# LineDefs for Heretic

# You can add new menus if you wish, the title must be within "".
# Do not make from the short descriptions any longer then 20 characters.
# Get them right!

"Normal"
0,      "-- Normal",            "-- Normal   [  0]"

"Doors (Open)"
1,      "DR Open Door",         "DR Open Door, Wait 4, Close        [  1]"
31,     "D1 Open Door & Stay",  "D1 Open Door, Stay Open            [ 31]" 
63,     "SR Open Door",         "SR Open Door, Wait 4, Close        [ 63]"
29,     "S1 Open Door",         "S1 Open Door, Wait 4, Close        [ 29]"
61,     "SR Open Door & Stay",  "SR Open Door, Stay Open            [ 61]"
103,    "S1 Open Door & Stay",  "S1 Open Door, Stay Open            [103]"
90,     "WR Open Door",         "WR Open Door, Wait 4, Close        [ 90]"
4,      "W1 Open Door",         "W1 Open Door, Wait 4, Close        [  4]"
86,     "WR Open Door & Stay",  "WR Open Door, Stay Open            [ 86]"
2,      "W1 Open Door & Stay",  "W1 Open Door, Stay Open            [  2]"
100,	"WR Open Door Fast",	"WR Open Door Fast, Wait 4, Close   [100]"
46,     "G1 Open Door & Stay",  "G1 Open Door, Stay Open            [ 46]"

"Doors (Close)"
42,     "SR Close Door",        "SR Close Door, Lower Ceiling to Floor   [ 42]"
50,     "S1 Close Door",        "S1 Close Door, Wait 4, Close            [ 50]"
75,     "WR Close Door",        "WR Close Door, Wait 4, Close            [ 75]"
3,      "W1 Close Door",        "W1 Close Door, Wait 4, Close            [  3]"
76,     "WR Close Door 30",     "WR Close Door, Opens after 30 seconds   [ 76]"
16,     "W1 Close Door 30",     "W1 Close Door, Opens after 30 seconds   [ 16]"

"Doors (Keys)"
26,     "DR Open Blue Door",    "DR Open Blue Door, Wait 4, Close     [ 26]"
32,     "D1 Open Blue & Stay",  "D1 Open Blue Door, Stay Open         [ 32]"
28,     "DR Open Green Door",   "DR Open Green Door, Wait 4, Close    [ 28]"
33,     "D1 Open Gren & Stay",  "D1 Open Green Door, Stay Open        [ 33]"
27,     "DR Open Yellow Door",  "DR Open Yellow Door, Wait 4, Close   [ 27]"
34,     "D1 Open Yelw & Stay",  "D1 Open Yellow Door, Stay Open       [ 34]"

"Floor (Raise by Switch)"
69,     "SR Raise Floor nF",    "SR Raise Floor to next Floor                          [ 69]"
18,     "S1 Raise Floor nF",    "S1 Raise Floor to next Floor                          [ 18]"
132,    "SR Raise Floor nF",    "SR Raise Floor to next Floor Fast                     [132]"
131,    "S1 Raise Floor nF",    "S1 Raise Floor to next Floor Fast                     [131]"
68,     "SR Raise Floor nFcT",  "SR Raise Floor to next Floor, change Texture & Type   [ 68]"
20,     "S1 Raise Floor nFcT",  "S1 Raise Floor to next Floor, change Texture & Type   [ 20]"
66,     "SR Raise Floor 24cT",  "SR Raise Floor 24, change Texture & Type              [ 66]"
15,     "S1 Raise Floor 24cT",  "S1 Raise Floor 24, change Texture & Type              [ 15]"
67,     "SR Raise Floor 32cT",  "SR Raise Floor 32, change Texture & Type              [ 67]"
14,     "S1 Raise Floor 32cT",  "S1 Raise Floor 32, change Texture & Type              [ 14]"
101,    "S1 Raise Floor",       "S1 Raise Floor ?                                      [101]"
47,     "G1 Raise Floor nFcT",  "G1 Raise Floor to Next Floor, change Texture & Type   [ 47]"
24,     "G1 Raise Floor C",     "G1 Raise Floor to Ceiling                             [ 24]"


"Floors (Raise by Walking)"
128,    "WR Raise Floor nF",    "WR Raise Floor to next Floor                          [128]"
119,    "W1 Raise Floor nF",    "W1 Raise Floor to next Floor                          [119]"
129,    "WR Raise Floor nFcF",  "WR Raise Floor to next Floor Fast                     [129]"
130,    "W1 Raise Floor nFcF",  "W1 Raise Floor to next Floor Fast                     [130]"
95,     "WR Raise Floor nFcT",  "WR Raise Floor to next Floor, change Texture & Type   [ 95]"
22,     "W1 Raise Floor nFcT",  "W1 Raise Floor to next Floor, change Texture & Type   [ 22]"
92,     "WR Raise Floor 24",    "WR Raise Floor 24                                     [ 92]"
58,     "W1 Raise Floor 24",    "W1 Raise Floor 24                                     [ 58]"
93,     "WR Raise Floor 24cT",  "WR Raise Floor 24, change Texture & Type              [ 93]"
59,     "W1 Raise Floor 24cT",  "W1 Raise Floor 24, change Texture & Type              [ 59]"
96,     "WR Raise Floor 64",   	"WR Raise Floor 64                                     [ 96]"
30,     "W1 Raise Floor 64",   	"W1 Raise Floor 64                                     [ 30]"

"Floors (Set by Switch)"
60,     "SR Set Floor LnF",     "SR Set Floor to Lowest neighboring Floor             [ 60]"
23,     "S1 Set Floor LnF",     "S1 Set Floor to Lowest neighboring Floor             [ 23]"
45,     "SR Set Floor HnF",     "SR Set Floor to Highest neighboring Floor            [ 45]"
102,    "S1 Set Floor HnF",     "S1 Set Floor to Highest neighboring Floor            [102]"
70,     "SR Set Floor 8aHnF",   "SR Set Floor to 8 above Highest neighboring Floor    [ 70]"
71,     "S1 Set Floor 8aHnF",   "S1 Set Floor to 8 above Highest neighboring Floor    [ 71]"
65,     "SR Set Floor 8uLnC",   "SR Set Floor to 8 under Lowest neighboring Ceiling   [ 65]"
55,     "S1 Set Floor 8uLnC",   "S1 Set Floor to 8 under Lowest neighboring Ceiling   [ 55]"

"Floors (Set by Walking)"
82,     "WR Set Floor LnF",     "WR Set Floor to Lowest neighboring Floor                          [ 82]"
38,     "W1 Set Floor LnF",     "W1 Set Floor to Lowest neighboring Floor                          [ 38]"
83,     "WR Set Floor HnF",     "WR Set Floor to Highest neighboring Floor                         [ 83]"
19,     "W1 Set Floor HnF",     "W1 Set Floor to Highest neighboring Floor                         [ 19]"
98,     "WR Set Floor 8aHnF",   "WR Set Floor to 8 above Highest neighboring Floor                 [ 98]"
36,     "W1 Set Floor 8aHnF",   "W1 Set Floor to 8 above Highest neighboring Floor                 [ 36]"
84,     "WR Set Floor LnFcT",   "WR Set Floor to Lowest neighboring Floor, change Texture & Type   [ 84]"
37,     "W1 Set Floor LnFcT",   "W1 Set Floor to Lowest neighboring Floor, change Texture & Type   [ 37]"

"Moving Floors"
87,     "WR Floor Up & Down",   "WR Start Moving Floor Up, wait 3, Down   [ 87]"
53,     "W1 Floor Up & Down",   "W1 Start Moving Floor Up, wait 3, Down   [ 53]"
89,     "WR Stop Floor",        "WR Stop Moving Floor                     [ 89]"
54,     "W1 Stop Floor",        "W1 Stop Moving Floor                     [ 54]"

"Ceilings"
43,     "SR Lower Ceiling F",   "SR Lower Ceiling to Floor                         [ 43]"
41,     "S1 Lower Ceiling F",   "S1 Lower Ceiling to Floor                         [ 41]"
72,     "WR Lower Ceiling 8aF", "WR Lower Ceiling to 8 above Floor                 [ 72]"
44,     "W1 Lower Ceiling 8aF", "W1 Lower Ceiling to 8 above Floor                 [ 44]"
85,     "WR Rise Ceiling HnC",  "WR Ceiling Rises to Highest neighboring Ceiling   [ 85]"
40,     "W1 Rise Ceiling HnC",  "W1 Ceiling Rises to Highest neighboring Ceiling   [ 40]"

"Lifts"
62,     "SR Lower Lift",        "SR Lower Lift, wait 3, Rise   [ 62]"
21,     "S1 Lower Lift",        "S1 Lower Lift, wait 3, Rise   [ 21]"
88,     "WR Lower Lift",        "WR Lower Lift, wait 3, Rise   [ 88]"
10,     "W1 Lower Lift",        "W1 Lower Lift, wait 3, Rise   [ 10]"

"Crushers"
49,     "S1 Slow Crusher Fd",   "S1 Start Slow Crusher - Fast damage         [ 49]"
77,     "WR Fast Crusher Sd",   "WR Start Fast Crusher - Slow damage         [ 77]"
6,      "W1 Fast Crusher Sd",   "W1 Start Fast Crusher - Slow damage         [  6]"
73,     "WR Slow Crusher Fd",   "WR Start Slow Crusher - Fast damage         [ 73]"
25,     "W1 Slow Crusher Fd",   "W1 Start Slow Crusher - Fast damage         [ 25]"
141,    "W1 Slow Crusher QFd",  "W1 Start Slow Quiet Crusher - Fast damage   [141]"
74,     "WR Stop Crusher",      "WR Stop Crusher                             [ 74]"
57,     "W1 Stop Crusher",      "W1 Stop Crusher                             [ 57]"
56,     "W1 Crush Floor 8uC",   "W1 Crush Floor to 8 under Ceiling           [ 56]"
94,     "WR Crush Floor 8uC",   "WR Crush Floor to 8 under Ceiling           [ 94]"

"Stairs"
7,      "S1 Raise Stairs 8",    "S1 Raise Stairs 8         [  7]"
8,      "W1 Raise Stairs 8",    "W1 Raise Stairs 8         [  8]" 
127,    "S1 Raise Stairs 16F",  "S1 Raise Stairs 16 Fast   [127]"
100,    "W1 Raise Stairs 16F",  "W1 Raise Stairs 16 Fast   [100]"

"Lighting"
139,    "SR Lights to 0",       "SR Light Level Drops to 0                     [139]" 
138,    "SR Lights to 255",     "SR Light Level Increases to 255               [138]" 
79,     "WR Lights to 0",       "WR Light Level Drops to 0                     [ 79]" 
35,     "W1 Lights to 0",       "W1 Light Level Drops to 0                     [ 35]"
81,     "WR Lights to 255",     "WR Light Level Increases to 255               [ 81]"
13,     "W1 Lights to 255",     "W1 Light Level Increases to 255               [ 13]"
80,     "WR Lights Max N",      "WR Light to Maximum Neighboring Light Level   [ 80]"
12,     "W1 Lights Max N",      "W1 Light to Maximum Neighboring Light Level   [ 12]"
78,     "WR Lights Min N",      "WR Light to Minimum Neighboring Light Level   [ 78]"
104,    "W1 Lights Min N",      "W1 Light to Minimum Neighboring Light Level   [104]"
17,     "W1 Lights Blink 1",    "W1 Start Lights Blinking every second         [ 17]"

"Teleports"
97,     "WR Teleport",          "WR Teleport to a Sector containing Teleport Thing   [ 97]" 
39,     "W1 Teleport",          "W1 Teleport to a Sector containing Teleport Thing   [ 39]"
126,    "MR Teleport",          "MR Teleport Monster Only                            [126]" 
125,    "M1 Teleport",          "M1 Teleport Monster Only                            [125]"

"Exits"
11,     "S1 Exit Level",        "S1 Exit Level                       [ 11]"
51,     "S1 Exit Level Secret", "S1 Exit Level & goto Secret Level   [ 51]"
52,     "W1 Exit Level",        "W1 Exit Level                       [ 52]"
105,    "W1 Exit level Secret", "W1 Exit Level & goto Secret Level   [105]" 

"Specials"
9,      "S1 Lower Pillar rDcT", "S1 Lower Pillar, raise Donut, change Texture   [  9]"
48,     "-- Animated Wall L",   "-- Animated wall, Scrolls Left                 [ 48]"
99,	"-- Animated wall R",	"-- Animated wall, Scrolls Right                [ 99]"
