# --------------------------------------------------------------
# NOTE:  either ALL or NONE of these constants must appear.
#       they are frac10 formatted.          -KM   3/2/95

#Sliver
sideacc 1 36              # Side-to-side acceleration
forwardacc 1 48        # Forward/reverse acceleration
topspeed 1 1400        # Maximum velocity in any direction
bigtopspeed 1 1650    # Maximum velocity when speeding
fsideacc 1 48             # Side-to-side  when speeding
fforwardacc 1 78       # Forward/reverse acceleration when speeding
shieldstrength 1 100   # [0, 100] 
missilestrength 1 18   # Damage from missiles...  (super missile default = 16)
shipmass 1 65           # More mass == more friction... [0 100]  (default = 50)
jumpv 1 670              # velocity of jump
laserStrength 1 3         # damage from a laser beam
ballHandling 1 45
stabilizers 1 60
nMissiles 1 2
thruster 1 -10 0 -65
thruster 1 10 0 -65
thruster 1 0 -17 -65
launcher 1 -40 10 100     # missile launch positions
launcher 1 40 10 100      
cannon 1 -24 -9 12        # laser cannon positions
cannon 1 24 -9 12

#SPITFIRE
sideacc 2 30              # Side-to-side acceleration
forwardacc 2 43           # Forward/reverse acceleration
topspeed 2 1650           # Maximum velocity in any direction
bigtopspeed 2 1700        # Maximum velocity when speeding
fsideacc 2 48             # Side-to-side  when speeding
fforwardacc 2 78          # Forward/reverse acceleration when speeding
shieldstrength 2 90       # [0, 100] 
missilestrength 2 18      # Damage from missiles...  (super missile = 80)
shipmass 2 65             # More mass => more friction... [0 100]  (default = 50)
jumpv 2 670               # velocity of jump
laserStrength 2 3         # damage from a laser beam
stabilizers 2 65          # how far thrown from missile impact [0 100]...0 = thrown a lot 
ballHandling 2 40         # how well ball is held on missile hit [0 100]...0 = always 
nMissiles 2 2             # how many missiles can this tank have on-screen at once
thruster 2 18 -23 -70      # thruster positions
thruster 2 0 -23 -70
thruster 2 -18 -23 -70
launcher 2 0 8 55      # missile launch positions
cannon 2 -30 -12 60        # laser cannon positions
cannon 2 30 -12 60



#Hunter
sideacc 3 32              # Side-to-side acceleration
forwardacc 3 48           # Forward/reverse acceleration
topspeed 3 1600           # Maximum velocity in any direction
bigtopspeed 3 1750        # Maximum velocity when speeding
fsideacc 3 48             # Side-to-side  when speeding
fforwardacc 3 78          # Forward/reverse acceleration when speeding
shieldstrength 3 95       # [0, 100] 
missilestrength 3 19      # Damage from missiles...  (super missile = 80)
shipmass 3 75             # More mass => more friction... [0 100]  (default = 50)
jumpv 3 670               # velocity of jump
laserStrength 3 3         # damage from a laser beam
stabilizers 3 70          # how far thrown from missile impact [0 100]...0 = thrown a lot 
ballHandling 3 45         # how well ball is held on missile hit [0 100]...0 = always
nMissiles 3 2             # how many missiles can this tank have on-screen at once 
thruster 3 20 -5 -50      # thruster positions
thruster 3 0 -5 -50
thruster 3 -20 -5 -50
launcher 3 -30 -8 55      # missile launch positions
launcher 3 30 -8 55
cannon 3 -30 -8 70        # laser cannon positions
cannon 3 30 -8 70

#Runner
sideacc 4 42              # Side-to-side acceleration
forwardacc 4 63        # Forward/reverse acceleration
topspeed 4 1750        # Maximum velocity in any direction
bigtopspeed 4 1950    # Maximum velocity when speeding
fsideacc 4 48             # Side-to-side  when speeding
fforwardacc 4 78       # Forward/reverse acceleration when speeding
shieldstrength 4 56   # [0, 100] 
missilestrength 4 12   # Damage from missiles...  (super missile default = 16)
shipmass 4 80           # More mass == more friction... [0 100]  (default = 50)
jumpv 4 670              # velocity of jump
laserStrength 4 1         # damage from a laser beam
stabilizers 4 35          # how far thrown from missile impact [0 100]...0 = thrown a lot 
ballHandling 4 90         # how well ball is held on missile hit [0 100]...0 = always 
nMissiles 4 2             # how many missiles can this tank have on-screen at once
thruster 4 0 -25 -60
thruster 4 40 7 -55
thruster 4 -40 7 -55
launcher 4 -35 8 70      # missile launch positions
launcher 4 35 8 70
cannon 4 -15 -3 -4        # laser cannon positions
cannon 4 15 -3 -4

#Stinger
sideacc 5 28              # Side-to-side acceleration
forwardacc 5 43        # Forward/reverse acceleration
topspeed 5 1300        # Maximum velocity in any direction
bigtopspeed 5 1500    # Maximum velocity when speeding
fsideacc 5 48             # Side-to-side  when speeding
fforwardacc 5 78       # Forward/reverse acceleration when speeding
shieldstrength 5 80   # [0, 100] 
missilestrength 5 16   # Damage from missiles...  (super missile default = 16)
shipmass 5 70           # More mass == more friction... [0 100]  (default = 50)
jumpv 5 670              # velocity of jump
laserStrength 5 4         # damage from a laser beam
stabilizers 5 70          # how far thrown from missile impact [0 100]...0 = thrown a lot 
ballHandling 5 65         # how well ball is held on missile hit [0 100]...0 = always 
nMissiles 5 3             # how many missiles can this tank have on-screen at once
thruster 5 -10 10 -20
thruster 5 0 10 -20
thruster 5 10 10 -20
launcher 5 0 -25 60      # missile launch positions
cannon 5 -28 -5 -16        # laser cannon positions
cannon 5 28 -5 -16

#Invader
sideacc 6 42              # Side-to-side acceleration
forwardacc 6 63        # Forward/reverse acceleration
topspeed 6 1750        # Maximum velocity in any direction
bigtopspeed 6 1950    # Maximum velocity when speeding
fsideacc 6 48             # Side-to-side  when speeding
fforwardacc 6 78       # Forward/reverse acceleration when speeding
shieldstrength 6 100   # [0, 100] 
missilestrength 6 18   # Damage from missiles...  (super missile default = 16)
shipmass 6 85           # More mass == more friction... [0 100]  (default = 50)
jumpv 6 670              # velocity of jump
laserStrength 6 3         # damage from a laser beam
stabilizers 6 75          # how far thrown from missile impact [0 100]...0 = thrown a lot 
ballHandling 6 40         # how well ball is held on missile hit [0 100]...0 = always 
nMissiles 6 3             # how many missiles can this tank have on-screen at once
thruster 6 20 -5 -50      # thruster positions
thruster 6 0 -5 -50
thruster 6 -20 -5 -50
launcher 6 -35 8 70      # missile launch positions
launcher 6 35 8 70
cannon 6 -15 -3 -4        # laser cannon positions
cannon 6 15 -3 -4


#T-Shark
sideacc 7 52              # Side-to-side acceleration
forwardacc 7 65        # Forward/reverse acceleration
topspeed 7 1900       # Maximum velocity in any direction
bigtopspeed 7 2050    # Maximum velocity when speeding
fsideacc 7 48             # Side-to-side  when speeding
fforwardacc 7 78       # Forward/reverse acceleration when speeding
shieldstrength 7 125   # [0, 100] 
missilestrength 7 20   # Damage from missiles...  (super missile default = 16)
shipmass 7 85           # More mass == more friction... [0 100]  (default = 50)
jumpv 7 670              # velocity of jump
laserStrength 7 5         # damage from a laser beam
stabilizers 7 75          # how far thrown from missile impact [0 100]...0 = thrown a lot 
ballHandling 7 30         # how well ball is held on missile hit [0 100]...0 = always 
nMissiles 7 3             # how many missiles can this tank have on-screen at once
thruster 7 -40 10 -20
thruster 7 40 10 -20
launcher 7 -40 10 100     # missile launch positions
launcher 7 40 10 100      
cannon 7 -24 -9 90        # laser cannon positions
cannon 7 24 -9 90

#Repulse
sideacc 8 48              # Side-to-side acceleration
forwardacc 8 65        # Forward/reverse acceleration
topspeed 8 2000        # Maximum velocity in any direction
bigtopspeed 8 1750    # Maximum velocity when speeding
fsideacc 8 48             # Side-to-side  when speeding
fforwardacc 8 78       # Forward/reverse acceleration when speeding
shieldstrength 8 135   # [0, 100] 
missilestrength 8 22   # Damage from missiles...  (super missile default = 16)
shipmass 8 85           # More mass == more friction... [0 100]  (default = 50)
jumpv 8 670              # velocity of jump
laserStrength 8 7         # damage from a laser beam
stabilizers 8 85          # how far thrown from missile impact [0 100]...0 = thrown a lot 
ballHandling 8 55         # how well ball is held on missile hit [0 100]...0 = always 
nMissiles 8 3             # how many missiles can this tank have on-screen at once
thruster 8 42 -10 -55
thruster 8 42 -10 -59
launcher 8 42 -10 65      # missile launch positions
cannon 8 42 -10 -65        # laser cannon positions

#Scorpion
sideacc 9 62              # Side-to-side acceleration
forwardacc 9 73        # Forward/reverse acceleration
topspeed 9 1800        # Maximum velocity in any direction
bigtopspeed 9 1750    # Maximum velocity when speeding
fsideacc 9 48             # Side-to-side  when speeding
fforwardacc 9 78       # Forward/reverse acceleration when speeding
shieldstrength 9 150   # [0, 100] 
missilestrength 9 25   # Damage from missiles...  (super missile default = 16)
shipmass 9 90           # More mass == more friction... [0 100]  (default = 50)
jumpv 9 670              # velocity of jump
laserStrength 9 8         # damage from a laser beam
stabilizers 9 85          # how far thrown from missile impact [0 100]...0 = thrown a lot 
ballHandling 9 30         # how well ball is held on missile hit [0 100]...0 = always 
nMissiles 9 4             # how many missiles can this tank have on-screen at once
launcher 9 -30 8 55      # missile launch positions
launcher 9 30 8 55
launcher 9 0 -25 60
cannon 9 -30 8 70        # laser cannon positions
cannon 9 30 8 70

#Brawler
sideacc 10 68              # Side-to-side acceleration
forwardacc 10 78        # Forward/reverse acceleration
topspeed 10 2200        # Maximum velocity in any direction
bigtopspeed 10 3000    # Maximum velocity when speeding
fsideacc 10 78             # Side-to-side  when speeding
fforwardacc 10 88       # Forward/reverse acceleration when speeding
shieldstrength 10 150   # [0, 100] 
missilestrength 10 35   # Damage from missiles...  (super missile default = 16)
shipmass 10 95           # More mass == more friction... [0 100]  (default = 50)
jumpv 10 670              # velocity of jump
laserStrength 10 9         # damage from a laser beam
stabilizers 10 90          # how far thrown from missile impact [0 100]...0 = thrown a lot 
ballHandling 10 20         # how well ball is held on missile hit [0 100]...0 = always 
nMissiles 10 4             # how many missiles can this tank have on-screen at once
thruster 10 20 -5 -50      # thruster positions
thruster 10 0 -5 -50
thruster 10 -20 -5 -50
launcher 10 -30 8 55      # missile launch positions
launcher 10 30 8 55
cannon 10 -30 8 70        # laser cannon positions
cannon 10 30 8 70

#Secret - 1 - Stingragy
sideacc 11 82              # Side-to-side acceleration
forwardacc 11 93        # Forward/reverse acceleration
topspeed 11 2400        # Maximum velocity in any direction
bigtopspeed 11 3550    # Maximum velocity when speeding
fsideacc 11 48             # Side-to-side  when speeding
fforwardacc 11 78       # Forward/reverse acceleration when speeding
shieldstrength 11 190   # [0, 100] 
missilestrength 11 45   # Damage from missiles...  (super missile default = 16)
shipmass 11 95           # More mass == more friction... [0 100]  (default = 50)
jumpv 11 670              # velocity of jump
laserStrength 11 9         # damage from a laser beam
stabilizers 11 85          # how far thrown from missile impact [0 100]...0 = thrown a lot 
ballHandling 11 10         # how well ball is held on missile hit [0 100]...0 = always 
nMissiles 11 4             # how many missiles can this tank have on-screen at once
thruster 11 43 5 -25      # thruster positions
#thruster 11 0 5 -50
thruster 11 -43 5 -25
launcher 11 -30 8 55      # missile launch positions
launcher 11 30 8 55
cannon 11 -30 8 70        # laser cannon positions
cannon 11 30 8 70

#CUBE
sideacc 12 32              # Side-to-side acceleration
forwardacc 12 43        # Forward/reverse acceleration
topspeed 12 1650        # Maximum velocity in any direction
bigtopspeed 12 1750    # Maximum velocity when speeding
fsideacc 12 96             # Side-to-side  when speeding
fforwardacc 12 128       # Forward/reverse acceleration when speeding
shieldstrength 12 90   # [0, 100] 
missilestrength 12 15   # Damage from missiles...  (super missile default = 16)
shipmass 12 80           # More mass == more friction... [0 100]  (default = 50)
jumpv 12 670              # velocity of jump
laserStrength 12 3         # damage from a laser beam
stabilizers 12 50          # how far thrown from missile impact [0 100]...0 = thrown a lot 
ballHandling 12 5         # how well ball is held on missile hit [0 100]...0 = always 
nMissiles 12 2             # how many missiles can this tank have on-screen at once
launcher 12 -30 8 55      # missile launch positions
launcher 12 30 8 55
cannon 12 -30 8 70        # laser cannon positions
cannon 12 30 8 70

#QUAZAR dropship
sideacc 13 68              # Side-to-side acceleration
forwardacc 13 90        # Forward/reverse acceleration
topspeed 13 2400        # Maximum velocity in any direction
bigtopspeed 13 1750    # Maximum velocity when speeding
fsideacc 13 48             # Side-to-side  when speeding
fforwardacc 13 78       # Forward/reverse acceleration when speeding
shieldstrength 13 200   # [0, 100] 
missilestrength 13 25   # Damage from missiles...  (super missile default = 16)
shipmass 13 95           # More mass == more friction... [0 100]  (default = 50)
jumpv 13 670              # velocity of jump
laserStrength 13 4         # damage from a laser beam
stabilizers 13 85          # how far thrown from missile impact [0 100]...0 = thrown a lot 
ballHandling 13 5         # how well ball is held on missile hit [0 100]...0 = always 
nMissiles 13 4             # how many missiles can this tank have on-screen at once
thruster 13 0 -10 -50
launcher 13 -30 8 55      # missile launch positions
launcher 13 30 8 55
cannon 13 -30 8 70        # laser cannon positions
cannon 13 30 8 70

#CAR
sideacc 14 0              # Side-to-side acceleration
forwardacc 14 83        # Forward/reverse acceleration
topspeed 14 2500        # Maximum velocity in any direction
bigtopspeed 14 1750    # Maximum velocity when speeding
fsideacc 14 0             # Side-to-side  when speeding
fforwardacc 14 78       # Forward/reverse acceleration when speeding
shieldstrength 14 90   # [0, 100] 
missilestrength 14 18   # Damage from missiles...  (super missile default = 16)
shipmass 14 50           # More mass == more friction... [0 100]  (default = 50)
jumpv 14 670              # velocity of jump
laserStrength 14 3         # damage from a laser beam
stabilizers 14 50          # how far thrown from missile impact [0 100]...0 = thrown a lot 
ballHandling 14 25         # how well ball is held on missile hit [0 100]...0 = always 
nMissiles 14 3             # how many missiles can this tank have on-screen at once
thruster 14 10 -5 -50      # thruster positions
thruster 14 0 -5 -50
thruster 14 -10 -5 -50
launcher 14 -30 8 55      # missile launch positions
launcher 14 30 8 55
cannon 14 -30 8 70        # laser cannon positions
cannon 14 30 8 70