############################################################
##                                                        ##
## This is the THING/LINEDEF/SECTOR TYPE information file ##
## for DOOM (Registered)                                  ##
##                                                        ##
## (c) 1995, Simply Silly Software                        ##
##                                                        ##
## for use with HFDE!                                     ##
############################################################
~THINGS  104
##############################################################################
## Things use the following format: Id, Desc, radius, type, filename
##
## type: 0 = Decor, 1 = Player, 2 = Monst, 3 = Weap, 4=Ammo, 5 =Bonus, 6=Dead
##############################################################################
  -1,STARTS/LANDINGS               ,  0, 0,-
   1,Player 1 Start                , 20, 1,PLAYA1
   2,Player 2 Start                , 20, 1,PLAYA1
   3,Player 3 Start                , 20, 1,PLAYA1
   4,Player 4 Start                , 20, 1,PLAYA1
  11,Deathmatch Start              , 20, 1,PLAYH0
  14,Teleport Landing              , 20, 1,TFOGA0
##############################################################################
  -2,MONSTERS                      ,  0, 0,-
3004,Former Human                  , 20, 2,POSSA1
   9,Former Sergeant               , 20, 2,SPOSA1
3001,Imp                           , 20, 2,TROOA1
3002,Demon                         , 25, 2,SARGA1
  58,Spectre                       , 25, 2,SARGA1
3006,Lost Soul                     , 15, 2,SKULA1
3005,Cacodemon                     , 25, 2,HEADA1
3003,Barron of Hell                , 20, 2,BOSSA1
   7,Spider Mastermind             , 35, 2,SPIDA1
  16,CyberDemon                    , 30, 2,CYBRA1
##############################################################################
  -3,WEAPONS                       ,  0, 0,-
2005,ChainSaw                      , 15, 3,CSAWA0
2001,Shotgun                       , 15, 3,SHOTA0
2002,ChainGun                      , 15, 3,MGUNA0
2003,Rocket Launcher               , 15, 3,LAUNA0
2004,Plasma Gun                    , 15, 3,PLASA0
2006,BFG                           , 15, 3,BFUGA0
#############################################################################
  -4,AMMO                          ,  0, 0,-
2007,Ammo Clip                     , 15, 4,CLIPA0
2008,Shotgun Shells                , 15, 4,SHELA0
2010,Single Rocket                 , 15, 4,ROCKA0
2047,Energy Cell                   , 15, 4,CELLA0
2048,Box of Ammo                   , 15, 4,AMMOA0
2049,Box of Shells                 , 15, 4,SBOXA0
2046,Box of Rockets                , 15, 4,BROKA0
  17,Mega Energy Cell              , 15, 4,CELPA0
#############################################################################
  -5,BONUSES / HEALTH / ETC        ,  0, 0,-
   8,Backpack                      , 15, 5,BPAKA0
2011,Stim Pak                      , 15, 5,STIMA0
2012,Med Kit                       , 15, 5,MEDIA0
2014,Health Potion +1%             , 15, 5,BON1A0
2015,Spirit Armor +1%              , 15, 5,BON2A0
2018,Green Armor 100%              , 15, 5,ARM1A0
2019,Blue Armor 200%               , 15, 5,ARM2A0
2013,Soul Sphere 200%              , 15, 5,SOULA0
2022,Invulnerability Sphere        , 15, 5,PINVA0
2023,Berserk Box (100%)            , 15, 5,PSTRA0
2024,Invisibility Sphere           , 15, 5,PINSA0
2025,Radiation Suit                , 15, 5,SUITA0
2026,Computer Map                  , 15, 5,PMAPA0
2045,Lite Goggles                  , 15, 5,PVISA0
#############################################################################
  -6,KEYS TO THE KINGDOM           ,  0, 0,-
   5,Blue Keycard                  , 15, 5,BKEYA0
  40,Blue Skull Key                , 15, 5,BSKUA0
  13,Red Keycard                   , 15, 5,RKEYA0
  38,Red Skull Key                 , 15, 5,RSKUA0
   6,Yellow Keycard                , 15, 5,YKEYA0
  39,Yellow Skull Key              , 15, 5,YSKUA0
#############################################################################
  -7,DECORATIONS                   ,  0, 0,-
2034,Barrel                        , 20, 0,BAR1A0
  48,Tall Techno Pillar            , 20, 0,ELECA0
  30,Tall Green Pillar             , 20, 0,COL1A0
  32,Tall Red Pillar               , 20, 0,COL3A0
  31,Sht Grn Pillar                , 20, 0,COL2A0
  36,Sht Grn Pillar w/Heart        , 20, 0,COL5A0
  33,Sht Red Pillar                , 20, 0,COL4A0
  37,Sht Red Pillar w/Skull        , 20, 0,COL6A0
  47,Stalagmite                    , 20, 0,SMITA0
  43,Burnt Grey Tree               , 20, 0,TRE1A0
  54,Large Brown Tree              , 20, 0,TRE2A0
2028,*Floor Lamp                   , 15, 0,COLUA0
  34,*Candle                       , 15, 0,CANDA0
  35,Candelabra                    , 20, 0,CBRAA0
  44,Tall Blue Firestick           , 20, 0,TBLUA0
  45,Tall Green Firestick          , 20, 0,TGREA0
  46,Tall Red Firestick            , 20, 0,TREDA0
  55,Short Blue Firestick          , 20, 0,SMBTA0
  56,Short Green Firestick         , 20, 0,SMGTA0
  57,Short Red Firestick           , 20, 0,SMRTA0
  41,Evil Eye                      , 20, 0,CEYEA0
  42,Floating Skulls               , 20, 0,FSKUA0
  49,Victim: Twitching             , 20, 0,GOR1A0
  63,*Victim: Twitching            , 20, 0,GOR1A0
  50,Victim: Arms Out              , 20, 0,GOR2A0
  59,*Victim: Arms Out             , 20, 0,GOR2A0
  52,Pair of Legs                  , 20, 0,GOR4A0
  60,*Pair of Legs                 , 20, 0,GOR4A0
  51,Victim: 1 Legged              , 20, 0,GOR3A0
  61,*Victim: 1 Legged             , 20, 0,GOR3A0
  53,Leg                           , 20, 0,GOR5A0
  62,*Leg                          , 20, 0,GOR5A0
  25,Impaled Human                 , 20, 0,POL1A0
  26,Twitching Imp. Human          , 20, 0,POL6A0
  27,Skull on a pole               , 20, 0,POL4A0
  28,5 Skulls ShishKebob           , 20, 0,POL2A0
  29,Pile of Skulls                , 20, 0,POL3A0
##############################################################################
  -8,DEAD BODIES                   ,  0, 0,-
  10,Bloody Mess                   , 20, 0,PLAYW0
  12,Bloody Mess                   , 20, 0,PLAYW0
  24,Pool of Blood & Flesh         , 20, 0,POL5A0
  15,Dead Player                   , 20, 0,PLAYN0
  18,Dead Former Human             , 20, 0,POSSL0
  19,Dead Former Sergeant          , 20, 0,SPOSL0
  20,Dead Imp                      , 20, 0,TROOM0
  21,Dead Demon                    , 20, 0,SARGN0
  23,Dead Cacodemon                , 20, 0,HEADL0
##############################################################################
##############################################################################
~LINEDEF 152
##############################################################################
## Next comes all the linedef Tags, their format is:
##
##              id, longdesc, short desc
##
##############################################################################
  0, No linedef Special                            , none
##############################################################################
 -1, MANUAL DOORS                                  ,1234567890123
  1, Manual   : Raise Door                         ,M_DoorRai
 26, Manual   : Raise Door (BLUE)                  ,M_BlDoorRai
 28, Manual   : Raise Door (RED)                   ,M_RdDoorRai
 27, Manual   : Raise Door (YELLOW)                ,M_YeDoorRai
 31, Manual   : Open Door                          ,M_OpenDoor
 32, Manual   : Open Door (BLUE)                   ,M_BlOpenDoor
 33, Manual   : Open Door (RED)                    ,M_RdOpenDoor
 34, Manual   : Open Door (YELLOW)                 ,M_YeOpenDoor
 46, Impact   : Open Door When Shot                ,I_OpenDoor
117, Manual   : Blazing Raise Door                 ,M_DoorRaiBlz
118, Manual   : Blazing Open Door                  ,M_OpnDoorBlz
##############################################################################
 -2, REMOTE DOORS                                  ,1234567890123
  4, Trigger  : Raise Door                         ,T_RaiDoor
 90, Retrigger: Raise Door                         ,R_RaiDoor
 29, Switch   : Raise Door                         ,S_RaiDoor
 63, Button   : Raise Door                         ,B_RaiDoor
  2, Trigger  : Open Door                          ,T_OpenDoor
103, Switch   : Open Door                          ,R_OpenDoor
 86, ReTrigger: Open Door                          ,S_OpenDoor
 61, Button   : Open Door                          ,B_OpenDoor
  3, Trigger  : Close Door                         ,T_ClsDoor
 50, Switch   : Close Door                         ,R_ClsDoor
 75, ReTrigger: Close Door                         ,S_ClsDoor
 42, Button   : Close Door                         ,B_ClsDoor
 16, Trigger  : Close Door (Open in 5min)          ,T_Cls5Opn
 76, ReTrigger: Close Door (Open in 5min)          ,R_Cls5Opn
108, Trigger  : Blazing Door Raise                 ,T_BlzDoorRai
111, ReTrigger: Blazing Door Raise                 ,R_BlzDoorRai
105, Switch   : Blazing Door Raise                 ,S_BlzDoorRai
114, Button   : Blazing Door Raise                 ,B_BlzDoorRai
109, Trigger  : Blazing Door Open                  ,T_BlzDoorOpn
112, Switch   : Blazing Door Open                  ,S_BlzDoorOpn
106, ReTrigger: Blazing Door Open                  ,R_BlzDoorOpn
115, Button   : Blazing Door Open                  ,B_BlzDoorOpn
110, Trigger  : Blazing Door Close                 ,T_BlzDoorCls
113, Switch   : Blazing Door Close                 ,S_BlzDoorCls
107, Retrigger: Blazing Door Close                 ,R_BlzDoorCls
116, Button   : Blazing Door Close                 ,B_BlzDoorCls
133, Switch   : Blazing Door Open (BLUE)           ,S_BlzDrOpBlu
 99, Button   : Blazing Door Open (BLUE)           ,B_BlzDrOpBlu
135, Switch   : Blazing Door Open (RED)            ,S_BlzDrOpRed
134, Button   : Blazing Door Open (RED);           ,B_BlzDrOpRed
137, Switch   : Blazing Door Open (YELLOW)         ,S_BlzDrOpYel
136, Button   : Blazing Door Open (YELLOW)         ,B_BlzDrOpYel
##############################################################################
 -2, CEILINGS                                      ,1234567890123
 40, Trigger  : Raise Ceiling to HEC               ,T_RaiCeil2HEC
 41, Switch   : Lower Ceiling to Floor             ,S_LwrCeil2Flr
 43, Button   : Lower Ceiling to Floor             ,B_LwrCeil2Flr
 44, Trigger  : Lower Ceiling to Floor + 8         ,T_LwrCeil2F+8
 49, Switch   : Lower Ceiling to Floor + 8         ,S_LwrCeil2F+8
 72, Retrigger: Lower Ceiling to Floor + 8         ,R_LwrCeil2F+8
##############################################################################
 -3, FLOORS                                        ,1234567890123
119, Trigger  : Raise Floor to Nearest Floor       ,T_RaiFlr2NeFl
128, Retrigger: Raise Floor to Nearest Floor       ,R_RaiFlr2NeFl
 18, Switch   : Raise Floor to Nearest Floor       ,S_RaiFlr2NeFl
 69, Button   : Raise Floor to Nearest Floor       ,B_RaiFlr2NeFl
 22, Trigger  : Raise Floor to Nearest Floor w/TC  ,T_RaiFlr2NeCh
 95, Retrigger: Raise Floor to Nearest Floor w/TC  ,R_RaiFlr2NeCh
 20, Switch   : Raise Floor to Nearest Floor w/TC  ,S_RaiFlr2NeCh
 68, Button   : Raise Floor to Nearest Floor w/TC  ,B_RaiFlr2NeCh
 47, Impact   : Raise Floor to Nearest Floor w/TC  ,I_RaiFlr2NeCh
  5, Trigger  : Raise Floor to Nearest Ceiling     ,T_RaiFlr2NeCe
 91, Retrigger: Raise Floor to Nearest Ceiling     ,R_RaiFlr2NeCe
101, Switch   : Raise Floor to Nearest Ceiling     ,S_RaiFlr2NeCe
 64, Button   : Raise Floor to Nearest Ceiling     ,B_RaiFlr2NeCe
 24, Impact   : Raise Floor to Nearest Ceiling     ,I_RaiFlr2NeCe
130, Trigger  : Turbo Raise Flr to Ne. Floor       ,T_TRaFlrNeFlr
131, Switch   : Turbo Raise Flr to Ne. Floor       ,S_TRaFlrNeFlr
129, Retrigger: Turbo Raise Flr to Ne. Floor       ,R_TRaFlrNeFlr
132, Button   : Turbo Raise Flr to Ne. Floor       ,B_TRaFlrNeFlr
 56, Trigger  : Raise Flr to Ne. Ceil-8 & Crush    ,T_RaiFlrCrush
 94, Retrigger: Raise Flr to Ne. Ceil-8 & Crush    ,R_RaiFlrCrush
 55, Switch   : Raise Flr to Ne. Ceil-8 & Crush    ,S_RaiFlrCrush
 65, Button   : Raise Flr to Ne. Ceil-8 & Crush    ,B_RaiFlrCrush
 58, Trigger  : Raise Floor + 24                   ,T_RaiFlr+24
 92, Retrigger: Raise Floor + 24                   ,R_RaiFlr+24
 15, Switch   : Raise Floor + 24 w/TC              ,S_RaiFlr+24tc
 66, Button   : Raise Floor + 24 w/TC              ,B_RaiFlr+24tc
 59, Trigger  : Raise Floor + 24 w/TC              ,T_RaiFlr+24tc
 93, Retrigger: Raise Floor + 24 w/TC              ,R_RaiFlr+24tc
 14, Switch   : Raise Floor + 32 w/TC              ,S_RaiFlr+32tc
 67, Button   : Raise Floor + 32 w/TC              ,B_RaiFlr+32tc
140, Switch   : Raise Floor + 512                  ,S_RaiFlr+512
 30, Trigger  : Raise Flr 2 Shortest Lwr Tex.      ,T_RaiFlr2ShLT
 96, Retrigger: Raise Flr 2 Shortest Lwr Tex.      ,R_RaiFlr2ShLT
 38, Trigger  : Lower Floor to Lowest Ne. Floor    ,T_LwrFlrLowNe
 23, Switch   : Lower Floor to Lowest Ne. Floor    ,S_LwrFlrLowNe
 82, Retrigger: Lower Floor to Lowest Ne. Floor    ,R_LwrFlrLowNe
 60, Button   : Lower Floor to Lowest Ne. Floor    ,B_LwrFlrLowNe
 37, Trigger  : Lower Floor to Lowest Ne. Floor    ,T_LwrFlrLowNe
 84, Retrigger: Lower Floor to Highest Ne. Floor   ,R_LwrFlrHiNe
 19, Trigger  : Lower Floor to Highest Ne. Floor   ,T_LwrFlrHiNe
102, Switch   : Lower Floor to Highest Ne. Floor   ,S_LwrFlrHiNe
 83, Retrigger: Lower Floor to Highest Ne. Floor   ,R_LwrFlrHiNe
 45, Button   : Lower Floor to Highest Ne. Floor   ,B_LwrFlrHiNe8
 36, Trigger  : Lower Floor to Highest Ne. Floor+8 ,T_LwrFlrHiNe8
 71, Switch   : Lower Floor to Highest Ne. Floor+8 ,S_LwrFlrHiNe8
 98, Retrigger: Lower Floor to Highest Ne. Floor+8 ,R_LwrFlrHiNe8
 70, Button   : Lower Floor to Highest Ne. Floor+8 ,B_LwrFlrHiNe8
  9, Switch   : NXP Donut                          ,S_Donut
##############################################################################
 -4, LIFTS                                         ,1234567890123
 10, Trigger  : Activate Lift                      ,T_Lift
 21, Switch   : Activate Lift                      ,S_Lift
 88, Retrigger: Activate Lift                      ,R_Lift
 62, Button   : Activate Lift                      ,B_Lift
121, Trigger  : Activate Turbo Lift                ,T_TurboLift
122, Switch   : Activate Turbo Lift                ,S_TurboLift
120, ReTrigger: Activate Turbo Lift                ,R_TurboLift
123, Button   : Activate Turbo Lift                ,B_TurboLift
##############################################################################
 -5, STAIRS                                        ,1234567890123
  8, Trigger  : Build Stairs (Step = 8)            ,T_BuildStairs
  7, Switch   : Build Stairs (Step = 8)            ,S_BuildStairs
100, Trigger  : Turbo Build Stairs (Step = 16)     ,T_TurBldStair
127, Switch   : Turbo Build Stairs (Step = 16)     ,S_TurBldStair
##############################################################################
 -6, MOVING FLOORS                                 ,1234567890123
 53, Trigger  : Start Moving Floors                ,T_StartMvFlr
 54, Trigger  : Stop Moving Floors                 ,T_StopMvFlr
 87, Retrigger: Start Moving Floors                ,R_StartMvFlr
 80, Retrigger: Stop Moving Floors                 ,R_StopMvFlr
##############################################################################
 -7, CRUSHING CEILINGS                             ,1234567890123
  6, Trigger  : Start Crushing Ceiling FAST        ,T_CCrushFAST
 25, Trigger  : Start Crushing Ceiling SLOW        ,T_CCrushSLOW
 73, Retrigger: Start Crushing Ceiling SLOW        ,R_CCrushSLOW
 77, Retrigger: Start Crushing Ceiling FAST        ,R_CCrushFAST
 57, Trigger  : Stop Crushing Ceiling              ,T_StopCrush
 74, Retrigger: Stop Crushing Ceiling              ,R_StopCrush
141, Trigger  : Start Crushing SLOW/SILENT         ,T_SilentCrush
##############################################################################
 -8, LIGHT EFFECTS                                 ,1234567890123
 35, Trigger  : Snap Lights to 0                   ,T_Lights0
104, Trigger  : Dim lights to Nearest              ,T_LwrLite2Ne
 12, Trigger  : Raise Lights to Nearest            ,T_RaiLite2Ne
 13, Trigger  : Snap Lights to 255                 ,T_Lights255
 79, Retrigger: Snap Lights to 0                   ,R_Lights0
 80, Retrigger: Raise Lights to Nearest            ,R_RaiLite2Ne
 81, Retrigger: Snap Lights to 255                 ,R_Lights255
 17, Trigger  : Lights start to blink              ,T_LightsBlink
138, Button   : Snap Lights to 255                 ,B_Lights255
139, Button   : Snap Lights to 0                   ,B_Lights0
##############################################################################
 -9, TELEPORT EFFECTS                              ,1234567890123
 39, Trigger  : Teleport                           ,T_Teleport
 97, Retrigger: Teleport                           ,R_Teleport
125, Trigger  : Monster Teleport                   ,T_TeleportMon
126, ReTrigger: Monster Teleport                   ,R_TeleprotMon
##############################################################################
-10, LEVEL EXITS                                   ,1234567890123
 11, Switch   : End Level, Goto Next Level         ,S_EndLevel
 51, Switch   : End Level, Goto Secret Level       ,S_EndSecret
 52, Trigger  : End Level, Goto Next Level         ,T_EndLevel
124, Trigger  : End Level, Goto Secret Level       ,T_EndSecret
 48, Effect   : First Column Scroll                ,E_ScrollTex
##############################################################################
##############################################################################
~SECTOR  18
##############################################################################
## Next comes all the sector Tags, their format is:
##
##              id, longdesc, short desc
##
##############################################################################
  0, No Sector Special                             ,none
  1, Lights Randomly Shut On/Off                   ,RanLights
  2, Lights Blink every .5 Seconds                 ,LiteBlink.5
  3, Lights Blink every Second                     ,LiteBlink1
  4, Damage -10/-20 Health + Blink .5              ,DamBlink10-20
  5, Damage -5/-10 Health                          ,Dam5-10
  7, Damage -2/-5 Health                           ,Dam2-5
  8, Lights Oscillate                              ,LiteOscill
  9, Secret Room                                   ,Secret
 10, Ceiling lowers to Ne. floor after 30 sec.     ,CloseDoor@30
 11, Damage -10/-20 Health + End level             ,Dam10-20EndLv
 12, Lights Blink every .5 Seconds (Synced)        ,LiteBlink.5s
 13, Lights Blink every Second (Synced)            ,LiteBlink1s
 14, Ceiling raises to Ne. Ceiling after 5min.     ,OpenDoor@5min
 16, Damage -10/-20 Health                         ,Dam10-20
666, Monster Death Lower Floor (Barons/Mancubus)   ,DeathSpecial1
667, Monster Death Lower Floor (Arachntrons)       ,DeathSpecial2
999, End Tag for Build Floor                       ,BuildFloorEnd
##############################################################################
~END     0

