50-50 Demo Beta v1.0
Flameblade Software/MaxCoderz Inc.
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X: Disclaimer
1: Introduction
2: Release Notes
3: Features
4: Controls
5: Gameplay
6: Credits

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Disclaimer:
50-50 Sk8Boarding and related material is Copyright 
2000-2001 Flameblade Software and MaxCoderz Inc. We take
no liability for damage and/or harm done to your PC 
from our free software. Always use at your own risk.
This material may be distributed as you wish under the
freeware license, so long as the material and credits
remain in their original form.

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Introduction to 50-50:
50-50 Skateboarding is a game under development by 
members ofFlameblade Software and MaxCoderz. The main 
coding is being done by Jace and Chris of Flameblade. 
You take the role as a skater from the collection and 
proceed through the levels to gain more points

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Release Notes For v1.0:
+Finished last level (5)
+Fixed some logos and misprints
+Added story
+LOTS of debugging
+Made a speed change menu (For fast PCs)
+Slowed down the code a bit with some delays
+Some tricks last longer now
+Put in the Rabbi skater as a secret
+Not sure if it will have music yet...

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50-50 Sk8Boarding Features:
+Four skaters and two secret ones.
+Over 10 Objects to skate over.
+Four Levels.
+MIDI formatted background music. (SBMIDI)*
+Five tricks to perform with many combinations.
+Full color menus.

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Game Controls:
The game is played using only the arrow keys, the space 
bar, the enter button and escape.

Ollie		Up
Kickflip	Up, Down
Indy Air	Up, Up
Impossible	Up, Left
Shuv-It	Up, Right
Grind		Up (Onto Rail/Objects)
Confirm	Enter/SpaceBar
Back/Quit	Esc


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General Gameplay:

The game is played in a side-view perspective. You go
through the level from screen to screen. Each screen
has objects which you must perform tricks over, along
with open space to perform tricks on the ground. Each
level consists of approximateley 5 screens.

Timing is an crucial part of 50-50 Sk8Boarding. Some
tricks require you to perform them at a certain time in
your ollie. Here is a rough list of when to perfom them
in your ollie, and next t o thta, the length of the
trick.

Kickflip	Early		Long
Indy Air	Early		Medium
Impossible	Middle	Short
Shuv-It	Late        Long

There is another element of gameplay in 50-50 which you
must take into consideration. After you perform a trick,
your skater must "recover" from a trick. Tricks which
are long consequently have a long recovery time. When
recovering, a skater cannot perform any tricks, This
recovery delay is considerably short and should be 
taken into thought when going over objects close
together.

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Credits:

Head Programming: Chris Coykendall
Coding/Debugging: Jace Myers
Art/Graphics: Jace Myers, Chris Coykendall
Production/Promotion: MaxCoderz Inc.

Special Thanks To:
Darkness Ethereal
Greg Perry
David W. Solomon

Visit Us At:
http://www.flameblade.cjb.net
http://www.maxcoderz.f2s.com

(c)2000-2001 Flameblade Software/MaxCoderz Inc. All rights reserved.