BAkuen SakuRu<Dec. 03,2000>

here you go. Hyper Anime #3 game. Bakuen(combustible) SAkuru. why I chose the
jap term when I don't have the Kanji? who knows...

anyways, I gave my friend a copy of rumble spirits, and he told me the readme
was full of crap. SO!

here's a crap free readme! courtesy of rezo
.

to run the game, run sakuru.bat. this is to load  and unload sound drivers.
I'm using exe's now, so this game(should be) entirely self contained.the source
code is in the file source.zip

controls.

arrow keys move you around.obvious?

esc-exits the game.only done during gameplay.

ctrl-shoot

alt-special shoot.

power 1.- shoots behind.

power 2.- shoots in all directions.

power 3.- executes beautiful love love heart snake! when powered up to the
max, keep your finger on the special button and weave the hearts around the
screen.

spacebar- power up. power down.

let me explain. for every kill, you get a little energy.
if you have some of this energy, pushing space will allow you to use it.
but you can use it up. so you may want to conserve this energy for great boss
battles.

if your power up bar is full, you will have access to the strongest weapon.But
you will not be able to power down out of this mode until it runs out.also, while
in mode 3. your power bar does not decrease until mode 3 is over. at that point
it takes you back to only 30% full.

also, if you are in mode 2 or 3. you do not power up from kills.

obviously mode 2 is when your second level of power, and you only get mode 3
when your bar is maxxed.


you have six lives. the hearts on the top of the screen are the amount of hits you
can take before dying. I.... I haven't tested whether or not the game is smart
enough to end after you die 6 times. I assume I'm not that bad of a programmer.
but when you lose all six lives. the game just exits. also, when you die,
he game instantly sticks you back at the start of the level. as far as difficulty,
well, I had a little trouble when I first made each level, but now I can beat it
without dying. the collision is a little off with some of the bullets. only a fraction
but this is a shooter after all.fractions count.  and that's it.



thats all.

sorry for low quality story scenes. I made them all during the same day, really
fast. they're not necessary really anyways.also, there are only three levels,
I was planning on doing more, but wanted to work on other games, and I can't do
two at once.




rezo.

here's an abridged thanx section:

future software for making the future library, without which I probably
wouldn't be able to make any game the way I wanted. well I still can't.
but that's only because I'm not a good programmer. check out my code.

Carl Gorringe for making the QB flic player. without that, this game wouldn't
have a story. nor would Puzzle bomber. or any game I ever make probably.

Precurser at endeffect.org for making the hyper anime logo for me way
back in high school. Also for being the only reason I don't completely
CG artists. Admittedly ,I don't want to have such a corny company name
but I keep it for nostalgia purposes.

Capcom. for bringing out UN Squadron. the game that got me thinking about
shooters again.

Funco land. for that is where I got UN squadron. roms you say? I don't play
roms....






