
 +---------------------------------+
 |          Qb-Wormy v2            |
 |                                 | 
 |     by Jessac Mathias Baird     |
 |     dos_programmer@yahoo.com    |
 +---------------------------------+
 |                                 |
 |         member of               |
 |            FlyingSoft           |
 |                                 |
 |   http://flyingsoft.zext.net    |
 +---------------------------------+

First Updated 12-20-00 (Dec 20,2000, private release)
Last Updated 12-22-00 (Dec 22,2000, public release)

========================================
  Contents
========================================

 1 Disclaimer
 2 File List
 3 About Qb-Wormy
 4 System Requirements
 5 How to Play Qb-Wormy
 6 Contacts
 7 Credits

========================================
  1 Disclaimer
========================================
  FlyingSoft and all its members, including Jessac Mathias Baird, refuse
  to accept responsibility or liability for alleged damages incurred while
  our files are on yours disks. Use at your own risk..

========================================
  2 File List
========================================
  The files listed below should were among the files in the original zip
  distributed by FlyingSoft, and should be included with yours zip:

  WORMY2.EXE - the game itself
  README.TXT - documentation
  SOURCE\WORMY2.BAS - Wormy 2 source
  SOURCE\WORMY2.BI - Wormy 2 include file
  SOURCE\WORMY2.QLB - Wormy 2 Quick-Library
  SOURCE\WORMY2.LIB - Wormy 2 .LIB file
  GFX\DEF.FNT - the font file
  GFX\DEF.PAL - the palette file
  GFX\BG.GFX - graphics file
  DATA\LEVELxx.MAP - level maps for the game

  If you do not have some of these, please contact me (JMB) at my e-mail
  and let me know where you downloaded your version.

========================================
 3 About Qb-Wormy
========================================

 Qb-Wormy is probably one of the better Qbasic "Wormy" clones out there.
 It is reminiscent of such games as Nokia's Snake, Rattler Race, Nibbles,
 and of course, the game it is based on, Wormy. Wormy was a game made for
 the Apple IIe's, and the object was to run around the screen and collect
 blinking boxes, all the while growing longer. Back in grade school, I
 played Wormy constantly; it was my first game, my favourite game. So here
 is my build on it. I started this game around Dec 13th, but school and
 work have kept me from it, so it took longer to finish. Besides, I spent
 more time playing the game than developing it :) I have written a very
 poor Wormy v1 as my first game ever, that may be floating around the
 net somewhere... but it is not as good as this one.

========================================
 4 System Requirements
========================================

  I am not sure of the system requirements... ??

========================================
 5 How to Play Qb-Wormy
========================================
  First you'll need to unzip everything into one directory. Make sure
  you unzip with directories enabled! This would be, with pkunzip,

  pkunzip wormy2.zip -d

  wormy2.exe is the file you want. change to whatever directory bound
  is in and run that program, and you can play.

  the object of the game is simple! you direct a growing, moving 'Worm'
  around on the screen, avoiding running into a wall (the grey blocks)
  or itself, and collect, or 'eat' the apples on the screen. the apples
  are either red or gold; a gold apple gives you more points. you advance
  to the next level once you have eaten all the apples for that level.
  You are given a time to complete the level. If time runs out, more
  apples will appear on the screen.

  controls -

  during the game, you have these options:

  cursor keys........ move the snake
  p.................. pause the game
  esc................ escape to the main menu

  if you hold down the cursor key in the direction you are moving,
  the delay *should* be skipped. but the keyboard handler is a little
  faulty and has bugs, so your worm will "jump" along. one more thing,
  you gain a life every 300 points you score.

  the game will also try to keep track of your high scores.

  the option menu - from here, you can turn on or turn off sound and
  music. the routines to play these sounds are made for FM music.
  note !! the game does NOT detect your sound card! leave these settings
  alone if you don't want to risk hurting your computer. there are
  two random songs to be played (I did not have fun creating the sounds,
  so I lost interest, that is why there are so few) the growth rate...
  the fast growth rate means the Worm grows longer for each apple.
  Everything after this should be self-explanatory. The source code
  is included, but not well-documented (although, much better and
  cleaner than my previous programs) it is actually commented. but you
  can tell I lost interest half-way through the program as my code
  became unclean and poorly optimised. that's a bad habit...

  this is also my first game to include any sounds. i'm sure that in
  the future, i'll have better music tracks for my games. sorry about
  this game having a terrible sound track...

  btw, in case you are wondering.. the maps were made with a 80x50
  PCX image. if a pixel was to be drawn, it was added to the array,
  and the files were then compressed by nibbles. I could have gone
  further.. but anyway.

========================================
  6 Contacts
========================================
  I put my e-mail address at the top of this document, but here are the
  contacts again... you can contact me, JMB, at dos_programmer@yahoo.com
  or at the FlyingSoft web-site, http://flyingsoft.zext.net. Eagle-X, the
  leader of FlyingSoft, can be contacted at sam@pulley.org. If you notice
  any bugs, please contact me ASAP!!!

========================================
  7 Credits
========================================
  First of all, a big thanks goes to James Paige, for allowing me to use
  his BAM routines to play FM music! Granted, the music is not so great,
  but I still thought it was a nice little addition. And, For contributing
  to the game or for somehow being a significant part of my life, I would
  like to thank the following:

  * God, for everything
  * your name here
  * Jason Gould, for the GSLib
  * James Paige, for the FM Music routines (BAM format)
  * Angelo Mottolla, for the FM sound effect routines
  * anyone else I forgot ??

  the game is dedicated to,

  ==> !! Charmaine, Nicholle, my Heart !! <==

  thank you for downloading my game. have fun!

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