** YET ANOTHER SHOOTER **

This is the first game I wrote (really!). You move the ship with the mouse, left-clicking will fire a torpedo; your shields will go down from 0.10% to 0.50% if an enemy laser hits your, and 5.00% if an enemy ship hits you. The shields will recharge each cycle, but they can't recharge if you're firing. If the enemy's lasers are in 'Hunter' mode, they will move up or down trying to catch your ship. In Impossible level, your ship will NEVER recharge it shields; be careful.

** GAME LEVELS **

EASY
The shields recharge 0.05% per cycle.
Hunter mode lasers: No
Win after how many pixels: 10,000
Win after destroy how many enemies: 250

NORMAL
The shields recharge 0.02% per cycle.
Hunter mode lasers: Yes, 2 pixels up/down per cycle
Win after how many pixels: 20,000
Win after destroy how many enemies: 500

HARD
The shields recharge 0.01% per cycle.
Hunter mode lasers: Yes, 3 pixels up/down per cycle
Win after how many pixels: Never
Win after destroy how many enemies: 1,000

IMPOSSIBLE
The shields never recharge.
Hunter mode lasers: Yes, 5 pixels up/down per cycle
Win after how many pixels: Never
Win after destroy how many enemies: 2,000

** FINAL WORDS **

I tested the game in three machines: a 286/20, a i486/66, and a Pentium/120. The game runs at full speed in the i486. If you have a faster machine, you'll need to add a delay loop. If you have a slower machine, you'll need a new computer. :-)

If you have any doubt, suggestion, or anything, email me.

Enjoy!

Leandro Pardini
lpardini@cefex.com
July 11, 1998

** CREDITS **

All game's code: Leandro Pardini
AdLib detection: Jesse Dorland
 Sound FXs Code: Angelo Mottola
