
 +-----------------------------------+
 |    JiG by Jessac Mathias Baird    | 
 +-----------------------------------+
 |      A Mini Puzzle Game From      |
 |          FlyingSoft (tm)          |
 +-----------------------------------+


======================================
 CONTENTS
======================================

1 DISCLAIMER
2 TERMS OF USE
3 ABOUT JiG
4 JiG GAMEPLAY
5 CREDITS
6 CONTACTS

=======================================

---------------
1 DISCLAIMER
---------------
 The members of FlyingSoft hereby denounce any responsibility or liability
 for alleged damages incurred during access of files that may have been
 distributed or created by members of FlyingSoft. No warranty is provided
 or implied. Files are believed to be free of  malicious code.
 Use at your own risk.

----------------
2 TERMS OF USE
----------------
 The program is freeware but I shall retain the copyright. You may distribute
 this program if you leave all files unaltered. You may NOT use any images or
 data, aside from program code, without our permission. The source code is
 provided so that anyone may see how the game was coded, and any part of the
 source code may be re-used without our permission.

------------
3 ABOUT JiG
------------
 Well.. JiG is a mini puzzle game that (for me) is very difficult to win.
 I do not know how I thought of the name, so don't ask :) it was written in
 about 5 hours on 12-3-00.. the graphics and font routines took most of
 the time to create.. the font file has its own format.. This game should
 keep you amused for about 5 minutes :) unless you are like me, and when
 you meet a challenge, you do not relent until you have succeeded! I know
 that this game can be won, but I have yet to do that :) have fun!

---------------
4 JiG GAMEPLAY
---------------

 Note: Make sure you unzip with directories!!! there are 2 directories
 that JiG needs to run!!

 When you start the program, you are faced with a menu. You can select the
 size of the map you play by pressing the corresponding key on the keyboard.
 I believe there are 4 sizes. The RANDOM feature allows for random map
 generation for varying and more difficult gameplay.

 If the random option has (off) to the right, then random is turned off.
 likewise, if the option has (on) then the random  feature is enabled.
 To exit from the main menu, select "Exit" by pressing its corresponding
 key, or press escape.

 When the game level is drawn, you will notice a boundary, numbered tiles,
 and a tile with an "X" in the middle. The object of the game is to navigate
 through the tiles and order them sequentially, left to right, top to bottom.
 the number 1, for example, should be in the upper left corner of the game
 field. for example:

 1 2 3 4 5
 6 7 8 9 X

 this would be a complete game, where "X" is the cursor tile. to accomplish
 this, you navigate through the tiles with cursor keys (left,right,up,down)
 when you move, the tile in the direction you move is placed where the
 cursor tile once stood, and the cursor tile is moved in that direction.

 for example, if you had the current row:

 X 1 2 3 4 5

 and you wish to move right, your new row will be:

 1 X 2 3 4 5

 like wise, moving right again would yield:

 1 2 X 3 4 5

 during the game, you can exit to the main menu by pressing escape (note
 that by doing this, you will lose your current game)

----------
5 CREDITS
----------

 * God, for everything
 * Terry Cavanagh, for inspiration
 * Jason Gould, for creating GS Lib
 * Cloud, for making the FlyingSoft logo
 * Eagle-X, Sam, for accepting me into his great coding group
 * Everyone at NeoBASIC, for their patience while I learned programming
 * NeoSoftware, for NeoPaint (and CGI Joe for suggesting it)
 * Marcade, for hosting the FlyingSoft site
 * Microsoft, a company which made QuickBASIC
  (and despite criticism, is not really all that bad)

-----------
6 CONTACTS
-----------

 the FlyingSoft web site can be found at

  http://flyingsoft.zext.net
          
 JMB (Jessac Mathias Baird) can be contacted at

  dos_programmer@yahoo.com

[eof]
