TWIGZ - A DEMO of the TWIGZ Engine
2001-2004 Shattered Realm Productions
http://ShatteredRealmProductions.com
Created by Greg Santo



Note: Any and all references to LucasArts' Monkey Island series are solely for the purpose of paying tribute to an amazing video game series. 

Note: Please visit http://ShatteredRealmProductions.com and let me know what you think of the engine. We have a Twigz Feedback Form which you can fill out. There is no greater reward to a programmer who spent two years on a project than ANY and ALL feedback. Thank you in advance and enjoy.



Updates:

7.31.2004 - Fixed a few minor bugs and typographical errors.



Installation:

To Install, simply extract all files and folders to one main folder somewhere on your hard drive. Simply run TWIGZ.EXE to play the game. A shortcut to TWIGZ.EXE has been provided (with a custom icon) so you may place it in your start menu.



EMS and XMS Support:

If you are having trouble with the EMS and XMS. I supplied a shortcut with the EMS and XMS already set up. If you cant get it to work. Right click on the .exe file and goto the memory tab. Under XMS chose "Auto" or the highest number. Do the same for EMS.



Controls:

Left Click  - Action

Right Click - Walk To

G           - Give
U           - Use
O           - Open
C           - Close
P           - Pick Up
L           - Look At
T           - Talk To
S           - Push
Y           - Pull (Yank)

F5          - Show \ Hide Menu (use this to exit a current game)


How to Play:

The game is point & click driven. Simply click anywhere on the screen to make your character walk there. Clicking any of the nine verbs at the bottom of the screen will change the actions of your character. 

There are "Hot Objects" all throughout the levels. All of these can be interacted with by using any of the 9 verbs. Your mouse cursor will brighten when you are hovering over a "Hot Object."

If your mouse cursor changes to an arrow, this means the character will exit that room and enter another. He will only do this, however, if you click on the object with the "Walk To" verb selected. For Example: If the cursor, when over an object called "Path", turns into a "right arrow" then this is an "Exit Object." You can still use any of the 9 verbs on this object, but when the 10th verb (accessed by right-clicking), "Walk To", is used on "Path" the character will exit the room via the path, and enter another.

You can use the "Talk To" verb on other "Actors" to start up conversations with them.



Special Note: Just for reading this, here's a tip. You can skip the intro by pressing Escape!