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 You MAY publish this ZIP file now. And
 please note that nobody in TMB agrees
 with the statements in this doc. any-
 -more.


 TMB,
 January 2001

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   TMB PRODUCTION
WWW.TMBPRODUCTIONS.COM
     PRESENTS

Copyright TMB Production

THE ADVENTURES - DOCUMENTATION



OVERVIEW

1.1	Introduction
1.2 About this game
1.3 Inspiration
1.4 Copyrights
2.1	Running the game
2.2	System requirements
2.3	Options
2.4	Controls
3.1	Techniques
4.1 Ending





1.1	INTRODUCTION
We remember being small kids at the age of 7. Back then we used to think that the games 
we played on the computer was great, but they could be better. When AM started programming 
in Qbasic he's goal was to create my own platform game - like Sonic the Hedgehog or Super 
Mario. The Adventurers is made to prove that you don't need a language like C++ to make a 
quality game. QuickBasic can still do more than many think.

1.2	ABOUT THIS GAME
Our goal were to create the best game ever made in QuickBasic. Well the game still doesn't have 
music, but we think there are plenty of fun and excitement in the game. A lot of people see 
Wetspot II as being the greatest - but when we saw ECG's Spinball, we knew QB had potentials. 
That's why we consider that game as being the greatest. Now in 1999 the standard has moved from 
Stick fighter to the fantastic 3D fighter SFB2. Wetspot II may still be the greatest Maze game 
ever - but not the best all-around game!

Among other platform games there is 'Peanut Patrol'. This game features a nice idea, but the 
combination of slow graphics together with poor gameplay makes it something that we wouldn't 
play. Then my favourite JumP. That game really shows potential, but the gameplay could have 
been done better. The gameplay in The Adventures has been improved since the demo release, we 
think it's the best yet.

All the levels in the game was made using 'The Level Creator'. To get this tool, go to our web 
site. But remember, don't publish your levels as being the official ones. You may not publish the 
whole game either.

And remember. We could have chosen not to publish the source code. We believe that you will 
not steal ANY of it.

1.3	INSPIRATION
Our main inspiration was Sonic the Hedgehog for the SEGA. It features FAST graphics which 
could never be converted to QB. But the perfect gameplay is just amazing. Wee would 
recommend these games :

? Sonic the Hedgehog  -  SEGA

? Super Mario Bros.  -  Nintendo

? Spinball  -  ECG

1.4	COPYRIGHTS
The Adventures and TMB are NOT registered trademarks. But it doesn't feel good when some 
one steels your code and puts his own name on it. Therefore.. 
THE SOURCE CODE IS INCLUDED BUT MAY ONLY BE USED TO LEARN FROM. 
DON'T USE ANY OF IT WITHOUT PERMISSION.
TO KEEP TRACK OF HOW MANY PEOPLE TRIED THE GAME WE HAVE TO SAY: 


2.1	RUNNING THE GAME
This game is made for the DOS operation system. Running it from Windows is only 
recommended when following these steps:
1. Close ALL programs (not the TRS type)
2. Run Command.com
3. You are now in the DOS environment.
4. If you see DOS in a window, then press Alt + Enter.
5. Now go to the location of The Adventures.
6. Type ADVENTUR
If the game runs slow then close ALL programs running.
You can start the game by typing: THEADVEN intro   This will skip the intro scenes.

2.2	SYSTEM REQUIREMENTS
This game was tested on the following:

Processor    MHz  MB RAM  FPS without WRT   FPS with WRT   Rank (0-10)
Cyrix 486    50   8       28                24             3
Pentium 585  233  32      125               70             10
Cyrix 686    200  48      104               70             10



2.3	OPTIONS
Soon after the intro finish you will see a menu:

New game
Load game
Load level
About
Exit

I don't think there should be any problems with this menu. But if you find it hard to understand, 
then email me. Tmb@crosswinds.net


2.3	CONTROLS
You can't customise the controls.
To get rid of the moving enemies press Down while walking. This makes your character sliding. 
Just remember. You will loose some energy by sliding.

PLAYER  RIGHT        LEFT        DOWN        JUMP
1       RIGHT ARROW  LEFT ARROW  DOWN ARROW  SPACE
2       D            A           S           W



3.1	TECHNIQUES
We have included this section because we think it's a part of game with source code.
 Since AM learned how to place a pixel we have tried to make a platform game. As time went by
AM got more experienced and The Adventures is the result of many thoughts. We have thought of some 
good starting points:

- The most important thing to remember is that ANY sprites that are not visible on the screen 
should NOT be showed. DON'T show a sprite if its position is 400,1.

- The CPU shall work MUCH more with a PUT call than with a IF call.

- Do NOT load the map while it plays. Define the map, load it.

The biggest secret of the engine is that the sprites that are not seen in the play area should NOT 
be displayed.


4.1	ENDING
We would like to mention:

- Enhanced Creations for making DirectQB.
- BlackBird for making JumP.
- The SEGA and NINTENDO staff for making inspirational platform games.





http://www.tmbproductions.com