HARDBALL III

Getting Started
  System Requirements
  The Al Michaels Announcer Feature
  Setup Options 
Starting HardBall III
  Running HardBall III form Windows 3.0
  Adding the Icon to Windows Program Manager
  Mouse, Keyboard, and the Joystick
The Main Menu
  Setup screen
Playing an Exhibition Game
  Choosing Your Own Team
  Edit Team Roster
    Viewing Player Statistics
     Substitute a Player
    Setting Your Batting Order
    Positioning Your Fielders
            Custom
    Setting Your Pitcher Rotation
    Printing a Roster
    Editing a Team or Individual
  The Options Menu
    Music, Sound Effects & Announcer Options
    Player Controls
    View Selection
    Stadium Selection
    Exhibition Game and League Play Options
            Levels of Play
            Manage Only
  Let's Play Ball!
    Hitting Options Window
    Pitching Option Window
    Substitutions During a Game
    The Bullpen
            On the Mound
            Warming up a Pitcher
            Substituting a Pitcher
    Viewing and Printing a Box Score
  Saving an Exhibition Game
  Resuming an Exhibition Game
  Instant Replay
  Exhibition Game Highlights
    Saving a Highlight
    How to View a Highlight
Batting Practice
  Choosing a Batting Practice Team
    Changing Hitters
    Changing Pitchers
    Editing a Roster
  Batting Practice Options Menu
    Selecting Pitch Types
    Selecting Pitch Location
  Start Batting Practice
Editing a Team and Individual Players
  Editing a Team
    Printing a Team Roster
    Exporting a Team File
    Changing the Team Name
    Changing the Manager's Name
    Changing the Team Colors
    Editing the Team Logo
    Selecting the Team's Home Field
    Changing the Team Summary
    Changing the Team's Star Player
  Editing a Player
    Changing a Player's Picture
    Changing a Player's Name
    Changing a Player's Uniform Number
    Changing a Player's Position
    Changing a Player's Attributes
    Changing a Player's Statistics
    OK and Cancel
  Editing a Pitcher
    Changing a Pitcher's Attributes
    Editing a Pitcher's Statistics
    Select Pitches
    Export a Player
    Import a Player
League Play
  Before a League Starts
    Creating a New League
     Editing a New League
            Importing a Team
            Exporting a Team
            Removing a Team
            Swapping Teams
    Buying and Selling a Team
    Start the Season
  League Schedule
    Viewing a Schedule
            To View a League Schedule
            To View a Team Schedule
     Changing Leagues
    Resetting a Season
  Playing a League Game
    Playing a Complete Game
    Simulating a Game
            To Simulate One Game
            To Simulate Multiple Games
  Saving and Resuming a League Game
    How to Save a League Game
    How to Resume a League Game
  League Play Highlights
    How to Save a Highlight
    How to View a Highlight
  Playing "The Stars Game"
  Post Season Play
    League Championships
    World Championships
Appendix
  Troubleshooting
  A Message from the Developers
    Systems that Have Extended or Expanded Memory
    Systems that Have 1 Megabyte of RAM
  Booting Clean
    Modem Users

Getting Started
System Requirements
*  A hard drive is REQUIRED.  We also recommend an AT Class, 10 MHz machine 
or better.
*  HardBall III supports VGA/MCGA or EGA graphics only. 
*  Make sure you have at least 2 megabytes of storage space available on 
your hard drive.
*  For play-by-play Broadcast by Al Michaels, you'll need 2 megs of RAM and 
either an EMS or XMS memory manager (386 MAX, QEMM, or EMM 386) or DOS 
HIMEM.SYS.

Note:  If you use 386 MAX, QEMM, or EMM 386, you must have a soundboard 
(such as a Soundblaster, AdLib, etc.). To hear play-by-play through the 
internal PC speaker, you must use DOS HIMEM.SYS driver only. See 
Troubleshooting section for details.

The Al Michaels Announcer Feature
An Announcer Feature is available for computers with extended or expanded 
memory.  When activated, you can listen to play-by-play descriptions during 
a game.  See your system manual for directions on how to use and setup 
extended and expanded memory.  

Note:  See The Options Menu section on how to activate and deactivate this 
feature.

Setup Options
*  Video Mode
Press Enter to toggle between  VGA/MCGA (256 color) and EGA (16 color) 
graphics.
*  Music Board
The following sound boards are supported:  PC Internal speaker, Adlib, 
Sound Blaster, Roland, and Thunder Board.  You can also select None if you 
don't want to hear any music.  Press Enter to toggle between the available 
music options until the one you want is displayed. 
*  Sound Board
Select a sound board the same way you selected a music board.  You can also 
select None if you don't want to hear any special effects.  If you are
going to use the Al Michaels Play-by Play Announcer Feature, you'll have to 
choose a sound option.
Note:  If you do not have the required memory, you cannot activate this 
option (see System Requirements section).
*   Adjust Your Joystick
If you have a joystick plugged in, you can calibrate it by doing the 
following:
1  Move the joystick handle to the upper left and press the fire button.
2  Move the joystick handle to the lower right and press the fire button.
3  Center the joystick handle and press the fire button.
*  Customize a League
This option allows you to customize the league and tournament names as well 
as the logos for each league.  See Table 1 for a list of the default names.
To change a league or tournament name:
1  Highlight Customize League and press Enter.
2  Highlight the name you want to customize.
3  Press the Backspace key to delete the current name.
4  Type a new name.
5  Highlight OK to accept or Cancel to nullify any changes, and press 
Enter.
6  To revert back to the default settings, highlight Default and press 
Enter.
To change a league logo, highlight the desired logo and press Enter.  See 
the How to Edit the Team Logo section.

Table 1 Default League and Tournament Names
Stars Game:  Scheduled at a season's half-way point, this single game pits 
the best players at each position (from the first half of the season) from 
each league against each other.
Playoffs:  A single playoff game in case two teams tie for first place in a 
division at season's end.  The winner would play in the League 
Championship.
League Championships:  The divisional winners of each league play against 
each other for the right to advance to the World Championship round.
World Championships:  The two league champs battle for the World 
Championship.
Accolade League, MindSpan League:  The names of the two leagues in HardBall 
III.
*  The Memory Box
The amount of free memory is displayed at the bottom left part of the 
screen.  You'll need at least 565,000 bytes of conventional memory for 
HardBall III to work properly. 
There are also windows displaying free upper memory blocks, and expanded 
and extended memory if you are using any.  (see A Message from the 
Developer in the Troubleshooting section)
*  OK
If you're happy with your choices, highlight OK and press Enter to 
continue. 

Starting HardBall III
1  Turn on your computer.
2  At the DOS prompt, type in the letter of the drive where the game was 
installed followed by a colon (for example: D:) and press Enter.
3  Change to the directory that contains the game.  For example, if you 
installed the game in the sub-directory named HardBall, type CD\hardball 
and press Enter.
4  Type hardball and press Enter.
5  To access the Main Menu, press Enter after viewing the title screen and 
credits.

Running from Windowst 3.0
You can run HardBall III from Windows 3.0 as long as you have enough free 
RAM available (see Memory Requirements).  If you need to free up some 
memory, you should read the chapter on Optimizing Windows in your Windows 
manual.

Note:  The Al Michaels Play-by-Play Announcer Feature is NOT available 
under Windows.

Adding the Icon to Windows Program Manager
HardBall III comes with its own icon for the Windows Program Manager.  You 
can use this icon to run the game, but not until you install the game to 
your hard disk.
To install the icon:
 1  Go to the Windows Program Manager.
 2  Open the group window for the group into which you'd like to put the 
game.
 3  Choose New from the File Menu.  The New Program Object dialog box 
appears.
 4  Select Program Item and choose OK.  The Program Item Properties dialog 
box appears.
 5  Type HardBall III in the Description text box.
 6  Type the path and name of the hardball.PIF file in the Command Line 
text box.  For example, if you installed the game to C:\hardball, then type 
c:\hardball\hardball.pif into the Command Line text box.
 7  Choose Change Icon.  The Select Icon dialog box appears.
 8  Type the path and name of the hardball.ico file in the File Name text 
box.  For example, if you installed the game into C:\hardball, then type 
c:\hardball\hardball.ico into the File Name text box.
 9  Choose View Next.  The game's icon should appear.
10  Choose OK.  The Program Item Properties dialog box appears again.
11  Choose OK.  The new icon should appear in the group window.
Additional information about adding icons and changing program items can be 
found in your Windows manual under Changing the Contents of Groups in the 
Program Manager chapter.

Mouse, Keyboard, and Joystick
One or two players can play HardBall III.  You can use one or two joysticks 
and/or the keyboard to control the players during a game, as well as on all 
menus.
To make things simple, we refer to the keyboard 1 (as well as the ESC key 
and Enter) on menus and during gameplay.  You can change player controls 
anytime by selecting the Options Menu which appears throughout the game.  
Check out the enclosed Command Charts for diagrams of all the controls and 
how to use them.
If your system supports a mouse, you can use it on all menu screens by 
simply moving the cursor to the desired button and clicking the left mouse 
button.  However, you CANNOT use a mouse during gameplay.

The Main Menu
The Main Menu, appears after the title and credit screens and contains the 
following options:
*  Exhibition Game:  A practice game which doesn't affect league play.
*  League Play:  Play in or setup a league.
*  Batting Practice:  Practice hitting one or more types of pitches while 
batting right or left-handed against a right or left-handed pitcher.
*  Setup:  Setup the game to your specifications, and Install HardBall III  
onto your hard drive.
*  Exit to DOS:  Quit HardBall III.

Setup Screen
If you make changes to your hardware configuration (pick up a new monitor, 
sound board, or joystick) or you just want to re-customize a league, select 
this option.  For a more detailed description of Setup options and 
procedure, see step 9 under Hard Disk Installation & Initial Setup.

Playing an Exhibition Game
Just want to play a little ball, you say?  None of this team editing, 
batting practice, or league stuff for you just yet, eh?  An exhibition game 
is the answer.
To begin, highlight Exhibition Game on the Main Menu and press Enter.  The 
Exhibition Pre-Game screen will appear, displaying two randomly selected 
teams. 
If you want to play with these teams, highlight Start and press Enter.

Choosing Your Own Team
1 Highlight the Choose New Teams button and press Enter.  A screen listing 
the available teams is displayed along with their current record (if they 
have one).  If the team you want is in a different league, refer to the 
section on Changing Leagues for directions. 
2 Highlight the team you want as the Home Team and press Enter.  
3 The Team Summary screen will appear, displaying information on the chosen 
team.  If this is a team you want, highlight Select and press Enter. 

Note:  If you wish to edit the roster of this team, then do so BEFORE 
choosing Select.  See Edit Team Roster below.  However, any changes made 
will not be permanent.  Permanent edits can only be made in League Play.

4 Highlight Return and press Enter if you want to make a different Home 
Team selection.
5 Select the Visiting Team in the same manner as above.

Note:  Press the ESC key to return to the Main Menu from the Pre-Game 
screen.

Edit Team Roster
You can edit an exhibition game roster, although any edits made will not be 
permanent (see note above).  To display your team's roster, highlight 
Roster and press Enter.  You'll now be in the Roster screen for your team. 
The Roster screen is divided into four sections.  
*  Lineup box:  Displays the current starting lineup for your team.
*  Field Position box:  Graphically shows the positions for the current 
starting lineup.
*  Bench box:  Displays bench (reserve) players.
*  Bullpen box:  Displays your bullpen (the remainder of your pitching 
staff). 

Viewing Player Statistics
When you highlight a player on your roster, a baseball card will appear 
showing his picture and the following information.  The left side of the 
baseball card displays: 

Note:  To display a baseball card with mouse, highlight Player and press 
and hold left mouse button.

*  Player's name
*  Uniform number
*  Fielding position
*  How he bats and throws
*  Last year's batting average
*  Player only:  Speed and arm ratings
*  Player only:  Last year's average in home runs, runs-batted-in, stolen 
bases and errors
*  Pitcher only:  Speed, accuracy, and stamina ratings
*  Pitcher only:  Last year's average in wins, losses, earned run average, 
saves, and errors

Note:  Everything listed above (except for current season stats) can be 
modified.  See the Editing a Player and Editing a Pitcher sections for 
details.

The right side of the baseball card displays the player's statistics for 
the current season.  These accumulate as the season progresses and CANNOT 
be modified.

Substituting a Player
To replace a player in the Lineup Box with one from your bench or bullpen:
1 Highlight Sub Players and press Enter.
2 Highlight the player you want to REMOVE from your starting lineup and 
press Enter.  The player's name will turn white.
3 Now highlight the player on your bench or in the bullpen who you want to 
INSERT into your lineup and press Enter.
4 The players will exchange places.

Setting Your Batting Order
The Lineup Box also lists the batting order.  To change this order:
1 Highlight Batting Order and press Enter.
2 Highlight the player in the starting lineup you want to move and press 
Enter.  The player's name will turn white.
3 Now highlight the location in the lineup where you want the selected 
player to bat and press Enter.
4 Repeat this process until the batting order you want is displayed.

Positioning Your Fielders
You can chose from 11 different fielding alignments (six for infield, five 
for outfield) to position your fielders.  See Table 2 for a description of 
each alignment.

Table 2 Fielder Positions
Outfield
Normal:  All outfielders play in normal positions.
In:  All outfielders play shallow. Usually used when a weak hitter is up, 
or the game winning run is on 3B with less than two outs. 
Left:  All outfielders shift to the left to prevent extra-base hits to 
left-center field or down the left field line.
Right:  All outfielders shift to the right to prevent extra-base hits to 
right-center field or down the right-field line.
Custom:  Set up your own outfield positions.

Infield
Normal:  All infielders play in normal positions.
In:  All infielders move several steps closer to the plate.  Used when a 
bunt is expected 
Double Play:  2B and SS play closer to second base.
Guard Lines:  1B and 3B play near base lines to protect against extra-base 
hits.
Hold Runner:  1B covers base, used when runner is on 1st.
Custom:  Set up your own infield positions.

To view the different alignments listed in Table 2:
1 Highlight Fielder Positions at the bottom of the Roster screen and press 
Enter.  The Fielder Positions window will appear.
2 Highlight any of the alignments listed in the window and press Enter.  A 
baseball will appear next to your selection.
3 The alignment selected will be displayed on the field map.

Note:  Only the custom alignment can be changed.

Custom Option
You can use the custom option to design your own infield and outfield 
alignment.  The example below shows how to customize an outfield.
1 Highlight Fielder Positions and press Enter.  
2 Highlight Custom under the box entitled "Outfield" and press Enter. 
3 Press the right arrow key once.  The dot on the field map representing 
the left fielder will blink.  Use the left/right arrow keys to scroll 
between the left, center and right fielders.
4 With the left fielder dot blinking, press Enter.  The dot will stop 
blinking.
5 Use the arrow keys to move the dot anywhere in the outfield. 
6 Press Enter when you have the dot positioned where you want.  
7 Repeat with the center and right fielders.
8 Press the left arrow key, then cursor down and highlight OK to save your 
new alignment.
Follow the same steps to design a custom infield alignment.

Setting Your Pitcher Rotation
Each team is automatically assigned 10 pitchers:  five starters and five 
relievers.  You can switch starting and relieving assignments among 
pitchers, as long as there are always 10 pitchers on your staff.  You can 
also arrange your starting pitchers in any order.  Each starter will then 
begin every fifth game.

To move your pitchers around:
1 Highlight Pitcher Rotation at the bottom of the Roster screen and press 
Enter.  A box listing your pitching staff will appear.
2 Highlight the pitcher you want to move (either a starter or reliever) and 
press Enter.  His name will turn white.
3 Now highlight the pitcher you want to switch (either a starter or 
reliever) and press Enter once more.
4 The two pitchers will change places.
5 Repeat this process until you have the five starters and five relievers 
you want.
6 Highlight OK and press Enter when you are done.

To arrange your starting rotation:
The pitcher at the top of the list under the "Starters" column is the 
team's number one starter.  The pitcher listed second is the number two 
starter, etc.  To change the order of the starters:
1 Under the column labeled "Starters", highlight the pitcher you want as 
your number one starter and press Enter.  His name will turn white.
2 Now highlight the pitcher's name at the top of the Starters list and 
press Enter. 
3 The pitcher you selected will become the number one starting pitcher.
4 Repeat this process until all five starters are in the order you want.
5 Highlight OK and press Enter when you are done.

Printing a Roster
You can print a roster directly from the game, or save it as a text file 
which can be printed from your word processing program.  However, once a 
file is saved as a text file, you won't be able to print that file from the 
game.

To print a roster:
1 Highlight Print from the Roster screen and press Enter.
2 You'll be prompted to print stats for Average Season (career stats) or 
Current Season.  Highlight your choice and press Enter.
3 Type PRN in the box entitled "Filename": and press Enter to begin 
printing.

Note:  If entering PRN doesn't initialize printing, try entering LPT1, 
LPT2, or AUX.  If none of these work, then check to make sure your printer 
is connected properly.

To save roster as a text file to the current drive/directory:
1 Highlight Print from the Roster screen and press Enter.
2 You'll be prompted to print stats for Average Season (pre-set stats) or 
Current Season.  Highlight your choice and press Enter.
3 Type a filename (up to eight characters) in the box entitled Filename: 
and press Enter.  (Refer to the Saving an Exhibition Game section for 
directions on how to save the text file to different directory or drive).
4 The current box score has now been saved as a text file.

To save a text file to a different drive:
1 Press the up arrow key to access the available drive options.
2 Highlight the drive you want and press Enter.  That drive will appear in 
the Path: window.
3 Highlight Filename:.
4 Type in a filename (up to eight characters) and press Enter.

To save a text file to a different directory:
1 Highlight ..\ and press Enter to view all directories in the current 
path.
2 Highlight the desired directory and press Enter.  That directory will now 
appear in the Path:  window. 
3 Press the right arrow key move to the drive buttons, then press the down 
arrow key to highlight Filename:.
4 Type in a filename (up to eight characters) and press Enter.

Editing a Team or Individual
See the Editing a Team or Individual section for instructions on how to 
edit a team or player.

Note:  When you are done editing the team roster, highlight Return and 
press Enter to return to the Exhibition Pre-Game screen.

The Options Menu
The Options Menu lets you set up an Exhibition or League game (as well as 
batting practice) to your specifications.  An Options Menu is available on 
the Pre-Game screen in the Exhibition Game and League Play sections (you 
can get there by selecting Exhibition Game or League Play from the Main 
Menu).  It is also available on the Batting Practice screen in the Batting 
Practice section.  The Options Menu allows you to:
*  Turn music, sound effects, and announcer on/off
*  Select player controls
*  Pick the perspective from which you'll view the game
*  Choose a stadium
Use the arrow keys to scroll through the Options Menu. You may cycle 
through in one direction and start over, or reverse to revisit an option. 

Note:  In addition to the above, each section (Exhibition Game, League 
Play, and Batting Practice) has it's own specific options.

Music, Sound Effects & Announcer Options
You can turn the background music, sound effects, or announcer on or off by 
highlighting your choice and pressing Enter.  A baseball will appear next 
to an option when it is activated.

Note:  If you do not have enough memory or are running under Windows, the 
Announcer option and background music will be unavailable.

Player Controls
To select which team you are going to control and how:
1 Listed in the box entitled "Controls"  are the two teams that are about 
to take the field.  Highlight the team you want to control.
2 Press Enter until the game control icon (keyboard 1 or 2, joystick 1 or 
2, or computer) you want is displayed.  (For example, if you want to play 
using keyboard 1, press Enter until the keyboard 1 icon is displayed). 
3 Highlight your opponent.
4 Press Enter until the game control icon you want for your opponent is 
displayed.  

Note:  Refer to the enclosed Command Charts for information on each of the 
controls.

Viewing Selection
You can view a game or batting practice from one of the following 
perspectives:

Pitcher/Batter
You are automatically given the Pitcher view when you're on the mound, and 
the Batter view when you're at the plate.  Ideal for one-player games. (In 
two-player games, the Home Team will use the Pitcher view, while the 
Visiting Team uses the Batter's view).

Pitcher
The view from behind the pitcher's mound.  Highly recommended when you are 
pitching, so you'll get a good look at how a ball breaks.

Batter
The view of the infield through the catcher's eyes.  This view provides the 
batter with the best look at an incoming pitch.
To select a view, highlight the one desired and press Enter.  A baseball 
will appear next to your selection.

Closeups
This feature will allow you to view close plays on the bases in a special 
"zoomed in" mode.  When activated, a baseball will appear next to the 
Closeups option.  To deactivate, highlight Closeups and press Enter. 

Stadium Selection
Highlight the current stadium listed in the box entitled "Stadium" and 
press Enter.  All the stadiums available in the current directory will be 
displayed.  Highlight the one desired and press Enter.  When you return to 
the Options Menu, the new stadium name will appear in the Stadium box.

To select a stadium on a different drive:
1 Highlight the current stadium and press Enter as described above.
2 Press the right arrow key to access the available drive options.
3 Highlight the drive you want and press Enter.  That drive will appear in 
the Path: window.
4 All available stadiums will appear in the File Box.
5 Highlight the name of the stadium you want to select and press Enter.

To select a stadium in a different directory:
1 Highlight ..\ from the File Box.
2 Press Enter to back out of the current directory.
3 All directories in the current path (the drive listed in the Path: 
window) are now displayed.
4 Highlight the desired directory and press Enter (or ..\).  The new  
directory will now appear in the Path: window. 
5 Highlight the filename of the stadium you want and press Enter.

Exhibition Game and League Play Options 
In addition to what's listed above, the Options screen in the Exhibition 
Game and League Play section will allow you to set the Level of Play for 
the current game.

Levels of Play
The 10 options listed in the Level of Play Box allow you to control the 
complexity of the game.  If you are just starting out, this feature will 
let you handicap an experienced opponent (see Table 3 for an overview of 
each category).  To activate any or all of the options:
1 Use the up/down arrow keys to highlight an option, and use the left/right 
arrow keys to move between the columns. 
2 Press Enter to activate the option.  A baseball will appear.
3 Press Enter to deactivate the option.  The baseball will disappear. 
 
 Table 3 Levels of Play  
 
Manage Only 
Activated 
 You control everything except swinging the bat, fielding, throwing the 
ball, and running the bases. 

Not Activated
 You control every aspect of the game.

Pitcher Fatigue
Activated
 Pitcher will begin to tire after a certain number of pitches, depending 
upon his stamina rating.

Not Activated
 Pitcher will never tire.

Pitching Stats  
Activated
 Pitchers' performances are based on their current statistics.

Not Activated
 All pitchers are equal.

Batting Stats 
Activated
 Hitters' performances are based on their current statistics.

Not Activated
 All hitters are equal.

Running Speed 
Activated
 Players' running speed will be determined by their speed rating.

Not Activated
 All players will run at the same speed.

Designated Hitter 
Activated
 Designated Hitter will be used.

Not Activated
 Designated Hitter will not be used.

Fielding Errors
Activated
 Fielding errors will randomly occur.

Not Activated
 Fielding errors will not occur.
  
Auto-Fielding
Activated 
 Computer will field ball for you, but you must throw.

Not Activated
 You control your own fielders ball to desired base.

Base Stealing
Not Activated 
 Base runners can steal bases.  

Not Activated
 Base runners cannot steal bases.
  
Pitch to Center
Activated
 Pitcher will throw every pitch down the middle of the plate.

Not Activated
 Pitcher can throw a pitch to any area of the strike zone.
  
Manage Only
If leadership is your specialty rather than swinging a bat or throwing a 
ball, then the Manage Only mode is just for you.  When activated, here are 
your managerial duties during a game:

While on the Field
You can instruct your pitcher to:
*  Intentionally walk a batter
*  Attempt a pickoff (if there is a base runner)
*  Throw a pitchout (if there is a base runner)
In addition, you can:
*  Position infielders and outfielders
*  View an instant replay

While Batting
Depending on the situation in the game, you can instruct your batter or 
base runner to:
*  Take a pitch
*  Bunt 
*  Hit-and-run (if there is a base runner)
*  Steal (if there is a base runner)
*  Squeeze (if there is a base runner)
In addition, you can:
*  View an instant replay

Note:  Refer to the Let's Play Ball! section to learn how to select any of 
the options listed above.

OK, the teams are selected, lineups are set, and the game is configured the 
way you want. It's time to take the field!  To begin play, highlight Play 
Ball! and press Enter.
After the home team takes the field, you'll see the batter standing outside 
of the batter's box, peering out at the pitcher.  Two baseball cards will 
appear showing pictures of each player as well as several of their 
statistics. 
The Hitting Options and Pitching Options windows will then be displayed. 

Note:  Please refer to the enclosed Command Charts for complete 
instructions on how to use the different options.

Let's Play Ball!
Hitting Options Window
This window contains the batter's name, batting average, his hits-to-at-
bats ratio for the current game.  In addition, the following swing options 
are available:
*  Power:  Swing for the fences.  Not only increases your chances of 
hitting one out, but making an out, too.
*  Contact:  A normal swing where your only objective is to make contact 
with the ball.
*  Bunt:  Lay one down.  A skillful bunter is a great weapon to have.
*  Strategy:  With runners on base, you can select hit-and-run, steal, or 
squeeze.
If you're playing against the computer, you must select Power, Contact, or 
Bunt before the pitcher will deliver the ball.  To initiate a swing:
1 Select one of the following: 
Power - Hold down the right arrow key and press Enter
Contact - Press Enter
Bunt - Hold down the left arrow key and press Enter
2 The batter will now step into the batter's box and the pitcher will throw 
the ball.

Note:  If two people are playing, your opponent must select his pitch 
before the pitcher will throw the ball.

3 Press Enter to make the batter swing at the ball.  

Note:  When the computer bats, it automatically selects a hitting option 
and swings the bat.

4 Repeat this process before every pitch.  
5 Press the ESC key if you need to return to the Scoreboard/Lineup screen.

Strategy (Hitting Options Windows)
To select the Strategy Option from the Hitting Options window, press the 
down arrow key and hit Enter.  If runners are on base, this window will 
automatically be displayed before swing selection.  The following options 
are available:
*  Instant Replay - Hold down the up arrow key press Enter.
*  Hit and Run (must be at least one base runner) - Hold down the right 
arrow key and press Enter.
*  Select Swing - Press.
*  Steal (must be at least one base runner) - Hold down the left arrow key 
and press Enter.
*  Squeeze (must be a runner on third base) - Hold down the down arrow key 
and press Enter.
*  Double Steal (runners on 1st/2nd or (2nd/3rd).
Press the ESC key to return to the Scoreboard/Lineup screen.

Notes:  If there are no runners on base, only the Instant Replay and Select 
Swing options will be available.  You can also select Instant Replay by 
pressing the R key while the Pitcher/Batter Option windows are displayed.

Pitching Options Window
The pitcher's name and uniform number, current E.R.A., number of  pitches 
thrown in the current game, and the speed of the last pitch thrown (in MPH) 
will be displayed.  In addition, the four pitches you assigned the pitcher 
(see Editing a Pitcher section) will be listed, along with a Strategy 
option:
1 To select a pitch (computer pitcher will select its own), hold down the 
arrow key next to the desired pitch and press Enter.
2 After your opponent selects his swing (the computer will select its own), 
the batter will step into the batter's box.
3 Press and hold Enter to pitch the ball. (If the computer is pitching, it 
will automatically pitch the ball after a swing has been chosen).
4 Repeat this process before every pitch.
5 Press the ESC key if you need to return to the Scoreboard/Lineup screen.

Strategy (Pitching Options Windows)
To select the Strategy Option from the Pitching Options window, press the 
down arrow key and hit Enter.  The following options will be displayed:
*  Instant Replay - Hold down the up arrow key and press Enter.

Note:  You can also select Instant Replay by pressing the R key while the 
Pitcher/Batter Option Windows are displayed.

*  Walk batter (intentional walk) - Hold down the right arrow key and press 
Enter.
*  Select Pitch - Press Enter to return to the Pitching Options window.
*  IF: Normal (position infielders) - Hold down the left arrow key and 
repeatedly press Enter until the infield alignment you want is displayed.
*  OF: Normal (position outfielders) - Hold down the down arrow key and 
repeatedly hit Enter until the outfield alignment you want is displayed.

Note:  Refer to How to Setup Your Infield and Outfield for descriptions of 
each alignment.

Substituting During a Game
Occasionally, you'll want to pinch-hit for a weak batter, or make a 
defensive change during a close game.  To substitute a player:
1 Press the ESC key to return to the Scoreboard/Lineup screen.
2 Highlight your team's logo and press Enter.
3 Highlight Sub Players and press Enter.
4 Highlight the player you want to REMOVE from your starting lineup and 
press Enter.  The player's name will turn white.
5 Now highlight the player on your bench or in the bullpen you want to 
insert into the lineup and press Enter.
6 The players will exchange places. 

Note:  When a player is removed from a game, an 'x' will appear beside his 
name in the roster and he will not be allowed to return.

The Bullpen
Is your pitcher getting shelled?  Is he showing signs of tiring?  It may be 
time to pay a visit to your bullpen.  In your bullpen, you can check the 
status of your current pitcher, as well as warm-up a couple of relievers.  
To access the bullpen:
1 Press the ESC key to return to the Scoreboard/Lineup screen.
2 Highlight your team's logo and press Enter.
3 Highlight Bullpen Status and press Enter.  The Bullpen Status window will 
appear.

On the Mound
At the top the Bullpen Status window is the On the Mound Box, which lists 
the following statistics for the current pitcher:  
*  Right or left-handed
*  Win/loss/save record and E.R.A.
*  Total number of balls thrown
*  Total number of strikes thrown
*  Total number of pitches thrown
*  Current status (OK Ä pitcher is still strong;  Tiring Ä time to start 
warming up a reliever;  Fatigued Ä time to substitute;  Exhausted Ä pitcher 
will be getting shelled).

Warming Up a Pitcher
To begin warming up a pitcher:
1 Highlight Warm up and press Enter.
2 When prompted, highlight the desired pitcher and press Enter.  The words 
"Warming Up" will appear in the column next to the pitcher's name. 

Note:  A pitcher needs to warm up for one inning before he is ready to take 
the mound.  If you bring him in earlier or let him warm up too long, his 
control may be affected. 

Substituting a Pitcher
To bring in a new pitcher:
1 Highlight Substitute and press Enter.
2 When prompted, highlight the pitcher you want to bring in and press 
Enter.
3 The current pitcher will be relieved by the one you just selected.
4 Highlight Return and press Enter to exit to the Roster screen.

Viewing and Printing a Box Score
To view the box score of the current game:
1 Press the ESC key during a game to return to the Scoreboard/Lineup 
screen.
2 Highlight Highlights and press Enter.
3 Highlight Box Scores and press Enter.  An up-to-the-minute box score of 
the current game will be displayed.
4 Highlight Return and press Enter to exit to the Scoreboard/Lineup screen.
You can print a box score directly from the game, or save it as a text file 
which can be printed from your word processing program.  However, once a 
file is saved as a text file, you won't be able to print that file from the 
game.

To Print the Box Score:
1 Highlight Box Score on the Highlight screen and press Enter.
2 Highlight Print on the Box Score screen and press Enter.
3 Type PRN in the box entitled "Filename":  and press Enter to begin 
printing.

Note:  If entering PRN doesn't initialize printing, try entering LPT1, 
LPT2, or AUX.  If none of these work, check to make sure your printer is 
connected properly.

To save as a text file:
1 Highlight Box Scores from the Highlight screen and press Enter.
2 Highlight Print from the Box Score screen and press Enter.
3 Type a filename (up to eight characters) in the box entitled "Filename": 
and press Enter.  (Refer to the 
Saving an Exhibition Game section for directions on how to save the text 
file to different directory or drive).
4 The current box score has now been saved as a text file.

Saving an Exhibition Game
To Save a Game in Progress:
1 Press the ESC key to return to the Scoreboard/Lineup screen.
2 Highlight Options and press Enter.
3 Highlight Save Game and press Enter.  The Save Game As: window will 
appear.

To Save a Game to the Current Drive/Directory:
Type in a filename for the game you want to save (up to eight characters) 
and press Enter.  The exhibition game is now saved on the current 
directory.

To save a game to a different drive:
1 Press the up arrow key to access the available drive options.
2 Highlight the drive you want and press Enter.  That drive will appear in 
the Path: window.
3 Highlight Filename:.
4 Type in a filename (up to eight characters) and press Enter.

To save a game to a different directory:
1 Highlight ..\ and press Enter to view all directories in the current 
path.
2 Highlight the desired directory and press Enter.  That directory should 
now appear in the Path: window. 
3 Press the right arrow key to move to the drive buttons, then press the 
down arrow key to highlight Filename:.
4 Type in a filename (up to eight characters) and press Enter.

Resuming an Exhibition Game
1 Highlight Exhibition Game on the Main Menu and press Enter to bring up 
the Resume Game Option.  
2 Highlight Resume Game and press Enter to display the Resume Game window 
which lists all games saved in the current directory. 
3 Highlight the filename of the game you want to resume and press Enter.

To resume a game from a different drive:
1 Follow steps 1 and 2 above.
2 Press the right arrow key to access the available drive options.
3 Highlight the drive you want and press Enter.  That drive will appear in 
the Path: window.
4 All previously saved games will appear in the file box.
5 Press the left arrow key to highlight the filename of the game you want 
to resume and press Enter.

To resume a game from a different directory:
1 Follow steps 1 and 2 above under Resuming an Exhibition Game.
2 Highlight ..\ and press Enter to view all directories in the current 
path.
3 Highlight the desired directory and press Enter.  That directory will 
appear in the Path: window. 
4 Press the left arrow key to highlight the filename of the game you want 
to resume and press Enter.

Instant Replay
To immediately review any play:
1 Select the Strategy Option listed in either the Pitching or Hitting 
Options window and press Enter.
2 Select Instant Replay and press Enter.
3 The first frame of the last play completed will be displayed, along with 
the Replay Control panel.

Note:  You can also activate the instant replay feature by pressing the R 
key during a game while the Hitting and Pitching Option windows are 
displayed.

4 The Replay Control panel allows you to review any play in forward (right 
arrow key) or reverse (left arrow key) using two different speeds (normal 
and fast).  Here's how: 
*  Press and release the left/right arrow key to view the play one frame at 
a time 
*  Hold down the left/right arrow key to advance through the play at normal 
speed.
*  Press the left/right arrow key while holding down Enter to view the play 
at fast speed.
*  If the Replay Control Box is blocking part of the replay, you can move 
it up and down by pressing the up/down arrow keys; or left and right by 
pressing the left/right arrow keys while holding down the up/down arrow 
keys.
5 Press the ESC key when you are done reviewing a play.

Exhibition Game Highlights
The Highlights feature enables you to save an unlimited amount of plays to 
disk that you can replay at any time.  Hit a game winning home run in
 league play, or make a brilliant defensive play during an exhibition game?  
Store it!  

Saving a Highlight
To save a play to a highlight reel:
1 Press the ESC key to return to the Scoreboard/Lineup screen.
2 Highlight Highlights and press Enter to display the Highlights screen.
3 Highlight Store and press Enter.  The Create Highlight File window will 
appear.
4 When prompted, enter a filename (up to eight characters) and press Enter.  
5 Now type in a short description of the highlight and press Enter.  The 
highlight will now be saved with the extension .HLR automatically added to 
the filename.
6 You can edit the description at any time by highlighting Edit and then 
typing in your changes.

Saving a Highlight to a Different Drive:
1 Press the up arrow key to access the available drive options.
2 Highlight the drive you want and press Enter.  That drive should now 
appear in the Path: window.
3 Highlight Filename:.
4 Type in a filename (up to eight characters) and press Enter.

Saving a Highlight to a Different Directory:
1 Highlight ..\ and press Enter to view all directories in the current 
path.
2 Highlight the desired directory and press Enter.  That directory should 
now appear in the Path: window. 
3 Press the right arrow key to move to the drive buttons, then press the 
down arrow key to highlight Filename:.
4 Type in a filename (up to eight characters) and press Enter.

How to View a Highlight
To view any saved highlight reel:
1 From the Highlight screen, highlight Load and press Enter.

Note:  During a game, you can only view highlights from the current game.  
If you want to view an individual highlight during a game, highlight View 
and press Enter, then select desired Replay.  Once a game is over, you can 
view any highlight which has been saved to a highlight reel.

2 A Load Highlight File window will appear listing all the highlights you 
have saved to the current directory.
3 Highlight the reel you want to view and press Enter.
4 The first frame of the chosen highlight will be displayed (just like in 
Instant Replay) along with the Replay Control Box.
5 Refer to the Instant Replay section for directions on how to use the 
Replay Control Box.

Batting Practice
We've included a batting practice feature which will allow you to sharpen 
your hitting skills.  Practice hitting any kind of pitch, left or right-
handed, and against either a left or right-handed pitcher.  Highlight 
Batting Practice on the Main Menu and press Enter to begin.
Choosing a Batting Practice Team
A batting practice team will automatically be selected for you.  If you 
want to select a different team:  
1 Highlight Choose Practice Team and press Enter.

Note:  If the team you want is in another league, see the How to Change 
Leagues section.

2 Highlight the team you want and press Enter.  A summary of the selected 
team will be displayed, if you own the team and the star player.
3 Highlight Select and press Enter if you want to use this team (or Return 
if you want to select a different team) and the current batting order will 
be displayed.

Changing Hitters
The leadoff hitter in the batting order will be the one taking batting 
practice.  If you want a different batter:  
1 Use the up arrow key to move onto the Roster list.  A flashing yellow bar 
will appear.
2 Move the flashing bar over the player you want to take batting practice 
and press Enter. The AB symbol will appear next to that player.

Changing Pitchers
The pitcher listed in the team's batting order will be the one pitching 
batting practice.  If you want to a different pitcher:
1 Highlight the team logo at the bottom of the Batting Practice screen and 
press Enter.  You'll now be in your team's Roster screen. 
2 Highlight Sub Players and press Enter.  A flashing yellow bar will 
appear.
3 Move the flashing yellow bar over the current pitcher's name (at the 
bottom of the batting order), and press Enter.
4 Now move the flashing yellow bar into the Bullpen Box and highlight the 
pitcher you want to bring in and press Enter.  The two players will now 
change places.
5 Highlight Return and press Enter to return to the Batting Practice 
screen.

Editing a Roster 
You can edit any team or player information while in batting practice, but 
the changes WILL NOT be permanent.  Only edits done while in League Play
 will remain permanent.  Refer to the League Play and Editing a Team and 
Individual Players for instructions on how to edit a team or individual 
player.

Batting Practice Options Menu
From the Batting Practice screen, highlight Options and press Enter.  The 
Batting Practice Option Menu is identical to the one described in   The 
Options Menu section, except for the following two additional items:

Selecting Pitch Types
To select which type of pitch(es) you want thrown while you practice 
hitting:  
1 Highlight any or all of the following pitches which appear in the Pitch 
Types Box and press Enter.  A baseball will appear next to each pitch 
selected. 
*  Off-Speed  
*  Curveball  
*  Fastball
*  Screwball 
*  Sinker 
*  Knuckleball
*  Fastball! 
*  Slider 
2 If you want to unselect a pitch you've chosen, highlight it and press 
Enter.  The baseball will disappear.
3 Repeat for every pitch you want to practice hitting.

Note:  If more than one pitch is selected, they will be randomly thrown 
during Batting Practice.

Selecting Pitch Locations
To select the pitch location:  Highlight one of the following locations 
listed in the Pitch Location Box and press Enter.  When you are finished 
selecting, highlight OK to save changes or cancel to delete changes.  A 
baseball will appear next to your selection.
*  Center of zone:  Pitches will be down the middle of the plate
*  High/low:  Pitches will be thrown across the plate, but to the high and 
low part of the strike zone.
*  Inside/outside:  Pitches will only be thrown to the inside and outside 
part of the strike zone.
*  Random:  Pitches will be randomly thrown to all parts of the strike 
zone.
Only one location can be selected.

Starting Batting Practice
Your team is selected, and the batter and pitcher are ready to go.  It's 
time to do some serious hitting.  To begin batting practice: 
1 Highlight Start and press Enter.  When the playing field is displayed, a 
batter, pitcher, and a catcher will be waiting for batting practice to 
begin.  
2 Select one of the following from the Hitting Options window 
  Power - Hold down the right arrow key and press Enter.
  Contact - Press Enter.
  Bunt - Hold down the left arrow key and press Enter.
3 The batter will now step into the batter's box and the pitcher will throw 
the ball.
4 Press Enter to swing.
5 Continue this process for as long as you wish to take batting practice.
6 Press the ESC key to quit and return to the Batting Practice screen.
7 Press ESC to return to the Main Menu.

Editing a Team and Individual Players
HardBall III  allows you to create your "dream team" by editing the roster 
of any of the 26 teams included in the game.  You can also import and edit 
a team from three current baseball games on the market (see the How to 
Import a Team section).

Note:  For team edits to remain permanent, they must be done in the League 
Play section.  Edits done in the Batting Practice and Exhibition Game 
sections WILL NOT remain permanent once you leave those sections.  

Editing a Team
If you plan on making permanent edits, it is recommended that you create a 
new league, then make your edits on the new league.  This will ensure that 
the "default.lgd" file remains untouched, so that all 26 original teams 
will always be available.  (See the How to Create a New League section).
To display the team editor:
1 Highlight League Play from the Main Menu and press Enter.  
2 Highlight the team you want to edit and press Enter (if the team you want 
is in a league other than the one displayed, see the How to Change Leagues 
section).
3 Highlight Edit and press Enter to display the Team Editor screen .
4 When finished editing highlight OK and press Enter to save current 
changes. If you do not wish to save your changes, highlight cancel and 
press Enter, or press ESC.
From the Team Editor screen, you can:

Printing a Team Roster
You can print a team roster directly from the game, or save it as a text 
file which can be printed from your word processing program.  However, once 
a file is saved as a text file, you won't be able to print that file from 
the game.

To print a team roster:
1 Highlight Print on the Team Editor screen and press Enter.  You will be 
prompted to print stats for Average Season (career stats) or Current 
Season.  Highlight your choice and press Enter.
2 Type PRN in the box entitled "Filename": and press Enter to begin 
printing.

Note:  If entering PRN doesn't initialize printing, try entering LPT1, 
LPT2, or AUX.  If none of these work, then check to make sure your printer 
is connected properly.

To save as a text file to the current drive/directory:
1 Highlight Print from the Team Editor screen and press Enter.
2 Type a filename (up to eight characters) in the box entitled "Filename": 
and press Enter.  

To save as a text file to a different drive:
1 Press the up arrow key to access the available drive options.
2 Highlight the drive you want and press Enter.  That drive should now 
appear in the Path: window.
3 Highlight "Filename":.
4 Type in a filename (up to eight characters) and press Enter.

To save as a text file to a different directory:
1 Highlight ..\ and press Enter to view all directories in the current 
path.
2 Highlight the desired directory and press Enter.  That directory should 
now appear in the Path:  window. 
3 Press the right arrow key to move to the drive buttons, then press the 
down arrow key to highlight Filename:.
4 Type in a filename (up to eight characters) and press Enter.

Exporting a Team File
(See the Exporting a Team section later in this manual)

Changing the Team Name
The current team name will be listed in the Name Box.  To change it:
1 Use the arrow keys to highlight the current team name, and press the 
Backspace key to delete it.
2 Type in a new team name (press the Backspace key if you make a mistake).
3 To select another option, press the up/down arrow keys.

Change the Manager's Name
If you are a team owner, the current manager's name will be listed in the 
Manager Box.  To change it:
1 Use the arrow keys to highlight the current Manager's name, and press the 
Backspace key delete it.
2 Type in a new manager's name (press the Backspace key if you make a 
mistake).
3 To select another option, press the up/down arrow keys when you're done.

Note:  Manager's name is only displayed when you are a team owner.  If you 
assigned a Manager's name while editing a team, that team will be 
purchased.

Changing the Team Colors
To select the jersey and cap colors your team will wear:
1 Highlight Cap in the box entitled "Colors".
2 Repeatedly press Enter to cycle through the available cap colors.
3 When the cap color you want is displayed, press the down arrow key to 
highlight Cap.
4 Repeatedly press Enter to cycle through the available jersey colors.
5 When the jersey color you want is displayed, press an arrow key to select 
another option.

Edit the Team Logo
The team logo is the icon which represents a team.  Highlight the current 
logo displayed under "Logo", and press Enter.  The Logo Editor works like 
many of your favorite IBM Paint programs.

To edit the logo:
1 Press the Tab or arrow key until the cursor in the Palette Box blinks.
2 Use the arrow keys to move the blinking cursor to the color you want.
3 Press Enter to select the color, selected color will be displayed below 
Palette Box.
4 Press the Tab key (or arrow keys) until the cursor in the drawing area 
blinks.
5 Move the cursor to the location in the drawing area you want to edit.
6 Press Enter.  
7 The change you just made is reflected in the viewer at the top of the 
Logo Editor.
8 Continue in this manner until you're done designing your logo.
9 When you're finished, highlight OK if you want your new logo to be  
saved, or Cancel to nullify all changes you've made, then press Enter.
10  Press Enter to return to the Team Editor.

Selecting the Team's Home Field
You can select any of the stadiums available to be your team's home 
stadium.  Your team's home stadium is listed in the Home Field Box.  To 
change it:
1 Highlight the current stadium.
2 Press Enter to display a list of the stadiums available on the current 
drive.
3 Highlight the stadium of your choice and press Enter.
4 The new stadium name will appear in the Home Field Box.

Changing the Team Summary
You can enter up to 6 lines of text to describe your team.  To do so:
1 Highlight the Summary Box and press the Backspace key to delete the 
current text.
2 Type in a team summary (press the Backspace if you make a mistake).
3 To select another option, press the up/down arrow keys when you're done .

Changing the Team's Star Player
On the Pre-Game screen, prior to any League or Exhibition game, is a screen 
listing information about both teams.  This screen also includes a  photo 
of the team's star player, and his baseball card.  To change which player 
will be your star player from the Team Editor screen:
1 Highlight the area under "Star Player" (the current star player will be 
displayed).
2 Press Enter, and the starting roster for the team you're editing will 
appear.
3 Highlight the player in the lineup you want as the star player.
4 Press Enter.
5 The player selected will be displayed in the Star Player Box. 
6 Press the ESC key when you are done.

Editing a Player
In the Player Editor,  you can alter players' skills, update their 
statistics, or completely recreate them by:
*  Changing pictures
*  Changing names
*  Changing uniform numbers
*  Changing positions
*  Changing attributes 
*  Editing statistics
To get into the Player Editor: 
1 Highlight League Play from the Main Menu and press Enter.  
2 Highlight the team you want to edit and press Enter again (if the team 
you want is in a league other than the one displayed, see the How to Change 
Leagues section).  
3 Highlight Roster and press Enter to display the Roster screen.
4 Highlight the player you want to edit and press Enter to display the 
Player Editor window.

Changing a Player's Picture
A photo of the player you are editing is displayed in the Picture Box. To 
change the photo:
1 Highlight one of the arrow buttons which appear to the left of the photo.
2 Repeatedly press Enter to scroll through other pictures available until 
the one you want is displayed.
3 If you don't want a picture displayed, highlight None and press Enter.  
4 To select another option, press the up/down arrow keys when you are done.

Changing a Player's Name
Directly below the player's picture is the Name Box.  To change the name 
currently being used: 
1 Highlight the Name Box (press the Backspace key to delete the current 
name).
2 Type in a new name for the player (press the Backspace key if you   make 
a mistake).
3 To select another option, press the up/down arrow keys when you're done .

Changing a Player's Uniform Number
Beneath the Name Box is a box showing the player's uniform number.  To 
change the number currently displayed:
1 Highlight the #: Box and press the Backspace key to delete the current 
number.
2 Type in a number from 0-99 (press the Backspace key if you make a 
mistake)
3 Press the up/down arrow keys when you're done to select another option.

Changing a Player's Position
To the right of the uniform number is a box showing the current player's 
fielding position.  To change to a different position:
1 Highlight the Pos: Box. 
2 Repeatedly press Enter or the left/right arrow keys to cycle through the 
different fielding positions until the one you want is displayed (see Table 
4).
3 To select another option, press the up/down arrow keys when you're done .

Note:  When editing a pitcher, you cannot change his position.

Table 4 Fielding Positions
C - catcher
1B - first base
2B - second base
SS - shortstop
3B - third base   
RF - right field
CF - center field
LF - left field
DH - designated hitter
UI - utility infielder
UO - utility outfielder

Changing a Player's Attributes
There are four attributes listed in the Player Attributes window that can 
be defined for each player:

Speed (Running)
To assign a number from 1 (slowest) to 5 (fastest) to determine the base 
running:
1 Highlight Speed: and press the Backspace key to delete the current value.
2 Type in a number from 1 to 5.  
3 Press the up/down arrow keys when you are done to select another option. 

Arm (Strength) 
To assign a number from 1 (weak) to 5 (strong), to determine whether a 
player has a gun for an arm or throws marshmallows: 
1 Highlight Arm:, and press the Backspace key to delete the current value.
2 Type in a number from 1 to 5.  
3 To select another option, press the up/down arrow keys when you are done. 

Bats (Left, Right, or Switch Hit)
To determine if a player will bat right or left-handed, or switch hit:
1 Highlight Bats:
2 Press the left/right arrow keys or Enter to scroll through the following 
choices:
  L - left-handed
  R - right-handed
  S - switch hits (bats right-handed against a left-handed pitcher, and 
vice versa)
3 When the letter you want is displayed, press the up/down arrow keys to 
select another option.

Throws (Left or Right)
To specify whether a player will throw right or left-handed:
1 Highlight Throws: 
2 Press the left/right arrow keys or Enter to scroll through the following 
choices:
  L - throws left-handed
  R - throws right-handed
3 When the letter you want is displayed, press the up/down arrow keys to 
select another option.

Editing a Player's Statistics
Five stats determine how well a player hits, fields, and runs the bases. 
The following information helps the computer determine player performance.  
Think of each stat as an average over a player's last year's performance.
*  Batting Average:  The higher the average, the more often the player will 
reach base.
*  Home Runs:  The higher the home run total, the better chance of the 
player hitting one out.
*  RBI's (runs batted in):  The higher the number, the more reliable this 
player will be with runners in scoring position.
*  Stolen Bases:  If a player has a high number of stolen bases, there's a 
good chance he'll be successful stealing a base.
*  Errors:  If a player has a low number of errors, then his fielding will 
be flawless the majority of the time.
Each player comes with stats listed. To change stats: 
1 Highlight the desired stat.  Press Backspace to delete current value.
2 Type in a number (000-999 Ä batting average;  0-99 home runs;  0-199 
RBI's; 0-1,000 batting average;  0-199 stolen bases;  0-50 errors).
3 Press the up/down arrow keys when you're done.

OK and Cancel
When you've finished editing a player, highlight OK to save all changes, or 
Cancel to nullify any changes made, then press Enter.
Select a pitcher just as you did a non-pitcher by entering League Play, 
choosing a team, then selecting Roster.  Highlight the pitcher you want to 
edit and press Enter.
The Pitcher Editor screen is slightly different than the Player Editor 
screen.  Although you edit a player's picture, name, and uniform number the 
same way as in Editing a Player, a pitcher has different attributes and 
statistics than a non-pitcher. 

Editing a Pitcher
Changing a Pitcher's Attributes
The following attributes can be defined for each pitcher:

Speed (Throwing)
To assign a number from 1 (slow) to 5 (super fast) to determine how hard a 
pitcher can throw a ball
1 Highlight Speed:, press the Backspace key to delete the current value. 
2 Type in a number from 1 to 5.  
3 Press the up/down arrow keys when you are done to select another option. 

Accuracy (Control)
Select a number from 1 to 5 to determine a pitcher's control.  The higher 
the number, the more frequent a pitch will find the plate.
1 Highlight Accuracy:, and press the Backspace key to delete the current 
value.
2 Type in a number from 1 to 5.  
3 Press the up/down arrow keys when you are done to select another option. 

Stamina (Durability)
You can determine which pitchers can remain on the mound for an entire 
game, and which are only good for an inning or two.  Rate each pitcher from 
1 (poor stamina) to 5 (great stamina).
1 Highlight Stamina:, press the Backspace key to delete the current value.
2 Type in a number from 1 to 5.  
3 Press the up/down arrow keys when you are done to select another option. 

Bats (Left, Right, or Switch Hit)
To determine if a pitcher will bat right or left-handed, or switch hit:
1 Highlight Bats:
2 Press the up/down arrow keys to cycle through the following choices:
  L - left-handed
  R - right-handed
  S - switch hits (bats right-handed against a left-handed pitcher, and 
vice versa)
3 Press the up/down arrow keys when you are done to select another option.

Throw (Left or Right)
You must specify whether a pitcher will throw right or left-handed:
1 Highlight Throws: 
2 Press the left/right arrow keys to cycle through the following choices:
  L - left-handed
  R - right-handed
3 Press the up/down arrow keys when you are done to select another option.

Editing a Pitcher's Statistics
The following six statistics determine how a pitcher performs both on the 
mound and in the field.  Like a non-pitcher, all pitcher statistics are 
reset to zero at the beginning of a league.  The following information 
helps the computer determine the performance of each pitcher.  Think of 
each stat as an average over a pitcher's last year's performance.
*   Batting Average 
*   Wins  
*   Saves 
*   Earned Run Average (E.R.A.)
*   Losses 
*   Errors

To change a pitcher's statistics:
1 Highlight the desired stat.
2 Type in a number from 0-99 (000-1000 for batting average; 000-5000 for 
E.R.A.; 0-50 for all other options).
3 Press the up/down arrow keys when you're done to select another option.

Select Pitches
Some pitcher's bread and butter pitch is his fastball, others a screwball 
or  knuckler.  In HardBall III, you can select each pitcher's bread and 
butter pitch, along with three others.  The pitches available are:
*  Offspeed 
*  Curveball
*  Fastball 
*  Screwball
*  Sinker 
*  Fastball! (super fastball)
*  Slider 
*  Knuckleball

To assign pitches:
1 In the Pitches window, highlight the box labeled #1:.  This will be your 
pitcher's best pitch.
2 Press the left/right arrow keys to cycle through all eight pitches.
3 Press the down arrow key when you are satisfied with your selection.
4 Repeat with boxes #2: through #4:, the latter is your pitcher's least 
effective pitch.  Pitches 2 and 3 are average pitches.

Export a Player
You may only export a player to another team in Hardball III.  You can 
export players while in Batting Practice, an Exhibition Game or League 
Play.  

Note:  You cannot export a player to a pitcher's position, nor export a 
pitcher to a player's position.

1 From the Main Menu, use your arrow keys to highlight either Exhibition 
Game, Batting Practice or League Play.  Press Enter.
2 Highlight the team you wish to export a player from and press Enter.
3 Highlight Roster and press Enter.
4 Highlight the name of the Player/Pitcher you wish to export and press 
Enter.
5 Highlight Export and press Enter.  
6 The Export Player window will now appear.  Type in a filename and press 
Enter.  Your player is now saved to your current drive.

To export a player to a different drive:
1 Press the up arrow key to access the available drive options.
2 Highlight the drive you want and press Enter.  That drive should now 
appear in the Path: window.
3 Highlight Filename:.
4 Type in a filename (up to eight characters) and press Enter.

To export a player to a different directory:
1 Highlight ..\ and press Enter to view all the directories in the current 
path.
2 Highlight the desired directory and press Enter.  That directory should 
now appear in the Path: window.
3 Press the down arrow key to highlight Filename:.
4 Type in a filename name (up to eight characters) and press Enter.

To Import a Player
You may only import a player from another team in Hardball III, and only 
while you are in League Play.  

Note: You can not import players into pitchers' positions, nor import 
pitchers into players' positions. 

1 From the Main Menu, use your arrow keys to highlight League Play and 
press Enter.
2 Highlight the player's team, and press Enter. 
3 Highlight Roster, and press Enter.
4 Highlight the name of the Player/Pitcher you wish to import and press 
Enter.
5 Highlight Import, and press Enter.
6 The Import Player window will come on.  Use your arrow keys to scroll to 
the player you wish to import.  Press Enter.
7 The imported player will replace the player you were editing.

To import a player from a different drive:
1 From the Import Player window, press the right arrow key to access the 
available drive options.
2 Highlight the drive you want and press Enter.  That drive should now 
appear in the Path: window.
3 All importable players will appear in the file box.
4 Press the up/down arrow keys to highlight the name of the player you want 
to import, and press Enter.

To import a player from a different directory:
1 Highlight ...\ and press Enter to view all directories in the current 
path.
2 Highlight the desired directory and press Enter.  That directory should 
now appear in the Path: window.
3 All importable players will appear in the file box.
4 Press the up/down arrow keys to highlight the filename of the player you 
want to import, and press Enter.

League Play
It's time for the real thing.  No more practice games.  No more batting 
cage.  In league play, you can play from an 11 in MindSpan League (13 in 
Accolade League) to a regulation 162 game schedule.
The Stars Game is played at the half-way point of whatever schedule you've 
selected, as well as League and World Championships after the season is 
over.  Refer to Playing the Stars Game and the Post Season Play sections 
for more.

Overview
The League Play section is the heart of HardBall III.  Before you take the 
field on opening day, you'll need to make a few decisions.  First, you'll 
probably want to create your own league, then maybe edit some of the teams 
in it.  Or maybe buy one.  You might even want to realign the whole league.  
You'll then want to pick a schedule to play.  Do you want to play a full 
162-game schedule?  Or maybe just half a season?  Once a season begins, 
you'll need to decide which games to play yourself, and which you'll let 
the computer play for you.
Overwhelming?  Nah!  Everything mentioned above is explained in the next 
few pages.  So work in that glove, pine tar that bat, and sharpen those 
spikes.  The season will be half over before you know it!

Before a League Starts
Prior to starting league play, you may want to customize a league to your 
specifications.  

Creating a New League
Creating a new league on the current drive/directory:
1 Highlight League Play from the Main Menu and press Enter.
2 When the League Play screen is displayed, highlight New League and press 
Enter.  The Name of New League? window will appear.
3 Type in a name for your league (up to eight characters) and press Enter.

Note:  Make sure you use a name other than one of those listed in the file 
window.

Creating a new league on a different drive:
1 Press the up arrow key to access the available drive options.
2 Highlight the drive you want and press Enter.  That drive should now 
appear in the Path: window.
3 Highlight Filename:.
4 Type in a name for your league (up to eight characters) and press Enter.

Creating a new league on a different directory:
1 Highlight ..\ and press Enter to view all directories in the current 
path.
2 Highlight the desired directory and press Enter.  That directory should 
now appear in the Path: window. 
3 Press the right arrow key to move to the drive buttons, then press the 
down arrow key to highlight Filename:.
4 Type in a name for your league (up to eight characters) and press Enter.

Note:  HardBall III league names have a .lgd extension.

Editing a New League
The Edit League feature can only be used BEFORE a season starts.  Once a 
season is underway, this option is replaced by the Reset Season option.  To 
edit a new league, highlight Edit League on the League Play screen and 
press Enter.  You can choose from the following options:

Importing a Team
HardBall III allows you to import teams from other HardBall III games, or 
it's predecessor, HardBall II.  You can also bring in teams from: Tony 
LaRussa Ultimate Baseballr  or Earl Weaver IIt Baseball II.

Each baseball game has a different extension for it's team files.  They 
are:
HardBall III:  .HB3
HardBall! II:  .HB2
Tony LaRussa Ultimate Baseball:  .TMS
Earl Weaver II:  .EWB

To import a team:
1 Highlight Import Team and press Enter.  The Import Team window will 
appear.
2 Highlight the File Type (HardBall III , HardBall II, EW II, or Ultimate) 
and press Enter.  A baseball will appear next to the one you chose.
3 Highlight OK and press Enter.  The Import Which Team window will appear.  
All teams in the current directory with the suffix of the file type 
selected will be listed.  
4 Highlight the team you want to import and press Enter.
5 You must now select where to import this team.  You will be taken to the 
League Play screen where you must either select an empty slot to put the 
team in, or replace an existing team.

Note:  No more than six teams can be in each division in the MindSpan 
League.

6 Highlight the location on the League Play screen where you want to import 
the team, and press Enter.  The team name will appear.

Warning!   If you replace an existing team, it will be gone for good.

To import a team from a different drive:
1 Highlight the File Type and press Enter.
2 Press the right arrow key to access the available drive options.
3 Highlight the drive you want and press Enter.  That drive should now 
appear in the Path: window.
4 All importable teams will appear in the file box.
5 Press the left arrow key to highlight the filename of the team you want 
to import and press Enter.

To import a team from a different directory:
1 Highlight the File Type and press Enter.
2 Highlight ..\ and press Enter to view all directories in the current 
path.
3 Highlight the desired directory and press Enter.  That directory should 
now appear in the Path:  window. 
4 All importable teams will appear in the file box.
5 Press the left arrow key to highlight the filename of the team you want 
to import and press Enter.

Exporting a Team
Exporting a team will let you export any team from HardBall III to any 
other system that has HardBall III installed.  This way, you can create 
your favorite team, export it, then challenge a friend to a winner-take-all 
slugfest!  

To export a team:
1 Highlight Export Team and press Enter.  
2 The League Play screen will appear.  Highlight the team you want to 
export and press Enter.  The Export Team window will appear.

Note:  If the team you want to export is in a different league, see the How 
to Change Leagues section.

3 You'll now be prompted to assign the team a filename.  Type in up to 
eight characters for the filename.
4 Press Enter when you're done.  The team will be exported to the current 
drive.

To export a team to a different drive:
1 Press the up arrow key to access the available drive options.
2 Highlight the drive you want and press Enter.  That drive should now 
appear in the Path: window.
3 Highlight Filename:.
4 Type in a filename (up to eight characters) and press Enter.

To export a team to a different directory:
1 Highlight ..\ and press Enter to view all directories in the current 
path.
2 Highlight the desired directory and press Enter.  That directory should 
now appear in the Path: window. 
3 Press the right arrow key to move to the drive buttons, then press the 
down arrow key to highlight Filename:.
4 Type in a filename (up to eight characters) and press Enter.

Removing a Team
You can remove any team from your current league, but ONLY before the 
season starts.  
1 Highlight Remove Team and press Enter.
2 When prompted, highlight the team you want to remove and press Enter.
3 The team is now history.

Warning!  Do not remove a team from the original default leagues which come 
with HardBall III !  If you do, they will be gone forever.  If you want to 
remove a team or teams from a league, be sure you create a new league 
first. 

Swapping Teams
Wonder what it would be like to have both New York teams in the same 
division?  Or maybe put together an all-west coast division?  With the Swap 
Teams feature, you can do just that.  
1 Highlight Swap Teams and press Enter.
2 When prompted, highlight the first team you want to swap and press Enter.
3 Next, highlight the team you want to swap places with and press Enter.
4 The two teams have now swapped places. 

Buying and Selling a Team
Always wanted to own your own team and call all the shots?  HardBall III    
allows you to do just that.  When you become a team owner, all league games 
involving your team must be played out rather than simulated (see Playing a 
League Game later in this section). To become a team owner:  
1 Highlight League Play from the Main Menu and press Enter.
2 Press the up arrow key to highlight the team you want to buy and press 
Enter.
3 Highlight Buy Team on the Team Summary screen and press Enter.
4 You'll be prompted to enter the name of the manager for your new team.  
Type in a name and press Enter.
5 Highlight Return and press Enter to return to the League Play screen.  
6 A small joystick icon will appear next to the team you just purchased.
If you assigned a manager's name while editing a team, that team will be 
purchased.

To sell a team:
1 Highlight your team on the League Play screen and press Enter.
2 Highlight Sell Team and press Enter.
3 You are no longer a team owner. 

Start the Season
Highlight Start Season and press Enter to display the Specify a Schedule 
File: Window which lists the different league formats available in HardBall 
III on your current directory.  Each league format requires a set number of 
teams in them.  Highlight one of the following formats and 
press Enter: 
11 game schedule (short.scf;
81 game schedule (half92.scf;
162 game schedule (full92.scf;

Note:  If you don't have the correct number of teams in each division, you 
will get an error message.

Loading a schedule from a different drive:
1 Press the up arrow key to access the available drive options.
2 Highlight the drive you want and press Enter.  That drive should now 
appear in the Path: window.
3 All available schedule files will be displayed in the file box.
4 Highlight the schedule filename you want and press Enter.

Note:  HardBall III schedule files have a .SCF extension.

League Schedule
Viewing a Schedule
You can view a season's schedule in two different ways:  
League Schedule:  Weekly schedule for the entire league  
Team schedule:  Monthly schedule for one team

To View the League Schedule:
1 From the League Play screen, highlight Schedule and press Enter.
2 Highlight Prev and Next and press Enter to browse through the entire 
season one week at a time.  The week being displayed is listed at the top 
of the screen.  Use the up/down arrow keys to scroll through the entire 
week.
3 Highlight Return and press Enter to return to the League Play screen.

To View a Team Schedule:
1 From the League Play screen, highlight any team and press Enter.  The 
Team Summary screen will be displayed.
2 Highlight Schedule and press Enter.
3 The games scheduled in the month of April for the selected team will be 
displayed.  The opponent's logo will appear on the day the game is 
scheduled.  
4 Highlight Previous Month and Next Month buttons and press Enter to scroll 
through schedules for the remaining months of the season.
5 Highlight Return and press Enter twice to return to the League Play 
screen.

Note:  A red square on the monthly schedule indicates an away game; a blue 
square indicates a home game.

You can print a team schedule directly from the game, or save it as a text 
file which can be printed from your word processing program.  However, once 
a file is saved as a text file, you won't be able to print that file from 
the game.

To print a team schedule:
1 Highlight a team from the League Play screen and press Enter.
2 Highlight Schedule and press Enter.
3 Use the Previous Month/Next Month buttons and display the month you want 
to print.
4 Highlight Print and press Enter.
5 Type PRN in the box entitled Filename: and press Enter to begin printing.

Note:  If entering PRN doesn't initialize printing, try entering LPT1, 
LPT2, or AUX.  If none of these work, then check to make sure your printer 
is connected properly.

To save as a text file to the current drive/directory:
1 Highlight Print from the Box Score window and press Enter.
2 Type a filename (up to eight characters) in the box entitled Filename: 
and press Enter.  
3 The current box score has now been saved as a text file.

To save as a text file to a different drive:
1 Press the up arrow key to access the available drive options.
2 Highlight the drive you want and press Enter.  That drive should now 
appear in the Path: window.
3 Highlight Filename:.
4 Type in a filename (up to eight characters) and press Enter.

To save as a text file to a different directory:
1 Highlight ..\ and press Enter to view all directories in the current 
path.
2 Highlight the desired directory and press Enter.  That directory should 
now appear in the Path:  window. 
3 Press the right arrow to move to the drive buttons, then press the down 
arrow key to highlight Filename:.
4 Type in a filename (up to eight characters) and press Enter.

Changing Leagues
When you exit league play for any reason, the current status of that season 
is automatically saved until you resume play.  Thus, if you want to change 
to a different league and play a different schedule for a change of pace:  
1 Highlight Change Leagues from the League Play screen and press Enter.  A 
window listing the available leagues on your current drive/directory will 
be displayed.  
2 Highlight the league you want and press Enter (or highlight Cancel and 
press Enter if you decide not to change leagues).  
3 You will be returned to the League Play screen with the new league 
parameters loaded and ready to go.  

To select a league on a different drive:
1 Press the right arrow key to access the available drive options.
2 Highlight the drive you want and press Enter.  That drive should now 
appear in the Path: window.
3 All available leagues will appear in the file box.
4 Press the left arrow key to highlight the filename of the league you want 
to resume and press Enter.

To select a league in a different directory:
1 Highlight ..\ and press Enter to view all directories in the current 
path.
2 Highlight the desired directory and press Enter.  That directory should 
now appear in the Path: window. 
3 Press the left arrow to highlight the filename of the league you want to 
resume and press Enter.

Resetting a Season
Is your team off to a dismal 2-10 start?  Not to worry.  You can reset the 
current season back to opening day and try again!  To reset a season:
1 From the League Play screen, highlight Reset Season and press Enter.
2 Highlight OK to reset the season, or Cancel if you change your mind, then 
press Enter.

Playing a League Game
You can play a league game in one of two ways:
* Play a complete game:  You actually play a nine-inning game of baseball, 
just as if you were playing an exhibition game.
* Simulate a game:  The computer quickly calculates and displays the  final 
box score.

Playing a Complete Game
To select a game to play in full:
1 Highlight Schedule from the League Play screen or a Team Summary screen 
and press Enter.
2 Highlight the game you want to play and press Enter. 
3 Highlight Play Out in Full and press Enter.
4 The Pre-Game screen with the starting lineups for both teams will be 
displayed, along with the game's linescore.
5 See Playing an Exhibition Game for details on how to setup and play a 
game.
You can play any game on the schedule in its entirety, whether you own one 
of the teams involved or not.  If you own a team, you MUST play out all of 
their games in full.  

Note:  You must select a game from the current week's schedule, which is 
highlighted on the monthly calendar and you must play the games in the 
order they appear. 

Simulating a Game
You can have the computer quickly play out one or more games for you.  
If you are simulating one game, you can select the game from either the 
league schedule or an individual team's schedule.  If you are going to 
simulate multiple games, you can only do so through the league schedule.  
In both cases, all games prior to the one(s) you plan to simulate must be 
completed.

To Simulate One Game:
1 Highlight Schedule from the League Play screen or Team Summary screen and 
press Enter.
2 Highlight the game you want to play, and press Enter.
3 You are now given the option to Play Out in Full or Simulate.  Highlight 
Simulate and press Enter.
4 In a matter of seconds, the game will be played out before your eyes.  
The final score and box score will be displayed, giving you the game's 
statistics.

To Simulate Multiple Games:
1 Highlight Schedule from the League Play screen (you can't simulate 
multiple games from an individual team's schedule) and press Enter.
2 With the most current week's schedule displayed, highlight Simulate and 
press Enter.
3 The computer will continue to simulate the games for the entire week 
unless you press the ESC key.  

Note:  While simulating, the computer will skip all games that are owned by 
a game player (a small joystick icon will appear next to a team owned by a 
human).  These games must be played out in full. 

Saving and Resuming a League Game
You can save and resume a league game being played out in full at anytime 
by following some simple directions.

How to Save a League Game
1 While playing a game, press the ESC key to return to the 
Scoreboard/Lineup screen.  
2 Highlight Options and press Enter.
3 Highlight Save Game and press Enter.  The game is automatically saved to 
the current drive.
4 If you go back to the league schedule at this point, you'll see a small 
floppy disk icon next to the saved game.

How to Resume a League Game
1 From the League Play screen, highlight Schedule and press Enter.  

Note:  Make sure you have the right league displayed.  If your saved game 
is in a different league, see the How to Change Leagues section.

2 Find the game you saved (it'll have a small floppy disk icon next to it), 
highlight it and press Enter.
3 You will resume the game at the point where you saved it. 

League Play Highlights
The Highlights feature in League Play works slightly different than the one 
in Exhibition Game.  In League Play, you don't need to create a filename 
for the highlight.

How to Save a Highlight
To save a highlight reel:
1 Press the ESC key to return to the Scoreboard/Lineup screen.
2 Highlight Highlights and press Enter to display the Highlights 
screen.
3 Highlight Store and press Enter.  The Create Highlight File window will 
appear.
4 When prompted, type in a short description of the highlight and press 
Enter.  The highlight will now be saved in the same directory where the 
current league is.

Note:  You CANNOT save a highlight to another drive/directory other than 
the one the current league is on.

5 You can edit the description at any time by highlighting Edit and then 
typing in your changes.
6 When you return to the League Schedule, an icon of a video cassette will 
appear in the box of the game the highlight was saved in.
Note:  If you abort a game, the highlights will not be saved.

How to View a Highlight
To view a highlight:
During a League Game
1 From the Highlight screen, highlight View and press Enter.

Note:  During a game, you can only view highlights from the current game.  
Once a game is over, you can view any highlight which has been saved.

2 When prompted, highlight the reel you want to view and press Enter.
3 The first frame of the chosen highlight will be displayed (just like in 
Instant Replay) along with the Replay Control Box.
4 Refer to the Instant Replay section for directions on how to use the 
Replay Control Box.

After a League Game or Before Resuming One
1 Enter the League or a Team Schedule.
2 Highlight the game containing the highlight you want to view (a small 
video cassette icon will appear next to the game).
3 When the game you want is highlighted, press Enter.
4 Highlight View and press Enter.
5 When prompted, highlight the reel you want to view and press Enter.
6 The first frame of the chosen highlight will be displayed (just like in 
Instant Replay) along with the Replay Control Box.
7 Refer to the Instant Replay section for directions on how to use the 
Replay Control Box.

Playing "The Stars Game"
The mid-season classic is held at the half-way point of any season, and 
features a one game match-up of the best players from both leagues during 
the first half of the season.
HardBall III automatically selects the best players at each position from 
both leagues based on their statistics from the first half of the season. 
The Star's Game can be Simulated or Played in Full just like any regular 
season game.  

Post Season Play
After a season is over, two rounds of playoff games begin.

Note:  If two teams are tied for a division lead after a season is over, 
they will play a one game playoff to determine the outright division 
winner.

League Championships
The divisional winners in each league play a best-of-seven series (first 
team to win four games) to determine the League Champion.  The team with 
the best record during the regular season will host four of the seven 
games.
The League Champion will then advance to the World Championships against 
the winner of the other league. 

World Championships
Both League Champions square off in a best-of-seven series to determine the 
World Champion.  Again, the team with the best record during the regular 
season will host four of the seven games.  
Note:  Any or all League and World Championship games can be Simulated or 
Played in Full, just like any regular season game. 

Appendix

Troubleshooting
A Message from the Developers
Many computers have more than 640K of memory in them, but  unfortunately, 
it isn't always easy for us programmers to make use of this additional 
memory.
To make things easier, we've developed ways to use more than 640K of memory 
and not conflict with other programs running on your computer.

Here's a brief description of the different memory types:
*  Conventional:  Sometimes referred to as "base memory", it is limited to 
640K.  It is the most convenient and fastest memory to use and most 
programs need as much of it as possible.
*  XMS (eXtended Memory Specification):  This memory is managed by a memory 
manager such as HIMEM.SYSt, QEMMt, or 386MAXt.  If a program wants to make 
use of XMS memory, it must ask the memory manager for a piece of the 
memory.  If there is memory free, the memory manager will give it to the 
program.
*  EMS (Expanded Memory Specification):  This memory is also managed by a 
memory manager, but in a very different way (we'll spare you with the 
complex and boring details).  Some memory managers that handle EMS memory 
include EMM386.EXEt, QEMMt, and 386MAXt.  Note that HIMEM.SYS is not an EMS 
manager.  Programs get access to this extra memory by asking the manager 
for it, much like with XMS.
*  UMB (Upper Memory Blocks):  Some memory manager programs   make use of 
special features available on the 80386 and 80486 CPU's to fill in spaces 
above the regular 640K which are normally unused.  This memory is almost as 
convenient for us programmers to use as conventional memory is, so if your 
memory manager supports it (QEMMt and 386MAXt both do), then it is 
desirable to have some available.
The Al Michaels play-by-play announcer feature in HardBall III requires a 
lot of memory to run.  So that it didn't take up too much conventional 
memory, we've made it use XMS or EMS memory ONLY.  You will need at least 
750,000 bytes of free XMS or EMS memory available.  (The memory boxes in 
HardBall III's Setup screen will display how much you have).
If you wish to play the announcer feature through your PC speaker (and not 
sound cards), you will need to use HIMEM.SYS instead of the other memory 
managers (QEMMt, 386MAXt, or EMM386t).  The reason is that the other memory 
managers need to switch the CPU into protected mode so they can use the 
paging functions of the 386 and 486 CPU's.  When the CPU is running in this 
mode, interrupts cannot occur fast enough to support digitized speech 
through the PC speaker.  HIMEM.SYS doesn't switch the CPU into protected 
mode.  Refer to your DOS manual for instructions on how to install 
HIMEM.SYS.

Systems that Have Extended or Expanded Memory
If your system has the required 2 Megabytes of RAM and you are having 
difficulty with the Al Michaels Announcer Feature, you may have to make an 
adjustment to your memory.  To find out how much XMS or EMS memory you 
have, select the Setup menu (from the HardBall III Main Menu).  The 
information in the lower-left corner of the screen will display available 
memory.  If your system falls short of the necessary 750,000 bytes of free 
XMS or EMS memory, you will have to consult your memory manager manual for 
details on how to adjust your system's memory.
Remember, if you have a memory manager loaded, the Announcer Feature MUST 
be played through an add-on sound board such as an AdLib, Soundblaster, or 
Thunderboard, etc.
The Announcer Feature will play correctly through the internal PC speaker 
if you have the DOS HIMEM.SYS driver loaded into your CONFIG.SYS file.  
Refer to your system manual for details.

Systems that Have 1 Megabyte (or less) of RAM
If you load HardBall III and experience the following:
*  The game doesn't start properly
*  You see an "Insufficient Memory" error message
*  Freezes or erratic game play,
see Booting Clean below.

Booting Clean 
The easiest way to resolve loading problems, DOS conflicts, memory 
problems, erratic game play, etc., is to boot your computer with a "Clean" 
DOS system disk from drive A:.  Here's how:
 1 Enter the subdirectory on your hard drive where your DOS files reside 
(generally, the C:\DOS subdirectory).
 2 At the C:\DOS> prompt, type: FORMAT A:/S (Enter).  You will be prompted 
to insert a blank disk into Drive A:.  Follow the on-screen prompts.  When 
you're finished formatting the "Clean" DOS disk, remove the disk from your 
computer and label it "CLEAN" DOS.  If you plan to use a MOUSE, copy the 
file MOUSE.COM to the "Clean" DOS  disk using the DOS COPY command (refer 
to your DOS manual for information on the COPY command).  MOUSE.COM is 
generally located on your original DOS disk or may reside in your C:\DOS or 
C:\MOUSE subdirectory.
 3 Re-insert the "clean" DOS disk into Drive A: and then type A: (Enter). 
 4 At the A> prompt, type COPY CON AUTOEXEC.BAT (Enter). 
 5 Type PROMPT $P$G (Enter). 
 6 Press Ctrl z (Enter). 
 7 Press Ctrl Alt Del simultaneously to restart your computer. 
 8 Press (Enter) twice to skip the TIME & DATE prompts.
 9 Type MOUSE (Enter) to manually load the mouse driver (if you copied 
 the mouse driver to the "clean" DOS disk [step 2]).
10 Type C: (Enter) to log onto your hard drive. 
11 Type CD\Hardball (Enter). 
12 Type Hardball (Enter) to begin.
Technical Support (408) 296-8400
If you still need help with this, or any other, Accolade product, please 
give us a call between the hours of 8 am and 5 pm (Pacific Standard Time).  
Be sure you are at your computer when you call.  You can also write us at: 
Accolade
Attention: Customer Support 
5300 Stevens Creek Blvd. #500.
San Jose CA 95129

Modem Users
You can call and log-on to Accolade's Bulletin Board System free of charge 
(you pay for the phone call) 24 hours a day.  The Accolade BBS has an open 
forum, hints for Accolade graphic adventures, new product information as 
well as a technical support forum where you can leave questions about any 
Accolade game.  The modem number is 408-296-8800 and the settings are 1200, 
2400 baud; 8 Data; No parity; 1 Stop Bit.  9600 baud users can dial 408-
296-8810.
Accolade is also on CompuServe.  Members of CompuServe can type GO GAMEPUB 
and leave a message for us at Accolade 76004, 2132.  If you are not 
currently a member of CompuServe, call toll-free 800-848-8199 and ask for 
Representative 357 for your FREE introductory membership and usage credit.  
In addition to receiving support for Accolade games, you'll also find new 
demos, hints, walk throughs, and reviews of many Accolade products as well.

90-Day Warranty
Accolade, Inc, warrants for a period of 90 days from the date of purchase 
by the original purchaser of the software that the recording medium on 
which it recorded will be free from defects in materials and workmanship.  
Defective media which has not been subject to misuse, excessive wear or 
damage due to carelessness may be returned during the 90-days period 
without charge.  After the 90-day period, defective media may be replaced 
in the United States for $10 (U.S... dollars; plus 8.25% sales tax if the 
purchaser resided in California).  Make checks payable to Accolade, Inc. 
and return to:  Accolade, Inc., 5300 Stevens Creek Blvd. #500, San Jose, CA  
95129.

Legal Information
HardBall!, HardBall II and Hardball III are trademarks of Accolade, Inc.  
All rights reserved.  All other product and corporate names are trademarks 
and registered trademarks of their respective owners.  The software and 
user manual are copyright 1992 by Accolade, Inc.  Neither the software nor 
the user manual may be duplicated or copied for any reason.  The customer 
may not transfer or resell the software or user manual.
This computer software product and the user manual are provided to the 
customer under license from Accolade, Inc. and are subject to the following 
terms and conditions, to which the customer agrees by opening the package 
of the software and/or using the software.  Granting of this license does 
not transfer any right, title or interest in the software or the user 
manual to the customer except as expressly set forth in this license 
Agreement.

The Players
Design and Programming: Jeff Sember & Mike Benna
  MindSpan Technologies Corp.
Producer: Pam Levins
Art:  John Boechler
Music:  Alistair Hirst
Sound:  Mike Benna, Russell Shiffer
Manual: Jeff Wagner, Richard Moran
Creative Services:  Lisa Marino, Shirley Sellers
Tester: James Kucera, Robert Daly 
Game Announcer: Al Michaels
Special Thanks: Janice, Maggie, Wilbur, Rusti

