Going on the whole everything is possible in the Descent environment,
I've created a level with a little more solidity in it's objects.  Most of
the levels out there use the 3D effects of the Descent engine to create
corridors that move in all 3 directions.  The difference which sets this
level apart from those is that the corridors have a nice walkway going
through them.  There are some secret hiding places inside this walkway as 
well which contain objects such as a mega missile, smart, etc.  This sort
of technique usually requires a lot of cubes to accomplish, but I tried my
best to reduce that number to a minimum, though the level may still be slow
on some machines.  There are only three 4D corridors in this level. I'm sorry
about this, but I needed them to tie the whole thing together.  I'll try
my hardest to avoid using any 4D effect in future levels.  I did obtain
the lower room from the chaos2 level, but I believe that I made significant
changes to the area to warrant calling it original.

Later, Arlo James Aude...
E-mail: gt9605a@prism.gatech.edu
