(giant ant)                : mon\s_ant.bmp @ 0
(killer bee)               : mon\s_ant.bmp @ 33                 
(soldier ant)              : mon\s_ant.bmp @ 66
(fire ant)                 : mon\s_ant.bmp @ 99
(giant beetle)             : mon\s_ant.bmp @ 132
(queen bee)                : mon\s_ant.bmp @ 165

(acid blob)                : mon\s_blob.bmp @ 0
(quivering blob)           : mon\s_blob.bmp @ 33
(gelatinous cube)          : mon\s_blob.bmp @ 66          

(chickatrice)              : mon\s_cock.bmp @ 0 
(cockatrice)               : mon\s_cock.bmp @ 33
(pyrolisk)                 : mon\s_cock.bmp @ 66

(jackal)                   : mon\s_dog.bmp @ 0   
(fox)                      : mon\s_dog.bmp @ 33  
(coyote)                   : mon\s_dog.bmp @ 66  
(werejackal)               : mon\s_dog.bmp @ 99  
(little dog)               : mon\s_dog.bmp @ 132 
(dog)                      : mon\s_dog.bmp @ 165 
(large dog)                : mon\s_dog.bmp @ 198 
(dingo)                    : mon\s_dog.bmp @ 231 
(wolf)                     : mon\s_dog.bmp @ 264 
(werewolf)                 : mon\s_dog.bmp @ 297 
(warg)                     : mon\s_dog.bmp @ 330 
(winter wolf cub)          : mon\s_dog.bmp @ 363 
(winter wolf)              : mon\s_dog.bmp @ 396 
(hell hound pup)           : mon\s_dog.bmp @ 429 
(hell hound)               : mon\s_dog.bmp @ 462 
(Cerberus)                 : mon\s_dog.bmp @ 495 

(gas spore)                : mon\s_eye.bmp @ 0
(floating eye)             : mon\s_eye.bmp @ 33
(freezing sphere)          : mon\s_eye.bmp @ 66
(flaming sphere)           : mon\s_eye.bmp @ 99
(shocking sphere)          : mon\s_eye.bmp @ 132
(beholder)                 : mon\s_eye.bmp @ 165

(kitten)                   : mon\s_feline.bmp @ 0  
(housecat)                 : mon\s_feline.bmp @ 33 
(jaguar)                   : mon\s_feline.bmp @ 66 
(lynx)                     : mon\s_feline.bmp @ 99 
(panther)                  : mon\s_feline.bmp @ 132
(large cat)                : mon\s_feline.bmp @ 165
(tiger)                    : mon\s_feline.bmp @ 198

(gremlin)                  : mon\s_gremln.bmp @ 0
(gargoyle)                 : mon\s_gremln.bmp @ 33
(winged gargoyle)          : mon\s_gremln.bmp @ 66

(hobbit)                   : mon\s_hmnoid.bmp @ 0
(dwarf)                    : mon\s_hmnoid.bmp @ 33
(bugbear)                  : mon\s_hmnoid.bmp @ 66
(dwarf lord)               : mon\s_hmnoid.bmp @ 99
(dwarf king)               : mon\s_hmnoid.bmp @ 132
(mind flayer)              : mon\s_hmnoid.bmp @ 165
(master mind flayer)       : mon\s_hmnoid.bmp @ 198

(manes)                    : mon\s_imp.bmp @ 0
(homunculus)               : mon\s_imp.bmp @ 33
(imp)                      : mon\s_imp.bmp @ 66
(lemure)                   : mon\s_imp.bmp @ 99
(quasit)                   : mon\s_imp.bmp @ 132
(tengu)                    : mon\s_imp.bmp @ 165

(blue jelly)               : mon\s_jelly.bmp @ 0
(spotted jelly)            : mon\s_jelly.bmp @ 33
(ochre jelly)              : mon\s_jelly.bmp @ 66

(kobold)                   : mon\s_kobold.bmp @ 0
(large kobold)             : mon\s_kobold.bmp @ 33
(kobold lord)              : mon\s_kobold.bmp @ 66
(kobold shaman)            : mon\s_kobold.bmp @ 99

(leprechaun)               : mon\lep.bmp

(small mimic)              : mon\s_mimic.bmp @ 0
(large mimic)              : mon\s_mimic.bmp @ 33
(giant mimic)              : mon\s_mimic.bmp @ 66

(wood nymph)               : mon\s_nymph.bmp @ 0
(water nymph)              : mon\s_nymph.bmp @ 33
(mountain nymph)           : mon\s_nymph.bmp @ 66

(goblin)                   : mon\s_orc.bmp @ 0  
(hobgoblin)                : mon\s_orc.bmp @ 33 
(orc)                      : mon\s_orc.bmp @ 66 
(hill orc)                 : mon\s_orc.bmp @ 99 
(Mordor orc)               : mon\s_orc.bmp @ 132
(Uruk-hai)                 : mon\s_orc.bmp @ 165
(orc shaman)               : mon\s_orc.bmp @ 198
(orc-captain)              : mon\s_orc.bmp @ 231

(rock piercer)             : mon\s_pierce.bmp @ 0
(iron piercer)             : mon\s_pierce.bmp @ 33
(glass piercer)            : mon\s_pierce.bmp @ 66

(rothe)                    : mon\s_quad.bmp @ 0  
(mumak)                    : mon\s_quad.bmp @ 33 
(leocrotta)                : mon\s_quad.bmp @ 66 
(wumpus)                   : mon\s_quad.bmp @ 99 
(titanothere)              : mon\s_quad.bmp @ 132
(baluchitherium)           : mon\s_quad.bmp @ 165
(mastodon)                 : mon\s_quad.bmp @ 198

(sewer rat)                : mon\s_rodent.bmp @ 0  
(giant rat)                : mon\s_rodent.bmp @ 33 
(rabid rat)                : mon\s_rodent.bmp @ 66 
(wererat)                  : mon\s_rodent.bmp @ 99 
(rock mole)                : mon\s_rodent.bmp @ 132
(woodchuck)                : mon\s_rodent.bmp @ 165

(cave spider)              : mon\s_spider.bmp @ 0  
(centipede)                : mon\s_spider.bmp @ 33 
(giant spider)             : mon\s_spider.bmp @ 66 
(scorpion)                 : mon\s_spider.bmp @ 99 

(lurker above)             : mon\s_trap.bmp @ 0
(trapper)                  : mon\s_trap.bmp @ 33

(white unicorn)            : mon\s_horse.bmp @ 0   
(gray unicorn)             : mon\s_horse.bmp @ 33 
(black unicorn)            : mon\s_horse.bmp @ 66 
(pony)                     : mon\s_horse.bmp @ 99 
(horse)                    : mon\s_horse.bmp @ 132
(warhorse)                 : mon\s_horse.bmp @ 165

(fog cloud)                : mon\s_vortex.bmp @ 0  
(dust vortex)              : mon\s_vortex.bmp @ 33 
(ice vortex)               : mon\s_vortex.bmp @ 66 
(energy vortex)            : mon\s_vortex.bmp @ 99 
(steam vortex)             : mon\s_vortex.bmp @ 132
(fire vortex)              : mon\s_vortex.bmp @ 165

(baby long worm)           : mon\s_worm.bmp @ 0  
(baby purple worm)         : mon\s_worm.bmp @ 33 
(long worm)                : mon\s_worm.bmp @ 66 
(purple worm)              : mon\s_worm.bmp @ 132
                                                      
(grid bug)                 : mon\s_xan.bmp @ 0
(xan)                      : mon\s_xan.bmp @ 33

(yellow light)             : mon\s_light.bmp @ 0
(black light)              : mon\s_light.bmp @ 33

(zruty)                    : mon\zruty.bmp

(couatl)                   : mon\s_angel.bmp @ 0
(Aleax)                    : mon\s_angel.bmp @ 33
(Angel)                    : mon\s_angel.bmp @ 66
(ki-rin)                   : mon\s_angel.bmp @ 99
(Archon)                   : mon\s_angel.bmp @ 132

(bat)                      : mon\s_bat.bmp @ 0 
(giant bat)                : mon\s_bat.bmp @ 33
(raven)                    : mon\s_bat.bmp @ 66
(vampire bat)              : mon\s_bat.bmp @ 99

(plains centaur)           : mon\s_centar.bmp @ 0 
(forest centaur)           : mon\s_centar.bmp @ 33
(mountain centaur)         : mon\s_centar.bmp @ 66

(baby gray dragon)         : mon\s_dragon.bmp @ 0    
(baby silver dragon)       : mon\s_dragon.bmp @ 33   
(baby shimmering dragon)   : mon\s_dragon.bmp @ 66   
(baby red dragon)          : mon\s_dragon.bmp @ 99   
(baby white dragon)        : mon\s_dragon.bmp @ 132  
(baby orange dragon)       : mon\s_dragon.bmp @ 165  
(baby black dragon)        : mon\s_dragon.bmp @ 198  
(baby blue dragon)         : mon\s_dragon.bmp @ 231  
(baby green dragon)        : mon\s_dragon.bmp @ 264  
(baby yellow dragon)       : mon\s_dragon.bmp @ 297  
(gray dragon)              : mon\s_dragon.bmp @ 330  
(silver dragon)            : mon\s_dragon.bmp @ 363  
(shimmering dragon)        : mon\s_dragon.bmp @ 396  
(red dragon)               : mon\s_dragon.bmp @ 429  
(white dragon)             : mon\s_dragon.bmp @ 462  
(orange dragon)            : mon\s_dragon.bmp @ 495  
(black dragon)             : mon\s_dragon.bmp @ 528  
(blue dragon)              : mon\s_dragon.bmp @ 561  
(green dragon)             : mon\s_dragon.bmp @ 594  
(yellow dragon)            : mon\s_dragon.bmp @ 627  

(stalker)                  : mon\s_elem.bmp @ 0
(air elemental)            : mon\s_elem.bmp @ 33
(fire elemental)           : mon\s_elem.bmp @ 66
(earth elemental)          : mon\s_elem.bmp @ 99
(water elemental)          : mon\s_elem.bmp @ 132

(lichen)                   : mon\s_fungus.bmp @ 0  
(brown mold)               : mon\s_fungus.bmp @ 33 
(yellow mold)              : mon\s_fungus.bmp @ 66 
(green mold)               : mon\s_fungus.bmp @ 99 
(red mold)                 : mon\s_fungus.bmp @ 132
(shrieker)                 : mon\s_fungus.bmp @ 165
(violet fungus)            : mon\s_fungus.bmp @ 198

(gnome)                    : mon\s_gnome.bmp @ 0 
(gnome lord)               : mon\s_gnome.bmp @ 33
(gnomish wizard)           : mon\s_gnome.bmp @ 66
(gnome king)               : mon\s_gnome.bmp @ 99

(giant)                    : mon\s_giant.bmp @ 0  
(stone giant)              : mon\s_giant.bmp @ 33 
(hill giant)               : mon\s_giant.bmp @ 66 
(fire giant)               : mon\s_giant.bmp @ 99 
(frost giant)              : mon\s_giant.bmp @ 132
(storm giant)              : mon\s_giant.bmp @ 165
(ettin)                    : mon\s_giant.bmp @ 198
(titan)                    : mon\s_giant.bmp @ 231
(minotaur)                 : mon\s_giant.bmp @ 264

(jabberwock)               : mon\jabber.bmp
(vorpal jabberwock)        : mon\jabber.bmp

(Keystone Kop)             : mon\s_kop.bmp @ 0 
(Kop Sergeant)             : mon\s_kop.bmp @ 33
(Kop Lieutenant)           : mon\s_kop.bmp @ 66
(Kop Kaptain)              : mon\s_kop.bmp @ 99

(lich)                     : mon\s_lich.bmp @ 0 
(demilich)                 : mon\s_lich.bmp @ 33
(master lich)              : mon\s_lich.bmp @ 66
(arch-lich)                : mon\s_lich.bmp @ 99

(kobold mummy)             : mon\s_mummy.bmp @ 0  
(gnome mummy)              : mon\s_mummy.bmp @ 33 
(orc mummy)                : mon\s_mummy.bmp @ 66 
(dwarf mummy)              : mon\s_mummy.bmp @ 99 
(elf mummy)                : mon\s_mummy.bmp @ 132
(human mummy)              : mon\s_mummy.bmp @ 165
(ettin mummy)              : mon\s_mummy.bmp @ 198
(giant mummy)              : mon\s_mummy.bmp @ 231

(red naga hatchling)       : mon\s_naga.bmp @ 0  
(black naga hatchling)     : mon\s_naga.bmp @ 33 
(golden naga hatchling)    : mon\s_naga.bmp @ 66 
(guardian naga hatchling)  : mon\s_naga.bmp @ 99 
(red naga)                 : mon\s_naga.bmp @ 132
(black naga)               : mon\s_naga.bmp @ 165
(golden naga)              : mon\s_naga.bmp @ 198
(guardian naga)            : mon\s_naga.bmp @ 231

(ogre)                     : mon\s_ogre.bmp @ 0
(ogre lord)                : mon\s_ogre.bmp @ 33
(ogre king)                : mon\s_ogre.bmp @ 66

(gray ooze)                : mon\s_puding.bmp @ 0  
(brown pudding)            : mon\s_puding.bmp @ 33 
(black pudding)            : mon\s_puding.bmp @ 66 
(green slime)              : mon\s_puding.bmp @ 99 

(quantum mechanic)         : mon\quantum.bmp

(rust monster)             : mon\s_rust.bmp @ 0
(disenchanter)             : mon\s_rust.bmp @ 33

(garter snake)             : mon\s_snake.bmp @ 0
(snake)                    : mon\s_snake.bmp @ 33
(water moccasin)           : mon\s_snake.bmp @ 66
(pit viper)                : mon\s_snake.bmp @ 99
(python)                   : mon\s_snake.bmp @ 132  
(cobra)                    : mon\s_snake.bmp @ 165  

(troll)                    : mon\s_troll.bmp @ 0  
(ice troll)                : mon\s_troll.bmp @ 33 
(rock troll)               : mon\s_troll.bmp @ 66 
(water troll)              : mon\s_troll.bmp @ 99 
(Olog-hai)                 : mon\s_troll.bmp @ 132

(umber hulk)               : mon\hulk.bmp

(vampire)                  : mon\s_vamp.bmp @ 0
(vampire lord)             : mon\s_vamp.bmp @ 33
(vampire mage)             : mon\s_vamp.bmp @ 66
(Vlad the Impaler)         : mon\s_vamp.bmp @ 99

(barrow wight)             : mon\s_wraith.bmp @ 0
(wraith)                   : mon\s_wraith.bmp @ 33
(Nazgul)                   : mon\s_wraith.bmp @ 66

(xorn)                     : mon\xorn.bmp

(monkey)                   : mon\s_yeti.bmp @ 0  
(ape)                      : mon\s_yeti.bmp @ 33 
(owlbear)                  : mon\s_yeti.bmp @ 66 
(yeti)                     : mon\s_yeti.bmp @ 99 
(carnivorous ape)          : mon\s_yeti.bmp @ 132
(sasquatch)                : mon\s_yeti.bmp @ 165

(kobold zombie)            : mon\s_zombie.bmp @ 0  
(gnome zombie)             : mon\s_zombie.bmp @ 33 
(orc zombie)               : mon\s_zombie.bmp @ 66 
(dwarf zombie)             : mon\s_zombie.bmp @ 99 
(elf zombie)               : mon\s_zombie.bmp @ 132
(human zombie)             : mon\s_zombie.bmp @ 165
(ettin zombie)             : mon\s_zombie.bmp @ 198
(giant zombie)             : mon\s_zombie.bmp @ 231
(ghoul)                    : mon\s_zombie.bmp @ 264
(skeleton)                 : mon\s_zombie.bmp @ 297

(straw golem)              : mon\s_golem.bmp @ 0    
(paper golem)              : mon\s_golem.bmp @ 33   
(rope golem)               : mon\s_golem.bmp @ 66   
(gold golem)               : mon\s_golem.bmp @ 99   
(leather golem)            : mon\s_golem.bmp @ 132  
(wood golem)               : mon\s_golem.bmp @ 165  
(flesh golem)              : mon\s_golem.bmp @ 198  
(clay golem)               : mon\s_golem.bmp @ 231  
(stone golem)              : mon\s_golem.bmp @ 264  
(glass golem)              : mon\s_golem.bmp @ 297  
(iron golem)               : mon\s_golem.bmp @ 330  
                                                         
(human)                    : mon\human.bmp
(wererat)                  : mon\hwererat.bmp
(werejackal)               : mon\hwjackal.bmp
(werewolf)                 : mon\hwwolf.bmp
(elf)                      : mon\s_elf.bmp @ 0  
(Woodland-elf)             : mon\s_elf.bmp @ 33 
(Green-elf)                : mon\s_elf.bmp @ 66 
(Grey-elf)                 : mon\s_elf.bmp @ 99 
(elf-lord)                 : mon\s_elf.bmp @ 132
(Elvenking)                : mon\s_elf.bmp @ 165
(doppelganger)             : mon\dplgngr.bmp
(nurse)                    : mon\nurse.bmp
(shopkeeper)               : mon\shk.bmp
(guard)                    : mon\guard.bmp
(prisoner)                 : mon\prisoner.bmp
(Oracle)                   : mon\oracle.bmp
(aligned priest)           : mon\apriest.bmp
(high priest)              : mon\hpriest.bmp
(soldier)                  : mon\militia.bmp @ 0  
(sergeant)                 : mon\militia.bmp @ 33 
(lieutenant)               : mon\militia.bmp @ 66 
(captain)                  : mon\militia.bmp @ 99 
(watchman)                 : mon\militia.bmp @ 132 
(watch captain)            : mon\militia.bmp @ 165 
(Medusa)                   : mon\medusa.bmp 
(Wizard of Yendor)         : mon\rodney.bmp 
(Croesus)                  : mon\croesus.bmp 
(Charon)                   : mon\charon.bmp 

(ghost)                    : mon\s_ghost.bmp @ 0
(shade)                    : mon\s_ghost.bmp @ 33

(water demon)              : mon\s_demon.bmp @ 0  
(horned devil)             : mon\s_demon.bmp @ 33 
(succubus)                 : mon\s_demon.bmp @ 66 
(incubus)                  : mon\s_demon.bmp @ 99 
(erinys)                   : mon\s_demon.bmp @ 132
(barbed devil)             : mon\s_demon.bmp @ 165
(marilith)                 : mon\s_demon.bmp @ 198
(vrock)                    : mon\s_demon.bmp @ 231
(hezrou)                   : mon\s_demon.bmp @ 264
(bone devil)               : mon\s_demon.bmp @ 297
(ice devil)                : mon\s_demon.bmp @ 330
(nalfeshnee)               : mon\s_demon.bmp @ 363
(pit fiend)                : mon\s_demon.bmp @ 396
(balrog)                   : mon\s_demon.bmp @ 429
(Juiblex)                  : mon\lords.bmp @ 0
(Yeenoghu)                 : mon\lords.bmp @ 33
(Orcus)                    : mon\lords.bmp @ 66
(Geryon)                   : mon\lords.bmp @ 99
(Dispater)                 : mon\lords.bmp @ 132
(Baalzebub)                : mon\lords.bmp @ 165
(Asmodeus)                 : mon\lords.bmp @ 198
(Demogorgon)               : mon\lords.bmp @ 231
(Death)                    : mon\riders.bmp @ 66
(Pestilence)               : mon\riders.bmp @ 33
(Famine)                   : mon\riders.bmp @ 0
(mail daemon)              : mon\s_demon2.bmp @ 0
(djinni)                   : mon\s_demon2.bmp @ 33
(sandestin)                : mon\s_demon2.bmp @ 66

(jellyfish)                : mon\s_eel.bmp @ 0  
(piranha)                  : mon\s_eel.bmp @ 33 
(shark)                    : mon\s_eel.bmp @ 66 
(giant eel)                : mon\s_eel.bmp @ 99 
(electric eel)             : mon\s_eel.bmp @ 132
(kraken)                   : mon\s_eel.bmp @ 165

(newt)                     : mon\s_lizard.bmp @ 0  
(gecko)                    : mon\s_lizard.bmp @ 33 
(iguana)                   : mon\s_lizard.bmp @ 66 
(baby crocodile)           : mon\s_lizard.bmp @ 99 
(lizard)                   : mon\s_lizard.bmp @ 132
(chameleon)                : mon\s_lizard.bmp @ 165
(crocodile)                : mon\s_lizard.bmp @ 198
(salamander)               : mon\s_lizard.bmp @ 231

(long worm tail)           : mon\s_worm.bmp @ 99 

(archeologist)             : mon\arc.bmp @ 0
(barbarian)                : mon\bar.bmp @ 0
(caveman)                  : mon\cav.bmp @ 0
(cavewoman)                : mon\cav.bmp @ 33
(healer)                   : mon\hea.bmp @ 0
(knight)                   : mon\kni.bmp @ 0
(monk)                     : mon\mon.bmp @ 0
(priest)                   : mon\pri.bmp @ 0
(priestess)                : mon\pri.bmp @ 33
(ranger)                   : mon\ran.bmp @ 0
(rogue)                    : mon\rog.bmp @ 0
(samurai)                  : mon\sam.bmp @ 0
(tourist)                  : mon\tou.bmp @ 0
(valkyrie)                 : mon\val.bmp @ 0
(wizard)                   : mon\wiz.bmp @ 0

(Lord Carnarvon)           : mon\arc.bmp @ 66
(Pelias)                   : mon\bar.bmp @ 66
(Shaman Karnov)            : mon\cav.bmp @ 66
(Earendil)                 : mon\invis.bmp
(Elwing)                   : mon\invis.bmp
(Hippocrates)              : mon\hea.bmp @ 66
(King Arthur)              : mon\kni.bmp @ 66
(Grand Master)             : mon\mon.bmp @ 66
(Arch Priest)              : mon\pri.bmp @ 66
(Orion)                    : mon\ran.bmp @ 66
(Master of Thieves)        : mon\rog.bmp @ 66
(Lord Sato)                : mon\sam.bmp @ 66
(Twoflower)                : mon\tou.bmp @ 66
(Norn)                     : mon\val.bmp @ 33
(Wizard of Balance)        : mon\wiz.bmp @ 66

(Minion of Huhetotl)       : mon\arc.bmp @ 132
(Thoth Amon)               : mon\bar.bmp @ 132
(Chromatic Dragon)         : mon\cav.bmp @ 132
(Goblin King)              : mon\invis.bmp
(Cyclops)                  : mon\hea.bmp @ 132
(Ixoth)                    : mon\kni.bmp @ 132
(Master Kaen)              : mon\mon.bmp @ 132
(Nalzok)                   : mon\pri.bmp @ 132
(Scorpius)                 : mon\ran.bmp @ 132
(Master Assassin)          : mon\rog.bmp @ 132
(Ashikaga Takauji)         : mon\sam.bmp @ 132
(Lord Surtur)              : mon\val.bmp @ 99
(Dark One)                 : mon\wiz.bmp @ 132

(student)                  : mon\arc.bmp @ 99
(chieftain)                : mon\bar.bmp @ 99
(neanderthal)              : mon\cav.bmp @ 99
(High-elf)                 : mon\invis.bmp
(attendant)                : mon\hea.bmp @ 99
(page)                     : mon\kni.bmp @ 99
(abbot)                    : mon\mon.bmp @ 99
(acolyte)                  : mon\pri.bmp @ 99
(hunter)                   : mon\ran.bmp @ 99
(thug)                     : mon\rog.bmp @ 99
(ninja)                    : mon\ninja.bmp
(roshi)                    : mon\sam.bmp @ 99
(guide)                    : mon\tou.bmp @ 99
(warrior)                  : mon\val.bmp @ 99
(apprentice)               : mon\wiz.bmp @ 99

(invisible monster)        : mon\invis.bmp
# objects
(strange object) : obj\strange.bmp
#weapons
(arrow)                            : obj\p_arrows.bmp @ 0
(runed arrow / elven arrow)        : obj\p_arrows.bmp @ 33 
(crude arrow / orcish arrow)       : obj\p_arrows.bmp @ 66 
(silver arrow)                     : obj\p_arrows.bmp @ 99 
(bamboo arrow / ya)                : obj\p_arrows.bmp @ 132
(crossbow bolt)                    : obj\p_xbow.bmp @ 33
(dart)                             : obj\p_othrow.bmp @ 0 
(throwing star / shuriken)         : obj\p_othrow.bmp @ 33
(boomerang)                        : obj\p_othrow.bmp @ 66
(spear)                            : obj\p_spear.bmp @ 0
(runed spear / elven spear)        : obj\p_spear.bmp @ 33
(crude spear / orcish spear)       : obj\p_spear.bmp @ 66
(stout spear / dwarvish spear)     : obj\p_spear.bmp @ 99
(silver spear)                     : obj\p_spear.bmp @ 132
(throwing spear / javelin)         : obj\p_ostab.bmp @ 0
(trident)                          : obj\p_ostab.bmp @ 33
(dagger)                           : obj\p_dagger.bmp @ 0  
(runed dagger / elven dagger)      : obj\p_dagger.bmp @ 33 
(crude dagger / orcish dagger)     : obj\p_dagger.bmp @ 66 
(silver dagger)                    : obj\p_dagger.bmp @ 99 
(athame)                           : obj\p_dagger.bmp @ 132
(scalpel)                          : obj\p_knife.bmp @ 0  
(knife)                            : obj\p_knife.bmp @ 33 
(stiletto)                         : obj\p_knife.bmp @ 66 
(worm tooth)                       : obj\p_knife.bmp @ 99 
(crysknife)                        : obj\p_knife.bmp @ 132
(axe)                              : obj\p_axe.bmp @ 0
(double-headed axe / battle-axe)   : obj\p_axe.bmp @ 33
(short sword)                              : obj\p_shorts.bmp @ 0 
(runed short sword / elven short sword)    : obj\p_shorts.bmp @ 33
(crude short sword / orcish short sword)   : obj\p_shorts.bmp @ 66
(broad short sword / dwarvish short sword) : obj\p_shorts.bmp @ 99
(curved sword / scimitar)                  : obj\p_oblade.bmp @ 99
(silver saber)                             : obj\p_oblade.bmp @ 132
(broadsword)                               : obj\p_broads.bmp @ 0
(runed broadsword / elven broadsword)      : obj\p_broads.bmp @ 33
(long sword)                       : obj\p_oblade.bmp @ 0
(two-handed sword)                 : obj\p_oblade.bmp @ 66
(samurai sword / katana)           : obj\p_oblade.bmp @ 33
(long samurai sword / tsurugi)     : obj\p_oblade.bmp @ 165
(runed broadsword / runesword)     : obj\p_oblade.bmp @ 198
(vulgar polearm / partisan)        : obj\p_pole.bmp @ 0
(hilted polearm / ranseur)         : obj\p_pole.bmp @ 33
(forked polearm / spetum)          : obj\p_pole.bmp @ 66
(single-edged polearm / glaive)    : obj\p_pole.bmp @ 99
(lance)                            : obj\p_ostab.bmp @ 66
(angled poleaxe / halberd)         : obj\p_pole.bmp @ 132
(long poleaxe / bardiche)          : obj\p_pole.bmp @ 165
(pole cleaver / voulge)            : obj\p_pole.bmp @ 198
(broad pick / dwarvish mattock)    : obj\p_pick.bmp @ 33
(pole sickle / fauchard)           : obj\p_pole.bmp @ 231
(pruning hook / guisarme)          : obj\p_pole.bmp @ 264
(hooked polearm / bill-guisarme)   : obj\p_pole.bmp @ 297
(pronged polearm / lucern hammer)  : obj\p_pole.bmp @ 330
(beaked polearm / bec de corbin)   : obj\p_pole.bmp @ 363
(mace)                             : obj\p_owhack.bmp @ 0
(morning star)                     : obj\p_owhack.bmp @ 33
(war hammer)                       : obj\p_owhack.bmp @ 66
(club)                             : obj\p_club.bmp @ 0
(rubber hose)                      : obj\p_whip.bmp @ 33
(staff / quarterstaff)             : obj\p_owhack.bmp @ 99
(thonged club / aklys)             : obj\p_club.bmp @ 33
(flail)                            : obj\p_flail.bmp @ 0
(bullwhip)                         : obj\p_whip.bmp @ 0
(bow)                              : obj\p_bow.bmp @ 0
(runed bow / elven bow)            : obj\p_bow.bmp @ 33
(crude bow / orcish bow)           : obj\p_bow.bmp @ 66
(long bow / yumi)                  : obj\p_bow.bmp @ 99
(sling)                            : obj\p_othrow.bmp @ 99
(crossbow)                         : obj\p_xbow.bmp @ 0
# armor                                 
# helmets
(leather hat / elven leather helm)            : obj\a_helm.bmp @ 0  
(iron skull cap / orcish helm)                : obj\a_helm.bmp @ 33 
(hard hat / dwarvish iron helm)               : obj\a_helm.bmp @ 66 
(fedora)                                      : obj\a_helm.bmp @ 99 
(conical hat / cornuthaum)                    : obj\a_helm.bmp @ 132
(conical hat / dunce cap)                     : obj\a_helm.bmp @ 132
(dented pot)                                  : obj\a_helm.bmp @ 165
(plumed helmet / helmet)                      : obj\a_helm.bmp @ 198
(etched helmet / helm of brilliance)          : obj\a_helm.bmp @ 231
(crested helmet / helm of opposite alignment) : obj\a_helm.bmp @ 264
(visored helmet / helm of telepathy)          : obj\a_helm.bmp @ 297
# dragon scale mails
(gray dragon scale mail)       : obj\a_dragon.bmp @ 0  
(silver dragon scale mail)     : obj\a_dragon.bmp @ 33 
(shimmering dragon scale mail) : obj\a_dragon.bmp @ 66 
(red dragon scale mail)        : obj\a_dragon.bmp @ 99 
(white dragon scale mail)      : obj\a_dragon.bmp @ 132
(orange dragon scale mail)     : obj\a_dragon.bmp @ 165
(black dragon scale mail)      : obj\a_dragon.bmp @ 198
(blue dragon scale mail)       : obj\a_dragon.bmp @ 231
(green dragon scale mail)      : obj\a_dragon.bmp @ 264
(yellow dragon scale mail)     : obj\a_dragon.bmp @ 297
(gray dragon scales)           : obj\a_dragon.bmp @ 330
(silver dragon scales)         : obj\a_dragon.bmp @ 363
(shimmering dragon scales)     : obj\a_dragon.bmp @ 396
(red dragon scales)            : obj\a_dragon.bmp @ 429
(white dragon scales)          : obj\a_dragon.bmp @ 462
(orange dragon scales)         : obj\a_dragon.bmp @ 495               
(black dragon scales)          : obj\a_dragon.bmp @ 528
(blue dragon scales)           : obj\a_dragon.bmp @ 561
(green dragon scales)          : obj\a_dragon.bmp @ 594
(yellow dragon scales)         : obj\a_dragon.bmp @ 627
# mundane body armor
(plate mail)                           : obj\a_suit.bmp @ 0  
(crystal plate mail)                   : obj\a_suit.bmp @ 33 
(bronze plate mail)                    : obj\a_suit.bmp @ 66 
(splint mail)                          : obj\a_suit.bmp @ 99 
(banded mail)                          : obj\a_suit.bmp @ 132
(dwarvish mithril-coat)                : obj\a_suit.bmp @ 165
(elven mithril-coat)                   : obj\a_suit.bmp @ 198
(chain mail)                           : obj\a_suit.bmp @ 231
(crude chain mail / orcish chain mail) : obj\a_suit.bmp @ 264
(scale mail)                           : obj\a_suit.bmp @ 297
(studded leather armor)                : obj\a_suit.bmp @ 330
(ring mail)                            : obj\a_suit.bmp @ 363
(crude ring mail / orcish ring mail)   : obj\a_suit.bmp @ 396
(leather armor)                        : obj\a_suit.bmp @ 429
(leather jacket)                       : obj\a_suit.bmp @ 462
# shirts
(Hawaiian shirt) : obj\a_shirt.bmp @ 0
(T-shirt)        : obj\a_shirt.bmp @ 33
# cloaks
(mummy wrapping)                              : obj\a_cloak.bmp @ 0
(faded pall / elven cloak)                    : obj\a_cloak.bmp @ 33 
(coarse mantelet / orcish cloak)              : obj\a_cloak.bmp @ 66 
(hooded cloak / dwarvish cloak)               : obj\a_cloak.bmp @ 99 
(slippery cloak / oilskin cloak)              : obj\a_cloak.bmp @ 132 
(robe)                                        : obj\a_cloak.bmp @ 165 
(apron / alchemy smock)                       : obj\a_cloak.bmp @ 198 
(leather cloak)                               : obj\a_cloak.bmp @ 363
(tattered cape / cloak of protection)         : obj\a_cloak.bmp @ 231 
(opera cloak / cloak of invisibility)         : obj\a_cloak.bmp @ 264 
(ornamental cope / cloak of magic resistance) : obj\a_cloak.bmp @ 297 
(piece of cloth / cloak of displacement)      : obj\a_cloak.bmp @ 330 
#shields 
(small shield)                                  : obj\a_shield.bmp @ 0
(blue and green shield / elven shield)          : obj\a_shield.bmp @ 33
(white-handed shield / Uruk-hai shield)         : obj\a_shield.bmp @ 66
(red-eyed shield / orcish shield)               : obj\a_shield.bmp @ 99
(large shield)                                  : obj\a_shield.bmp @ 132 
(large round shield / dwarvish roundshield)     : obj\a_shield.bmp @ 165 
(polished silver shield / shield of reflection) : obj\a_shield.bmp @ 198 
# gloves 
(old gloves)                       : obj\a_gloves.bmp @ 0 
(padded gloves)                    : obj\a_gloves.bmp @ 33
(riding gloves)                    : obj\a_gloves.bmp @ 66
(fencing gloves)                   : obj\a_gloves.bmp @ 99
# shoes
(walking shoes / low boots)          : obj\a_boots.bmp @ 0  
(hard shoes / iron shoes)            : obj\a_boots.bmp @ 33 
(jackboots / high boots)             : obj\a_boots.bmp @ 66 
(combat boots / speed boots)         : obj\a_boots.bmp @ 99 
(jungle boots / water walking boots) : obj\a_boots.bmp @ 132
(hiking boots / jumping boots)       : obj\a_boots.bmp @ 165
(mud boots / elven boots)            : obj\a_boots.bmp @ 198
(buckled boots / kicking boots)      : obj\a_boots.bmp @ 231
(riding boots / fumble boots)        : obj\a_boots.bmp @ 264
(snow boots / levitation boots)      : obj\a_boots.bmp @ 297
# rings
(wooden / adornment)                     : obj\rings.bmp @ 0  
(granite / gain strength)                : obj\rings.bmp @ 33 
(opal / gain constitution)               : obj\rings.bmp @ 66 
(clay / increase accuracy)               : obj\rings.bmp @ 99 
(coral / increase damage)                : obj\rings.bmp @ 132
(black onyx / protection)                : obj\rings.bmp @ 165
(moonstone / regeneration)               : obj\rings.bmp @ 198
(tiger eye / searching)                  : obj\rings.bmp @ 231
(jade / stealth)                         : obj\rings.bmp @ 264
(bronze / sustain ability)               : obj\rings.bmp @ 297
(agate / levitation)                     : obj\rings.bmp @ 330
(topaz / hunger)                         : obj\rings.bmp @ 363
(sapphire / aggravate monster)           : obj\rings.bmp @ 396
(ruby / conflict)                        : obj\rings.bmp @ 429
(diamond / warning)                      : obj\rings.bmp @ 462
(pearl / poison resistance)              : obj\rings.bmp @ 495
(iron / fire resistance)                 : obj\rings.bmp @ 528
(brass / cold resistance)                : obj\rings.bmp @ 561
(copper / shock resistance)              : obj\rings.bmp @ 594
(twisted / free action)                  : obj\rings.bmp @ 627
(steel / slow digestion)                 : obj\rings.bmp @ 660
(silver / teleportation)                 : obj\rings.bmp @ 693
(gold / teleport control)                : obj\rings.bmp @ 726
(ivory / polymorph)                      : obj\rings.bmp @ 759
(emerald / polymorph control)            : obj\rings.bmp @ 792
(wire / invisibility)                    : obj\rings.bmp @ 825
(engagement / see invisible)             : obj\rings.bmp @ 858
(shiny / protection from shape changers) : obj\rings.bmp @ 891
# amulets
(circular / amulet of ESP)                : obj\amulets.bmp @ 0  
(spherical / amulet of life saving)       : obj\amulets.bmp @ 33 
(oval / amulet of strangulation)          : obj\amulets.bmp @ 66 
(triangular / amulet of restful sleep)    : obj\amulets.bmp @ 99 
(pyramidal / amulet versus poison)        : obj\amulets.bmp @ 132
(square / amulet of change)               : obj\amulets.bmp @ 165
(concave / amulet of unchanging)          : obj\amulets.bmp @ 198
(hexagonal / amulet of reflection)        : obj\amulets.bmp @ 231
(octagonal / amulet of magical breathing) : obj\amulets.bmp @ 264
(Fake Amulet of Yendor)               : obj\invoke.bmp @ 99
(Amulet of Yendor / Amulet of Yendor) : obj\invoke.bmp @ 99
# tools
(large box)                        : obj\(contain.bmp @ 0
(chest)                            : obj\(contain.bmp @ 33
(ice box)                          : obj\(contain.bmp @ 66
(bag / sack)                       : obj\(contain.bmp @ 99
(bag / oilskin sack)               : obj\(contain.bmp @ 99
(bag / bag of holding)             : obj\(contain.bmp @ 99
(bag / bag of tricks)              : obj\(contain.bmp @ 99
(key / skeleton key)               : obj\(unlock.bmp @ 0 
(lock pick)                        : obj\(unlock.bmp @ 33
(credit card)                      : obj\(unlock.bmp @ 66
(candle / tallow candle)           : obj\(light.bmp @ 0
(candle / wax candle)              : obj\(light.bmp @ 0
(brass lantern)                    : obj\(light.bmp @ 33
(lamp / oil lamp)                  : obj\(light.bmp @ 66
(lamp / magic lamp)                : obj\(light.bmp @ 66
(expensive camera)                 : obj\tools.bmp @ 0       
(looking glass / mirror)           : obj\tools.bmp @ 33      
(glass orb / crystal ball)         : obj\tools.bmp @ 66      
(lenses)                           : obj\eyewear.bmp @ 0
(blindfold)                        : obj\eyewear.bmp @ 33     
(towel)                            : obj\eyewear.bmp @ 66
(saddle)                           : obj\pettools.bmp @ 0
(leash)                            : obj\pettools.bmp @ 33
(stethoscope)                      : obj\tools.bmp @ 99 
(tinning kit)                      : obj\tools.bmp @ 132
(tin opener)                       : obj\tools.bmp @ 165
(can of grease)                    : obj\tools.bmp @ 198
(figurine)                         : obj\pettools.bmp @ 66
(magic marker)                     : obj\tools.bmp @ 231
(land mine)                        : obj\tools.bmp @ 264
(beartrap)                         : obj\tools.bmp @ 297
(whistle / tin whistle)            : obj\(music.bmp @ 99
(whistle / magic whistle)          : obj\(music.bmp @ 99
(flute / wooden flute)             : obj\(music.bmp @ 66
(flute / magic flute)              : obj\(music.bmp @ 66
(horn / tooled horn)               : obj\(music.bmp @ 0
(horn / frost horn)                : obj\(music.bmp @ 0
(horn / fire horn)                 : obj\(music.bmp @ 0
(horn / horn of plenty)            : obj\(music.bmp @ 0
(harp / wooden harp)               : obj\(music.bmp @ 33
(harp / magic harp)                : obj\(music.bmp @ 33
(bell)                             : obj\(music.bmp @ 165
(bugle)                            : obj\(music.bmp @ 198
(drum / leather drum)              : obj\(music.bmp @ 132
(drum / drum of earthquake)        : obj\(music.bmp @ 132 
(pick-axe)                         : obj\p_pick.bmp @ 0
(iron hook / grappling hook)       : obj\p_flail.bmp @ 33
(unicorn horn)                     : obj\tools.bmp @ 330
(candelabrum / Candelabrum of Invocation)  : obj\invoke.bmp @ 66
(silver bell / Bell of Opening)            : obj\invoke.bmp @ 0
# food
(tripe ration)       : obj\meat.bmp @ 0  
(corpse)             : obj\meat.bmp @ 33 
(egg)                : obj\meat.bmp @ 66 
(meatball)           : obj\meat.bmp @ 99 
(meat stick)         : obj\meat.bmp @ 132
(huge chunk of meat) : obj\meat.bmp @ 165
(meat ring)          : obj\meat.bmp @ 198
(kelp frond)         : obj\veggies.bmp @ 0  
(eucalyptus leaf)    : obj\veggies.bmp @ 33 
(apple)              : obj\veggies.bmp @ 66 
(orange)             : obj\veggies.bmp @ 99 
(pear)               : obj\veggies.bmp @ 132
(melon)              : obj\veggies.bmp @ 165
(banana)             : obj\veggies.bmp @ 198
(carrot)             : obj\veggies.bmp @ 231
(sprig of wolfsbane) : obj\veggies.bmp @ 264
(clove of garlic)    : obj\veggies.bmp @ 297
(slime mold)         : obj\veggies.bmp @ 330
(lump of royal jelly): obj\richfood.bmp @ 0  
(cream pie)          : obj\richfood.bmp @ 33 
(candy bar)          : obj\richfood.bmp @ 66 
(fortune cookie)     : obj\richfood.bmp @ 99 
(pancake)            : obj\richfood.bmp @ 132
(lembas wafer)       : obj\richfood.bmp @ 165
(cram ration)        : obj\richfood.bmp @ 198
(food ration)        : obj\richfood.bmp @ 231
(K-ration)           : obj\richfood.bmp @ 264
(C-ration)           : obj\richfood.bmp @ 297
(tin)                : obj\richfood.bmp @ 330
# potions
(ruby / gain ability)           : obj\potions.bmp @ 0  
(pink / restore ability)        : obj\potions.bmp @ 33 
(orange / confusion)            : obj\potions.bmp @ 66 
(yellow / blindness)            : obj\potions.bmp @ 99 
(emerald / paralysis)           : obj\potions.bmp @ 132
(dark green / speed)            : obj\potions.bmp @ 165
(cyan / levitation)             : obj\potions.bmp @ 198
(sky blue / hallucination)      : obj\potions.bmp @ 231
(brilliant blue / invisibility) : obj\potions.bmp @ 264
(magenta / see invisible)       : obj\potions.bmp @ 297
(purple-red / healing)          : obj\potions.bmp @ 330
(puce / extra healing)          : obj\potions.bmp @ 363
(milky / gain level)            : obj\potions.bmp @ 396
(swirly / enlightenment)        : obj\potions.bmp @ 429
(bubbly / monster detection)    : obj\potions.bmp @ 462
(smoky / object detection)      : obj\potions.bmp @ 495
(cloudy / gain energy)          : obj\potions.bmp @ 528
(effervescent / sleeping)       : obj\potions.bmp @ 561
(black / full healing)          : obj\potions.bmp @ 594
(golden / polymorph)            : obj\potions.bmp @ 627
(brown / booze)                 : obj\potions.bmp @ 660
(fizzy / sickness)              : obj\potions.bmp @ 693
(dark / fruit juice)            : obj\potions.bmp @ 726
(white / acid)                  : obj\potions.bmp @ 759
(murky / oil)                   : obj\potions.bmp @ 792
(clear / water)                 : obj\potions.bmp @ 825
# scrolls                                                
(ZELGO MER / enchant armor)            : obj\scrolls.bmp @ 0
(JUYED AWK YACC / destroy armor)       : obj\scrolls.bmp @ 33
(NR 9 / confuse monster)               : obj\scrolls.bmp @ 66 
(XIXAXA XOXAXA XUXAXA / scare monster) : obj\scrolls.bmp @ 99
(PRATYAVAYAH / remove curse)           : obj\scrolls.bmp @ 0 
(DAIYEN FOOELS / enchant weapon)       : obj\scrolls.bmp @ 33
(LEP GEX VEN ZEA / create monster)     : obj\scrolls.bmp @ 66
(PRIRUTSENIE / taming)                 : obj\scrolls.bmp @ 99
(ELBIB YLOH / genocide)                : obj\scrolls.bmp @ 0 
(VERR YED HORRE / light)               : obj\scrolls.bmp @ 33
(VENZAR BORGAVVE / teleportation)      : obj\scrolls.bmp @ 66
(THARR / gold detection)               : obj\scrolls.bmp @ 99
(YUM YUM / food detection)             : obj\scrolls.bmp @ 0 
(KERNOD WEL / identify)                : obj\scrolls.bmp @ 33
(ELAM EBOW / magic mapping)            : obj\scrolls.bmp @ 66
(DUAM XNAHT / amnesia)                 : obj\scrolls.bmp @ 99
(ANDOVA BEGARIN / fire)                : obj\scrolls.bmp @ 0 
(KIRJE / earth)                        : obj\scrolls.bmp @ 33
(VE FORBRYDERNE / punishment)          : obj\scrolls.bmp @ 66
(HACKEM MUCHE / charging)              : obj\scrolls.bmp @ 99
(VELOX NEB / stinking cloud)           : obj\scrolls.bmp @ 0 
(FOOBIE BLETCH)                        : obj\scrolls.bmp @ 33
(TEMOV)                                : obj\scrolls.bmp @ 66
(GARVEN DEH)                           : obj\scrolls.bmp @ 99
(READ ME)                              : obj\scrolls.bmp @ 0 
(stamped / mail)                       : obj\scrolls.bmp @ 165
(unlabeled / blank paper)              : obj\scrolls.bmp @ 132
# spellbooks
(parchment / dig)                 : obj\books.bmp @ 0   
(vellum / magic missile)          : obj\books.bmp @ 33  
(ragged / fireball)               : obj\books.bmp @ 66  
(dog eared / cone of cold)        : obj\books.bmp @ 99  
(mottled / sleep)                 : obj\books.bmp @ 132 
(stained / finger of death)       : obj\books.bmp @ 165 
(cloth / light)                   : obj\books.bmp @ 198 
(leather / detect monsters)       : obj\books.bmp @ 231 
(white / healing)                 : obj\books.bmp @ 264 
(pink / knock)                    : obj\books.bmp @ 297
(red / force bolt)                : obj\books.bmp @ 330 
(orange / confuse monster)        : obj\books.bmp @ 363 
(yellow / cure blindness)         : obj\books.bmp @ 396 
(velvet / drain life)             : obj\books.bmp @ 429 
(light green / slow monster)      : obj\books.bmp @ 462 
(dark green / wizard lock)        : obj\books.bmp @ 495 
(turquoise / create monster)      : obj\books.bmp @ 528 
(cyan / detect food)              : obj\books.bmp @ 561 
(light blue / cause fear)         : obj\books.bmp @ 594 
(dark blue / clairvoyance)        : obj\books.bmp @ 627 
(indigo / cure sickness)          : obj\books.bmp @ 660 
(magenta / charm monster)         : obj\books.bmp @ 297
(purple / haste self)             : obj\books.bmp @ 693 
(violet / detect unseen)          : obj\books.bmp @ 726 
(tan / levitation)                : obj\books.bmp @ 759 
(plaid / extra healing)           : obj\books.bmp @ 792 
(light brown / restore ability)   : obj\books.bmp @ 825 
(dark brown / invisibility)       : obj\books.bmp @ 858 
(gray / detect treasure)          : obj\books.bmp @ 891 
(wrinkled / remove curse)         : obj\books.bmp @ 924 
(dusty / magic mapping)           : obj\books.bmp @ 957 
(bronze / identify)               : obj\books.bmp @ 990 
(copper / turn undead)            : obj\books.bmp @ 1023 
(silver / polymorph)              : obj\books.bmp @ 1056 
(gold / teleport away)            : obj\books.bmp @ 1089 
(glittering / create familiar)    : obj\books.bmp @ 1122 
(shining / cancellation)          : obj\books.bmp @ 1155 
(dull / protection)               : obj\books.bmp @ 1188 
(thin / jumping)                  : obj\books.bmp @ 1221 
(thick / stone to flesh)          : obj\books.bmp @ 1254
(plain / blank paper)             : obj\books.bmp @ 1287
(papyrus / Book of the Dead)      : obj\invoke.bmp @ 33
#wands
(glass / light)                    : obj\wands.bmp @ 0  
(balsa / secret door detection)    : obj\wands.bmp @ 33 
(crystal / enlightenment)          : obj\wands.bmp @ 66 
(maple / create monster)           : obj\wands.bmp @ 99 
(pine / wishing)                   : obj\wands.bmp @ 132
(oak / nothing)                    : obj\wands.bmp @ 165
(ebony / striking)                 : obj\wands.bmp @ 198
(marble / make invisible)          : obj\wands.bmp @ 231
(tin / slow monster)               : obj\wands.bmp @ 264
(brass / speed monster)            : obj\wands.bmp @ 297
(copper / undead turning)          : obj\wands.bmp @ 330
(silver / polymorph)               : obj\wands.bmp @ 363
(platinum / cancellation)          : obj\wands.bmp @ 396
(iridium / teleportation)          : obj\wands.bmp @ 429
(zinc / opening)                   : obj\wands.bmp @ 462
(aluminum / locking)               : obj\wands.bmp @ 495
(uranium / probing)                : obj\wands.bmp @ 528
(iron / digging)                   : obj\wands.bmp @ 561
(steel / magic missile)            : obj\wands.bmp @ 594
(hexagonal / fire)                 : obj\wands.bmp @ 627
(short / cold)                     : obj\wands.bmp @ 660
(runed / sleep)                    : obj\wands.bmp @ 693
(long / death)                     : obj\wands.bmp @ 726
(curved / lightning)               : obj\wands.bmp @ 759
(forked)                           : obj\wands.bmp @ 792
(spiked)                           : obj\wands.bmp @ 825
(jeweled)                          : obj\wands.bmp @ 858
# money
(gold piece) : obj\gold.bmp
# glass, and a few gems
(white / dilithium crystal)                  : obj\stones.bmp @ 231
(white / diamond)                            : obj\stones.bmp @ 231
(red / ruby)                                 : obj\stones.bmp @ 33
(orange / jacinth)                           : obj\stones.bmp @ 66
(blue / sapphire)                            : obj\stones.bmp @ 132
(black / black opal)                         : obj\stones.bmp @ 0
(green / emerald)                            : obj\stones.bmp @ 99
(green / turquoise)                          : obj\stones.bmp @ 99
(yellow / citrine)                           : obj\stones.bmp @ 165
(green / aquamarine)                         : obj\stones.bmp @ 99
(yellowish brown / amber)                    : obj\stones.bmp @ 198
(yellowish brown / topaz)                    : obj\stones.bmp @ 198
(black / jet)                                : obj\stones.bmp @ 0
(white / opal)                               : obj\stones.bmp @ 231
(yellow / chrysoberyl)                       : obj\stones.bmp @ 165
(red / garnet)                               : obj\stones.bmp @ 33
(violet / amethyst)                          : obj\stones.bmp @ 264
(red / jasper)                               : obj\stones.bmp @ 33
(violet / fluorite)                          : obj\stones.bmp @ 264
(black / obsidian)                           : obj\stones.bmp @ 0
(orange / agate)                             : obj\stones.bmp @ 66
(green / jade)                               : obj\stones.bmp @ 99
(white / worthless piece of white glass)     : obj\stones.bmp @ 231
(blue / worthless piece of blue glass)       : obj\stones.bmp @ 132
(red / worthless piece of red glass)         : obj\stones.bmp @ 33
(yellowish brown / yellowish brown glass)    : obj\stones.bmp @ 198
(orange / worthless piece of orange glass)   : obj\stones.bmp @ 66
(yellow / worthless piece of yellow glass)   : obj\stones.bmp @ 165
(black / worthless piece of black glass)     : obj\stones.bmp @ 0
(green / worthless piece of green glass)     : obj\stones.bmp @ 99
(violet / worthless piece of violet glass)   : obj\stones.bmp @ 264
# rocks
(gray / luckstone) : obj\stones.bmp @ 297
(gray / touchstone) : obj\stones.bmp @ 297
(gray / loadstone) : obj\stones.bmp @ 297
(gray / flint)     : obj\stones.bmp @ 297
(rock)             : obj\stones.bmp @ 330
# other
(boulder) : obj\boulder.bmp
(statue) : obj\statue.bmp
(heavy iron ball) : obj\punish.bmp @ 0
(iron chain)      : obj\punish.bmp @ 33
(splash of venom / blinding venom) : obj\venom.bmp @ 0
(splash of venom / acid venom)     : obj\venom.bmp @ 33
# terrain
(dark part of a room) : etc\terrain.bmp @ 0
(wall) : etc\walls1.bmp @ 0  
(wall) : etc\walls1.bmp @ 33 
(wall) : etc\walls1.bmp @ 66 
(wall) : etc\walls1.bmp @ 99 
(wall) : etc\walls1.bmp @ 132
(wall) : etc\walls1.bmp @ 165
(wall) : etc\walls1.bmp @ 198
(wall) : etc\walls1.bmp @ 231
(wall) : etc\walls1.bmp @ 264
(wall) : etc\walls1.bmp @ 297
(wall) : etc\walls1.bmp @ 330
(doorway)     : etc\doors.bmp @ 0  
(open door)   : etc\doors.bmp @ 33 
(open door)   : etc\doors.bmp @ 66 
(closed door) : etc\doors.bmp @ 99 
(closed door) : etc\doors.bmp @ 132
(iron bars)       : etc\bars.bmp
(tree)            : etc\tree.bmp
(floor of a room) : etc\floors.bmp @ 0 
(corridor)        : etc\floors.bmp @ 33
(lit corridor)    : etc\floors.bmp @ 66
(staircase up)    : etc\stairs.bmp @ 0 
(staircase down)  : etc\stairs.bmp @ 33
(ladder up)       : etc\stairs.bmp @ 66
(ladder down)     : etc\stairs.bmp @ 99
(altar)           : etc\altar.bmp
(grave)           : etc\grave.bmp
(opulent throne)  : etc\throne.bmp
(sink)            : etc\sink.bmp
(fountain)        : etc\fountain.bmp
(water)           : etc\terrain.bmp @ 33
(ice)             : etc\terrain.bmp @ 66
(molten lava)     : etc\terrain.bmp @ 99
(lowered drawbridge) : etc\bridge.bmp @ 0 
(lowered drawbridge) : etc\bridge.bmp @ 33
(raised drawbridge)  : etc\bridge.bmp @ 66
(raised drawbridge)  : etc\bridge.bmp @ 99
(air)   : etc\terrain.bmp @ 132
(cloud) : etc\terrain.bmp @ 165
(water) : etc\terrain.bmp @ 198
(arrow trap)            : etc\traps.bmp @ 0    
(dart trap)             : etc\traps.bmp @ 33   
(falling rock trap)     : etc\traps.bmp @ 66   
(squeaky board)         : etc\traps.bmp @ 99   
(bear trap)             : etc\traps.bmp @ 132  
(land mine)             : etc\traps.bmp @ 165  
(rolling boulder trap)  : etc\traps.bmp @ 198  
(sleeping gas trap)     : etc\traps.bmp @ 231  
(rust trap)             : etc\traps.bmp @ 264  
(fire trap)             : etc\traps.bmp @ 297  
(pit)                   : etc\traps.bmp @ 330  
(spiked pit)            : etc\traps.bmp @ 363  
(hole)                  : etc\traps.bmp @ 396  
(trap door)             : etc\traps.bmp @ 429  
(teleportation trap)    : etc\traps.bmp @ 462  
(level teleporter)      : etc\traps.bmp @ 495  
(magic portal)          : etc\traps.bmp @ 528  
(web)                   : etc\traps.bmp @ 561  
(statue trap)           : etc\traps.bmp @ 594  
(magic trap)            : etc\traps.bmp @ 627  
(anti-magic trap field) : etc\traps.bmp @ 660  
(polymorph trap)        : etc\traps.bmp @ 693  
(wall) : etc\terrain.bmp @ 0
(wall) : etc\terrain.bmp @ 0
(wall) : etc\terrain.bmp @ 0
(wall) : etc\terrain.bmp @ 0
(cmap 67) : etc\cmaps.bmp @ 0  
(cmap 68) : etc\cmaps.bmp @ 33 
(cmap 69) : etc\cmaps.bmp @ 66 
(cmap 70) : etc\cmaps.bmp @ 99 
(cmap 71) : etc\cmaps.bmp @ 132
(cmap 72) : etc\cmaps.bmp @ 165
(cmap 73) : etc\cmaps.bmp @ 198
(cmap 74) : etc\cmaps.bmp @ 231
(cmap 75) : etc\cmaps.bmp @ 264
(cmap 76) : etc\cmaps.bmp @ 297
(cmap 77) : etc\cmaps.bmp @ 330
(cmap 78) : etc\cmaps.bmp @ 363
(cmap 79) : etc\cmaps.bmp @ 396
(cmap 80) : etc\cmaps.bmp @ 429
(cmap 81) : etc\cmaps.bmp @ 462
(cmap 82) : etc\cmaps.bmp @ 495
(explosion dark 0) : etc\boom.bmp @ 0
(explosion dark 1) : etc\boom.bmp @ 33
(explosion dark 2) : etc\boom.bmp @ 66
(explosion dark 3) : etc\boom.bmp @ 99
(explosion dark 4) : etc\boom.bmp @ 132
(explosion dark 5) : etc\boom.bmp @ 165
(explosion dark 6) : etc\boom.bmp @ 198
(explosion dark 7) : etc\boom.bmp @ 231
(explosion dark 8) : etc\boom.bmp @ 264
(explosion noxious 0) : etc\boom.bmp @ 0
(explosion noxious 1) : etc\boom.bmp @ 33
(explosion noxious 2) : etc\boom.bmp @ 66
(explosion noxious 3) : etc\boom.bmp @ 99
(explosion noxious 4) : etc\boom.bmp @ 132
(explosion noxious 5) : etc\boom.bmp @ 165
(explosion noxious 6) : etc\boom.bmp @ 198
(explosion noxious 7) : etc\boom.bmp @ 231
(explosion noxious 8) : etc\boom.bmp @ 264
(explosion muddy 0) : etc\boom.bmp @ 0
(explosion muddy 1) : etc\boom.bmp @ 33
(explosion muddy 2) : etc\boom.bmp @ 66
(explosion muddy 3) : etc\boom.bmp @ 99
(explosion muddy 4) : etc\boom.bmp @ 132
(explosion muddy 5) : etc\boom.bmp @ 165
(explosion muddy 6) : etc\boom.bmp @ 198
(explosion muddy 7) : etc\boom.bmp @ 231
(explosion muddy 8) : etc\boom.bmp @ 264
(explosion wet 0) : etc\boom.bmp @ 0
(explosion wet 1) : etc\boom.bmp @ 33
(explosion wet 2) : etc\boom.bmp @ 66
(explosion wet 3) : etc\boom.bmp @ 99
(explosion wet 4) : etc\boom.bmp @ 132
(explosion wet 5) : etc\boom.bmp @ 165
(explosion wet 6) : etc\boom.bmp @ 198
(explosion wet 7) : etc\boom.bmp @ 231
(explosion wet 8) : etc\boom.bmp @ 264
(explosion magical 0) : etc\boom.bmp @ 0
(explosion magical 1) : etc\boom.bmp @ 33
(explosion magical 2) : etc\boom.bmp @ 66
(explosion magical 3) : etc\boom.bmp @ 99
(explosion magical 4) : etc\boom.bmp @ 132
(explosion magical 5) : etc\boom.bmp @ 165
(explosion magical 6) : etc\boom.bmp @ 198
(explosion magical 7) : etc\boom.bmp @ 231
(explosion magical 8) : etc\boom.bmp @ 264
(explosion fiery 0) : etc\boom.bmp @ 0
(explosion fiery 1) : etc\boom.bmp @ 33
(explosion fiery 2) : etc\boom.bmp @ 66
(explosion fiery 3) : etc\boom.bmp @ 99
(explosion fiery 4) : etc\boom.bmp @ 132
(explosion fiery 5) : etc\boom.bmp @ 165
(explosion fiery 6) : etc\boom.bmp @ 198
(explosion fiery 7) : etc\boom.bmp @ 231
(explosion fiery 8) : etc\boom.bmp @ 264
(explosion frosty 0) : etc\boom.bmp @ 0
(explosion frosty 1) : etc\boom.bmp @ 33
(explosion frosty 2) : etc\boom.bmp @ 66
(explosion frosty 3) : etc\boom.bmp @ 99
(explosion frosty 4) : etc\boom.bmp @ 132
(explosion frosty 5) : etc\boom.bmp @ 165
(explosion frosty 6) : etc\boom.bmp @ 198
(explosion frosty 7) : etc\boom.bmp @ 231
(explosion frosty 8) : etc\boom.bmp @ 264
(zap 0 0) : etc\zaps.bmp @ 0  
(zap 0 1) : etc\zaps.bmp @ 33 
(zap 0 2) : etc\zaps.bmp @ 66 
(zap 0 3) : etc\zaps.bmp @ 99 
(zap 1 0) : etc\zaps.bmp @ 132 
(zap 1 1) : etc\zaps.bmp @ 165
(zap 1 2) : etc\zaps.bmp @ 198
(zap 1 3) : etc\zaps.bmp @ 231
(zap 2 0) : etc\zaps.bmp @ 264
(zap 2 1) : etc\zaps.bmp @ 297
(zap 2 2) : etc\zaps.bmp @ 330
(zap 2 3) : etc\zaps.bmp @ 363
(zap 3 0) : etc\zaps.bmp @ 396
(zap 3 1) : etc\zaps.bmp @ 429
(zap 3 2) : etc\zaps.bmp @ 462
(zap 3 3) : etc\zaps.bmp @ 495
(zap 4 0) : etc\zaps.bmp @ 528
(zap 4 1) : etc\zaps.bmp @ 561
(zap 4 2) : etc\zaps.bmp @ 594
(zap 4 3) : etc\zaps.bmp @ 627
(zap 5 0) : etc\zaps.bmp @ 660
(zap 5 1) : etc\zaps.bmp @ 693
(zap 5 2) : etc\zaps.bmp @ 726
(zap 5 3) : etc\zaps.bmp @ 759
(zap 6 0) : etc\zaps.bmp @ 792
(zap 6 1) : etc\zaps.bmp @ 825
(zap 6 2) : etc\zaps.bmp @ 858
(zap 6 3) : etc\zaps.bmp @ 891
(zap 7 0) : etc\zaps.bmp @ 924
(zap 7 1) : etc\zaps.bmp @ 957
(zap 7 2) : etc\zaps.bmp @ 990
(zap 7 3) : etc\zaps.bmp @ 1023
(warning 0) : etc\warnings.bmp @ 0  
(warning 1) : etc\warnings.bmp @ 33 
(warning 2) : etc\warnings.bmp @ 66 
(warning 3) : etc\warnings.bmp @ 99 
(warning 4) : etc\warnings.bmp @ 132
(warning 5) : etc\warnings.bmp @ 165
(sub mine walls 0)  : etc\walls2.bmp @ 0  
(sub mine walls 1)  : etc\walls2.bmp @ 33 
(sub mine walls 2)  : etc\walls2.bmp @ 66 
(sub mine walls 3)  : etc\walls2.bmp @ 99 
(sub mine walls 4)  : etc\walls2.bmp @ 132
(sub mine walls 5)  : etc\walls2.bmp @ 165
(sub mine walls 6)  : etc\walls2.bmp @ 198
(sub mine walls 7)  : etc\walls2.bmp @ 231
(sub mine walls 8)  : etc\walls2.bmp @ 264
(sub mine walls 9)  : etc\walls2.bmp @ 297
(sub mine walls 10) : etc\walls2.bmp @ 330
(sub gehennom walls 0)  : etc\walls3.bmp @ 0  
(sub gehennom walls 1)  : etc\walls3.bmp @ 33 
(sub gehennom walls 2)  : etc\walls3.bmp @ 66 
(sub gehennom walls 3)  : etc\walls3.bmp @ 99 
(sub gehennom walls 4)  : etc\walls3.bmp @ 132
(sub gehennom walls 5)  : etc\walls3.bmp @ 165
(sub gehennom walls 6)  : etc\walls3.bmp @ 198
(sub gehennom walls 7)  : etc\walls3.bmp @ 231
(sub gehennom walls 8)  : etc\walls3.bmp @ 264
(sub gehennom walls 9)  : etc\walls3.bmp @ 297
(sub gehennom walls 10) : etc\walls3.bmp @ 330
(sub knox walls 0)  : etc\walls4.bmp @ 0  
(sub knox walls 1)  : etc\walls4.bmp @ 33 
(sub knox walls 2)  : etc\walls4.bmp @ 66 
(sub knox walls 3)  : etc\walls4.bmp @ 99 
(sub knox walls 4)  : etc\walls4.bmp @ 132
(sub knox walls 5)  : etc\walls4.bmp @ 165
(sub knox walls 6)  : etc\walls4.bmp @ 198
(sub knox walls 7)  : etc\walls4.bmp @ 231
(sub knox walls 8)  : etc\walls4.bmp @ 264
(sub knox walls 9)  : etc\walls4.bmp @ 297
(sub knox walls 10) : etc\walls4.bmp @ 330
(sub sokoban walls 0)  : etc\walls4.bmp @ 0  
(sub sokoban walls 1)  : etc\walls4.bmp @ 33 
(sub sokoban walls 2)  : etc\walls4.bmp @ 66 
(sub sokoban walls 3)  : etc\walls4.bmp @ 99 
(sub sokoban walls 4)  : etc\walls4.bmp @ 132
(sub sokoban walls 5)  : etc\walls4.bmp @ 165
(sub sokoban walls 6)  : etc\walls4.bmp @ 198
(sub sokoban walls 7)  : etc\walls4.bmp @ 231
(sub sokoban walls 8)  : etc\walls4.bmp @ 264
(sub sokoban walls 9)  : etc\walls4.bmp @ 297
(sub sokoban walls 10) : etc\walls4.bmp @ 330

