KOLOTH_MINE_TOWER
15
200
6
Claydor_Mines
The Koloth is useful for mining strategic
areas or protecting targets, although its
slow speed and rate of fire make it fairly
vulnerable to prolonged attack.
*STEALTH_TANK
45
100
4
High_Velocity_Bolters
The Stealth Tank is great for quick missions
with good speed and maneuverability. When
fighting, plasma bolts need to be launched
rapidly due to their low damage inflicted.
*RANTOR_'DOZER
30
200
8
SSC_Mortar_Shells
The Grazier is especially useful for
protecting targets, although its high armor
and contact damage make it a formidable
line clearer.
*RYTH_HOVERCRAFT
75
90
4
HII_Concussion_Rounds
Speed, mobility, and fast-loading projectiles
make this one of the most sought-after units.
Setting up crossfire of 2 or more usually pins
down any enemy.
*ROCK_HERO_COMMAND_UNIT
45
50
2
AAP1120_Bazookoid
The Hero is a well balanced unit, able to
draw fire as well as lay down quick cover.
Good for advanced scouting and heavy
guard duty.
*ROCK_DRONE_TROOPS
30
40
1
PD_Auto_Cannon
Drone Troops, in larger numbers, are useful
for protecting targets. Also useful for
holding up the enemy until reinforcements
arrive.
*D'NETHER_LRM_LAUNCHER
2
30
7
Long-Range_Missiles
This Missile Launcher's phenomenal range
and destructive firepower are disproportionate
to its poor armor, speed and reload time. Use
wisely.
*D'GATTH_SHREDDER
30
130
6
Ne-P_Grenades
The Sawblade Tank, with its razor-sharp buzz
action, inflicts very high contact damage.
Mowing down the enemy before they can fire is
a good attack strategy.
*D'TORRL_MINE_SEEDER
30
150
4
Neo-Disc_Hurlers
Genetically cloned, these adolescents excrete
highly unstable compounds from which they
create their deadly disc-shaped mines. Good
for defense but not very quick to reload.
*SUB_D'PRANEAN_BRIMWORM
30
200
5
Brimstone_Vomit
Also known as "War Dogs", these under-
ground worms spew forth flaming brimstone
upon attackers. They also inflict high contact
damage. Extremely useful brutes.
*D'PRANEAN_FIELD_COMMANDER
60
50
2
JK724_Bazookoid
The Hero is an effective unit due to its higher
than average speed, drawing fire and laying
down quick cover. Good for advanced scouting
and heavy guard duty.
*D'GATTH_DRONE_TROOPS
45
40
1
Semi-auto_Pulse_Rifle
Drone Troops, in larger numbers, are useful for
protecting targets. Also useful for holding up
the enemy until reinforcements arrive.
*JUMP_JET_CARRIER
60
70
8
2/4_ILB_Attack_Jets
The Ice Jet Carrier is the most phenomenal
weapon in the Ice arsenal. Able to deliver
payloads from long distances, the only
downfall is its extremely low shields.
*ICE_DERVISH
60
130
4
Modified_Laser_Rifle
The Dethspinner has lethal contact damage.
Good for mowing down the opposition if not
being fired upon. Usually used for raiding
missions or clearing wide paths.
*ICE_TANK
60
180
4
Laser_Cannon
The Laser Sled's speed and control are dis-
proportionately offset by its weaponry. Its
laser cannons reload quickly but damage
points are not great. Useful for patrolling.
*ICE_GRAPPLETANK
45
130
6
AD-1031_Rockets
Medium contact damage with heavy artillery
damage, this attack vehicle is great for the
front lines. Load time for projectiles is a
bit slow: recommend to use cautiously.
*ICE_HERO_RECON_UNIT
45
60
2
Twin_PDF_31_Pistols
The Heros are tough veterans, able to draw
fire as well as lay down quick cover. Its twin
guns make for good enemy obstruction as well
as advanced scouting and heavy guard duty.
*ICE_DRONE_TROOPS
45
30
1
Semi-auto_Pulse_Rifle
Drone Troops, or "fleas", in larger numbers, are
useful for protecting targets. Also useful for
holding up the enemy until reinforcements
arrive.
*DARKJET_MOBILE_LAUNCHER
30
100
7
Dark_Jets
The DarkJet Mobile Launcher is the most
phenomenal weapon in the Dark arsenal. Able
to deliver payloads from long distances, the
only downfall is its extremely low shields.
*DARKWHALER
30
250
4
PK_Field
Does not fire conventional projectiles; rather
it inflicts high amounts of contact damage.
Most stay clear of this behemoth. Large forces
can hold them off so use wisely.
*DARKTANK
45
170
6
Heavy_Pulse_Laser
Heavily armored, this vehicle is a good all-
around war machine. Good for setting up
frontline cover and advanced cover for
scouting patrols.
*DARKLORD
60
90
5
DarkStaff
The DarkLord's speed and Disruptor Staff make
them powerful weapons for the side of
darkness. Good for quick excursions and
extremely quick cover or laying crossfire.
*DARKHERO
45
50
2
Medium_Laser
The Hero is a well balanced unit, able to
draw fire as well as lay down quick cover.
Good for advanced scouting and heavy
guard duty.
*DARKDRONE
30
40
1
Cluster-nodes
Drone Troops, in larger numbers, are useful for
protecting targets. Useful for setting picks,
establishing crossfire killzones, or holding up
the enemy until reinforcements arrive.
*
