



                              BATTLE BOMB v1.0
                             
                               (november 1998)

                          
                            by Spirit and Source

                        (s) 1998 All Rights Reversed






tsietsma@hotmail.com                                     rn_spirit@hotmail.com
                                        

 [ About BATTLE BOMB ] 

Well everybody, here it is. Our first official QuickBASIC game. We made this
little game to see if we could work together. We can't exactly say we've
failed. So with some pride, we release this game and the total source code.
Everything is freeware (copy but don't alter), and if you use any code, some
credits would be nice. As you can see we thank:

 - Joe Huber Jr.        for his MULTIKEY routine;
                        No quickbasic programmer can live without it! :)

 - Andrew L. Ayers      for his Blast-routines,
                        which should be freeware totally.
                        It's just a matter of time to make them; :(

 - Edward Schlunder     for his marvellous
                        Bells Whistles and Sound Boards
                        library. We all could use some
                        of that! :)





 [ Disclaimer ] 

Where?





 [ How to play the game ] 

Yeah, uhu.. well.. for any of you who don't know nothin' about 'puters, here
we go: the menu is below the [ESC] -key (upper left corner of your keyboard,
that'll be above your Window*-button(s).) Once in the menu, you really can
navigate without the use of a mouse! Isn't that fantastic? Just use the arrow
keys (up-arrow for up, down-arrow for down) The arrow keys are on the right
side of your keyboard. You can't miss them: there are 8 arrow keys! We
recommend using the arrows without the numbers on them, because that keys
'block' a lot less. Using the [RETURN] or [ENTER] key (you must know this one
- the key you use when your mouse-ball is stolen again..) to change the
highlighted option. The options will be saved and loaded automatically.
You can control those monsters on the screen using the keys you defined with
SETKEYS.EXE.
You win by blowin' the other guys sky-high (or down low into a grave :).





 [ System requirements ] 

Our game runs fine on a 486DX2-66 computer with 4 MB ram, if we turn off the
WaitRetrace and set the music at SoundBlaster 16 at medium sound quality. It 
WILL run on a 386 but you'll want to turn the sound and the Waitretrace off.
If you would want to run the game super smooth with everything it gives, we
recommend that you use a 486DX4-100 with a Gravis UltraSound soundcard. :)


processor: i80486, i80486DX4 recommended
memory: +/- 512 Kb conventional
  (some EMS highly recommended if you turn on the sound)
video: Standard VGA card, 64 Kb videomemory
harddisk: +/- 1 Megabyte of disk space, for the loading speed
keyboard: Standard AT keyboard or compatible
supported soundcards: (optional)
  a Gravis Ultrasound    (tested)
  a Pro AudioSpectrum 16 (not tested yet)
  a Sound Blaster        (tested)




 [ Greetz ] 

Greetz go to:
  Marnamai
  Mage of Matherion
  RitzPiPa
  Joe
  Andrew
  Edward
  Sniper and all the WWT-team
  And you, for trying our game





 [ Tips ] 

 When setting up your soundcard, select AUTODETECT intead of your actual
  IRQ's and DMA channels (we don't know why but it seems to work better with
  BWSB).

 If the game runs too slow, try turning off the WaitRetrace option in the
  menu.

 If the game still runs too slow, lower the sound-quality with SETUP.EXE.

 If you want to run this game on a 386, turn off the sound. It eats CPU time.
  (8-channels for music, 2 channels for soundeffects)

 You can redefine the control keys with SETKEYS.EXE (you will have to setup
  all the keys for every player).

 If you can't run the source code you need more conventional memory.
  About 600Kb would do the trick. Or use QEMM, it gives me 633Kb free base
  memory. :) Or use QuickBASIC v4.5 instead of QuickBASIC PDS/Extended v7.1.
  Then you'll have about 30-50 Kb more free memory. If you still can't run
  it, you have got a major problem, with two sollutions: compile the game to
  play, or kill your 'puter (children, don't try this at home).

 You can alter the graphics of Battle Bomb. Try this line from the Battle
  Bomb directory:  RPGGFXE SOURCE\TILES.GFX
  After you've edited the tiles, you'll have to convert them in order to
  use them in Battle Bomb, like this:  GFX2PUT SOURCE\TILES.GFX
  Output file:  BBOMBSS.GFX
  Battle Bomb uses only 56 tiles. Note that this action overwrites the default
  graphics.

 You can alter the music of Battle Bomb. Take a close look into
  SOURCE\BBOMBSS.S3M, you can convert it to BBOMBSS.GDM, the default music
  (and sound effect) file, with 2GDM.EXE

 You can alter the code of Battle Bomb. Use QuickBASIC v4.5 to do so.
  > There is a giant BUG in the Battle Bomb! Are you smart enough (and
      willing enough) to fix it?  Tip: it has something to do with the menu.

 This game is freeware, so you can copy and play it freely.

 If you don't like the game, delete it.




 [ Comments ] 

If you have any useful comments, unusefull questions and/or smart questions, 
please send an e-mail to:
  tsietsma@hotmail.com

Thanx for reading!

Spirit and Source


