
; Defines general parameters of the game for which wadfiles are intended.
;
;	Name		textual name for internal use
;	IWAD		standard 8.3 base name and extension of main wadfile
;	NewMap		default name for new map -- dictates format for all maps
;	Directory	directory in which main wadfile (and game files) reside
;	Run			command to execute (from the directory) for running a map

[WadGame]
Name=Hexen
IWAD=HEXEN.WAD
NewMap=MAP01
Directory=C:\HEXEN
Run=hexen.exe -file $_Wadfile -warp $_Wadmap -nosound

; Defines parameters of the default sector motif created when no motif
; file can be located at startup.

[Default.Sector]
Above=FOREST01
Main=FOREST01
Below=FOREST01
Ceiling=F_022
Floor=F_022
CeilingHeight=128
FloorHeight=0
Lighting=128

; Defines parameters of the default door motif created when no motif
; file can be located at startup.

[Default.Door]
Base=F_024
Door=D_WD07
Track=FOREST01
Type=12

; Defines parameters of the default stair motif created when no motif
; file can be located at startup.

[Default.Stair]
FloorRunner=WINN01
CeilingRunner=WINN01
Stairwell=WINN01
FloorInc=8
CeilingInc=0
LightingInc=0

;	ID				used to classify things
;	Red				red value for drawing things of said class
;	Green			green value for drawing things of said class
;	Blue			blue value for drawing things of said class
;	Name			textual description of class

[Things.Classes]
0x001	255	255	255	Start
0x002	255	0	0	Enemy
0x003	255	255	0	Key
0x004	0	192	0	Armor
0x005	128	128	0	Weapon
0x006	128	128	000	Ammo
0x007	0	255	255	Powerup
0x008	192	192	192	Scenery
0x009	64	64	64	Sounds
0x00a	255	0	255	Teleport
0x00b	0	0	255	Healing
0x00c	192	0	0	Hazard
0x00d	0	128	128	Special

;	ID				used to uniquely identify things in a map
;	Class			classification (defined above)
;	Size			approximate thing size (in map units)
;	Sprite			name of the sprite to use for display purposes
;	Name			textual description of thing

[Things.Types]
0x001	1	20	playa1	    Player 1
0x002	1	20	playa1	    Player 2
0x003	1	20	playa1	    Player 3
0x004	1	20	playa1	    Player 4
0x005	8	20	sttwa0		Gargoyle statue w/skull
0x006	8	20	rck1a0		Rock w/moss (tiny)
0x007	8	20	rck2a0		Rock w/moss (small)
0x009	8	20	rck3a0		Rock w/moss (medium)
0x00a	5	20	wcssa0	    Serpent staff
0x00b	1	20	playf1	    Deathmatch
0x00c	5	20	wfr1a0	    Quietus blade
0x00d	5	20	wfr2a0		Quietus guard
0x00e	10	20	teleg0	    Destination
0x00f	8	20	rck4a0		Rock w/moss (large)
0x010	5	20	wfr3a0		Quietus hilt
0x011	8	20	cdlra0		Chandelier w/flame
0x012	5	20	wch1a0	    Justifier head
0x013	5	20	wch2a0		Justifier centerpiece
0x014	5	20	wch3a0		Justifier grip
0x015	5	20	wms1a0	    Bloodscourge head
0x016	5	20	wms2a0		Bloodscourge centerpiece
0x017	5	20	wms3a0		Bloodscourge grip
0x018	8	20	tre1a0		Tree trunk (brown)
0x019	8	20	tre1a0		Tree trunk (brown, destructable)
0x01a	8	20	tre2a0		Tree (tall)
0x01c	8	20	stm1a0		Tree stump (splintered)
0x01d	8	20	stm2a0		Tree stump
0x01e	7	20	artipork	Porkalator
0x01f	2	20	demna1	    Demon
0x020	7	20	artisphl	Mystic urn
0x021	7	20	artitrch	Torch
0x022	2	20	wrtha1		Wraith
0x024	7	20	artiatlp	Chaos device
0x025   8   20	stm3a0		Stump w/moss (short)
0x026   8   20	stm4a0		Stump w/moss (tall)
0x027   8   20	msh1a0		Mushroom (large, left)
0x028   8   20	msh2a0		Mushroom (large, right)
0x029   8   20	msh3a0		Mushroom (medium, left)
0x02a   8   20	msh4a0		Mushroom (small, right)
0x02c   8   20	msh5a0		Mushroom (small, light)
0x02d   8   20	msh6a0		Mushroom (small, forward)
0x02e   8   20	msh7a0		Mushroom (small, backward)
0x02f   8	20	msh8a0		Mushroom (small, morel)
0x030	8	20	sgmpa0		Stalagmite/stalactite combo
0x031	8	20	sgm1a0		Stalagmite (large)
0x032	8	20	sgm2a0		Stalagmite (medium)
0x033	8	20	sgm3a0		Stalagmite (small)
0x034	8	20	slc1a0	    Stalactite (large)
0x035	5	20	wmcsa0	    Frost shards
0x036	8	20	wltra0		Wall torch w/flame
0x037	8	20	wltri0		Wall torch
0x038	8	20	slc2a0		Stalactite (medium)
0x039	8	20	slc3a0		Stalactite (small)
0x03a	8	20	mss1a0		Moss (three strands)
0x03b	8	20	mss2a0		Moss (one strand)
0x03c	8	20	tre3a0		Vine
0x03d	8	20	cps1a0		Corpse (impaled)
0x03e	8	20	cps2a0		Corpse (sleeping)
0x03f	8	20	tms1a0		Tombstone (R.I.P.)
0x040	8	20	tms2a0		Tombstone (Shane)
0x041	8	20	tms3a0		Tombstone (large cross)
0x042	8	20	tms4a0		Tombstone (Brian R.)
0x043	8	20	tms5a0		Tombstone (circular cross)
0x044	8	20	tms6a0		Tombstone (small cross on pedestal)
0x045	8	20	tms7a0		Tombstone (Brian P.)
0x047	8	20	cps3a0		Corpse (hung upside-down)
0x048   8   20  stt2a0      Stone gargoyle (tall)
0x049	8	20	stt3a0		Stone gargoyle (tall, frozen)
0x04a	8	20	stt4a0		Stone gargoyle (short)
0x04c	8	20	stt5a0		Stone gargoyle (short, frozen)
0x04d	8	20	bnr1a0		Banner
0x04e	8	20	tre4a0		Tree w/leaves (brown, right)
0x04f	8	20	tre5a0	    Tree w/leaves (brown, left)
0x050	8	20	tre6a0		Tree (gnarled)
0x051	11	20	ptn1a0	    Crystal vial (10)
0x052	11	20	ptn2a0		Quartz flask (25)
0x053	7	20	soara0		Wings of wrath
0x054	7	20	invua0		Icon of the defender
0x056	7	15	artisumn	Dark servant
0x057	8	20	tre7a0		Tree (gnarled, w/vine)
0x058	8	20	logga0		Log
0x059	8	20	ict1a0		Ice stalactite (large)
0x05a	8	20	ict2a0		Ice stalactite (medium)
0x05b	8	20	ict3a0		Ice stalactite (small)
0x05c	8	20	ict4a0		Ice stalactite (tiny)
0x05d	8	20	icm1a0		Ice stalagmite (large)
0x05e	8	20	icm2a0		Ice stalagmite (medium)
0x05f	8	20	icm3a0		Ice stalagmite (small)
0x060	8	20	icm4a0		Ice stalagmite (tiny)
0x061	8	20	rkbla0		Rock formation (large, brown)
0x062	8	20	rkbsa0		Rock formation (small, brown)
0x063	8	20	rkbka0		Rock formation (small, gray)
0x064	8	20	rbl1a0		Rubble (large)
0x065	8	20	rbl2a0		Rubble (small)
0x066	8	20	rbl3a0		Rubble (medium)
0x067	8	20	vasea0		Vase on pedestal
0x068	8	20	pot1a0		Pot (tall, skinny)
0x069	8	20	pot2a0		Pot (medium, skinny)
0x06a   8   20  pot3a0      Pot (short, chipped)
0x06b	2	20	centc1		Centaur
0x06c	8	20	cps4a0		Corpse (hung by neck)
0x06d	8	20	cps5a0		Corpse (bleeding, hung by neck)
0x06e	8	20	cps6a0		Corpse (chained to floor)
0x06f	8	10	bdpla0		Pool of blood
0x070	8	10	blada1		Fly
0x071	8	10	lef1a0		Blowing leaves
0x072	2	20	bisha1		Bishop
0x073	2	20	centf1		Centaur leader
0x074   8   10  twtra0      Brazier w/flame
0x075	8	10	twtri0		Brazier
0x076	13	10	tlgla0		Magic step (sparkling)
0x077	8	20	cndla0		Candles
0x078	2	20	ssptd0		Sea serpent leader
0x079	2	20	ssdva0      Sea serpent
0x07a	6	20	man1a0		Blue mana
0x07b	5	10	wfhma0		Hammer of retribution
0x07c	6	20	man2a0		Green mana
0x08c	8	20	tsmka0		Sparkling red smoke
0x0fe	2	20	draga1		Dragon *( tag, tag, tag, tag, tag )
0x578	9	20	telea0		Sound: stone
0x579	9	20	telea0		Sound: heavy
0x57a	9	20	telea0		Sound: metal
0x57b	9	20	telea0		Sound: creak
0x57c	9	20	telea0		Sound: silent
0x57d	9	20	telea0		Sound: lava
0x57e	9	20	telea0		Sound: water
0x57f	9	20	telea0		Sound: ice
0x580	9	20	telea0		Sound: earth crack
0x581	9	20	telea0		Sound: metal2
0x582	9	20	telea0		Sound: wind blowing
0xbb8	13	20	icprd0		Polyobject anchor
0xbb9	13	20	sbfxh0		Start spot
0xbba	13	20	sbfxc0		Start spot w/crush
0x1f40	7	20	artipsbg	Flechette
0x1f42	7	20	artisped	Boots of speed
0x1f43	7	20	artibman	Krater of might
0x1f44	6	20	man3a0		Combined mana
0x1f45	4	10	arm1a0		Mesh armor
0x1f46	4	20	arm2a0		Falcon shield
0x1f47	4	20	arm3a0		Platinum helmet
0x1f48	4	20	arm4a0		Amulet of warding
0x1f49	5	10	wcfma0		Firestorm
0x1f4a	5	20	wfaxa0		Timon's axe
0x1f54	2	20	iceya1		Ice yeti
0x1f5e	3	10	key1a0		Steel key
0x1f5f	3	10	key2a0		Cave key
0x1f60	3	10	key3a0		Axe key
0x1f61	3	10	key4a0		Fire key
0x1f62	3	10	key5a0		Emerald key
0x1f63	3	10	key6a0		Dungeon key
0x1f64	3	10	key7a0		Silver key
0x1f65	3	10	key8a0		Rusted key
0x1f66	3	10	key9a0		Horn/waste key
0x1f67	3	10	keyaa0		Swamp key
0x1f68	7	20	wmlgf0		Arc of death
0x1f69	7	20	artibrac	Dragonskin Bracers
0x1f6a	8	20	fbula0		Minotaur statue w/flame
0x1f6b	8	20	fbulh0		Minotaur statue
0x1f6c	8	20	gar1a0		Wooden gargoyle on rocks (tall)
0x1f6d	8	20	gar2a0		Black/red gargoyle on rocks (tall)
0x1f6e	8	20	gar3a0		Red gargoyle on rocks (tall)
0x1f6f	8	20	gar4a0		Wooden gargoyle on pedestal (tall)
0x1f70	8	20	gar5a0		Metal gargoyle on pedestal (tall)
0x1f71	8	20	gar6a0		Black/red gargoyle (short)
0x1f72	8	20	gar7a0		Red gargoyle (short)
0x1f73	8	20	gar8a0		Wooden gargoyle (short)
0x1f74	8	20	gar9a0		Metal gargoyle (short)
0x1f7c	8	20	fskla0		Fire skull
0x1f7d  8   10  brtra0      Brazier w/flame (small)
0x1f7e  8   20  tre1a0      Tree (gray, destructable)
0x1f7f	8	20	cdlrd0		Chandelier
0x1f80	8	20	suita0		Suit of armor (destructable)
0x1f81  8   40  bblla0      Bell
0x1f82	8	20	canda0		Candle (blue)
0x1f83	8	20	irona0		Iron maiden
0x1f84	8	20	xmasa0		Tree (fir)
0x1f85	8	20	cdrnb0		Cauldron (w/flame)
0x1f86	8	20	cdrna0		Cauldron
0x1f87	8	20	chnsa0		Chain (short)
0x1f88	8	20	chnsb0		Chain (long)
0x1f89	8	20	chnsc0		Chain w/heart on hook
0x1f8a	8	20	chnsd0		Chain w/large hook
0x1f8b	8	20	chnse0      Chain w/small hook
0x1f8c	8	20	chnsf0		Chain w/spiked ball
0x1f8d	8	20	chnsg0		Chain w/skull on hook
0x1f90	2	20	dem2a1      Demon leader
0x1fa4	8	20	barla0		Barrel
0x1fa5	8	20	shb1a0		Shrub (small)
0x1fa6	8	20	shb2a0		Shrub (large)
0x1fa7	8	20	bckta0		Bucket (hanging)
0x1fa8	12	20	shrma0		Mushroom (exploding)
0x2008	3	10	keyba0		Castle key
0x2134	8	20	tst1a0		Stein (tall)
0x2135	8	20	tst2a0		Stein (short)
0x2136	8	20	tst3a0		Candle w/spider's web
0x2137	8	20	tst4a0		Candle (short)
0x2138 	8	20	tst5a0		Candle (tall)
0x2139 	8	20	tst6a0		Goblet (spilled)
0x213a 	8	20	tst7a0		Goblet (tall)
0x213b 	8	20	tst8a0		Goblet (short)
0x213c 	8	20	tst9a0		Goblet w/silver bands
0x213d 	8	20	tst0a0		Meat cleaver
0x2329	13	10	telec0		Map spot
0x232a	7	20	artiskll	Yorick's skull
0x232b	7	20	artibgem	Heart of d'sparil
0x232c	7	20	artigemr	Ruby planet
0x232d	7	20	artigemg	Emerald planet 1
0x232e	7	20	artigemb	Sapphire planet 1
0x232f	7	20	abk1a0		Daemon codex
0x2330	7	20	abk2a0		Liber oscura
0x2331	7	20	artigmg2	Emerald planet 2
0x2332	7	20	artigmb2	Sapphire planet 2
0x2333	8	20	stwna0		Gargoyle statue
0x2334	8	20	gmpda0		Pedestal
0x2335	13	10	teled0		Map spot w/gravity
0x2336	7	20	artiskl2	Flame mask
0x2337	7	20	artifwep	Glaive seal
0x2338	7	20	articwep	Holy relic
0x2339	7	20	artimwep	Sigil of the magus
0x233a	7	20	artigear	Clock gear
0x233b	7	20	artiger2	Clock gear (bronze)
0x233c	7	20	artiger3	Clock gear (bronze hub)
0x233d	7	20	artiger4	Clock gear (bronze ring)
0x2710	13	20	spirk0		Spawn fog *( speed, angle, freq., duration, - )
0x2711	8	20	fogsa0		Fog (small) *( speed, -, -, duration, move )
0x2712	8	20	fogma0		Fog (medium) *( speed, -, -, duration, move )
0x2713	8	20	fogla0		Fog (large) *( speed, -, -, duration, move )
0x271b	2	20	wrthe1		Wraith leader
0x272e  2   20  ettna1      Ettin
0x2738	7	20	artitelo	Banishment device
0x274c  2   20  fdmna1      Fire gargoyle
0x2760	2	20	sorca1		Heresiarch
0x276a  8	20	tspkc0		Spike (down)
0x276b  8	20	tspka0		Spike (up)
0x2774  2	20	playa8		Fighter boss
0x2775  2	20	clera8		Cleric boss
0x2776  2	20	magea8		Mage boss
0x277e	7	20	artiblst	Disc of repulsion
0x2788  7	20	artihrad	Mystic ambit incant
0x27d8  2	20	korxa1		Korax
0x27f1  13	20	abatc3c7	Spawn_Bat *( freq., angle, -, duration, turn )
0x2904  8	20	ffsma0		Flame (small, timed)
0x2905  8	20	ffsmc0		Flame (small, continuous)
0x2906  8	20	fflga0		Flame (large, timed)
0x2907  8	20	fflgf0		Flame (large, continuous)

;	ID				used to classify specials
;	Name			textual description of class
;
;	Note:	When converting a sector to a door, the special types 
;			available are those in class number two.

[Specials.Classes]
0x001	Special
0x002	Door
0x003	Ceiling
0x004	Lift
0x005	Floor
0x006	Pillar
0x007	Stairs
0x008	ACS
0x009	Scroll
0x00a	Thing
0x00b	Teleport
0x00c	Lighting
0x00d	Polyobject

;	ID
;	class
;	Name( arg0, arg1, arg2, arg3, arg4 )

[Specials.Types]

; Special
0x081	1	UsePuzzleItem( item, script, sArg0, sArg1, sArg2 )
0x08c	1	Sector_ChangeSound( tag, sound, -, -, - )
0x078	1	Earthquake( intensity, duration, damrad, tremrad, tag )
0x079	1	Line_SetIdentification( line, -, -, -, - )

; Door
0x00a	2	Door_Close( tag, speed, -, -, - )
0x00b	2	Door_Open( tag, speed, -, -, - )
0x00c	2	Door_Raise( tag, speed, delay, -, - )
0x00d	2	Door_LockedRaise( tag, speed, delay, lock, - )

; Ceiling
0x028	3	Ceiling_LowerByValue( tag, speed, height, -, - )
0x029	3	Ceiling_RaiseByValue( tag, speed, height, -, - )
0x02a	3	Ceiling_CrushAndRaise( tag, speed, crush, -, - )
0x02b	3	Ceiling_LowerAndCrush( tag, speed, crush, -, - )
0x02c	3	Ceiling_CrushStop( tag, -, -, -, - )
0x02d	3	Ceiling_CrushRaiseAndStay( tag, speed, crush, -, - )
0x045	3	Ceiling_MoveToValueTimes8( tag, speed, height, negative, - )

; Lift
0x03c	4	Plat_PerpetualRaise( tag, speed, delay, -, - )
0x03d	4	Plat_Stop( tag, -, -, -, - )
0x03e	4	Plat_DownWaitUpStay( tag, speed, delay, -, - )
0x03f	4	Plat_DownByValue( tag, speed, delay, height, - )
0x040	4	Plat_UpWaitDownStay( tag, speed, delay, -, - )
0x041	4	Plat_UpByValue( tag, speed, delay, height, - )

; Floor
0x014	5	Floor_LowerByValue( tag, speed, height, -, - )
0x015	5	Floor_LowerToLowest( tag, speed, -, -, - )
0x016	5	Floor_LowerToNearest( tag, speed, -, -, - )
0x017	5	Floor_RaiseByValue( tag, speed, height, -, - )
0x018	5	Floor_RaiseToHighest( tag, speed, -, -, - )
0x019	5	Floor_RaiseToNearest( tag, speed, -, -, - )
0x01c	5	Floor_RaiseAndCrush( tag, speed, crush, -, - )
0x023	5	Floor_RaiseByValueTimes8( tag, speed, height, -, - )
0x024	5	Floor_LowerByValueTimes8( tag, speed, height, -, - )
0x02e	5	Floor_CrushStop( tag, -, -, -, - )
0x042	5	Floor_LowerInstant( tag, -, height, -, - )
0x043	5	Floor_RaiseInstant( tag, -, height, -, - )
0x044	5	Floor_MoveToValueTimes8( tag, speed, height, negative, - )
0x05f	5	FloorAndCeiling_LowerByValue( tag, speed, height, -, - )
0x060	5	FloorAndCeiling_RaiseByValue( tag, speed, height, -, - )
0x08a	5	Floor_Waggle( ?, ?, ?, ?, ? )

; Pillar
0x01d	6	Pillar_Build( tag, speed, height, -, - )
0x01e	6	Pillar_Open( tag, speed, f_height, c_height, - )
0x05e	6	Pillar_BuildAndCrush( tag, speed, height, crush, - )

; Stairs
0x01a	7	Stairs_BuildDown( tag, speed, height, delay, reset )
0x01b	7	Stairs_BuildUp( tag, speed, height, delay, reset )
0x01f	7	Stairs_BuildDownSync( tag, speed, height, reset, - )
0x020	7	Stairs_BuildUpSync( tag, speed, height, reset, - )

; ACS
0x050	8	ACS_Execute( script, map, sArg0, sArg1, sArg2 )
0x051	8	ACS_Suspend( script, map, -, -, - )
0x052	8	ACS_Terminate( script, map, -, -, - )
0x053	8	ACS_LockedExecute( script, map, sArg0, sArg1, lock )

; Scroll
0x064	9	Scroll_Texture_Left( speed, -, -, -, - )
0x065	9	Scroll_Texture_Right( speed, -, -, -, - )
0x066	9	Scroll_Texture_Up( speed, -, -, -, - )
0x067	9	Scroll_Texture_Down( speed, -, -, -, - )

; Thing
0x048	10	ThrustThing( angle, distance, -, -, - )
0x049	10	DamageThing( damage, -, -, -, - )
0x082	10	Thing_Activate( tag, -, -, -, - )
0x083	10	Thing_Deactivate( tag, -, -, -, - )
0x084	10	Thing_Remove( tag, -, -, -, - )
0x085	10	Thing_Destroy( tag, -, -, -, - )
0x086	10	Thing_Projectile( tag, type, angle, speed, vspeed )
0x088	10	Thing_ProjectileGravity( tag, type, angle, speed, vspeed )
0x087	10	Thing_Spawn( tag, type, angle, -, - )
0x089	10	Thing_SpawnNoFog( tag, type, angle, -, - )

; Teleport
0x04a	11	Teleport_NewMap( map, position, -, -, - )
0x04b	11	Teleport_EndGame( -, -, -, -, - )
0x046	11	Teleport( tag, -, -, -, - )
0x047	11	Teleport_NoFog( tag, -, -, -, - )

; Lighting
0x06e	12	Light_RaiseByValue( tag, value, -, -, - )
0x06f	12	Light_LowerByValue( tag, value, -, -, - )
0x070	12	Light_ChangeToValue( tag, value, -, -, - )
0x071	12	Light_Fade( tag, value, tics, -, - )
0x072	12	Light_Glow( tag, upper, lower, tics, - )
0x073	12	Light_Flicker( tag, upper, lower, -, - )
0x074	12	Light_Strobe( tag, upper, lower, u-tics, l-tics )

; Polyobject
0x001	13	Polyobj_StartLine( po, mirror, sound, -, - )
0x002	13	Polyobj_RotateLeft( po, speed, angle, -, - )
0x003	13	Polyobj_RotateRight( po, speed, angle, -, - )
0x004	13	Polyobj_Move( po, speed, angle, distance, - )
0x005	13	Polyobj_ExplicitLine( po, order, mirror, sound, - )
0x006	13	Polyobj_MoveTimes8( po, speed, angle, distance, - )
0x007	13	Polyobj_DoorSwing( po, speed, angle, delay, - )
0x008	13	Polyobj_DoorSlide( po, speed, angle, distance, delay )
0x05a	13	Polyobj_OR_RotateLeft( po, speed, angle, -, - )
0x05b	13	Polyobj_OR_RotateRight( po, speed, angle, -, - )
0x05c	13	Polyobj_OR_Move( po, speed, angle, distance, - )
0x05d	13	Polyobj_OR_MoveTimes8( po, speed, angle, distance, - )

[Sectors.Types]
0x001 Phased light (manual)
0x002 Phased light sequence start
0x003 Phased light sequence 1
0x004 Phased light sequence 2
0x01a Stairs 1
0x01b Stairs 2
0x0c7 Indoor lightning 1
0x0c6 Indoor lightning 2
0x0c8 Use second sky image
0x0c9 Scroll (north/weak)
0x0ca Scroll (north/normal)
0x0cb Scroll (north/strong)
0x0cc Scroll (east/weak)
0x0cd Scroll (east/normal)
0x0ce Scroll (east/strong)
0x0cf Scroll (south/weak)
0x0d0 Scroll (south/normal)
0x0d1 Scroll (south/strong)
0x0d2 Scroll (west/weak)
0x0d3 Scroll (west/normal)
0x0d4 Scroll (west/strong)
0x0d5 Scroll (northwest/weak)
0x0d6 Scroll (northwest/normal)
0x0d7 Scroll (northwest/strong)
0x0d8 Scroll (northeast/weak)
0x0d9 Scroll (northeast/normal)
0x0da Scroll (northeast/strong)
0x0db Scroll (southeast/weak)
0x0dc Scroll (southeast/normal)
0x0dd Scroll (southeast/strong)
0x0de Scroll (southwest/weak)
0x0df Scroll (southwest/normal)
0x0e0 Scroll (southwest/strong)
