
 

  THE LABYRINTH (Demo ver 1.82)
  SEAV Softwares
 
  Copyright (C) 1998-1999, SEAV Softwares


  README.TXT CONTENTS
  
   Disclaimer
   Introduction
   Game Requirements
   Instructions
   The Keys
   Command-line Switches
   1.82 Release Notes
   Your Feedback
   Acknowledgements
   URLs


 

                                            DISCLAIMER
                                        

  I will not be, in any way, responsible for any
  damage done to your computer through the use of
  this program. You get the picture--use at your own
  risk!
     But I'm pretty sure that this game will run fine
  on your computer as this has been tested on many
  other computers.


 

                                          INTRODUCTION
                                      

  Hello! SEAV here. The Labyrinth is my first-person,
  pseudo-3D, arcade game made using QuickBASIC 4.5.
  This game I'm making now is the new installment of
  my original Labyrinth game made a few years back.
     The game is not a raycaster. It's a tile-based
  world and the 3D views are drawn using stored
  sprites, similar to the game series, The Legend of
  Lith, by DarkDread, though I did not borrow the idea
  from his game.
     The Labyrinth will feature two game modes: A
  "Race" mode and a "Battle" mode. In the "Race" mode,
  players try to find the exit of the maze first.
     The "Battle" mode is somewhat like a multiplayer
  Doom or Quake game. But this time, you win by
  scoring points, which is based on how many direct
  hits you shoot against other players.
     The maze will also contain scattered items that
  when picked, will give you certain advantages.
     Go to my site (URL at the end) to learn more
  about the game and to see some of my other
  creations.
  

 

                                     GAME REQUIREMENTS
                                 

  The minimum requirements for this game are:

    386 processor
    400K of base RAM
    512KB of Expanded memory
    VGA video card

  For it to run at acceptable speeds, I recommend
  running under a Pentium processor.
     To use Expanded memory for this game, you need to
  have EMM386.EXE loaded prior to running this game if
  running under DOS. In Win 95/98, right-click on the
  program's icon, select Properties, and under the
  Memory tab, select Auto in the Expanded (EMS) memory
  field. Expanded memory should now be available.
  

 

                                          INSTRUCTIONS
                                      

  This demo features the 2-player "Battle" mode. In
  the "Battle" mode your objective is to score points
  by shooting at your opponents. You get higher score
  for a higher number of direct hits and a greater
  accuracy.
     When you hit a player, his/her gun will be
  disabled for ten seconds.
     On the upper-right portion of each player's
  screen will be displayed the status of that player's
  gun. There will be a circle if the player's gun is
  deactivated.


 

                                              THE KEYS
                                          

                   Player 1  Player 2
                     
     Forward       Up        W
     Backward      Down      X
     Turn Left     Left      A
     Turn Right    Right     D
     Strafe Left   Home      Q
     Strafe Right  Page Up   E
     Shoot         NumPad 5  S
     Special       End       Z

     Quit Game       Esc
     Toggle Sounds   F3
     Pause/Unpause   F4

  The final game will have provisions for costumizing
  the keys.


 

                                 COMMAND-LINE SWITCHES
                             

   Here are some command-line switches that you can
   try (you can use them in conjuction with each
   other):

   /T   Displays the time remaining.

   /M   Show your opponents' positions on the map.
        This is a test of an effect of a pick-up item.

   /S   Speed test. Runs the game in turbo mode and
        displays the FPS. On my computer (P133), the
        game runs at around 100 FPS.

   /I   Turn the darkness into fog! (Just inverts
        colors)
   
 
 

                                    1.82 RELEASE NOTES
                                

   Pressing the special key will erase the map of
    your opponents (this will be another pick-up item
    which you can use).

   For this demo, the sounds effects are played using
    the PC speaker (default is off). This will be
    changed to SB/Adlib for the final version. 
  
   The map is preconstructed. The final game will
    have support for both preconstructed, and computer
    generated mazes.

   There are six wall graphics and they are loaded
    randomly. Try restarting to see them all.

   Each player has a reverse view of the maze so
    that you can't easily determine your position by
    looking at the other player's view. Plus, the maps
    are rotated.     

   An alternative way to quit the game is by pressing
    the mouse button. (This option was included since
    during the game's early development, the keyboard
    handler sometimes hangs. Now it doesn't.)


 

                                         YOUR FEEDBACK
                                     
 
  Please send me your comments, bug reports, questions
  and suggestions by either mailing me
  (evillar@iname.com) or by posting messages at the
  Open Forum (URL at the end). I prefer that you
  post since I will also post news at the Open Forum
  for revisions and stuff.


 

                                      ACKNOWLEDGEMENTS
                                  

  I wish to thank the following people for their
  support, help, comments, etc.

    hydroXide               Entropy
    Glenn                   ZKman
    Angelo Mottola          Tek
    Gradius

  And all others who have tried the previous demos!


 

                                                  URLS
                                              

  SEAV Softwares URL
    http://seav.findhere.com
    http://www.GeoCities.com/SiliconValley/Horizon/2586

  Open Forum (intersite) URL
    http://disc.server.com/Indices/23215.html

  E-mail address
    evillar@iname.com

  
 
 /seav (8.5.1999)
