        Copyright  1995 Crush! Limited. All Rights Reserved.
  PC CD ROM version produced under license by Vic Tokai Europe Ltd

                 **********************
                 * "MORTAL COIL" (tm) *
                 **********************

This is release V 1.00.

WARNING: The default 'Mature' mode installation may be unsuitable
for players aged 15 or under.  Installation of the 'Standard' mode is
recommended.  See 'Content Sensitivity' notes in 'Miscellaneous' 
section for more details.
                     
                     CONTENTS
                    ----------
**********************************************************************
*               1.   INSTALLATION                                    *
*               2.   MANUAL OMISSIONS & UPDATES                      *
*               3.   COMPLETE KEY GUIDE                              *
*               4.   MISCELLANEOUS                                   *
*               5.   BEDTIME READING                                 *
*               6.   A WORD FROM THE CREATORS                        *
*               7.   A WORD FORM THE PUBLISHER                       *
**********************************************************************
                
                1.   INSTALLATION & SETUP
              ------------------------------

SPECIFICATIONS

     This game needs all of the RAM you can give it, so if
     you're playing on 4Mb or 8Mb, free up as much as you can.
     Remove HIMEM.SYS, EMM386, any TSR's, SMARTDRIVE etc. (use 
     the same configuration that you use for any other DOS game 
     that has the same requirements as "Mortal Coil").

     If you have an 8Mb system but cannot free enough memory,
     the 4Mb version can be loaded, which has reduced graphic
     detail.

     This release has been designed to run on a 100% IBM PC or
     compatible Personal Computer configured to minimum MPC
     Level 2, including SVGA colour graphics card, MS or
     compatible mouse, x2 or x4 speed multi-session CD-ROM drive,
     minimum 4Mb of USEABLE RAM, Soundblaster or 100% compatible digital
     sound card.

     The game will also require a minimum of 20Mb of your local
     hard disk space.  If you can make more available during
     installation the game will operate more smoothly and efficiently.

     Failure to install on a system with the above
     configuration is likely to result in errors.  In common
     with most DOS games, this application may be launched
     from a Windows DOS shell, but this is not a Windows
     application and is not guaranteed to perform optimally
     (if at all) when Windows is active.

INSTALLATION

    -The first time you use the game on a system, you
     should type the following from the \MCOIL directory
     on your CD:
          INSTALL
     This will run the INSTALLATION menu.  You are required to  
     answer some simple questions about your system:

    -Select the local hard drive that you wish to install MORTAL        
     COIL on,  using the mouse or cursor keys.  You must have at least 
     20mb available,  to install MORTAL COIL.

    -A directory called \COIL will be created on your hard drive and the 
     relevant game files will be installed.  In addition to this directory, 
     \CANDYDAT will also be created.  Game Data files will be installed to 
     this directory.

    -Once the installation procedure is complete,  you will be required
     to configure your game SETUP:

    -CONTROLLER TYPE
    -SOUND CARD & SOUND OPTIONS
    -KEYBOARD REDEFINITION
    -CONTENT SENSITIVITY
    -NETWORK 
    -DIFFICULTY LEVEL
     
     You must select either SAVE & RUN or EXIT & SAVE for this setup
     to become the default setup for MORTAL COIL.  If at a later date 
     you wish to alter your setup,  you can do this from the \COIL
     directory on your hard drive by typing SETUP.

LOADING

IN BOTH CASES YOU MUST RUN MORTAL COIL FROM THE \COIL DIRECTORY ON YOUR HARD
DRIVE.

    -To run MORTAL COIL if you have 8Mb of useable RAM or
     more, you should type:
          COIL
     This will execute the version of the game that you
     can play, including the graphic sequences.

    -To run MORTAL COIL if you have 4Mb of useable RAM, you
     should type:
          COIL V4

     The 4Mb version differs from the 8Mb version in that it
     features less detailed graphics and other memory
     critical changes. 

ATTRACT MODE
     
     The game will self-play after showing the game logo. To skip
     past the attract mode hit the ESCAPE key.

RENDERED STORYLINE                                
     
     If you wish to skip the storyline there are two options available 
     to you.
     SPACE BAR - Skip to next sequence.
     ESCAPE    - Skip all sequences.
     Whenever you see a revolving arrow that means it is possible to 
     interact with the story line.  Pressing the ENTER key will switch 
     you to the other person's point of view.  Pressing ENTER again 
     will return you back to the original person's perspective.  
     The scenes will change once the previous sequence has finished.

MISSION BRIEFING

     Text displayed on screen in a list, are your menu choices.  
     Continue will usually take you forward.
     Move the mouse pointer over the menu options and BB will
     describe each option.


                   2.   MANUAL OMISSIONS & UPDATES
                  ----------------------------------
     
     Due to the lead times involved with producing the manual,  
     it wasn't possible to include all controls and key presses,  
     as we were continually refining all elements of game play and
     control methods.  
     
     Mortal coil does not support joystick control.  Mission 1 has 
     been designed in such a way that you the player will be gradually
     introduced to controls and strategy.  We therefore felt that it was 
     not necessary to include a training mission. 

NETWORK PLAY

     Network play should be configured from the setup screen. The 
     following options are available:
     Netgame - select the server and client machine, or off(Toggle)
     Aliens  - on or off (Toggle)
     Players - number of players between 2 & 4 wishing to participate 
               in a networked game (Toggle)
     Map name- you can play using any map from the game.  They are as 
               follows: 
                   
                   GAME AREA                    MAP NAME
               
     Mission 1 - Jungle Clearing                 Road1
                 Island Main St                  Road2
                 Compound                        Uplink
                 Storage                         Storage
                 Reactor                         Reactor

     Mission 2 - Reception Area                  Hanger
                 Genetics Labs                   Genetics
                 Germ Labs                       Germ
                 Radiobiology Labs               Radio

     Mission 3 - Installation                    Cpound
                 Extractor                       Ctowera
                 Control Tower                   Laba
                 Chemical Labs                   Venta
                 Exhaust Chambers                Extracta

     Mission 4 - Platform                        Rig1
                 Warehouse 1                     Rigw2
                 Warehouse 2                     Rigw4
                 Medical Stores                  Rigt1
                 Control Tower-Shuttle Bay       Live1
                 West Wing                       Rigt2
                 Control Tower-Upper Level       Rig2
                 East Wing                       Live5

     Mission 5 - Nuclear Dump                    Nulive1
                 Access Tunnel                   Tunnel1
                 Bridge                          Sub3
                 Central                         Sub1
                 Engine                          Sub2

     Mission 6 - West End                        City1
                 Administration                  City2
                 Weapons Development             Mchqadmi
                 Research and Development        Mchqelec
                 Dump                            Mchqweap
                 Vault                           Mchqscra
                 Power Core                      Mchqcore
                 Sewers                          Mchqtube

     Mission 7 - Hind                            Store
                 Fusion Chambers                 Engine
                 Central Intelligence            Shuttle


        YOU CAN ONLY PLAY USING THE MAP NAMES AND NOT THE AREA NAMES.

WEAPONARY DROIDS     

     If one of your team members collects a Banshee, Auto track cannon, 
     Plasma blaster or Laser rifle and already has that weapon he will 
     be provided with a weaponary droid.  The droid will hover around 
     the player and provide additional fire power in the form of that 
     weapon.  If you wish to activate a droid you can pass a weapon 
     from one character to another using the resource manager.  You 
     must place the graphic of the weapon on top of the existing 
     graphic.

RADIATION SUITS

     When entering a radioactive enviroment, in order to protect 
     your team you must collect RADIATION SUITS.  If your lead player
     collects all of the suits you must allocate them to your other
     players using the resource manager.  Key 8 activates the suits.
     The suit will only protect you for a limited amount of time.  
     If you have additional suits you should activate them when the    
     current one expires.  Other team characters will automatically 
     activate their suits.

GAS MASKS
                   
     If you find that your health is deteriorating and there is low
     visability,  you have probably stumbled across a poisoness 
     enviroment.  As with the radiation suits you will need to collect
     and allocate the gas masks.  Key 7 activates the masks.  They 
     will only protect you for a limited amount of time.  You will 
     need to activate additional masks.  Other team characters will
     automatically activate their masks.
                   
SAVING AND LOADING                   

     SAVING.

     You can save your position anytime during the action by pressing
     CTRL-S.  You will be asked to type in a name for that file.  
     Your game position and status will then be saved.  There is no limit
     to the amount of save game files that you can save(Hard drive space
     permitting).

     LOADING.

     To load a previously saved game anytime during the action press
     CTRL-L.  You will be asked to select the file that you wish to load.  
                   
DIFFICULTY LEVELS                   

     There are three difficulty levels.  Easy,  Normal and Hard. 
     
     EASY.
     
     The aliens will be slower and less powerful.  Your attacks will
     have a greater effect on them.  You cannot harm or be harmed by
     your team members.  All collectibles will allocate a greater 
     supply to you and your team.  The overall team rating required to 
     reach the 7th and final mission is comparitively low.

     NORMAL.
     
     The aliens are quicker and tougher than the EASY level.  
     'Friendly' fire will inflict slight damage on team members.  The 
     overall team rating required to reach the 7th level increases. 

     HARD.

     The aliens become even quicker and tougher.  'Friendly' fire will
     inflict full damage on team members.  The overall team rating 
     required to reach the 7th level increases once again.  

MOTION TRACKER              

     TEAM

     Your team are depicted using five different colours.
     Yellow - Candy,  Blue - Dan,  Cyan - Dred,  Green - Peech,  Grey - BB.

     ALIENS

     Alien groups are depicted using three different shades of red.
     
     Light red - Soldiers.
     Soldiers are the lowest alien military lifeform.  They are still very 
     intelligent.  They tend to guard the same areas of each map. 
     
     Dark red - Units.
     Units are made up of two soldiers and a seargent.  When under the 
     influence of a seargent, soldiers become more intelligent.  They tend  
     to patrol areas on the maps.  It is therefore difficult to predict 
     their location.
     
     Bright red - Squads.
     Squads are made up of two units(4 soldiers & 2 seargents) and a leader.
     A leader is the highest alien military lifeform.  The intelligence of
     both the soldiers and seargents will increase when under the influence 
     of a leader.  They will track your teams movement through the game using 
     sensors which are strategically placed throughout the maps.  The leader
     will very rarely be drawn into combat.  If he detects that your team are 
     getting the better of his squad,  he will retreat so that he can form 
     another squad and continue the chase.  The sensors are their eyes....
                   
                   3.   COMPLETE KEY GUIDE
                  ------------------------- 
                  
PLAYER CONTROLS

    -Walk left                              Left cursor 
    -Walk right                             Right cursor 
    -Walk forward                           Up cursor 
    -Walk backwards                         Down Cursor 
    -Sidestep left                          <
    -Sidestep right                         >
    -Fire                                   ENTER
    -Open door/activate switch              SPACE
    -Jump                                   ALT
    -Run                                    R/Shift & cursor
    -Crouch                                 /
    -Lookup                                 A
    -Lookdown                               Z
    -Centralise viewpoint                   S

WEAPONS & COLLECTIBLES

    -Personal weapon                        1
    -Grenade                                2
    -Weapon A(uzi as default)               3
    -Weapon B                               4 *
    -Thermal detonator                      5
    -Gas mask                               7 *
    -Radiation suit                         8 *
    -Health boost                           0 *
* If collected

TEAM LEADER 

    -Candy                                  F1
    -Dan                                    F2
    -Dred                                   F3
    -Peech                                  F4

TEAM FORMATIONS

    -Back '2' Back                          F5
    -'V'                                    F6
    -Flanks                                 F7
    -Single file                            F8

TEAM GROUPINGS

    -Tight                                  F9
    -Medium                                 F10
    -Loose                                  F11

MISCELLANEOUS

    -Quit to Dos                            CTRL & ESC
    -Pause                                  P
    -1st person, 3rd person and roaming 
     camera (toggle)                        6
    -Gamma increase                         G
    -Gamma decrease                         H
    -Detail low/high (toggle)               D
    -Increase screen size                   +
    -Decrease screen size                   -
    -4 way video view                       W
    -Waypoint screen                        TAB
    -Resource manager                       R
    -Motion tracker on/off (toggle          M
    -Strategic set piece 1                  X
    -Strategic set piece 2                  C
    -Go/resume command                      V
    -Cancel command/reactive 1              B
    -Cancel command/reactive 2              N
    -Send team to explore map               E
    -Cancel markers/waypoints & return to 
     team leader                            T

MOUSE POINTER CONTROL VIA KEYBOARD

    -Left button                            K
    -Right button                           L
    -Left                                   ,
    -Right                                  .
    -Up                                     J
    -Down                                   M

WAYPOINT CONTROLS

    -Left                                   Left cursor 
    -Right                                  Right cursor 
    -Up                                     Up Cursor 
    -Down                                   Down cursor 
    -Zoom In                                Numeric pad +
    -Zoom out                               Numeric pad -
                          

                   4.   MISCELLANEOUS
                  --------------------

USER VOICE REPLACEMENT

     Users may substitute their own words or sounds to replace
     the majority of the spoken words in "Mortal Coil".

     To do this, first create your phrase as a .WAV sound
     file.

     Then name the file to match one of the files in the sub-
     directory on the CD, located in the directory
     \SOUNDS\VOICE.

     Now find the directory on your local hard drive called
     \CANDYDAT and create a sub-directory called \VOICE (e.g.,
     from the prompt C:\CANDYDAT> type MD VOICE, then CD VOICE
     so the prompt reads C:\CANDYDAT\VOICE>

     Copy into your local \VOICE directory your .WAV file.
     Your sample will play in place of the original file from
     now on.  To restore the game to its former glory, simply
     remove the sound files from \VOICE that you do not
     require.

     A selection of key phrases and filenames from the mature mode:

Candy: 
     
     "Candy at the waypoint..."              - Candy2.wav
     "Eat this slimeballs!"                  - Candy6m.wav
     "Candy I'm dying back here..."          - Candy12m.wav
     "Ooh! that feels good"                  - Candy61.wav
     "No good, it's locked"                  - Candy95.wav
     "Check your motion tracker, 
      I thought I saw something"              - Candy103.wav
     "I could use a hot shower right now"    - Candy104.wav
     "Easy Tiger"                            - Candy108.wav

Dan:
     
     "Gotta ask yourself one question, 
      leaded or unleaded...leaded"            - Dan7m.wav
     "Looks like the Beatles reformed"       - Dan8m.wav
     "Dan.. I'm taking more than I'm giving" - Dan13m.wav
     "Hmmm.. a locked door"                  - Dan97.wav
     "I've got an itchy trigger finger"      - Dan103.wav
     "I hate waiting around for something
      to happen"                              - Dan106.wav

Dred:
     
     "Come play with the big boys!"          - Dred7m.wav
     "Where's your backbone?"                - Dred9m.wav
     "Dred is the main man"                  - Dred16.wav
     "Access denied?  No way!"               - Dred98.wav
     "Oh my god! what's that man!.. ha ha!
      just kidding"                           - Dred106.wav

Peech:
     
     "Ugly buggers ain't you?                - Peech6m.wav
     "Quit bugging me  alien scum!"          - Peech7.wav
     "Kiss your alien ass goodbye"           - Peech8m.wav
     "This door is locked"                   - Peech95.wav

     To find the file you wish to replace,  we suggest you play the 
     .wav files and note the ones you wish to replace.

CONTENT SENSITIVITY

     In this release, the game is supplied in `Mature' mode,
     which we expect would appeal to an audience of age 15+.

     The install utility gives you the option to install the
     game in `Standard' mode, which we recommend for users
     under the age of 15 years of age, or for those who do not
     relish occasional harsh language or graphic effects.  

     It is the intention of the designers that the game is
     aimed at a more mature player, and as such, is not
     restricted in the scope of its content; that the player
     is not nannied at the expense of the effect.  Equally,
     players who may be offended by some of these inclusions
     have the option to turn them off. 

     It is hoped that by providing options to our players, we
     will be seen as taking seriously our content
     responsibilities, at a time when the interactive industry
     seems to be under more pressure on this subject than
     Hollywood!   By providing these options, we are providing
     helpful gameplay switches for users, and hopefully
     encouraging players that might otherwise not have
     considered products of this nature.

                  
                  4.   BED-TIME READING
                 -----------------------

THE STORY SO FAR...

     "Mortal Coil" is set in the year 2005, but relates to a
     man-made problem more than two hundred years thereafter.
     You see, the European Union is just the beginning of a
     much larger move by the `first world' powers to create a
     much larger political, economic and military group - the
     first world government.  It joins together to colonise
     space.  At first it mines the planets around Earth for
     valuable minerals, with the intention one day of
     colonising each planet for each G7 nation - for example,
     Planet Germany, Planet Japan, etc.  Man can achieve this
     because as we all know, mankind is the only life in
     space.  We're just surrounded by dead rocks.  It was this
     complacent thinking that led to the problem.
     Three hundred years after man took a small step onto the
     moon, in 2269 mankind took a giant leap onto Alpha
     Centurai and started drilling there.

     An indigenous lifeform had survived under the crusty
     planet surface there for centuries - a lifeform not
     unlike ants on planet Earth; they built intricate nests
     and served colonies.  Highly intelligent they saw man as
     an aggressive alien invader.  They had one advantage over
     man.  They could travel in time.  And so a nesting group
     was sent back in time to 1995,  to establish colonies
     close by to key installations, and just in case, they
     would poison the food chain.  Man would slowly die, and
     by the time it realised it was under attack it would be
     too late.

     Mortal Coil was the name of the government agency set up
     in the late 20th century by the burgeoning first world
     power to investigate unusual attacks on key military
     installations.  If terrorists were making the attacks,
     they weren't making any demands, but had succeeded in
     causing massive devastation to an otherwise top secret
     plan (the `Space Colonisation Programme').  Mortal Coil
     employed only the best, smartest special agents.  Part
     mercenary, part spy.  Smart, tough, ruthless.  Candy was
     the best the agency had.

     As was usual, agents for Mortal Coil were treated like
     mushrooms.  The agency considered that the less they
     really knew the more effective and focused they would be.
     They underestimated Candy.

     The world had never seen anything like the events on
     2005.  If it hadn't been for Candy and her team, the
     World may never have seen anything again.

     UnderSea Nuclear Dumping Station.  The invading Shatarian race
     are sabotaging the station, stealing nuclear waste in their own
     underwater vessel, and them releasing toxic waste into the sea.
     Unless you can stop them, that is.  If you fail, the sea is 
     polluted and the food chain irrevocably damaged.


THE CHARACTERS

CANDY
     
     25 years old, female, English.  Real name Emma
     Monroe.  Head strong, very tough, very fit, attitude with
     a capital `A'.  Deep, sexy voice. Likes a laugh, despises
     most of the men she has ever met.  The main focus of the
     game storyline, Candy has worked for Mortal Coil for some
     years.  She knows too much to ever be allowed to leave.
     Clearly a problem for her superiors, she is nonetheless
     the most effective agent they have.


DAN
     
     28 years old, male, American.  Full name Daniel R.
     Malone.  A sensitive yet tough former marine with a
     conscience.  He's tall, he keeps himself fit, enjoys a
     laugh with the lads.  Troubled by a messy divorce, he
     moved to Europe for a new start, and was `between jobs'
     when the Shatarians attacked his apartment block
     (Unihab). Candy rescued him; the two became friends and
     she persuaded him to join her team at Mortal Coil
     (previously she had only ever worked alone).


DRED
     
     32 years old, male, Jamaican.  Real name Joseph
     Hodge.  Married with three children.  A lot of brawn but
     not overly blessed with brains; but that doesn't mean
     he's stupid.  A life in the military has proven to be an
     ideal career for him.  He joined Mortal Coil when Candy
     and Dan rescued him - he had been trapped by the
     Shatarians his unit had been trying to overthrow.  They
     enlisted his help at that time, and Candy was so
     impressed by his courage, she invited him to join the
     elite team.


PEECH
     
     20 years old, female, European.  Real name Nena
     Pietreich.  Born in Germany, she travelled with her
     military family throughout Europe when younger and has an
     undetermined accent.  Despite her young age, she rose
     very quickly through the military ranks on leaving
     school.  A determined, loyal, quick-thinker, Peech
     doesn't suffer fools gladly.  She was rescued alongside
     Dred by Dan and Candy, and likewise, proved so effective
     in supporting them at that time, that she earned a place
     on Candy's MC squad.


BB
     
     Highly intelligent, self-aware robot device, called a
     `Military Recorder'.  These units are built from the same
     material that flight recorders  - or black boxes - are
     made of (hence the nickname `BB').  Military Recorders
     are sent out with agents on undercover assignments to
     provide on-the-spot intelligence and additional fire-
     power.  It also records the actions of the agents, and in
     the event an enemy wipes out the agents, the recorder can
     be recovered for subsequent analysis.

     Speaks with an educated human-like-voice, but slightly
     stilted. Sounds like a tall person.


PROFESSOR SHATARIAN
     
     Male, early 50's.  The stereotypical mad scientist, as
     honest as the day is long.  Has no real comprehension of
     everyday matters, but an incredible capacity when it
     comes to science and technology.  He is a genius.  He was
     the government scientist that first analysed the samples
     of goo the Mortal Coil team collected, and espoused the
     theory of an alien life-form.  The prospect of
     communication with a higher life-form excites him
     greatly, and the aliens get named after his research,
     discoveries and theories; they are known collectively as
     "The Shatarians".  The Prof. stumbles and mumbles a lot.
     

              5.   A WORD FROM THE CREATORS
             -------------------------------
     
     At Crush! we see ourselves as creators of interactive
     entertainment, and hope you enjoy the game as an overall
     product rather than `just' for the technology or the
     graphics.  We have created an enjoyable story, and with
     the mix of rendered sequences and spoken words from the
     characters, the game atmosphere should play an important
     part in your enjoyment.  Next stop the movie! Offers
     please ;-)

     Credit where credit due, and this has been a team
     effort.  So, `big how' to the Crush! crew, plus we would
     like to thank all those people that have contributed in
     some way, and you'll see them listed in the credits page.
     Special thanks to the voices for our characters - Dani
     Behr, Ed Bishop, Fiona Allen and Brian Bowles.
     Details on how to play the game are above, and in the manual.

     From the team that gave up many nights in order that you
     could spend yours in our game fantasy -- a big thanks for
     buying the game.
                                                -- Crush!
                          Newbury, England, October `95

              
              6.   A WORD FROM THE PUBLISHER
             ---------------------------------

     Vic Tokai would like to thank everybody at CRUSH! for their
     efforts in bringing MORTAL COIL to market.  They are a hugely
     talented development team who we at Vic Tokai are sure will enjoy 
     success with both Mortal Coil, and future projects.  As a publisher 
     our aim is to re-introduce gripping playability.....
     
     We would also like to thank Virgin Interactive Entertainment for 
     their influence on this product.

     For more information and updates on Mortal Coil and other Vic 
     Tokai products, visit our web site at: 
                                        www.demon.co.uk/victokaieurope
                                       ---------------------------------
           
           
           All trademarks in above text acknowledged.
 "Mortal Coil" is an original work of fiction.  Any similarities
 to any persons events or places living dead or otherwise in Newbury
 is unintentional. 
                    
                       "Mortal Coil" (tm)
       Copyright (c)1995 Crush Limited. All Rights Reserved.
  PC CD ROM version produced under license by Vic Tokai Europe Ltd.
