[Files]
MasterWADFile=xxx
AltTextureFile=xxx

; Use the color codes below to choose Thing colors on the map
;Place the number to the right of the | at the end of each Thing
;Black=0 Dark Gray =       8
;Blue=1	 Bright Blue =     9
;Green=2 Bright Green =   10
;Cyan=3	 Bright Cyan =    11
;Red=4	 Bright Red =     12
;Magenta=5 Bright Magenta = 13
;Yellow=6  Bright Yellow =  14
;Light Gray=7 White =          15

[Things]
;ammo
0010=Ammo_Wand Crystal|11
0012=Ammo_Crystal Geode|11
0013=Ammo_Mace Spheres|11
0016=Ammo_Pile of Mace Spheres|11
0018=Ammo_Ethereal Arrows|11
0019=Ammo_Quiver of Ethereal Arrows|11
0020=Ammo_Lesser Runes|11
0021=Ammo_Greater Runes|11
0022=Ammo_Flame Orb|11
0023=Ammo_Inferno Orb|11
0054=Ammo_Claw Orb|11
0055=Ammo_Energy Orb|11
;weapons
0053=Weapn_Dragon Claw|11
2001=Weapn_Ethereal Crossbow|11
2002=Weapn_Firemace|11
2003=Weapn_Phoenix Rod|11
2004=Weapn_Hellstaff|11
2005=Weapn_Gauntlets of the Necromancer|11
;artifacts
0008=Arti_Bag of Holding|13
0030=Arti_(Torpol's) Morph Ovum|13
0031=Arti_Enchanted Shield|13
0032=Arti_Mystic Urn|13
0033=Arti_Torch|13
0034=Arti_(Delmintalitar's) Time Bomb of the Ancients|13
0035=Arti_Map Scroll|13
0036=Arti_(Darchala's) Chaos Device|13
0075=Arti_Shadowsphere|13
0081=Arti_Crystal Vial|13
0082=Arti_Quartz Flask|13
0083=Arti_(Inhilcon's) Wings of Wrath|13
0084=Arti_(Valador's) Ring of Invulnerability|13
0085=Arti_Silver Shield|13
0086=Arti_(Tyketto's) Tome of Power|13
;scenery
0017=Scene_SkullHang70|7
0024=Scene_SkullHang60|7
0025=Scene_SkullHang45|7
0026=Scene_SkullHang35|7
0027=Scene_SerpentTorch|7
0028=Scene_Chandelier|7
0029=Scene_SmallPillar|7
0037=Scene_StalagmiteSmall|7
0038=Scene_StalagmiteLarge|7
0039=Scene_StalactiteSmall|7
0040=Scene_StalactiteLarge|7
0044=Scene_Barrel|7
0047=Scene_BrownPillar|7
0048=Scene_Moss1|7
0049=Scene_Moss2|7
0050=Scene_WallTorch|7
0051=Scene_HangingCorpse|7
0076=Scene_FireBrazier|7
0087=Scene_Volcano|7
0094=Scene_KeyGizmoBlue|7
0095=Scene_KeyGizmoGreen|7
0096=Scene_KeyGizmoYellow|7
;keys
0073=Key_Green|2
0079=Key_Blue|2
0080=Key_Yellow|2
;monsters
0005=Monst_Fire Gargoyle|12
0006=Monst_Iron Lich|12
0007=Monst_Sorcerer|12
0009=Monst_Maulotaur|12
0015=Monst_Disciple of D'Sparil|12
0045=Monst_Nitrogolem|12
0046=Monst_NitrogolemGhost|12
0056=Monst_SorcererSpot|12
0064=Monst_Undead Warrior|12
0065=Monst_Undead WarriorGhost|12
0066=Monst_Gargoyle|12
0068=Monst_Golem|12
0069=Monst_GolemGhost|12
0070=Monst_Weredragon|12
0090=Monst_Sabreclaw|12
0092=Monst_Ophidian|12
0043=Monst_GasBagGenerator|12
002035=Monst_GasBag|12
;player start spots
0001=Player_1_start|4
0002=Player_2_start|4
0003=Player_3_start|4
0004=Player_4_start|4
0011=Player_Deathmatch|4
;sounds
0041=Sound_Waterfall|3
0042=Sound_Wind|3
1200=Sound_Scream|3
1201=Sound_Squish|3
1202=Sound_Drops|3
1203=Sound_SlowFootsteps|3
1204=Sound_Heartbeat|3
1205=Sound_Bells|3
1206=Sound_Growl|3
1207=Sound_Magic|3
1208=Sound_Laughter|3
1209=Sound_FastFootsteps|3
;teleport stuff
0014=TeleportMan|4
0052=TeleportGlitterExit|7
0074=TeleportGlitter|7

[PreFab]
RoomCeiling=FLOOR01
RoomFloor=FLOOR00
RoomWall=WOODWL
HallCeiling=FLOOR01
HallFloor=FLOOR00
HallWall=WOODWL
StairFloor=FLOOR00
StairCeiling=FLOOR01
StairStep=STEP6
StairWall=WOODWL
Door=DOORWOOD
DoorTrack=WOODWL
Teleport=FLTTELE1

[LineDefs]
Number=108
000=--n nothing
001=DRn Door. closes after 6 sec.
002=W1y Door (stays open)
003=W1y Close door
004=W1y Raise Door
005=W1y Floor rises to match highest Ngbr floor height
006=W1y Fast Crush & Raise
007=S1y Staircase rises up from floor in appropriate sectors
008=W1y Stairs
009=S1y Floor lowers; Ngbr floor rises and changes type
010=W1y Floor lowers for 3 sec, then rises
011=S1n End level. Go to next level
012=W1y LightTurnOn
013=W1y Brightness goes to 255
014=S1y Floor rises to 64 above Ngbr floor
015=S1y RaiseFloor24
016=W1y Close door for 30 sec, then opens
017=W1y StartSlowStrobing
018=S1y Floor rises to equal first Ngbr floor
019=W1y Floor lowers to equal Ngbring sector's floor
020=S1y Floor rises, texture and sector type change also
021=S1y Lower floor for 3 sec, then raise to 8 below Ngbr ceiling
022=W1y Floor rises, texture and sector type change also
023=S1y Floor lowers to match lowest Ngbr sector
024=G1y Raise Floor
025=W1y CeilingCrush&Raise
026=DRn Door. Blue key. Closes after 6 sec.
027=DRn Door. Yellow key. Closes after 6 sec.
028=DRn Door. Red key. Closes after 6 sec.
029=S1y Open Door, closes after 6 sec
030=W1y Floor rises to 128 above Ngbr floor
031=D1n Door. (stays)
032=D1n Door. Blue key. (stays)
033=D1n Door. Yellow key. (stays)
034=D1n Door. Red key. (stays)
035=W1y Brightness goes to 0
036=W1y Floor lowers to 8 above next lowest Ngbr
037=W1y Floor lowers, change floor texture and sector type
038=W1y Floor lowers to match Ngbr
039=W1y Teleport to sector
040=W1y Ceiling rises to match Ngbr ceiling
041=S1y Ceiling lowers to floor
042=SRy Close Door
043=SRy Lower Ceiling To Floor
044=W1y Ceiling lowers to 8 above floor
045=SRy Lower Floor
046=G1y Opens Door (stays)
047=G1y Raise Floor to equal Ngbr sector type and texture
048=--n Animated, horizontally scrolling wall.
049=S1y Ceiling Crush & Raise
050=S1y Close Door
051=S1n End level. Go to secret level 9.
052=W1n End level. Go to next level
053=W1y Perpetual Platform Raise
054=W1y PlatformStop
055=S1y Raise Floor & Crush
056=W1y Crushing floor rises to 8 below Ngbr ceiling
057=W1y Ceiling Crush Stop
058=W1y Floor rises 32
059=W1y Floor rises 8, texture and sector type change also
060=SRy Lower Floor to Lowest
061=SRy Opens Door
062=SRy Floor lowers for 3 sec, then rises
063=SRy Open Door (closes)
064=SRy Raise Floor
065=SRy Raise Floor_Crush
066=SRy Raise Floor 24
067=SRy Raise Floor 32
068=SRy Raise Floor Near & Change texture/type
069=SRy Raise To Nearest Floor
070=SRy Sector floor drops quickly to 8 above Ngbr
071=S1y Turbo_Lower Floor
072=WRy Ceiling Crush
073=WRy Start crushing ceiling, slow crush/fast damage
074=WRy Stops crushing ceiling
075=WRy Close Door
076=WRy Close Door for 30 sec
077=WRy Start crushing ceiling, fast crush/slow damage
078=WRy Lights to dimmest Ngbr
079=WRy Lights Very Dark
080=WRy Lights to Brightest Ngbr
081=WRy Light Turn On 255
082=WRy Floor lowers to equal Ngbr
083=WRy Lower Floor
084=WRy Lower Floor & Change texture/type
085=WRy LwrFloorRaiseCeiling
086=WRy Open Door (stays)
087=WRy Start moving floor (up/down every 5 sec)
088=WRy Floor lowers quickly for 3 sec, then rises
089=WRy Stops the up/down syndrome started by #87
090=WRy Open Door, closes after 6 sec
091=WRy Floor rises to 8 below Ngbr ceiling
092=WRy Raise Floor 24
093=WRy Raise Floor 24 & Change texture/type
094=WRy Raise Floor Crush
095=WRy Raise Floor to Ngbr & Change texture/type
096=WRy Raise To Short Texture
097=WRy Teleport to sector.
098=WRy Floor lowers to 8 above Ngbr
099=--n Effect_Scroll_Right
100=WRy Raise_Door_Turbo
101=S1y Raise_Floor
102=S1y Lower_Floor
103=S1y Open_Door
104=W1y Lights_To_Dimmest_Near
105=W1n SecretExit
106=W1y Build_Stairs_16
107=S1y Build_Stairs_16

[Sectors]
Number=52
00=None
01=Light_Flickering
02=Light_Fast_Strobe
03=Light_Slow_Strobe
04=Damage_LavaFlow
05=Damage_LavaWimpy
06=Ceiling_Crush&Raise
07=Damage_Sludge
08=Light_Glowing
09=SecretArea
10=Door_Close_in_30
12=Light_SynchStrobeSlow
13=Light_SynchStrobeFast
14=Door_Raise_in_5_Mins
15=Friction_Low
16=Damage_LavaHefty
21=Scroll_EastSlow
22=Scroll_EastNormal
23=Scroll_EastFast
28=Scroll_NorthFast
27=Scroll_NorthNormal
26=Scroll_NorthSlow
33=Scroll_SouthFast
32=Scroll_SouthNormal
31=Scroll_SouthSlow
38=Scroll_WestFast
37=Scroll_WestNormal
36=Scroll_WestSlow
41=Wind_EastNormal
42=Wind_EastStrong
40=Wind_EastWeak
44=Wind_NorthNormal
45=Wind_NorthStrong
43=Wind_NorthWeak
47=Wind_SouthNormal
48=Wind_SouthStrong
46=Wind_SouthWeak
50=Wind_WestNormal
51=Wind_WestStrong
49=Wind_WestWeak

[ThingSize]
;radius/height

0001=16     56
0002=16     56
0003=16     56
0004=16     56
0011=16     56
0054=32     16      
3004=20     56
0084=20     56
0009=20     56
0065=20     56
3001=20     56
3002=30     56
0058=30     56
3006=16     56
3005=31     56
0069=24     64
3003=24     64
0068=64     64
0071=31     56
0066=20     56
0067=48     64
0064=20     56
0007=128   100
0016=40    110
0088=16     16
0072=16     72
2035=10     42
   -=20     16      -     -     -  most non-obstacles (e.g. gettables) 
   -=16     16      -     -     -  most obstacles 
    
    
    
    
    
    
    
    
    
    
