*********************************Run 'Em Over***************************V.1.0*** 
******************************************************************************
***********************************************by Lachie D.(KENTAURI) 2002.***


Table of Contents
------------------------------------------------------------------------------
1.0 - About The Game
2.0 - Running The Game
   2.1 - Requirements
   2.2 - How To Play
3.0 - Credits
4.0 - Designer rambling 'bout making this game
5.0 - Contact
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1.0.About The Game
******************
Run 'Em Over is a mini,top view,car driving game.You are a small dude on
a map who controls a car with a remote controler.Your objective is simple.
You must stop hordes of ENEMIES who are invading from the opposite part
of map to reach you by runing them over.

You can also deploy mines and use them to protect key positions.

ENEMY can attack you with grenades which can destroy your car.

Run 'Em Over can be played in two scenarios.CITY and REMULAC.
Only difference is in graphic and positions of blockers on the map.

Goal of Run 'Em Over is to score highest possible number of kills and
enter highscore.There is no progression,levels or cutscenes.
This is my attempt to create an addictive and replayable action game 
without progression.

This game contains bloody corpses,blood splattering and celebrates running
over people or aliens.I don't posses a wish to run over people with car 
in real life.This is a computer game.It's not my fault that people get most 
amused with this kind of scenes.If I made a game where you collect bunnies 
with rainbow collored tricicle nobody would play the game.

Run 'Em Over is entirely coded in QBasic,using RelLib,a QB library by
R.E.Lope which uses a lot of assembler code.

This game is FREEWARE.

2.0.Running The Game
********************
You run the game with REO.EXE.Make sure you have all the files.

Game files:REO.EXE,REO1.PUT,REO2.PUT,HIGHSCOR.PUT,HIGHSCOR.DAT,CITY.MAP,
           REMULAC.MAP,README.TXT,FONT.FNT,MAINMENU.PAL,RELPAL.PAL,
           MAP.PAL,REL.GFX

2.1.Requirements
****************
You need a 286 or higher,MS-DOS or any version of WINDOWS.

2.2.How To Play
***************
The objective of this game is explained in the first point of this
readme file and in instructions.

Controling your veichle is very simple.

RIGHT/LEFT ARROWS changes direction
UP ARROW speeds up the car
ENTER deploys a mine.
S toggles sound on/off
+/-(on numeric keypad) changes speed

In options menu you change the speed with + or - on numeric keypad,just
like in game.Slow speed highly recommended.


Tips:Some ENEMY moves faster and they allways must be a primary target.
     Stay away from colliding objects.Your car will bounce away and you'll
     lose control of your car for a while.
     It's never to late to save yourself.It's not important how close
     ENEMY is to you.You can risk running yourself since you'll die anyway.
     Don't deploy a mine if ENEMY is near.It will trigger imediately and
     destroy the car too.Don't go too far away from car controler.
     Don't turn around your car after your run over one group in order to 
     start chase another group of ENEMIES.Use inertia of car to kill ENEMY.
     You'll save time and will be able to reach another group of ENEMIES 
     faster.That's crucial in bad situations!

3.0.Credits
***********
Game concept,design,coding and graphic : Dean Janjic(a.k.a. Lachie Dazdarian)

Thanx to...

R.E.Lope for making RelLib and RelLib RPG engine.Sprite rotation routine
was very usefull.Thanx also for being a friend and making me a better coder.

C.Chadwick for making Pixel Plus 256.I also used his font for this game.

Glenn Stampff for learning me how to save full screen images and palettes.
A technique to which I'm stick.

All people in QB community for just being there and keeping QBasic alive.


4.0.Designer rambling 'bout making this game   
********************************************
Oh no,again?!

Yes.This section is becoming standard in all my future readme files.

World is doomed,mwahahahahaha!

Now serious.When I finished Dark Quest I kind felt burned out.Making
a tad larger project is already exhausting.My completely free time was
ending and I had to start to prepare for exams which were sheduled for
the next month.Still I wasn't under a big preasure and I had time to
work on something else.To relax I worked on new scenes for Legacy Of 
Noname General.I made a new and better main menu banner.I like doing
them the most and the new one came out very good.I made few more scenes
which were drawed in classic LONG style.I enjoyed doing them since the
technique I use is something I can handle and the result is allways
satisfying.Drawing became a bit tedious and I kinda wondered will Nathan 
wait for my stuff the whole summer.Also not being in contact with him
did it's thing.I had to see he's work and code to go any further.

I desided to go back on coding and other projects.Ritual Combat was there.
Waiting.A big and demanding projects.I tried to reformat my code to make 
it better since I learned a lot of stuff doing Dark Quest.The whole 
procedure failed since I got flooded with bugs.With frustration and thoughts 
on the size and work I'll need to do for this game I gave up and put on the 
side.I'll leave it for better times.Let it breed a while.

Instantly I started to work on a new project for which I was very
motivated.Game designers know,it's always fun to START a new project.
I had this idea in my head.A black and white game made in style of SF
movies from the fifthies.The title and basic idea was there.Game title
was REMULAC ATTACKS! and main menu banner came out very nice.It really 
looked like a start of a fifthies SF movie.I did some sprites and tiles
(i wasn't that ok with them) and in that moment I started to question
game concept which I won't describe since it's not imporant for this
rambling.Shortly I was undeveloped and it needed to be changed.That brought 
more new ideas and the whole game idea became too large.I wasn't sure about 
it anymore.

I looked into blank DOS screen for a while waiting for an idea. 
I needed an idea for small,but fun game.Something I can finish fast and be 
happy with it.Then I had it.A turret game.You control a static turret and 
enemy is invading from all sides.You need to blast them away and stop them 
from reaching you.I think I coded in in one day since the engine was there.
Blood splattering and all that.I had some problems with directions and
calcuation the position of explosion before I realized I should use
REAL variables.When it was done I was very unhappy with it.Gameplay sucked
and the way I solved fireing and explosion sucked too!
It was around 1 o'clock after midnight so I desided to go to bed.
Right then I got this idea about a car running over people and protecting
'something' on the map.It was great.I worked on it tommorow.I recoded turret
game in record time to enable car driving and it was fun!Sprite rotation
routine worked on car sprite so smooth.Did some more on physics.Car 'danced' 
a bit to much so i raised acceleration.Result was better althougt it wasn't 
perfect.After some time 'something' became a guy with a remote 
controler.Another good idea.It was going great.Sprites came out nice,made 
an extra scenario,main menu and patching it all together went fast.I just 
used routines from Dark Quest.Took me few days to finish the
entire game.Plus few more hours of nitpicking in next few more days.

And there it is.My second game.All in all something I shouldn't be ashamed.
I wasn't hurrying with it.It's just like I wanted it to be.Car routines
are there.They will be very usefull for other projects that are already
swarming in my head.Whole idea of running over people can expand in new
game modes,car routines can be used for classic Micro Machines type of
game or one screen,mini-car racing game,which is a concept I like more.
If you are interested in the source code of this game fell free to email me.
This source code I commented quite a bit and pretty much cleaned out of
unused stuff from Dark Quest.

6.0.Contact
***********
My email:lachie13@yahoo.com
KENTAURI website:www10.brinkster.com/lachied/

Feel free to email me bout anything concerning my games and game design
in general.Comments,bug reports and such are welcomed.You can also use 
KENTAURI forum if you please.


---Lachie Dazdarian, 10.8.2002.


