W01
  The weakest enemy, but very fast.    
 Shoots only the missiles.        


W02
  Slower, but stronger than W01.      
 Launches two torpedoes at the same  
 time... 

S13
  Moves in half-circles, shoots a few  
 times and turns back.      


W03
  Shoots very rarely, but when    
 attacked starts to drop the deadly
 mines.    

S01
  The easiest enemy, shoots only the   
 missiles, and one shot is enough to    
 destroy it.  

W06
  Long, but narrow, thus hard to 
 hit. Launches the torpedoes.
              

W04
  Quit easy to defeat (two shots).     
 Fast, uses both torpedoes and  
 missiles.   

S03
  Shoots three rockets at the same
 time.            


WMB01
  First mini-boss. Uses both missiles   
 and torpedoes, attacks the 'Eagle'
 only.         

WMB03
  Flying fortress: slow, but shoots    
 impressive amount of missiles from
 its guns.        

S02
  Shoots the rockets, trying to escape
 the Eagle's attack at the same time.
 Slow when in retreat. 

S08
  Because of its weak armour it tries
 to move in half-circles, thus making  
 a hard target.     

W05
  Dangerous aggressor, additonaly
 morphs into a bomb after it looses
 half of its energy.

WMB04
  Very dangerous: is able to teleport
 on Eagle's back and immediately   
 launch the torpedoes.                   

WMN10
  Using its armour it does a suicidal
 attack, but Eagle can easily avoid 
 it thanks to its speed.             

W07
  Standard enemy: uses both torpedoes
 and missiles.                      
              

S04
  Slow, but deadly when in close:
 attacks with the energy beams. Slow
 when in retreat.

WMN07
  Thanks to its antennaes it can    
 suddenly accelerate. Has a good      
 armour, launches torpedoes only.

SMN01
  It's indestructible when closed,
 and can be attacked only when it     
 shoots the guided rockets.    

W08
  Its torpedoes are filled with     
 glue-like substance, which can  
 temporarily block Eagle's movement.

WMB02
  Uses both the missiles and  
 torpedoes, but its most dangerous
 weapon is a whirlwind.       

S11
  Attacks with both missiles and 
 torpedoes. Simulates suicidal attack. 
                                     

SMN02
  It can morph into two diffrent  
 ships: one attacks with missiles,    
 the other with torpedoes.

W10
  Mantis-like ship, launches a very   
 powerful torpedo. Luckily one shot  
 is enough to destroy it.      

S06
  Its missiles are weak, but the     
 armour is almost indestructible.    
                              

S07
  Shoots from two cannons at the
 same time. Attacks from the front
 and from behind.         

S05
  Enters the war zone, shoots a few
 missiles then quickly retreats.    


S09
  Launches two heat-seeking rockets
 and retreats.                   


WMB05
  If one lets it to focus on the    
 superbomb, it can destroy it with
 one series of torpedoes.   

SMN04
  Its most powerful attack is
 a sonar wave, which can hit Eagle if
 it's close to the planet's surface.

WMN09
  Launches two heat-seeking torpedoes,
 moves pretty fast.                   


S10
  Very fast ship, moves in
 half-circles. Attacks with ordinary 
 missilies.

WMN08
  Fires a special torpedo, which can
 split into three others. Dangerous   
 series of the missiles!             

S14
  If the Eagle doesn't manage to shoot 
 it first, it attacks with a long
 series of missiles.                         

WMB06
  Its most dangerous attack is a
 sudden jump over the water's surface
 and a fast comeback.                 

S16
  Slow, but has a good armour.
 Launches the rockets.         


S12
  Hard to target, but attacks only
 with ordinary missiles.               
                              

S15
  Enters the warzone only from  
 behind and launches 3 heat-seeking
 rockets. Can drop mines.

W11
  Narrow, thus hard to target. Can   
 attack the superbomb from above, but  
 the Eagle can easily distract it.      

SMN03
  Attacks with rockets and missiles; 
 from time to time changes sides
 and drops air mines.             

W09
  Very easy to destroy, but left   
 alone does a sucidal attack on the
 superbomb.                    

S18
  Quiet from a distance, but attacks
 with an energy beam when in close.
 Defenceless when retreating.   

S19
  Attacks only from behind, hangs
 in the air and fires a few        
 heat-seeking rockets.       

S17
  Moves in straight lines, has      
 a standard missile attack.     
                       

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