The following is a segment of Revision 8.00 of the WCST Nethack Spoilers.  
PLEASE NOTE THAT REVISION 8.00 IS NOT YET COMPLETE.  I am posting various 
parts of Revision 8.00 as I complete them, and will then do a complete post 
of the official Revision 8.00.  

Since the segments that are being posted are not necessarily contiguous, 
please refer to the Table of Contents that has already been posted for the 
order in which they go.  The Table of Contents will periodically be reposted. 

If you miss a segment, please do not ask me to e-mail you a copy.  I'm sure 
that you understand that if I spent all my time mailing out copies of parts 
that people missed, I'd never get Revision 8.00 done.

This segment of the WCST Nethack Spoilers is Copyright (C) 1993, Paul 
Waterman, with all rights reserved.  Distribution is to be governed by the 
WCST Nethack Spoiler License Agreement.  Summarized, the WCST Nethack Spoiler 
License Agreement states that you may distribute this file freely in 
unmodified format so long as you do not make money from it.  For the complete 
text of the WCST Nethack Spoiler License Agreement please send electronic 
mail to the following address: 

          water@wheaton.wheaton.edu

Alternately, you may send normal mail to the following address:

          Paul Waterman
          WCST
          1361 Westchester Drive
          Glendale Heights, IL 60139

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-----------------------------------------------------------------------------
Potions:
-----------------------------------------------------------------------------

--------------------------------------------
| Potion Name            |  Prob. |   Cost |
|------------------------|--------|--------|
| blindness              |  4.5 % |    150 |
| booze                  |  4.5 % |     50 |
| confusion              |  4.5 % |    100 |
| enlightenment          |  2.0 % |    200 |
| extra healing          |  5.0 % |    100 |
| fruit juice            |  4.5 % |     50 |
| gain ability           |  4.5 % |    300 |
| gain energy            |  4.5 % |    150 |
| gain level             |  2.0 % |    300 |
| hallucination          |  4.5 % |    100 |
| healing                |  6.5 % |    100 |
| invisibility           |  4.5 % |    150 |
| levitation             |  4.5 % |    200 |
| monster detection      |  4.5 % |    150 |
| object detection       |  4.5 % |    150 |
| paralysis              |  4.5 % |    300 |
| restore ability        |  4.5 % |    100 |
| see invisible          |  4.5 % |     50 |
| sickness               |  4.5 % |     50 |
| speed                  |  4.5 % |    200 |
| water                  | 12.5 % |    100 |
--------------------------------------------

-----------------------------------------------------------------------------
Potion Quaffing Effects:
-----------------------------------------------------------------------------
This section describes the effects that the various potions can have upon you
if you choose to quaff them.  The basic format of the section is as follows:

Potion name
  (Cur)  This will describe the effects that will occur if you quaff a cursed
         variety of this potion.  If this section is missing, the effects are
         the same as for the regular potion.
         Message: "This is the message the game will give you when quaffed."
         Hallucinating: "You may also see different messages under certain
         conditions."
  (Reg)  This describes the effect that the standard potion will have (i.e.
         non-cursed and non-blessed).
         Message: "This is the message the game will give you when quaffed."
         Hallucinating: "You may also see different messages under certain
         conditions."
  (Bls)  This will describe the effects that will occur if you quaff a
         blessed variety of this potion.  If this section is missing, the
         effects are the same as for the regular potion.
         Message: "This is the message the game will give you when quaffed."
         Hallucinating: "You may also see different messages under certain
         conditions."

Blindness
  (Cur)  Blinds you for 375-574 turns.
         Message: "A cloud of darkness falls upon you."
         Hallucinating: "Oh, bummer!  Everything is dark!  Help!"
  (Reg)  Blinds you for 250-449 turns.
         Message: "A cloud of darkness falls upon you."
         Hallucinating: "Oh, bummer!  Everything is dark!  Help!"
  (Bls)  Blinds you for 125-324 turns.
         Message: "A cloud of darkness falls upon you."
         Hallucinating: "Oh, bummer!  Everything is dark!  Help!"
Booze
  (Cur)  Makes you pass out for 1-15 turns, confuses you for 3-24 turns, has
         a food value of 10, and abuses your wisdom.
         Message: "Ooph!  This tastes like liquid fire!  -more-
                  You pass out. -more-
                  You awake with a headache."
         Hallucinating: "Ooph!  This tastes like furniture polish!  -more-
                  You pass out. -more-
                  You awake with a headache."
  (Reg)  Confuses you for 3-24 turns, has a food value of 20, and abuses your
         wisdom.
         Message: "Ooph!  This tastes like liquid fire!"
         Hallucinating: "Ooph!  This tastes like furniture polish!"
  (Bls)  Has a food value of 30, abuses your wisdom.
         Message: "Ooph!  This tastes like liquid fire!"
         Hallucinating: "Ooph!  This tastes like furniture polish!"
Confusion
  (Cur)  You will become confused for 24-30 turns.
         Message: "Huh, What?  Where am I?"
         Hallucinating: "What a trippy feeling!"
  (Reg)  You will become confused for 16-22 turns.
         Message: "Huh, What?  Where am I?"
         Hallucinating: "What a trippy feeling!"
  (Bls)  You will become confused for 8-14 turns.
         Message: "Huh, What?  Where am I?"
         Hallucinating: "What a trippy feeling!"
Enlightenment
  (Cur)  Abuses your wisdom.
         Message: "You have an uneasy feeling..."
  (Reg)  This shows you your intrinsics and exercises your wisdom.
         Message: "You feel self-knowledgeable..."
  (Bls)  This shows you your intrinsics, adds a point each to intelligence
         and wisdom and exercises your wisdom.
         Message: "You feel self-knowledgeable..."
Extra healing
  (Cur)  Adds 0-15 hit points to your current hit points.  If this would put
         your hit points above your maximum hit points, your maximum hit
         points are raised by one and your hit points are put at max.  This
         potion also cures blindness and exercises your strength and
         constitution.
         Message: "You feel much better."
  (Reg)  Adds 5-20 hit points to your current hit points.  If this would put
         your hit points above your maximum hit points, your maximum hit
         points are raised by two and your hit points are put at max.  This
         potion will also cure sickness and blindness and exercise your
         strength and constitution.
         Message: "You feel much better."
  (Bls)  Adds 10-25 hit points to your current hit points.  If this would put
         your hit points above your maximum hit points, your maximum hit
         points are raised by five and your hit points are put at max.  This
         potion will also cure sickness and blindness and exercise your
         strength and constitution.
         Message: "You feel much better."
Fruit juice
  (Cur)  Has a food value of 10.
         Message: "Yecch!  This tastes rotten."
         Hallucinating: "Yecch!  This tastes overripe."
  (Reg)  Has a food value of 20.
         Message: "This tastes like [fruit] juice."
         Hallucinating: "This tastes like 10% real [fruit] juice all-natural
         beverage."
  (Bls)  Has a food value of 30.
         Message: "This tastes like [fruit] juice."
         Hallucinating: "This tastes like 10% real [fruit] juice all-natural
         beverage."
Gain ability
  (Cur)  No effect.
         Message: "Ulch!  That potion tasted foul!"
  (Reg)  Increases a random stat by one.  (Note that if the random stat the
         game picks is already maxed out, the game will pick another random
         stat up to five more times before giving up.)
         Charisma: "You feel charismatic."
         Constitution: "You feel tough."
         Dexterity: "You feel agile."
         Intelligence: "You feel smart."
         Strength: "You feel strong."
         Wisdom: "You feel wise."
         If a stat is not increased:
         Message: "Your [stat] is already as high as it can get."
  (Bls)  Increases all of your stats by one.
         Charisma: "You feel charismatic."
         Constitution: "You feel tough."
         Dexterity: "You feel agile."
         Intelligence: "You feel smart."
         Strength: "You feel strong."
         Wisdom: "You feel wise."
         If a stat is not increased:
         Message: "Your [stat] is already as high as it can get."
Gain energy
  (Cur)  Randomly, you will lose one energy point, remain the same, or gain
         1-3 energy points, and the same will happen to your energy point
         maximum.  If this would bring you below zero in either, the figure
         will be at zero.  Your wisdom will also be exercised.
         Message: "You feel lackluster."
  (Reg)  You gain 2-6 energy points and the same number of points to your
         maximum energy points.  Your wisdom will also be exercised.
         Message: "Magical energies course through your body."
  (Bls)  You gain 7-11 energy points and the same number of points to your
         maximum energy points.  Your wisdom will also be exercised.
         Message: "Magical energies course through your body."
Gain level
  (Cur)  If you are on a level with a staircase to a higher level you will
         rise through the ceiling to the next level.  In order to rise
         through the ceiling of level one into the endgame you must have the
         Amulet of Yendor.
         Message: "You rise up, through the ceiling!"
         If you are on level one without the Amulet of Yendor nothing will
         happen.
         Message: "You have an uneasy feeling."
         If there is no staircase to a higher level, nothing will happen.
         Message: "It tasted bad."
  (Reg)  Gives you enough experience points to exactly get to the next
         experience level, up to a maximum level of thirty.
         Message: "You feel more experienced."
  (Bls)  Gives you enough experience points to get to the next experience
         level and about half-way to the level above that, up to a maximum
         level of thirty.  If you are already at experience level thirty, you
         will simply gain more experience points.
         Message: "You feel more experienced."
Hallucination
  (Cur)  Causes you to hallucinate for 900-1099 turns.
         Message: "Oh wow!  Everything seems so cosmic!"
  (Reg)  Causes you to hallucinate for 600-799 turns.
         Message: "Oh wow!  Everything seems so cosmic!"
  (Bls)  Causes you to hallucinate for 300-499 turns.
         Message: "Oh wow!  Everything seems so cosmic!"
Healing
  (Cur)  Adds 0-5 hit points to your current hit points.  If this would put
         your hit points above your maximum hit points, your maximum hit
         points are raised by one and your hit points are put at max.  This
         potion also exercises your strength.
         Message: "You begin to feel better."
  (Reg)  Adds 5-10 hit points to your current hit points.  If this would put
         your hit points above your maximum hit points, your maximum hit
         points are raised by one and your hit points are put at max.  This
         potion will also cure blindness and exercise your strength.
         Message: "You begin to feel better."
  (Bls)  Adds 10-15 hit points to your current hit points.  If this would put
         your hit points above your maximum hit points, your maximum hit
         points are raised by one and your hit points are put at max.  This
         potion will also cure sickness and blindness and exercise your
         strength.
         Message: "You begin to feel better."
Invisibility
  (Cur)  Makes monsters take notice of you (i.e. aggravate monster).
         Message: "For some reason, you feel your presence is known."
  (Reg)  Makes you invisible for 31-45 turns.
         No message if you can see invisible or are currently invisible.
         Message: "Gee!  All of a sudden, you can't see yourself"
         Blind: "You feel rather airy."
         Hallucinating: "Far out, man!  You can see right through yourself!"
  (Bls)  Allows you to select whether you wish to be permanently invisible or
         not.  If you elect to not remain permanently invisible, you will be
         invisible for 31-45 turns.
         No message if you can see invisible or are currently invisible.
         Message: "Gee!  All of a sudden, you can't see yourself"
         Blind: "You feel rather airy."
         Hallucinating: "Far out, man!  You can see right through yourself!"
Levitation
  (Cur)  You will levitate for 1-150 turns.  If you are standing on an up
         staircase or an up ladder, you will float up to the next level.
         Message: "You start to float in the air!"
         Hallucinating: "Up, up, and awaaaay!  You're walking on air!"
         Otherwise, you hit your head on the ceiling, taking 1 point of
         damage if you are wearing a helmet, or 1-10 points of damage if not
         wearing a helmet.
         Message: "You hit your head on the ceiling."
  (Reg)  You will levitate for 1-150 turns.
         Message: "You start to float in the air!"
         Hallucinating: "Up, up, and awaaaay!  You're walking on air!"
         If you are in a pit, you will be freed from the pit.
         Message: "You float up, out of the pit!"
  (Bls)  The game will ask you how many turns you wish to levitate for (1-
         300) and will levitate your for that many turns.
         Message: "You start to float in the air!"
         Hallucinating: "Up, up, and awaaaay!  You're walking on air!"
         If you are in a pit, you will be freed from the pit.
         Message: "You float up, out of the pit!"
Monster detection
  (Cur)  If there are no monsters on the level, there is no effect.
         Message: "You feel threatened."
         Hallucinating: "You get the heebie jeebies."
         Otherwise, you will be shown the location of all monsters on the
         level and your wisdom will be exercised.
         Message: "You sense the presence of monsters."
         Additionally, all sleeping monsters on the level will be woken up.
         Message: "Monsters sense the presence of you."
  (Reg)  If there are no monsters on the level, there is no effect.
         Message: "You feel threatened."
         Hallucinating: "You get the heebie jeebies."
         Otherwise, you will be shown the location of all monsters on the
         level and your wisdom will be exercised.
         Message: "You sense the presence of monsters."
Object detection
  (Reg)  If there are no objects on the level, no effect.
         Message: "You sense the absence of objects."
         Hallucinating: "You sense the absence of something."
         Otherwise, you are shown the objects on the level and your wisdom is
         exercised.
         Message: "You sense the presence of objects."
         Hallucinating: "You sense the presence of something."
Paralysis
  (Cur)  You are paralyzed for 37-46 turns and abuse your dexterity.
         Message: "Your feet are frozen to the floor!"
         Levitating: "You are motionlessly suspended."
  (Reg)  You are paralyzed for 25-34 turns and abuse your dexterity.
         Message: "Your feet are frozen to the floor!"
         Levitating: "You are motionlessly suspended."
  (Bls)  You are paralyzed for 13-22 turns and abuse your dexterity.
         Message: "Your feet are frozen to the floor!"
         Levitating: "You are motionlessly suspended."
Restore ability
  (Cur)  No effect.
         Message: "Ulch!  This makes you feel mediocre!"
  (Reg)  Restores one stat to normal
         Message: "Wow!  This stuff makes you feel good!"
  (Bls)  Restores all stats to normal
         Message: "Wow!  This stuff makes you feel great!"
See invisible
  (Cur)  Allows you to see invisible for 750-849 turns.
         Message: "Yecch!  This tastes rotten."
         Hallucinating: "Yecch!  This tastes overripe."
  (Reg)  Cures blindness and allows you to see invisible for 750-849 turns.
         Message: "This tastes like [fruit] juice."
         Hallucinating: "This tastes like 10% real [fruit] juice all-natural
         beverage."
  (Bls)  Cures blindness and gives you the see invisible intrinsic.
         Message: "This tastes like [fruit] juice."
         Hallucinating: "This tastes like 10% real [fruit] juice all-natural
         beverage."
Sickness
  (Cur)  If you are a healer, no effect.
         Message: "Yecch!  This stuff tastes like poison. -more-
                  Fortunately, you have been immunized."
         If you are poison resistant, one stat will be reduced by one point
         and your constitution will be abused.
         Message: "Yecch!  This stuff tastes like poison. -more-
                  But in fact it was biologically contaminated [fruit] juice."
         Otherwise, one stat will be reduced by 4-6 points, you will take 6-
         15 hit points of damage, and you will abuse your constitution.
         Message: "Yecch!  This stuff tastes like poison."
         If you are currently hallucinating, you will stop hallucinating.
         Message: "You are shocked back to your senses!"
  (Reg)  If you are a healer, no effect.
         Message: "Yecch!  This stuff tastes like poison. -more-
                  Fortunately, you have been immunized."
         If you are poison resistant, one stat will be reduced by one point
         and your constitution will be abused.
         Message: "Yecch!  This stuff tastes like poison. -more-
                  But in fact it was bioloically contaminated [fruit] juice."
         Otherwise, one stat will be reduced by 4-6 points, you will take 1-
         10 hit points of damage, and you will abuse your constitution.
         Message: "Yecch!  This stuff tastes like poison."
         If you are currently hallucinating, you will stop hallucinating.
         Message: "You are shocked back to your senses!"
  (Bls)  If you are a healer, no effect.  Otherwise, you will take 1 hit
         point of damage.
         Message: "Yecch!  This stuff tastes like poison. -more-
                  But in fact it was mildly stale [fruit] juice."
         If you are currently hallucinating, you will stop hallucinating.
         Message: "You are shocked back to your senses!"
Speed
  (Cur)  You will speed up for 40-49 turns and exercise your dexterity.
         Message: "You are suddenly moving much faster."
         If already sped up: "Your legs gain new energy."
  (Reg)  If your legs are wounded, they will be healed, you will speed up for
         100-109 turns, and your dexterity is exercised.
         Message: "You are suddenly moving much faster."
         If already sped up: "Your legs gain new energy."
  (Bls)  If your legs are wounded, they will be healed, you will speed up for
         160-169 turns, and your dexterity is exercised.
         Message: "You are suddenly moving much faster."
         If already sped up: "Your legs gain new energy."
Water
  (Cur)  Cursed potions of water are unholy water.
         If you are undead, a demon, or of chaotic alignment, you will be
         healed 2-12 hit points and exercise your constitution.
         Message: "You feel quite proud of yourself."
         If you are lawful, you will take 2-12 hit points of damage and abuse
         your constitution.
         Message: "This burns like acid!"
         Otherwise, you will merely abuse your constitution.
         Message: "You feel full of dread."
         Items #dipped in a potion of unholy water will be cursed if
         currently normal or become normal currently if blessed.
  (Reg)  Regular potions of water can be water or impure water.
         Water reduces your hunger by 1-10 points.
         Message: "This tastes like water."
         Impure water reduces your hunger by 1-3 points.
         Message: "This tastes like impure water."
         Scrolls #dipped in a potion of water will be erased and become blank
         scrolls.
  (Bls)  Blessed potions of water are holy water.
         If you are undead, a demon, or of chaotic alignment, you will take
         2-12 hit points of damage and abuse your constitution.
         Message: "This burns like acid!"
         If you are lycanthropic, your lycanthropy will be cured.  If you do
         not have polymorph control, you will also be returned to human form.
         Message if chaotic: "Your affinity to [rats/jackals/wolves]
         disappears!"
         Message if non-chaotic: "You feel purified"
         If you are not undead, a demon, or of chaotic alignment, any
         sickness that you may have will be cured, and you will exercise your
         wisdom and constitution.
         Message: "You feel full of awe."
         Items #dipped in a potion of holy water will be blessed if currently
         normal or become normal if currently cursed.

-----------------------------------------------------------------------------
Potion Throwing Effects:
-----------------------------------------------------------------------------
In addition to quaffing potions, they can also be potent weapons when thrown
at a monster in such a way as to shatter them.  This section describes the
effects that the various potions will have when smashed over the head (or
other body part) of menacing creatures.  Note that while monsters can now
throw potions at you, you will suffer vapor effect of the potion (see Potion
Vapor Effects).  These effects are for monsters only, and are described as
follows:

Potion name
  (Cur)  This will describe the effects that will occur when a monster is hit
         by a cursed variety of this potion.  If this section is missing, the
         effects are the same as for the regular potion.
         Message: "This is the message the game will give you."
         Hallucinating: "You may also see different messages under certain
         conditions."
  (Reg)  This describes the effect that the standard potion will have (i.e.
         non-cursed and non-blessed).
         Message: "This is the message the game will give you."
         Hallucinating: "You may also see different messages under certain
         conditions."
  (Bls)  This will describe the effects that will occur when a monster is hit
         by a blessed variety of this potion.  If this section is missing,
         the effects are the same as for the regular potion.
         Message: "This is the message the game will give you."
         Hallucinating: "You may also see different messages under certain
         conditions."

Notes:  If you hit a monster with a potion, there is a 20% chance that you
will do 1 point of damage to the monster, if it currently has more than one
hit point.

Also, monsters have a percentage chance of resisting ill effects that is equal
to their level plus their magic resistance plus five.  In other words, a sixth
level monster with a 10% magic resistance would have a 21% chance of resisting
ill effects from being hit by a potion.

Blindness
  (Reg)  The monster will be blinded for 64-96 turns regardless of whether it
         resists or not, and 0-32 turns more if it does not resist.
         Message:  None
Booze
  (Reg)  If the monster does not resist, it becomes confused.
         Message:  None
Confusion
  (Reg)  If the monster does not resist, it becomes confused.
         Message:  None
Extra healing
  (Reg)  The monster hit is healed up to maximum hit points.
         Message:  "The [monster name] looks sound and hale again."
         Blind:  No message
Gain ability
  (Reg)  The monster hit is healed up to maximum hit points.
         Message:  "The [monster name] looks sound and hale again."
         Blind:  No message
Healing
  (Reg)  The monster hit is healed up to maximum hit points.
         Message:  "The [monster name] looks sound and hale again."
         Blind:  No message
Invisibility
  (Reg)  The monster hit becomes invisible.
         Message:  None
Paralysis
  (Reg)  The monster hit becomes paralyzed for 1-25 turns (no chance of
         resisting).
         Message:  None
Restore ability
  (Reg)  The monster hit is healed up to maximum hit points.
         Message:  "The [monster name] looks sound and hale again."
         Blind:  No message
Sickness
  (Reg)  If the monster does not resist, the following effects occur:  If the
         monster's hit point max is greater than three, its hit point max is
         halved.  If the monster's hit points are greater than two, its hit
         points are halved.  (Hit points cannot be more than hit point max.)
         Message:  "The [monster name] looks rather ill."
         Blind:  No message
Speed
  (Reg)  Slow monsters hit become normal, while normal monsters become fast
Water
  (Cur)  Cursed potions of water are unholy water.
         If the monster hit is undead of a demon, it will be healed 2-12 hit
         points.
         Message:  "The [monster name] looks healthier."
         If the monster hit is a gremlin, it will multiply.
         Message:  "The gremlin multiplies."
  (Reg)  Regular potions of water can be water or impure water.
         If the monster hit is a gremlin, it will multiply.
         Message:  "The gremlin multiplies."
  (Bls)  Blessed potions of water are holy water.
         If the monster hit is undead or a demon, it will take 2-12 points of
         damage.
         Message:  "The [monster name] shrieks in pain!"
         If the monster hit is a gremlin, it will multiply.
         Message:  "The gremlin multiplies."

-----------------------------------------------------------------------------
Potion Vapor Effects:
-----------------------------------------------------------------------------
When a potion is broken near you (if you kick and break one, for instance, or
if a monster throws one at you), the vapor or splash from certain types of
potions can affect you.  The vapor effects of the various potions are
described as follows:

Potion name
  (Cur)  This will describe the effects that vapor from a broken potion will
         have on you if the potion was cursed.  If this section is missing,
         the effects are the same as for the regular potion.
         Message: "This is the message the game will give you."
         Hallucinating: "You may also see different messages under certain
         conditions."
  (Reg)  This describes the effect that the standard potion will have (i.e.
         non-cursed and non-blessed).
         Message: "This is the message the game will give you."
         Hallucinating: "You may also see different messages under certain
         conditions."
  (Bls)  This will describe the effects that vapor from a broken potion will
         have on you if the potion was blessed.  If this section is missing,
         the effects are the same as for the regular potion.
         Message: "This is the message the game will give you."
         Hallucinating: "You may also see different messages under certain
         conditions."

Blindness
  (Reg)  Blinds you for 1-5 turns.
         Message:  "It suddenly gets dark."
         Blind or Sleeping:  No message
Booze
  (Reg)  Causes you to be confused for 1-5 turns.
         Message:  "You feel somewhat dizzy"
         Already confused:  No message
Confusion
  (Reg)  Causes you to be confused for 1-5 turns.
         Message:  "You feel somewhat dizzy"
         Already confused:  No message
Extra healing
  (Reg)  Exercises your strength, and if your hit points are less than
         maximum, adds one hit point.
         Message:  None
Gain ability
  (Cur)  No effect.
         Message:  "Ulch!  That potion smells terrible!"
  (Reg)  Increases a random stat by one if that stat is under maximum (i.e.
         as a potion of restore ability would).
         Message:  None
  (Bls)  Increases each stat by one if that stat is under maximum (i.e. as a
         potion of restore ability would).
         Message:  None
Hallucination
  (Reg)  No effect.
         Message: "You have a vision for a moment."
Healing
  (Reg)  Exercises your strength, and if your hit points are less than
         maximum, adds one hit point.
         Message:  None
Invisibility
  (Reg)  No effect.
         Message:  "For an instant you could see through yourself!"
         Invisible or can See Invisible:  No message
Paralysis
  (Reg)  Paralyzes you for 1-5 turns and abuses your dexterity.
         Message:  "Something seems to be holding you."
Restore ability
  (Cur)  No effect.
         Message:  "Ulch!  That potion smells terrible!"
  (Reg)  Increases a random stat by one if that stat is under maximum.
         Message:  None
  (Bls)  Increases each stat by one if that stat is under maximum.
         Message:  None
Sickness
  (Reg)  If you are not a healer, the following effects occur:  If your
         current hit points are less than five, your hit points will be
         reduced to 1.  Otherwise, your hit points will be reduced by five.
         Also, your constitution is abused.
         Message:  None
Speed
  (Reg)  Speeds you up for 1-5 turns and exercises your dexterity.
         Message:  "Your knees seem more flexible now."
Water
  (Reg)  If you are a gremlin, you will multiply.
         Message:  "You multiply."


