This README.TXT file contains last minute additions to the manual.

Troubleshooting

Game Freezes

In DOS, if the introduction to the game freezes on the lizard this is
most likely due to the sound card selector not choosing the right sound card.
This may happen if, for example, you have a Creative Labs SoundBlaster 16 but
the SETSOUND program selects a standard SoundBlaster or 100% compatible
card.

To solve this problem simply re-run SETSOUND in the 3 Skulls directory on
your hard drive and make sure that you highlight the correct sound card type.

Please note that you need to have a sound card that supports both digital
SFX and either FM or General MIDI music to play the game.

Usage of Smartdrive

In some circumstances it may only be possible to have a small Smartdrive
cache, maybe as small as 512k on 8MB machines.  This is due to the program
requiring as much total memory as possible to run.

Smartdrive will greatly improve the frame rate and therefore the smoothness
of the in-game animations (especially the intro) - smartdrive is only really
needed if your PC system is close to the minimum specifications as detailed
on the requirements sticker on the box.

Due to the PC architecture the overall speed of the PC is not necessarily
dependent on pure processor speed alone (although this obviously helps!).  If
you have a 486 DX2 with 8MB RAM and x2 CD ROM drive you should notice a great
improvement in frame rate if you were to increase the amount of memory (and
therefore the smartdrive cache) and/or upgrade to a x4 CD ROM drive.

Windows 95

We have had no problems with the game running under Windows 95 as long as the
machine has around 12MB RAM, running with 8MB RAM leads to similar memory
constraints as in the DOS version.  Windows 95 takes about 2MB of RAM from 
the system which unfortunately leads to temperamental running with only 
8MB RAM.


Should you have any problems running this game please do not hesitate to
contact the Customer Services department detailed in the game manual.



