**** Qbasic DragonBall Z fighting Game 
**** Written by Ryan Mallon
**** loosecaboose121@hotmail.com

This is a small demo of a game that I have been working on (slowly) for about
a year. It is written in QuickBasic4.5 and uses the DirectQB library. The
graphics and sound have been ripped from various sources (moslty snes games).
This demo allows you to play as one character (Vegeta) in two player mode,
(one player mode exists, but the computer player just stands there :-) ).
There are still a few bugs and alot of things missing from this demo, but
I thought I would release it anyway too see what other people think of it.
See "playing.txt" for more information and special moves.

**** Requirements ****
To play the game you will need:
  - About 8 meg of EMS memory, and about 540k low memory free (windows can emulate EMS)
  - About 2 meg of free disk space ( wow lots :-) )
  - Sound Blaster compatible card for sound effects
  - A set blaster command such as "SET BLASTER=A220 I5 D1 H7" in your autoexec.bat

**** Whats in the demo ****
A simple menu, including options and configurable keys.
Adjustable speed, Ive run it on a p100, p400, and p1000
Partial gamepad support (really buggy at the moment).
One character - Vegeta
One fight mode - Versus (one or two player)
Two fight locations - Kami's Palace and the Hills
Real special moves. eg down-forward-punch
Transparent fireballs
Sound blaster effects (Ive had problems with WinNT and sound)

**** Whats not in the demo ****
A name!!! Email me any ideas.
Music, the final will have either midi or mp3.
Characters, the final will have about 30 with about 6 hidden characters.
Fight modes, modes will include: tag-team, endurance, story and tournament.
Throws, finishing moves, huge power attacks, power drains etc
Pakked files, all .bsv and .wav files will be in .paks to make things cleaner
An ai, Ive had a few tries at this but it always sucks (I may ask someone
else to write a decent ai)
Lots of other small missing features or bugs that you can probably find
Source code, sorry but I dont want to give it away yet, its pretty messy in
alot of places anyway. I will release the source code later when Ive had a
chance to fix some of the bugs and tidy it up a bit.

**** known bugs ****
There are a few known bugs that I havent fixed yet.

Selection box at character select screen doesnt always go away or reappears.
Missing pictures on character selection screen.
Player doesnt always turn around when you go past your opponent.
Player sometimes ends up off the edges of the screen.
Slide kick sometimes stops when you hit your opponent (player 1 only I think)
Some attacks are hard to land (I just need to fiddle with variables more)
Ducking the final flash looks silly, because it hits but no damage occurs.
Final flashes dont collide with each other and are unblockable.
Sound sometimes goes "bung" and doesnt work with WinNT (DQB limitation?)

My Japanese isnt all that good, I understand a little, but if some of the
sounds I am using are ridiculously out of place or the wrong person voice etc
could you please email and tell me

**** Feedback ****
I have released this demo to get an idea of what other people think, so if
you play it, please email and tell me what you think. I want to know what
makes this game good/crap and about any bugs or features that need adding or
removing.

Enjoy!

