
Program:

  Welcome to The Dungeon Adventure Game v11.0 r2.0. These files, documents,
  and  programs are public domain.  Anyone  may use, rewrite, or distribute
  them  without any fee, charge for use, or packaging requirements.

Files:

  Separate the .zip file with the PKWare utility.
  The .zip file contains the files:

    ansi.bas     --  opening screen source
    ansi.exe     --  opening screen program
    compile.bat  --  compiling batch program
    compile.txt  --  compile instructions
    desc.sdi     --  program description
    dungeon.bas  --  main dungeon source
    dungeon.doc  --  short documentation
    dungeon.exe  --  main dungeon program
    edit.bas     --  edit utility source
    edit.exe     --  edit utility program
    file_id.diz  --  program description
    features.txt --  list of features
    go.bat       --  startup batch file
    help.bas     --  help menu source
    help.exe     --  help menu program
    list.bat     --  lists source to printer
    mapedit.bas  --  map edit utility source
    mapedit.exe  --  map edit utility program
    page.com     --  display utility
    print.bat    --  prints documentation
    program.txt  --  description of program
    readme.bat   --  displays readme file
    readme.txt   --  readme text file
    util.bas     --  display utility
    util.exe     --  display utility source

Dungeon creates the files:

    datafile.00x --  player data file
    players.dat  --  player data file
    ranklist.dat --  ranking list bulletin

Requirements:

  The  Dungeon is designed  to operate  on any  standard PC, XT, or AT with
  minimum of  256K memory,  a floppy or fixed disk,  and any color graphics
  adapter.

Starting the game:

  Enter one of the following commands at the DOS prompt:

    go     -- read documentation and start the program
    print  -- print the documentation
    readme -- display the readme text file


     The DUNGEON v11.0 r2.0 Documentation                           Page  i


Instructions:

  Playing  is done by  entry on the numeric keypad.  Keys 0, 1, .., 9,  and
  other  symbols  like -, +, and = are used for commands.  Be sure you have
  turned  on numlock before game play.  The Dungeon  also recognizes cursor
  keys for moving in the game without numlock.

Program compiling:

  This disk contains the compile batch files, BASIC source,  and additional
  utility for  the dungeon v11.0.  These files, documents, and programs are
  public domain.  Anyone may use, rewrite,  or distribute them  without any
  fee, charge for use, or packaging requirements.

Compiling requirements:

  The compile program  is designed to operate on any standard PC, XT, or AT
  with 512K, fixed disk, and any monitor.

Starting the compiler:

  Enter one of the following commands at the DOS prompt:

    compile  -- start the compiling process
    list     -- print the source

Compiling instructions:

  Compiling  is done by entering  the subprogram name to  create  with  the
  compile.bat  program.  You should have  the required compiler and library
  listed in the compile.txt file. Example to start: compile dungeon.  Also,
  the  dungeon comes with a makefile  containing instructions for nmake.exe
  to compile the dungeon programs by date of .exe files.

Maintenance release v11.0 r2.0 Fixed/added:

  Alt-Tab to add the globe of power to player inventory.
  Clearing monster array between changing dungeon levels.
  Dungeon level replenish to avoid placing items in rooms.
  Overflow error in info screen for levels greater than 50.
  More than eight monsters attacking player at once.
  Distance to monsters for evade/approach fixed.
  Count loops inside searching for empty dungeon cell.
  Timer beyond midnight pause loop corrected.
  Bulletin report utility display cleaned.
  Added F11/F12 display/clear dungeon symbols.













     The DUNGEON v11.0 r2.0 Documentation                           Page  i

