                TONY LA RUSSA FANTASY DRAFT

Baseball's starting over.  Stripped of their players,
forced to begin again from scratch, teams must scramble
to get the best talent they can -- in a draft of the very
major-leaguers who had just been playing for them.

That's what the Fantasy Draft is all about: pooling players
from existing teams, then drafting them back onto the teams
they were taken from.  The general managers make the
picks, and you customize the general managers -- or draft
your own teams.

And when the draft is finished, a new league is born.  Name
it, save it, then take it into Tony La Russa Baseball II and
play it.


          (An Overview of the Fantasy Draft follows)
                 Overview of The Fantasy Draft

Here is an overview of the five menu bar choices in the
Tony II Fantasy Draft.  After the overview is a brief
description of each selection on each menu.

THE BASEBALL ICON (on the left end of the menu bar): Load
  a saved draft, or save a draft in progress.  Exit back
  to the main game from here.

THE DRAFT SETUP MENU: Choose draft options, which teams
  will contribute players to the draft, and which will
  make selections.  Also, calculate or change players'
  salaries, and restore the general managers to their
  initial settings.

THE DRAFT MENU: Draft and trade players here; set up the
  general managers for each of the teams.

THE MANAGER MENU: Take a look at your player roster and
  pitching staff as the draft progresses.  Consider who
  might be in the starting lineup or the pitching rotation
  even though the roster is not yet complete.

THE HOME PLATE ICON (at the right end of the menu bar):
  display, save, or print additional information here.
  A single keystroke brings up detailed batting, pitching,
  or fielding stats, or sends the data to your printer, or
  saves it in a text file for later use.  If you get lost
  anywhere in the game, press F7 for help.







                  (more about each menu below)
                      MORE ABOUT THE MENUS

THE BASEBALL ICON:

LOAD DRAFT IN PROGRESS: This retrieves a saved draft,
  including all teams and settings.  After a load, the
  draft can continue as usual.

SAVE DRAFT IN PROGRESS: This saves the current state of a
  draft to disk.  You may then quit to DOS, or return to
  the main program.  Select 'Load Draft in Progress' to
  resume the draft at a later time.  NOTE: the program can
  only maintain one saved draft.  New saves destroy old
  ones.

GENERAL DRAFT HELP: this displays the help information you
  are reading now.

DRAFT CREDITS: displays a list of the people who created
  the Fantasy Draft.

EXIT DRAFT: select 'exit draft' to return to the main
  game.

QUIT: exit the draft and return to DOS.


THE DRAFT SETUP MENU:

DRAFT RULES: Use the draft rules screen to customize the
  draft: select the order in which the teams pick, how
  fast the computer picks go by, and whether or not the
  draft is governed by a salary cap.

TEAM POOL: The team pool is a list of players available
  in a draft.  These players may come from any number of
  teams in the current league.  Use the Team Pool screen
  to select which teams' players go into the pool, and
  which teams will draft.

CALCULATE PLAYER SALARIES: Select 'Calculate Player
  Salaries' to have the program compute each player's
  salary (in thousands of dollars) based on his statistics.
  For the Classic players, this has already been done.
  For the 1992's, the salaries are the actual amounts paid
  to the players that season.

EDIT PLAYER SALARIES: Use this screen to manually change
  the salaries of the players, or to input them directly.

RESET GENERAL MANAGERS: All the general managers in the
  Fantasy Draft are preset to Tony La Russa's style.  If
  you change them for a draft, select 'Reset General
  Managers' to restore them to Tony's settings.


THE DRAFT MENU:

DRAFT DAY: Selecting 'Draft Day' begins the draft.  Teams
  pick in a random order in the first round, then choose
  according to the Draft Rules.  The program displays the
  computer general managers' choices as they are selected,
  and pauses to allow human managers to make their picks.

TRADES: Swap players here.  Teams may trade zero, one,
  two, or three players or draft picks with each other.

TEAM GENERAL MANAGER: The general manager is a team's
  decision maker: he decides who to draft, who to trade,
  and which on-the-field playing style to pursue.  The 
  'Team General Manager' screen allows you to select which
  teams you will control, and which the computer take care
  of.

GENERAL MANAGER PROFILE: Each general manager has his own
  personal style, and this style carries over into the
  draft choices he makes.  Some GM's try to build teams
  with lots of power; they believe teams that hit bunches
  of homers win bunches of games.  Others prefer great
  pitching; they augment their staffs whenever possible.
  The General Manager Profile screen allows you to edit
  the style of each team's GM, customizing the tendencies
  as you see fit.


THE MANAGER MENU:

PLAYER ROSTER: The player roster screen presents a list of
  batters drafted so far.  Here you can change the active
  roster of a team by moving players to and from the
  reserve list.  A player put on the reserve list during
  the draft will remain there throughout, and will also
  stay there when the draft is saved as a new league.

PITCHING STAFF: The pitching staff screen presents a list
  of pitchers drafted so far.  Here you can change the
  active roster of a team by moving pitchers to and from
  the reserve list.  A pitcher put on the reserve list
  during the draft will remain there throughout, and will
  also stay there when the draft is saved as a new league.

PITCHING ROTATION: In the middle of the draft, you can
  create a pitching rotation with the players you have so
  far, or ask Tony for his advice: see what he would do
  with your as yet incomplete staff of pitchers.

DEFENSIVE ASSIGNMENTS: Here you can experiment with
  defensive assignments while the draft is in progress,
  using Tony's advice to see how your team might line up
  with a partially filled roster.

BATTING ORDER: Come here to see how your batting order is
  shaping up as the draft progresses.

NEW TEAM: Select a new team.


THE HOME PLATE ICON (on the right end of the menu bar):

On many of the screens in The Fantasy Draft, the function
keys, F1 through F3, are available to bring up more
detailed player statistics.  Point to a player (or high-
light him), then press one of the following keys:

F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats

The right mouse button acts as F1 for batters and as F2
for pitchers.

F4: is disconnected in the fantasy draft.

Use the function keys, F5 and F6, to print screens:

F5: prints the screen: the computer sends what you see to
  the printer.

F6: appends what you see to the contents of the file,
  print.txt.  You may print this file, or use any text
  editor to look at what's in it.  When you are viewing
  box scores, F6 adds the text to the file, boxscore.txt.

F7: To get more information about any of the menu
  selections, click on the item, then press F7 when you
  get there.

F8: During the draft itself, press F8 to display the
  selection order for that round of the draft.
*
                       Draft Rules Help

Use the draft rules screen to customize the draft: select
the order in which the teams pick, how fast the computer
picks go by, and whether or not the draft is governed by
a salary cap.

The screen is divided into four main areas:

DRAFT ORDER: In the first round of a draft, the teams pick
  in a randomly chosen order.  'Draft order' controls the
  order in subsequent rounds.  There are three options:

  CYCLE: this means the first-round order is maintained
    for all rounds.  The team that picks first in the
    first round, will choose first in every round; and the
    team that gets the last pick in the first round will
    always choose last.

  SNAKE: means the draft order of the next round is the
    reverse of the previous round's.  The team that got
    the first pick will choose last, and the team that
    chose last will go first.

  RANDOM: is exactly that: the draft order of each round is
    completely random and not based at all on the previous
    round.

NOTE: you may only select a new order before a draft
  begins.  If you have already started a draft and wish to
  change the order, you must restart the draft (see the
  draft setup menu).

SPEED OF DISPLAY: Typically the computer will control the
  drafting for several of the teams.  Select '[return]
  after computer picks' to ask the machine to wait for a
  RETURN key press after each computer choice.  This will
  ensure that you can see who was picked before the next
  team drafts.  Check 'computer picks stream by' if you
  don't want the machine to pause after every computer
  choice.

Tony II allows for rotisserie league style drafting,
complete with salary cap.  A salary cap is a limit to the
amount of money each team may pay its players: the sum of
all the player's salaries must be less than the cap.

SALARY CAP: Check 'use salary cap' if you want to use the
  salary cap feature.  If you try to draft a player whose
  salary would cause your team to exceed the cap, the
  computer will display a message and disallow the choice.

Check 'disregard salaries' if you do not want to use the
salary cap feature.

The remainder of the Draft Rules apply only to drafts for
which the salary cap is in effect.

SALARY SCALE: 'Real World' means the salaries are in
  thousands of dollars.  For example, 1,250 means 1,250,000
  dollars.  'Rotisserie' assigns values to players using a
  system of points.  Typically, these numbers are much
  lower than the dollar salaries.  So, 900 means the player
  is worth 900 points.

DRAFT RIGHTS: Tony II supports both a standard draft and
  an auction style draft.  In 'standard,' the player chosen
  goes to the team which picked him.  In 'auction,' when a
  player is selected, he is assigned a salary of one, and
  the other teams may bid on him.  A team may offer any
  number of dollars (or points) for a player, as long as
  the salary cap is not exceeded.  The team that bids the
  most gets the player, and must give up its next draft
  pick to the team that originally chose the player.

EDIT SALARY CAP FOR ALL TEAMS: Here you may set the salary
  cap.  Click on the box, and type in the number you want.
  The minimum salary cap is zero.  The maximum is 1,000,000
  thousand dollars or 10,000 points.  When no team can
  draft a player without exceeding the cap, teams may
  draft without any salary limits.

At the bottom of the screen is a single button:

RESTORE: Click here to cancel any changes you have made to
  the draft rules since coming to the screen.
*
                        Team Pool Help

The team pool is a list of players available in a draft.
These players may come from any number of teams in the
current league.  Use the Team Pool screen to select which
teams' players go into the pool, and which teams will
draft.

There are two check boxes next each team name in the
current league:

POOL: check 'pool' to include a team's players in the
  draft pool.  These players will be available to all
  teams participating in the draft.

DRAFT: select 'draft' for each team you want to
  participate in the draft.  Only those teams with 'draft'
  checked will be allowed to choose players.

NOTE: the number of teams drafting cannot be greater than
  the number of teams in the team pool.  If this is true,
  the program will cancel your team pool choices when
  you leave the screen.

At the bottom of the screen is a single button:

RESTORE: click on 'restore' to undo any changes you have
  made since coming to the Team Pool screen.
*
                  Edit Player Salaries Help

Each player in Tony II has a salary in thousands of
dollars (or in rotisserie-style points).  For the classic
players included with the game, the salaries are computer-
calculated; the 1992's are the actual dollar amounts paid
to the players that season.  Use this screen to change the
salaries of the players.

To edit a salary, click on the box to the left of the
player's name, then type in the new amount.  The minimum
salary is 109; the maximum is 9999.  These values are in
thousands of dollars.

At the bottom of the screen are four buttons:

MORE: some teams have more batters than will fit on the
  screen at one time.  Click on 'more' to display the
  rest of them.

NEW TEAM: click here to select another team.

PITCHERS: saves any changes made to the batters' salaries,
  then displays a list of the team's pitchers.

RESTORE: click on 'restore' to cancel any changes you have
  made to the batters' salaries since coming to this
  screen.

When you select 'pitchers', the 'more' button vanishes,
and 'batters' replaces 'pitchers.'

BATTERS: saves changes you have made to the pitchers'
  salaries, then displays the team's batters.


As on many of the screens in Tony La Russa Baseball II, the
function keys, F1 through F3, are available to bring up
more detailed player statistics.  Point to a player (or
highlight him), then press one of the following keys:

F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats

F4: is disconnected; only the historical stats are
  available in the Edit Player Salaries screen.

The right mouse button acts as F1 for batters and as F2
for pitchers.

NOTE: the F2 pitcher's statistics display contains one
  additional stat not normally included:

RATIO: this is the sum of the pitcher's hits and walks
  divided by his innings pitched.

Use the function keys, F5 and F6, to print screens:

F5: prints the screen: the computer sends what you see to
  the printer.

F6: appends what you see to the contents of the file,
  print.txt.  You may print this file, or use any text
  editor to look at what's in it.


Glossary of abbreviations:

Batting Statistics

AB: at bats
AVG: batting average
B: batting side, left or right
HR: home runs
OBA: on base average
POS: the player's primary position
SA: slugging average
SB: stolen bases

Pitching Statistics

BB: bases on balls (walks)
END: the pitcher's endurance rating (1-10)
ERA: earned run average
IP: innings pitched
K: strikeouts
SV: saves
T: throwing arm, left or right
W-L: wins and losses
*
                  Team General Manager Help

The general manager is a team's decision maker: he decides
who to draft, who to trade, and which on-the-field playing
style to pursue.  In Tony II you can be all or none of the
general managers, with the computer taking over for those
teams you don't want to control yourself.

The team general manager screen lists all the teams in the
league, with two check boxes next to each.  If you want to
control a team yourself, click on the box labeled 'human.'
When the draft begins, you will make the choices for that
team.  To let computer to make a team's decisions, check
'comp.'  The machine will take over.

At the bottom of the screen is a single button:

RESTORE: click here to cancel any general manager assign-
  ments you have made since coming to this screen.
*
                 General Manager Profile Help

Each general manager has his own personal style, and this
style carries over into the draft choices he makes.  Some
GM's try to build teams with lots of power; they believe
teams which hit bunches of homers win bunches of games.
Others prefer great pitching; they augment their staffs
whenever possible.  The General Manager Profile screen
allows you to edit the style of each team's GM, customizing
the tendencies as you see fit.

A general manager profile is made up of seven categories,
each of which is assigned a numerical value from 0-100.
The higher the number, the greater the influence that
category will have on the GM's decisions.  There is one
limitation: the sum of all seven values must be 100.  For
example, a GM whose 'starters' and 'closers' are both set
to 50 will have 0's in the other five categories.  So,
although his team will tend to have excellent starting
pitchers and great late-inning bullpen stoppers, the middle
relief, hitting, and defense all will be poor.

On the left hand side of the screen, under the heading
'Managerial Bias' are several preset GM profiles.  Click
on the box next to one of these to mold the GM according
to the corresponding description.  The numbers under
'Profile' on the right will change to reflect your choice.
The various biases are:

TONY LA RUSSA: click here to draft the kind of team Tony
  would.

POWER HUNGRY: This GM loves the home run.  If several
  players are about equal in skill, he will choose the one
  with the greatest extra base power.

STEAL BASES, STEAL RUNS: Here you emphasize team speed.
  The GM will bypass power hitters in favor of faster
  players and better defenders.

PITCHING PITCHING PITCHING: Like the title says, this GM
  will get the best staff he can, but the rest of the team
  is likely to be no better than average.

TOUGH IN THE FIELD: stresses defense.  The GM will choose a
  good defender over a faster player or a better hitter.

CUSTOM: Click here to create your own personal GM profile.
  After selecting 'custom,' click on the box next to the
  category you want to change, then type in a value.  The
  total at the bottom will change.  When you are finished,
  this total must be 100.  If you go over, the program will
  reduce all the values equally to shrink the total to 100.


A short description of each of the profile categories
follows:

STARTERS: If you want better starting pitching, increase
  the value here.

CLOSERS: Want to make sure that close late-inning game
  doesn't get away?  A high number here will get you
  quality pitchers to slam the door on an opponent's rally.

MIDDLE RELIEF: Not every starting pitcher goes seven,
  eight, or nine innings.  When the starter comes out
  early, a middle reliever comes in.  Put a big number
  here to get strong middle inning pitchers.

SPEED: a fast player can stretch a single into a double,
  steal a base when you need it, or run down a deep fly an
  average player might miss.  Increase the value here to
  get greater team speed.

POWER: homers win games.  If you want your GM to draft
  more power hitters, put more points here.

BATTING AVERAGE: A team can't score without base runners.
  A higher number here will get players with higher batting
  averages.

DEFENSE: Errors can turn wins into losses.  The greater
  the value here, the better your team's defense will be.


At the bottom of the screen are two buttons:

NEW TEAM: click here to switch to another team's GM
  profile.

RESTORE: select 'restore' to cancel any changes you have
  made to the GM profile since coming to this screen.
*
                          Trades Help

Teams may trade zero, one, two, or three players or draft
picks with each other.  These may be mixed and matched:
any combination of pitchers, batters, and picks is legal.
The only limitation is that after the trade, neither team
may have more than 24 batters, 16 pitchers, or 40 total
players plus draft picks.

At the bottom of the screen are several buttons:

MORE: If a team's players or draft picks will not all fit
  on the screen at once, 'more' displays the rest of them.

SEE 'TEAM ABBREVIATION': Only one team's pitchers' or
  batters' names will fit on the screen at one time.
  Click on this button to view the other team's players.

BATTERS: Displays the team's batters.

PITCHERS: Brings up the team's pitchers.

DRAFT PICKS: Lists the draft picks of the team.  These are
  identified by round number and pick number in that
  round.  For example, '1st Round (10)' means the tenth
  pick in the first round of the draft.

RESTORE: Trades do not become final until you leave the
  trades screen.  Until that time, you may cancel all trades
  between these two teams by clicking on the 'RESTORE'
  button.

To propose a trade, select one, two, or three batters,
pitchers, or draft picks from one team.  The player names
or draft round numbers will appear in one of the "offered"
boxes near the top of the screen.  Next switch teams
(click on the "see" button at the bottom).  Now choose
players or picks from the other team.  You may offer zero
players in a trade.  To remove a player from the offered
box, click on his name there.

For the trade to go through, each team must "agree."
Click on the the "agree" button beneath the players
offered box to accept the trade for each team.  If the
trade would result in either team having too many or too
few pitchers, batters, or draft picks, the trade will not
be allowed.

Click on 'reject' to cancel the trade and return the
offered players to their rosters.

As on many of the screens in Tony La Russa Baseball II, the
function keys, F1 through F3, are available to bring up
more detailed player statistics.  Point to a player (or
highlight him), then press one of the following keys:

F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats

F4: is disconnected; only the historical stats are
  available in the Edit Player Salaries screen.

The right mouse button acts as F1 for batters and as F2
for pitchers.

NOTE: the F2 pitcher's statistics display contains one
  additional stat not normally included:

RATIO: this is the sum of the pitcher's hits and walks
  divided by his innings pitched.

Use the function keys, F5 and F6, to print screens:

F5: prints the screen: the computer sends what you see to
  the printer.

F6: appends what you see to the contents of the file,
  print.txt.  You may print this file, or use any text
  editor to look at what's in it.
*
                      Draft Day Help

Selecting 'Draft Day' begins the draft.  Teams pick in
a random order in the first round, then choose according
to the Draft Rules.  The program displays the computer
general managers' choices as they are selected, and pauses
to allow human managers to make their picks.

For each player a computer general manager picks, a small
window appears in the center of the screen.  This displays
the name of the player chosen, his salary, and his stats.
If you have '[return] after computer picks' checked on the
Draft Rules screen, click on the 'okay' button to continue
the draft.  If 'computer picks stream by' is checked, after
a short pause the next team will pick, and the data in the
window will change to reflect that team's choice.


When it is a human general manager's turn to pick, the
program stops the draft to wait for a choice.  The small
window vanishes, allowing you access to the list of
unchosen players.

The top portion of the screen displays the team name, the
amount of money the team has remaining under the salary
cap, and which pick it is in the current round.

Below this information is a by-position, color-coded count
of players this team has drafted so far.  To play an
entire season, a team should have adequate experience at
every position in the field and at least five starters and
five relievers.  The color codes indicate the number of
players this team has drafted so far at each position:

BLACK: the team has drafted no or very little experience
  at this position so far.  Needs much more.

BLUE: some experience so far.  For fielders, another
  player with at least 200 at bats is needed.  For
  pitchers, one more will fill out the position.

GREEN: a green number means the team has this spot
  covered.  Unless you can draft a superstar to play
  this position, you would do better to select a player
  to fill one of the team's other needs.


The middle part of the screen lists the players still
available and their statistics.  To draft a player, click
on his name.  The small window will appear with the
player you have chosen and his stats, and with two
buttons.  Click on 'accept' to confirm your choice, add
the player to your team, and continue with the draft.
Select 'cancel' if you change your mind and want to look
over the list of players once more.  To see more detailed
stats for the player, press F1, F2, or F3.

If you can't decide who to select, click on ADVICE at the
bottom of the screen.  The computer will evaluate all the
remaining players, taking into account your team's needs
and your general manager settings, and recommend a
player.  You may accept this player as usual, or click on
'cancel' to choose someone else.

When the draft is over, the computer will ask each human
general manager if he wants Tony's advice.  If you answer
'yes,' Tony will select the best players for both the
roster and pitching staff, and set up the defense, batting
order, and starting rotation.

At the completion of the draft, you will have created a
new league.  The program will ask you for a league name
and abbreviation.  To use the new league, return to the
main game, then select 'change leagues.'


Across the top of the player list are several statistical
categories.  Click on these to sort the players according
the various stats.  For example, click on 'avg' to sort
the players according to their batting averages, from best
to worst.  See below for a glossary of the column
abbreviations.

Sometimes the player list can very long.  Click on the
arrow buttons to the right to scroll list.

If you are having difficulty locating a player, type the
first letter of his last name.  The computer will search
the list from top to bottom, stopping at the first player
whose last name starts with that letter.  Pressing another
letter will search for the new letter starting at the
current name.


At the bottom of the screen are eight buttons, divided
into three columns.  Use these to limit the player list to
a certain group of players to make it easier to find the
one you want.

HITTERS/PITCHERS: select 'hitters' to display the remaining
  batters; 'pitchers' brings up the pitchers which have not
  yet been drafted.

BOTH/RIGHT HANDERS/LEFT HANDERS: 'Both' displays all
  hitters or pitchers.  'Right Handers' brings up only
  righties, and 'Left Handers' displays only south paws.

ALL/BY ORIGINAL POSITION/BY POSITION: 'All' includes all
  remaining batters or pitchers.  'By Original Team' allows
  you to display the remaining undrafted players of any
  one team.  'By Position' limits the list only to players
  of a certain position.  For batters, these are the nine
  fielding positions plus the DH; for pitchers, the
  positions are starter, closer, and middle reliever.


As on many of the screens in Tony La Russa Baseball II, the
function keys, F1 through F3, are available to bring up
more detailed player statistics.  Point to a player,
then press one of the following keys:

F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats

F4: is disconnected; only the historical stats are
  available in the Edit Player Salaries screen.

The right mouse button acts as F1 for batters and as F2
for pitchers.

NOTE: the F2 pitcher's statistics display contains one
  additional stat not normally included:

RATIO: this is the sum of the pitcher's hits and walks
  divided by his innings pitched.

Use the function keys, F5 and F6, to print information:

F5: sends data to the printer directly.

F6: appends data to the contents of the file, print.txt.
  You may print this file, or use any text editor to look
  at what's in it.

F5 and F6 during the draft are different from F5 and F6 on
other screens.  During the draft, pressing either of these
keys brings up these options:

All available players listed
Top 20 available players listed
Top 40 available players listed
All players drafted
Current team as drafted
All teams as drafted

The first three choices apply to the players displayed on
the screen.  The last three are for printing lists of
drafted players or of teams already filled or partially
filled with draft picks.  To print, select an option, then
click on 'accept.'  'Cancel' aborts the print command.


Glossary of abbreviations:

Batting Statistics

AB: at bats
AVG: batting average
B: batting side, left or right
HR: home runs
OBA: on base average
POS: the player's primary position
SA: slugging average
SB: stolen bases

Pitching Statistics

END: the pitcher's endurance rating (1-10)
ERA: earned run average
IP: innings pitched
K: strikeouts
SV: saves
T: throwing arm, left or right
W-L: wins and losses
*
                   Draft Player Roster Help

The player roster screen presents a list of batters
drafted so far.  Here you can change the active roster
of a team by moving players to and from the reserve list.
A player put on the reserve list during the draft will
remain there throughout, and will also stay there when
the draft is saved as a new league.

To move a batter from the reserve list to the active
roster, click on the player you want to move, then click
on the player you want to replace.

At the bottom of the screen are three buttons:

MORE: click on more to display the next page of reserve
  list players.  A team may have up nine batters on the
  reserve list.

PITCHERS: this button switches to the Pitching Staff
  screen, which displays a list of all active and reserve
  list pitchers.

RESTORE: restore cancels any roster moves you have made
  since coming to this screen.

As on many of the screens in Tony La Russa Baseball II, the
function keys, F1 through F3, are available to bring up
more detailed player statistics.  Point to a player (or
highlight him), then press one of the following keys:

F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats

F4: is disconnected; only the historical stats are
  available in the Edit Player Salaries screen.

The right mouse button acts as F1 for batters and as F2
for pitchers.

NOTE: the F2 pitcher's statistics display contains one
  additional stat not normally included:

RATIO: this is the sum of the pitcher's hits and walks
  divided by his innings pitched.

Use the function keys, F5 and F6, to print screens:

F5: prints the screen: the computer sends what you see to
  the printer.

F6: appends what you see to the contents of the file,
  print.txt.  You may print this file, or use any text
  editor to look at what's in it.

Glossary of column abbreviations:

AB: at bats

AVG: batting average

B: stands for batting side, and can be 'R' for right, 'L'
  for left, or 'S' for switch hitter.

DU: stands for days unavailable.  For batters, this means
  the player has been injured and cannot play.  If this
  occurs, a reserve list batter will temporarily fill the
  injured player's roster spot.

HR: home runs

OBA: on base average

POS1: this is the player's primary position, the one he has
  the most experience at.

POS2: the player's secondary position.  He can play here,
  but is better playing POS1, his primary position.

SA: slugging average

SB: stolen bases
*
                   Draft Pitching Staff Help

The pitching staff screen presents a list of pitchers
drafted so far.  Here you can change the active roster of
a team by moving pitchers to and from the reserve list.  A
pitcher put on the reserve list during the draft will
remain there throughout, and will also stay there when
the draft is saved as a new league.

To move a pitcher from the reserve list to the active
roster, click on the player you want to move, then click
on the player you want to replace.

At the bottom of the screen are two buttons:

BATTERS: this button switches to the Player Roster screen,
  which displays a list of all active and reserve list
  batters.

RESTORE: restore cancels any roster moves you have made
  since coming to this screen.

As on many of the screens in Tony La Russa Baseball II, the
function keys, F1 through F3, are available to bring up
more detailed player statistics.  Point to a player (or
highlight him), then press one of the following keys:

F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats

F4: is disconnected; only the historical stats are
  available in the Edit Player Salaries screen.

The right mouse button acts as F1 for batters and as F2
for pitchers.

NOTE: the F2 pitcher's statistics display contains one
  additional stat not normally included:

RATIO: this is the sum of the pitcher's hits and walks
  divided by his innings pitched.

Use the function keys, F5 and F6, to print screens:

F5: prints the screen: the computer sends what you see to
  the printer.

F6: appends what you see to the contents of the file,
  print.txt.  You may print this file, or use any text
  editor to look at what's in it.

Glossary of column abbreviations:

BB: bases on balls (walks)

DU: stands for days unavailable.  For pitchers, this can
  mean one of two things.  If the number in the DU column
  is followed by an "r," it means the player has recently
  pitched and requires time to rest.  A resting pitcher
  may still play, but if he does his chance of injury
  rises dramatically.  If the number in the DU column is
  not followed by an "r," the pitcher has been injured and
  cannot play.  If this occurs, a reserve list pitcher will
  temporarily fill the injured player's roster spot.

END: this stands for endurance.  Roughly, 10 times the
  endurance is the number of pitches this pitcher can throw
  before he starts to tire.

ERA: earned run average

IP: innings pitched

K: strike outs

SV: saves

T: throwing arm, either 'R' for right or 'L' for left.

W-L: wins and losses.
*
                 Draft Pitching Rotation Help

In the middle of the draft, you can create a pitching
rotation with the players you have so far, or ask Tony
for his advice: see what he would do with your as yet
incomplete staff of pitchers.

Rotations can be either four or five pitchers deep, but a
four-man rotation puts a strain on the players: since they
pitch more often, they have a greater chance of injury.  In
addition, occasionally, every pitcher in a four-man rotation
will require rest.  If this happens, the computer will auto-
matically choose a spot starter from the bullpen.

To move a pitcher into the rotation or to swap players
already in the rotation, click on one, then click on the
other.  They will exchange positions.

At the bottom of the screen are two buttons:

ADVICE: click here to get Tony La Russa's advice.  The game
  will form the best pitching rotation for your staff,
  according to Tony.

RESTORE: click on restore to cancel any changes you have
  made in your rotation since coming to this screen.

As on many of the screens in Tony La Russa Baseball II, the
function keys, F1 through F3, are available to bring up
more detailed player statistics.  Point to a player (or
highlight him), then press one of the following keys:

F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats

F4: is disconnected; only the historical stats are
  available in the Edit Player Salaries screen.

The right mouse button acts as F1 for batters and as F2
for pitchers.

NOTE: the F2 pitcher's statistics display contains one
  additional stat not normally included:

RATIO: this is the sum of the pitcher's hits and walks
  divided by his innings pitched.

Use the function keys, F5 and F6, to print screens:

F5: prints the screen: the computer sends what you see to
  the printer.

F6: appends what you see to the contents of the file,
  print.txt.  You may print this file, or use any text
  editor to look at what's in it.

Glossary of column abbreviations:

BB: bases on balls (walks)

DU: stands for days unavailable.  For pitchers, this can
  mean one of two things.  If the number in the DU column
  is followed by an "r," it means the player has recently
  pitched and requires time to rest.  A resting pitcher
  may still play, but if he does his chance of injury
  rises dramatically.  If the number in the DU column is
  not followed by an "r," the pitcher has been injured and
  cannot play.  If this occurs, a reserve list pitcher will
  temporarily fill the injured player's roster spot.

END: this stands for endurance.  Roughly, 10 times the
  endurance is the number of pitches this pitcher can throw
  before he starts to tire.

ERA: earned run average

IP: innings pitched

K: strike outs

SV: saves

T: throwing arm, either 'R' for right or 'L' for left.

W-L: wins and losses.
*
                  Draft Batting Order Help

Come here to see how your batting order is shaping up as
the draft progresses.

The screen displays the current order on the top half,
and the bench and reserve list players on the bottom.

To move a player into the batting order or to swap
players already in the order, click on one, then click on
the other.  They will exchange positions.

At the bottom of the screen are five buttons:

MORE: There are too many bench and reserve list players to
  fit on the screen at one time.  'More' brings up the rest
  of them.

ADVICE: click here to get Tony La Russa's advice.  The
  computer will choose the best batting order, taking into
  account speed, power, mixing righties and lefties, and a
  several other factors, just as Tony would before the
  game.

VS LHP/VS RHP: Tony La Russa Baseball II maintains two
  different starting lineups for each team - one to go
  against right handed pitchers, and the other to face
  lefties.  They are not necessarily the same.  Click here
  to make up the other batting order.

DEFENSE: while putting together a batting order, you may
  decide to change your mind about one or more of the
  defensive assignments.  Click here to switch to the
  'starting defense' screen.

RESTORE: click on restore to cancel any changes you have
  made to your batting order since coming to this screen.

As on many of the screens in Tony La Russa Baseball II, the
function keys, F1 through F3, are available to bring up
more detailed player statistics.  Point to a player (or
highlight him), then press one of the following keys:

F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats

F4: is disconnected; only the historical stats are
  available in the Edit Player Salaries screen.

The right mouse button acts as F1 for batters and as F2
for pitchers.

NOTE: the F2 pitcher's statistics display contains one
  additional stat not normally included:

RATIO: this is the sum of the pitcher's hits and walks
  divided by his innings pitched.

Use the function keys, F5 and F6, to print screens:

F5: prints the screen: the computer sends what you see to
  the printer.

F6: appends what you see to the contents of the file,
  print.txt.  You may print this file, or use any text
  editor to look at what's in it.

Glossary of column abbreviations:

AB: at bats

AVG: batting average

B: stands for batting side, and can be 'R' for right, 'L'
  for left, or 'S' for switch hitter.

DU: stands for days unavailable.  For batters, this means
  the player has been injured and cannot play.  If this
  occurs, a reserve list batter will temporarily fill the
  injured player's roster spot.

HR: home runs

OBA: on base average

POS1: this is the player's primary position, the one he has
  the most experience at.

POS2: the player's secondary position.  He can play here,
  but is better playing POS1, his primary position.

SA: slugging average

SB: stolen bases
*
               Draft Defensive Assignments Help

Here you can experiment with defensive assignments while
the draft is in progress, using Tony's advice to see how
your team might line up with a partially filled roster.

The screen displays the current defensive assignments on
the top half, and the bench and reserve list players on the
bottom.

To move a player into the starting lineup or to swap
players already in the lineup, click on one, then click on
the other.  They will exchange places.

At the bottom of the screen are five buttons:

MORE: There are too many bench and reserve list players to
  fit on the screen at one time.  'More' brings up the rest
  of them.

ADVICE: click here to get Tony La Russa's advice.  The game
  will choose the best player for each defensive position,
  reasoning along the same lines as Tony would.

VS LHP/VS RHP: Tony La Russa Baseball II maintains two
  different starting lineups for each team - one to go
  against right handed pitchers, and the other to face
  lefties.  They are not necessarily the same.  Click here
  to make defensive assignments in the other lineup.

OFFENSE: After making the defensive assignments, the
  offense is next.  Click here to switch to the 'batting
  order' screen.

RESTORE: click on restore to cancel any changes you have
  made in your defensive assignments since coming to this
  screen.

As on many of the screens in Tony La Russa Baseball II, the
function keys, F1 through F3, are available to bring up
more detailed player statistics.  Point to a player (or
highlight him), then press one of the following keys:

F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats

F4: is disconnected; only the historical stats are
  available in the Edit Player Salaries screen.

The right mouse button acts as F1 for batters and as F2
for pitchers.

NOTE: the F2 pitcher's statistics display contains one
  additional stat not normally included:

RATIO: this is the sum of the pitcher's hits and walks
  divided by his innings pitched.

Use the function keys, F5 and F6, to print screens:

F5: prints the screen: the computer sends what you see to
  the printer.

F6: appends what you see to the contents of the file,
  print.txt.  You may print this file, or use any text
  editor to look at what's in it.

Glossary of column abbreviations:

A: This is the strength of the player's arm.  The stronger
  the fielder's arm, the farther and faster he can throw
  the ball.

AVG: batting average

B: stands for batting side, and can be 'R' for right, 'L'
  for left, or 'S' for switch hitter.

DU: stands for days unavailable.  For batters, this means
  the player has been injured and cannot play.  If this
  occurs, a reserve list batter will temporarily fill the
  injured player's roster spot.

FA1: this is the player's fielding average when he plays in
  his primary position, POS1.

FA2: this is the player's fielding average when he plays in
  his secondary position, POS2.

POS1: this is the player's primary position, the one he has
  the most experience at.

POS2: the player's secondary position.  He can play here,
  but is better playing POS1, his primary position.

R: Range rates the player's ability to get to hit balls.
  For example, a shortstop with a high range will field
  more balls hit in the hole between short and third, than
  a player with a lesser range would.
*
