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Version:
  From here on out, there are very few things that I will add, and they will 
  probably be a good way down the road unless I want to get a good rating
  at Qlympics2K  :).  Here's a list of things I'll prolly add.
  1. Better key routines.
  2. Revamped tank art, and more maps.
  3. More finishing moves.
  4. Perhaps another special weapon.
  5. A "during game" sort of mini menu.  Where hitting "ESC" doesn't just
     randomly make one person lose.
  6. Considerations go to recommended additions
  
To Install:
  - use -d option with pkunzip
  - Oddly, I mention this all on a screen that you have to have done this
  initially to view.  How paradoxical (i.e. stupid).  (the about file has
  installation instructions on page 2 :P )

Default Tank keys
  Player 1                      Player 2
  ----------------------------------------------------------
  Move left : "a"               Move left : "4", left arrow
  Move right: "d"               Move right: "6", right arrow
  Move up   : "w"               Move up   : "8", up arrow
  Move down : "s"               Move down : "2", down arrow
  Shoot     : "q"               Shoot     : "5"
  Change wep: "e"               Change wep: "+"
  Chg wep 2 : "r"               Chg wep 2 : "-"
  Special   : "z"               Special   : "0", insert

Options Screen:
  Key List for options screen:
    - arrows keys move up and down
    - tank movement keys will also move up and down
    - left and right will increase or decrease a "number" option
      (i.e. power bars, map number, AI Level, etc)
    - enter, space, and both shoot keys will select "yes/no" options
      (i.e. To main menu, to options mode 1/2, about, quit)
    - backspace (not delete) will send you to the next options menu
      (main -> opt menu 1 -> opt menu 2)
    - esc sends you back
  Other:
    - map number is on Options Menu 2.  0 is a random map, all others are
    fixed.  Once a random map is selected, it remains that map, it does not
    return to a random mode.
  
Key Customization:
  - You can customize your keys (if you think mine suck) in Options Menu 2.
  - Select the key you want to alter by hitting left and right.
  - Hit enter to indicate you want to change it.
  - Then hit the new key.
  - All options are saved on exit in the setup.dat file.
  - Do not alter this file.

The About Screen:
  - You enter this by hitting enter/space/shoot on the About option.
  - Use the left/right keys to go backward/forward.
  - To exit, hit backwards on the first screen.

Arrow Keys:
  - The arrow keys correspond the number pad keys, INS corresponds to 0, etc.
  - If you like the arrow keys, set your movement keys to the
  corresponding number pad keys.  It translates them to where you can use
  either.

Gameplay:
  Both Modes:  AI and Two Player
    - You get 3 (by default, you can change it) special weapons rounds, and
    infinite use of 7 other weapons.
    - The screen wraps around for tanks, not for bullets.
    - Weapon damages/speeds are listed in the about section of the game.
    - To use the super weapon, don't use any special weapons until the
    opponent is under 10% power.  At that point, use your special weapon key.
    A HUGE beam should fry the enemy for a humiliating kill.  But you have to
    read this help file to really know about that eh?  Heheheh.
    - Other than that, try to kill the other guy.
  AI on:
    - The comp uses the first player keys
    - The comp will automatically select his tank after you select.  If you
    want it to be a specific one, select it first using the 1st player keys
    - the higher you go in AI, the more difficult the comp gets.
      - 1 = easy (bullets and missiles only, slow)
      - 2 = faster, 3-way shots
      - 3 = faster, gains access to finishing move, random shots fired
      - 4 = faster, teleports out of the way of your shots
      - 5 and 6 just speed up difficulty 4
  Two Player
    - For now, it helps to be able to hit keys faster.  That's about it.

History:
  I put this in here because 1. no one will read it, and 2. it's too long to
  include in the game.  TanksII started out as me trying to make a better
  version of Tanks (Also on my website, it's fun too, check it out.).  Where
  the graphics weren't non-existent, weapons didn't use QB's graphics
  commands, and so on.  I had just made a buffered library shortly before,
  and was itching to try it out on something.  So this seemed like a good
  idea.  So at the end of Christmas break (which thankfully is longer in
  college), I started writing it.  After a semi-long time, I finished it.
  End of story  :).  But I'll explain some things I found out while I was
  coding it.
  1. Really fast compiled graphics - a la my personal intro.
  2. Screen scrolling - like the title screen.
  3. Double buffering with only one buffer - Like the menu.
  4. Universal fade routines
  5. "GET"ing from the buffer
  6. Queuing on-screen weapon ammunition
  7. Fast pixel-by-pixel hit detection techniques

If you have any questions/suggestions, email me at
craig112579@yahoo.com
ICQ 33245513
AIM Craig1179
Homepage:  www.geocities.com/collegepark/den/9261/
  brand_new_craig_art_picture_qbasic_page.html
  (message board)

Unless it's the green background behind the menu, I'm open to 'em.  :)

Craig Parmer - March 15, 2000

Finished projects:
- Tanks I and II
- Chess
- Several GFX demos
- Nibbles
- ArtV1X series
- Screen Art V1.0 Editor
Upcoming projects:
- Ketchup Wars
- Jetgame 2 revision
- Jetgame 2 3D
- BattleTech revision (I WILL make it work!)
- Bomb Diffuser
- RPG3
- Some sort of fighting game


