                      Pinch Runner Help

Select 'pinch runner' if you are considering replacing one
the base runners.

The screen displays a list of available bench players and
their statistics, as well as the names of the base runners.
At the bottom is a small animation of each runner.

To make a substitution, select a player, then click on the
runner you want to replace.  The replacement's name will
appear in the appropriate box ('on 1st,' 'on 2nd,' or 'on
3rd'), and the runner will go into the showers.

At the bottom of the screen are four buttons:

DONE: click here to return to the game.  This makes a
  substitution final; the replaced player is out of the
  game.

MORE: If there are too many bench players to fit on the
  screen at one time, 'More' brings up the rest of them.

PITCHERS: Pitchers can be used as pinch runners also.
  This button brings up their batting statistics.

RESTORE: select restore to cancel a substitution.  The
  original runner will come back out of the showers, and
  the pinch runner will return to the bench.

As on many of the screens in Tony La Russa Baseball II, the
function keys, F1 through F4, are available to bring up
more detailed player statistics.  Point to a player (or
highlight him), then press one of the following keys:

F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats
F4: switches between historical and simulated statistics

The right mouse button acts as F1 for batters and as F2
for pitchers.

Use the function keys, F5 and F6, to print screens:

F5: prints the screen: the computer sends what you see to
  the printer.

F6: appends what you see to the contents of the file,
  print.txt.  You may print this file, or use any text
  editor to look at what's in it.

Glossary of column abbreviations:

AB: at bats

AVG: batting average

B: stands for batting side, and can be 'R' for right, 'L'
  for left, or 'S' for switch hitter.

DU: stands for days unavailable.  For batters, this means
  the player has been injured and cannot play.  If this
  occurs, a reserve list batter will temporarily fill the
  injured player's roster spot.

H: hits

HR: home runs

POS: this is the player's primary position, the one he has
  the most experience at.

SB: stolen bases

SP: the player's speed rating, 1-12
*
                         Bullpen Help

Warm up pitchers, put them into the game, and make double
switches from the bullpen screen.

Available pitchers are displayed on top, the current
pitcher and any relievers that are warming up are in the
middle, and small animations of players are on the bottom.
The status of each pitcher is included with his animation:
for relievers: cold, warm, or tired; for the pitcher in
the game: cold, good, tired, or exhausted.

To start a reliever warming up, select him, then click on
one of the 'warm up' slots.  The pitcher's name will
appear in the slot, and an animation for him will begin
throwing down below.  To sit a reliever down, select his
warming up slot, then click on any line in the list of
pitchers.  The name will return to the list, and the
animation will vanish.

Take care in getting up your relievers.  Tossing a lot
of warm up pitches can tire a player out, and once he's
exhausted, he's through for the day.  Sitting him down
again will only make him cold, not rested.

To put a warmed up reliever into the game, select him from
a warming up slot, then click on the pitching slot.  The
animations below will reflect the change: the reliever
will take the mound, and the pitcher will go into the
showers.

You may put a pitcher directly from the bench into the
game, but since he hasn't warmed up, he will be cold:
he'll have poor control and a greater chance of injury.

At the bottom of the screen are six buttons:

DONE: click here to return to the game.  This makes a
  substitution final; the replaced pitcher is out of the
  game.

MORE: If there are too many relievers to fit on the screen
  at one time, 'More' brings up the rest of them.

BATTERS: occasionally, a team gets so far behind in a
  game that the manager puts in a hitter to pitch.  Click
  on 'batters' to display a list of hitters who might
  pitch.  Treat the batters just like you would normal
  relievers: warm them up first, then put them in the
  game.

STARTERS: starting pitchers can be used as relievers as
  well.  Click here to see the list of starters available
  for relief duty.

DBL SWITCH: in a non-designated hitter league, a manager
  will sometimes replace a pitcher and a fielder at the
  same time so he can swap their positions in the batting
  order.  This is called a double switch, and is usually
  done when the pitcher being taken out would be coming to
  bat the next time the team gets up.  To make a double
  switch, replace the pitcher as usual, then click on 'dbl
  switch.'  The defense screen will come up, so you can
  take out a fielder.  Remember, the pitcher will now bat
  in the fielder's spot, and the new fielder in the
  pitcher's spot.  Lastly, the double switch is only
  available to the team in the field.

RESTORE: select restore to cancel a substitution.  The
  original pitcher will come back out of the showers, and
  the reliever will return to the bullpen.

glossary of pitcher conditions

COLD: means the pitcher hasn't loosened up his arm yet.  A
  cold pitcher may go in the game, but he will be ineffec-
  tive and much more vulnerable to injury.

WARM: the reliever is warmed up and ready to go; he is at
  his peak effectiveness.

TIRED: as a pitcher tires, he loses something off his
  fastball, and his control starts to fade.  Don't put
  a tired reliever into the game.  Send a tired starter
  to the showers.

GOOD: the pitcher in the game is in good shape; he is at
  his best.

EXHAUSTED: worse than tired, this guy has nothing left:
  his fastball looks like batting practice, and he can't
  get anything else over the plate.  Worse still, if you
  leave him in there, he'll probably hurt himself.

glossary of abbreviations

BB: bases on balls (walks)

DU: stands for days unavailable.  For pitchers, this can
  mean one of two things.  If the number in the DU column
  is followed by an "r," it means the player has recently
  pitched and requires time to rest.  A resting pitcher
  may still play, but if he does his chance of injury
  rises dramatically.  If the number in the DU column is
  not followed by an "r," the pitcher has been injured and
  cannot play.  If this occurs, a reserve list pitcher will
  temporarily fill the injured player's roster spot.

END: this stands for endurance.  Roughly, 10 times the
  endurance is the number of pitches this pitcher can throw
  before he starts to tire.

ERA: earned run average

IP: innings pitched

K: strike outs

SV: saves

T: throwing arm, either 'R' for right or 'L' for left.

W-L: wins and losses.
*
                      Pinch Hitter Help

Select 'pinch hitter' if you are considering replacing the
batter.

The screen displays a list of available bench players and
their statistics, as well as both the hitter currently at
bat and the one on deck.  At the bottom is a small
animation of each player.

To make a substitution, select a player, then click on the
batter.  The new hitter's name will appear in the 'at bat'
box, and the batter will go into the showers.

At the bottom of the screen are four buttons:

DONE: click here to return to the game.  This makes a
  substitution final; the replaced player is out of the
  game.

MORE: If there are too many bench players to fit on the
  screen at one time, 'More' brings up the rest of them.

PITCHERS: Pitchers can be used as pinch hitters also.
  This button brings up their batting statistics.

RESTORE: select restore to cancel a substitution.  The
  batter will come back out of the showers, and the pinch
  hitter will return to the bench.

As on many of the screens in Tony La Russa Baseball II, the
function keys, F1 through F4, are available to bring up
more detailed player statistics.  Point to a player (or
highlight him), then press one of the following keys:

F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats
F4: switches between historical and simulated statistics

The right mouse button acts as F1 for batters and as F2
for pitchers.

Use the function keys, F5 and F6, to print screens:

F5: prints the screen: the computer sends what you see to
  the printer.

F6: appends what you see to the contents of the file,
  print.txt.  You may print this file, or use any text
  editor to look at what's in it.

Glossary of column abbreviations:

AB: at bats

AVG: batting average

B: stands for batting side, and can be 'R' for right, 'L'
  for left, or 'S' for switch hitter.

DU: stands for days unavailable.  For batters, this means
  the player has been injured and cannot play.  If this
  occurs, a reserve list batter will temporarily fill the
  injured player's roster spot.

H: hits

HR: home runs

OBA: on base average

POS: this is the player's primary position, the one he has
  the most experience at.

SP: the player's speed rating, 1-12
*
                      Pitching Coach Help

Bring up the pitching coach to find out how well your
pitcher is holding up.

On the top half of the screen is an illustration of the
coach visiting the mound, and his evaluation of the
pitcher's status.  The coach might say, "He looks okay to
me," at the beginning of the game.  Or later, "They don't
see it yet, but I do.  He's starting to tire."  And in the
late innings, "He's just throwing it up there; we've got
take him out."  Below the text are some of the pitcher's
game statistics.

The bottom half of the screen shows the pitcher with his
historical stats, any relievers who might be warming up
in the bullpen, the batter at the plate, and the hitter
who is on deck.

At the bottom of the screen are two buttons:

DONE: click here to exit the pitching coach screen.

BULLPEN: this button takes you to the bullpen screen to
  warm up relievers or make pitching a substitution.

Glossary of abbreviations:

Pitching Statistics

BB: bases on balls (walks)
Clutch: how well the pitcher does in the clutch (1-12)
END: the pitcher's endurance (1-10)
ER: earned runs
ERA: earned run average
H: hits
IP: innings pitched
PIT TOT: the total number of pitches thrown
SO: strike outs
STATUS: the condition of a reliever: cold, warm, or tired
T: throwing arm, left or right

Batting Statistics

AB: at bats
AVG: batting average
B: batting side, left or right
CLUTCH: the batter's clutch rating (1-12)
HR: home runs
OBA: on base average
SA: slugging average
SB: stolen bases
*
                        Positioning Help

Move the defense around here: bring infielders in or have
them guard the lines; play outfielders shallow, or shift
them left or right - or choose any of several other align-
ments.

The screen graphically displays the positions of the
fielders on a small diamond in the upper right.  Below
that are four buttons.  Use these to select which players
to reposition and in what way.  Below these four buttons
are the actual positioning options.

INFIELD DEPTH: click here to display the different infield
  depths.

OUTFIELD DEPTH: this button displays the various out-
  field depths.

INFIELD SHIFT: these are the left to right infielder
  shifts.

OUTFIELD SHIFT: click here for the left-right outfield
  shifts.

To move the defense, click on one of the four main re-
positioning buttons, then select a depth or a shift.  The
diamond will display the new player positions.

At the bottom of the screen are two buttons:

DONE: click here to return to the game.  This makes the
  new defensive positions final.

RESTORE: select 'restore' to cancel any change you have
  made in the defensive alignment since coming to this
  screen.
*
                      Ground Rules Help

During a featured or exhibition game, you may change
various gameplay options, such as who controls each team,
and with what input device, and how difficult the play
should be.  Also, you can switch on or off various
options, such as the DH, errors, sound effects, and so on.

Each team has a column of options and check boxes:

CONTROL: this area describes who controls this team, you
  or the computer:

  PLAY: Select 'play' if you want to control all aspects
    the play of this team: managing, hitting, and fielding.

  MANAGE ONLY: 'Manage only' means you make the top-level
    decisions - who plays, whether or not steal, when to
    pitch out, and so on.  The computer does the rest:
    swings the bat, selects and throws pitches, makes all
    the plays in the field.  In other words, you are the
    manager, the guy in the dugout, and the computer
    controls the players on the field.

  COMPUTER: Click on 'computer' to have the machine run
    everything - the managing and the on-field play.

INPUT: here you select the input device for this team:

  KEYBOARD: use the keyboard to input your game play
    choices.

  JOYSTICK1: use the first joystick to run this team.  The
    computer will disallow this selection if no joystick
    is connected.

  JOYSTICK2: the second joystick will control this team.
    The computer will disallow this selection if no
    joystick is connected.

  MOUSE: use the mouse to run this team.  If no mouse is
    hooked up, the program will not allow this choice.

AUTO: stands for "automatic."  If you are controlling the
  players (the 'PLAY' choice under control, above), this
  describes which actions you want the computer to take
  care of.  Check 'YES' to tell the machine to control an
  action, 'NO' if you want to do it:

  FIELDING: this covers everything in the field, except
    throwing the ball.  If you check 'yes' here, the
    computer will get under fly balls, get in front of
    grounders, and run to pick up hits.  You will have to
    throw the ball.

  THROWING: select 'yes' to have the computer make all
    throws in the field.  This does not effect actually
    running to get the ball, only what the players do
    after they have it.

  RUNNING: is short for "base running."  If you want the
    machine to control the lead runner for you, click on
    'yes.'  The computer always handles all trailing
    runners.

On the right half of the screen are general gameplay
options, with yes/no check boxes:

DESIGNATED HITTER: Typically, the "A" league uses the DH,
  the "N" league does not.  This allows you to change that.

NIGHT GAME: The physics of the baseball vary with the time
  of day, as do players' performances.  Check 'yes' to
  play a night game, 'no' to take the field during the day.

ERRORS: errors are random events, based on the players'
  fielding averages.  If you want to play error-free ball,
  select 'no' here.

INJURIES: from time to time players will get injured and
  have to be replaced in the lineup.  Select 'no' to
  disable this feature.

COMPUTER PIPES BALL: Check 'yes' to tell the computer to
  try to throw all pitches right down the middle of the
  plate.  This is similar to batting practice.  A tired
  pitcher, or one with poor control, may not always
  succeed in piping the ball.

USE STATS: the outcome of each play is based on the
  statistics of the players involved.  To disable the
  stat model and create a more arcade style game, click
  on 'no' here.  The results will be random, although good
  players will still tend to play better than poor ones.


ONE PITCH MODE: this a batter-pitcher confrontation short
  cut.  One pitch mode displays only the action of the
  "result pitch" for each batter.  If the hitter strikes
  out, only strike three is shown.  If a home run is the
  outcome, the only pitch you see is the one the batter
  blasts out of the park.  You may select one pitch mode
  only if each team's control is either 'manage only' or
  'computer.'  When you are playing, one pitch mode is
  always off.

AUTO REPLAYS: Tony La Russa Baseball II comes complete
  with several "big screen" instant replays of exciting
  plays in the field.  These switch on automatically when
  they occur.  To disable this feature, select 'no' here.

SOUND EFFECTS: To disable the sounds effects, click on
  'no.'

VOICE: to turn off Ron Barr's play-by-play of the game,
  select 'no' here.

QUICK OF THE FIELD: the players take time to run off of
  and on to the field between innings.  Selecting 'yes'
  here eliminates this wait.  Fielders running off auto-
  matically jump to the dugout, batters zip to the plate,
  base runners vanish immediately upon scoring, and
  fielders running on appear at their positions.

SCROLLING: Scrolling the baseball field to show the action
  of the play is a time-consuming task for the computer.
  If you have an older or slower machine, the scroll may
  detract from the play.  To switch from scrolling to
  cutting from one view to the next, select 'no' here.

At the bottom of the screen is a single box:

ANIMATION SPEED: this is general game play speed.  Use the
  arrows to scroll the choices: very slow, slow, normal,
  fast, very fast.
*
                Defensive Substitution Help

Use 'Defensive Substitution' to replace a fielder during
the game.

The top of the screen displays the current lineup; the
bottom shows the available bench players.  To move a
player into the starting lineup or to swap players already
in the lineup, click on one, then click on the other.
They will exchange places.

At the bottom of the screen are four buttons:

DONE: click here to return to the game.  This makes any
  changes final: replaced players are out of the game.

MORE: If there are too many bench players to fit on the
  screen at one time, 'More' brings up the rest of them.

PITCHERS: Pitchers can play other defensive positions also.
  This button brings up their statistics.

RESTORE: select restore to cancel any changes.  The
  defense will be returned to its original alignment.

Glossary of abbreviations

A: the strength of the player's arm, 1-12.

AVG: batting average

B: stands for batting side, and can be 'R' for right, 'L'
  for left, or 'S' for switch hitter.

DU: stands for days unavailable.  For batters, this means
  the player has been injured and cannot play.  If this
  occurs, a reserve list batter will temporarily fill the
  injured player's roster spot.

FA1: the player's fielding average at his primary position,
  POS1

FA2: the player's fielding average at his secondary
  position, POS2

POS1: this is the player's primary position, the one he has
  the most experience at.

POS2: the player's secondary position.  He can play here,
  but is better playing POS1, his primary position.

R: the range of the player, 1-12.
*
                     Stadium Info Help

Here you can change the various conditions at the park
during an exhibition or featured game.

On the right, near the top is the name of the stadium; on
the left, is a small illustration of the park.

The lower half of the screen displays stadium information.
On the left are fence distances, on the right weather.
Below these are stadium notes.  These supply a little
history and atmosphere at the park.  This all changes
with each stadium you select.

Although the fence distances for each park are fixed, you
may change the weather during the game.  Click on the
arrow buttons to adjust the various conditions (the range
of values for each item is in parentheses):

WIND SPEED (0-50 MPH): this is how fast the wind is
  blowing today.  The arrows change this value by fives.
  A strong wind can push a homer back into the park, or
  turn a pop foul into a double down the line, or make
  a high fly drift right over the fence.

WIND DIRECTION: there are four possibilities: blowing out,
  left to right, blowing in, and right to left.

AVG HUMIDITY (0-100): the average humidity at the park
  today.  The arrows adjust this by fives.  The higher
  the humidity, the heavier the air: fly balls will not
  carry as far.

AVG TEMPERATURE (0-100): today's average temperature.  The
  arrow buttons change this by fives also.  Hotter air is
  thinner air; flies will go farther as the temperature
  rises.

ALTITUDE (0-10000): the altitude of the stadium in feet
  above sea level.  Use the arrow buttons to change this
  by one hundreds.  The higher the park, the father balls
  will go.

At the bottom of the screen is a single button:

DONE: click here to exit the stadium info screen.
*
                    Batting Box Score Help

This is a typical baseball box score for the game, batters
only.  The hitters are listed according to the batting
order of the game, with substitutions indented underneath
the players they replaced.

Along the bottom of the screen are five buttons:

DONE: click here to leave the box score screen.

SAVE: select 'save' to preserve this box as an "all time"
  box score.  The program will save the box on the hard
  disk so you can look at it later using "special box
  scores" on the season menu.

MORE: If the box score contains too many batters to fit on
  the screen at once, click on 'more' to see the rest.

SEE 'other team': click here to see the batters of the
  other team.

PITCHERS: to see the pitching portion of the box score, as
  well as the inning-by-inning line score, and the time
  and attendance of the game, click on 'pitching.'

Use the function keys, F5 and F6, to print box scores:

F5: prints the screen: the computer sends what you see to
  the printer, plus an extra "how they scored" section.

F6: appends the box score, including a "how they scored"
  section to the contents of the file, boxscore.txt.  You
  may print this file, or use any text editor to look at
  what's in it.


Glossary of column heading abbreviations:

AB: at bats
BB: bases on balls (walks)
CS: caught stealing
D: doubles
E: errors
H: hits
HR: home runs
R: runs scored
RBI: runs batted in
SB: stolen bases
SO: strike outs
T: triples
*
                    Pitching Box Score Help

This is the pitching portion of the box score for the
game.  The pitchers are listed in order of appearance.

Additional game information is displayed below the players:

WP: the winning pitcher
LP: the losing pitcher
SV: the pitcher who got the save (if any)
TIME: how long it took to play the game
ATTENDANCE: the attendance of the game
PLAYED AT 'team name': where the game was played.  An
  "(n)" means the game was a night game.

Near the bottom of the screen is an inning-by-inning line
score of the game.  The visiting team is on top, home on
the bottom.  If the game lasted more than 10 innings,
only the last 10 are displayed.  The column abbreviations
are "R" (runs), "H" (hits), and "E" (errors).

Along the bottom of the screen are five buttons:

DONE: click here to leave the box score screen.

SAVE: select 'save' to preserve this box as an "all time"
  box score.  The program will save the box on the hard
  disk so you can look at it later using "special box
  scores" on the season menu.

MORE: If the box score contains too many pitchers to fit
  on the screen at once, click on 'more' to see the rest.

SEE 'other team': click here to see the pitchers of the
  other team.

BATTERS: to see the batting portion of the box score,
  click on 'batting.'

Use the function keys, F5 and F6, to print box scores:

F5: prints the screen: the computer sends what you see to
  the printer, plus an extra "how they scored" section.

F6: appends the box score, including a "how they scored"
  section to the contents of the file, boxscore.txt.  You
  may print this file, or use any text editor to look at
  what's in it.


Glossary of column heading abbreviations

BB: bases on balls (walks)
BK: balks
D: doubles
ER: earned runs
H: hits
HR: home runs
IP: innings pitched
R: runs
SO: strike outs
T: triples
WP: wild pitches
*
                       Games Today Help

This screen displays the runs-hits-errors line scores of
today's league games.

Next to each line is a 'more' button.  Click on one of
these to see the full box score for that game.

Only one league's scores will fit on the screen at a
time.  To see the results in the other league, click on
the "see" button at the bottom of the screen.
*
                       Save Game Help

At any time during the play of an exhibition or featured
game, you may save it to disk.

The program comes with 10 empty save game slots.  These
are listed on the screen.  To save a game, select one of
the slots, then click on the 'save' button at the bottom
of the screen.

As you save games, the slots will fill up.  To replace one
save with another, select a filled slot, then click on
'save.'  The computer will confirm that you want to write
over the existing saved game.

Loading a saved game does not delete it from the disk, so
you may replay the same game from the same point over
and over.  However, at the completion of a league game,
the computer deletes all saves of that game: the result is
in the books, and has been applied to the standings, so
you cannot finish the game again.
*
                        Arcade Game Help

The menu bar changes during an arcade style game.  The
baseball on the left and home plate on the right are the
same, but the three menus in between are different:

Each team has a separate manager menu with six choices
on it, some of which will be unavailable, depending upon
whether the team is up at bat or out in the field.  All
choices are unavailable when the computer is managing a
team:

PINCH HITTER: allows you to substitute for the batter.

PINCH RUNNER: here you can replace a base runner.

PITCHING COACH: select 'pitching coach' to see how your
  pitcher is holding up.

BULLPEN: warm up pitchers, put them into the game, and
  make double switches from here.

DEFENSIVE SUBSTITUTION: replace fielders on this screen.

POSITIONING: move the defense around here: bring
  infielders in or have them guard the lines; play
  outfielders shallow, or shift them left or right.

In addition to the two manager menus is a special menu.
On it are the arcade game options listed below.  For each
option, a keyboard shortcut follows in parentheses.

BATTING ORDER (T): displays each team's order, visitor
  first, home second.  For the team at bat, the checked
  hitter is at the plate, and base runners are indicated
  with a "1b," "2b," or "3b," depending on their locations.
  For the team in the field, the checked batter is the one
  who will come up next.

DEFENSE (N): shows the defensive lineup graphically, with
  the fielders' names at the positions they are playing.
  The space above the plate is for the designated hitter,
  and is blank if you're not using the DH rule.

LINE SCORE (L): brings up the line score and the runs-
  hits-errors breakdown for game.

BOX SCORE (B): displays the game's box score up to the
  moment.

GAMES TODAY (G): shows the short line scores of all
  other league games today.

REPLAY (R): Press 'r' to get an instant replay of the last
  play.  The replay begins the at the crack of the bat, and
  runs until the ball is returned to the pitcher.  This
  does not include the batter-pitcher confrontation, so
  you cannot replay strike outs, walks, foul tips, or
  foul balls hit out of play.

CLOSE-UP REPLAY (U): Built into Tony II, are several "big-
  screen" replays of exciting or dramatic action.  Press
  'u' to repeat one of these replays.

SOUNDS OFF/ON (O): select 'o' to switch the sound effects
  on and off.

VOICE OFF/ON (V): this toggles the Ron Barr play-by-play
  on and off.

QUICK/NORMAL OFF FIELD (F): the players require time to
  run off of and on to the field between innings.
  Selecting 'quick off field' eliminates this wait.
  Fielders running off automatically jump to the dugout,
  batters zip to the plate, base runners vanish
  immediately upon scoring, and fielders running on
  appear at their positions.

SLOW MOTION/NORMAL SPEED (M): this switches the action
  from normal speed to slow motion and back again, and is
  available at any time, including during the instant
  instant replay.

PAUSE (P): Press 'p' to pause the game.
*
