
 苫苫苫苫苫苫苫苫苫苫苫苫苫苫苫苫苫苫苫苫苫苫苫苫苫苫
赏秃和秃和秃和秃和秃和秃和秃和秃和秃和秃和秃和秃和秃夯
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                 DOOMCAD 6.1
THE state of the art Doom/Heretic level creation system
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赏秃和秃和秃和秃和秃和秃和秃和秃和秃和秃和秃和秃和秃夯
燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃

Installation instructions:  Put all .VBX files in your
\WINDOWS\SYSTEM directory.  Put all other files in some other 
directory.  Make sure you have VBRUN300.DLL in your \WINDOWS\SYSTEM
directory. (VBRUN300.DLL is located on BBSs everywhere, or on the
internet at ftp.microsoft.com

If you find any bugs, let me know at matt.tagliaferri@pcohio.com.  

Files Included:

DOOMCAD.EXE   the program 
DOOMCAD.INI   .INI file 
DOOMCAD.HLP   Help file 
DCADTUTR.HLP  tutorial
README.1ST    Duh

CMDIALOG.VBX  Windows stuff
COMMDLG.DLL   ditto
THREED.VBX    ditto
SSDOCKTB.VBX  ditto
MHAS200.VBX   ditto
MHSL200.VBX   ditto
VB3D.DLL      3D stuff

NODEBLD.EXE   the DOS port of the node/blockmap building algorithms.
              Run with -H to see command line options.  This runs
              much faster than the node builder in Windows, so you
              can save your WAD files without building the Nodes in 
              DOOMCAD, then run them through NODEBLD. 
WADMERGE.EXE  merges wad files w/ different levels into one WAD file.
              Warning: make sure NOT to give a destination name that
              is the same as one of the source names!
WADVIEW.EXE   Displays graphics in a WAD, and allows for their export.       


not included: VBRUN300.DLL, available on BBSs everywhere, or at
ftp.microsoft.com

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赏秃和秃和秃和秃和秃和秃和秃和秃和秃和秃和秃和秃夯
燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃燃

Revision history:
1.1: Can now specify where Doom file is in DOOMVB.LST file (at bottom)
Use like a Windows .INI file: [DOOM], WADFILELOC = C:\DOOM\DOOM.WAD

Nifty DOOM logo in about box.

2.0: 
Sector Editing.
Changes to mouse use (right click for thing/sector edit box, CTRL-mouse 
   for centering) 
Things broken into categories, buttons to select which category on thing edit.
DOOM 1.2 support (required bug fixes as Thing and Sector Data got bigger)

3.0
LineDef/SideDef Editing
Real Windows Help
Sector texture preview.
More interface improvments (more 'drag/drop stuff)
trigger typing sectors-linedefs
PWAD saving: no more direct .WAD editing

4.0 
Name change to reflect 3D CAD-like stuff
3D preview
Prefab Mode
Interface change (toolbar)
levels from scratch (node/blockmap etc algorithm)
even niftier DOOM logo in about box

4.1
fixed 3D memory crash
changed 3D inteface (slider bars)
improved Integrity Check
Added LineDef Split (godsend!)
Added LineDef sector reference remove
fixed path not found bug on init
Added Save (not Save As) option
Added Node Save options
Split out Triggers into Walk/Switch/Door sections
Squash/Stretch x,y relative map scales
fixed Subscript out of range on init (?)
Prefab teleporters
"the Running Pinky"

4.2 
Multiple Thing Editing
Multiple Sector Editing
Look for closed sectors in integrity check
Arrow key panning
Template Load/Save
NODEBLD.EXE, DOS version of BSP/BLOCKMAP algorithms
Arrow key multiple vertex movement

4.3
Grid Display
Fixed DOS nodebld bug on large WADs
better ZOOM: retains aspect ratio
Prefab Polygons
Prefab Spiral Stairs.
Multiple LineDef Shift-select

5.0
Doom ][ modifications
Aspect Ratio 1:1 menu option
Look for unavailable (Doom I) textures in integrity check
WadMerge
WadView

5.1
REAL 1:1 aspect ratio
fix MAJOR Delete LineDef bug
WadView texture bug: not resizing Window on Zoom
AltTextureFile entry in INI

6.0 
New logo
Combined Doom, Doom2, and Heretic editing
Dockable Toolbar
Removed Template Cut/Paste (too buggy)
Prefab Sector-in-Sector
Redesigned Integrity Checker.

6.1
Made work with The Ultimate Doom
Removed "Remove Sector References" feature (useless)
New "Make a Door" feature
Many Bug fixes 
Updated tutorial (a bit): made notes where new features/changes were made.
