	****************************************************
	*	Readme file for Bloody Medieval Build 1    * 
	*            Released May 8. year 2000             *
	*           by Jonge of Jo & Co Software	   * 
	****************************************************

	1. Whats Bloody Medieval
	2. System Requirements
	3. Install
	4. Instructions. 
	5. History
	6. Future plans
	7. Credits
	8. Contact
	9. Disclaimer
	


	1.	Whats Bloody Medieval
	-------------------------------------
BM is a fantasy role playing game, supposed to look a bit like
Baldurs Gate. Its programed in QuickBasic powerd bye some great
ASM libs. The name of this project has changed from Lords Of Might
& Magic to Bloody Medieval. So this is the 2 demo of this project, 
but Im calling this build 1.


	2.	System Requirements
	-------------------------------------
-386 or better CPU is required, 166MHZ recomended
-EMS memory, about 2mb
-VGA
-Mouse
-Keyboard


	3.	Install
	-------------------------------------
Unzip the zip file into eny folder you want to.

If the files unzips into only one folder, then do this:
- put MAP files in a folder named MAPS
- put MID files in a folder named MIDI
- put BIN files in a folder named DATA
- put SCT files in a folder named SCRIPT

WINZIP creates all the nesesery folders.

You most run start.bat if you want MIDI music.

	4.	Instructions
	-------------------------------------
- Scroll the screen by useing the mouse or arrow keys.
- Select, deselect, move, talk to NPC and open door with
  the left mouse button.
- Deselect all characters with right mouse button.
- Push F1 turn on/off frames per sec. counter
- Push F2 to turn of game delay(do this if you want the game
  to run at max speed)	
- Push S-key to take a screen shot, it will be saved as bmshot.bmp
- Use SPACE to pause/unpause game
- Push ESC to exit demo
	

	5.	History
	-------------------------------------
Lords of Might & Magic demo 1:
Released 15. jan. 2000, it was the first demo, just walk/talk.

Bloody Medieval Build 1:
Released 6. may 2000, Iv changed the name, because it was to simular to
games like Lords Of Magic, Might and Magic and Hereos of Might and Magic.
Iv recoded the hole engine, made new tiles, and added a script engine.
The engine is now pretty fast (125 fps on a 366hz).
There is still a lot of things to program in so the game wont be finished 
for awhile.

	6.	Future plans
	-------------------------------------
There is many things I need to program, like fighting, items, inventory,
magic, maybe wave sound, a great plot and story.

I also need to change the game delay, maybe make people walk free around,
not tile by tile.

	7.	Credits
	-------------------------------------
	Main program:
	- Jonge
	
	Graphics:
	- Jonge
	- Character images from the great book series, Dragon Lance
		  
	Libs:
	- DirectQB by Angelo Mottola
	- GSlib by Jason Gould, GouldSoft
	- QMIDI by Jesse Dorland
		
	Midi music:
	- XMark
	- Unknown
	
	Other:
	- QbProgger for making a great p*p scrolling tutorial 
	- Nekrophidius, some files describeing his WOS engine,
	  they gave me an idea of howe a script engine works.


	8.	Contact
	-------------------------------------
If you have eny comments, questions or you find bugs,
please e-mail me at 'lordjonge@hotmail.com'

You can find the latest update on my games, plus my collection 
of RPGs at:
	'http://geocities.com/JoCoSoftware'
	
PS: if you want to make some MIDIs for this game please e-mail me(Jonge)


	9.	Disclaimer
	-------------------------------------
I dont take eny responsibility for damage this software can do.
So if this game fucks up you or your computer, then ... heh I dont care.



PS. Sorry for eny mistypos, my english sucks! =)



 
	