; Required sounds in sounds.txt
; The maximum number of sounds definable is 64.
; All .wav files must be 8 bit mono.
; All .wav files must be smaller than 65536 bytes.
; Sounds marked optional are not used by the engine directly, but
; are defined for your convienence.
; There may be a weirdness if your file is close to 16000 bytes in length
; May your file longer or shorter to stay away from this boundary by
; at least 2k.  Also potential glitches at 32700 and 49000
;
; You may replace any of these sounds below with your own sounds,
; but there must be a sound definition for each of these sounds.

0 5 sgun2.wav    ; guards shooting
1 5 sgun2.wav    ; guards shooting
2 5 squirt.wav   ; small squirt gun shooting
3 5 rocketb.wav  ; rocket squirt shooting
4 5 fextb.wav    ; water pump shutting down
5 5 orch1b.wav   ; got hit
6 5 boom1b.wav   ; explosion
7 5 bigsqt.wav   ; big squirt gun shooting
8 5 load1b.wav   ; chic chic
9 5 drier.wav    ; drier noise
10 5 creak2.wav  ; door creaking
11 5 kick1b.wav  ; kick
12 5 pow1c.wav
13 5 orch1b.wav  ; got hit
14 5 goop1.wav   ; wooden door opening
15 5 creak1b.wav ; wooden door opening
16 5 creak2.wav  ; wooden door closing
17 5 slide3b.wav ; metal door sliding open
18 5 slide4b.wav ; metal door sliding closed
20 5 hey1.wav    ; guard yelling hey 
21 5 hey2.wav    ; guard yelling hey
22 5 hey3.wav    ; guard yelling hey
23 5 hey4.wav    ; guard yelling hey
24 5 dis1.wav    ; guard dematerialising
25 5 dis2.wav    ; guard dematerialising
26 5 dis1.wav    ; guard dematerialising
27 5 dis2.wav    ; guard dematerialising
28 5 m67b.wav    ; sound of hovercraft's guns
29 5 tumpf2.wav  ; triumph
30 5 cock6c.wav  ; pump the big squirt
31 5 blank.wav   ; blank
32 5 hdoor.wav   ; holo door open/close
33 5 splashb.wav ; water splash
53 5 humshot.wav
54 5 skldie.wav
55 5 sklsht1.wav
56 5 thromb.wav
57 5 thromb2.wav
58 5 ia.wav       ; IA logo theme
59 5 doorcl1b.wav ; door open
60 5 doorcl1b.wav ; door close

