
                   M a s t e r   o f   M a g i c
                            Version 1.1

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Problem Troubleshooting
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Please make sure you have the following memory available:

581K Conventional Memory
2.7M Expanded Memory

Refer to your DOS manual for information on memory management.

It is recommended that you have the statement FILES=20 in your
CONFIG.SYS file.

If you use the QEMM memory manager, there are a couple of
problems that you should be aware of. 

1. You should not use the STEALTH configuration. This mode 
   is known to cause problems with Master of Magic. You should
   remove the ST:M or ST:F switch from your QEMM386.SYS command 
   line and then re-optimize. If you need help doing this you can
   consult Quarterdeck Office Systems Tech Support at
   (310) 392-9701 from 5:30am to 3:30pm EST.

2. It is not recommended that you use Microsoft's SMARTDRV.EXE or
   SMARTDRV.SYS with the QEMM memory manager.

3. If you use SMARTDRV.EXE or SMARTDRV.SYS, you should disable the
   write cache using the /X switch.

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Manual Corrections
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There have been many changes to the game since the printing of
the manual. Master of Magic contains an on-line help system that
reflects these changes. To access the on-line help, you can
right-click specific portions of the game screen.

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Sound Troubleshooting
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If you use a SoundBlaster sound card, you must have your BLASTER
environment variable correctly SET.

If you use a SoundBlaster sound card that is set to IRQ 10, you
may experience problems. Try configuring your card for a lower IRQ.

If you use a Pro Audio Spectrum card, you must have the MVSOUND.SYS
driver properly installed.

If you use a Roland or General MIDI sound card, you may experience
some delays when starting Master of Magic. These cards require a
short initialization period.

If you use a Roland or General MIDI sound card, you may need to turn
your machine off and then back on when changing settings in the
INSTALL program.

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Hints and Tips
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If you would like to skip the intro animation and continue your
current game, you can run the WIZARDS.EXE instead of the MAGIC.EXE.
When you type WIZARDS, the continue save game (SAVE9.GAM) will be
automatically loaded.

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Version 1.1 Feature Changes and Additions
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Archmages gain +50% towards their spell casting skill.
Node Mastery makes you immune to having your spells dispelled
 while in a node.
The special ability of Famous now starts you with 10 fame.
Channeler reduces the cost of spell maintenance by 50%.
Conjurers also gain the reduction in casting cost for creatures
 summoned within combat.
High Men cannot build fantastic stables.
Beastmen can build a war college.
Berserkers require an armourer's guild.
Berserkers have 7 hand to hand, 3 defense, 3 thrown,
 7 resistance, and cost 120 gp.
Hammerhands now have a 4 defense.
War Mammoth requires an armourer's guild.
Stag Beetles require stables.
Sky Drakes are now very rare creatures.
Djinns are now very rare creatures.
Halflings no longer have a +1 defense.
Maleus now has the spell of flame strike.
Magicians 5 strength Warlocks 7.
There is now a resistance roll for weakness.
Teleport only cost one movement point in combat.
Galleys and Triremes have a 4 defense.
Wrack has a +1 bonus to the target's resistance roll.
Galleys have a 2 range arrow attack with 8 shots.
Units may only fire 1 missile attack each turn. Firing 
 a ranged attack ends the unit's turn.
Pathfinding allows all units within the stack to move 
 on land squares as if they were roads.
Non-Corporal units can move on any terrain as a road.
Desert map squares cost one movement point to cross.
A left mouse click on any resource on the city view 
 screen will give a complete accounting and breakdown 
 of resource production.
Rare and very rare fantastic units have had their defense 
 increased:
   Chaos Spawn:    6 DEF         Sky Drake      10 DEF
   Chimera:        5 DEF         Wraith:         6 DEF
   Efreet:         7 DEF         Death Knight:   8 DEF
   Great Drake:    9 DEF         Demon Lord:    10 DEF
   Angel:          7 DEF         Stone Giant:    8 DEF
   Arch Angel:    10 DEF         Gorgons:        7 DEF
   Storm Giant:    7 DEF         Beheemoth:      9 DEF
   Air Elemental:  5 DEF         Colossus       10 DEF
   Djinn:          8 DEF         Great Wyrm:    12 DEF

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Customer Support
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If you are experiencing problems with Master of Magic, you can call
the MicroProse Customer Support Line at (410) 771-1151 weekdays from
9:00am to 5:00pm EST.


THANK YOU FOR PURCHASING MASTER OF MAGIC!

