THYPT DAY COMETH!!

Let us preface by saying that THYPT is provided FREE to whomever cares to
engage in its musings, and is freely distributable.  Its creators give no
warranty, nor any guarantee that it won't do anything it's not supposed to
do (i.e. use at your own risk).  Well, that takes care of the things we have
to say, now for the fun stuff.

Monday June 22, 1998 is THYPT day. Yippee!!!!  This is the day in which the
(long awaited with bated (or is it baited) breath) solution to THYPT will be
(e or snail) mailed to registered users.  Registered users are the folks who
kindly send $7 US ($10 Canadian) to the address shown below:

150 Cole Road
Guelph, Ontario
Canada
N1G 3Z8

Please include your name, full address (including postal/zip/country code),
phone number, email address, blah, blah, blah... (Including a self-addressed
envelope would be great.  That way we can't screw up the return, heck we'll
even spring for the stamp.)

For more details, you can reach us at

	THYPT@HOTMAIL.COM (love to hear from you)

and check out our web site at

	http://members.tripod.com/~THYPT


THE GAME

THYPT is a mini, interactive fictionlike teaser designed to get you hooked.
It is, nonetheless, a complete puzzle in itself worthy only of the most
discriminating enthusiasts -- not.  It's for anyone.  Especially those with
a brain, an imagination, and a couple (or six) hours with nothing better to
do.  Here's how you play.


GETTING UP AND RUNNING

If you're reading this, then you have already run THYPT-SE.EXE (a self-
extracting file). You will have also noticed that there are but two files
involved: README.TXT and THYPT.EXE.  Run THYPT.EXE and away you go!!
(Note: We suggest that you throw your THYPT files on a floppy (A:) and run
from there.)


SO, HOW DO I PLAY?

The game offers the player a command line in which to interface.  You
can type anything you wish here.  Experience has shown, however, that
English words work best.  Particularly those containing a verb and a
noun, as in...

> EXAMINE THE ENDOPLASMIC RETICULUM

or directions, as in...

> CONTINUE IN A SOUTHERLY DIRECTION    (or simply type an S)

or procedures, as in...

> I WISH TO SAVE MY POSITION BEFORE I DIE AGAIN  (or simply press F4)

Note: THYPT does not distinguish case. The commands above are shown in 
uppercase purely for readability.

Common verbs are:       EXAMINE, ANNIHILATE, FESTER, HELP, LOOK, GET, etc.
Short-cut key                                              L

Common nouns are:       AXE, BOTTLE, FEATHER, SATCHEL, SIMITAR, etc.

Common directions are:  NORTH, SOUTH, EAST, WEST, UP, DOWN, NOWHERE, etc.
Short-cut keys          N      S      E     W     U   D

Common procedures are:  STATS, SAVE, RESTORE, QUIT, WALLOW IN SELF PITY
Short-cut keys          <F1>   <F4>  <F7>     <F10>


WHAT ARE THESE PROCEDURES?

A good question, we're not entirely sure. This might help...

STATS <F1> gives you your score, a short facetious note about your ability
-- not to be taken to heart --, and an inventory list.

SAVE <F4> allows you to save your current position (need we remind you to
save often).  You get but one save -- who needs more?  We could have given
you more options here, but heck (1) we wanted THYPT to be challenging, and
(2) we're lazy! (Note: saving creates the file SAVEDATA.PHT on your A: drive.
This is why we suggest putting your THYPT files on a floppy and running from
drive A:)

RESTORE <F7> does what it says: restores your previously saved position.

QUIT <F10> quits, i.e., exits you from the game, takes you back to
DOS/Windows, removes you from the burden of playing the game, etc.

IN CLOSING

Good Luck! And hey, have fun.  The creators accept no responsibility for
those who suffer mental strain or other unknown ailments due to their
participation in this foray.

Sincerely,

The entire THYPT creation staff (all one of us)!

____________________
THYPT Copyright 1997
