Gladiator version 2 Readme.txt file.

[1] Commands
  Arrow keys     : Directional movement
  Numeric keypad : Directional movement, including diagonals
       Space bar : Attack with long range or melee weapon
  Enter / Return : Invoke Special ability
               P : Pause game
               Y : Yell for assistance (call team members to you)
             TAB : Switch control to next team member
   LeftShift-Tab : Switch control to next type of team member
              F9 : Reset color palette
             F10 : Toggle color cycling on or off
    Numeric +, - : Increase or decrease game speed
               Q : Exit Gladiator
             ESC : Exit picker

[2] Overview
  Gladiator is a gauntlet style real-time arcade game where you (red team) must
  set out to destroy all other teams in a variety of scenarios.  Use the picker
  (picker.exe) to select a scenario to play.  Each scenario gives you access to
  a variety of character classes, some with interesting special abilities.
  Your goal in each case, destroy all your opponents with as few team losses
  as possible.  Gladiator features 320*200 256 color graphics, soundblaster
  compatible sound, independent AI control of over 100 characters, and high
  speed animation :).

[3] Improvements since version 1
  * diagonal movement
  * improved keyboard response
  * larger viewport (with faster rendering)
  * floating text for information
  * more opponent teams
  * new character classes
  * improved maps and scenarios
  * blood splots ;) (it's gorier than doom)
  * animated tiles (flowing water, flickering torches)
  * improved AI
  * better scoring system
  * improved stability (we found some bugs ;)
  * nifty cheats (try and find them)
  * more colorful palette

[4] Credits
  Programmed in Borland C++ 4.02 with Powerpack for Dos by:
(In alphabetical order, and not in any way implying order of importance)
  -- Chad Lawrence
  -- Doug McCreary
  -- Tom Ricket
  -- Mike Scandizzo
  Testing by:
  -- Lara Kirkendall
  -- Karyn McCreary
  -- Doug Ricket
  -- Stefan Scandizzo
  -- Loki & Ishara (well ... they tested the keyboard, anyway) :)

[5] Feedback
  We would love to hear from you!  Especially if it crashes on your system ;)
  To let us know what you think of glad version 2, please write to:
    mikes@ictv.com  or  tricket@ucsd.edu (email)
  Please, please write to us, we get really lonely.
  Btw, if you somehow got this readme, but don't have gladiator, or would
  like to obtain the most recent freeware version of gladiator, you can
  obtain it via the web (www) at:
    ftp://server.netcom.com/pub/ms/mscandiz/html/gladiator.html
  or by ftp at :
    ftp://server.netcom.com/pub/ms/mscandiz/glad2.zip

End of Readme.txt for gladiator version 2

---- 
Improvements since Release 2.0:
 * Number of foes remaining display
 * Pause key (P)
 * Red-shifted palette during menus
 * Sped up system (faster horizontal movement)
 * Guys rotate through turns
 * Red flash to indicate damage to controller

Since release 2a:
 * Fixed 'Unknown Blaster Option X' line
 * More 'circular' weapon range

Since release 2b:
 * Can now only push members of same team
 * Implemented slippery walls :)
 * Replaced red flash with fast blood splash
 * Improved speed of screen redraw by about 30%
 * Improved AI on diagonals
 * Added 'yell' command to summon teammates (Y)

Since release 2c:
 * HP & Magic point bar display
 * More cheat codes (Flying, Magicpoints, Hitpoints)
 * 'Incremental' movement when blocked

Since release 2d:
 * Rounded MP/HP display
 * Added slime-type guy (not pictured here)

Since release 2e:
 * Faster walkputbuffer
 * Fixed shove bug
 * Optimized auto-walking
 * Cleaned out old error detection code
 * Corrected most warnings

Since release 2f:
 * Made game speed adjustable using numeric PLUS and MINUS

Since release 2g, h:
 * Speed enhancements to various graphic routines
 * Code integration of main files with picker, scenario editor

