This is probably my coolest looking game.  =)  I'm proud of how the graphics
came out, except the monitor I had back then didn't allow me to see how bad 
the large diamond on the main page looked.  Ah well.  =)

By Nathan Sweet
nateodne@hotmail.com




PLEASE DISTRIBUTE FREELY AND LIKE MAD!

Welcome!  You've downloaded the big pimpin rip off of super puzzle fighter!


HOW TO PLAY

The game is simple to play, drop gems.  Drop gems in a square or rectangle
and they become bigger gems.  Round gems destroy like colored gems.  
Destroying gems makes counter blocks fall on opponent.  They number on them
is how many turns it will take for them to turn into normal gems.  You win
when opponent is blocked from having more pieces fall from top of screen.
The rare diamond will destroy all of whatever color is under it when dropped,
at half damage.

Player 1 keys:

A = left
D = right
S = drop piece
Q = rotate piece left
E = rotate piece right

Player 2 keys:

left/right arrows (on key pad also) = left and right
down arrow (or 5 on keypad) = drop piece
home/end (keypad also) = rotate piece left
page up/page down (keypad also) = rotate piece right


SYSTEM REQUIREMENTS

The game requires an SVGA graphic card, 200kb free XMS, and atleast a 486.

The faster your processor the higher a width you can support.  A large width
may bog down your processor when alot of blocks are on the screen.  Anything
above a 333mhz should be fine.


BUGS I'M NOT BOTHERING TO FIX

On certain width settings counter blocks will be blue,
instead of thier true color.  Bottom line is:  certain 
width settings don't work so well. There are others so if
you see something wierd don't worry, it was supposed to 
do that!  Use at your own risk.

By Nathan Sweet
natedone@hotmail.com