Green Island (Alpha)
Freeware Copyright (C) 1997 by Philipp Lenssen
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You can build houses and let the people work. 
LeftCLick on a person, then click on the part you 
want the person to go to. If you want someone
to work for you, click on him then on a building. 
He will then take up the job related to the house. 
For example if you point a person to a meatstore, 
he will look for animals near around the house, 
kill them and store them as meat behind the 
house. 

If you want to construct a building, RightClick. 
This'll only work if you click on an empty area. 
Now a popup menu will show, and you can switch 
between the several constructions to set a flag for
on the place you chose. If you want to build, press 
the building button, if not RightClick to close the 
menu (you can also remove a flag later by RightClicking 
on it).
Now point a person on that flag, and if it'll find 
wood somewhere (you need to have a woodstore near, or at 
the beginning the wood at the castle) it will start 
to build the house.

To move just with one person at a time, right click it.
You will now see it's info and move around with it
directly without having to click on it. The person
menu is RightClick closed like the other popup menus.

To enter the options menu, you need to RightClick on
the castle. Here you can switch the sound off, save 
the game and so on. To directly move the camera to 
the castle, simply press return. 
The Escape-key will quit the game without entering the 
options menu.

You can create several classes of people. The classes
are worker (the default class), soldier, priest and 
magician. You can let those classes do their job at
their building or send them to another one. But if you
for example take away a soldier from his army house, 
he will not guard and auto attack anymore. Something
else you should know is that only the worker class will
work for you. Like a soldier won't do the common work 
of a lumberjack.

To get new people, you need to have a ship port builded.
But be aware that this also could bring unwanted enemys.

If an enemy successfully attacks the castle, your game 
will be over. Your game will also be over when all your
servants are dead.

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Restricted Alpha version

The Alpha testing options:
 Space - turns off game delay

There's many things that need to be done. 
The most obvious that are missing right now
in the order they will be implemented if there's
time:

 - People AI (looking for food, place to sleep etc.)
 - All missing classes (priest, magician) and houses (shipport)
 - Loading/ Saving/ Restarting
 - Enemies

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Credits:

Sounds created with Angelo Mottolas Soundlab
  http://www.geocities.com/SiliconValley/Lakes/7303/
ClipArray function by Stephen L. Maxson
  http://www.isc-durant.com/smax/qbasic/
ClearPrint function by Steven Sivek
  http://www.llama-llama.com/cybersnail/qbasic/

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Freeware: 
You can publish the game unchanged if you don't 
make money with it. 

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Mail to Jester@T-Online.de
More QB at http://www.geocities.com/SiliconValley/Lakes/7784
