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This is a one-pack patience that requires a considerable amount of forethought
to win. Careful consideration is required for the placing of every card.

Any Ace, Two, Three and any Four are placed on the table to form the basis for
four foundation piles.  The object of the  game is  to build the  remaining 48
cards on them, regardless of suit as follows;

On the Ace, in sequence - Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King.
Intervals of 2 on the 2 - 2, 4, 6, 8, 10, Queen, Ace, 3, 5, 7, 9, Jack, King.
Intervals of 3 on the 3 - 3, 6, 9, Queen, 2, 5, 8, Jack, Ace, 4, 7, 10, King.
Intervals of 4 on the 4 - 4, 8, Queen, 3, 7, Jack, 2, 6, 10, Ace, 5, 9, King.

Cards are dealt from the pack one at a time, and every card must be played to
either a foundation, or to any one of four waste heaps which are placed below 
the foundations. The pack is dealt only once, but play from the waste heaps is
allowed after the pack is exhausted. Only the top card of a waste heap may be 
played, and may only be played to  a foundation, not moved to another waste
heap.

As will quickly be found out, the problem lies in not trapping cards below
higher value cards in the waste heaps. As a hint, many experienced players try
to reserve one of the waste heaps for Kings, since these are always the last
cards played to the foundations.

In this computer version of the game, the computer takes care of the shuffling
and dealing of the cards, and will only allow legal moves. These are shown by
the destination turning grey.

To move a card, click and drag it across the desktop (move the mouse whilst
holding the left button down). If your destination turns grey, the move is
legal, and the card will jump into place upon releasing the left button. If 
the move is not legal, the card will jump back to its original location.

To end the game, click on the "Quit" button in the bottom left-hand corner of
the screen.

This game is one of the most  frustrating patiences that I have ever tried. It 
really takes a lot of effort to get "out". In fact, the first time I tested it
out, I took over six hours to first get out. I was beginning to think that the 
program was "losing"  cards and even  wrote extra testing routines.  No sooner
were these written than I got out! You can't get more frustrating than that!

