Ghost Slayer
==============
Version 0.9Beta
An Incentive Software Production
Programmer  : Diing-Seng Toh
Arts Works  : John Chang
Game design : Diing-Seng Toh
              John Chang
Special Thanks to:
TRANS for his free PMODE for watcom.
Vat sound system
teeri.oulu.fi ftp site for provide programming info
rec.game.programmer

Copyright (c) 1995 Diing-Seng Toh & John Chang

License Agreement:

0. Throughout this license, "the original Ghost Slayer archive"
or "the original archive" refers to the set of files originally
distributed by the authors (Diing-Seng Toh and John Chang) as
the game "Ghost Slayer". This archive is originally named as
"Ghost.ZIP", but it may have been renamed or re-archived by
third parties.

"You" refers to the licensee, or person playing the game Ghost Slayer.

This license applies to all files distributed in the original Ghost
Slayer archive, including full version of this game.

Ghost Slayer IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT
WILL ANY OF THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY DAMAGES
CAUSED BY THE USE OR INABILITY TO USE, OF Ghost Slayer.

IF you play the game Ghost Slayer, you are requiresd to accept the license.

1. Ghost Slayer may freely be copied and distributed in its
original, unmodified form as long as no fee is charged for the Ghost Slayer 
game itself. A fee may be charged for the
physical act of copying, as long as it is clearly stated, that the
Ghost Slayer game itself is free and may always be distributed free of
charge. When ever the Ghost Slayer game or portions of it are
distributed, this file (README.TXT) must be included in unmodified form, 
and all files must contain their original copyright notices. 



**************************************************************************
* Permission to copy without fee all or part of this material is granted *
* provided that the copies are not made or distributed for direct        *
* commercial advantage.                                                  *
**************************************************************************

Introduction
============
        At mid-night of 15th, July 20XX, a lightning struck the Brisbane 
River, the power of the lightning vapaorized the water. But that's only a 
unfolding of a horror beginning.
        According to astronomers, the lightning is created by some cosmo
collisions, but they had not yet find the reason for it.
        But what scientists had not discovered is that the lightning struck 
open the path between life and death. For some reason, the death started to
raise from grave, and attack people. Since then, a lot of innocent people 
were killed. 
        You must try to find out the reason for all these disasters. Other-
wise the city might become a grave yard of death!
        To assist you, our city council will award you for ginving help, by
upgrading your fighting and defencing skills. Afetr each fight, you will 
recieve some money and experience points. Money can be used to purchase 
weapons or pills. Experience points are used for upgrading your level
accordingly.
                 It's a long journey, we wish you good luck!

Keys use in this game
=====================
[Normal Mode]
* Arrow keys    :   to move the player around
* Space         :   to search, open or talk to some NPC(none-player Character)
* Tab           :   to show player's current status
* Esc key       :   to bring up the main menu in normal mode
* Enter key     :   to bring up the inventory menu
[Combat Mode]
* Enter key     :   to bring up combat mode menu


Authors
=======

Programmer:
+++++++++++
"Hello world"!!!!!  I wrote the very first line of code for this game
at 15/12/1995, the day after my final exams.  It took me about two days
to finish the 3D-top down view engine.  And John joined me at 20/12/95.
At that time, we tought we can finish this game in two week time.. but
it took much more then what we expected.. :<  'till now, I still won't call
this a complete game.... I would say this is just an game engine with a
bit of game play!  So if you do play it, hope you can find the way out to
the graveyard and fight the final monster!! :>

The following is what I feel after I "completed" this "ENGINE GAME :>":
* a game engine is nothing, the most important things is the game play
* for this game I think we only spent about 10% time on the engine,
 the other 90% is the game designed and graphics drawing.


By the way this is my very first game, after three years of reading books
and and material from internet(Thanks for teeri site and REC.game.programmer
new group).  Before I gained access to internet, I can only do putpixel by
using Borland BGI driver...SOOOOOOOOO SLOWWWWWW!!!!!


This game is programmed in watcom c with 93% of c, 1% of inline asm code,
and 6% of the mechine code(The sprite compiler) for speed. All the objects
and NPC(non-player characters) are writen using script file. A special
compiler is also writen to compile the sprite in to our game format.


Diing-Seng Toh
--------------
Address:
Hiap Heng Lee
31 Ulu Choh,
81150 Johor Bahru,
Malaysia.

E-Mail:e3222483@student.uq.edu.au



Graphics Designer:
++++++++++++++++++
John Chang
40,Carnaby, Mc Grgr,
Brisbane
Qld, Austrilia.

E-MAIL:cs325201@student.uq.edu.au

