD | RES_WATE | NO_STUN
D:This huge amphibious beast has antlers on its great head and
D: club-like hooves at the tips of its flippers. Its long, sinuous
D: body is covered in a thick, oily pelt and ends in a wide, flat tail.

N:341:Ring mimic
G:=:w
I:120:10d35:30:60:100
W:29:4:0:200
B:HIT:POISON:3d4
B:HIT:POISON:3d4
B:HIT:POISON:3d4
B:HIT:POISON:3d4
F:FORCE_SLEEP | NEVER_MOVE | EMPTY_MIND | COLD_BLOOD | NO_CONF | NO_SLEEP | 
F:NO_FEAR
S:1_IN_4 | 
S:BLIND | CONF | SCARE | CAUSE_2 | FORGET | BO_ACID | BO_FIRE | BO_COLD | 
S:BO_ELEC | S_MONSTER | BO_POIS
D:A strange creature that disguises itself as discarded objects to lure 
D:unsuspecting adventurers within reach of its venomous claws.

N:342:Chaos tile
G:.:v
I:120:3d5:30:60:100
W:29:6:0:100
B:HIT:CHAOTIC:3d4
B:HIT:CHAOTIC:3d4
F:ATTR_MULTI | ATTR_ANY | FORCE_SLEEP | NEVER_MOVE | FRIENDS | EMPTY_MIND | 
F:COLD_BLOOD | RES_CHAO | NO_CONF | NO_SLEEP | NO_FEAR | CHAOTIC
S:1_IN_4 | 
S:BLIND | CONF | SCARE | CAUSE_2 | BLINK | S_MONSTER
D:It is a floor tile corrupted by Chaos.

N:343:Young blue dragon
G:d:b
I:110:27d10:20:50:70
W:29:1:0:300
B:CLAW:HURT:1d4
B:CLAW:HURT:1d4
B:BITE:HURT:1d6
F:FORCE_SLEEP | FORCE_MAXHP | DROP_60 | DROP_90 | DROP_1D2 | BASH_DOOR | 
F:EVIL | DRAGON | IM_ELEC
S:1_IN_11 | 
S:SCARE | BR_ELEC
D:It has a form that legends are made of.  Its still-tender scales are a 
D:deep blue in hue.  Sparks crackle along its length.

N:344:Young white dragon
G:d:w
I:110:27d10:20:50:70
W:29:1:0:275
B:CLAW:HURT:1d4
B:CLAW:HURT:1d4
B:BITE:HURT:1d6
F:FORCE_SLEEP | FORCE_MAXHP | DROP_60 | DROP_90 | DROP_1D2 | BASH_DOOR | 
F:EVIL | DRAGON | IM_COLD | HURT_FIRE
S:1_IN_11 | 
S:SCARE | BR_COLD
D:It has a form that legends are made of.  Its still-tender scales are a 
D:frosty white in hue.  Icy blasts of cold air come from it as it breathes.

N:345:Young green dragon
G:d:g
I:110:27d10:20:60:70
W:29:1:0:290
B:CLAW:HURT:1d4
B:CLAW:HURT:1d4
B:BITE:HURT:1d6
F:FORCE_SLEEP | FORCE_MAXHP | DROP_60 | DROP_90 | DROP_1D2 | BASH_DOOR | 
F:EVIL | DRAGON | IM_POIS
S:1_IN_11 | 
S:SCARE | BR_POIS
D:It has a form that legends are made of.  Its still-tender scales are a 
D:deep green in hue.  Foul gas seeps through its scales.

N:346:Young bronze dragon
G:d:U
I:110:27d10:20:63:150
W:29:3:0:310
B:CLAW:HURT:1d4
B:CLAW:HURT:1d4
B:BITE:HURT:1d6
F:FORCE_SLEEP | FORCE_MAXHP | DROP_60 | DROP_90 | DROP_2D2 | BASH_DOOR | 
F:DRAGON | NO_CONF | NO_SLEEP
S:1_IN_11 | 
S:SCARE | BR_CONF
D:It has a form that legends are made of.  Its still-tender scales are a 
D:rich bronze hue, and its shape masks its true form.

##### Monsters level 30 - 39: 347-458 #####

N:347:Sea giant
G:P:B
I:110:80d20:12:100:10
W:30:4:0:550
B:HIT:HURT:4d4
B:HIT:HURT:4d4
B:CRUSH:HURT:7d5
B:CRUSH:HURT:7d5
F:DROP_1D2 | DROP_GOOD | SMART | CAN_SPEAK | OPEN_DOOR | BASH_DOOR | GIANT | 
F:EVIL | HURT_FIRE | IM_ELEC | IM_COLD | RES_WATE | RES_CHAO | NO_FEAR | 
F:NO_CONF
S:1_IN_6 | 
S:BO_WATE
D:"It was a time of... giants that walked on water" - The Book of Corum

N:348:Shadow drake
G:d:D
I:110:20d10:25:50:30
W:30:2:0:700
B:BITE:COLD:1d6
B:BITE:COLD:1d6
B:BITE:COLD:1d6
F:FORCE_SLEEP | RAND_25 | ONLY_ITEM | DROP_2D2 | TAKE_ITEM | INVISIBLE | 
F:BASH_DOOR | ANIMAL | EVIL | DRAGON | IM_COLD
S:1_IN_6 | 
S:HASTE | SLOW | CONF | SCARE | DARKNESS
D:It is a dragon-like form wrapped in shadow.  Glowing red eyes shine out in 
D:the dark.

N:349:Manticora
G:H:o
I:120:25d10:12:15:10
W:30:2:0:300
B:BITE:HURT:3d3
B:BITE:HURT:3d3
B:BITE:HURT:3d3
B:HIT:LOSE_DEX:4d4
F:FORCE_SLEEP | FORCE_MAXHP | BASH_DOOR | ANIMAL
S:1_IN_5 | 
S:ARROW_4
D:A body like a red lion sports a human face with three rows of teeth.
D: Its tail is covered in vicious spikes, which it can launch at its foes.

N:350:Giant army ant
G:a:o
I:120:19d6:10:40:40
W:30:3:0:90
B:BITE:HURT:2d12
F:RAND_25 | KILL_BODY | FRIENDS | WEIRD_MIND | BASH_DOOR | ANIMAL
D:An armoured form moving with purpose.  Powerful on its own, flee when 
D:hordes of them march.

N:351:Killer slicer beetle
G:K:o
I:110:22d10:14:80:30
W:30:2:0:200
B:BITE:VORPAL:15d3
F:WEIRD_MIND | BASH_DOOR | ANIMAL
D:It is a beetle with deadly sharp cutting mandibles and a rock-hard 
D:carapace.

N:352:Disenchanter bat
G:b:v
I:120:10d10:10:50:40
W:30:5:0:150
B:BITE:UN_BONUS:1d4
F:ATTR_MULTI | ATTR_ANY | RAND_50 | ANIMAL
S:1_IN_4 | 
S:BR_DISE
D:A large bat of shimmering energy that is flying towards your equipment.

N:353:Ghost
G:G:w
I:120:13d8:20:30:10
W:31:1:0:350
B:WAIL:TERRIFY:1d4
B:TOUCH:EXP_20:1d2
B:CLAW:LOSE_INT:1d6
B:CLAW:LOSE_WIS:1d6
F:FORCE_SLEEP | RAND_25 | DROP_60 | DROP_1D2 | INVISIBLE | COLD_BLOOD | 
F:TAKE_ITEM | PASS_WALL | EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | 
F:NO_SLEEP
S:1_IN_15 | 
S:BLIND | HOLD | DRAIN_MANA
D:You don't believe in them.

N:354:Death watch beetle
G:K:D
I:110:25d12:16:60:30
W:31:3:0:190
B:BITE:HURT:5d6
B:WAIL:TERRIFY:5d4
F:WEIRD_MIND | BASH_DOOR | ANIMAL
D:It is a giant beetle that produces a chilling sound.

N:355:Baragoon
G:n:G
I:110:30d10:20:80:20
W:31:4:0:220
B:CLAW:HURT:5d5
B:CLAW:HURT:5d5
B:BITE:HURT:4d6
B:GAZE:TERRIFY
F:RAND_25 | STUPID | WEIRD_MIND | BASH_DOOR | MOVE_BODY | EVIL | IM_ACID | 
F:IM_POIS | RES_WATE | NO_FEAR | CHAOTIC
S:1_IN_5 | 
S:SCARE | SHRIEK
D:Eight foot tall and very wide, the slithering, slobbering noise of the 
D:"marsh gibberer" is nearly as bad as its appearance.  Huge black eyes seek 
D:a victim to leap upon and rend with talons hard as steel.

N:356:Ice fiend
G:u:w
I:110:25d10:10:60:30
W:31:2:0:550
B:HIT:COLD:3d6
B:HIT:COLD:3d6
B:GAZE:EXP_10:1d6
F:FORCE_SLEEP | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL | DEMON | 
F:IM_COLD | IM_POIS | HURT_FIRE | NO_CONF | NO_SLEEP | RES_CHAO
S:1_IN_6 | 
S:BO_COLD | BA_COLD | S_DEMON
D:It is a humanoid form composed of ice and hatred.

N:357:Ghanh
G:H:r
I:120:30d20:40:40:33
W:31:6:0:750
B:BITE:VORPAL:6d4
B:BITE:VORPAL:6d4
B:CRUSH:HURT:16d2
F:FORCE_MAXHP | COLD_BLOOD | REGENERATE | BASH_DOOR | MOVE_BODY | CHAOTIC | 
F:DEMON | ANIMAL | IM_ACID | IM_COLD | RES_NETH | RES_WATE | RES_CHAO | 
F:NO_SLEEP
S:1_IN_12 | 
S:BR_CONF | S_KIN
D:'It flew upon billowing crimson wings and its grinning face was that of a shark.
D: It looked like something which should have inhabited the sea rather than the air
D: and this was confirmed by the way in which it flew--with slow, undulating wings
D: as if through liquid. Row upon row of sharp fangs filled its red mouth and its
D: body was the size of a large bull, its wingspan nearly thirty feet.' --
D: _The Queen of the Swords_

N:358:Ogre shaman
G:O:b
I:110:14d10:20:55:30
W:32:2:0:250
B:HIT:HURT:3d6
B:HIT:HURT:3d6
B:HIT:HURT:3d6
F:FORCE_SLEEP | ONLY_ITEM | DROP_90 | OPEN_DOOR | BASH_DOOR | EVIL | MALE | 
F:GIANT
S:1_IN_5 | 
S:TPORT | HOLD | SCARE | CAUSE_2 | TRAPS | BO_FIRE | S_MONSTER
D:It is an ogre wrapped in furs and covered in grotesque body paints.

N:359:Nexus quylthulg
G:Q:v
I:110:10d12:10:1:0
W:32:1:0:300
F:FORCE_SLEEP | NEVER_MOVE | NEVER_BLOW | INVISIBLE | EMPTY_MIND | 
F:RES_NEXU | NO_CONF | NO_SLEEP | NO_FEAR | RES_TELE
S:1_IN_1 | 
S:BLINK | TELE_AWAY
D:It is a very unstable, strange pulsing mound of flesh.

N:360:Freenshak, Voice of the Lake
G:E:B
I:110:12d100:12:100:10
W:32:7:0:1200
B:HIT:COLD:4d4
B:HIT:COLD:4d4
B:HIT:EXP_40:3d5
B:HIT:LOSE_WIS:3d5
F:UNIQUE | FORCE_MAXHP | FORCE_SLEEP | CAN_SPEAK | COLD_BLOOD | BASH_DOOR | 
F:KILL_BODY | KILL_ITEM | EVIL | ELEMENTAL | IM_ACID | IM_FIRE | IM_COLD | 
F:IM_POIS | RES_WATE | NO_FEAR
S:1_IN_5 | 
S:BR_WATE | BA_COLD | CONF
D:Freenshak is a powerful water sprite loyal to Xiombarg. When angered,
D: it gathers up its watery bulk and shapes it into a form with face and
D: hands. It collects souls which it gathers in the Lake of Voices.

N:361:Ninja
G:p:D
I:120:13d12:20:60:10
W:32:2:0:300
B:HIT:POISON:3d4
B:HIT:LOSE_STR:3d4
B:HIT:LOSE_STR:3d4
F:MALE | DROP_1D2 | OPEN_DOOR | BASH_DOOR | EVIL | NO_CONF | NO_SLEEP
D:A humanoid clothed in black who moves with blinding speed.

N:362:Memory moss
G:,:b
I:110:1d2:30:1:5
W:32:3:0:150
B:HIT:CONFUSE:1d4
B:HIT:CONFUSE:1d4
F:FORCE_SLEEP | NEVER_MOVE | STUPID | EMPTY_MIND | NO_CONF | NO_SLEEP | 
F:NO_FEAR
S:1_IN_6 | 
S:FORGET
D:A mass of green vegetation.  You don't remember seeing anything like it 
D:before.

N:363:Storm giant
G:P:b
I:110:38d10:20:60:40
W:32:1:0:1500
B:HIT:ELEC:3d8
B:HIT:ELEC:3d8
B:HIT:ELEC:3d8
F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 | TAKE_ITEM | OPEN_DOOR | EVIL | 
F:BASH_DOOR | AURA_ELEC | GIANT | IM_COLD | IM_ELEC | MALE
S:1_IN_8 | 
S:BLINK | TELE_TO | CONF | SCARE | BO_ELEC | BA_ELEC
D:It is a twenty-five foot tall giant wreathed in lighting.

N:364:Spectator
G:e:B
I:110:10d13:30:1:5
W:32:3:0:150
B:GAZE:PARALYZE:1d4
B:GAZE:CONFUSE:1d4
B:GAZE:UN_BONUS:1d2
F:FORCE_SLEEP | STUPID | EMPTY_MIND | NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:FORGET | CAUSE_2 | HOLD | SLOW
D:It has two small eyestalks and a large central eye.

N:365:Cave troll
G:T:D
I:110:24d12:20:50:50
W:33:1:0:350
B:HIT:HURT:3d5
B:HIT:HURT:1d8
B:HIT:HURT:1d8
B:HIT:HURT:1d8
F:MALE | FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR | EVIL | TROLL | 
F:REGENERATE | IM_POIS | HURT_LITE | HURT_FIRE
D:He is a vicious monster, feared for his ferocity.

N:366:Denledhyssi
G:p:D
I:120:30d25:30:40:20
W:33:2:0:300
B:HIT:HURT:3d6
B:HIT:HURT:3d6
F:MALE | FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | EVIL
D:Filthy and violent Mabden warriors dressed in a mix of stolen or
D: crudely-made clothes and armour, the Denledhyssi ("murderers") consider
D: it their duty to murder all of the old races, as well as any who don't
D: whole-heartedly embrace their mission of genocide.

N:367:Master of Chaos
G:p:v
I:120:30d10:30:50:5
W:33:3:0:550
B:PUNCH:HURT:10d2
B:KICK:CHAOTIC:10d2
B:PUNCH:HURT:10d2
B:KICK:CHAOTIC:10d2
F:MALE | FORCE_SLEEP | FORCE_MAXHP | EVIL | ONLY_ITEM | DROP_1D2 | 
F:ATTR_ANY | INVISIBLE | OPEN_DOOR | BASH_DOOR | IM_ACID | IM_POIS | 
F:RES_CHAO | NO_CONF | NO_SLEEP | ATTR_MULTI | CHAOTIC
S:1_IN_6 | 
S:HEAL | S_SPIDER | BA_CHAO | S_DEMON
D:An adept of Chaos, feared for his skill of invoking raw Chaos.

N:368:Bear Soldier
G:q:W
I:110:20d10:15:60:20
W:33:3:0:300
B:HIT:HURT:1d15
B:HIT:HURT:1d15
F:FRIENDS | OPEN_DOOR | BASH_DOOR | CHAOTIC | ANIMAL | IM_ELEC | IM_COLD
D:This large bear walks like a man and wields a shield and heavy club.

N:369:Chaos Army Dog
G:C:b
I:120:15d10:25:40:10
W:33:1:0:300
B:BITE:HURT:3d5
B:BITE:HURT:3d5
F:FRIENDS | BASH_DOOR | MOVE_BODY | CHAOTIC | ANIMAL | IM_ACID
D:Although large as a horse, this loping beast is more fox-like than otherwise.

N:370:Chaos drake
G:d:v
I:110:50d10:25:100:30
W:33:3:0:700
B:CLAW:HURT:1d8
B:CLAW:HURT:1d8
B:BITE:CHAOTIC:2d6
F:ATTR_MULTI | ATTR_ANY | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | EVIL | 
F:DROP_2D2 | RES_DISE | BASH_DOOR | DRAGON | IM_FIRE | RES_CHAO | NO_CONF | 
F:NO_SLEEP | CHAOTIC
S:1_IN_6 | 
S:SLOW | CONF | SCARE | BR_DISE | BR_CHAO
D:A dragon twisted by the forces of Chaos.  It seems first ugly, then fair, 
D:as its form shimmers and changes in front of your eyes.

N:371:Law drake
G:d:W
I:110:55d10:25:100:30
W:33:3:0:700
B:CLAW:HURT:1d8
B:CLAW:HURT:1d8
B:BITE:HURT:2d6
F:FORCE_SLEEP | FORCE_MAXHP | GOOD | ONLY_ITEM | DROP_2D2 | BASH_DOOR | 
F:DRAGON | IM_COLD | NO_CONF | NO_SLEEP | GOOD
S:1_IN_6 | 
S:SLOW | CONF | SCARE | BR_SOUN | BR_SHAR
D:This dragon is clever and cunning.  It laughs at your puny efforts to 
D:disturb it.

N:372:Balance drake
G:d:s
I:110:60d10:25:100:30
W:33:3:0:700
B:CLAW:HURT:1d8
B:CLAW:HURT:1d8
B:BITE:HURT:2d6
F:ATTR_MULTI | ATTR_ANY | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | NO_CONF | 
F:DROP_2D2 | RES_DISE | BASH_DOOR | DRAGON | IM_FIRE | IM_COLD | RES_CHAO | 
F:NO_SLEEP
S:1_IN_6 | 
S:SLOW | CONF | SCARE | BR_SOUN | BR_SHAR | BR_DISE | BR_CHAO
D:A mighty dragon, the balance drake seeks to maintain the Cosmic Balance, 
D:and despises your feeble efforts to destroy evil.

N:373:Ethereal drake
G:d:o
I:110:45d10:25:100:15
W:33:3:0:700
B:CLAW:HURT:1d8
B:CLAW:HURT:1d8
B:BITE:HURT:2d6
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | INVISIBLE | EVIL | 
F:PASS_WALL | DRAGON | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:SLOW | CONF | SCARE | BR_LITE | BR_DARK
D:A dragon of elemental power, with control over light and dark, the 
D:ethereal drake's eyes glare with white hatred from the shadows.

N:374:King Lyr-a-Brode
G:p:o
I:120:12d100:25:65:40
W:33:5:0:1800
B:HIT:HURT:11d4
B:HIT:HURT:11d4
B:HIT:HURT:11d4
F:UNIQUE | MALE | CAN_SPEAK | FORCE_MAXHP | DROP_2D2 | DROP_GOOD | ESCORT | 
F:ESCORTS | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | EVIL
S:1_IN_12 | 
S:S_KIN | S_DEMON
D:The great king of the Mabden stands over seven feet tall, a crown of pale iron
D: on his yellow hair. He wields a huge iron sword with proficiency.

N:375:Calatin
G:p:w
I:110:10d100:40:50:7
W:33:3:0:1800
F:UNIQUE | MALE | CAN_SPEAK | FORCE_MAXHP | FORCE_SLEEP | NEVER_BLOW | 
F:DROP_4D2 | DROP_GOOD | SMART | OPEN_DOOR | BASH_DOOR | TAKE_ITEM
S:1_IN_1 | 
S:DRAIN_MANA | BO_FIRE | SCARE | CONF | HASTE | BLINK | S_ANIMALS | 
S:S_ELEMENTAL | S_HOUND
D:Calatin is a handsome old man, splendidly dressed. His family is all dead,
D: having perished in various missions seeking materials Calatin desired for
D: his magical studies.

N:376:Chaos ghost
G:G:v
I:120:14d20:20:30:10
W:33:3:0:350
B:WAIL:TERRIFY:1d5
B:CLAW:EXP_40:1d10
B:CLAW:LOSE_INT:1d10
B:ENGULF:CHAOTIC:1d6
F:FORCE_SLEEP | RAND_25 | ONLY_ITEM | DROP_90 | DROP_2D2 | INVISIBLE | 
F:COLD_BLOOD | TAKE_ITEM | PASS_WALL | EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | ATTR_MULTI | ATTR_ANY | CHAOTIC | RES_CHAO
S:1_IN_15 | 
S:BLIND | HOLD | DRAIN_MANA | FORGET
D:An almost life-like creature which is nothing more than a phantom 
D:created out of the randomness of Chaos.

N:377:Spectre
G:G:G
I:120:14d20:20:30:10
W:33:3:0:350
B:WAIL:TERRIFY:1d5
B:TOUCH:EXP_40:1d8
B:CLAW:LOSE_WIS:5d5
F:FORCE_SLEEP | RAND_25 | ONLY_ITEM | DROP_90 | DROP_2D2 | COLD_BLOOD | 
F:TAKE_ITEM | PASS_WALL | EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | 
F:NO_SLEEP
S:1_IN_15 | 
S:BLIND | HOLD | DRAIN_MANA | FORGET
D:A phantasmal shrieking spirit.  Its wail drives the intense cold of pure 
D:evil deep within your body.

N:378:Water troll
G:T:B
I:110:36d10:20:50:50
W:33:1:0:420
B:HIT:HURT:1d9
B:HIT:HURT:1d9
B:HIT:HURT:2d2
B:HIT:HURT:2d2
F:MALE | FORCE_MAXHP | FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR | EVIL | 
F:TROLL | REGENERATE | IM_COLD | IM_POIS | HURT_LITE | HURT_FIRE
D:He is a troll that reeks of brine.

N:379:Fire elemental
G:E:r
I:110:30d8:12:50:50
W:33:2:0:350
B:HIT:FIRE:4d6
B:HIT:FIRE:4d6
F:FORCE_SLEEP | RAND_25 | EMPTY_MIND | KILL_ITEM | KILL_BODY | BASH_DOOR | 
F:POWERFUL | AURA_FIRE | ELEMENTAL | IM_FIRE | IM_POIS | HURT_COLD | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:BO_FIRE | BR_FIRE
D:It is a towering inferno of flames.

N:380:Chaos Sea
G:x:W
I:110:5d40:14:45:25
W:33:6:0:200
B:CHAOTIC:CHAOTIC:1d7
B:CHAOTIC:CHAOTIC:1d9
B:CHAOTIC:CHAOTIC:1d11
B:CHAOTIC:CHAOTIC:1d13
F:ATTR_MULTI | FRIENDS | RAND_50 | STUPID | COLD_BLOOD | EMPTY_MIND | 
F:MULTIPLY | SHAPECHANGER | ATTR_ANY | KILL_BODY | KILL_ITEM | CHAOTIC | 
F:RES_CHAO | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
D:The Chaos Sea is the final degenerative stage of mortals who serve Chaos.
D: It is an oozing, constantly changing fluid which forms hands, faces,
D: tentacles and other shapes, which then dissolve again.

N:381:Water elemental
G:E:b
I:110:25d8:12:40:50
W:33:3:0:450
B:HIT:ACID:1d10
B:HIT:ACID:1d10
F:FORCE_SLEEP | RAND_25 | EMPTY_MIND | COLD_BLOOD | KILL_BODY | KILL_ITEM | 
F:BASH_DOOR | POWERFUL | ELEMENTAL | IM_ACID | IM_POIS | NO_CONF | 
F:NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:BO_WATE | BR_WATE
D:It is a towering tempest of water.

N:382:Multi-hued hound
G:Z:v
I:120:30d10:25:40:0
W:34:2:0:600
B:CLAW:FIRE:3d6
B:CLAW:COLD:3d6
B:BITE:POISON:4d4
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | ATTR_MULTI | ANIMAL | NO_CONF | 
F:NO_SLEEP | IM_ELEC | IM_POIS | IM_ACID | IM_FIRE | IM_COLD
S:1_IN_5
S:BR_ACID | BR_POIS | BR_COLD | BR_FIRE | BR_ELEC
D:Shimmering in rainbow hues, this hound is beautiful and deadly. 

N:383:Night stalker
G:E:W
I:130:20d13:20:46:20
W:34:3:0:310
B:GAZE:HURT:6d6
B:GAZE:HURT:6d6
F:RAND_50 | EMPTY_MIND | INVISIBLE | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_COLD | IM_POIS | IM_ELEC | NO_CONF | NO_SLEEP | NO_FEAR
D:It is impossible to define its form but its violence is legendary.

N:384:Carrion crawler
G:c:g
I:110:20d12:15:40:10
W:34:2:0:100
B:TENTACLE:PARALYZE:2d6
B:TENTACLE:PARALYZE:2d6
F:RAND_25 | FRIENDS | WEIRD_MIND | BASH_DOOR | ANIMAL | IM_POIS
D:A hideous centipede covered in slime and with glowing tentacles around its 
D:head.

N:385:Master thief
G:p:D
I:130:18d10:20:30:40
W:34:2:0:350
B:HIT:HURT:2d8
B:HIT:HURT:3d4
B:HIT:EAT_GOLD:4d4
B:HIT:EAT_ITEM:4d5
F:MALE | DROP_90 | DROP_2D2 | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL
D:Cool and confident, fast and lithe; protect your possessions quickly!

N:386:The Karach
G:g:r
I:125:18d100:40:90:10
W:34:1:0:1200
B:HIT:HURT:8d4
B:HIT:HURT:8d4
B:HIT:HURT:8d4
B:HIT:HURT:8d4
F:UNIQUE | MALE | FORCE_MAXHP | ONLY_ITEM | DROP_90 | DROP_GOOD | 
F:EMPTY_MIND | OPEN_DOOR | BASH_DOOR | MOVE_BODY | NONLIVING | 
F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | RES_TELE | 
F:RES_WATE | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP | DROP_CHOSEN
S:1_IN_7 | 
S:ARROW_2 | HASTE | SCARE
D:An artificial creature, the Karach is the image of the Vadhagh hero
D: Corum Jhaelen Irsei. 

N:387:Malibann
G:L:w
I:110:30d10:20:60:40
W:34:4:0:900
B:HIT:EXP_40:2d8
B:HIT:VAMP:2d8
B:HIT:EXP_40:2d8
B:HIT:VAMP:2d8
F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 | SMART | COLD_BLOOD | OPEN_DOOR | 
F:BASH_DOOR | TAKE_ITEM | EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | 
F:NO_SLEEP
S:1_IN_3 | 
S:BLINK | TELE_TO | TELE_AWAY | BLIND | CONF | SLOW | SCARE | CAUSE_3 | 
S:DRAIN_MANA | BRAIN_SMASH | S_MONSTERS
D:Tall, slim, brownish-yellow, and hideous, this body is a long-preserved
D: corpses inhabited by the spirit of its sorcerous original owner. It
D: wears a big sword on a belt as nearly its only clothing.

N:388:Master vampire
G:V:s
I:110:34d10:20:60:10
W:34:3:0:750
B:HIT:HURT:1d6
B:HIT:HURT:1d6
B:BITE:VAMP:1d4
B:BITE:VAMP:1d4
F:FORCE_SLEEP | FORCE_MAXHP | DROP_4D2 | COLD_BLOOD | OPEN_DOOR | EVIL | 
F:BASH_DOOR | REGENERATE | HURT_FIRE | UNDEAD | IM_COLD | IM_POIS | 
F:HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:TELE_TO | HOLD | CONF | SCARE | CAUSE_3 | MIND_BLAST | FORGET | 
S:DARKNESS | BO_NETH | S_KIN
D:It is a humanoid form dressed in robes.  Power emanates from its chilling 
D:frame.

N:389:Oriental vampire
G:V:g
I:110:28d12:20:60:10
W:34:3:0:750
B:HIT:HURT:1d6
B:HIT:HURT:1d6
B:BITE:VAMP:1d4
F:FORCE_SLEEP | FORCE_MAXHP | DROP_2D2 | HURT_FIRE | COLD_BLOOD | EVIL | 
F:OPEN_DOOR | BASH_DOOR | REGENERATE | INVISIBLE | PASS_WALL | UNDEAD | 
F:IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_6 | 
S:TELE_TO | HOLD | CONF | SCARE | CAUSE_3 | MIND_BLAST | FORGET | 
S:DARKNESS | BO_NETH
D:The oriental vampire is a mist-like creature.

N:390:Giant grey scorpion
G:S:s
I:120:18d20:12:50:40
W:34:4:0:275
B:BITE:HURT:2d6
B:STING:POISON:3d3
F:WEIRD_MIND | BASH_DOOR | ANIMAL
D:It is a giant grey scorpion.  It looks poisonous.

N:391:Earth elemental
G:E:u
I:100:30d10:10:60:90
W:34:2:0:375
B:HIT:HURT:4d6
B:HIT:HURT:4d6
F:FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | KILL_ITEM | KILL_BODY | 
F:PASS_WALL | POWERFUL | ELEMENTAL | IM_FIRE | IM_COLD | IM_ELEC | 
F:IM_POIS | HURT_ROCK | NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_8 | 
S:BR_SHAR
D:It is a towering form composed of rock with fists of awesome power.

N:392:Air elemental
G:E:B
I:120:30d5:12:50:50
W:34:2:0:390
B:HIT:ELEC:2d7
B:HIT:ELEC:2d7
F:FORCE_SLEEP | RAND_25 | EMPTY_MIND | COLD_BLOOD | KILL_BODY | KILL_ITEM | 
F:BASH_DOOR | POWERFUL | ELEMENTAL | IM_ELEC | IM_POIS | NO_CONF | 
F:NO_SLEEP | NO_FEAR
S:1_IN_8 | 
S:BO_ELEC | BR_ELEC
D:It is a towering tornado of winds.

N:393:The Hoard
G:$:o
I:120:25d40:10:70:1
W:34:4:0:800
B:TOUCH:POISON:5d5
B:TOUCH:POISON:5d5
B:HIT:POISON:7d6
B:HIT:POISON:7d6
F:UNIQUE | ATTR_MULTI | FORCE_MAXHP | ESCORT | ESCORTS | ONLY_GOLD | 
F:DROP_4D2 | DROP_4D2 | DROP_4D2 | REFLECTING | COLD_BLOOD | REGENERATE | 
F:ATTR_ANY | BASH_DOOR | MOVE_BODY | ANIMAL | IM_ELEC | IM_COLD | IM_POIS | 
F:RES_TELE | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:ARROW_4 | HEAL | FORGET | S_KIN
D:It is a huge pile of coins, gems and jewels, scuttling towards you on 
D:thousands of tiny legs.  Every once in a while it throws a piece of 
D:itself at you.

N:394:Elementalist
G:p:R
I:110:35d10:20:50:0
W:35:2:0:500
B:HIT:ACID:2d3
B:HIT:ELEC:2d3
B:HIT:FIRE:2d4
B:HIT:COLD:2d4
F:MALE | ATTR_MULTI | DROP_60 | DROP_90 | DROP_1D2 | SMART | AURA_FIRE | 
F:AURA_ELEC | OPEN_DOOR | TAKE_ITEM | IM_ACID | IM_ELEC | IM_FIRE | 
F:IM_COLD | RES_WATE
S:1_IN_3 | 
S:BO_ACID | BO_ELEC | BO_FIRE | BO_COLD | S_ELEMENTAL
D:A master of those four forces that make up the fabric of the world.

N:395:Eog golem
G:g:u
I:100:100d20:12:125:10
W:35:4:0:1200
B:HIT:HURT:8d6
B:HIT:HURT:8d6
B:HIT:HURT:6d6
B:HIT:HURT:6d6
F:ONLY_GOLD | DROP_2D2 | EMPTY_MIND | COLD_BLOOD | BASH_DOOR | REFLECTING | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_NEXU | NO_CONF | NO_SLEEP | 
F:NO_FEAR | NO_STUN | NONLIVING
S:1_IN_4 | 
S:DRAIN_MANA
D:It is a massive deep brown statue, striding towards you with an 
D:all-too-familiar purpose.  Your magic surprisingly feels much less 
D:powerful now.

N:396:Battle beast
G:b:s
I:110:42d10:20:60:30
W:35:1:0:400
B:CLAW:HURT:1d13
B:CLAW:HURT:1d13
B:BITE:HURT:2d8
F:FORCE_MAXHP | BASH_DOOR | FRIENDS | STUPID | BASH_DOOR | 
F:ANIMAL | REGENERATE
D:A gigantic winged beast, like a great black bat, but with long arms 
D:and curved claws.  Its whistling noises are almost as disgusting as 
D:the stench.

N:397:Dread
G:G:o
I:120:25d20:20:30:10
W:35:2:0:600
B:HIT:HURT:6d5
B:HIT:HURT:6d5
B:HIT:LOSE_STR:3d5
F:FORCE_SLEEP | RAND_25 | ONLY_ITEM | DROP_60 | DROP_2D2 | TAKE_ITEM | 
F:INVISIBLE | COLD_BLOOD | PASS_WALL | EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:BLIND | HOLD | CONF | DRAIN_MANA | BO_NETH
D:It is a form that screams its presence against the eye.  Death incarnate, 
D:its hideous black body seems to struggle against reality as the universe 
D:itself struggles to banish it.

N:398:Gravity hound
G:Z:s
I:110:35d10:30:30:0
W:35:2:0:500
B:CLAW:HURT:3d3
B:CLAW:HURT:3d3
B:BITE:HURT:2d12
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | ANIMAL | NO_CONF | NO_SLEEP | 
S:1_IN_5 | 
S:BR_GRAV
D:Unfettered by the usual constraints of gravity, these unnatural creatures 
D:are walking on the walls and even the ceiling!  The earth suddenly feels 
D:rather less solid as you see gravity warp all round the monsters.

N:399:Ice phantom
G:G:w
I:110:20d10:12:18:1
W:35:2:0:350
B:TOUCH:COLD:2d5
B:TOUCH:COLD:2d5
B:ENGULF:EXP_20:3d5
F:FORCE_SLEEP | RAND_25 | DROP_60 | DROP_90 | COLD_BLOOD | TAKE_ITEM | 
F:PASS_WALL | EVIL | IM_COLD | IM_POIS | HURT_FIRE | NO_CONF | NO_SLEEP | 
F:NONLIVING | FRIENDS
D:A shimmering, ghostly figure that radiates cold.

N:400:Inertia hound
G:Z:g
I:110:35d10:30:30:0
W:35:2:0:500
B:CLAW:HURT:3d3
B:CLAW:HURT:3d3
B:BITE:HURT:2d12
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BR_INER
D:Bizarrely, this hound seems to be hardly moving at all, yet it approaches 
D:you with deadly menace.  It makes you tired just to look at it.

N:401:Impact hound
G:Z:u
I:110:35d10:30:30:0
W:35:2:0:500
B:CLAW:HURT:3d3
B:CLAW:HURT:3d3
B:BITE:HURT:2d12
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:BR_WALL
D:A deep brown shape is visible before you, its canine form strikes you with 
D:an almost physical force.  The dungeon floor buckles as if struck by a 
D:powerful blow as it stalks towards you.

N:402:Ooze elemental
G:E:o
I:110:13d10:10:80:90
W:35:3:0:300
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
F:FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | KILL_ITEM | KILL_BODY | 
F:BASH_DOOR | POWERFUL | ELEMENTAL | IM_ACID | IM_FIRE | IM_COLD | 
F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_5 | 
S:BO_ACID | BR_ACID
D:It is a towering mass of filth, an eyesore of ooze.

N:403:Young black dragon
G:d:D
I:110:25d10:20:60:50
W:35:1:0:620
B:CLAW:HURT:1d5
B:CLAW:HURT:1d5
B:BITE:HURT:1d6
F:FORCE_SLEEP | FORCE_MAXHP | DROP_60 | DROP_90 | DROP_1D2 | BASH_DOOR | 
F:EVIL | DRAGON | IM_ACID
S:1_IN_10 | 
S:SCARE | BR_ACID
D:It has a form that legends are made of.  Its still-tender scales are a 
D:darkest black hue.  Acid drips from its body.

N:404:Mature white dragon
G:d:w
I:110:40d10:20:65:70
W:35:1:0:1000
B:CLAW:HURT:1d8
B:CLAW:HURT:1d8
B:BITE:HURT:2d8
F:FORCE_SLEEP | FORCE_MAXHP | DROP_2D2 | BASH_DOOR | EVIL | DRAGON | 
F:IM_COLD | HURT_FIRE | NO_CONF | NO_SLEEP
S:1_IN_10 |
S:SCARE | BR_COLD
D:A large dragon, scales gleaming bright white.

N:405:Xorn
G:X:U
I:110:16d10:20:80:10
W:36:2:0:650
B:HIT:HURT:2d6
B:HIT:HURT:2d6
B:HIT:HURT:2d6
B:HIT:HURT:2d6
F:FORCE_MAXHP | EMPTY_MIND | COLD_BLOOD | KILL_ITEM | PASS_WALL | IM_FIRE | 
F:IM_COLD | IM_ELEC | IM_POIS | HURT_ROCK | NO_CONF | NO_SLEEP
D:A huge creature of the element Earth.  Able to merge with its element, it 
D:has four huge arms protruding from its enormous torso.

N:406:Ruby Golem
G:g:r
I:110:24d100:15:100:10
W:36:3:0:700
B:HIT:HURT:10d6
B:HIT:HURT:10d6
B:HIT:HURT:5d5
B:HIT:HURT:5d5
F:ONLY_GOLD | DROP_2D2 | EMPTY_MIND | COLD_BLOOD | BASH_DOOR | REFLECTING | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_NEXU | NO_CONF | NO_SLEEP | 
F:NO_FEAR | NO_STUN | NONLIVING | FORCE_MAXHP
D:It is a massive statue with a surface of ruby.  It looks *very* expensive!

N:407:Grey wraith
G:W:s
I:110:19d10:20:50:10
W:36:1:0:700
B:HIT:HURT:1d10
B:HIT:HURT:1d10
B:TOUCH:EXP_40
F:FORCE_SLEEP | FORCE_MAXHP | DROP_60 | DROP_90 | COLD_BLOOD | OPEN_DOOR | 
F:BASH_DOOR | EVIL | UNDEAD | HURT_LITE | IM_COLD | IM_POIS | NO_CONF | 
F:NO_SLEEP
S:1_IN_7 |
S:HOLD | SCARE | CAUSE_3 | DARKNESS
D:A tangible but ghostly form, made of grey fog.  The air around it feels 
D:deathly cold.

N:408:Young multi-hued dragon
G:d:v
I:110:32d10:20:60:50
W:36:1:0:1320
B:CLAW:HURT:1d9
B:CLAW:HURT:1d9
B:BITE:HURT:2d10
F:ATTR_MULTI | FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 | DROP_4D2 | EVIL | 
F:BASH_DOOR | DRAGON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:SCARE | BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS
D:It has a form that legends are made of.  Beautiful scales of shimmering 
D:and magical colours cover it.

N:409:Chaos Spellbook [Armageddon Tome]
G:?:r
I:110:50d15:20:150:15
W:36:4:0:1500
F:NEVER_MOVE | NEVER_BLOW | FORCE_SLEEP | DROP_90 | DROP_GOOD | EVIL | 
F:COLD_BLOOD | FORCE_MAXHP | NO_CONF | NO_FEAR | NO_SLEEP | IM_ACID | 
F:IM_POIS | IM_COLD | IM_ELEC | HURT_FIRE | RES_NETH | RES_TELE
S:1_IN_2  | 
S:BO_FIRE | BO_COLD | BO_POIS | BO_NETH | 
S:BR_FIRE | BR_COLD | BR_POIS | BR_NETH | 
S:BA_FIRE | BA_COLD | BA_POIS | BA_NETH
D:A sentient arcane tome casting spells with malevolent intent.

N:410:Colossus
G:g:y
I:100:30d100:15:150:10
W:36:4:0:900
B:HIT:HURT:10d10
B:HIT:HURT:10d10
B:HIT:HURT:6d6
B:HIT:HURT:6d6
F:FORCE_MAXHP | EMPTY_MIND | COLD_BLOOD | BASH_DOOR | IM_FIRE | IM_COLD | 
F:IM_ELEC | IM_POIS | RES_NEXU | NONLIVING | REFLECTING | NO_CONF | 
F:NO_SLEEP | NO_FEAR | NO_STUN
S:1_IN_6 | 
S:ARROW_4
D:An enormous construct resembling a titan made from stone.  It strides 
D:purposefully towards you, swinging its slow fists with earth-shattering 
D:power.

N:411:Young gold dragon
G:d:y
I:110:30d10:20:63:150
W:36:2:0:950
B:CLAW:HURT:1d8
B:CLAW:HURT:1d8
B:BITE:HURT:2d8
F:FORCE_SLEEP | FORCE_MAXHP | DROP_60 | DROP_90 | DROP_2D2 | BASH_DOOR | 
F:DRAGON
S:1_IN_11 | 
S:SCARE | BR_SOUN
D:It has a form that legends are made of.  Its still-tender scales are a 
D:tarnished gold hue, and light is reflected from its form.

N:412:Mature blue dragon
G:d:b
I:110:40d10:20:75:70
W:36:1:0:1200
B:CLAW:HURT:1d8
B:CLAW:HURT:1d8
B:BITE:HURT:2d10
F:FORCE_SLEEP | FORCE_MAXHP | DROP_60 | DROP_90 | DROP_2D2 | BASH_DOOR | 
F:EVIL | DRAGON | IM_ELEC | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:SCARE | BR_ELEC
D:A large dragon, scales tinted deep blue.

N:413:Mature green dragon
G:d:g
I:110:40d10:20:70:70
W:36:1:0:1100
B:CLAW:HURT:1d4
B:CLAW:HURT:1d4
B:BITE:HURT:1d6
F:FORCE_SLEEP | FORCE_MAXHP | DROP_60 | DROP_90 | DROP_2D2 | BASH_DOOR | 
F:EVIL | DRAGON | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:SCARE | BR_POIS
D:A large dragon, scales tinted deep green.

N:414:Mature bronze dragon
G:d:U
I:110:44d10:20:70:150
W:36:2:0:1300
B:CLAW:HURT:1d8
B:CLAW:HURT:1d8
B:BITE:HURT:2d10
F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 | DROP_4D2 | BASH_DOOR | DRAGON | 
F:NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:CONF | SCARE | BR_CONF
D:A large dragon with scales of rich bronze.

N:415:Young red dragon
G:d:r
I:110:29d10:20:63:50
W:36:1:0:640
B:CLAW:HURT:1d8
B:CLAW:HURT:1d8
B:BITE:HURT:2d8
F:FORCE_SLEEP | FORCE_MAXHP | DROP_60 | DROP_90 | DROP_1D2 | BASH_DOOR | 
F:EVIL | DRAGON | IM_FIRE | HURT_COLD
S:1_IN_11 | 
S:SCARE | BR_FIRE
D:It has a form that legends are made of.  Its still-tender scales are a 
D:deepest red hue.  Heat radiates from its form.

N:416:Nightblade
G:h:D
I:120:19d13:20:60:10
W:36:2:0:315
B:HIT:POISON:3d4
B:HIT:POISON:3d4
B:HIT:VORPAL:3d4
F:MALE | DROP_1D2 | FRIENDS | INVISIBLE | OPEN_DOOR | BASH_DOOR | EVIL | 
F:HURT_LITE | NO_CONF | NO_SLEEP
D:A dark elf so stealthy that he is almost impossible to see.

N:417:Trapper
G:.:w
I:120:60d10:30:75:10
W:36:3:0:580
B:HIT:HURT:3d8
B:HIT:HURT:3d8
B:HIT:PARALYZE:15d1
B:HIT:PARALYZE:15d1
F:CHAR_CLEAR | ATTR_CLEAR | NEVER_MOVE | FORCE_MAXHP | INVISIBLE | 
F:EMPTY_MIND | COLD_BLOOD | NO_CONF | NO_SLEEP | NO_FEAR
D:This creature traps unsuspecting victims 
D:and paralyzes them, to be slowly digested later.

N:418:Bodak
G:u:D
I:110:35d10:10:68:90
W:36:2:0:750
B:HIT:FIRE:4d6
B:HIT:FIRE:4d6
B:GAZE:EXP_20:2d6
F:FORCE_SLEEP | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | AURA_FIRE | EVIL | 
F:DEMON | IM_FIRE | IM_POIS | HURT_COLD | NO_CONF | NO_SLEEP | RES_CHAO
S:1_IN_4 | 
S:BO_FIRE | BA_FIRE | S_DEMON
D:It is a humanoid form composed of flames and hatred.

N:419:Elder thing
G:u:G
I:110:35d10:10:70:50
W:36:3:0:800
B:CRUSH:HURT:4d6
B:CRUSH:HURT:4d6
B:CRUSH:HURT:4d6
B:TOUCH:LOSE_WIS
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | ELDRITCH_HORROR | EVIL | IM_POIS | 
F:IM_ACID | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_4 |
S:SCARE | TELE_AWAY | BA_NUKE | CAUSE_4 | BA_POIS | CONF | S_DEMON | 
S:S_UNDEAD
D:It is barrel-shaped, with horizontal arms and a starfish head.

N:420:Ice elemental
G:E:w
I:110:35d10:10:60:90
W:36:2:0:650
B:BITE:COLD:1d3
B:HIT:HURT:4d6
B:BITE:COLD:1d3
F:FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | KILL_ITEM | KILL_BODY | 
F:BASH_DOOR | POWERFUL | ELEMENTAL | IM_COLD | IM_ELEC | HURT_FIRE | 
F:IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_5 | 
S:BO_ICEE | BR_COLD
D:It is a towering glacier of ice.

N:421:Ipsissimus
G:p:D
I:110:28d10:20:50:10
W:36:2:0:666
B:HIT:HURT:2d6
B:HIT:HURT:2d6
F:MALE | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_1D2 | SMART | EVIL | 
F:OPEN_DOOR | BASH_DOOR
S:1_IN_3 | 
S:HASTE | TPORT | TELE_TO | BLIND | HOLD | SCARE | CAUSE_3 | BO_NETH | 
S:MIND_BLAST | FORGET | S_UNDEAD | S_DEMON
D:A gaunt figure, clothed in black robes.

N:422:Shool-an-Jyvan
G:x:o
I:120:15d100:25:100:0
W:36:1:0:1500
B:CHAOTIC:CHAOTIC:4d6
B:CHAOTIC:CHAOTIC:4d6
B:CHAOTIC:CHAOTIC:4d6
B:CHAOTIC:CHAOTIC:4d6
F:UNIQUE | MALE | ATTR_MULTI | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | EVIL | 
F:DROP_GOOD | SMART | CAN_SPEAK | SHAPECHANGER | ATTR_ANY | OPEN_DOOR | 
F:PASS_WALL | TAKE_ITEM | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | CHAOTIC | 
F:RES_TELE | RES_WATE | RES_NEXU | RES_CHAO | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:MIND_BLAST | BO_WATE | BLIND | HOLD | HEAL | BLINK | TPORT | TELE_TO | FORGET | 
S:TELE_AWAY | S_UNDEAD
D:The self-styled Lord Of All That Is Dead In The Sea is an immortal
D: sorcerer with an opinion of himself so inflated that he thinks he's a
D: god.  Shool switches bodies as casually as other people switch coats. His
D: race preceded the Vadhagh and Nhadragh. When his people began their decline,
D: he learned to transfer his mind. His sorcery has allowed him to
D: become very old.

N:423:Chaos spawn
G:e:v
I:110:20d18:20:50:20
W:36:2:0:700
B:GAZE:CHAOTIC:4d5
B:GAZE:CHAOTIC:6d5
B:GAZE:CHAOTIC:4d5
F:FORCE_MAXHP | BASH_DOOR | EVIL | RES_CHAO | CHAOTIC
D:It has two eyestalks and a large central eye. Its gaze can kill.

N:424:Time elemental
G:E:G
I:120:35d10:90:70:10
W:37:2:0:1000
B:TOUCH:LOSE_ALL:3d4
B:TOUCH:EXP_40:3d4
B:TOUCH:LOSE_ALL:3d4
B:TOUCH:EXP_40:3d4
F:PASS_WALL | IM_POIS | IM_FIRE | IM_ELEC | NO_CONF | NO_SLEEP | RAND_50 | 
F:ELEMENTAL | EMPTY_MIND | KILL_ITEM
S:1_IN_7 | 
S:SLOW | BR_TIME
D:You have not seen it yet.

N:425:The Queen Ant
G:a:v
I:120:15d100:30:100:10
W:37:2:0:1000
B:BITE:HURT:2d12
B:BITE:HURT:2d12
B:BITE:HURT:2d8
B:BITE:HURT:2d8
F:UNIQUE | FEMALE | EVIL | FORCE_SLEEP | FORCE_MAXHP | ESCORT | ESCORTS | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | WEIRD_MIND | BASH_DOOR | ANIMAL | 
F:NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:S_KIN
D:She's upset because you hurt her children.

N:426:Will o' the wisp
G:E:U
I:130:20d10:30:150:0
W:37:4:0:500
B:HIT:HURT:1d9
B:HIT:HURT:1d9
B:HIT:HURT:1d9
B:HIT:HURT:1d9
F:FORCE_SLEEP | FORCE_MAXHP | RAND_50 | SMART | EMPTY_MIND | INVISIBLE | 
F:PASS_WALL | POWERFUL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
S:1_IN_2 | 
S:BLINK | TPORT | CONF | CAUSE_2
D:A strange ball of glowing light.  It disappears and reappears and seems to 
D:draw you to it.  You seem somehow compelled to stand still and watch its 
D:strange dancing motion.

N:427:Magma elemental
G:E:o
I:110:35d10:10:70:90
W:37:2:0:950
B:HIT:FIRE:3d7
B:HIT:FIRE:3d7
B:HIT:FIRE:3d7
F:FORCE_SLEEP | EMPTY_MIND | AURA_FIRE | KILL_ITEM | KILL_BODY | POWERFUL | 
F:PASS_WALL | ELEMENTAL | IM_FIRE | IM_ELEC | HURT_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_7 | 
S:BO_PLAS | BR_PLAS
D:It is a towering glowing form of molten hate.

N:428:Black pudding
G:j:D
I:110:40d10:12:18:1
W:37:5:0:36
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
F:FORCE_MAXHP | FRIENDS | DROP_60 | DROP_90 | DROP_1D2 | STUPID | IM_COLD | 
F:EMPTY_MIND | COLD_BLOOD | TAKE_ITEM | BASH_DOOR | IM_ACID | IM_FIRE | 
F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
D:A lump of rotting black flesh that slurrrrrrrps across the dungeon floor.

N:429:Giant lightning bug
G:K:y
I:110:25d12:16:60:30
W:37:2:0:900
B:BITE:ELEC:6d4
B:GAZE:PARALYZE:1d5
F:FORCE_MAXHP | WEIRD_MIND | BASH_DOOR | AURA_ELEC | ANIMAL | IM_ELEC
S:1_IN_5 | 
S:BR_ELEC
D:It is a giant beetle, whose carapace shimmers with energy.

N:430:Nexus vortex
G:v:v
I:120:32d10:100:40:0
W:37:1:0:800
B:ENGULF:HURT:5d5
F:FORCE_SLEEP | RAND_50 | RAND_25 | RES_NEXU | EMPTY_MIND | BASH_DOOR | 
F:POWERFUL | RES_TELE | NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | 
F:KILL_BODY
S:1_IN_6 | 
S:BR_NEXU
D:A maelstrom of potent magical energy.

N:431:Plasma vortex
G:v:R
I:120:32d10:100:40:0
W:37:1:0:800
B:ENGULF:FIRE:8d8
F:FORCE_SLEEP | RAND_50 | RAND_25 | RES_PLAS | AURA_FIRE | AURA_ELEC | 
F:EMPTY_MIND | BASH_DOOR | POWERFUL | IM_FIRE | NO_CONF | NO_SLEEP | 
F:NO_FEAR | NONLIVING | KILL_BODY
S:1_IN_6 | 
S:BR_PLAS
D:A whirlpool of intense flame, charring the stones at your feet.

N:432:Mature red dragon
G:d:r
I:110:48d10:20:80:30
W:37:1:0:1400
B:CLAW:HURT:1d4
B:CLAW:HURT:1d10
B:BITE:HURT:2d12
F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 | DROP_4D2 | BASH_DOOR | EVIL | 
F:DRAGON | IM_FIRE | HURT_COLD | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:CONF | SCARE | BR_FIRE
D:A large dragon, scales tinted deep red.

N:433:Mature gold dragon
G:d:y
I:110:56d10:20:80:150
W:37:2:0:1500
B:CLAW:HURT:1d4
B:CLAW:HURT:1d10
B:BITE:HURT:2d12
F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 | DROP_4D2 | BASH_DOOR | DRAGON | 
F:NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:CONF | SCARE | BR_SOUN
D:A large dragon with scales of gleaming gold.

N:434:Crystal drake
G:d:B
I:120:50d10:25:100:30
W:37:2:0:1500
B:CLAW:HURT:1d4
B:CLAW:HURT:1d4
B:BITE:HURT:2d5
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_4D2 | REFLECTING | DRAGON | 
F:ATTR_MULTI | ATTR_ANY | INVISIBLE | BASH_DOOR | IM_COLD | NO_CONF | 
F:NO_SLEEP
S:1_IN_6 | 
S:SLOW | CONF | SCARE | BR_SHAR
D:A dragon of strange crystaline form.  Light shines through it, dazzling 
D:your eyes with spectrums of colour.

N:435:Mature black dragon
G:d:D
I:110:46d10:20:55:30
W:37:1:0:1350
B:CLAW:HURT:1d8
B:CLAW:HURT:1d8
B:BITE:HURT:2d10
F:FORCE_SLEEP | FORCE_MAXHP | DROP_60 | DROP_90 | DROP_2D2 | BASH_DOOR | 
F:EVIL | DRAGON | IM_ACID | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:SCARE | BR_ACID
D:A large dragon, with scales of deepest black.

N:436:Mature multi-hued dragon
G:d:v
I:110:64d10:20:65:50
W:38:2:0:1700
B:CLAW:HURT:1d10
B:CLAW:HURT:1d10
B:BITE:HURT:2d12
F:ATTR_MULTI | FORCE_SLEEP | FORCE_MAXHP | DROP_3D2 | DROP_4D2 | EVIL | 
F:BASH_DOOR | DRAGON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BLIND | CONF | SCARE | BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS
D:A large dragon, scales shimmering many colours.

N:437:Death knight
G:p:s
I:120:60d10:20:100:10
W:38:1:0:1111
B:HIT:HURT:6d6
B:HIT:HURT:5d5
B:HIT:HURT:5d5
B:HIT:EXP_20
F:FORCE_SLEEP | FORCE_MAXHP | SMART | ONLY_ITEM | DROP_1D2 | DROP_2D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | EVIL | IM_COLD
S:1_IN_5 | 
S:BLIND | SCARE | CAUSE_3 | BO_NETH | S_MONSTERS
D:It is a humanoid form dressed in armour of an ancient form.  From beneath 
D:its helmet, eyes glow a baleful red and seem to pierce you like lances of 
D:fire.

N:438:Ymryl, the Yellow Horn
G:p:y
I:120:88d11:20:90:40
W:38:3:0:2000
B:HIT:HURT:6d5
B:HIT:HURT:6d5
B:HIT:HURT:6d5
B:HIT:HURT:6d5
F:UNIQUE | MALE | FORCE_MAXHP | FORCE_SLEEP | ESCORT | ESCORTS | SMART | 
F:ONLY_ITEM | DROP_90 | DROP_2D2 | DROP_GOOD | CAN_SPEAK | OPEN_DOOR | 
F:BASH_DOOR | MOVE_BODY | TAKE_ITEM | EVIL | NO_FEAR | NO_CONF | NO_SLEEP | 
F:CHAOTIC
S:1_IN_3 | 
S:S_MONSTERS | S_DEMON | S_UNIQUE | ARROW_3
D:Seven feet of muscle, Ymryl has reddish brown body hair but bright yellow
D: hair on his head.  His conquests have come from the strength given by the
D: silver-dressed amber horn worn about his neck.  Its sound carries for
D: miles and across the planes, summoning aid.  He is said to have received it
D: from Arioch himself.

N:439:Time vortex
G:v:G
I:130:32d10:100:40:0
W:38:4:0:900
B:ENGULF:HURT:5d5
F:FORCE_SLEEP | RAND_50 | RAND_25 | EMPTY_MIND | BASH_DOOR | POWERFUL | 
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | KILL_BODY
S:1_IN_6 | 
S:BR_TIME
D:You haven't seen it yet.

N:440:Shimmering vortex
G:v:v
I:140:6d12:100:30:0
W:38:4:0:200
F:ATTR_MULTI | FORCE_SLEEP | NEVER_BLOW | RAND_50 | RAND_25 | EMPTY_MIND | 
F:BASH_DOOR | POWERFUL | RES_TELE | NO_CONF | NO_SLEEP | NO_FEAR | 
F:NONLIVING | KILL_BODY
S:1_IN_4 | 
S:BR_LITE | SHRIEK
D:A strange pillar of shining light that hurts your eyes.  Its shape changes 
D:constantly as it cuts through the air towards you.  It is like a beacon, 
D:waking monsters from their slumber.

N:441:Ancient blue dragon
G:D:b
I:120:70d10:20:80:80
W:38:1:0:1500
B:CLAW:HURT:4d8
B:CLAW:HURT:4d8
B:BITE:ELEC:5d8
F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 | DROP_4D2 | SMART | BASH_DOOR | 
F:POWERFUL | MOVE_BODY | EVIL | DRAGON | IM_ELEC | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:BLIND | CONF | SCARE | BR_ELEC
D:A huge draconic form.  Lightning crackles along its length.

N:442:Ancient bronze dragon
G:D:U
I:120:73d10:20:100:200
W:38:2:0:1700
B:CLAW:HURT:4d8
B:CLAW:HURT:4d8
B:BITE:CONFUSE:5d10
F:FORCE_SLEEP | FORCE_MAXHP | DROP_3D2 | DROP_4D2 | SMART | BASH_DOOR | 
F:POWERFUL | MOVE_BODY | DRAGON | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:BLIND | CONF | SCARE | BR_CONF
D:A huge draconic form enveloped in a cascade of colour.

N:443:Beholder
G:e:g
I:120:16d100:30:80:10
W:38:4:0:6000
B:GAZE:EXP_20:2d4
B:GAZE:PARALYZE:2d4
B:GAZE:LOSE_INT:2d6
B:GAZE:UN_POWER:2d6
F:FORCE_SLEEP | FORCE_MAXHP  | RES_TELE | BASH_DOOR | EVIL | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:BLIND | SLOW | CONF | SCARE | DRAIN_MANA | MIND_BLAST | FORGET | 
S:DARKNESS | BO_ACID | BO_FIRE | BO_COLD
D:A disembodied eye, surrounded by twelve smaller eyes on stalks.

N:444:Emperor wight
G:W:y
I:120:38d10:20:40:10
W:38:2:0:1600
B:HIT:HURT:1d12
B:HIT:HURT:1d12
B:TOUCH:EXP_80:1d4
B:TOUCH:EXP_80:1d4
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_90 | DROP_4D2 | EVIL | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | UNDEAD | IM_COLD | IM_POIS | 
F:HURT_LITE | NO_CONF | NO_SLEEP | ESCORT
S:1_IN_6 | 
S:HOLD | SCARE | CAUSE_3 | BO_NETH
D:Your life force is torn from your body as this powerful unearthly being 
D:approaches.

N:445:Snowbear
G:q:w
I:120:50d12:30:52:45
W:38:5:0:1250
B:BITE:HURT:6d5
B:BITE:HURT:6d5
B:CLAW:STUN:4d5
B:CLAW:STUN:4d5
F:FORCE_MAXHP | BASH_DOOR | MOVE_BODY | ANIMAL | 
F:HURT_FIRE | IM_COLD | RES_WATE
D:"The creatures were larger, longer-legged variations of the polar
D: bears which had existed on John Daker's world. They loped at a
D: regular and surprisingly rapid speed." -- _The Silver Warriors_

N:446:Kakatal, the Fire Lord
G:E:R
I:120:15d100:12:50:50
W:38:3:0:3000
B:HIT:FIRE:6d6
B:HIT:FIRE:6d6
B:HIT:FIRE:6d6
B:HIT:FIRE:6d6
F:UNIQUE | FORCE_SLEEP | FORCE_MAXHP | RAND_25 | EMPTY_MIND | CAN_SPEAK | 
F:MALE | AURA_FIRE | KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | 
F:ELEMENTAL | IM_FIRE | HURT_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:BO_PLAS | BA_FIRE
D:One of the strongest beings from the Elemental Plane of Fire, 
D:Kakatal burns everything around him beyond recognition.

N:447:Black wraith
G:W:D
I:120:50d10:20:55:10
W:38:2:0:1700
B:HIT:HURT:1d12
B:HIT:HURT:1d12
B:TOUCH:EXP_40:1d4
B:TOUCH:EXP_40:1d4
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_1D2 | DROP_2D2 | EVIL | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | UNDEAD | IM_COLD | IM_POIS | 
F:HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_7 | 
S:BLIND | HOLD | SCARE | CAUSE_3 | BO_NETH
D:A figure that seems made of void, its strangely human shape is cloaked in 
D:shadow.  It reaches out at you.

N:448:Shefenhow
G:L:D
I:110:25d12:20:50:40
W:38:3:0:1000
B:GAZE:COLD:3d5
B:GAZE:EXP_40
B:HIT:HURT:1d30
B:HIT:HURT:1d30
F:FORCE_SLEEP | FORCE_MAXHP | FRIENDS | ONLY_ITEM | DROP_60 | ELDRITCH_HORROR | 
F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | AURA_COLD | UNDEAD | EVIL | 
F:IM_COLD | IM_POIS | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:SCARE | HOLD | HASTE | HEAL
D:A cowled figure wielding a huge scythe approaches. You cannot bare to
D: meet the gaze of its terrible eyes. It screams.

N:449:Baron of hell
G:U:b
I:110:150d10:10:130:40
W:38:3:0:900
B:CLAW:HURT:11d2
B:CLAW:HURT:11d2
B:CLAW:HURT:11d2
F:IM_POIS | OPEN_DOOR | BASH_DOOR | MALE | RES_PLAS | IM_FIRE | NO_CONF | 
F:NO_SLEEP | EVIL | DEMON | FORCE_MAXHP | RES_TELE | RES_CHAO
S:1_IN_2 |
S:BO_PLAS
D:A minor demon lord with a goat's head, tough to kill.

N:450:Nether wraith
G:W:R
I:120:48d10:20:55:10
W:39:2:0:1700
B:HIT:HURT:1d12
B:HIT:HURT:1d12
B:TOUCH:EXP_80
B:TOUCH:EXP_80
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_90 | DROP_3D2 | UNDEAD | 
F:INVISIBLE | COLD_BLOOD | PASS_WALL | EVIL | IM_COLD | IM_POIS | NO_CONF | 
F:HURT_LITE | NO_SLEEP
S:1_IN_6 | 
S:SCARE | MIND_BLAST | DARKNESS | BR_NETH
D:A form that hurts the eye, death permeates the air around it.  As it nears 
D:you, a coldness saps your soul.

N:451:Straasha, King of Water
G:E:b
I:120:20d100:12:40:50
W:39:3:0:3500
B:HIT:COLD:5d5
B:HIT:COLD:5d5
B:HIT:ACID:5d5
B:HIT:ACID:5d5
F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | RAND_25 | CAN_SPEAK | 
F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | ELEMENTAL | IM_POIS | 
F:IM_ACID | RES_WATE | IM_COLD | NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | 
S:BO_WATE | BA_WATE | BR_WATE
D:Normally wisest and gentlest of the Elemental Kings, Straasha can be 
D:every bit as wild and dangerous as the seas he loves.

N:452:Kavlax the Many-Headed
G:d:v
I:120:13d100:20:85:30
W:39:3:0:3000
B:BITE:HURT:2d12
B:BITE:HURT:2d12
B:BITE:HURT:2d12
B:BITE:HURT:2d12
F:UNIQUE | MALE | ATTR_MULTI | CAN_SPEAK | ATTR_ANY | FORCE_SLEEP | EVIL | 
F:FORCE_MAXHP | ONLY_ITEM | DROP_4D2 | DROP_GOOD | RES_NEXU | BASH_DOOR | 
F:POWERFUL | DRAGON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | NO_CONF | 
F:NO_SLEEP
S:1_IN_4 | 
S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_SOUN | BR_CONF | BR_SHAR | 
S:BR_GRAV | BR_NEXU
D:A large dragon with a selection of heads, all shouting and arguing as 
D:they look for prey, but each with its own deadly breath weapon.

N:453:Ancient white dragon
G:D:w
I:120:70d10:20:90:80
W:39:1:0:2500
B:CLAW:HURT:4d9
B:CLAW:HURT:4d9
B:BITE:COLD:5d12
F:FORCE_SLEEP | FORCE_MAXHP | DROP_3D2 | DROP_4D2 | SMART | BASH_DOOR | 
F:POWERFUL | MOVE_BODY | EVIL | DRAGON | IM_COLD | HURT_FIRE | NO_CONF | 
F:NO_SLEEP
S:1_IN_9 | 
S:BLIND | CONF | SCARE | 
S:BR_COLD
D:A huge draconic form.  Frost covers it from head to tail.

N:454:Ancient green dragon
G:D:g
I:120:72d10:20:85:80
W:39:1:0:2400
B:CLAW:HURT:4d8
B:CLAW:HURT:4d8
B:BITE:HURT:5d10
F:FORCE_SLEEP | FORCE_MAXHP | DROP_3D2 | DROP_4D2 | SMART | BASH_DOOR | 
F:POWERFUL | MOVE_BODY | EVIL | DRAGON | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:BLIND | CONF | SCARE | BR_POIS
D:A huge draconic form enveloped in clouds of poisonous vapour.

N:455:Chthonian
G:w:D
I:120:100d10:20:90:20
W:39:2:0:2300
B:CRUSH:SHATTER:3d11
B:CRUSH:SHATTER:3d11
B:TENTACLE:LOSE_CON:1d2
B:TENTACLE:LOSE_CON:1d2
F:IM_FIRE | RES_PLAS | IM_COLD | IM_POIS | ELDRITCH_HORROR | RES_TELE | 
F:KILL_WALL | ONLY_GOLD | DROP_4D2 | DROP_2D2 | EVIL
S:1_IN_5 | 
S:SCARE | CONF | HOLD | S_DEMON | MIND_BLAST | HEAL | HASTE | FORGET | 
S:BRAIN_SMASH
D:A huge subterranean worm whose body ends in a mass of groping tentacles.

N:456:Night mare
G:q:w
I:120:15d100:30:85:0
W:39:3:0:2900
B:BITE:EXP_80:2d6
B:HIT:HURT:3d8
B:HIT:HURT:3d8
B:HIT:CONFUSE:6d6
F:FORCE_MAXHP | ONLY_GOLD | DROP_2D2 | COLD_BLOOD | BASH_DOOR | EVIL | 
F:UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
D:A fearsome skeletal horse with glowing eyes, that watch you with little 
D:more than a hatred of all that lives.

N:457:Vampire lord
G:V:b
I:120:16d100:20:70:10
W:39:3:0:1800
B:HIT:HURT:1d6
B:HIT:HURT:1d6
B:BITE:VAMP:1d6
B:BITE:VAMP:1d6
F:FORCE_SLEEP | FORCE_MAXHP | DROP_60 | DROP_4D2 | COLD_BLOOD | OPEN_DOOR | 
F:BASH_DOOR | REGENERATE | RES_TELE | EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:HURT_LITE | HURT_FIRE | NO_CONF | NO_SLEEP | ESCORT
S:1_IN_7 | 
S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA | BRAIN_SMASH | 
S:DARKNESS | BO_NETH
D:A foul wind chills your bones as this ghastly figure approaches.

N:458:Ancient black dragon
G:D:D
I:120:72d10:20:90:70
W:39:1:0:2500
B:CLAW:HURT:4d9
B:CLAW:HURT:4d9
B:BITE:ACID:5d10
F:FORCE_SLEEP | FORCE_MAXHP | DROP_3D2 | DROP_4D2 | SMART | BASH_DOOR | 
F:POWERFUL | MOVE_BODY | EVIL | DRAGON | IM_ACID | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:BLIND | CONF | SCARE | BR_ACID
D:A huge draconic form.  Pools of acid melt the floor around it.

##### Monsters level 40 - 49: 459-518 #####

N:459:War troll
G:T:u
I:120:50d10:20:100:50
W:40:3:0:800
B:HIT:HURT:3d5
B:HIT:HURT:3d5
B:HIT:HURT:3d5
F:FORCE_MAXHP | DROP_90 | REGENERATE | FRIENDS | OPEN_DOOR | BASH_DOOR | 
F:HURT_FIRE | EVIL | TROLL | MALE | REGENERATE | IM_POIS | NO_CONF | 
F:NO_SLEEP | NO_FEAR
D:A massive troll, equipped with a scimitar and heavy armour.

N:460:Disenchanter worm mass
G:w:v
I:115:10d8:7:5:10
W:40:3:0:50
B:CRAWL:UN_BONUS:2d4
B:CRAWL:UN_POWER:2d4
F:RAND_50 | RES_DISE | ATTR_MULTI | STUPID | WEIRD_MIND | MULTIPLY | 
F:BASH_DOOR | ANIMAL | HURT_LITE | NO_FEAR
D:It is a strange mass of squirming worms.  Magical energy crackles 
D:around its disgusting form.

N:461:Rotting quylthulg
G:Q:U
I:120:16d10:20:1:0
W:40:1:0:1500
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | INVISIBLE | 
F:EMPTY_MIND | ANIMAL | EVIL | NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:BLINK | TPORT | S_UNDEAD
D:It is a pulsing flesh mound that reeks of death and putrefaction.

N:462:Lesser titan
G:P:y
I:120:10d100:30:80:15
W:40:3:0:3500
B:HIT:SHATTER:6d6
B:HIT:SHATTER:6d6
B:CRUSH:CONFUSE:6d4
B:CRUSH:CONFUSE:6d4
F:FORCE_SLEEP | FORCE_MAXHP | DROP_4D2 | SMART | TAKE_ITEM | OPEN_DOOR | 
F:BASH_DOOR | EVIL | GIANT | MALE | DROP_GOOD
S:1_IN_3 | 
S:HEAL | TELE_TO | SCARE | S_MONSTERS
D:It is a humanoid figure thirty feet tall that gives off an aura of power 
D:and hate.

N:463:9-headed hydra
G:M:R
I:120:100d12:20:95:20
W:40:2:0:3000
B:BITE:FIRE:3d6
B:BITE:FIRE:3d6
B:BITE:FIRE:3d6
B:BITE:FIRE:3d6
F:FORCE_SLEEP | ONLY_GOLD | DROP_2D2 | DROP_4D2 | BASH_DOOR | MOVE_BODY | 
F:ANIMAL | HURT_FIRE | REGENERATE
S:1_IN_4 | 
S:SCARE | BO_FIRE | BR_FIRE
D:A strange reptilian hybrid with nine smouldering heads.

N:464:Enchantress
G:p:y
I:130:52d10:20:60:10
W:40:4:0:2100
B:HIT:HURT:2d6
B:HIT:HURT:2d6
B:HIT:HURT:2d8
F:FEMALE | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | EVIL | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:BLIND | S_DRAGON
D:This elusive female spellcaster has a special affinity for dragons, whom 
D:she rarely fights without.

N:465:Archpriest
G:p:b
I:120:52d10:20:60:10
W:40:2:0:1800
B:HIT:HURT:3d4
B:HIT:HURT:3d4
B:HIT:HURT:3d5
F:MALE | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_90 | DROP_2D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | EVIL | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:HEAL | BLIND | HOLD | CONF | CAUSE_3 | S_MONSTER | S_UNDEAD
D:An evil priest, dressed all in black.  Deadly spells hit you at an 
D:alarming rate as his black spiked mace rains down blow after blow on your 
D:pitiful frame.

N:466:Sorcerer
G:p:o
I:130:52d10:20:60:10
W:40:2:0:2150
B:HIT:HURT:2d8
B:HIT:HURT:2d8
B:HIT:HURT:2d8
F:MALE | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_90 | DROP_4D2 | 
F:OPEN_DOOR | BASH_DOOR | EVIL | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:BLINK | TELE_TO | BLIND | CONF | CAUSE_3 | TRAPS | BO_ACID | BA_FIRE | 
S:BA_COLD | S_MONSTER | S_UNDEAD | S_DRAGON
D:A human figure in robes, he moves with magically improved speed, and his 
D:hands are ablur with spell casting.

N:467:Xaren
G:X:u
I:120:32d10:20:80:10
W:40:1:0:1200
B:HIT:HURT:3d5
B:HIT:HURT:3d5
B:HIT:HURT:3d5
B:HIT:HURT:3d5
F:FORCE_MAXHP | EMPTY_MIND | COLD_BLOOD | KILL_ITEM | PASS_WALL | IM_FIRE | 
F:IM_COLD | IM_ELEC | IM_POIS | HURT_ROCK | NO_CONF | NO_SLEEP
D:It is a tougher relative of the Xorn.  Its hide glitters with metal ores.

N:468:Earl Glandyth-a-Krae
G:p:u
I:120:20d100:50:80:10
W:40:1:0:8000
B:HIT:HURT:10d8
B:HIT:HURT:10d8
B:HIT:HURT:20d2
F:UNIQUE | MALE | FORCE_MAXHP | ESCORT | DROP_90 | DROP_2D2 | DROP_GOOD | 
F:CAN_SPEAK | OPEN_DOOR | BASH_DOOR | MOVE_BODY | TAKE_ITEM | EVIL | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_10 | 
S:TRAPS | S_DEMON | S_KIN
D:Glandyth-a-Krae, Earl of the Denledhyssi, Doom of the Shefanhow, is a
D: large Mabden (human) warrior, given to using a big sword, a big axe, or
D: both together. He was the greatest leader in the slaughter of Vadhagh
D: race on his home plane. Driven by a hatred of all that is older or
D: more civilized than his own folk, he has allied himself with the darkest
D: Chaos forces.

N:469:Minotaur
G:N:U
I:130:100d10:13:25:10
W:40:2:0:2100
B:BUTT:HURT:4d6
B:BUTT:HURT:4d6
B:BUTT:HURT:2d6
B:BUTT:HURT:2d6
F:OPEN_DOOR | BASH_DOOR | EVIL
D:It is a cross between a human and a bull.

N:470:Medusa
G:n:v
I:120:24d100:30:100:5
W:40:3:0:9000
B:GAZE:EXP_80:3d5
B:GAZE:PARALYZE:3d5
B:HIT:TERRIFY:8d6
B:HIT:TERRIFY:8d6
F:UNIQUE | FEMALE | CAN_SPEAK | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | 
F:DROP_1D2 | DROP_2D2 | DROP_GOOD | SMART | OPEN_DOOR | BASH_DOOR | EVIL | 
F:IM_ACID | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:HOLD | SCARE | CAUSE_3 | BO_FIRE | BO_PLAS | BA_ACID | S_HYDRA
D:A former priestess of Aphrodite who was cursed by the goddess after she 
D:bragged about managing to seduce Hades on the altar...

N:471:Death drake
G:D:u
I:120:10d100:25:100:30
W:40:2:0:3500
B:CLAW:HURT:4d10
B:CLAW:HURT:4d10
B:BITE:EXP_80:3d6
B:BITE:EXP_80:3d6
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | DROP_4D2 | RES_TELE | 
F:INVISIBLE | TAKE_ITEM | PASS_WALL | POWERFUL | MOVE_BODY | RES_NETH | 
F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:SLOW | CONF | SCARE | BR_NETH
D:It is a dragon-like form wrapped in darkness.  You cannot make out its 
D:true form but you sense its evil.

N:472:Ancient red dragon
G:D:r
I:120:10d100:20:100:70
W:40:1:0:2750
B:CLAW:HURT:4d10
B:CLAW:HURT:4d10
B:BITE:FIRE:5d14
F:FORCE_SLEEP | FORCE_MAXHP | DROP_3D2 | DROP_4D2 | SMART | BASH_DOOR | 
F:POWERFUL | MOVE_BODY | EVIL | DRAGON | IM_FIRE | HURT_COLD | NO_CONF | 
F:NO_SLEEP
S:1_IN_6 | 
S:BLIND | CONF | SCARE | BR_FIRE
D:A huge draconic form.  Wisps of smoke steam from its nostrils and the 
D:extreme heat surrounding it makes you gasp for breath.

N:473:Ancient gold dragon
G:D:y
I:120:15d100:20:100:200
W:40:2:0:4000
B:CLAW:HURT:4d10
B:CLAW:HURT:4d10
B:BITE:HURT:5d14
F:FORCE_SLEEP | FORCE_MAXHP | DROP_3D2 | DROP_4D2 | SMART | BASH_DOOR | 
F:POWERFUL | MOVE_BODY | DRAGON | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:BLIND | CONF | SCARE | BR_SOUN
D:A huge draconic form wreathed in a nimbus of light.

N:474:Great crystal drake
G:D:B
I:120:15d100:25:100:30
W:40:2:0:3500
B:CLAW:VORPAL:9d4
B:CLAW:VORPAL:9d4
B:BITE:VORPAL:12d5
F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING | ONLY_ITEM | DROP_2D2 | DRAGON | 
F:DROP_4D2 | INVISIBLE | BASH_DOOR | POWERFUL | MOVE_BODY | IM_COLD | 
F:NO_CONF | NO_SLEEP | ATTR_MULTI | ATTR_ANY
S:1_IN_6 | 
S:SLOW | CONF | SCARE | BR_SHAR
D:A huge crystaline dragon.  Its claws could cut you to shreds and its 
D:teeth are razor sharp.  Strange colours ripple through it as it moves in 
D:the light.

N:475:Clubber demon
G:U:y
I:110:40d10:20:50:80
W:40:2:0:1000
B:HIT:HURT:3d4
B:HIT:HURT:8d12
B:HIT:HURT:8d12
F:FORCE_SLEEP | FORCE_MAXHP | FRIENDS | ONLY_ITEM | DROP_60 | OPEN_DOOR | 
F:BASH_DOOR | POWERFUL | EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | 
F:RES_CHAO
S:1_IN_8 | 
S:BLIND | CONF
D:It is a demon swinging wildly with two clubs.

N:476:Death quasit
G:u:s
I:130:44d10:20:80:0
W:40:3:0:1000
B:BITE:LOSE_DEX:3d6
B:CLAW:HURT:3d3
B:CLAW:HURT:3d3
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_90 | DROP_2D2 | DROP_4D2 | 
F:SMART | INVISIBLE | PASS_WALL | EVIL | DEMON | IM_FIRE | IM_POIS | 
F:RES_TELE | NO_CONF | NO_SLEEP | NO_FEAR | RES_CHAO
S:1_IN_10 | 
S:BLIND | CONF | SCARE | CAUSE_3 | FORGET | S_DEMON
D:It is a demon of small stature, but its armoured frame moves with 
D:lightning speed and its powers make it a tornado of death and destruction.

N:477:Strygalldwir
G:U:W
I:120:12d100:90:60:10
W:41:3:0:8000
B:CLAW:HALLU:5d5
B:CLAW:HALLU:5d5
B:HIT:LOSE_STR:4d4
B:TOUCH:EXP_80:8d1
F:UNIQUE | CAN_SPEAK | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_4D2 | 
F:DROP_GOOD | INVISIBLE | COLD_BLOOD | PASS_WALL | MOVE_BODY | OPEN_DOOR | 
F:BASH_DOOR | IM_POIS | IM_COLD | DEMON | EVIL | RES_CHAO | CHAOTIC
S:1_IN_3 | 
S:CAUSE_3 | HOLD | SCARE | BLIND | BO_ACID | S_DEMON | FORGET | BO_NETH | 
S:MIND_BLAST | DARKNESS
D:A humanoid demon from the Courts of Chaos, with great antlers growing out 
D:of its forehead.  It flies with large leathery wings.

N:478:Dark elven sorceress
G:h:v
I:130:80d10:20:70:10
W:41:2:0:3000
B:HIT:HURT:2d8
B:HIT:HURT:2d8
B:HIT:HURT:2d8
F:FEMALE | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_90 | DROP_4D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | EVIL | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:HEAL | BLINK | TELE_TO | BLIND | CONF | CAUSE_3 | DARKNESS | BO_ACID | 
S:BA_FIRE | BA_COLD | S_MONSTER | S_UNDEAD | S_DEMON | S_SPIDER | MISSILE
D:A dark elven figure, dressed in deepest black.  Power seems to crackle 
D:from his slender frame.

N:479:Master lich
G:L:W
I:120:18d100:20:80:50
W:41:2:0:10000
B:TOUCH:EXP_80
B:TOUCH:UN_POWER
B:TOUCH:LOSE_DEX:2d12
B:TOUCH:LOSE_DEX:2d12
F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_TELE | ONLY_ITEM | DROP_4D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:BLINK | TELE_TO | BLIND | HOLD | CONF | SCARE | CAUSE_3 | CAUSE_4 | 
S:DRAIN_MANA | BRAIN_SMASH | S_UNDEAD
D:A skeletal form wrapped in robes.  Powerful magic crackles along its bony 
D:fingers.

N:480:Byakhee
G:U:D
I:110:40d10:20:40:80
W:41:3:0:1500
B:CLAW:LOSE_STR:6d4
B:BITE:EXP_20:6d4
F:FORCE_SLEEP | FORCE_MAXHP | FRIENDS | ONLY_ITEM | DROP_2D2 | POWERFUL | 
F:ELDRITCH_HORROR | OPEN_DOOR | BASH_DOOR | EVIL | DEMON | IM_FIRE | 
F:NO_CONF | NO_SLEEP | RES_CHAO
S:1_IN_9 | 
S:BO_FIRE | S_DEMON | CONF
D:Hybrid demon birds: 'not altogether crows, nor moles, nor buzzards, 
D:nor ants, nor decomposed human beings...'

N:481:Ghoolegh
G:z:w
I:140:50d50:40:120:10
W:41:2:0:2500
B:HIT:HURT:4d4
B:HIT:HURT:4d4
F:MALE | ONLY_ITEM | DROP_60 | STUPID | COLD_BLOOD | EMPTY_MIND | 
F:REGENERATE | OPEN_DOOR | BASH_DOOR | UNDEAD | IM_ELEC | IM_COLD | 
F:IM_POIS | NO_FEAR | NO_STUN | NO_SLEEP
S:1_IN_12 | 
S:S_HOUND | ARROW_2
D:A man with snow white skin and red eyes, the Ghoolegh is a half-dead
D: creature. They are huntsmen, armed and armored for the chase, not war.
D: They are, however, hard to kill.

N:482:GWAR Slave
G:h:v
I:110:20d25:10:60:10
W:41:1:0:600
B:CLAW:POISON:5d5
B:CLAW:POISON:5d5
B:BITE:HURT:4d5
B:DROOL:LOSE_CHR:3d5
F:ATTR_MULTI | FRIENDS | RAND_25 | ONLY_ITEM | DROP_90 | EVIL | STUPID | 
F:WEIRD_MIND | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | IM_POIS | CHAOTIC
S:1_IN_5 | 
S:SHRIEK | SCARE | CONF
D:A hideously, and somewhat humorously, malformed being.  It used to be 
D:human, but that was before having every available orifice brutally 
D:violated by the Scumdogs of the Universe.

N:483:Archon
G:A:y
I:130:100d35:30:140:255
W:41:6:0:15000
B:GAZE:TERRIFY:4d4
B:GAZE:TERRIFY:4d4
B:HIT:HURT:8d6
B:HIT:HURT:8d6
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_3D2 | DROP_2D2 | DROP_GOOD | NO_FEAR | GOOD | SMART | 
F:REFLECTING | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE
S:1_IN_3 | 
S:TELE_TO | BLIND | SCARE | CAUSE_2 | CAUSE_4 | BO_MANA | S_ANGEL
D:Never a more heavenly being have you seen.  The very holiness of its 
D:presence makes you deeply respect it.  Few creatures can match the powers 
D:of an Archon; fewer still live to tell the tale after attacking one.

N:484:Man-lion
G:N:y
I:110:80d12:20:40:30
W:41:1:0:2000
B:PUNCH:HURT:1d20
B:PUNCH:HURT:1d20
B:BITE:HURT:6d7
F:MALE | DROP_60 | DROP_GOOD | SMART | OPEN_DOOR | BASH_DOOR | 
F:IM_FIRE | IM_COLD | RES_PLAS | NO_FEAR
S:1_IN_5 | 
S:BO_ELEC | BO_FIRE | BO_PLAS | S_ANIMAL
D:This creature has the body of a large, powerful man and the head
D: of a lion.

N:485:Hunting horror
G:U:D
I:110:30d17:20:90:80
W:42:2:0:2300
B:BITE:LOSE_DEX:1d3
B:BITE:POISON:1d3
B:CRUSH:HURT:9d4
F:FORCE_SLEEP | FORCE_MAXHP | ELDRITCH_HORROR | ONLY_ITEM | DROP_1D2 | 
F:BASH_DOOR | POWERFUL | EVIL | HURT_LITE | IM_POIS | IM_FIRE | NO_CONF | 
F:NO_SLEEP | RES_CHAO
S:1_IN_9 | 
S:BLIND | CONF | S_DEMON | BR_DARK
D:It is a winged serpent with a distorted head.

N:486:Undead beholder
G:e:s
I:120:27d100:30:100:10
W:42:4:0:4000
B:GAZE:EXP_40
B:GAZE:PARALYZE
B:GAZE:LOSE_INT:2d6
B:GAZE:UN_POWER:2d6
F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | COLD_BLOOD | BASH_DOOR | EVIL | 
F:UNDEAD | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | 
F:NO_SLEEP
S:1_IN_2 | 
S:SLOW | CAUSE_4 | DRAIN_MANA | MIND_BLAST | BRAIN_SMASH | FORGET | 
S:BO_NETH | BO_POIS | S_UNDEAD
D:A disembodied eye, floating in the air.  Black nether storms rage around 
D:its bloodshot pupil and light seems to bend as it sucks its power from the 
D:very air around it.  Your soul chills as it drains your vitality for its 
D:evil enchantments.

N:487:Shadow demon
G:G:D
I:120:10d20:30:30:20
W:42:3:0:425
B:TOUCH:EXP_80
B:TOUCH:EXP_40
B:CLAW:LOSE_INT:1d10
B:CLAW:LOSE_WIS:1d10
F:FORCE_SLEEP | ONLY_ITEM | DROP_1D2 | POWERFUL | REGENERATE | HURT_LITE |
F:INVISIBLE | COLD_BLOOD | PASS_WALL | FRIENDS | RES_NETH | EVIL | UNDEAD | 
F:DEMON | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | RES_CHAO
S:1_IN_8 | 
S:BO_NETH
D:A mighty spirit of darkness of vaguely humanoid form.  Razor-edged claws 
D:reach out to end your life as it glides towards you, seeking to suck the 
D:energy from your soul to feed its power.

N:488:Iron lich
G:L:s
I:120:28d100:30:100:10
W:42:4:0:4000
B:BUTT:COLD:3d6
B:BUTT:FIRE:3d6
B:BUTT:ELEC:3d6
F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING | COLD_BLOOD | BASH_DOOR | EVIL | 
F:UNDEAD | POWERFUL | IM_COLD | IM_ELEC | IM_POIS | RES_TELE | 
F:ONLY_ITEM | DROP_60 | DROP_GOOD | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:BA_WATE | BR_FIRE | BO_ICEE | BA_ELEC | BA_COLD | CAUSE_4 | DRAIN_MANA | 
S:BRAIN_SMASH | S_UNDEAD
D:It is a huge, twisted grey skull floating through the air. Its cold eyes 
D:burn with hatred towards all who live.

N:489:Ogre enforcer
G:O:o
I:115:15d100:20:100:0
W:42:2:0:1500
B:HIT:HURT:5d10
B:HIT:HURT:5d10
B:HIT:HURT:5d10
F:MALE | ONLY_ITEM | ONLY_ITEM | DROP_1D2 | OPEN_DOOR | BASH_DOOR | EVIL | 
F:GIANT | IM_POIS | NO_SLEEP | NO_FEAR | NO_STUN
D:He helps keep the peace among the Ogre tribes.

N:490:Atlantic horror
G:H:W
I:110:50d80:20:100:30
W:43:4:0:9000
B:BITE:VORPAL:8d12
B:CRUSH:HURT:8d4
F:DROP_60 | DROP_2D2 | FRIENDS | COLD_BLOOD | EMPTY_MIND | BASH_DOOR | 
F:MOVE_BODY | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | RES_WATE | NO_STUN
S:1_IN_9 | 
S:BR_INER
D:At home in both air and water, this great reptilian monster can use its 
D:leathery wings to create a great wind as well as to move.  There is madness 
D:in its blazing eyes, madness and malice.  Its gaping red jaws swing wide 
D:and triple rows of teeth await you.

N:491:Ancient multi-hued dragon
G:D:v
I:120:21d100:20:100:70
W:43:1:0:13000
B:CLAW:HURT:4d12
B:CLAW:HURT:4d12
B:BITE:HURT:6d12
F:ATTR_MULTI | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | SMART | 
F:DROP_3D2 | DROP_4D2 | BASH_DOOR | POWERFUL | MOVE_BODY | EVIL | DRAGON | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BLIND | CONF | SCARE | BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS
D:A huge draconic form.  Many colours ripple down its massive frame.  Few 
D:live to see another.

N:492:Ethereal dragon
G:D:o
I:120:21d100:25:100:15
W:43:2:0:11000
B:CLAW:HURT:4d12
B:CLAW:HURT:4d12
B:BITE:HURT:6d12
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | 
F:INVISIBLE | PASS_WALL | POWERFUL | MOVE_BODY | DRAGON | NO_CONF | EVIL |
F:NO_SLEEP
S:1_IN_5 | 
S:BLIND | CONF | BR_LITE | BR_DARK
D:A huge dragon emanating from the elemental plains, the ethereal dragon is 
D:a master of light and dark.  Its form disappears from sight as it cloaks 
D:itself in unearthly shadows.

N:493:Mutant war jaguar
G:f:y
I:125:24d42:20:100:10
W:43:3:0:4000
B:CLAW:HURT:5d6
B:CLAW:HURT:5d6
B:BITE:HURT:6d6
B:HIT:HURT:3d6
F:FRIENDS | REGENERATE | BASH_DOOR | MOVE_BODY | ANIMAL | IM_POIS | IM_COLD | 
F:NO_FEAR | SPINES
D:A huge, fierce yellow cat with a spined back and barbed tail.  The product 
D:of biological experiments, it is sterile but nigh-immortal.

N:494:Grome, King of Earth
G:E:u
I:110:18d100:10:97:90
W:43:4:0:6000
B:HIT:HURT:6d6
B:HIT:HURT:6d6
B:HIT:HURT:6d6
B:HIT:SHATTER:10d10
F:UNIQUE | MALE | STUPID | CAN_SPEAK | FORCE_SLEEP | FORCE_MAXHP | 
F:COLD_BLOOD | KILL_WALL | KILL_ITEM | KILL_BODY | PASS_WALL | POWERFUL | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | HURT_ROCK | NO_CONF | NO_SLEEP | 
F:NO_FEAR | ELEMENTAL | 
S:1_IN_6 | 
S:BR_SHAR | BR_WALL
D:A towering stone elemental stands before you.  The walls and ceiling are 
D:reduced to rubble as Grome advances.

N:495:Ariel, Queen of Air
G:E:B
I:130:27d100:12:50:50
W:44:4:0:8000
B:HIT:ELEC:4d6
B:HIT:ELEC:1d4
B:HIT:ELEC:4d6
B:HIT:ELEC:1d4
F:UNIQUE | FEMALE | AURA_ELEC | FORCE_SLEEP | FORCE_MAXHP | RAND_25 | 
F:EMPTY_MIND | COLD_BLOOD | KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | 
F:ELEMENTAL| IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | 
F:NO_SLEEP | NO_FEAR
S:1_IN_5 | 
S:BO_ELEC | BR_ELEC
D:A towering air elemental, Ariel, the sorceress, avoids your blows 
D:with her extreme speed.

N:496:11-headed hydra
G:M:r
I:120:100d18:20:100:20
W:44:2:0:6000
B:BITE:FIRE:3d12
B:BITE:FIRE:3d12
B:BITE:FIRE:3d12
B:BITE:FIRE:3d12
F:FORCE_SLEEP | ONLY_GOLD | DROP_2D2 | DROP_4D2 | BASH_DOOR | MOVE_BODY | 
F:ANIMAL | HURT_FIRE | REGENERATE
S:1_IN_4 | 
S:SCARE | BO_FIRE | BO_PLAS | BA_FIRE | BR_FIRE
D:A strange reptilian hybrid with eleven smouldering heads.

N:497:High priest
G:p:b
I:120:80d10:20:60:10
W:44:2:0:5000
B:HIT:HURT:3d4
B:HIT:HURT:3d4
B:HIT:HURT:3d5
F:MALE | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_90 | DROP_4D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | EVIL | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:HEAL | BLIND | HOLD | CAUSE_4 | BRAIN_SMASH | S_MONSTERS | S_UNDEAD
D:A dark priest of the highest order.  Powerful and evil, beware his many 
D:spells.

N:498:Dreadmaster
G:G:R
I:120:12d100:20:100:10
W:44:2:0:8000
B:HIT:HURT:6d6
B:HIT:HURT:6d6
B:HIT:LOSE_STR:3d4
B:HIT:LOSE_STR:3d4
F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 | ONLY_ITEM | DROP_1D2 | DROP_4D2 | 
F:SMART | TAKE_ITEM | INVISIBLE | COLD_BLOOD | PASS_WALL | EVIL | UNDEAD | 
F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:TELE_LEVEL | BLIND | HOLD | CONF | CAUSE_4 | DRAIN_MANA | BO_NETH | 
S:S_UNDEAD
D:It is an unlife of power almost unequaled.  An affront to existence, its 
D:very touch abuses and disrupts the flow of life, and its unearthly limbs, 
D:of purest black, crush rock and flesh with ease.

N:499:Drolem
G:g:g
I:120:30d100:25:130:30
W:44:3:0:12000
B:BITE:HURT:5d8
B:BITE:HURT:5d8
B:CLAW:POISON:3d3
B:CLAW:POISON:3d3
F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | EMPTY_MIND | COLD_BLOOD | 
F:BASH_DOOR | DRAGON | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_NEXU | 
F:NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | NONLIVING
S:1_IN_6 | 
S:BLIND | SLOW | CONF | BR_POIS
D:A constructed dragon, the drolem has massive strength.  Powerful spells 
D:weaved during its creation make it a fearsome adversary.  Its eyes show 
D:little intelligence, but it has been instructed to destroy all it meets.

N:500:Scatha the Worm
G:D:w
I:120:20d100:20:130:70
W:44:2:0:17000
B:CLAW:HURT:4d10
B:CLAW:HURT:4d10
B:CLAW:HURT:4d10
B:BITE:HURT:6d14
F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_3D2 | 
F:DROP_4D2 | DROP_GOOD | BASH_DOOR | POWERFUL | MOVE_BODY | EVIL | DRAGON | 
F:IM_COLD | HURT_FIRE | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:CONF | CAUSE_3 | BR_COLD
D:An ancient and wise Dragon.  Scatha has grown clever over the long years.  
D:His scales are covered with frost, and his breath sends a shower of ice 
D:into the air.

N:501:Warrior of the Dawn
G:p:R
I:120:25d25:20:70:20
W:45:9:0:500
B:HIT:HURT:5d5
B:HIT:HURT:5d5
F:IM_POIS | IM_FIRE | IM_ELEC | IM_ACID | IM_COLD | NO_SLEEP | NO_FEAR | 
F:FRIENDS | MALE | OPEN_DOOR | BASH_DOOR | RES_CHAO | MOVE_BODY
D:Fierce, barbaric warriors, armed with ornate clubs and tufted spears.
D: Ornamental armor and painted faces highlight brown skin and dark eyes.
D: The Legion of the Dawn howls, shouts, and sings a strange dirge as it
D: goes into battle, bathed in a blazing rosy light.

N:502:Master wraith
G:W:v
I:120:50d40:90:60:10
W:45:3:0:9500
B:HIT:TERRIFY:6d6
B:HIT:TERRIFY:6d6
B:HIT:EXP_80:4d6
B:HIT:EXP_80:4d6
F:MALE | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | DROP_GOOD | RES_TELE | EVIL | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | RES_NETH | SMART |
F:UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | ESCORT
S:1_IN_6 | 
S:SCARE | HOLD | HEAL | BA_NETH | BO_NETH | S_WRAITH
D:A tall, black-cloaked wraith, radiating an aura of fear.

N:503:Smaug the Golden
G:D:y
I:120:20d100:20:100:70
W:45:2:0:19000
B:CLAW:HURT:4d10
B:CLAW:HURT:4d10
B:CLAW:HURT:4d10
B:BITE:HURT:6d14
F:UNIQUE | MALE | REFLECTING | FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | 
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | BASH_DOOR | POWERFUL | 
F:MOVE_BODY | EVIL | DRAGON | IM_FIRE | HURT_COLD | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:CONF | CAUSE_3 | BR_FIRE
D:Smaug is one of the few Uruloki that still survive, a fire-drake of 
D:immense cunning and intelligence.  His speed through air is matched by 
D:few other dragons and his dragonfire is what legends are made of.

N:504:Corum Jhaelen Irsei
G:h:r
I:120:33d100:20:100:0
W:45:2:0:14000
B:HIT:HURT:6d8
B:HIT:HURT:6d8
B:CRUSH:TERRIFY:10d10
F:UNIQUE | MALE | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | DROP_GOOD | GOOD | 
F:SMART | CAN_SPEAK | OPEN_DOOR | TAKE_ITEM | IM_ELEC | 
F:IM_COLD | IM_POIS | RES_NETH | NO_STUN | NO_CONF | NO_SLEEP | RES_CHAO
S:1_IN_3 | 
S:SCARE | TPORT | S_UNDEAD | S_HI_UNDEAD
D:The Prince in the Scarlet Robe is the last of the Vadhagh race, and a 
D:Champion of Law.  Losing an eye and hand to the tortures of 
D:Glandyth-a-Krae, they were replaced by the Eye of Rhynn and the Hand of 
D:Kwll by the sorcerer Shool-an-Jyven.  As payment for the Eye and Hand, 
D:and for the release of Rhalina, Corum's mortal love, he must now 
D:steal for Shool the Heart of Arioch.  Unfortunately, you stand in Corum's 
D:way, much to his regret.

N:505:Ultra-elite paladin
G:p:w
I:120:70d10:20:100:20
W:45:2:0:1200
B:HIT:HURT:3d12
B:HIT:HURT:3d12
F:IM_POIS | IM_FIRE | IM_ELEC | IM_ACID | IM_COLD | GOOD | RES_NETH | 
F:RES_NEXU | RES_DISE | RES_TELE | NO_SLEEP | NO_CONF | NO_FEAR | NO_STUN | 
F:DROP_1D2 | DROP_90 | DROP_60 | FRIENDS | REFLECTING | MALE | OPEN_DOOR | 
F:BASH_DOOR | FORCE_MAXHP
S:1_IN_12 | 
S:HEAL 
D:Fighting for a good cause, and they consider you an agent of the devil.

N:506:Dracolich
G:D:s
I:120:35d100:25:120:30
W:46:2:0:18000
B:CLAW:HURT:4d12
B:CLAW:HURT:4d12
B:BITE:EXP_80:3d6
B:BITE:EXP_80:3d6
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_4D2 | DROP_GOOD | RES_TELE | 
F:COLD_BLOOD | TAKE_ITEM | BASH_DOOR | POWERFUL | MOVE_BODY | EVIL | 
F:DRAGON | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:CONF | SCARE | BR_COLD | BR_NETH
D:The skeletal form of a once-great dragon, enchanted by magic most 
D:perilous.  Its animated form strikes with speed and drains life from its 
D:prey to satisfy its hunger.

N:507:Troll thug
G:T:G
I:120:40d30:20:70:50
W:46:2:0:2000
B:HIT:HURT:10d5
B:HIT:HURT:10d5
B:BITE:HURT:7d5
F:FORCE_MAXHP | OPEN_DOOR | FRIENDS | DROP_90 | STUPID | BASH_DOOR | EVIL | 
F:TROLL | MALE | REGENERATE | HURT_FIRE | HURT_LITE
D:It is a massive, unintelligent troll with big fangs and huge fists.

N:508:Dracolisk
G:D:G
I:120:35d100:25:120:30
W:46:3:0:14000
B:BITE:HURT:7d10
B:SPIT:POISON:5d12
B:SPIT:ACID:5d12
B:GAZE:PARALYZE:5d5
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_4D2 | DROP_GOOD | EVIL | 
F:BASH_DOOR | RES_NEXU | RES_TELE | DRAGON | IM_ACID | IM_FIRE | NO_CONF | 
F:NO_SLEEP | ANIMAL | IM_POIS
S:1_IN_5 | 
S:HOLD | SCARE | BR_FIRE | BR_POIS
D:A mixture of dragon and basilisk, the dracolisk stares at you with deep 
D:piercing eyes, its evil breath burning the ground where it stands.

N:509:Spectral tyrannosaur
G:R:w
I:120:70d50:25:120:30
W:46:3:0:15000
B:BITE:EXP_40:2d13
B:BITE:EXP_40:2d13
B:BITE:LOSE_STR:5d8
B:GAZE:TERRIFY:3d4
F:FORCE_SLEEP | FORCE_MAXHP | UNDEAD | ANIMAL | RES_NEXU | RES_TELE | 
F:NO_CONF | NO_FEAR | NO_SLEEP | IM_POIS | IM_ACID | IM_COLD | EVIL | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | BASH_DOOR | MOVE_BODY | RES_NETH
S:1_IN_6 | 
S:HOLD | SCARE | BR_NEXU | BR_POIS | BR_NETH
D:A deadly undead horror which looks like a skeletal tyrannosaur 
D:surrounded by a sickly green glow.

N:510:Elemental quylthulg
G:Q:v
I:120:25d25:20:20:0
W:40:3:0:3000
F:ATTR_MULTI | ATTR_ANY | FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | EVIL | 
F:NEVER_BLOW | INVISIBLE | EMPTY_MIND | ANIMAL | NO_CONF | NO_SLEEP | 
F:NO_FEAR | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | AURA_FIRE | 
F:AURA_ELEC
S:1_IN_2 | 
S:BLINK | TPORT | S_ELEMENTAL
D:It is a pulsing flesh mound that looks like an opening into the Elemental 
D:Planes.

N:511:Elder tree
G:&:G
I:140:100d20:200:60:0
W:47:1:0:1500
B:HIT:VAMP:7d7
B:HIT:VAMP:7d7
B:HIT:VAMP:7d7
B:HIT:VAMP:7d7
F:NEVER_MOVE | EVIL | IM_ACID | IM_COLD | IM_ELEC | IM_POIS | HURT_FIRE | 
F:NO_CONF | NO_SLEEP | NO_FEAR | CHAOTIC
D:It looks like an ordinary tree, but not for long as its green, throbbing 
D:leaves start to drift purposefully towards you... Wherever the leaves 
D:touch, you can feel your soul starting to draining away.

N:512:Fafner the Dragon
G:D:G
I:125:25d110:20:100:70
W:47:4:0:25000
B:CLAW:HURT:4d10
B:CLAW:HURT:4d10
B:BITE:FIRE:14d6
B:BITE:POISON:14d6
F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | ONLY_ITEM | 
F:DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_90 | DROP_60 | BASH_DOOR | EVIL | 
F:POWERFUL | MOVE_BODY | DRAGON | IM_FIRE | HURT_COLD | NO_CONF | IM_POIS | 
F:NO_SLEEP
S:1_IN_3 | 
S:CONF | CAUSE_3 | BR_FIRE | BR_POIS | SCARE | CAUSE_3 | CONF
D:The mighty dragon of the Norse myth, Fafner was a giant who slew his 
D:brother to win a treasure hoard, and then transformed himself into 
D:a dragon, greedily watching over his hoard.

N:513:Ice demon
G:U:w
I:110:50d50:40:80:10
W:47:2:0:5000
B:HIT:COLD:6d8
B:HIT:COLD:6d8
B:BITE:COLD:6d6
F:FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | DROP_GOOD | RES_TELE | EVIL | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | RES_CHAO | DEMON | 
F:IM_COLD | IM_POIS | HURT_FIRE | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:BO_COLD | BA_COLD | BO_ICEE
D:A huge, demonic lump of ice.  The very air crystalizes in its presence.

N:514:Flying Serpent
G:D:D
I:120:20d100:20:120:45
W:47:4:0:5000
B:BITE:VORPAL:12d8
B:BITE:VORPAL:12d8
B:BITE:VORPAL:12d8
B:TONGUE:PARALYZE
F:FORCE_MAXHP | FORCE_SLEEP | REFLECTING | COLD_BLOOD | BASH_DOOR | 
F:MOVE_BODY | CHAOTIC | DRAGON | EVIL | IM_ACID | IM_ELEC | IM_FIRE | 
F:IM_POIS | RES_TELE | RES_NEXU | RES_CHAO | NO_FEAR | NO_STUN | NO_SLEEP
S:1_IN_8 | 
S:BR_INER | BR_GRAV | DRAIN_MANA | HOLD | TPORT
D:'Black shadows flying from the east.... Huge wings beating, strange cries
D: sounding in the evening air, cries which were fierce and yet full of
D: melancholy, the cries of damned souls. Yet these were beasts. Long-necked
D: beasts, whose heads writhed at the end of their stalks, staring this way
D: and that, scanning the ground as hawks might scan for prey. Long, thin
D: heads with long, thin fangs projecting from their red mouths. Blank,
D: miserable eyes. Despairing voices, cawing as if pleading for release.'
D: -- _The King of the Swords_

N:515:Baron Meliadus of Kroiden
G:p:D
I:120:25d100:50:80:10
W:47:1:0:10000
B:HIT:HURT:10d5
B:HIT:HURT:10d5
B:HIT:HURT:10d6
B:HIT:HURT:10d6
F:UNIQUE | MALE | FORCE_MAXHP | ESCORT | ESCORTS | DROP_90 | DROP_2D2 | 
F:DROP_GOOD | DROP_CHOSEN | CAN_SPEAK | OPEN_DOOR | BASH_DOOR | MOVE_BODY | 
F:TAKE_ITEM | EVIL | IM_FIRE | IM_COLD | NO_STUN | NO_SLEEP | 
S:1_IN_12 | 
S:S_KIN | BO_FIRE
D:The Baron is tall and dressed all in gleaming black and dark blue.  
D:His head is concealed by a great jeweled mask in the shape of a snarling 
D:wolf's head.  He wields a large sword and a flame-lance.

# Taragorm's breath attacks should be balls, but no such ball attacks exist.

N:516:Taragorm, Master of the Palace of Time
G:p:u
I:120:20d100:100:40:1
W:48:2:0:21000
B:HIT:HURT:6d6
B:HIT:HURT:6d6
F:UNIQUE | MALE | FORCE_MAXHP | ONLY_ITEM | DROP_60 | DROP_90 | DROP_2D2 | 
F:DROP_GOOD | SMART | CAN_SPEAK | REGENERATE | OPEN_DOOR | ESCORT | 
F:BASH_DOOR | TAKE_ITEM | EVIL | IM_ELEC | IM_FIRE | IM_COLD | RES_TELE | 
F:RES_NEXU | NO_CONF | NO_SLEEP | RES_CHAO
S:1_IN_4 | 
S:SLOW | HOLD | HASTE | BLINK | TPORT | TELE_AWAY | BR_SOUN | BR_TIME
D:A man in a gigantic, elaborately ornamented bronze mask which is also a 
D:working clock, Taragorm's investigations into science and sorcery have 
D:focused on time itself.  A pendulum from the mask drops to his chest, 
D:providing balance as well as serving as part of the clock.

N:517:The Guardian of Soryandum
G:g:v
I:120:35d100:5:150:20
W:49:2:0:25000
B:CLAW:VORPAL:20d2
B:CLAW:VORPAL:20d2
B:BITE:HURT:15d8
F:UNIQUE | FORCE_MAXHP | ATTR_MULTI | RAND_50 | ONLY_ITEM | 
F:DROP_90 | DROP_1D2 | DROP_GOOD | REFLECTING | COLD_BLOOD | EMPTY_MIND | 
F:ATTR_ANY | BASH_DOOR | KILL_BODY | KILL_ITEM | NONLIVING | IM_ACID | 
F:IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | RES_TELE | NO_FEAR | NO_SLEEP | 
F:RES_CHAO | KILL_WALL
D:It crouches on metal feet, towering over you, its multicoloured scales
D: half-blinding you.  The length of its back, save for its neck, is a mass
D: of knife-sharp horns.  Its body is fashioned somewhat like an ape's, with
D: short forelegs ending in hands of taloned metal.  Its snout is filled
D: with razor-sharp teeth.  Its eyes were multifaceted jewels, but they have
D: been ruined.  It may be screaming its rage at being blind, but that
D: doesn't stop it from trying to kill you...

N:518:Glaurung, Father of Dragons
G:D:r
I:120:30d100:20:120:10
W:49:2:0:30000
B:CLAW:HURT:7d12
B:CLAW:HURT:7d12
B:BITE:HURT:10d14
F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_3D2 | EVIL | 
F:DROP_4D2 | DROP_GOOD | BASH_DOOR | POWERFUL | MOVE_BODY | CAN_SPEAK | 
F:DRAGON | IM_FIRE | HURT_COLD | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:HOLD | CAUSE_3 | BR_FIRE | S_DRAGON | BR_PLAS | S_HI_DRAGON
D:Glaurung is the father of all dragons, and was for a long time the most 
D:powerful.  Nevertheless, he still has full command over his brood and can 
D:command them to appear whenever he so wishes.  His is the definition of 
D:dragonfire.

##### Monsters level 50 - 59: 519-559 #####

N:519:Greater wall monster
G:#:s
I:120:15d40:20:80:20
W:50:6:0:900
B:HIT:HURT:3d6
B:HIT:HURT:3d6
B:HIT:HURT:3d6
F:FORCE_SLEEP | COLD_BLOOD | EMPTY_MIND | PASS_WALL | RAND_50 | MULTIPLY
F:BASH_DOOR | IM_COLD | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | NONLIVING
F:HURT_ROCK | NO_CONF | NO_SLEEP  
D:A sentient, moving section of wall.

N:520:Many-coiled Serpent
G:D:v
I:120:30d100:90:80:80
W:50:4:0:10000
B:CRUSH:HURT:10d6
B:CRUSH:HURT:10d6
B:GAZE:LOSE_CON:4d4
F:ATTR_MULTI | FORCE_MAXHP | COLD_BLOOD | REGENERATE | BASH_DOOR | 
F:PASS_WALL | DRAGON | EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | 
F:RES_NEXU | NO_FEAR | NO_SLEEP
S:1_IN_5 | 
S:BR_NEXU | BR_GRAV | BLIND | SLOW | HOLD | BLINK | TPORT | TELE_TO
D:"There, on the torn Ghost Worlds, dwell the many-coiled serpents which are
D: the terror and the scourge of the eight dimensions." -- _The Eternal
D: Champion_

N:521:Baphomet, the Goat of Mendes
G:U:D
I:120:18d111:30:66:40
W:50:3:0:6666
B:GAZE:TERRIFY:6d6
B:BUTT:LOSE_CON:6d6
B:BITE:EXP_40:6d6
B:HIT:HURT:10d6
F:EVIL | DEMON | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | 
F:BASH_DOOR | POWERFUL | MOVE_BODY | SMART | NO_CONF | UNIQUE | NO_SLEEP | 
F:HURT_LITE | IM_FIRE | IM_COLD | RES_CHAO | DROP_GOOD
S:1_IN_4 | 
S:BLIND | CONF | BRAIN_SMASH | SCARE | BA_NETH | FORGET | S_UNDEAD | 
S:DRAIN_MANA | S_DEMON | CAUSE_4 | BA_COLD
D:A large, winged, goat-headed hermaphroditic demon, generally considered 
D:the patron and god of those who practice witchcraft.

N:522:Nightwing
G:W:b
I:120:60d30:20:120:10
W:50:4:0:6000
B:TOUCH:POISON:3d5
B:TOUCH:POISON:3d5
B:HIT:UN_BONUS:6d8
B:HIT:UN_BONUS:6d8
F:FORCE_SLEEP | ONLY_ITEM | DROP_2D2 | DROP_GOOD | SMART | COLD_BLOOD | 
F:OPEN_DOOR | BASH_DOOR | RES_TELE | EVIL | UNDEAD | IM_COLD | IM_POIS |
F:HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:BLIND | SCARE | CAUSE_4 | BRAIN_SMASH | BO_MANA | BO_NETH | BA_NETH | 
S:S_UNDEAD | BO_POIS
D:Everywhere colours seem paler and the air chiller.  At the centre of the 
D:cold stands a mighty figure.  Its wings envelop you in the chill of death 
D:as the nightwing reaches out to draw you into oblivion.  Your muscles sag 
D:and your mind loses all will to fight as you stand in awe of this mighty 
D:being.

N:523:Maulotaur
G:N:u
I:130:250d10:13:50:10
W:50:2:0:4500
B:BUTT:HURT:4d6
B:BUTT:HURT:4d6
B:HIT:SHATTER:5d6
B:HIT:SHATTER:5d6
F:ONLY_ITEM | DROP_90 | DROP_GOOD | RES_TELE | BASH_DOOR | STUPID | EVIL | 
F:IM_FIRE | FORCE_SLEEP | FORCE_MAXHP
S:1_IN_5 | 
S:BO_PLAS | BA_FIRE
D:It is a belligrent minotaur with a destructive magical arsenal, armed 
D:with a huge hammer.

N:524:Nether hound
G:Z:R
I:120:60d10:30:100:0
W:51:2:0:5000
B:CLAW:EXP_10:3d3
B:CLAW:EXP_10:3d3
B:BITE:EXP_20:2d12
F:FORCE_SLEEP | FRIENDS | RES_NETH | BASH_DOOR | ANIMAL | NO_CONF | 
F:NO_SLEEP
S:1_IN_5 | 
S:BR_NETH
D:You feel a soul-tearing chill upon viewing this beast, a ghostly form of 
D:darkness in the shape of a large dog.

N:525:Time hound
G:Z:G
I:130:60d10:30:100:0
W:51:4:0:5000
B:CLAW:HURT:3d3
B:CLAW:HURT:3d3
B:BITE:EXP_40:2d12
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:BR_TIME
D:You get a terrible sense of deja vu, or is it a premonition?  All at once 
D:you see a little puppy and a toothless old dog.  Perhaps you should give 
D:up and go to bed.

N:526:Plasma hound
G:Z:R
I:120:60d10:30:100:0
W:51:2:0:5000
B:CLAW:HURT:3d3
B:CLAW:HURT:3d3
B:BITE:FIRE:2d12
F:FORCE_SLEEP | FRIENDS | RES_PLAS | BASH_DOOR | ANIMAL | IM_FIRE | 
F:NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:BR_PLAS
D:The very air warps as pure elemental energy stalks towards you in the 
D:shape of a giant hound.  Your hair stands on end and your palms itch as 
D:you sense trouble.

N:527:Demonic quylthulg
G:Q:R
I:120:48d10:20:1:0
W:51:1:0:3000
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | INVISIBLE | EVIL | 
F:EMPTY_MIND | ANIMAL | NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:BLINK | TPORT | S_DEMON
D:A pile of pulsing flesh that glows with an inner hellish fire.  The world 
D:itself seems to cry out against it.

N:528:Great storm wyrm
G:D:b
I:120:30d100:30:150:80
W:51:2:0:17000
B:CLAW:HURT:4d12
B:CLAW:HURT:4d12
B:CLAW:HURT:4d12
B:BITE:ELEC:5d14
F:FORCE_SLEEP | FORCE_MAXHP | AURA_ELEC | ONLY_ITEM | DROP_3D2 | DROP_4D2 | 
F:DROP_GOOD | BASH_DOOR | POWERFUL | MOVE_BODY | EVIL | DRAGON | IM_ELEC | 
F:NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:BLIND | CONF | SCARE | BR_ELEC
D:A vast dragon of power.  Storms and lightning crash around its titanic 
D:form.  Deep blue scales reflect the flashes and highlight the creature's 
D:great muscles.  It regards you with contempt.

N:529:The Minotaur Lord
G:N:o
I:130:35d100:30:120:30
W:51:4:0:18000
B:BUTT:HURT:12d13
B:BUTT:HURT:12d13
B:HIT:HURT:10d10
B:HIT:HURT:10d10
F:UNIQUE | MALE | CAN_SPEAK | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | 
F:DROP_1D2 | DROP_4D2 | DROP_GOOD | BASH_DOOR | EVIL | IM_FIRE | IM_POIS | 
F:NO_CONF | NO_SLEEP | ESCORT
S:1_IN_6 | 
S:SLOW | BO_MANA | BO_PLAS | BA_ELEC | BR_WALL
D:A fearsome bull-headed giant, the Minotaur Lord swings a mighty axe as he 
D:curses all that defy him.

N:530:The Dog
G:C:D
I:130:32d100:90:90:0
W:52:5:0:30000
B:BITE:HURT:8d5
B:BITE:HURT:8d5
B:BITE:HURT:8d5
B:BITE:HURT:8d5
F:UNIQUE | MALE | FORCE_MAXHP | ESCORT | DROP_2D2 | DROP_GOOD | SMART | 
F:CAN_SPEAK | WEIRD_MIND | OPEN_DOOR | BASH_DOOR | CHAOTIC | EVIL | 
F:ANIMAL | IM_ELEC | IM_COLD | IM_POIS | RES_CHAO | NO_FEAR | NO_SLEEP
S:1_IN_7 | 
S:BA_CHAO | BLINK | DARKNESS | S_HOUND
D:This minor god of the Mabden is a huge, stinking dog that stands on its
D: hind legs.

N:531:The Horned Bear
G:H:r
I:130:32d100:90:100:10
W:52:5:0:30000
B:BITE:HURT:8d6
B:BITE:HURT:8d6
B:HIT:HURT:12d3
B:HIT:HURT:12d3
F:UNIQUE | MALE | FORCE_MAXHP | ESCORT | DROP_2D2 | DROP_GOOD | SMART | 
F:CAN_SPEAK | WEIRD_MIND | OPEN_DOOR | BASH_DOOR | CHAOTIC | EVIL | 
F:ANIMAL | IM_FIRE | IM_COLD | IM_POIS | RES_CHAO | NO_FEAR | NO_SLEEP
S:1_IN_6 | 
S:BA_DARK | BLINK | DARKNESS | S_ANIMAL | S_ANIMALS
D:This minor god of the Mabden appears as a great, black bear with long,
D: black horns and big teeth.

N:532:Baron Kalan of Vitall
G:p:g
I:120:30d100:50:75:5
W:52:2:0:30000
B:TOUCH:UN_BONUS:6d5
B:TOUCH:UN_POWER:6d5
B:TOUCH:LOSE_INT:4d5
B:TOUCH:LOSE_WIS:4d5
F:UNIQUE | MALE | FORCE_MAXHP | ESCORT | FORCE_SLEEP | DROP_60 | DROP_90 | 
F:DROP_1D2 | DROP_2D2 | DROP_GOOD | SMART | CAN_SPEAK | OPEN_DOOR | 
F:TAKE_ITEM | IM_ACID | IM_COLD | RES_NETH | RES_PLAS | RES_DISE | IM_ELEC | 
F:NO_CONF | NO_SLEEP | EVIL | RES_TELE
S:1_IN_2 | 
S:BA_ACID | BRAIN_SMASH | TELE_LEVEL | BO_MANA | BO_PLAS | HEAL | BLINK | 
S:TPORT | TELE_AWAY | S_KIN | BA_POIS
D:In his jeweled snake-mask and robes, the Grand Constable of the Order of 
D:the Snake is commander of Granbretan's sorcerer-scientists.  His genius is 
D:recognized even by his enemies.

N:533:Grand master of Chaos
G:x:v
I:130:45d55:30:80:5
W:53:3:0:17500
B:KICK:CHAOTIC:15d2
B:KICK:CHAOTIC:15d2
B:PUNCH:STUN:15d1
B:PUNCH:STUN:15d1
F:MALE | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_4D2 | ATTR_MULTI | 
F:EVIL | SHAPECHANGER | ATTR_ANY | INVISIBLE | OPEN_DOOR | BASH_DOOR | 
F:SMART | POWERFUL | EVIL | RES_CHAO | IM_ACID | IM_FIRE | IM_COLD | 
F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | CHAOTIC | RES_CHAO
S:1_IN_2 | 
S:HEAL | MIND_BLAST | BA_CHAO | S_SPIDER | S_HOUND | S_DEMON 
D:He is one of the few true masters of the art, being extremely skillful in 
D:all forms of unarmed combat and controlling Chaos with disdainful ease.

N:534:Pine Warrior
G:p:g
I:125:30d100:30:110:20
W:53:3:0:5000
B:HIT:HURT:10d10
B:HIT:HURT:10d10
B:HIT:HURT:10d10
F:MALE | FORCE_MAXHP | FRIENDS | CAN_SPEAK | COLD_BLOOD | REGENERATE | 
F:OPEN_DOOR | BASH_DOOR | HURT_FIRE | IM_ELEC | IM_COLD | IM_POIS | 
F:NO_STUN | NO_SLEEP
D:'The horseman rode a beast that was only a little like a horse. Both were
D: colored a strange, pale green. There were no other shades of color in
D: either.... The horseman's pale green face was blank, as if the snow had
D: frozen it. His pale green eyes were cool. And in his hand was a pale
D: green sword.' -- _The Bull and the Spear_   These warriors are the People
D: of the Pines, transformed by Fhoi Myore power, with sap in their veins.

N:535:Greater titan
G:P:v
I:120:38d100:30:125:15
W:54:3:0:13500
B:HIT:SHATTER:12d10
B:HIT:SHATTER:12d10
B:CRUSH:CONFUSE:12d8
B:CRUSH:CONFUSE:12d8
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_90 | DROP_60 | DROP_4D2 | 
F:DROP_GOOD | MALE | MOVE_BODY | SMART | TAKE_ITEM | OPEN_DOOR | 
F:BASH_DOOR | EVIL | GIANT 
S:1_IN_3 | 
S:HEAL | TELE_TO | S_MONSTERS
D:A forty foot tall humanoid that shakes the ground as it walks.  The power 
D:radiating from its frame shakes your courage, its hatred inspired by your 
D:defiance.

N:536:Hound of Kerenos
G:Z:W
I:125:60d25:30:80:5
W:54:3:0:4500
B:CLAW:HURT:2d10
B:CLAW:HURT:2d10
B:BITE:COLD:10d3
F:FRIENDS | COLD_BLOOD | BASH_DOOR | MOVE_BODY | ANIMAL | NO_FEAR | NO_SLEEP | IM_COLD | 
F:IM_POIS | RES_NETH
S:1_IN_3 | 
S:BR_POIS | BR_COLD | SCARE
D:About the size of a pony, the Hound is entirely white - except for its 
D:blood-red ears and huge yellow, dripping fangs.  Their hair is coarse and 
D:shaggy, their tails long and feathery. Their howls are terrifying.

N:537:Great ice wyrm
G:D:w
I:120:30d100:30:170:80
W:54:2:0:20000
B:CLAW:HURT:4d12
B:CLAW:HURT:4d12
B:CLAW:HURT:4d12
B:BITE:COLD:5d14
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:BASH_DOOR | POWERFUL | MOVE_BODY | EVIL | DRAGON | IM_COLD | HURT_FIRE | 
F:NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:BLIND | CONF | SCARE | BR_COLD
D:An immense dragon capable of awesome destruction.  You have never felt 
D:such extreme cold, or witnessed such an icy stare.  Begone quickly or 
D:feel its wrath!

N:538:Arek
G:P:w
I:120:40d100:30:120:25
W:54:3:0:21000
B:SPIT:BLIND:3d4
B:HIT:HURT:5d10
B:HIT:HURT:5d10
B:HIT:HURT:5d10
F:UNIQUE | MALE | FORCE_MAXHP | FORCE_SLEEP | STUPID | COLD_BLOOD | 
F:EMPTY_MIND | BASH_DOOR | MOVE_BODY | KILL_ITEM | AURA_COLD | 
F:GIANT | EVIL | IM_COLD | IM_POIS | NO_SLEEP
S:1_IN_3 | 
S:BA_COLD | BA_POIS | BO_ACID | CONF
D:A monstrous figure in a rudely-made chariot drawn by a grotesque beast,
D: this Fyoi Myore giant is, like all his race, dying slowly of strange
D: and disgusting diseases.

N:539:Nightcrawler
G:W:D
I:120:80d60:20:160:10
W:54:4:0:8100
B:STING:LOSE_CON:8d8
B:STING:LOSE_CON:8d8
B:BITE:ACID:10d10
B:BITE:ACID:10d10
F:FORCE_SLEEP | KILL_WALL | ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | 
F:COLD_BLOOD | BASH_DOOR | EVIL | UNDEAD | SMART | IM_FIRE | IM_COLD | 
F:IM_POIS | RES_TELE | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:BLIND | SCARE | BRAIN_SMASH | BO_MANA | BO_NETH | BA_NETH | BR_NETH | 
S:S_UNDEAD
D:This intensely evil creature bears the form of a gargantuan black worm.  
D:Its gaping maw is a void of blackness, acid drips from its steely hide.  
D:It is like nothing you have ever seen before, and a terrible chill runs 
D:down your spine as you face it.

N:540:Bress
G:P:w
I:120:45d100:30:120:25
W:55:4:0:22000
B:CRUSH:CONFUSE:9d8
B:CRUSH:CONFUSE:9d8
B:CRUSH:CONFUSE:9d8
F:UNIQUE | MALE | FORCE_MAXHP | FORCE_SLEEP | STUPID | COLD_BLOOD | 
F:EMPTY_MIND | BASH_DOOR | MOVE_BODY | KILL_ITEM | AURA_COLD | 
F:GIANT | EVIL | IM_COLD | IM_POIS | NO_SLEEP
S:1_IN_5 | 
S:BA_COLD | BO_ELEC | BO_COLD | BO_POIS | BO_ICEE
D:Bress is a deformed and diseased Fhoi Myore giant. He is covered in
D: patchy red fur and clutches a monstrous hammer in his gnarled,
D: warty, eight-fingered hand.

N:541:Sreng, of the Seven Swords
G:P:w
I:120:45d100:30:120:25
W:55:3:0:23000
B:HIT:HURT:7d4
B:HIT:HURT:7d4
B:HIT:HURT:7d4
B:HIT:HURT:7d4
F:UNIQUE | MALE | FORCE_MAXHP | FORCE_SLEEP | STUPID | COLD_BLOOD | 
F:EMPTY_MIND | BASH_DOOR | MOVE_BODY | KILL_ITEM | AURA_COLD | 
F:GIANT | EVIL | IM_COLD | IM_POIS | NO_SLEEP | IM_FIRE | IM_ELEC
S:1_IN_7 | 
S:BA_COLD | BA_POIS | SLOW
D:'And from the cart now stepped a vast being with a white body all
D: covered in red, pulsing warts, and the body was naked save for
D: a belt. The belt was festooned with swords, making a sort of kilt.
D: ...from the torn folds of the mouth there sounded a booming
D: noise.' -- _The Oak and the Ram_

N:542:Goim
G:P:w
I:120:50d100:30:120:25
W:55:4:0:22000
B:BITE:TERRIFY:6d6
B:SPIT:PARALYZE:4d4
B:CLAW:POISON:12d3
B:CLAW:POISON:12d3
F:UNIQUE | FEMALE | FORCE_MAXHP | FORCE_SLEEP | STUPID | COLD_BLOOD | 
F:EMPTY_MIND | BASH_DOOR | MOVE_BODY | KILL_ITEM | AURA_COLD | 
F:GIANT | EVIL | IM_COLD | IM_POIS | NO_SLEEP
S:1_IN_5 | 
S:BA_COLD | BA_POIS | HOLD | HASTE
D:The last surviving female of the Fyoi Myore, Goim enjoys a particular
D: portion of the mortal male anatomy as a snack. Like all Fhoi Myore, her
D: body is diseased and deformed. She has a hag's face, with filed teeth,
D: and her hands are clawed.

N:543:Chaos vortex
G:v:v
I:140:32d20:100:80:0
W:55:1:0:4000
B:ENGULF:CHAOTIC:3d5
B:ENGULF:CHAOTIC:3d5
F:ATTR_MULTI | ATTR_ANY | FORCE_SLEEP | NEVER_BLOW | RAND_50 | RAND_25 | 
F:EMPTY_MIND | BASH_DOOR | POWERFUL | RES_CHAO | NO_CONF | NO_SLEEP | 
F:NO_FEAR | NONLIVING | KILL_BODY | 
S:1_IN_6 | 
S:BR_CHAO
D:Void, nothingness, spinning destructively.

N:544:Water vortex
G:v:b
I:130:32d20:100:40:0
W:55:2:0:4000
B:ENGULF:ACID:5d5
B:ENGULF:ACID:5d5
B:ENGULF:CONFUSE:3d3
B:ENGULF:CONFUSE:3d3
F:FORCE_SLEEP | RAND_50 | RAND_25 | EMPTY_MIND | BASH_DOOR | IM_ACID |
F:NO_CONF | NO_FEAR | NO_SLEEP | NONLIVING | RES_WATE | POWERFUL | 
F:KILL_BODY
S:1_IN_5 | 
S:BR_WATE
D:An awesome vortex of water.

N:545:Rhannon
G:P:w
I:120:50d100:30:120:25
W:55:3:0:20000
B:KICK:HURT:8d8
B:CRUSH:HURT:10d10
B:TOUCH:EXP_40:5d4
F:UNIQUE | MALE | FORCE_MAXHP | FORCE_SLEEP | STUPID | COLD_BLOOD | 
F:EMPTY_MIND | BASH_DOOR | MOVE_BODY | KILL_ITEM | AURA_COLD | 
F:GIANT | EVIL | IM_COLD | IM_POIS | NO_SLEEP | IM_ACID | RES_NETH
S:1_IN_4 | 
S:BR_NETH | BA_COLD | BA_POIS | S_UNDEAD
D:'Rhannon breathes cold breath into the mouths of the dead and brings
D: them to life. He kisses the living and introduces them to death.
D: That is the legend.' -- _The Oak and the Ram_   Like all the Fhoi
D: Myore, Rhannon's giant body is diseased and deformed.

N:546:Balahr, the One-Eyed Fhoi Myore
G:P:w
I:120:60d100:30:120:25
W:55:3:0:24000
B:GAZE:COLD:80d2
B:GAZE:COLD:80d2
B:CRUSH:HURT:50d4
F:UNIQUE | MALE | FORCE_MAXHP | FORCE_SLEEP | STUPID | COLD_BLOOD | 
F:EMPTY_MIND | BASH_DOOR | MOVE_BODY | KILL_ITEM | AURA_COLD | 
F:GIANT | EVIL | IM_COLD | IM_POIS | NO_SLEEP | POWERFUL | KILL_WALL
F:IM_ELEC
S:1_IN_3 | 
S:BR_COLD 
D:'A moment later a face appeared out of the mist. It was more like
D: a wound than a face. It was red and there were lumps of raw flesh
D: hanging on it. The mouth was distorted and appeared in the left
D: cheek, and there was but one eye--one eye with a great lid of
D: dead flesh. Attached to that eyelid was a wire, and the wire
D: ran over the skull and under the arm pit and could be pulled by
D: the two-fingered hand to open it.... The eye was blue, like
D: northern ice and from it poured a [cold] radiance.'
D: -- _The Bull and the Spear_

N:547:Great hell wyrm
G:D:r
I:120:54d100:40:170:40
W:55:2:0:23000
B:CLAW:HURT:4d12
B:CLAW:HURT:4d12
B:CLAW:HURT:4d12
B:BITE:HURT:5d14
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:BASH_DOOR | POWERFUL | MOVE_BODY | AURA_FIRE | IM_FIRE | HURT_COLD | 
F:NO_CONF | NO_SLEEP | EVIL | DRAGON
S:1_IN_6 | 
S:BLIND | CONF | SCARE | BR_FIRE | BR_PLAS
D:A vast dragon of immense power.  Fire leaps continuously from its huge 
D:form.  The air around it scalds you.  Its slightest glance burns you, and 
D:you truly realize how insignificant you are.

N:548:Kerenos
G:P:w
I:120:55d100:30:125:25
W:55:3:0:25000
B:HIT:VORPAL:16d6
B:HIT:VORPAL:16d6
B:CRUSH:HURT:14d8
B:CRUSH:HURT:14d8
F:UNIQUE | MALE | FORCE_MAXHP | FORCE_SLEEP | STUPID | COLD_BLOOD | 
F:EMPTY_MIND | BASH_DOOR | MOVE_BODY | KILL_ITEM | AURA_COLD | 
F:GIANT | EVIL | IM_COLD | IM_POIS | NO_SLEEP | IM_ACID | IM_ELEC | 
F:NO_STUN
S:1_IN_4 | 
S:BR_SOUN | BA_COLD | S_HOUND | S_UNDEAD
D:Chief of the Fyoi Myore, Kerenos appears as a gigantic man with a
D: wolfish head adorned with antlers. He carries his great horn and a
D: huge, crude sword.

N:549:Draconic quylthulg
G:Q:G
I:120:72d10:20:1:0
W:55:3:0:5500
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | INVISIBLE | EVIL | 
F:EMPTY_MIND | ANIMAL | NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:BLINK | TPORT | S_DRAGON
D:It looks like it was once a dragon corpse, now deeply infected with 
D:magical bacteria that make it pulse in a foul and degrading way.

N:550:Nyogtha, the Thing That Should Not Be
G:j:D
I:130:55d99:20:120:20
W:56:2:0:20000
B:CRUSH:ACID:10d6
B:CRUSH:ACID:10d6
B:CRUSH:ACID:10d6
B:CRUSH:HURT:16d6
F:UNIQUE | ELDRITCH_HORROR | FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | EVIL | 
F:ONLY_ITEM | DROP_4D2 | DROP_4D2 | DROP_GOOD | REGENERATE | KILL_ITEM | 
F:BASH_DOOR | NO_CONF | NO_SLEEP | KILL_BODY | SMART | HURT_LITE | 
F:POWERFUL | RES_NETH | IM_ACID | IM_FIRE | RES_PLAS | IM_POIS | IM_COLD | 
F:RES_TELE
S:1_IN_5 | 
S:BRAIN_SMASH | MIND_BLAST | HASTE | TPORT | S_DEMON | S_UNDEAD | S_KIN | 
S:S_HI_UNDEAD | BR_DARK | BR_NUKE | BR_ACID | BR_POIS
D:A nightmarish fetid, black irididescence oozing towards you.

N:551:Sleazy P. Martini
G:p:r
I:130:50d100:50:80:20
W:56:1:0:23000
B:HIT:EAT_ITEM:5d6
B:TOUCH:EAT_GOLD:6d6
B:HIT:EAT_ITEM:5d6
B:TOUCH:EAT_GOLD:6d6
F:UNIQUE | MALE | FORCE_MAXHP | DROP_4D2 | DROP_GOOD | SMART | CAN_SPEAK | 
F:OPEN_DOOR | TAKE_ITEM | EVIL | IM_POIS | RES_TELE | NO_FEAR | NO_CONF | 
F:NO_SLEEP | CHAOTIC
S:1_IN_3 | 
S:DRAIN_MANA | CAUSE_3 | TELE_TO | TRAPS | S_SCUMDOG
D:Ex-pimp, pusher and congressman, Sleazy P. Martini fled the U.S.A., he 
D:was facing charges of tax evasion and embezzlement, and found GWAR 
D:thawing under the Antarctic ice.  He took GWAR under his oh-so-corrupt 
D:wings and, becoming their manager, turned them into one of the most 
D:obscenely funny musical acts in the known universe - making quite a tidy 
D:profit out of it, of course.

N:552:Uriel, Angel of Fire
G:A:R
I:130:55d100:40:160:10
W:56:3:0:25000
B:HIT:FIRE:9d12
B:HIT:FIRE:9d12
B:HIT:HURT:8d10
B:HIT:HURT:8d10
F:UNIQUE | MALE | CAN_SPEAK | NO_FEAR | GOOD | AURA_FIRE | REFLECTING | 
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_4D2 | DROP_GOOD | SMART | 
F:DROP_GREAT | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE
S:1_IN_2 | 
S:TELE_TO | BLIND | BO_FIRE | BO_MANA | BA_FIRE | BR_FIRE | S_ANGEL
D:A creature of godly appearance, you dare not challenge Uriel's supremacy.  
D:Those who stood against him before are but a memory, cremated by his 
D:mastery of elemental fire.

N:553:Urleh, Vassal of Arioch
G:U:y
I:130:60d100:30:150:10
W:57:3:0:30000
B:TOUCH:EXP_80:5d5
B:TOUCH:LOSE_ALL:10d5
B:HIT:HURT:10d10
B:HIT:HURT:10d10
F:UNIQUE | MALE | CAN_SPEAK | RES_NETH | NO_FEAR | EVIL | FORCE_SLEEP | 
F:FORCE_MAXHP | SMART | REFLECTING | ONLY_ITEM | DROP_4D2 | DROP_GREAT | 
F:DROP_GOOD | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE | CHAOTIC
S:1_IN_2 | 
S:TELE_TO | BLIND | BO_MANA | BO_NETH | BA_NETH | BR_NETH | S_DEMON
D:Urleh is a minor Chaos god, serving under Arioch. He appears before you
D: as a beautiful youth, clad in gold, but his eyes are inhuman pools
D: of emptiness. His voice is a thundering roar.

N:554:Greater hell-beast
G:U:s
I:120:35d100:10:100:99
W:57:4:0:20000
B:GAZE:PARALYZE:8d6
B:GAZE:PARALYZE:8d6
B:CRUSH:VAMP:10d6
F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | IM_COLD | RES_NETH | 
F:RES_WATE | RES_PLAS | RES_DISE | RES_NEXU | KILL_WALL | FORCE_MAXHP | 
F:DEMON | RES_CHAO
S:1_IN_2 | 
S:TPORT | BLINK | TELE_AWAY | TELE_TO
D:This unholy abomination will crush you.  Flee while you can!

N:555:Ancalagon the Black
G:D:D
I:130:75d100:20:125:70
W:58:3:0:55000
B:CLAW:HURT:8d12
B:CLAW:HURT:8d12
B:BITE:HURT:10d15
F:UNIQUE | MALE | CAN_SPEAK | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | 
F:DROP_3D2 | DROP_4D2 | DROP_GOOD | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | DRAGON | IM_FIRE | HURT_COLD | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:BR_FIRE | S_DRAGON | S_HI_DRAGON | BR_PLAS
D:'Rushing Jaws' is his name, and death is his game.  No dragon of the 
D:brood of Glaurung can match him.

N:556:Voilodion Ghagnasdiak
G:h:R
I:120:40d100:10:75:10
W:58:2:0:25000
B:HIT:HURT:7d5
B:HIT:HURT:7d5
F:UNIQUE | MALE | FORCE_MAXHP | FORCE_SLEEP | ONLY_ITEM | DROP_2D2 | EVIL | 
F:DROP_GOOD | SMART | CAN_SPEAK | OPEN_DOOR | TAKE_ITEM | IM_ACID | 
F:IM_ELEC | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | CHAOTIC
S:1_IN_2 | 
S:BA_ELEC | S_DEMON
D:A dwarf, overdressed in silks, ermine, and satin, a miniature sword 
D:clutched in his coarse hand, a handsome head upon his tiny shoulders, 
D:bright eyes beneath thick black brows, which meet in the middle, and a 
D:grin like the grin of a wolf.  Apparently those who thought Ghagnasdiak 
D:was killed in the destruction of the Vanishing Tower, where he trapped 
D:travelers to be his companions until he got bored and slew them, were 
D:wrong...

N:557:Dreadlord
G:G:y
I:120:30d100:20:150:10
W:59:2:0:20000
B:HIT:HURT:6d8
B:HIT:HURT:6d8
B:HIT:LOSE_STR:4d8
B:HIT:LOSE_STR:4d8
F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 | ONLY_ITEM | DROP_2D2 | DROP_3D2 | 
F:DROP_4D2 | INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | EVIL | 
F:UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | ESCORT
S:1_IN_4 | 
S:BLIND | HOLD | CONF | DRAIN_MANA | BA_NETH | S_UNDEAD
D:It is a massive form of animated death, its colour deeper than black.  It 
D:drinks in light, and space around it is twisted and torn by the weight of 
D:its evil.  It is unlife and it knows nothing but the stealing of souls 
D:and the stench of death.  Flee its hunger!

N:558:Nightwalker
G:W:D
I:130:50d65:20:175:10
W:59:4:0:15000
B:HIT:UN_BONUS:10d10
B:HIT:UN_BONUS:10d10
B:HIT:UN_BONUS:7d7
B:HIT:UN_BONUS:7d7
F:FORCE_SLEEP | ONLY_ITEM | DROP_4D2 | DROP_GOOD | SMART | COLD_BLOOD | 
F:OPEN_DOOR | BASH_DOOR | RES_TELE | EVIL | UNDEAD | IM_FIRE | IM_COLD | 
F:IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | GIANT
S:1_IN_4 | 
S:BLIND | SCARE | BRAIN_SMASH | BO_MANA | BO_NETH | BA_NETH | S_UNDEAD
D:A huge giant garbed in black, more massive than a titan and stronger than 
D:a dragon.  With terrible blows, it breaks your armour from your back, 
D:leaving you defenseless against its evil wrath.  It can smell your fear, 
D:and you in turn smell the awful stench of death as this ghastly figure 
D:strides towards you menacingly.

N:559:Raphael, the Messenger
G:A:v
I:130:75d100:40:180:10
W:59:3:0:35000
B:HIT:UN_BONUS:6d8
B:HIT:FIRE:4d6
B:HIT:HURT:10d10
B:HIT:HURT:10d10
F:UNIQUE | MALE | FORCE_MAXHP | CAN_SPEAK | NO_FEAR | GOOD | FORCE_SLEEP | 
F:FORCE_MAXHP | SMART | AURA_ELEC | REFLECTING | RES_TELE | ESCORT | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_GREAT | SMART | TAKE_ITEM | 
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | IM_ACID | IM_FIRE | 
F:IM_COLD | IM_ELEC | IM_POIS
S:1_IN_2 | 
S:TELE_TO | BLIND | BO_MANA | S_ANGEL | S_KIN
D:Commanding a legion of angels, Raphael will destroy you for your sins.  He 
D:will crush you like the pitiful insignificant being he sees you to be.  
D:Your very soul will be taken into judgement by his supreme authority as he 
D:cleanses the world of evil.

##### Monsters level 60 - 69: 560-584 #####

N:560:Sactric, Emperor of the Malibann
G:L:u
I:120:50d100:35:100:8
W:60:3:0:40000
B:HIT:VAMP:6d8
B:HIT:EXP_80:6d8
B:HIT:VAMP:6d8
B:HIT:EXP_80:6d8
F:UNIQUE | MALE | CAN_SPEAK | FORCE_SLEEP | FORCE_MAXHP | ESCORT | 
F:DROP_4D2 | DROP_GOOD | DROP_GREAT | SMART | COLD_BLOOD | REGENERATE | 
F:ELDRITCH_HORROR | OPEN_DOOR | BASH_DOOR | MOVE_BODY | TAKE_ITEM | 
F:CHAOTIC | UNDEAD | EVIL | IM_ACID | IM_COLD | IM_POIS | RES_NETH | 
F:NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:BA_FIRE | BA_COLD | DRAIN_MANA | MIND_BLAST | BRAIN_SMASH | CAUSE_4 | 
S:SCARE | BLIND | CONF | SLOW | HOLD | HASTE | HEAL | BLINK | TPORT | 
S:TELE_AWAY | FORGET | S_KIN | S_MONSTERS | S_ELEMENTAL | S_DRAGON
D:His body is that of a preserved corpse, bits of decayed skin and flesh
D: flaking off when he moves, but Sactric is a powerful wizard. In addition
D: to a big sword on an ancient belt, he wears a spiked crown set with
D: sapphires and rubies. His eyes glow red when he uses his magical power.

N:561:Theleb K'aarna, Sorcerer of Pan Tang
G:p:R
I:120:50d100:100:100:0
W:60:1:0:35000
B:HIT:UN_BONUS:5d8
B:HIT:UN_POWER:5d8
B:HIT:PARALYZE:5d5
F:UNIQUE | MALE | FORCE_MAXHP | ONLY_ITEM | DROP_60 | DROP_2D2 | SMART | 
F:DROP_GOOD | CAN_SPEAK | OPEN_DOOR | MOVE_BODY | TAKE_ITEM | EVIL | 
F:IM_FIRE | IM_COLD | IM_POIS | RES_TELE | NO_CONF | NO_SLEEP | CHAOTIC
S:1_IN_2 | 
S:DRAIN_MANA | BO_PLAS | BO_NETH | BLINK | TPORT | S_ELEMENTAL | S_DEMON
D:His mind was warped when Queen Yishana of Jharkor, whom he loved, 
D:gave her favours to Elric.  He'll do anything to remove his competition.

N:562:Slymenstra Hymen
G:U:B
I:120:55d100:20:90:50
W:60:2:0:25000
B:CLAW:HURT:5d8
B:CLAW:HURT:5d8
B:CLAW:EAT_ITEM:6d8
B:CLAW:EAT_GOLD:6d8
F:UNIQUE | FEMALE | SCUMDOG | ONLY_ITEM | DROP_4D2 | DROP_GOOD | EVIL | 
F:FORCE_MAXHP | CAN_SPEAK | WEIRD_MIND | ELDRITCH_HORROR | OPEN_DOOR | 
F:BASH_DOOR | MOVE_BODY | TAKE_ITEM | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_SLEEP | CHAOTIC
S:1_IN_5 | 
S:SHRIEK | BR_FIRE | BR_SOUN | TELE_TO | DARKNESS
D:The GWAR Woman.  She collects heads, though probably not the ones 
D:you're thinking of.  She once held the Guinness world-record for 
D:firebreathing.

N:563:Flattus Maximus
G:U:B
I:110:55d100:20:90:70
W:60:2:0:25000
B:HIT:HURT:6d8
B:HIT:EAT_FOOD:6d8
B:HIT:HURT:5d8
B:HIT:HURT:5d8
F:UNIQUE | MALE | SCUMDOG | ONLY_ITEM | DROP_4D2 | DROP_GOOD | EVIL | 
F:FORCE_MAXHP | STUPID | CAN_SPEAK | WEIRD_MIND | ELDRITCH_HORROR | 
F:OPEN_DOOR | BASH_DOOR | KILL_BODY | TAKE_ITEM | IM_FIRE | IM_COLD | 
F:IM_POIS | NO_FEAR | NO_SLEEP | CHAOTIC
S:1_IN_5 | 
S:BR_POIS | BR_SOUN | TELE_TO | DARKNESS
D:Plays guitar for GWAR.  Lives on a diet of beans, old cheese and 
D:vegetarians.

N:564:Beefcake the Mighty
G:U:B
I:110:55d100:20:90:70
W:60:2:0:25000
B:HIT:HURT:7d8
B:HIT:HURT:7d8
B:HIT:HURT:6d8
B:HIT:HURT:6d8
F:UNIQUE | MALE | SCUMDOG | ONLY_ITEM | DROP_4D2 | DROP_GOOD | EVIL | 
F:FORCE_MAXHP | STUPID | CAN_SPEAK | WEIRD_MIND | ELDRITCH_HORROR | 
F:OPEN_DOOR | BASH_DOOR | KILL_BODY | TAKE_ITEM | IM_FIRE | IM_COLD | 
F:IM_POIS | CHAOTIC | NO_FEAR | NO_SLEEP
S:1_IN_5 | 
S:BR_SOUN | TELE_TO | DARKNESS
D:GWAR's bassist is a sensitive soul.  He cried when GWAR wiped out the 
D:dinosaurs, and then used their guts to create a bass out of the Grand 
D:Canyon.

N:565:Scroda Moon
G:U:B
I:120:55d100:20:90:50
W:60:2:0:25000
B:HIT:HURT:6d8
B:HIT:HURT:6d8
B:HIT:HURT:5d8
B:HIT:HURT:5d8
F:UNIQUE | MALE | SCUMDOG | ONLY_ITEM | DROP_4D2 | DROP_GOOD | IM_POIS | 
F:FORCE_MAXHP | SMART | CAN_SPEAK | WEIRD_MIND | ELDRITCH_HORROR | EVIL | 
F:OPEN_DOOR | BASH_DOOR | KILL_BODY | TAKE_ITEM | IM_FIRE | IM_COLD | 
F:CHAOTIC | NO_FEAR | NO_SLEEP
S:1_IN_5 | 
S:BR_SOUN | BO_WATE | TELE_TO | DARKNESS
D:GWAR's newest "member" has an unlikely piece of male anatomy on his 
D:head.  He joined GWAR on Earth to warn of the coming of their Master, who 
D:is heading towards Earth as we speak in order to destroy GWAR for 
D:enjoying what was supposed to be a humiliating exile on this mudball 
D:planet...

N:566:Balsac, the Jaws of Death
G:U:B
I:120:55d100:20:90:50
W:60:2:0:25000
B:BITE:HURT:8d8
B:HIT:HURT:6d8
B:HIT:HURT:5d8
B:HIT:HURT:5d8
F:UNIQUE | MALE | SCUMDOG | RAND_25 | ONLY_ITEM | DROP_4D2 | DROP_GOOD | 
F:CAN_SPEAK | WEIRD_MIND | ELDRITCH_HORROR | FORCE_MAXHP | EVIL | IM_POIS | 
F:OPEN_DOOR | BASH_DOOR | KILL_BODY | TAKE_ITEM | IM_FIRE | IM_COLD | 
F:CHAOTIC | NO_FEAR | NO_SLEEP
S:1_IN_5 | 
S:BR_SOUN | TELE_TO | DARKNESS
D:GWAR's navigator and guitarist, he's easily recognized by his beartrap 
D:head.  He wasn't nearly as good a navigator as he is at playing guitar.  
D:It was his mistake that put GWAR in orbit around Flab Quarv 6, instead 
D:of Flab Quarv 7, leading to its destruction at Oderus Urungus' orders.

N:567:Jizmak, the Gusher
G:U:B
I:120:55d100:20:90:50
W:60:2:0:27000
B:BITE:HURT:6d8
B:HIT:HURT:5d8
B:HIT:HURT:5d8
B:HIT:SHATTER:9d8
F:UNIQUE | MALE | SCUMDOG | ONLY_ITEM | DROP_4D2 | DROP_GOOD | IM_POIS | 
F:FORCE_MAXHP | CAN_SPEAK | WEIRD_MIND | ELDRITCH_HORROR | OPEN_DOOR | 
F:BASH_DOOR | KILL_BODY | TAKE_ITEM | EVIL | IM_FIRE | IM_COLD | CHAOTIC | 
F:NO_FEAR | NO_SLEEP
S:1_IN_5 | 
S:BR_SOUN | TELE_TO | DARKNESS
D:GWAR's beast-headed drummer.  He replaced GWAR's original drummer, 
D:Nippleus Erectus, after Nippleus went limp on stage one too many times.

N:568:Oderus Urungus
G:U:B
I:120:60d100:20:90:50
W:61:2:0:27000
B:HIT:HURT:7d8
B:HIT:HURT:7d8
B:HIT:HURT:6d8
B:HIT:HURT:6d8
F:UNIQUE | MALE | SCUMDOG | ONLY_ITEM | DROP_2D2 | DROP_GOOD | DROP_GREAT | 
F:SMART | CAN_SPEAK | WEIRD_MIND | POWERFUL | ELDRITCH_HORROR | IM_POIS | 
F:OPEN_DOOR | BASH_DOOR | KILL_BODY | TAKE_ITEM | FORCE_MAXHP | EVIL | 
F:IM_FIRE | IM_COLD | CHAOTIC | NO_FEAR | NO_SLEEP
S:1_IN_5 | 
S:BR_SOUN | TELE_TO | DARKNESS
D:GWAR's lead "singer."  Also known as "The Baby Crusher" and "Irish Kid," 
D:it was his error in attacking the planet Flab Quarv 6 (instead of Flab 
D:Quarv 7, like he was supposed to) and obliterating its peaceful 
D:population that got GWAR banished to Earth millions of years ago.  Oderus 
D:is also notable as the creator of the human race.  His sister Slymenstra 
D:had a headache, so found some apes and, well, you get the idea.

N:569:Shadowlord
G:G:b
I:120:30d100:20:150:10
W:62:2:0:22500
B:HIT:EXP_40:6d6
B:HIT:EXP_40:6d6
B:HIT:LOSE_STR:4d6
B:GAZE:TERRIFY:4d6
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | DROP_3D2 | INVISIBLE | 
F:COLD_BLOOD | TAKE_ITEM | PASS_WALL | EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_3 |
S:HOLD | DRAIN_MANA | BLIND | S_UNDEAD | CONF |
S:SCARE | TELE_TO | TPORT | BRAIN_SMASH |
S:BA_NETH | DARKNESS | SHRIEK
D:An aura of hatred, cowardice and falsehood surrounds you as this 
D:cloaked figure floats towards you.

N:570:Master elementalist
G:p:r
I:120:35d10:20:50:0
W:65:2:0:500
B:HIT:ACID:4d6
B:HIT:ELEC:4d6
B:HIT:FIRE:4d8
B:HIT:COLD:4d8
F:MALE | ATTR_MULTI | DROP_60 | DROP_90 | DROP_1D2 | SMART | AURA_FIRE | 
F:AURA_ELEC | OPEN_DOOR | TAKE_ITEM | IM_ACID | IM_ELEC | IM_FIRE | 
F:IM_COLD | RES_WATE
S:1_IN_2 | 
S:BA_ACID | BA_ELEC | BA_FIRE | BA_COLD | S_ELEMENTAL
D:A true master of those four forces that make up the fabric of the world.

N:571:Meerclar, Lord of the Cats
G:f:u
I:130:48d100:100:200:0
W:64:3:0:30500
B:BITE:HURT:12d12
B:HIT:BLIND:10d5
B:HIT:PARALYZE:15d1
F:UNIQUE | MALE | CAN_SPEAK | FORCE_SLEEP | FORCE_MAXHP | ESCORT | 
F:ESCORTS | ONLY_ITEM | DROP_4D2 | DROP_GOOD | INVISIBLE | OPEN_DOOR | 
F:BASH_DOOR | IM_FIRE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | RES_CHAO
S:1_IN_3 | 
S:TELE_TO | HEAL | S_KIN
D:The Protector of the Feline Kind is, for all intents and purposes, a 
D:humanoid cat.  Just remember not to rub his fur the wrong way.

N:572:The Jabberwock
G:H:R
I:130:32d100:35:125:255
W:65:4:0:19000
B:CLAW:VORPAL:10d10
B:CLAW:VORPAL:10d10
B:BITE:VORPAL:10d12
B:BITE:VORPAL:10d12
F:ATTR_MULTI | FORCE_SLEEP | FORCE_MAXHP | RES_TELE | ONLY_ITEM | DROP_60 | 
F:DROP_90 | BASH_DOOR | ANIMAL | RES_CHAO | ATTR_ANY | UNIQUE
S:1_IN_5 | 
S:CAUSE_4 | BR_CHAO
D:"Beware the Jabberwock, my son! The jaws that bite, the claws that 
D:catch!"

N:573:Chaos hound
G:Z:v
I:120:60d30:30:100:0
W:65:1:0:10000
B:CLAW:CHAOTIC:4d4
B:CLAW:CHAOTIC:4d4
B:BITE:CHAOTIC:2d12
F:ATTR_MULTI | ATTR_ANY | FORCE_SLEEP | FRIENDS | BASH_DOOR | ANIMAL | 
F:RES_CHAO | NO_CONF | NO_SLEEP | CHAOTIC
S:1_IN_5 | 
S:BR_CHAO
D:A constantly changing canine form, this hound rushes towards you as if 
D:expecting mayhem and Chaos ahead.  It appears to have an almost kamikaze 
D:relish for combat.  You suspect all may not be as it seems.

N:574:Moonglum of Elwher
G:p:R
I:130:50d100:100:100:10
W:66:1:0:30000
B:HIT:HURT:8d10
B:HIT:HURT:8d10
B:TOUCH:EAT_GOLD:6d4
B:HIT:EAT_ITEM:6d4
F:UNIQUE | MALE | FORCE_MAXHP | DROP_60 | DROP_90 | DROP_2D2 | DROP_GOOD | 
F:SMART | CAN_SPEAK | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | IM_ELEC | 
F:IM_FIRE | IM_COLD | IM_POIS | RES_TELE | NO_STUN | NO_SLEEP | RES_CHAO
D:This short, stocky, red-haired Easterner is Elric of Melnibone's only 
D:true friend.  He has no conscience.

N:575:Great Wyrm of Chaos
G:D:v
I:120:45d100:40:170:20
W:67:2:0:29000
B:CLAW:CHAOTIC:8d12
B:CLAW:CHAOTIC:8d12
B:BITE:CHAOTIC:8d15
F:ATTR_MULTI | ATTR_ANY | FORCE_SLEEP | FORCE_MAXHP | RES_DISE | EVIL | 
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | BASH_DOOR | POWERFUL | 
F:MOVE_BODY | DRAGON | RES_CHAO | NO_CONF | NO_SLEEP | CHAOTIC
S:1_IN_3 | 
S:BLIND | CONF | SCARE | BR_CHAO | BR_DISE | S_DRAGON
D:A massive dragon of changing form.  As you watch, it appears first fair 
D:and then foul.  Its body is twisted by chaotic forces as it strives to 
D:stay real.  Its very existence distorts the universe around it.

N:576:Great Wyrm of Law
G:D:W
I:120:45d100:40:170:255
W:67:2:0:29000
B:CLAW:HURT:5d12
B:CLAW:HURT:5d12
B:CLAW:HURT:6d12
B:BITE:HURT:8d14
F:FORCE_SLEEP | FORCE_MAXHP | GOOD | ONLY_ITEM | DROP_3D2 | DROP_4D2 | 
F:DROP_GOOD | BASH_DOOR | POWERFUL | MOVE_BODY | DRAGON | NO_CONF | 
F:NO_SLEEP | GOOD
S:1_IN_3 | 
S:BLIND | CONF | SCARE | BR_SOUN | BR_SHAR | S_DRAGON
D:A massive dragon of powerful intellect.  It seeks to dominate the 
D:universe and despises all other life.  It sees all who do not obey it as 
D:mere insects to be crushed underfoot.

N:577:Great Wyrm of the Balance
G:D:s
I:120:49d100:40:170:255
W:67:4:0:31000
B:CLAW:HURT:5d12
B:CLAW:HURT:5d12
B:CLAW:HURT:6d12
B:BITE:HURT:8d14
F:ATTR_MULTI | ATTR_ANY | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DRAGON | 
F:DROP_3D2 | DROP_4D2 | DROP_GOOD | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:RES_DISE | RES_CHAO | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:BLIND | CONF | SCARE | BR_SOUN | BR_CHAO | BR_SHAR | BR_DISE | S_DRAGON | 
S:S_HI_DRAGON
D:A massive dragon, it is thousands of years old and seeks to maintain the 
D:Cosmic Balance.  It sees you as an upstart troublemaker without the 
D:wisdom to control your actions. 

N:578:Shambler
G:E:y
I:130:50d100:40:150:50
W:67:4:0:22500
B:CLAW:HURT:3d12
B:CLAW:HURT:3d12
B:CRUSH:HURT:8d12
B:CRUSH:HURT:8d12
F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:BASH_DOOR | POWERFUL | MOVE_BODY | NO_CONF | NO_SLEEP | EVIL
S:1_IN_3 | 
S:BR_ELEC
D:This elemental creature is power incarnate; it looks like a huge polar 
D:bear with a huge gaping maw instead of a head.

# Great Wyrm of the Nexus (originally 'of Space-Time')
#                                            by Prfnoff <prfnoff@thecia.net>

N:579:Great Wyrm of the Nexus
G:D:v
I:120:45d100:40:170:255
W:67:2:0:30000
B:CLAW:HURT:5d12
B:CLAW:HURT:5d12
B:CLAW:HURT:6d12
B:BITE:HURT:8d14
F:FORCE_SLEEP | FORCE_MAXHP | RES_NEXU | ONLY_ITEM | DROP_3D2 | DROP_4D2 | 
F:DROP_GOOD | BASH_DOOR | POWERFUL | MOVE_BODY | DRAGON | NO_CONF | 
F:NO_SLEEP
S:1_IN_3 |
S:BLIND | CONF | SCARE | BR_NEXU | BR_TIME | S_DRAGON
D:A massive dragon, parts of its changing form drift off into other 
D:dimensions.  It seems both as young as a hatchling and as old as time 
D:itself.  It regards you as a discontinuity.

N:580:Great Wyrm of Many Colours
G:D:v
I:120:52d100:40:170:255
W:68:4:0:31000
B:CLAW:HURT:6d12
B:CLAW:HURT:6d12
B:CLAW:HURT:6d12
B:BITE:HURT:9d14
F:ATTR_MULTI | FORCE_SLEEP | FORCE_MAXHP | AURA_FIRE | AURA_ELEC | DRAGON | 
F:RES_TELE | IM_FIRE | IM_ACID | IM_POIS | IM_COLD | IM_ELEC | ONLY_ITEM | 
F:DROP_3D2 | DROP_4D2 | DROP_GOOD | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:NO_CONF | NO_SLEEP | EVIL
S:1_IN_3 | 
S:BR_POIS | BR_ELEC | BR_ACID | BR_PLAS | BR_COLD | CONF | SCARE | BLIND
D:A huge dragon whose scales shimmer in myriad hues.

N:581:Elric of Melnibone
G:h:w
I:130:100d70:30:100:0
W:68:2:0:40000
B:HIT:VAMP:14d5
B:HIT:VAMP:14d5
B:HIT:VAMP:14d5
B:HIT:VAMP:14d5
F:UNIQUE | MALE | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | DROP_2D2 | 
F:DROP_GOOD | DROP_GREAT | DROP_CHOSEN | SMART | CAN_SPEAK | OPEN_DOOR | 
F:BASH_DOOR | MOVE_BODY | KILL_BODY | TAKE_ITEM | IM_ACID | IM_ELEC | 
F:IM_FIRE | IM_COLD | IM_POIS | RES_DISE | RES_CHAO | NO_FEAR | NO_STUN | 
F:NO_CONF | REGENERATE | CHAOTIC
S:1_IN_3 | 
S:S_HELLBLADES | S_ANIMALS | S_ELEMENTAL | S_DEMON | S_HI_DRAGON
D:The Emperor of Melnibone, and most-loved servant of Arioch.  Elric is a 
D:Champion of Law (or perhaps of the Balance), but also a slave of Chaos.  
D:He carries that hellsword known as Stormbringer, which thirsts for your 
D:blood - and for your soul.

N:582:Tselakus, the Dreadlord
G:G:r
I:130:65d100:20:150:10
W:68:2:0:35000
B:HIT:HURT:10d10
B:HIT:HURT:10d10
B:HIT:LOSE_STR:4d6
B:HIT:LOSE_STR:4d6
F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | ONLY_ITEM | 
F:DROP_3D2 | DROP_4D2 | DROP_GOOD | INVISIBLE | COLD_BLOOD | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | ESCORT
S:1_IN_3 | 
S:BLIND | HOLD | CONF | BA_DARK | BA_NETH | S_WRAITH | S_HI_UNDEAD | S_KIN
D:This huge affront to existence twists and tears at the fabric of space.  
D:Darkness itself recoils from the touch of Tselakus as he leaves a trail 
D:of death and destruction. Mighty claws rend reality as he 
D:annihilates all in his path to your soul!

N:583:Sky Drake
G:D:B
I:130:60d100:40:200:255
W:69:4:0:31000
B:CLAW:HURT:8d12
B:CLAW:HURT:8d12
B:CLAW:HURT:8d12
B:BITE:ELEC:9d15
F:FORCE_SLEEP | FORCE_MAXHP | AURA_ELEC | IM_ELEC | GOOD | ONLY_ITEM | 
F:DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | BASH_DOOR | POWERFUL | 
F:MOVE_BODY | DRAGON | NO_CONF | NO_SLEEP | RES_TELE | EVIL
S:1_IN_3 | 
S:BR_ELEC | BR_GRAV | BR_LITE | S_DRAGON | S_HI_DRAGON | SCARE | BLIND
D:The mightiest elemental dragon of air, it can destroy you with ease.

N:584:Jagreen Lern, Theocrat of Pan Tang
G:p:r
I:120:55d100:100:100:5
W:69:1:0:36000
B:HIT:UN_BONUS:9d10
B:HIT:UN_POWER:9d10
B:HIT:PARALYZE:6d5
F:UNIQUE | MALE | FORCE_MAXHP | FORCE_SLEEP | ESCORT | ONLY_ITEM | 
F:DROP_60 | DROP_1D2 | DROP_2D2 | DROP_GOOD | DROP_CHOSEN | SMART | 
F:REFLECTING | OPEN_DOOR | MOVE_BODY | TAKE_ITEM | EVIL | IM_FIRE | 
F:IM_COLD | RES_TELE | RES_CHAO | NO_CONF | NO_SLEEP | CHAOTIC
S:1_IN_3 | 
S:DRAIN_MANA | CAUSE_4 | BO_PLAS | BO_NETH | BLINK | TPORT | TELE_TO | 
S:TRAPS | S_DEMON
D:His goal is to bring the entire world under his banner, with the help 
D:of the Lords of Chaos, whom he thinks he controls.

##### Monsters level 70 - 79: 585-609 #####

N:585:The Norsa
G:q:B
I:130:100d100:20:125:70
W:70:4:0:47500
B:CRUSH:ACID:8d12
B:CRUSH:FIRE:8d12
B:CRUSH:ELEC:8d12
B:CRUSH:POISON:10d14
F:ELDRITCH_HORROR | UNIQUE | CAN_SPEAK | AURA_FIRE | AURA_ELEC | EVIL | 
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | 
F:DROP_GOOD | DROP_GREAT | BASH_DOOR | POWERFUL | MOVE_BODY | IM_ACID | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:BLIND | CONF | SCARE | BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS | 
S:S_MONSTERS | S_UNIQUE
D:An elephantine horror with five trunks, each capable of breathing 
D:destructive blasts of elements.

N:586:Charki
G:H:s
I:115:20d100:20:80:0
W:70:6:0:15000
B:TENTACLE:EXP_40:7d6
B:TENTACLE:EXP_40:7d6
B:TENTACLE:UN_BONUS:6d10
B:TENTACLE:UN_POWER:8d10
F:FRIENDS | DROP_90 | DROP_GOOD | STUPID | COLD_BLOOD | EVIL | EMPTY_MIND | 
F:BASH_DOOR | KILL_WALL | HURT_ROCK | IM_ACID | IM_ELEC | IM_FIRE | 
F:IM_COLD | IM_POIS | NO_FEAR | NO_CONF | NO_SLEEP | FORCE_MAXHP | CHAOTIC
S:1_IN_4 | 
S:DRAIN_MANA | CONF | HOLD
D:A grey, stonelike creature that is a mass of waving, suckered tentacles, 
D:a multitude of legs, a pulsing head and a face that is a parody of human 
D:features, grinning an idiot's grin.  It only exists to kill and feed off 
D:of its prey's life-energy.

N:587:Black reaver
G:L:D
I:120:35d100:20:170:50
W:71:3:0:23000
B:HIT:UN_BONUS:6d8
B:HIT:UN_BONUS:6d8
B:HIT:LOSE_STR:4d6
B:HIT:LOSE_STR:4d6
F:FORCE_SLEEP | FORCE_MAXHP | SMART | ONLY_ITEM | DROP_1D2 | DROP_2D2 | 
F:DROP_GOOD | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | EVIL | UNDEAD | 
F:IM_COLD | IM_POIS | RES_TELE | NO_CONF | NO_SLEEP | KILL_WALL | NO_FEAR
S:1_IN_3 | 
S:TELE_TO | BLIND | HOLD | CONF | CAUSE_3 | CAUSE_4 | DRAIN_MANA | 
S:BRAIN_SMASH | BA_MANA | BA_NETH | S_UNDEAD
D:A humanoid form,  black as night, advancing steadily and unstoppably.  
D:Flee!

N:588:Master quylthulg
G:Q:b
I:120:20d100:20:1:0
W:71:3:0:12000
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | INVISIBLE | 
F:EMPTY_MIND | ANIMAL | EVIL | RES_TELE | NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:S_MONSTER | S_MONSTERS | S_UNDEAD | S_DRAGON | S_HI_UNDEAD | S_HI_DRAGON
D:A pulsating mound of flesh, shining with silver pulses of throbbing light.

N:589:Greater draconic quylthulg
G:Q:g
I:120:15d100:20:1:0
W:71:3:0:10500
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | INVISIBLE | 
F:EMPTY_MIND | ANIMAL | EVIL | RES_TELE | NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:BLINK | TELE_TO | S_HI_DRAGON
D:A massive mound of scaled flesh, throbbing and pulsating with multi-hued 
D:light.

N:590:Greater rotting quylthulg
G:Q:u
I:120:15d100:20:1:0
W:71:3:0:10500
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | INVISIBLE | 
F:EMPTY_MIND | ANIMAL | EVIL | RES_TELE | NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:BLINK | TELE_TO | S_HI_UNDEAD
D:A massive pile of rotting flesh.  A disgusting stench fills the air as it 
D:throbs and writhes.

N:591:Dead Flamadin
G:z:y
I:130:52d100:25:85:30
W:72:2:0:30000
B:TOUCH:EXP_80:4d7
B:TOUCH:EXP_80:4d7
B:TOUCH:VAMP:6d6
B:TOUCH:VAMP:6d6
F:UNIQUE | MALE | FORCE_MAXHP | DROP_1D2 | DROP_GREAT | OPEN_DOOR | 
F:BASH_DOOR | TAKE_ITEM | CHAOTIC | UNDEAD | IM_COLD | IM_POIS | NO_SLEEP
D:"Flamadin threw back his gaunt, grey head and a hollow laugh escaped it.
D: His voice was, if anything, more lifeless than when I had last heard it...
D: 'At last! I shall be complete again. And I have learned to be wise. I
D: have learned that it is folly to serve any master save Chaos!'"
D: -- _The Dragon in the Sword_

N:592:The Thing With 1000 Tongues
G:U:v
I:120:60d100:5:125:50
W:72:1:0:40000
B:TONGUE:PARALYZE:7d10
B:TONGUE:BLIND:7d10
B:TONGUE:CONFUSE:7d10
B:CRUSH:HURT:12d10
F:UNIQUE | FORCE_MAXHP | FORCE_SLEEP | RAND_25 | ONLY_ITEM | DROP_60 | 
F:DROP_1D2 | DROP_2D2 | DROP_GOOD | STUPID | COLD_BLOOD | WEIRD_MIND | 
F:REGENERATE | POWERFUL | BASH_DOOR | KILL_BODY | KILL_ITEM | DEMON | 
F:EVIL | IM_ACID | IM_ELEC | IM_COLD | IM_POIS | RES_NETH | RES_DISE | 
F:RES_CHAO | NO_FEAR | NO_SLEEP
S:1_IN_4 | 
S:BR_POIS | BR_NUKE | SCARE
D:This gigantic, fat demon has a multitude of slimy tongues protruding 
D:from its mouth.  One whiff of its foul breath gives you a pretty good 
D:idea of what its handlers have been feeding it, much to your stomach's 
D:dismay.

N:593:Omarax the Eye Tyrant
G:e:y
I:130:65d100:30:80:10
W:73:4:0:16000
B:GAZE:EXP_40:2d6
B:GAZE:PARALYZE:2d6
B:GAZE:UN_POWER:2d6
B:GAZE:LOSE_INT:2d6
F:UNIQUE | MALE | RES_TELE | FORCE_SLEEP | FORCE_MAXHP | SMART | EVIL | 
F:BASH_DOOR | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:BLIND | SLOW | CONF | SCARE | DRAIN_MANA | MIND_BLAST | FORGET | 
S:DARKNESS | BA_DARK | BO_WATE | BO_PLAS | BO_ICEE | S_KIN
D:A disembodied eye, floating in the air.  His gaze seems to shred your 
D:soul and his spells crush your will.  He is ancient, his history steeped 
D:in forgotten evils, his atrocities numerous and sickening.

# Gelugon taken from Eytan Zweig's EyAngband.

N:594:Gelugon
G:U:w
I:130:35d100:20:100:80
W:73:3:0:15000
B:CLAW:COLD:6d8
B:CLAW:COLD:6d8
B:BITE:COLD:9d9
B:HIT:PARALYZE:5d5
F:FORCE_MAXHP | FORCE_SLEEP | ONLY_ITEM | DROP_4D2 | DROP_GOOD | EVIL | 
F:COLD_BLOOD | REGENERATE | POWERFUL | BASH_DOOR | DEMON | IM_COLD | 
F:NO_CONF | NO_SLEEP | RES_CHAO
S:1_IN_6 | 
S:BR_COLD | BR_SHAR | BA_COLD | BO_ICEE | SCARE | SLOW | HOLD | S_DEMON
D:This demon from the ice planes is a truly terrifying sight. It has an 
D:extremely large, insect-like body towering a full twelve feet tall, with 
D:great claws on its hands and pincers on its mouth, and its head bulges 
D:with great multi-faceted eyes. Its tail is covered with razor-sharp 
D:spikes.

N:595:Tiamat, Celestial Dragon of Evil
G:D:v
I:120:120d100:20:125:0
W:74:4:0:50000
B:CLAW:HURT:10d12
B:CLAW:HURT:10d12
B:BITE:HURT:10d14
F:ATTR_MULTI | UNIQUE | FEMALE | FORCE_MAXHP | ONLY_ITEM | EVIL | DRAGON | 
F:DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | BASH_DOOR | 
F:POWERFUL | MOVE_BODY | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:RES_NEXU | RES_DISE | RES_CHAO | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:BR_INER | BR_DISI | BR_CHAO | BR_DISE | BR_NEXU | S_HI_DRAGON
D:Usually found guarding the first plane of Hell, Tiamat is a formidable 
D:opponent, her five heads breathing death to all who stand against her.

N:596:Firedrake
G:D:R
I:125:60d100:40:120:70
W:74:2:0:28000
B:BITE:HURT:5d12
B:BITE:FIRE:5d12
B:CLAW:VORPAL:5d5
B:CLAW:VORPAL:5d5
F:FORCE_MAXHP | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | POWERFUL | 
F:AURA_FIRE | BASH_DOOR | DRAGON | IM_ACID | IM_ELEC | IM_FIRE | RES_TELE | 
F:RES_PLAS | RES_NEXU | NO_FEAR | NO_SLEEP
S:1_IN_3 | 
S:BR_FIRE | BR_PLAS | HEAL | TPORT | TELE_AWAY
D:"It was a huge beast. A dragon whose scales rippled in the glow of the sun.
D: A dragon whose crest burned with the richest colours of the rainbow. A
D: dragon whose red nostrils flared and whose white teeth clashed, whose coils
D: rose skyward with exquisite grace, whose wings spread wider and wider,
D: beating strongly as the beast ascended into the clear, blue sky."
D: -- _The Dragon in the Sword_

N:597:Sidhi Bull
G:q:D
I:130:85d100:30:180:60
W:75:3:0:40000
B:CHARGE:CONFUSE:14d14
B:CRUSH:HURT:12d12
B:CRUSH:HURT:12d12
B:CRUSH:HURT:12d12
F:MALE | FORCE_MAXHP | SMART | BASH_DOOR | KILL_WALL | MOVE_BODY | 
F:ANIMAL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | RES_TELE | 
F:RES_NETH | RES_WATE | RES_PLAS | RES_NEXU | RES_DISE | RES_CHAO | 
F:NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:BR_INER
D:'And the monstrous bull lowered its head with the sharp, wide-spaced
D: horns, and it shook its shaggy black body, and it pawed at the sand with
D: its heavy hooves... they could smell the comforting, familiar stink of
D: cattle. But this was like no familiar barnyard beast. This was a war-beast,
D: proud and confident... [Corum] had never confronted an animal which gave such a
D: strong impression of power. It seemed to him at that moment that nothing on
D: Earth could stand against the massive Bull.' -- _The Bull and the Spear_

N:598:Aether hound
G:Z:B
I:120:60d30:30:100:0
W:75:2:0:10000
B:CLAW:HURT:3d4
B:CLAW:HURT:3d4
B:BITE:HURT:2d12
F:ATTR_MULTI | ATTR_ANY | FORCE_SLEEP | FRIENDS | RES_NETH | RES_PLAS | 
F:RES_NEXU | RES_DISE | RES_CHAO | BASH_DOOR | AURA_FIRE | AURA_ELEC | 
F:ANIMAL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | 
F:NO_SLEEP
S:1_IN_5 | 
S:BR_POIS | BR_LITE | BR_DARK | BR_SOUN | BR_CONF | BR_CHAO | BR_SHAR | 
S:BR_NETH | BR_DISE | BR_WALL | BR_INER | BR_TIME | BR_GRAV | BR_PLAS | 
S:BR_NEXU
D:A shifting, swirling form.  It seems to be all colours and sizes and 
D:shapes, though the dominant form is that of a huge dog.  You feel very 
D:uncertain all of a sudden.

# Barbazu by Jonathan Ellis

N:599:Barbazu
G:U:W
I:120:80d35:25:60:80
W:75:2:0:5000
B:HIT:VORPAL:5d10
B:HIT:VORPAL:5d10
B:HIT:LOSE_CON:12d2
B:STING:POISON:5d7
F:FORCE_SLEEP | FORCE_MAXHP | FRIENDS | ONLY_ITEM | DROP_1D2 | OPEN_DOOR | 
F:BASH_DOOR | POWERFUL | EVIL | DEMON | IM_POIS | NO_CONF | NO_SLEEP | 
F:SPINES | RES_CHAO
S:1_IN_7 | 
S:SCARE | S_DEMON
D:A foul, humanoid creature with a long tail, clawed hands and feet, 
D:and a disgusting, wiry, snaky beard.  They are the elite shock troops 
D:of the hells, capable of a terrifying berserk fury.

N:600:Duke Teer, Builder in Blood
G:U:s
I:120:60d100:30:160:15
W:76:3:0:40000
B:HIT:PARALYZE:12d12
B:HIT:PARALYZE:12d12
B:HIT:HURT:12d12
B:HIT:HURT:12d12
F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_GOOD | 
F:DROP_4D2 | CAN_SPEAK | OPEN_DOOR | BASH_DOOR | KILL_BODY | CHAOTIC | 
F:DEMON | EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | RES_TELE | 
F:RES_WATE | NO_STUN | NO_SLEEP
S:1_IN_7 | 
S:BA_CHAO | CAUSE_4 | HOLD | TELE_LEVEL | S_DEMON
D:Duke Teer is a minor Lord of Chaos, who puts most of his effort into
D: shaping his scarlet castle, which is made entirely from blood. He
D: chooses to appear as a fat, broad man with tusks. When he fights, he
D: grows to giant size.

N:601:Aether vortex
G:v:B
I:130:60d40:100:40:0
W:76:2:0:9000
B:ENGULF:ELEC:10d5
B:ENGULF:FIRE:6d3
B:ENGULF:ACID:6d3
B:ENGULF:COLD:6d3
F:ATTR_MULTI | ATTR_ANY | FORCE_SLEEP | RAND_50 | RAND_25 | EMPTY_MIND | 
F:BASH_DOOR | RES_NETH | RES_NEXU | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | 
F:IM_POIS | AURA_FIRE | AURA_ELEC | NO_CONF | NO_FEAR | NO_SLEEP | 
F:NONLIVING | RES_PLAS | RES_CHAO | POWERFUL | KILL_BODY | RES_WATE
S:1_IN_4 | 
S:BR_POIS | BR_LITE | BR_DARK | BR_SOUN | BR_CONF | BR_CHAO | BR_SHAR | 
S:BR_NETH | BR_WALL | BR_INER | BR_TIME | BR_GRAV | BR_PLAS | BR_NEXU | 
S:BR_WATE
D:An awesome vortex of pure magic, power radiates from its frame.

N:602:Unmaker
G:x:v
I:120:6d66:60:50:60
W:77:4:0:10000
B:CHAOTIC:CHAOTIC:10d10
B:CHAOTIC:CHAOTIC:10d10
B:CHAOTIC:CHAOTIC:10d10
F:KILL_WALL | KILL_ITEM | KILL_BODY | NO_FEAR | FORCE_SLEEP | FORCE_MAXHP | 
F:ELEMENTAL | ATTR_MULTI | SHAPECHANGER | ATTR_ANY | DROP_60 | DROP_GOOD | 
F:POWERFUL | AURA_ELEC | AURA_FIRE | BASH_DOOR | IM_ELEC | IM_FIRE | 
F:RES_NEXU | IM_COLD | RES_CHAO | IM_POIS | IM_ACID | RES_PLAS | RES_DISE | 
F:COLD_BLOOD | RAND_50 | EXPLOSIVE | CHAOTIC
S:1_IN_10 |
S:BR_CHAO
D:Summoned from the Courts of Chaos, it is a mass of sentient Chaos, 
D:spreading uncontrollably and destroying everything in its path.

N:603:Cyberdemon
G:U:u
I:120:70d101:90:90:90
W:77:4:0:30000
B:HIT:HURT:1d50
B:HIT:HURT:1d50
B:HIT:HURT:1d50
B:HIT:HURT:1d50
F:RAND_25 | EVIL | DEMON | RES_CHAO | DROP_2D2 | DROP_GOOD | ONLY_ITEM | 
F:RES_TELE | IM_POIS | IM_FIRE | FORCE_SLEEP | FORCE_MAXHP
S:1_IN_4 | 
S:ROCKET
D:Reverbrant metal steps announce the arrival of this huge creature, 
D:half demon half machine. It has an unsurpassable firepower.

# Pit Fiend by Jonathan Ellis

N:604:Pit Fiend
G:U:o
I:130:40d100:30:120:75
W:78:2:0:22000
B:CLAW:FIRE:8d10
B:CLAW:FIRE:8d10
B:BITE:POISON:7d10
B:BITE:LOSE_CON:7d10
F:FORCE_SLEEP | FORCE_MAXHP | REGENERATE | ONLY_ITEM | DROP_GOOD | EVIL | 
F:DROP_4D2 | DROP_2D2 | OPEN_DOOR | BASH_DOOR | MOVE_BODY | POWERFUL | 
F:DEMON | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | RES_CHAO
S:1_IN_5 | 
S:S_DEMON | S_HI_DRAGON | BR_PLAS | BR_POIS | SCARE | BA_FIRE | CAUSE_4
D:Appearing as a giant, clawed and winged humanoid with a scaly red body 
D:and massive fangs dripping a foul green liquid, the Pit Fiend is a 
D:dreadful enemy from the lowest depths of the hells. They are often the 
D:commanders of vast demon armies.

N:605:The Master
G:U:U
I:130:60d100:100:120:0
W:78:1:0:35000
B:ENGULF:POISON:12d10
B:ENGULF:BLIND:12d10
B:ENGULF:LOSE_ALL:10d10
B:ENGULF:UN_BONUS:10d10
F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | RAND_25 | ONLY_ITEM | 
F:DROP_2D2 | DROP_4D2 | DROP_GOOD |  CAN_SPEAK | WEIRD_MIND | REGENERATE | 
F:POWERFUL | ELDRITCH_HORROR | BASH_DOOR | KILL_BODY | KILL_ITEM | 
F:EVIL | IM_ACID | IM_FIRE | IM_POIS | RES_TELE | RES_NETH | RES_WATE | 
F:RES_DISE | NO_FEAR | NO_STUN | NO_SLEEP | CHAOTIC
S:1_IN_4 | 
S:BR_POIS | BR_NETH | BR_DARK | BR_CHAO | S_DEMON | S_SCUMDOG
D:GWAR's Master has arrived, and no, he is *not* mooning you - he really 
D:is a giant set of buttocks, with all that implies.  After the blunder 
D:at Flab Quarv 6, the Master banished GWAR to the insignificant mudball of 
D:a planet that would come to be known as Earth.  GWAR treated the exile 
D:like a vacation, so the Master is coming to fix matters...

N:606:Empress Sharadim
G:p:y
I:130:60d100:30:85:10
W:78:2:0:30000
B:HIT:HURT:8d8
B:HIT:HURT:8d8
B:HIT:HURT:8d8
F:UNIQUE | FEMALE | FORCE_MAXHP | ESCORT | ESCORTS | DROP_GREAT | 
F:DROP_3D2 | DROP_CHOSEN | SMART | CAN_SPEAK | OPEN_DOOR | TAKE_ITEM | 
F:EVIL
S:1_IN_3 | 
S:BLINK | S_KIN | S_DEMON | S_HI_UNDEAD | S_UNIQUE
D:"I was impressed again by her unlikely beauty. It was not difficult to see
D: how she was able to convince so many of her angelic disposition."
D: -- _The Dragon in the Sword_

N:607:Qlzqqlzuup, the Lord of Flesh
G:Q:B
I:130:50d100:30:1:0
W:78:3:0:20000
F:UNIQUE | CAN_SPEAK | RES_TELE | FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | 
F:NEVER_BLOW | ONLY_ITEM | DROP_4D2 | INVISIBLE | ATTR_MULTI | ANIMAL | 
F:EVIL | NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_1 | 
S:S_MONSTER | S_MONSTERS | S_UNDEAD | S_DEMON | S_DRAGON | S_ANGEL | 
S:S_HYDRA | S_SPIDER | S_ANIMAL | S_HOUND | S_UNIQUE | S_WRAITH | 
S:S_HI_UNDEAD | S_HI_DRAGON | S_ANIMALS | S_KIN
D:This disgusting creature squeals and snorts as it writhes on the floor.  
D:It pulsates with evil.  Its intent is to overwhelm you with monster after 
D:monster, until it can greedily dine on your remains.

N:608:Crimson Cow
G:q:r
I:120:80d100:30:70:35
W:79:5:0:30000
B:CRUSH:HURT:6d10
B:CRUSH:HURT:6d10
F:FRIENDS | RAND_25 | STUPID | BASH_DOOR | MOVE_BODY | KILL_ITEM | CHAOTIC | 
F:ANIMAL | IM_ACID | IM_FIRE | RES_TELE | RES_CHAO | NO_FEAR | NO_STUN
S:1_IN_12 | 
S:BR_SOUN
D:"There were herds of crimson cattle that roared and were taller than castles."
D: -- The Book of Corum

N:609:Cardinal Syn
G:g:w
I:130:80d100:50:120:0
W:79:5:0:45000
B:PUNCH:SHATTER:10d10
B:PUNCH:SHATTER:10d10
B:CRUSH:LOSE_ALL:10d10
B:CRUSH:PARALYZE:10d10
F:UNIQUE | MALE | FORCE_MAXHP | FORCE_SLEEP | ONLY_ITEM | DROP_2D2 | 
F:DROP_GOOD | DROP_GREAT | SMART | REFLECTING | COLD_BLOOD | POWERFUL | 
F:AURA_ELEC | BASH_DOOR | MOVE_BODY | KILL_ITEM | EVIL | IM_FIRE | 
F:IM_COLD | IM_ACID | IM_ELEC | IM_POIS | RES_TELE | RES_NETH | RES_DISE | 
F:NO_FEAR | NO_STUN | NO_SLEEP | CHAOTIC
S:1_IN_3 | 
S:ROCKET | BR_FIRE | BA_NUKE | MIND_BLAST | BRAIN_SMASH | FORGET
D:In the year 1999, the comet Ragnarok was seen approaching Earth.  GWAR 
D:rejoiced since the destruction of the planet was their main goal.  
D:Unfortunately, it turned out to be Cardinal Syn, ancient enemy of GWAR.  
D:His power source is a cybernetic fetus hidden deep within his giant 
D:robotic body.

##### Monsters level 80 - 89: 610-622 #####

N:610:Prince Gaynor, the Damned
G:p:v
I:130:80d100:90:200:10
W:80:7:0:60000
B:HIT:HURT:12d12
B:HIT:HURT:12d12
B:HIT:HURT:12d12
B:HIT:CHAOTIC:8d8
F:UNIQUE | MALE | CAN_SPEAK | FORCE_SLEEP | FORCE_MAXHP | ATTR_MULTI | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | SMART | REFLECTING | EMPTY_MIND | 
F:REGENERATE | OPEN_DOOR | BASH_DOOR | MOVE_BODY | TAKE_ITEM | CHAOTIC | 
F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | RES_NETH | RES_WATE | 
F:RES_PLAS | RES_NEXU | RES_DISE | RES_CHAO | NO_STUN | NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:S_KIN | S_MONSTERS | S_SPIDER | S_HOUND | S_DEMON
D:Prince Gaynor is encased in plate armor. The armor, like his big sword, is
D: constantly changing in color and details, but the Arms of Chaos remains
D: always on his breastplate. He speaks with a vibrant voice, but there lies
D: behind it an underlying bleakness. Gaynor is doomed to fight eternally in
D: the service of Chaos. Unlike the Eternal Champion, he never knows a moment
D: of peace. Some say the Balance punished him for his betrayal of Law, which
D: he once served, but this is rumor.

N:611:Pazuzu, Lord of Air
G:U:w
I:140:55d100:40:125:10
W:81:2:0:30000
B:HIT:ELEC:12d12
B:HIT:ELEC:12d12
B:HIT:ELEC:12d12
B:HIT:ELEC:12d12
F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_4D2 | EVIL | 
F:DROP_GOOD | INVISIBLE | OPEN_DOOR | BASH_DOOR | DEMON | IM_ACID | SMART | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | RES_CHAO
S:1_IN_3 | 
S:MIND_BLAST | BO_ELEC | BO_MANA | BA_ELEC
D:A winged humanoid from the Planes of Hell, Pazuzu grins inhumanely at you 
D:as he decides your fate.

# Greater Balrog by Jonathan Ellis

N:612:Greater Balrog
G:U:r
I:130:50d100:40:140:80
W:81:3:0:30000
B:HIT:FIRE:8d12
B:HIT:FIRE:8d12
B:CRUSH:HURT:7d12
B:TOUCH:UN_POWER:5d8
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | EVIL | DEMON | IM_FIRE | 
F:IM_ELEC | NO_CONF | NO_SLEEP | KILL_WALL | RES_CHAO
S:1_IN_3 | 
S:CONF | SCARE | BR_PLAS | BO_PLAS | BA_FIRE | S_UNDEAD | S_DEMON
D:Originally of the semi-divine Maiar, this evil spirit swore allegiance 
D:to Morgoth at the beginning of time and is now one of his most terrible 
D:demonic servants. With its flaming whip and sword it seeks to destroy 
D:you.

N:613:Ithaqua the Windwalker
G:Y:B
I:140:55d100:40:125:10
W:82:2:0:32500
B:CLAW:COLD:12d12
B:CLAW:COLD:12d12
B:CRUSH:HURT:12d12
B:CRUSH:HURT:12d12
F:UNIQUE | CAN_SPEAK | ESCORT | ELDRITCH_HORROR | RES_TELE | FORCE_SLEEP | 
F:FORCE_MAXHP | ONLY_ITEM | DROP_4D2 | DROP_GOOD | AURA_ELEC | INVISIBLE | 
F:OPEN_DOOR | BASH_DOOR | EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | 
F:IM_POIS | NO_CONF | NO_SLEEP | RES_CHAO
S:1_IN_3 | 
S:BO_MANA | SCARE | BR_COLD | S_DEMON | BO_ELEC | BA_ELEC | MIND_BLAST | 
S:CAUSE_4 | BA_CHAO | BA_WATE | S_HI_UNDEAD | S_KIN
D:The Wendigo, moving so fast that you can see little except two 
D:glowing eyes burning with hatred.

N:614:Hell hound
G:C:r
I:120:48d10:25:80:30
W:83:4:0:600
B:CLAW:FIRE:2d10
B:CLAW:FIRE:2d10
B:BITE:FIRE:3d12
F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 | FRIENDS | AURA_FIRE | BASH_DOOR | 
F:MOVE_BODY | ANIMAL | EVIL | IM_FIRE | HURT_COLD
S:1_IN_5 | 
S:BR_FIRE
D:It is a giant dog that glows with heat.  Flames pour from its nostrils.

N:615:Cantoras, the Skeletal Lord
G:s:w
I:140:75d100:20:120:80
W:84:2:0:45000
B:GAZE:EXP_80:1d5
B:GAZE:EXP_80:1d5
B:TOUCH:POISON:3d5
B:TOUCH:POISON:3d5
F:UNIQUE | MALE | CAN_SPEAK | RES_TELE | FORCE_SLEEP | FORCE_MAXHP | EVIL | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | UNDEAD | IM_FIRE | IM_COLD | 
F:IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:TELE_TO | SLOW | SCARE | CAUSE_4 | BRAIN_SMASH | BO_ICEE | BO_MANA | 
S:BA_WATE | BA_NETH | S_HI_UNDEAD
D:A legion of evil undead druj animating the skeleton of a once mighty 
D:sorcerer.  His power is devastating and his speed unmatched in the 
D:underworld.  Flee his wrath!

N:616:Mephistopheles, Lord of Hell
G:U:R
I:140:30d222:20:150:50
W:84:2:0:42500
B:GAZE:EXP_80:1d5
B:GAZE:TERRIFY:1d5
B:TOUCH:FIRE:4d5
B:TOUCH:UN_POWER:4d5
F:MALE | UNIQUE | CAN_SPEAK | FORCE_SLEEP | FORCE_MAXHP | OPEN_DOOR | 
F:BASH_DOOR | MOVE_BODY | ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | 
F:DROP_GOOD | DROP_GREAT | IM_FIRE | RES_PLAS | RES_NETH | AURA_FIRE | 
F:NO_CONF | NO_SLEEP | EVIL | DEMON | ESCORTS | IM_COLD | IM_POIS | 
F:RES_CHAO
S:1_IN_3 | 
S:TELE_TO | SCARE | HOLD | BRAIN_SMASH | S_DEMON | S_HI_UNDEAD | S_UNDEAD | 
S:BR_PLAS | BR_NETH | S_CYBER | HAND_DOOM
D:A duke of hell, in the flesh.

N:617:Gor-Gor
G:R:s
I:130:85d100:50:185:20
W:84:2:0:35000
B:CLAW:POISON:8d10
B:CLAW:POISON:8d10
B:BITE:HURT:20d10
F:UNIQUE | ELDRITCH_HORROR | FORCE_SLEEP | FORCE_MAXHP | RES_PLAS | EVIL | 
F:RES_DISE | ONLY_ITEM | DROP_2D2 | DROP_4D2 | UNDEAD | STUPID | CHAOTIC | 
F:DROP_GOOD | BASH_DOOR | POWERFUL | KILL_BODY | IM_FIRE | IM_COLD | 
F:NO_CONF | NO_SLEEP | IM_POIS | ATTR_MULTI | ATTR_ANY | AURA_FIRE | ANIMAL
S:1_IN_2 | 
S:BR_PLAS | BR_NUKE | BR_POIS | BR_FIRE
D:One day an egg was found in the basement of GWAR's Slave Pit.  Slymenstra 
D:wanted to nurture and raise it, but Oderus and Beefcake decided to inject 
D:the egg full of crack.  After Gor-Gor was hatched, he was raised on a 
D:diet of drugs and dead babies and then set loose to destoy the world.  In 
D:the fullness of time, GWAR had to destroy Gor-Gor, but soon after drums 
D:of toxic waste were accidentally dumped on his grave, so Gor-Gor has 
D:returned, seeking to destroy GWAR...

# Kronos by Jonathan Ellis

N:618:Kronos, Lord of the Titans
G:P:v
I:120:70d100:30:150:15
W:85:3:0:42000
B:HIT:CONFUSE:12d12
B:HIT:CONFUSE:12d12
B:HIT:CONFUSE:12d12
B:HIT:CONFUSE:12d12
F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | MOVE_BODY | ONLY_ITEM | 
F:DROP_4D2 | DROP_3D2 | DROP_GOOD | SMART | TAKE_ITEM | BASH_DOOR | 
F:GIANT | ESCORT | IM_FIRE | IM_COLD | IM_ACID | IM_POIS | IM_ELEC
S:1_IN_3 | 
S:BR_FIRE | BR_COLD | BR_SHAR | BR_SOUN | S_MONSTERS | S_KIN | TELE_TO | 
S:HEAL
D:The lord of the Titans, he has broken loose from his confinement in 
D:the nether Hells to seek revenge on the world.

N:619:Sefano
G:U:G
I:130:80d100:70:100:20
W:86:2:0:42000
B:CLAW:LOSE_ALL:1d20
B:CLAW:LOSE_ALL:1d20
B:BUTT:HURT:2d18
B:HIT:VORPAL:3d33
F:FORCE_MAXHP | FORCE_SLEEP | FRIENDS | SMART | REFLECTING | COLD_BLOOD | 
F:OPEN_DOOR | BASH_DOOR | CHAOTIC | DEMON | EVIL | IM_ACID | IM_FIRE | 
F:IM_COLD | IM_POIS | RES_TELE | RES_CHAO | NO_FEAR | NO_STUN | NO_SLEEP
S:1_IN_5 | 
S:BR_CHAO | MIND_BLAST | CAUSE_4 | BLIND | HAND_DOOM | TELE_TO | S_DEMON
D:This scaly demon with long horns and a longer tail serves in the courts
D: of the Chaos Lords as a guard and as gladiatorial amusement.

N:620:Draugluin, Sire of All Werewolves
G:C:o
I:130:70d100:80:90:90
W:87:2:0:35000
B:CLAW:HURT:3d10
B:CLAW:HURT:3d10
B:BITE:POISON:4d12
F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | ESCORT | ESCORTS | RAND_25 | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:MOVE_BODY | ANIMAL | EVIL | IM_POIS
S:1_IN_3 | 
S:SCARE | S_MONSTERS | S_HOUND
D:Draugluin provides Sauron with a fearsome personal guard.  He is an 
D:enormous wolf inhabited with a human spirit.  He is chief of all his 
D:kind.

N:621:The Tarrasque
G:R:U
I:130:90d100:50:185:20
W:88:2:0:40000
B:HIT:HURT:10d10
B:HIT:HURT:10d10
B:TOUCH:UN_POWER:6d10
B:TOUCH:UN_POWER:6d10
F:UNIQUE | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | DROP_4D2 | 
F:DROP_GOOD | BASH_DOOR | POWERFUL | MOVE_BODY | IM_FIRE | IM_COLD | 
F:NO_CONF | NO_SLEEP | NO_FEAR | ANIMAL | ATTR_MULTI | ATTR_ANY
S:1_IN_2 | 
S:BR_PLAS | BR_COLD | BR_DISE
D:The Tarrasque is a massive reptile of legend, rumoured to be unkillable 
D:and immune to magic.  Fear its anger, for its devastation is unmatched!

N:622:Chaos Elemental
G:E:v
I:130:70d100:15:100:50
W:89:2:0:45000
B:ENGULF:CHAOTIC:10d6
B:ENGULF:CHAOTIC:10d6
B:ENGULF:CHAOTIC:10d6
B:ENGULF:CHAOTIC:10d6
F:FORCE_SLEEP | RAND_50 | EMPTY_MIND | KILL_ITEM | KILL_BODY | BASH_DOOR | 
F:POWERFUL | ELEMENTAL | IM_POIS | RES_CHAO | NO_CONF | NO_SLEEP | 
F:NO_FEAR | ATTR_MULTI | ATTR_ANY | CHAOTIC
S:1_IN_3 | 
S:BR_CHAO | BA_CHAO
D:A writhing cloud of 'pure' Chaos.

##### Monsters level 90 - 97: 623-635 #####

N:623:Kaschei the Immortal
G:L:v
I:130:60d100:100:100:0
W:90:3:0:45000
B:HIT:UN_BONUS:6d8
B:HIT:UN_BONUS:6d8
B:HIT:HURT:5d5
B:HIT:HURT:5d5
F:UNIQUE | MALE | CAN_SPEAK | RES_TELE | FORCE_SLEEP | FORCE_MAXHP | EVIL | 
F:ESCORT | ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | SMART | 
F:DROP_GREAT | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | UNDEAD | IM_FIRE | 
F:IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP |
S:1_IN_3 | 
S:TPORT | SCARE | CAUSE_4 | BRAIN_SMASH | BA_MANA | BO_MANA | S_MONSTERS | 
S:S_DEMON | S_HI_UNDEAD | HAND_DOOM | S_KIN
D:A stench of corruption and decay surrounds this sorcerer, who has clearly 
D:risen from the grave to continue his foul plots and schemes.

N:624:Yog-Sothoth, the All-in-One
G:j:v
I:130:66d99:100:100:20
W:90:3:0:45000
B:TOUCH:HURT:40d5
B:TOUCH:LOSE_CON:16d2
B:TOUCH:LOSE_CON:16d2
F:UNIQUE | CAN_SPEAK | SMART | ELDRITCH_HORROR | RES_TELE | PASS_WALL | 
F:FORCE_SLEEP | FORCE_MAXHP | AURA_ELEC | AURA_FIRE | ONLY_ITEM | EVIL | 
F:DROP_4D2 | DROP_GOOD | ATTR_MULTI | ATTR_ANY | SMART | COLD_BLOOD | 
F:BASH_DOOR | IM_ACID | IM_COLD | IM_ELEC | IM_POIS | IM_FIRE | NO_CONF | 
F:NO_SLEEP
S:1_IN_3 |
S:BO_MANA | BRAIN_SMASH | BA_MANA | S_MONSTERS | S_CYBER | BA_CHAO | 
S:S_DEMON | S_HI_UNDEAD | S_HOUND | BR_MANA | BR_DISI
D:An outer god whose form resembles a mass of great floating globes.

N:625:The Great Wyrm of Power
G:D:y
I:130:100d100:20:111:70
W:90:4:0:47500
B:CRUSH:POISON:8d12
B:CRUSH:FIRE:8d12
B:CRUSH:ELEC:8d12
B:CRUSH:HURT:10d18
F:FORCE_SLEEP | FORCE_MAXHP | MOVE_BODY | AURA_FIRE | REFLECTING | DRAGON | 
F:AURA_ELEC | ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | 
F:BASH_DOOR | POWERFUL | MOVE_BODY | RES_NETH | RES_DISE | GOOD | IM_POIS | 
F:RES_TELE | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | NO_CONF | NO_SLEEP | 
F:RES_NETH | RES_NEXU | RES_PLAS | RES_CHAO | UNIQUE | EVIL | ATTR_MULTI | 
F:ATTR_ANY
S:1_IN_3 |
S:S_HI_DRAGON | S_DRAGON | S_KIN | BR_NUKE | BR_COLD | BR_POIS | BR_NETH | 
S:BR_LITE | BR_DARK | BR_CONF | BR_SOUN | BR_CHAO | BR_DISE | BR_NEXU | 
S:BR_TIME | BR_INER | BR_GRAV | BR_SHAR | BR_PLAS | BR_WALL | BR_MANA | 
S:BR_DISI
D:The mightiest of all dragonkind, the Great Wyrm of Power is seldom 
D:encountered in our world. It can crush stars with its might.

N:626:Shub-Niggurath, Black Goat of the Woods
G:U:D
I:130:65d99:100:100:20
W:91:3:0:47500
B:TENTACLE:LOSE_WIS:20d5
B:TENTACLE:LOSE_INT:20d5
B:BITE:LOSE_STR:10d2
B:BITE:LOSE_CON:10d2
F:UNIQUE | CAN_SPEAK | FEMALE | ELDRITCH_HORROR | AURA_ELEC | RES_TELE | 
F:FORCE_SLEEP | FORCE_MAXHP | PASS_WALL | ONLY_ITEM | DROP_4D2 | IM_POIS | 
F:DROP_GOOD | DROP_90 | SMART | EVIL | OPEN_DOOR | BASH_DOOR | REGENERATE | 
F:IM_ACID | IM_COLD | RES_CHAO | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:BO_MANA | BRAIN_SMASH | BA_DARK | S_MONSTERS | CAUSE_4 | HEAL | BR_CHAO | 
S:BR_CONF | BR_POIS | BR_NUKE | BA_CHAO | S_DEMON | S_HI_UNDEAD | S_UNIQUE
D:This horrendous outer god looks like a writhing cloudy mass filled 
D:with mouths and tentacles.

N:627:Carcharoth, the Jaws of Thirst
G:C:D
I:130:75d100:80:110:10
W:92:2:0:40000
B:CLAW:HURT:4d10
B:CLAW:HURT:4d10
B:BITE:POISON:5d12
F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | RAND_25 | ONLY_ITEM | SMART | 
F:DROP_1D2 | DROP_GOOD | AURA_FIRE | TAKE_ITEM | BASH_DOOR | MOVE_BODY | 
F:ANIMAL | EVIL | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:HEAL | SCARE | BRAIN_SMASH | BR_FIRE | S_HOUND
D:The first guard of Angband, Carcharoth, also known as 'The Red Maw', is 
D:the largest wolf to ever walk the earth.  He is highly intelligent and a 
D:deadly opponent in combat.

N:628:Nyarlathotep, the Crawling Chaos
G:x:r
I:130:90d99:100:100:20
W:93:3:0:49000
B:CHAOTIC:LOSE_CON:30d4
B:CHAOTIC:LOSE_STR:30d4
B:CHAOTIC:LOSE_INT:1d50
B:CHAOTIC:LOSE_WIS:1d50
F:UNIQUE | CAN_SPEAK | ELDRITCH_HORROR | RES_TELE | IM_POIS | SMART | 
F:FORCE_SLEEP | FORCE_MAXHP | PASS_WALL | RES_NEXU | SHAPECHANGER | EVIL | 
F:ATTR_MULTI | ATTR_ANY | MALE | AURA_ELEC | ONLY_ITEM | DROP_4D2 | 
F:DROP_GOOD | DROP_GREAT | DROP_90 | OPEN_DOOR | BASH_DOOR | REGENERATE | 
F:IM_ACID | IM_FIRE | IM_ELEC | RES_CHAO | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:TELE_AWAY | TELE_TO | TELE_LEVEL | TPORT | BR_NEXU | BA_CHAO | BA_MANA | 
S:BA_FIRE | S_MONSTERS | BRAIN_SMASH | MIND_BLAST | CAUSE_4 | HASTE | 
S:S_HI_UNDEAD | S_HI_DRAGON | S_ANGEL | S_DEMON | HEAL | S_SPIDER | 
S:S_HOUND | S_CYBER | HAND_DOOM
D:Nyarlathothep is the messenger, the heart and the soul of the outer gods. 
D:He is a shapechanger capable of assuming thousands of nightmarish forms.

N:629:Azathoth, Seething Nuclear Chaos
G:E:v
I:130:99d99:100:150:100
W:93:3:0:50000
B:CRUSH:HURT:35d5
B:CRAWL:ACID:35d5
B:CRUSH:HURT:35d5
B:CRAWL:ACID:35d5
F:UNIQUE | ELDRITCH_HORROR | RES_TELE | FORCE_SLEEP | FORCE_MAXHP | EVIL | 
F:KILL_WALL | AURA_FIRE | AURA_ELEC | ATTR_MULTI | ESCORTS | ESCORT | 
F:POWERFUL | ATTR_ANY | KILL_ITEM | KILL_WALL | ONLY_ITEM | DROP_4D2 | 
F:DROP_GOOD | DROP_90 | RES_DISE | BASH_DOOR | REGENERATE | EMPTY_MIND | 
F:IM_ACID | IM_POIS | IM_FIRE | RES_CHAO | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:S_DEMON | BR_CHAO | BR_DISE | BR_MANA | BA_WATE | BR_DISI
D:There are few things more frightening than Azathoth, a whirlpool 
D:of destruction mercilessly crushing everything.

N:630:Cerberus, Guardian of Hades
G:C:R
I:130:100d100:50:160:10
W:94:1:0:40000
B:CLAW:FIRE:8d10
B:CLAW:FIRE:8d10
B:BITE:FIRE:10d12
B:BITE:FIRE:10d12
F:UNIQUE | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_4D2 | DROP_GOOD | 
F:BASH_DOOR | MOVE_BODY | ANIMAL | EVIL | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:BR_DARK | BR_PLAS | BR_NETH | S_HOUND
D:A two-headed hell hound of fearsome aspect.  Flame burns merrily from his 
D:hide as he snarls and roars his defiance.

# The Great Storm of Unmagic taken from Eytan Zweig's EyAngband.

N:631:The Great Storm of Unmagic
G:v:v
I:130:75d100:50:40:0
W:94:3:0:40000
B:ENGULF:EXP_40:7d9
B:ENGULF:UN_POWER:7d9
B:ENGULF:UN_BONUS:7d9
B:ENGULF:LOSE_ALL:7d9
F:UNIQUE | ATTR_MULTI | FORCE_MAXHP | FORCE_SLEEP | RAND_50 | COLD_BLOOD | 
F:EMPTY_MIND | ATTR_ANY | POWERFUL | BASH_DOOR | KILL_WALL | KILL_ITEM | 
F:IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | RES_WATE | RES_DISE | NO_FEAR | 
F:NO_CONF | NO_SLEEP | KILL_BODY
S:1_IN_3 | 
S:BR_CHAO | BR_DISE | BR_TIME | DRAIN_MANA | BLINK | S_KIN
D:Howling through the disintegrating dungeon, this awesome whirlpool of 
D:Unmagic rips the enchantments from everything it touches.

N:632:Gothmog, the High Captain of Balrogs
G:U:r
I:130:80d100:60:140:20
W:95:1:0:43000
B:HIT:FIRE:9d12
B:HIT:FIRE:9d12
B:CRUSH:HURT:8d12
B:TOUCH:UN_POWER:6d12
F:UNIQUE | MALE | CAN_SPEAK | FORCE_SLEEP | FORCE_MAXHP | ESCORT | EVIL | 
F:ESCORTS | KILL_WALL | AURA_FIRE | ONLY_ITEM | DROP_2D2 | DROP_3D2 | 
F:DROP_4D2 | DROP_GOOD | DROP_GREAT | OPEN_DOOR | BASH_DOOR | POWERFUL | 
F:MOVE_BODY | DEMON | IM_FIRE | IM_ELEC | HURT_COLD | NO_CONF | NO_SLEEP | 
F:RES_CHAO
S:1_IN_3 | 
S:BLIND | CONF | SCARE | BR_PLAS | S_KIN | S_DEMON | S_HI_UNDEAD | 
S:S_CYBER | BR_DISI
D:Gothmog is the Chief Balrog in Morgoth's personal guard.  He is renowned 
D:for slaying Ecthelion the Warder of the Gates and he has never been 
D:defeated in combat.  With his whip of flame and awesome fiery breath he, 
D:along with a horde of balrogs, saved his master from Ungoliant's rage.

N:633:Karmanal
G:H:v
I:135:80d100:30:120:45
W:95:7:0:45000
B:TENTACLE:VAMP:10d10
B:TENTACLE:VAMP:10d10
B:TENTACLE:VAMP:10d10
B:BITE:VORPAL:12d12
F:FORCE_MAXHP | FRIENDS | REFLECTING | OPEN_DOOR | BASH_DOOR | IM_ACID | 
F:IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | RES_NETH | RES_WATE | RES_PLAS | 
F:RES_DISE | RES_CHAO | NO_FEAR | NO_SLEEP
S:1_IN_4 | 
S:BR_MANA
D:The Karmanal of Zert are fickle creatures, fighting for Law or for Chaos
D: without apparent reason. Both Law and Chaos have tried to eliminate them,
D: without success. They always sing before they feast. "Over the valley now
D: came hopping things. They hopped on several legs and from their bodies
D: sprouted a dozen or more tentacles. Their huge eyes rolled, their massive
D: fangs clashed." -- _The Queen of the Swords_

N:634:Sauron, the Sorcerer
G:p:v
I:130:105d100:100:160:0
W:97:1:0:50000
B:HIT:UN_BONUS:10d10
B:HIT:UN_BONUS:10d10
B:TOUCH:UN_POWER:8d8
B:TOUCH:UN_POWER:8d8
F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | EVIL | 
F:DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | SMART | OPEN_DOOR | 
F:BASH_DOOR | MOVE_BODY | REGENERATE | IM_FIRE | IM_COLD | IM_ELEC | 
F:IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR | RES_TELE | ESCORT
S:1_IN_2 | 
S:TPORT | TELE_LEVEL | BLIND | CONF | SCARE | CAUSE_4 | BRAIN_SMASH | 
S:FORGET | BO_ICEE | BO_PLAS | BA_MANA | BA_FIRE | BA_DARK | S_MONSTERS | 
S:S_DEMON | S_HI_UNDEAD | S_HI_DRAGON
D:He is Morgoth's most powerful servant.  Mighty in spells and enchantments, 
D:he created the One Ring.  His eyes glow with power and his gaze seeks to 
D:destroy your soul.  He has many servants, and rarely fights without them.

N:635:Archduke Balarizaaf
G:U:g
I:130:100d100:100:180:100
W:97:2:0:60000
B:TOUCH:CHAOTIC:4d25
B:TOUCH:CHAOTIC:4d25
B:TOUCH:CHAOTIC:4d25
B:TOUCH:CHAOTIC:4d25
F:UNIQUE | MALE | CAN_SPEAK | FORCE_SLEEP | FORCE_MAXHP | ATTR_MULTI | 
F:ESCORT | ESCORTS | DROP_2D2 | DROP_4D2 | DROP_GREAT | OPEN_DOOR | 
F:BASH_DOOR | TAKE_ITEM | CHAOTIC | DEMON | IM_ACID | IM_FIRE | IM_COLD | 
F:IM_POIS | RES_PLAS | RES_CHAO | NO_FEAR | NO_SLEEP
S:1_IN_3 | 
S:BR_CHAO | BA_CHAO | BA_ACID | BA_ELEC | BA_DARK | BRAIN_SMASH | 
S:CAUSE_4 | BO_ICEE | CONF | HOLD | S_MONSTERS | S_KIN | S_DEMON
D:A powerful Lord of Chaos, Balarizaaf exists in this realm in a form nearly
D: as powerful as the Sword Rulers. In his war-garb, his armour flows
D: around him like mercury and he appears as an all-powerful giant.

# Arioch is the first Quest monster in Gumband: He must be killed before
# you can take on Xiombarg or Mabelrode.

N:636:Arioch, Prince of Swords
G:x:v
I:130:200d125:100:160:0
W:98:1:0:62000
B:CHAOTIC:EXP_80:56d3
B:CHAOTIC:LOSE_ALL:56d3
B:CHAOTIC:UN_BONUS:56d3
B:CHAOTIC:UN_POWER:56d3
#B:CHAOTIC:EXP_80:13d13
#B:CHAOTIC:LOSE_ALL:13d13
#B:CHAOTIC:UN_BONUS:13d13
#B:CHAOTIC:UN_POWER:13d13
F:UNIQUE | QUESTOR | MALE | ATTR_MULTI | FORCE_DEPTH | EVIL | FORCE_MAXHP | 
F:FORCE_SLEEP | ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:DROP_GREAT | DROP_CHOSEN | SMART | CAN_SPEAK | INVISIBLE | REGENERATE | 
F:SHAPECHANGER | ATTR_ANY | POWERFUL | AURA_FIRE | DEMON | CHAOTIC | 
F:ELDRITCH_HORROR | OPEN_DOOR | BASH_DOOR | KILL_WALL | KILL_BODY | 
F:KILL_ITEM | IM_FIRE | IM_POIS | RES_TELE | RES_NETH | RES_NEXU | 
F:RES_DISE | RES_CHAO | REFLECTING | NO_FEAR | NO_STUN | NO_CONF | 
F:NO_SLEEP | IM_COLD | IM_ELEC | IM_ACID
S:1_IN_3 | 
S:BR_CHAO | BA_CHAO | BO_NETH | BO_MANA | BO_PLAS | HASTE | HEAL | TPORT | 
S:S_MONSTERS | S_DEMON | S_HI_UNDEAD | S_CYBER | S_HI_DRAGON | S_ANIMALS | 
S:BA_DARK
D:The Knight of the Swords is the least powerful of the three Sword Rulers 
D:on this plane of the Earth.  It is hard to describe Lord Arioch.  One 
D:minute he's the most unnaturally handsome young boy, the next a filthy 
D:and disgusting giant, and the next an amorphous, tentacled blob of 
D:darkness, among other shapes...  You know that your quest to free this 
D:Earth of the forces of Chaos is almost at an end.

# Xiombarg is the second Quest monster in Gumband: she must be killed
# before you may take on Mabelrode the Faceless, the King of the Swords.

N:637:Queen Xiombarg of Chaos
G:x:v
I:140:200d140:100:170:0
W:99:1:0:70000
B:CHAOTIC:VAMP:65d3
B:CHAOTIC:LOSE_ALL:65d3
B:CHAOTIC:UN_BONUS:65d3
B:CHAOTIC:UN_POWER:65d3
#B:CHAOTIC:VAMP:14d14
#B:CHAOTIC:LOSE_ALL:14d14
#B:CHAOTIC:UN_BONUS:14d14
#B:CHAOTIC:UN_POWER:14d14
F:UNIQUE | QUESTOR | FEMALE | ATTR_MULTI | FORCE_DEPTH | FORCE_MAXHP | 
F:FORCE_SLEEP | ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:DROP_GREAT | DROP_CHOSEN | SMART | CAN_SPEAK | INVISIBLE | REGENERATE | 
F:SHAPECHANGER | ATTR_ANY | POWERFUL | KILL_WALL | AURA_FIRE | DEMON | 
F:ELDRITCH_HORROR | OPEN_DOOR | BASH_DOOR | KILL_BODY | EVIL | KILL_ITEM | 
F:IM_FIRE | IM_COLD | IM_POIS | RES_TELE | RES_NETH | RES_PLAS | RES_NEXU | 
F:RES_DISE | RES_CHAO | REFLECTING | NO_FEAR | NO_STUN | NO_CONF | 
F:NO_SLEEP | IM_ACID | IM_ELEC | CHAOTIC
S:1_IN_3 | 
S:BR_NETH | BR_CHAO | BR_DISE | BA_CHAO | BA_NETH | HASTE | HAND_DOOM | 
S:HEAL | BLINK | TPORT | TELE_AWAY | S_HYDRA | S_DEMON | S_HI_DRAGON | 
S:S_HI_UNDEAD | S_CYBER | BA_DARK | S_MONSTERS
D:The Queen of the Swords is the second most powerful of the Sword Rulers.
D: She can, of course, take on many forms, but her prefered form on this
D: plane and at this time is as a tall and superhumanly beautiful woman.
D: And like all beautiful women, her anger is a fearsome thing.

# Morgoth (and ZAngband's Serpent of Chaos) is replaced by Mabelrode,
# the final "quest" monster in Gumband. You must kill it to complete the
# final quest, and win the game.

N:638:Mabelrode the Faceless
G:x:v
I:150:200d160:111:180:0
W:100:1:0:80000
B:CHAOTIC:VAMP:110d3
B:CHAOTIC:SHATTER:110d3
B:CHAOTIC:LOSE_ALL:75d3
B:CHAOTIC:UN_BONUS:75d3
F:UNIQUE | QUESTOR | MALE | ATTR_MULTI | FORCE_DEPTH | EVIL | FORCE_MAXHP | 
F:FORCE_SLEEP | ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_4D2 | 
F:DROP_GOOD | DROP_GREAT | DROP_CHOSEN | SMART | CAN_SPEAK | INVISIBLE | 
F:REGENERATE | SHAPECHANGER | ATTR_ANY | DEMON | POWERFUL | AURA_FIRE | 
F:ELDRITCH_HORROR | OPEN_DOOR | BASH_DOOR | KILL_WALL | KILL_BODY | 
F:KILL_ITEM | IM_FIRE | IM_COLD | IM_ACID | IM_POIS | NO_FEAR | RES_TELE | 
F:RES_NETH | RES_WATE | RES_PLAS | RES_NEXU | RES_DISE | RES_CHAO | 
F:NO_STUN | NO_CONF | NO_SLEEP | REFLECTING | IM_ELEC | CHAOTIC
S:1_IN_2 | 
S:ROCKET | BR_CHAO | BR_MANA | BA_CHAO | BR_DISI | BR_TIME | BR_INER | 
S:BR_GRAV | BR_WALL | BA_DARK | HASTE | HEAL | HAND_DOOM | BLINK | TPORT | 
S:TELE_TO | TELE_AWAY | S_CYBER | S_DEMON | S_HI_UNDEAD | S_HI_DRAGON | 
S:S_UNIQUE | BR_DISE
D:The King of the Swords is the most powerful of the Sword Rulers.  As you 
D:see him now, he looks like a perfectly normal human male - except that he 
D:has blank, featureless skin where there should be a face.  His great sword 
D:shines with a dazzling golden light, which throws forth shadowy shapes.  
D:You know that this Earth will never be free of Chaos unless you destroy 
D:Mabelrode's body, thus banishing him back to the Realms of Chaos.
