
The documentation is also available in HTML.
To read it, please load the file "index.htm" with your internet browser.







                           
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                                                            Version 1.5

                                          A round game for 1-4 players


                             - Documentation -


                      (C) 1993 - 2002 by Peter Steffen













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CRIME FIGHTER :
  (C) Copyright 1993 - 2002 by Peter Steffen, all rights reserved

CRIME FIGHTER - documentation :
  (C) Copyright 1993 - 2002 by Peter Steffen, all rights reserved


If you have questions regarding to this program or suggestions how
to  make  this  game  better, feel  free  to  contact me by email:

  steffen@pssoft.de
  http://www.pssoft.de


------------------------------------------------------------------


CRIME FIGHTER - FREEWARE LICENSE AGREEMENT 
------------------------------------------

NOTICE TO USERS: CAREFULLY READ THE FOLLOWING LEGAL AGREEMENT
BEFORE YOU INSTALL OR USE THIS SOFTWARE.

USE OF THE SOFTWARE PROVIDED WITH THIS AGREEMENT (THE "SOFTWARE")
CONSTITUTES YOUR ACCEPTANCE OF THESE TERMS. IF YOU DO NOT AGREE TO
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COMPLIANCE BY USER WITH THE TERMS OF THIS AGREEMENT.

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original version to anyone; and distribute the SOFTWARE and
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donations, for any such copies, however made; from distributing
the SOFTWARE and/or documentation in combination with other
products (commercial or otherwise) without prior written
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exchange for allowing others to use the SOFTWARE.

COPYRIGHT. This SOFTWARE is copyrighted, and all rights therein
are reserved for PETER STEFFEN. Installation or use of this
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unauthorized use shall result in immediate and automatic
termination of this license.

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SOFTWARE BEARS ALL RISK AS TO THE QUALITY AND PERFORMANCE OF THE
SOFTWARE.



Contents
--------
                                 
What's it all about?...................................I
The goal of the game..................................II
Controls.............................................III
Start.................................................IV
Course of the game.....................................V
Functions of the buildings............................VI
The fight............................................VII
Short summery.......................................VIII


I) What's it all about?
-----------------------

A vision in the distant (near?) future:
The  war  rages in the streets, new gang wars daily. No  store  is
secure from raids and protection money collectors. Nobody dares to
go  unarmed on the streets. Everyday banks are attacked  and  mail
trains  are  robbed. Even the heaviest weapons are free available.
From  the  police no help can be expected, because even the  chief
constable is open to bribery.
In  this  maze  of  crime and corruption four gangsters  just  now
released  from prison fight for the leadership of the  underworld.
They stop at nothing....

In  this game you can put yourself in such a gangster's place  and
try  to seize the power in the underworld. But to reach this  goal
you have to commit many crimes.
Besides up to three additional players try exactly the same.


II) The goal of the game
------------------------

The course of the game mainly consists of running around in a from
above  visible  town and of entering different houses  there.  For
example, when you enter a bank, you can either raid it, break  the
safe  or  blackmail the owner of the bank. Or you go  to  an  arms
dealer,  where you can buy new weapons or let your men  train.  So
every house has special functions in the game.
For  every  crime  you commit you get one point.  With  increasing
score  your  status  in the underworld also  increases.  When  you
start,  you have only the status "Beginner". But with this  status
you  cannot  make a great deal in the underworld. For example  you
can't collect protection money with this status, because you still
aren't  taken  seriously. Therefore your authority only  increases
with  increasing score. The people have more respect for you,  but
also  the  police get more dangerous. So you must  try  to  scrape
through  with little crimes first before you dare to  tackle  more
serious crimes.
Aim  of  the  game  is  to reach the highest rank,  "Boss  of  the
underworld". If you play the game with several players, the player
wins who reaches this rank first.


III) Controls
-------------

The  game can be played either with mouse or with keyboard. At the
beginning  of  the  game you are asked for  the  desired  kind  of
control.

 >> Mouse control

The  most inputs you must make with buttons. This kind of  control
should be known from Windows or other programs. But anyway: If you
want  to  select a button, you have to move the mouse  pointer  on
this and press the left mouse button. Then you see that the button
looks  pressed.  To  execute the button's  function  you  have  to
release the mouse button.
You  can  input  numbers with the mouse also.  In  these  cases  a
keyboard appears on the screen which keys can be pressed the above
described way. You confirm your input with the key with the  green
hook.

 >> Keyboard control

At  the keyboard control you are confronted with buttons too.  But
here  you  select with the cursor keys. Always the button  appears
pressed which is just selected. Now you move with the cursor  keys
from button to button and select the function with <Enter>.
You make number inputs with the normal number keys of course.


IV) Start
---------

After  the  start of the game you are asked to enter  the  maximum
score.  This number describes with which score a player  will  win
the  game. If you play with several players, 50 is quite good. For
short games 20 points are also enough of course.
After  that  you are ordered to enter the number of players.  With
several  people the game is more fun because of the motivation  to
be  better than the other players. But of course you can play  the
game  alone  particularly since you don't have  to  wait  for  the
players.
Then you have to enter your name and the name of your gang. At the
beginning  you  are alone, but you can sign on  gangsters  in  the
course of the game.
After that you must determine your characteristics. Random numbers
from  1 to 99 are shown, which can be stopped by pressing the left
mouse  button  (mouse control) or any key (keyboard control).  The
first  value is the strength of the person. This value  determines
how  fast the energy of a person rebuilds. The energy is important
for   the  fight,  but  later  more.  The  second  value  is   the
intelligence.  This is important for committing crimes.  A  person
with a low intelligence isn't very suitable for being a pickpocket
for example. The person will be caught more often than one with  a
high  intelligence.  Also persons with low intelligence  can't  be
equipped  with  complicated  weapons.  The  last  value   is   the
brutality. This value is important for the weapons equipment  too.
To  serve  for  example a machine-gun in an unscrupulous  way  the
person  should  have a high brutality. But you can let  all  these
three values train at the arms dealer.
Hint:  If  "your" intelligence should be very low at the beginning
you could try to let it train, because otherwise you won't succeed
in many crimes.
At  last  your  starting capital is viewed which has been  defined
randomly.
After every player has made this inputs, the game begins:


V) Course of the game
---------------------

The  players play one after another. At the beginning of each turn
important  messages  are shown sometimes,  for  example  that  you
haven't paid your rent or that you still sit in prison.
If you were so successful in the last month that your prestige has
considerably risen, you are informed here also.
Then  a  big  menu appears in which you can select  the  following
actions:

 >> Overview

Here you can look up all information about you and your gang.  For
example  you  get your current status and your score,  information
about your car, credits, rents, etc.
On  the  next page you get an overview of your men. You  see  with
which weapons the men are equipped and which values they have.
(E = Energy, S = Strength, I = Intelligence, B = Brutality)
In the beginning you see only your own values of course.

 >> Run through town

This  is  the main part of the game. Every player can select  this
action only one time per round. Then the next player is on turn.
A  from above visible town appears. Your figure is displayed as  a
little white man or a blue car, if you own one already.
You  move  this  figure with the mouse by pressing  the  direction
buttons  in  the right part of the screen or by using  the  cursor
keys on the keyboard.
In  this  way you can move through any street and in any building.
You  have  only a limited number of steps available,  however.  On
normal  streets  for every step exactly on step is subtracted,  on
the  motorway it is only a half step. The motorway however  has  a
special  lane for every direction, so you have to drive  till  the
next  exit to chance direction. Also the motorway is only passable
with a car of course.
When you enter a house, the number of subtracted steps depends  on
the time you stay in there.
By moving with feet you have altogether 25 steps available, but it
can  increase  up  to  46  steps  depending  on  your  car.  After
exhaustion  of these steps your turn is over and the  next  player
gets his chance.
In the top right corner a city map is displayed from which you can
gather your exactly position in town. When you click on the  below
button,  a selection of the houses in town appears. Here  you  can
select  which  houses shall be especially marked.  This  is  quite
practically  when  you want to know the nearest  arms  dealer  for
example.
If  you  select  the help button you are given the possibility  to
inform  yourself about the actions that can be made in the houses.
For  this  again a city map appears in which you have to point  on
the house in that you are interested. At keyboard control you move
the red frame with the cursor keys on the respective house.
Information  about  keyboard control: The buttons  are  accessible
with the tabulator key.

 >> Police check

So when you go unsuspectingly through the streets, it could happen
that  a  police check awaits you. If you are unlucky it  could  be
that  the  cops have a "wanted" poster of you or that  counterfeit
money is found at you.
In this case you have two possibilities:

 - Escape attempt
You break away and try to slip away on foot.  Here a labyrinth  of
walls appears in which you and also four policemen are. These guys
try  to encircle you with clever movements and want to arrest you.
Here  you  control your figure with the cursor keys.  Mouse  users
also have to use them because a very fast reaction is necessary to
escape from them. But this is not possible with the mouse.
Try  to stand 20 seconds, then the policemen will give up. At  the
first times you probably won't have a chance here, but instead  of
giving  up quickly, better train it at the arms dealer.  Then  you
should have more success.
When  the  flight succeeds, you can play further in a normal  way,
but  if you were caught you have no other chance than meeting  the
policemen in battle.
You  will  meet the fight very often in the game. For this  please
read chapter >> Gang war first.
If  you  win  the  battle, the game goes on in a normal  way.  But
especially  in  the beginning you probably won't win  very  often.
Then  you are brought to court and condemned to prison. The length
of  this  imprisonment depends on your status and is for beginners
usually one or two months long. That means, that you have to  miss
one or two turns.
When  you  have  a  higher  status  though,  you  are  given   the
possibility  of  taking  a lawyer.  He can  lower  the  punishment
depending on his payment.

 - Bribe policemen
Since  all policemen (in this game) are open to bribery, you  will
have the least problems with this method. As bribe the cops demand
an  amount of money that depends on your status. Normally the cops
will let you go after you have given them the money, but sometimes
they  only  take the money and want to arrest you because  of  the
bribery. In these cases you have to meet them in battle also.

You will meet these actions very often in the game, because always
when  you  are  caught by the police, you have the choice  between
escape and bribery.


VI) Functions of the buildings
------------------------------

But now to the actual function of the buildings.

 >> Car dealer

At the beginning it would be useful to buy yourself a car, because
you are then able to be longer in town.

 - Buy a car
This  is the easiest and the most harmless method to come  into  a
car. A selection of three different cars appears, which powers and
prices are displayed beside them.
Each car dealer has a different supply of cars. So for example one
only  has small cars and another only medium-range cars.  Who  has
which supply differs from game to game.
If  you  have  a  car already the dealer takes your  old  in  part
exchange of course.

 - "Organize" a car
This method involves a higher risk than the above one of course.
You  get a list of cars that stand in the dealer's car park at the
moment.  If you are lucky, you can get hold of powerful cars  that
you are not able to buy legally. So if you want to get a real good
car you have to steal it.
Further  you should see to it that the man you assign as  a  thief
possesses  a quite high intelligence, otherwise he won't  be  very
successful.
Hint:  If  "you" haven't got a high intelligence in the  beginning
you should decide to buy a car first.

 - Blackmail car dealer
Here you can blackmail the dealer. Of course, you need material to
burden  the dealer. Perhaps the bartender in one of the pubs  will
offer you some. If you are lucky the dealer is willing to give you
money  or  something other for the material. But now and  then  it
could  be  that the dealer isn't worried about the situation,  for
example  when  the photos show him with his wife  instead  of  his
mistress. Tough luck in this cases!

 >> Arms dealer

To assert yourself in the underworld you have to arm your men with
suitable  weapons. But you can also let the abilities of your  men
train here.

 - Buy a weapon
You  get a selection of weapons of different prices and qualities.
When  buying  a weapon, you should pay attention to  a  sufficient
reach,  a  good  hit  precision and at best also  a  good  effect.
Certainly  the  best  weapons are the machine-gun  and  the  hand-
grenades. But not all arms dealers have the full supply of weapons
so you have to search for good weapons a longer time.
Consider also that the person who shall get the weapon should have
a  sufficient intelligence and enough brutality for it. For use of
a machine-gun a certain intelligence must be available namely.

 - Let people train
If  you  failed  buying a weapon because of the person's  lack  of
intelligence  or brutality, you can let these abilities  train  in
the training camp. The same can be made also with the strength  of
the  person. Either you let each ability train individually or you
choose a combination training and do it for all abilities.
After that you are asked for the quality of the training. Level  1
means  single, 2 double, etc. After the training the abilities  of
the person will be quite better.
A  further training you can do is the flight from the police.  You
train  the  escape  attempt  here  with  four  gangsters  who  has
disguised  themselves as policemen. You should  train  the  flight
here  sometimes, because in case of emergency your abilities  here
decide if you come in prison or not.
In addition to it you can train the race with a little boy who has
stolen  a  suitcase  from  you. This is important  for  kidnapping
children. See more in chapter >> kidnap a child.
And  finally you are given the possibility to train creeping  past
some  guards. This is important for several actions in  the  game.
Read more about it later.

 >> Gangster's Pub

This  is the meeting place of many gangsters. You can sign on  men
here,  sell stolen goods, get assignments, buy blackmail  material
and sell workers to the bartender.

 - Sell/Buy stolen goods
The stolen goods are car radios from broken cars. You can buy them
only  in the station's pub, because the bartender there has a good
supplier.  Then you can sell this stuff to the bartenders  of  the
remaining pubs. Of course, you should try to sell the radios for a
lower price than that you have bought them for.
Further  you  could try to get rid of the electronic devices  that
you  have  stolen  in the department stores or in the  residential
area.

 - Sign on gangsters
If you reached the status "Crook" you are given the possibility to
sign on own gangsters for your gang. If an interested gangster  is
in  the pub he comes to you and you get a short description of the
guy.  Of  course,  you should try to sign on gangsters  with  high
abilities, so that you aren't forced to let them train. But  don't
be deceived by the descriptions!
Each  gangster  demands a certain amount  of  money,  so  that  he
follows you. When you consider him for suitable, you have  to  pay
this, and he will do anything you want.

 - Get assignments
The bartender offers you different things here:

 a) Legal work
Here  the bartender suggests you a legal work in a local business.
You  only  have to specify for how many months you  want  to  work
there.  The  jobs are well paid, but for this period you  have  to
miss the turns. So it is actually only meaningful when you want to
make a short break while the others go on playing.

 b) Mission
Here  you  offer your services as a killer. You get a  mission  in
which  you  have to kill a certain person or a group  of  persons.
Sometimes   it  could  be  that  the  persons  are  protected   by
bodyguards.  So  be careful, otherwise you'll be the  victim.  The
actual assassination then goes on in the form of a fight. For this
please read chapter >> gang war first. After you have successfully
completed your mission, you get the payment.

 c) Material for blackmailings
Here  the  bartender offers you to blackmail a certain  person  in
town. At first sight this material seems to be very expensive, but
the thing is quite profitable. After you have bought the material,
the  bartender shows you, whom you are able to blackmail with  it.
Then  you  have to go to this person and present the material.  In
most  cases the guy will offer you money or another special  deal.
This special deal depends on the person you blackmail.

 d) Smuggle a suitcase
The bartender offers you a suitcase that has to be brought abroad.
For this you must go to the airport.

 - Sell a child
To  tell the truth, this method is a little bit lousy. So you only
should  choose this if you can reconcile it with your  conscience.
Here  you  are given the possibility to sell a kidnapped child  to
the bartender as a cheap worker.

 >> Hotel

Here you can rent a room. Or you just rob the box.

 - Rent a room
A  hotel room is necessary for some important actions in the game.
At  these places you will be given the information that you  first
need a room to complete the action.

 - Pay the rent
Here  you can pay the rent for your hotel room. Note that the rent
is always paid in advance. But you can specify for how many months
you want to do this.

 - Raid hotel
This  here  depends on your fortune. Either the porter  is  scared
stiff  and  hands over the money without resistance or he  defends
himself with a machine-gun. If you are even more unlucky it  could
be that some friends are on a visit at the moment....

 >> Bank

Here is money in abundance. You may have it for the asking! Either
you commit a normal bank raid or you try to break into the safe of
the bank.

 - "normal" bank raid
You  force the cashier to hand over the money. But you should note
that  the  gangster  who shall threaten  the  guy  has  to  be  in
possession  of  a  suitable weapon for a bank raid.   If  you  are
unlucky  the cashier sounds the alarm, so that you have  to  fight
against the guards.

 - Break into the safe
You  vanish  and come back at night. After you have  succeeded  in
getting into the box, you only have to break the safe.
For  that  purpose you must try to find out a three-digit  number.
You use a stethoscope for this.
The mouse control differs a little bit from the keyboard control.

 Keyboard control:
You turn the safe's first wheel with the keys <up> and <down>.  At
every  rotation you hear a tone. The right number is reached  when
this  tone differs a little bit from the other ones. To go to  the
next wheel press the key <2>. After you have found out this number
also, you can go to the next by pressing key <3>.

 Mouse control:
Two buttons at a time are fixed above each number. With one button
you turn the wheel down and with the other up.

The  safe opens automatically when the right combination  is  set.
But you have to hurry, because you only have a short time of about
eight  seconds  before the siren sounds and the police  storm  the
strongroom.
Hint: Since not the intelligence of the player's character but the
one  of  the player is important for breaking into the  safe,  you
have  here  a good chance of coming into possession of  money  and
points  if  your character hasn't got a high intelligence  at  the
beginning.

 - Blackmail bank chief
You  blackmail the chief of the bank with your material. Read more
about it in chapter >> car dealer and >> gangster's pub.

 >> Duds-Dave

At Duds-Dave you can buy high-quality duds or new passports.

 - Buy duds
The  quality of his duds is very high, so you can buy them without
hesitation. Only the police become aware of it sometimes.
You  are  asked how much money you want to change into counterfeit
money. Duds-Dave then will give you a higher amount of duds back.

 - Have a new passport made
When  you  are stopped by a police check, you often have  to  show
your identity card. Since the police possibly have a criminal file
of  you, they could identify you. If you had a new pass the chance
of  recognition would be much lower. So at Duds-Dave you are given
the  possibility  of  getting  a new  one.  If  you  have  several
gangsters  already  you can choose either to get  a  pass  for  an
individual  gangster or for the whole gang. The  more  people  are
equipped with  passports the better are the chances of not getting
in trouble with the police.

 >> Underground station

The  town possesses a big underground system that you can use  for
fast  movement  over  longer distances. In addition  to  this  the
overcrowded platform presents good opportunities for pickpockets.

 - Play pickpocket on the platform
If  you have several gangsters already you choose the one whom you
want  to assign as pickpocket. Of course, you take one with a high
intelligence lest he should go about the stealing clumsily. If  he
has  stolen something useful  the thing is resold immediately  and
you get the value of the thing in cash.

 - Play pickpocket in the underground
Here  again a gangster goes on tour, with the difference  that  he
does  it  in the underground this time. Here he has the  advantage
that  the people stand more crowded than on the platform, so  that
the chances of success rise again.

 - Go by underground
If  you have to go over a long distance you are quick to be on the
move  for  several turns. By underground you are able to  do  this
quite faster.
You stand in front of a tickets machine on which the town's map is
shown.  The underground stations are set off. The other  buildings
are  displayed also, so that you can orient yourself. At  keyboard
control  move  the  sparkling frame with the cursor  keys  on  the
station  where  you want to go to. At mouse control  please  click
directly on the station.
With  increasing number of men the fare increases also of  course.
But don't be surprised at the high costs. They are so high because
of  the many advantages over the moving by feet or car. At a lower
price nobody will go by these methods then.

 >> Police station

This is the headquarters of the police. The arrested gangsters are
billeted here as well.

 - Free arrested gangster
If you play with several players it happens often that one of them
has  to go to prison. Especially in case of a high punishment this
isn't  very  pleasant to the convict. But you can be gracious  and
free  him. For this you then could expect a high reward  from  the
arrested. But first you should inform yourself about the account's
balance of the person, because if the one is broke you aren't able
to  get  anything  from him. Of course, you  can  make  a  private
arrangement under the  motto "you scratch my back and I'll scratch
yours" for example.

 - Bribe chief constable
This is a useful method if you intend to commit some bigger crimes
in  the next time. The chief constable then will instruct his  men
not  to arrest you if you are caught at a crime. You only have  to
specify for how many months you want to bribe the police,  and  in
this period you won't have any problems with them.

 - Blackmail chief constable
You  blackmail  the chief constable with your burdening  material.
Read more about it in chapter >> car dealer and >> gangster's pub.

 >> Station

This  is  the main station of town. You can try your luck  on  the
platform  and wait for a mail train there. Or you while  away  the
time as a pickpocket.

 - Visit station's pub
The  station's  pub differs not very much from the other  pubs  in
this  game. But the bartender in this pub is the only one who  can
sell car radios to you.

 - Go on the platform
Here  you  are  given the possibility to play  pickpocket  on  the
platform or in a train.

 - Attack a mail train
In  criminal history mail trains always had a great attraction for
gangsters, because here in most cases is a lot of money to get. So
in this game.
If  you  are lucky a mail train is on the way through town at  the
moment and only waits to be attacked.
Before you can get at the loot though, you have to stop the train.
For  this  you  go to the station's container area on  which  many
containers
stand  around.  To  stop  the train you must  try  to  push  these
containers as fast on the track as possible.
You move your figure with the cursor keys (also at mouse control).
Note  that  you are only able to push one container  at  the  same
time.  So you can't push two containers that stand one behind  the
other.  Also  you should hurry up a bit, because you only  have  a
short  time to place enough containers on the track. To  stop  the
train  you need eight containers in best cases and twelve in worst
cases.  If  you are ready before the time is over or if  you  have
blocked up your way you can shorten the time with <ESC>.
Upon  expiration  of  time  the mail  train  appears.  With  every
collision with a container the train is damaged a little  bit  and
becomes  slower. If the train becomes so damaged that  it  has  to
stop,  immediately several guards come out of  it  to  defend  the
train. Now you have to fight against them before you can set about
the loot.

 - Go by train
In  this town there are two stations. Here you can go from one  to
the other.

 >> Casino

If  you  have no luck with committing crimes you can try it  in  a
legal manner.

 - Gambling
You  have  the  choice between three different games:  Black-Jack,
poker  and roulette. The games are played automatically. You  have
no  influence on the course of the game. Merely you are  asked  to
specify  the stake and to choose the gangster who shall  play  for
you.  Of  course,  you should select a very intelligent  gangster.
After the game you are told if you have won or if you have lost.
The three games differ in chance and in the height of winnings. At
Black-Jack you win easier as at poker and at poker you win  easier
as  at  roulette. The height of the winnings depends on the chance
of  course. In clear, at roulette the chance of winning is lowest,
but when you win, then the winnings are the highest.
Hint:  If  you have a gangster with a very high intelligence  than
you should try a game perhaps. The chances are not all that low.

 - Blackmail casino owner
You  blackmail the owner with your burdening material.  Read  more
about it in chapter >> car dealer and >> gangster's pub.

 >> Playground

Either  you kidnap a little child here or you steal the  grandma's
handbags.

 - Kidnap a child
This  method  is a promising source of income. Because  when  it's
about the welfare of their children, the most parents will pay the
ransom at all costs. So you choose a child of which you think that
it  has  affluent parents and try to kidnap it.  But  here  it  is
possible  that  you first have to fight with the  father  or  with
other people before you can vanish with the child.
When you succeeded in the kidnapping, you have to choose either to
demand ransom (the common method) or to sell the child in a pub as
a  cheap worker (the lousy method). If you have decided to  demand
ransom you have to select where it shall be deposited. Wouldn't it
be   funny  to  let  it  be  deposited  in  front  of  the  police
headquarters for example. The policemen would be very angry  about
that.
After  that you have to specify the height of the ransom. But  the
higher  this  demand the higher is the chance  that  you  will  be
fooled by the parents.
Then  you can try to pick up the ransom in the next time. For this
you  have  to go to the place that you have determined as delivery
place.  There you are told if the delivery succeeds or if you  are
fooled.  For example it may be that the money lies in the  rubbish
container  as arranged, but that the child tears itself away  from
you  and runs away with the suitcase. Since you don't put up  with
that, you have to try to capture the boy. Here you are placed in a
labyrinth together with the child. You have only a short  time  to
capture  the  fugitive. You should train this a few times  at  the
arms  dealer,  otherwise in case of emergency  you  will  get  bad
problems with it.

 - Pocket larceny
Here  you  are  given  the possibility  to  try  your  luck  as  a
pickpocket  on  the  playground. Since a lot of affluent  grandmas
stay there, you will have good chances of success.

 >> Supermarket

Supermarkets  are  excellently suitable for collecting  protection
moneys. But normal raids will be profitable as well.

 - Attack supermarket
This  here  depends  on your authority. If the storekeeper  hasn't
enough respect for you he possibly will take up arms himself or he
will call over some friends. Then it looks bad for you of course.

 - Collect protection money
This  is  the nightmare of all supermarket owners: the  protection
moneys.  Here the owner has to pay a certain amount of money  lest
his store should be demolished.
Of  course, you should possess a higher status before you begin to
collect money. A little gangster possibly won't be taken seriously
when  doing  this.  Also it may be that the owner  already  has  a
protector who wouldn't be very pleased.

 - Beg for alms
Only  very unsuccessful gangsters should try this. Because  for  a
criminal it is the biggest shame to beg for money. Also the owners
kick those gangsters out of their stores usually.

 >> Harbour

This is the harbour of town. You can visit the dockland pub or try
to steal a few containers in the container area.

 - Visit dockland pub
Here you can sell car radios, sign on men, get assignments or sell
children.

 - Pocket larceny on the beach
Here  you send your men to the beach to steal the clothes and  the
valuables of the swimmers.

 - Steal containers
You  go  to  the port's container area where many containers  with
valuable  goods  stand  around. You  must  try  to  push  as  many
containers as possible on the fields before the time is over.  The
containers standing on the fields at the end of the time come into
your  possession. But you have to go through the exit in time lest
you  should be caught by the police. If you have blocked your  way
you can give up by pressing <ESC>.

 >> Loan shark

If  you  are completely unsuccessful you are given the possibility
to raise a credit here to get hold of at least a start-up capital.

 - Raise a credit
If  you  haven't got any chance of getting hold of money  you  can
borrow  up  to  30000  DM here. Typically for  a  loan  shark  the
interest is veeeeery high, namely 5% per month! Also the  term  of
the credit is limited to five months, so if haven't paid the money
back  in  this period the collectors come and take all  money  you
possess. But if that isn't enough to settle your debts they  seize
your car also. If that still isn't enough you have to go to prison
for some months depending on how much money misses.

 - Repay credit
Here  you  can specify how much money of your running  credit  you
want to pay off. Hurry up with this, otherwise the collectors will
come.

 - Buy credit store
If the owner is willing to sell his store you are able to become a
loan  shark also. The business is run automatically by the  staff,
but  you  receive the profits at the beginning of the  month.  You
must let the store have a certain business capital for that it can
make  profits. The more capital you make available the higher will
the profits be.

 - Change business capital
If  you  are  owner of the store you can increase or decrease  the
capital  here.  Or  if  you are in need for  money  you  can  help
yourself here. But then the store makes lesser profits of course.

 - Collect debts
Here  you  can  ask from time to time if a debtor is  behind  with
paying back his credit. Then you can collect it yourself.

 >> Department store

Here  you  can break into the electronic storehouse  or  attack  a
money transport.

 - Steal electronic devices
You  try  to  break  into the department store at  night.  Several
things may get in your way here, for example guards.
But  if  you  have  succeeded you can get  down  to  emptying  the
storehouse.  Here you have to push the devices on the fields.  But
you  should  vanish before the time is over, otherwise the  police
will get you. If you want to give up you can do this with <ESC>.
Perhaps the bartender in one of the pubs will relieve you  of  the
taken devices.

 - Attack a money transport
To  attack  the money transport you have to hide in the inside  of
the department store first. The only problem is that it is guarded
by several guards in the evening. You have to manage to pass by.
For  this  you  are  placed into a labyrinth  together  with  four
guards.  Your  aim is to reach the door without being  noticed  by
them.  Here you have to know that the guards only patrol on  their
given  route and only look to the front, to left and to right  but
not  to the back. So you sometimes may run behind a guard to reach
your aim.
Since  this  part of the game is very difficult, you should  train
this a few times at the arms dealer first.
If  you succeeded in getting past the guards you only have to wait
for  the  money transport. As soon as it arrives at the department
store you are forced to fight against the escorting guards.

 - Blackmail the department store owner
You  blackmail the owner with your burdening material.  Read  more
about it in chapter >> car dealer and >> gangster's pub.

 >> Villa

Here  you can do several things. You can steal electronic devices,
kidnap children, steal cars or blackmail the owner.

 - Steal electronic devices
If you succeed in getting into the house without being noticed you
can  get  down to looting the electronic devices in it. Read  more
about it in chapter >> department store.

 - Kidnap a child
Here you can kidnap one of the children playing in the garden. But
be  careful, some dangers lie in wait for you. Read more about  it
in chapter >> playground.

 - Steal a car
You  choose one of the luxury cars standing in the car park.  Read
more about it in chapter >> car dealer.

 - Blackmail the owner
You  blackmail the owner with your burdening material.  Read  more
about it in chapter >> car dealer and >> gangster's pub.

 >> Townhall

In  the townhall you can either loot the town's pay office, kidnap
an important state visitor or blackmail the mayor.

 - Blackmail the mayor
You  blackmail the mayor with your burdening material.  Read  more
about it in chapter >> car dealer and >> gangster's pub.

 - Attack the town's pay office
If  you  are lucky the cashier offers no resistance. But maybe  he
defends himself or he calls over a security service.

 - Kidnap a state visitor
Should the president of an important industrial nation be in  town
at  the  moment you are given the possibility here to kidnap  him.
The  problem is that he is protected by several bodyguards. So you
first  have  to try to get past the guards without being  noticed.
Read more about this in chapter >> department store.
If  you  succeeded in this you are asked to specify the height  of
the  ransom and where it shall be deposited. To pick it up  simply
go to the specified location.

 >> Airport

At the airport you can go on holiday or be active in smuggling.

 - Go on holiday
From  time  to time every gangster needs holidays to recover  from
the strenuous gangster's life.
Here  you  get a selection of several destinations that differ  in
the  intensity  of  recovery. Also you have to  specify  how  many
months you want to go on holiday. For this period then you have to
miss the turns.
After the holiday you will notice that the values of your men have
increased  considerably. Especially for the energy  this  is  very
useful,  because  here  the restriction to  35  energy  points  is
lifted. That means that your men can build up very much energy, so
that they will be nearly unbeatable in the next fights.
Since  the  holidays are especially with several  men  and  for  a
longer  period very expensive, this is actually only suitable  for
established gangsters who are already very successful.

 - Smuggle a suitcase
If  you  have got a corresponding assignment in the pub you  could
try  to  smuggle a suitcase through the customs examination  here.
Read more about it in chapter >> department store.
In  the terminal area you will meet somebody then who relieves you
of the suitcase and gives you the payment for the assignment.

If  you  have exhausted all steps the round is over for  you.  The
next player is allowed to play.
When  all  players were on turn, the month - the round - is  over.
Then  an  overview is displayed, so that the players can  see  the
current order of precedence.

 >> Gang war

The gang war only works if several players join the game. Here the
players are given the possibility to fight against each other.  So
if  anyone of them has made a big coup in the last month you could
try to relieve him of the loot again.


VII) The fight
--------------

The  fight  is  a  very important element in the  game.  It  often
happens  that you have to fight for example against the police  or
against  other  gangsters.  Your performance  in  this  discipline
usually decides over your success.
When you compete in a fight, you see yourself, or your people,  on
the  left  side of the battlefield. Your enemy is located  on  the
right side. In the bottom area an additional field is displayed in
which data about the two opponents can be read.
The  two parties always move by turns. First the left player moves
his figures and then the right.
At  the beginning of the fight each man has a certain energy.  For
every hit he loses a part of it. When the energy is exhausted,  he
is  disabled and dropped out of the fight. The energy rebuilds  in
the  course of the game again and depends on the strength  of  the
person.  So if you just had a serious battle your men are weakened
and stand not very much.
Each  man can do only one action in one round: He can either  move
one  step  or  do  a  shot, respectively a stroke,  in  a  certain
direction.
When it's your turn, a frame appears around your first man. To let
him  move a step, click with the mouse in that direction where you
want him to go. At keyboard control use the cursor keys for this.
But  when  the man stands close enough to an enemy, he could  also
fire a shot to him.
This  depends very much on the weapon with which the  gangster  is
equipped.  The  most important thing for a weapon  is  the  reach.
Hitting  and  stabbing weapons reach only over one field,  pistols
over  several fields and rifles even wider. So before a shot or  a
punch  you should estimate if the reach is wide enough to hit  the
enemy.
Another important characteristic of a weapon is the hit precision.
So  it  can be that the bullet may fly widely enough, but  doesn't
hit  the  aim anyway. So a machine-gun certainly has a far  better
hit  precision  than  for  example an ordinary  pistol.  The  last
characteristic of a weapon is the effect of course. It is quite  a
difference  if  the enemy is hit from a fist or an exploding  hand
grenade.
So,  if  you have decided to fire a shot or a stroke to the  enemy
you have to press the right mouse button (at mouse control) or the
<Enter>  key  (at keyboard control) first. The frame  changes  its
color  from  white  to  black  then. Now  you  choose  the  shot's
direction in the same way as if you wanted to move the person.  Of
course, the enemy has to stand in a direct line for that he can be
hit.  Now  you see the bullet flying over the screen.  If  it  has
reached its aim you will see if it was a hit and which effect  the
hit  had, therefore how much energy the enemy lost. If the  energy
is  exhausted the enemy vanishes from the battlefield and you have
one problem less.
After  you have moved all your men this way, the enemy is on  turn
and does the same with his own people.
This crossing of swords then lasts as long as all men of one party
are  finished. Then the fight ends and you get an overview of  the
losses.
However, you are given the possibility to give up during the fight
by pressing <ESC> if your enemy is too strong for you. If you know
from  the  start that you won't have any chance winning the  fight
you  could  use this method. Then your men keep their full  energy
also.
Hint:  If  you  have several gangsters already you  should  use  a
strategy to have better chances. For example you could use unarmed
men as protection for men with weapons. So the "useless" gangsters
are  finished first while the gangsters standing behind are  still
able to fire. And note the reaches of the weapons. For example  if
you  are  equipped with a machine-gun and your enemy only  with  a
pistol  you should try to keep his distance, so that you are  able
to hit him, but he is not able to do this to you.

 >> Next player

Since  probably no player is willing to miss a round  voluntarily,
this  method  is  actually only useful if one of  the  players  is
unable  at the moment and the others don't want to wait  for  him.
Normally you won't need this function.

 >> Options

This  is  a menu in which you are able to change program  options,
save game scores, etc.

 - Noises on/off
Here  you  can choose whether to hear the noises and the music  or
not.

 - Show title graphics
This  option  determines  how often  the  title  graphics  of  the
buildings  are  displayed. If you already got the benefit  of  the
graphics  you perhaps could do without looking at them  each  time
you  enter a building. Namely on slower computers this can take  a
few moments. With "only new" you can determine that the graphic is
only displayed if you enter the house the first time in the game.

 - Change maximum score
Here  you can change the number of points that must be reached  to
win the game. Changing the score is sometimes useful if you choose
to  play  a little bit further or to break up the game faster.  Of
course, the ranks of the players are changed correspondingly.  For
example if you had the status "crook" already before you increased
the maximum score, it may be that you are rated lower afterwards.

 - Load game
Here you can load a saved game again.

 - Save game
If  you play with several players and a high maximum score, a game
can  quickly take many hours. Here it is very useful to  save  the
game and play further the next day.

 - Delete a player
During a long game maybe one player loses the interest in playing,
although  the  others still want to play further. Then  you  could
delete him from the game and play without him.

 - Crime Fighter information
Here  you  are  told  who struggled so hard  that  you  can  enjoy
yourself playing such a nice game now.

 - Change language
Here  you  can change the language of the game. At the moment  you
can choose between English and German.

 >> End Game

Here you leave the game back into DOS.


VIII) Short summery
-------------------

This is a short summery of all the actions that you can do in  the
buildings:

Car dealer                         Arms dealer
  buy cars                           buy weapons
  steal cars                         train men
  blackmail the car dealer           train running

Gangster's pub                     Hotel
  deal with stolen goods             rent a room
  sign on gangsters                  raid hotel
  get assignments
  sell children                    Duds-Dave
                                     buy counterfeit money
Bank                                 get a new passport
  bank raid
  empty the safe                   Police headquarters
  blackmail the bank owner           free player
                                     bribe chief constable
Underground station                  blackmail chief constable
  play pickpocket
  go by underground                Station
                                     visit the station's pub
Casino                               play pickpocket
  black-jack                         attack mail train
  poker                              go by train
  roulette
  blackmail the casino owner       Supermarket
                                     attack supermarket
Playground                           collect protection money
  kidnap children                    go begging
  play pickpocket
                                   Loan shark
Harbour                              raise a credit
  visit the dockland pub             buy credit store
  play pickpocket
  steal containers                 Villa
                                     steal electronic devices
Department store                     kidnap children
  steal electronic devices           steal cars
  attack money transport             blackmail the owner
  blackmail the store owner
                                   Airport
Townhall                             go on holiday
  blackmail the mayor                smuggle a suitcase
  kidnap a state visitor
  attack pay office

