                Tony La Russa Baseball II Help

Tony La Russa Baseball II brings many facets of the game
to the computer.  Each of these is available to you
through the menu bar at the top of the screen.  Press
escape (the ESC key on the keyboard) or move the mouse
pointer up to the top of the screen to access the pull
down menus.  Use the arrow keys or the mouse to select
from the menus.  The menu bar is available at all times in
the game, although the actual items on the bar may change
according to which part of the game you are playing.

!*************** F7 means help! *****************!

If at any time in the game you are having a problem or
don't understand what's going on, press F7.  Tony II will
do its best to provide some useful information.  Click on
the arrow buttons to the right scroll the help text; or
use the page up and page down keys.
                            OVERVIEW

Here is an overview of the five menu bar choices in Tony
II.  After the overview is a brief description of each
selection on each menu.

THE BASEBALL ICON (on the left end of the menu bar): play
  arcade-style baseball from here.

THE SEASON MENU: Baseball standings, season schedules,
  standard (computer-simulated) games, box scores, and
  the all-star game are all available from the season
  menu.

THE MANAGER MENU: Who's on the team, who's in the starting
  lineup, and who's in the pitching rotation?  Ask and
  answer all managerial questions here.

THE UTILITIES MENU: See the statistical leaders: who hit the
  most homers, drove in the most runs, won the most games,
  or led any other category you can think of.  Create your
  own baseball leagues, teams, and players, and fill in
  their stats as you see fit.  Take a good look around
  inside each of the stadiums; pick out the best one for
  each team to play in.

THE HOME PLATE ICON (at the right end of the menu bar):
  display, save, or print additional information here.
  A single keystroke brings up detailed batting, pitching,
  or fielding stats, or sends the data to your printer, or
  saves it in a text file for later use.  If you get lost
  anywhere in the game, press F7 for help.





                  (more about each menu below)
                      MORE ABOUT THE MENUS

THE BASEBALL ICON:

PLAYBALL: play an arcade-style game of baseball.
  'Playball' will take you to the ground rules menu, then
  to the lineup exchange screen, then right out onto the
  field.  This will be an exhibition game.

LOAD SAVED GAME: at any time during the play of a game,
  you may save it to disk.  Load saved game retrieves the
  game, and picks up where you left off.

GENERAL HELP: select 'general help' to display the Tony II
  overview you are reading now.

CREDITS: This is a list of all the people involved in the
  creation of Tony II.

QUIT: exit the game and return to DOS.


THE SEASON MENU:

STANDINGS: displays the baseball standings for the current
  date of the season.  The first time you start up the
  game, the season hasn't begun yet, so the teams will be
  in alphabetical order within their divisions.

PLAY STANDARD GAMES: Tony II will simulate all or any part
  of an entire baseball season.  Use 'Play Standard Games'
  to have the computer play any games you do not want to
  feature (play yourself).

LEAGUE SCHEDULE: The league schedule screen displays a
  single day of the season's schedule and allows you to
  select featured games.

TEAM SCHEDULE: The team schedule screen displays one month
  of games for a specific team, and allows you to select
  featured games.

START NEW SEASON: In Tony II, the season may be 162 games
  long, just as in professional baseball, or it can be a
  simple one-game round robin - each team plays every
  other team exactly once, or you can create a schedule
  somewhere in between.  Use Start New Season to select a
  schedule of games for the league configuration you
  designed in 'Setup Leagues' on the utilities menu.

GAME SCORES: Tony La Russa Baseball II keeps a record of
  the score of every game during the season.  To review
  these scores, select 'Game Scores.'

SPECIAL BOX SCORES: Occasionally, in baseball on the
  field, an unusual result occurs: one team scores 20
  runs, or someone throws a no hitter, or a guy gets a
  pinch grand slam, or something.  The same is true in
  Tony II: now and then the out of the ordinary happens.
  The special box scores feature allows you to preserve
  these exciting games.

PLAYOFF RESULTS: When the playoffs begin, line scores of
  the individual games replace the baseball standings.
  Here you can follow the playoffs as the games are being
  played.

ALL-STAR GAME: At any time during the season, you may
  choose to play an allstar game.  The computer will
  evaluate the players, based on historical or simulated
  statistics, and choose an allstar team from each league.


THE MANAGER MENU:

PLAYER ROSTER: The player roster screen presents a list of
  all batters on the team, as well as those on the reserve
  list.  Here you can change the active roster of a team
  by moving players to and from the reserve list.

PITCHING STAFF: The pitching staff screen presents a list
  of all pitchers on the team, as well as those on the
  reserve list.  Here you can change the active roster of
  a team by moving pitchers to and from the reserve list.

DEFENSIVE ASSIGNMENTS: Here you assign players to defensive
  positions, keeping in mind that the player with the best
  glove for a certain position is not always the best
  choice.  Keep offense in mind too.

BATTING ORDER: After you have made the defensive assign-
  ments for your team, it's time to put together a batting
  order.  If you haven't set up your defense yet, you
  should do that, then return to the batting order screen.

MANAGER PROFILE: A manager profile is a model of a manager's
  tendencies in certain baseball situations.  In Tony La
  Russa Baseball II, the model is built out of several
  "sliders," which describe each tendency on a scale of
  one to ten.  It is here you can recreate the innovative
  style of the legendary John McGraw - or bring your own
  skill, knowledge, and insight to bear on your team's
  playing personality.

NEW TEAM: Whenever you select an option from the manager
  menu, the program first asks you to choose a team.  When
  you are finished with the first team, click here to
  select another one to work with.


THE UTILITIES MENU:

STATISTICAL LEADERS: The statistical leaders screen is a
  powerful database tool, which can sort and display the
  players' statistics in a variety of categories.

CHANGE LEAGUES: Tony La Russa Baseball II can maintain up
  to 50 different leagues of players, each with its own
  name.  Use change leagues to switch from one league to
  another.

SETUP LEAGUES: Tony II is flexible when it comes to
  managing leagues, divisions, and teams.  Play one or
  two leagues of either one or two divisions.  Mix and
  match teams however you like.  Use setup leagues to
  create and modify leagues.

EDIT TEAM NAMES: Leagues and teams come with standard
  names: "A" and "N" for the leagues; "California,"
  "Chicago A," "Kansas City," and so on for the teams.
  These names are not fixed.  League names may be
  anything, up to 14 letters or numbers; teams names can
  be up to 13 characters in length.

EDIT TEAM COLORS: Each team has a 'main' color, used on
  the players' cap, sleeves, belt, and socks, and an
  'accent' color for details and stripes.  Just as the
  team names and league names are not fixed, nor are the
  team colors.

EDIT PLAYER STATS: Tony La Russa Baseball II maintains many
  statistics for each player.  These stats are divided
  into three groups - batting, pitching, and fielding,
  each of which you can edit separately.

ASSIGN STADIUMS: In Tony La Russa Baseball II, each team
   plays in its own home stadium.  The Assign Stadiums
   screen allows you to change which park each team
   plays its home games in.

TRADES: Teams may trade zero, one, two, or three players
  with each other.  The players may be all pitchers, all
  batters, or a combination of each.  The only limita-
  tions are that after the trade, both teams must be left
  with 15 to 24 batters and 10 to 16 pitchers.

IMPORT VERSION 1 STATS: Tony La Russa Baseball II will
  accept teams and data from Tony La Russa's Ultimate
  Baseball.  You may import single teams one at a time,
  or entire leagues all at once.


THE HOME PLATE ICON (on the right end of the menu bar):

On many of the screens in Tony La Russa Baseball II, the
function keys, F1 through F4, are available to bring up
more detailed player statistics.  Point to a player (or
highlight him), then press one of the following keys:

F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats
F4: switches between historical and simulated statistics

The right mouse button acts as F1 for batters and as F2
for pitchers.

Use the function keys, F5 and F6, to print screens:

F5: prints the screen: the computer sends what you see to
  the printer.

F6: appends what you see to the contents of the file,
  print.txt.  You may print this file, or use any text
  editor to look at what's in it.  When you are viewing
  box scores, F6 adds the text to the file, boxscore.txt.

To get more information about any of the menu selections,
click on the item, then press F7 when you get there.
*
                      Ground Rules Help

Before you start to play a featured or exhibition game,
the program displays the ground rules.  Here you tell the
computer who controls each team, and with what input
device, and how difficult the gameplay should be.  Also,
you can switch on or off various options, such as the DH,
errors, sound effects, and so on.

Each team has a column of options and check boxes:

CONTROL: this area describes who controls this team, you
  or the computer:

  PLAY: Select 'play' if you want to control all aspects
    the play of this team: managing, hitting, and fielding.

  MANAGE ONLY: 'Manage only' means you make the top-level
    decisions - who plays, whether or not to steal, when
    to pitch out, and so on.  The computer does the rest:
    swings the bat, selects and throws pitches, makes all
    the plays in the field.  In other words, you are the
    manager, the guy in the dugout, and the computer
    controls the players on the field.

  COMPUTER: Click on 'computer' to have the machine run
    everything - the managing and the on-field play.

INPUT: here you select the input device for this team:

  KEYBOARD: use the keyboard to input your game play
    choices.

  JOYSTICK1: use the first joystick to run this team.  The
    computer will disallow this selection if no joystick
    is connected.

  JOYSTICK2: the second joystick will control this team.
    The computer will disallow this selection if no
    joystick is connected.

  MOUSE: use the mouse to run this team.  If no mouse is
    hooked up, the program will not allow this choice.

AUTO: stands for "automatic."  If you are controlling the
  players (the 'PLAY' choice under control, above), this
  describes which actions you want the computer to take
  care of.  Check 'YES' to tell the machine to control an
  action, 'NO' if you want to do it:

  FIELDING: this covers everything in the field, except
    throwing the ball.  If you check 'yes' here, the
    computer will get under fly balls, get in front of
    grounders, and run to pick up hits.  You will have to
    throw the ball.

  THROWING: select 'yes' to have the computer make all
    throws in the field.  This does not affect actually
    running to get the ball, only what the players do
    after they have it.

  RUNNING: is short for "base running."  If you want the
    machine to control the lead runner for you, click on
    'yes.'  The computer always handles all the trailing
    runners.

On the right half of the screen are general gameplay
options, with yes/no check boxes:

DESIGNATED HITTER: Typically, the "A" league uses the DH,
  the "N" league does not.  This allows you to change that.

NIGHT GAME: The physics of the baseball vary with the time
  of day, as do players' performances.  Check 'yes' to
  play a night game, 'no' to take the field during the day.

ERRORS: errors are random events, based on the players'
  fielding averages.  If you want to play error-free ball,
  select 'no' here.

INJURIES: from time to time players will get injured and
  have to be replaced in the lineup.  Select 'no' to
  disable this feature.

COMPUTER PIPES BALL: Check 'yes' to tell the computer to
  try to throw all pitches right down the middle of the
  plate.  This is similar to batting practice.  A tired
  pitcher, or one with poor control, may not always
  succeed in piping the ball.

USE STATS: the outcome of each play is based on the
  statistics of the players involved.  To disable the
  stat model and create a more arcade style game, click
  on 'no' here.  The results will be random, although good
  players will still tend to play better than poor ones.


ONE PITCH MODE: this a batter-pitcher confrontation short
  cut.  One pitch mode displays only the action of the
  "result pitch" for each batter.  If the hitter strikes
  out, only strike three is shown.  If a home run is the
  outcome, the only pitch you see is the one the batter
  blasts out of the park.  You may select one pitch mode
  only if each team's control is either 'manage only' or
  'computer.'  When you are playing, one pitch mode is
  always off.

AUTO REPLAYS: Tony La Russa Baseball II comes complete
  with several "big screen" instant replays of exciting
  plays in the field.  These switch on automatically when
  they occur.  To disable this feature, select 'no' here.

SOUND EFFECTS: To disable the sounds effects, click on
  'no.'

VOICE: to turn off Ron Barr's play-by-play of the game,
  select 'no' here.

MUSIC: to shut off the various pieces of music, choose
  choose 'no' here.

QUICK OFF THE FIELD: the players require time to run off
  of and on to the field between innings.  Selecting 'yes'
  here eliminates this wait.  Fielders running off auto-
  matically jump to the dugout, batters zip to the plate,
  base runners vanish immediately upon scoring, and
  fielders running on appear at their positions.

SCROLLING: Scrolling the baseball field to show the action
  of the play is a time-consuming task for the computer.
  If you have an older or slower machine, the scroll may
  detract from the play.  To switch from scrolling to
  cutting from one view to the next, select 'no' here.

At the bottom of the screen is a box and two buttons:

ANIMATION SPEED: this is general game play speed.  Use the
  arrows to scroll the choices: very slow, slow, normal,
  fast, very fast.

PLAY BALL: click here to move on to the lineup exchange
  before the start of the game.

STADIUM INFO: brings up information about the stadium you
  are about to play, and allows you to select a different
  park for the game.
*
                    Lineup Exchange Help

Before each baseball game, the captains of each team head
to home plate to exchange lineup cards.  The rules require
managers to reveal their starting lineups to each other.
The lineup exchange screen does exactly that.

The display is split in half: the home team is on the
left, the visitor on the right.

At the bottom of the screen are five buttons: two 'bench,'
two 'pitchers,' and one 'play ball':

BENCH: click here to see the backup players for this team.
  The bench button on the left is for the home team; the
  one on the right brings up the visitor's substitutes.

PITCHERS: this displays the team's pitching staff, and is
  used to replace the starting pitcher.  Again, the one
  on the left is for the home team, the one on the right
  for the visitor.

PLAY BALL: this starts the game.

As on many of the screens in Tony La Russa Baseball II, the
function keys, F1 through F4, are available to bring up
more detailed player statistics.  Point to a player (or
highlight him), then press one of the following keys:

F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats
F4: switches between historical and simulated statistics

The right mouse button acts as F1 for batters and as F2
for pitchers.

Use the function keys, F5 and F6, to print screens:

F5: prints the screen: the computer sends what you see to
  the printer.

F6: appends what you see to the contents of the file,
  print.txt.  You may print this file, or use any text
  editor to look at what's in it.
*
                  Starting Lineup/Bench Help

This screen displays the batting order on the top and the
bench players on the bottom.  Players on the reserve list
are unavailable until the roster expands to 40 players on
September first.

To move a player into the batting order or to swap
players already in the order, click on one, then click on
the other.  They will exchange positions.

At the bottom of the screen are four buttons:

DONE: click here when you are finished with the batting
  order.

MORE: There are too many bench and reserve list players to
  fit on the screen at one time.  'More' brings up the rest
  of them.

DEFENSE: while adjusting the batting order, you may decide
  to change your mind about one or more of the defensive
  assignments.  Click here to switch to the 'defense/bench'
  screen.

RESTORE: click on restore to cancel any changes you have
  made to your batting order since coming to this screen.

As on many of the screens in Tony La Russa Baseball II, the
function keys, F1 through F4, are available to bring up
more detailed player statistics.  Point to a player (or
highlight him), then press one of the following keys:

F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats
F4: switches between historical and simulated statistics

The right mouse button acts as F1 for batters and as F2
for pitchers.

Use the function keys, F5 and F6, to print screens:

F5: prints the screen: the computer sends what you see to
  the printer.

F6: appends what you see to the contents of the file,
  print.txt.  You may print this file, or use any text
  editor to look at what's in it.

Glossary of column abbreviations:

AB: at bats

AVG: batting average

B: stands for batting side, and can be 'R' for right, 'L'
  for left, or 'S' for switch hitter.

DU: stands for days unavailable.  For batters, this means
  the player has been injured and cannot play.  If this
  occurs, a reserve list batter will temporarily fill the
  injured player's roster spot.

HR: home runs

OBA: on base average

POS1: this is the player's primary position, the one he has
  the most experience at.

POS2: the player's secondary position.  He can play here,
  but is better playing POS1, his primary position.

SA: slugging average

SB: stolen bases
*
                      Defense/Bench Help

This screen displays the current defensive assignments on
the top, and the bench players on the bottom.  Players on
the reserve list are unavailable until the roster expands
to 40 players on September first.

To move a player into the starting lineup or to swap
players already in the lineup, click on one, then click on
the other.  They will exchange positions.

At the bottom of the screen are four buttons:

DONE: click here when you are finished with the defense.

MORE: There are too many bench and reserve list players to
  fit on the screen at one time.  'More' brings up the rest
  of them.

OFFENSE: When you are finished adjusting the defense, you
  may want to switch back to the offense.  Click here to
  switch back to the 'starting lineup/bench' screen.

RESTORE: click on restore to cancel any changes you have
  made in your defensive assignments since coming to this
  screen.

As on many of the screens in Tony La Russa Baseball II, the
function keys, F1 through F4, are available to bring up
more detailed player statistics.  Point to a player (or
highlight him), then press one of the following keys:

F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats
F4: switches between historical and simulated statistics

The right mouse button acts as F1 for batters and as F2
for pitchers.

Use the function keys, F5 and F6, to print screens:

F5: prints the screen: the computer sends what you see to
  the printer.

F6: appends what you see to the contents of the file,
  print.txt.  You may print this file, or use any text
  editor to look at what's in it.

Glossary of column abbreviations:

A: This is the strength of the player's arm.  The stronger
  the fielder's arm, the farther and faster he can throw
  the ball.

AVG: batting average

B: stands for batting side, and can be 'R' for right, 'L'
  for left, or 'S' for switch hitter.

DU: stands for days unavailable.  For batters, this means
  the player has been injured and cannot play.  If this
  occurs, a reserve list batter will temporarily fill the
  injured player's roster spot.

FA1: this is the player's fielding average when he plays in
  his primary position, POS1.

FA2: this is the player's fielding average when he plays in
  his secondary position, POS2.

POS1: this is the player's primary position, the one he has
  the most experience at.

POS2: the player's secondary position.  He can play here,
  but is better playing POS1, his primary position.

R: Range rates the player's ability to get to hit balls.
  For example, a shortstop with a high range will field
  more balls hit in the hole between short and third, than
  a player with a lesser range would.
*
                Starting Pitcher/Pitchers Help

This screen displays the team's pitching staff, with the
current starter on top, the rotation in the middle, and
the relievers on the bottom.  Pitchers on the reserve list
are unavailable until the roster expands to 40 players on
September first.

To start a different pitcher, click on his name.  He will
appear in the 'today's starter' box.  Pay attention to the
'DU' column when choosing a new starter.  Using a pitcher
who needs rest greatly increases his chance of injury.

At the bottom of the screen are three buttons:

DONE: click here when you are finished considering a
  different starting pitcher.

MORE: There are too many bench and reserve list pitchers
  to fit on the screen at one time.  'More' brings up the
  rest of them.

RESTORE: click here to restore the original starter to the
  'today's' starter box.

As on many of the screens in Tony La Russa Baseball II, the
function keys, F1 through F4, are available to bring up
more detailed player statistics.  Point to a player (or
highlight him), then press one of the following keys:

F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats
F4: switches between historical and simulated statistics

The right mouse button acts as F1 for batters and as F2
for pitchers.

Use the function keys, F5 and F6, to print screens:

F5: prints the screen: the computer sends what you see to
  the printer.

F6: appends what you see to the contents of the file,
  print.txt.  You may print this file, or use any text
  editor to look at what's in it.

Glossary of column abbreviations:

BB: bases on balls (walks)

DU: stands for days unavailable.  For pitchers, this can
  mean one of two things.  If the number in the DU column
  is followed by an "r," it means the player has recently
  pitched and requires time to rest.  A resting pitcher
  may still play, but if he does his chance of injury
  rises dramatically.  If the number in the DU column is
  not followed by an "r," the pitcher has been injured and
  cannot play.  If this occurs, a reserve list pitcher will
  temporarily fill the injured player's roster spot.

END: this stands for endurance.  Roughly, 10 times the
  endurance is the number of pitches this pitcher can throw
  before he starts to tire.

ERA: earned run average

IP: innings pitched

K: strike outs

SV: saves

T: throwing arm, either 'R' for right or 'L' for left.

W-L: wins and losses.
*
                       Standings Help

This displays the baseball standings for the current date.

There are three column headings:

W: stands for wins.

L: means losses.

GB: is short for "games behind," which is the difference
  in wins plus the difference in losses, divided by two.
  In other words, this is the number games the team behind
  would have to win and the team in front would have to
  lose to have a tie.
*
                     League Schedule Help

Featured games are those you play yourself, with a mouse
or a joystick or the keyboard.  You see the grass and the
players, and all the action happens before your eyes.
Standard games are played by the computer.  It generates a
result for each game, and the baseball standings change
day-to-day as the season progresses.  The league schedule
screen displays a single day of the season's schedule and
allows you to select featured games.

For each game, the two teams are shown, the visitor on
top, home on the bottom.  An "(n)" to the right of the
home team indicates a night game.  A "(2)" means there is
a double header that day.

To the left of each pair of teams is a box.  Click on the
box to feature that game.  Click again to change it back to
standard.  When the computer encounters a featured game
while playing standard games it will stop to allow you to
play that game yourself.

At the bottom of the screen are four arrows and a
'restore' button.  Click on the arrows to display a
different day of the schedule.  Single arrows change the
date by one day at a time.  Double arrows go forward or
back two weeks.

Select 'restore' to cancel any changes you have made since
coming to the league schedule screen.
*
                     Team Schedule Help

Featured games are those you play yourself, with a mouse
or a joystick or the keyboard.  You see the grass and the
players, and all the action happens before your eyes.
Standard games are played by the computer.  It generates a
result for each game, and the baseball standings change
day-to-day as the season progresses.  The team schedule
screen displays one month of games for a specific team,
and allows you to select featured games.

For each day, the screen shows the date, a check box, and
the team's opponent for that day.  An "at" preceding the
opponent indicates an away game.  An "(n)" following
denotes a night game; a "(2)" means there is a double
header that day.

To the right of the date is a check box.  Click on the box
to feature that game.  Click again to change it back to
standard.  When the computer encounters a featured game
while playing standard games it will stop to allow you to
play that game yourself.

At the bottom of the screen are two arrows and a 'restore'
button.  Click on the arrows to display a different month
of the schedule.  Select 'restore' to cancel any changes
you have made since coming to the team schedule screen.
*
                   Play Standard Games Help

Featured games are those you play yourself, with a mouse
or a joystick or the keyboard.  You see the grass and the
players, and all the action happens before your eyes.
Standard games are played by the computer.  It generates a
result for each game, and the baseball standings change
day-to-day as the season progresses.

Tony La Russa Baseball II will simulate all or any part
of an entire baseball season.  Use 'Play Standard Games'
to have the computer play any games you do not want to
feature (play yourself).

When you play standard games, the play always begins on
the 'current date,' which is displayed in the bottom left
of the screen.  This may be the first day of the season,
or, if a season is in progress, may be a later date.  If
the season is over, you must start a new one to play more
standard games.  Select "start new season" on the season
menu.

Before starting the play, you must choose an ending date.
The three buttons in the bottom right are for this:

ONE DAY ONLY: click here to set 'play all games to' to the
  next day.  Use this option to play only one day of
  games.

THRU REGULAR SEASON: this button sets the ending date to
  the day after the last day of the regular season.  The
  program will stop playing standard games before the
  playoffs begin.

THRU WORLD SERIES: click here to play the entire season,
  the playoffs, and the world series.  After the computer
  is finished, there will be a world champion.

Use the left and right single arrow buttons to change the
ending date by one day at a time.  The double arrows
go forward or back up two weeks at a time.

After setting the 'play all games to' date, click on
'play' at the bottom of the screen.  If there are any
featured games prior to the ending date, the program will
ask if you want to play them as standard games.  If the
schedule you have chosen includes an All-star Game, the
computer will also ask if you want to play that as a
featured game.

While the standard games are being played, the baseball
standings appear on the screen, changing daily with the
new results.  If the computer encounters a featured game in
the schedule, it will stop to ask if you want to play it.
You may play the game yourself as a featured game or
have the program treat it as a standard game.

During the playoffs and the world series, the screen will
change to display a line score for each of the games.
When the series is over, the World Champions trophy will
appear.
*
                    Start New Season Help

In Tony La Russa Baseball II, the season may be 162 games
long, just as in professional baseball, or it can be a
simple one-game round robin - each team plays every other
team exactly once, or you can create a schedule somewhere
in between.  Use Start New Season to select a schedule of
games for the league configuration you designed in 'Setup
Leagues' on the utilities menu.

At the top left of the screen is a list of schedule types:

162 games - 26 teams: this is a typical baseball schedule
  for a 162 game season.  The major leagues played a
  similar schedule in the 1992 season.

162 games - 28 teams: after expansion in 1993, the major
  leagues went to 28 teams; they played a schedule like
  this one of 162 games.

Round Robin: in a round robin, every team plays every
  other team.  The number of games in the round robin is
  the number of times the teams play each other.

Generated: Tony La Russa Baseball II will construct a
  season of any length for any league configuration, with
  one condition: each of the two leagues must have an
  number of teams in it.  Select 'generated' to create a
  non-standard schedule.

Some schedules will work with some league setups, and
some will not.  Use the arrows to scroll through the list
of schedules.  Notice that each time you select a
different schedule, the "required league setup" data at
the bottom of the screen changes.  This information
describes the league requirements for the selected
schedule to function properly.  To the right, is the
"current league setup," which you chose in "setup leagues"
on the utilities menu.  If your league setup does not fit
into the required league setup, the program will not be
able to create the schedule of games you have selected.

In the middle of the screen are more schedule options:

NUMBER OF GAMES: here you may shorten a typical 162 game
  schedule (down to as few as 10 games), or set the number
  of meetings in a round robin (up to a maximum of 10), or
  select the length of a generated season (anywhere from 1
  to 162 games).  Use the arrow buttons to change the
  number.  Single arrows go by ones; doubles arrows by
  tens.

START DATE: The season can start as early as April 1st,
  or as late as October 18th, provided the World Series
  will be over by November 30th.  Use the arrows buttons
  to change the start date: Single arrows change the date
  by one day at a time.  Double arrows go forward or back
  two weeks.  The date will stop advancing when to do so
  would cause the World Series to end after November 30th.

PLAYOFF LENGTH: Here you may select the length of the
  divisional playoffs.  Click on the arrow buttons to
  change the number.  The choices are 1, 3, 5, 7, or 9
  games.

SERIES LENGTH: The world series can also be as few as one
  game or as many as nine.  Use the arrows to select the
  number you want.

At the bottom of the screen are two buttons:

NEW SEASON: click here when you are ready to create a
  schedule.  If your league setup is not compatible with
  the choices you have made above, the computer will
  suggest another schedule type.

  If the setup is okay, the game will warn you that
  starting a new season will destroy the current sim-
  ulated season and any special box scores you have saved
  from the last season.  To preserve these boxes, save
  them as "alltime" box scores.  To do this, select
  special box scores from the season menu, then view the
  boxes you want, then save them.

  Next the program will ask whether or not you want to
  use the DH (designated hitter) rule for each league.
  After that, the computer will generate the schedule.

SAVE SEASON: Use 'save season' to preserve the statistics
  of a season for use as another season's historical
  stats.  This allows you to play a progression of seasons,
  each one laying the statistical foundation for the next.
*
                       Game Scores Help

Tony La Russa Baseball II keeps a record of the score of
every game during the season.  To review these scores,
select 'Game Scores.'

The screen is laid out like the league schedule, with a
single day of the season's schedule displayed.  If the
games for that day have been played, scores will also be
shown.

At the bottom of the screen are four arrow buttons.
Click on single arrows to change the date one day at a
time.  Double arrows go forward or back two weeks.
*
                     Stadium Info Help

Here you can select a different stadium to play the game
in, and change the various conditions at the park.

On the right, near the top is a list of the available
stadiums.  Use the arrow buttons to scroll through the
list.  On the left, is a small illustration of the park.
To select a stadium, click on its name.

The lower half of the screen displays stadium information.
On the left are fence distances, on the right weather.
Below these are stadium notes.  These supply a little
history and atmosphere at the park.  All this information
changes with each stadium you select.

Although the fence distances for each stadium are fixed,
you may change the weather for the game.  Click on the
arrow buttons to adjust the various conditions (the range
of values for each item is in parentheses):

WIND SPEED (0-50 MPH): this is how fast the wind is
  blowing today.  The arrows change this value by fives.
  A strong wind can push a homer back into the park, or
  turn a pop foul into a double down the line, or make
  a high fly drift right over the fence.

WIND DIRECTION: there are four possibilities: blowing out,
  left to right, blowing in, and right to left.

AVG HUMIDITY (0-100): the average humidity at the park
  today.  The arrows adjust this by fives.  The higher
  the humidity, the heavier the air: fly balls will not
  carry as far.

AVG TEMPERATURE (0-100): today's average temperature.  The
  arrow buttons change this by fives also.  Hotter air is
  thinner air; flies will go farther as the temperature
  rises.

ALTITUDE (0-10000): the altitude of the stadium in feet
  above sea level.  Use the arrow buttons to change this
  by one hundreds.  The higher the park, the farther balls
  will go.

At the bottom of the screen are three buttons:

PLAYBALL: This button starts the game.

GROUND RULES: Click here to bring up the ground rules
  screen.

VIEW STADIUM: click here to see what the full stadium
  looks like.  Use the arrow keys or the mouse to scroll
  around the park and take in the sights.
*
                   Special Box Scores Help

Occasionally, in baseball on the field, an unusual result
occurs: one team scores 20 runs, or someone throws a no
hitter, or a guy gets a pinch grand slam, or something.
The same is true in Tony La Russa Baseball II: now and
then the out of the ordinary happens.  The special box
scores feature allows you to preserve these exciting
games.

The screen consists of 14 yes/no check boxes, each
representing a particular unusual event.  Selecting "yes"
for one of these events asks the computer to save the
box score of any standard or featured game which meets
the criteria.  For example, if you check the "1 hitter"
box, then play standard games, the computer will auto-
matically preserve the box scores of all games in which
either pitcher tosses a one hitter.

Warning!  Each box score requires approximately 7K of
hard disk space.  So, although you may ask for all the
boxes of every team, when a standard 162 game season
finishes, they will have consumed about 15,000,000 bytes
on your disk.

Also, the more special box scores you ask the computer to
save, the slower it will be in playing standard games.  It
takes time to save each box score to the disk.

At the bottom of the screen is a single button:

DISPLAY BOX SCORES: click here to bring up a list of all
  the special box scores currently saved on your disk.
*
                     Select Box Score Help

During a season, Tony La Russa Baseball II saves special
box scores to disk according to the special box scores
settings (select 'special box scores' on the season menu),
and saves all playoff and world series boxes.  When you
start a new season, the program deletes these special
boxes to make room for those of the new season.  Use this
screen to view and preserve special box scores as "all
time box scores," and to view all time boxes.

The screen displays a list of box scores.  All time boxes
are designated as such.  Special boxes are labeled with
the reason they were saved - 20+ runs scores, no hitter,
and so on.  Click on the arrow buttons to scroll the list.

If the program says, "Box score not compatible with
the current league setup" it means the box is now
obsolete, because you have changed your league setup
since saving the box.  To see this box score, you must
restore your league setup to the one under which you
saved the box.

To preserve a special box score as an all time box, click
on it to view it, then select 'save.'

At the bottom of the screen are two buttons:

DONE: leaves the select box score screen.

SPECIAL/ALL TIME BOX SCORES: The program separates special
  box scores and all time boxes.  If you see a list of all
  time boxes, click here to see the special box scores.
  If special boxes are on the screen, click to list the all
  time.
*
                    Batting Box Score Help

This is a typical baseball box score for the game, batters
only.  The hitters are listed according to the batting
order of the game, with substitutions indented underneath
the players they replaced.

Along the bottom of the screen are six buttons:

DONE: click here to leave the box score screen.

SAVE: select 'save' to preserve this box as an "all time"
  box score.  The program will save the box on the hard
  disk so you can look at it again later using the
  "special box scores" option on the season menu.

DELETE: the opposite of 'save,' 'delete' removes the box
  from the all time box scores list.

MORE: If the box score contains too many batters to fit on
  the screen at once, click on 'more' to see the rest.

SEE 'other team': click here to see the batters of the
  other team.

PITCHING: to see the pitching portion of the box score, as
  well as the inning-by-inning line score, and the time
  and attendance of the game, click on 'pitching.'

Use the function keys, F5 and F6, to print box scores:

F5: prints the screen: the computer sends what you see to
  the printer, plus an extra "how they scored" section.

F6: appends the box score, including a "how they scored"
  section to the contents of the file, boxscore.txt.  You
  may print this file, or use any text editor to look at
  what's in it.


Glossary of column heading abbreviations:

AB: at bats
BB: bases on balls (walks)
CS: caught stealing
D: doubles
E: errors
H: hits
HR: home runs
R: runs scored
RBI: runs batted in
SB: stolen bases
SO: strike outs
T: triples
*
                    Pitching Box Score Help

This is the pitching portion of the box score for the
game.  The pitchers are listed in order of appearance.

Additional game information is displayed below the players:

WP: the winning pitcher
LP: the losing pitcher
SV: the pitcher who got the save (if any)
TIME: how long it took to play the game
ATTENDANCE: the attendance of the game
PLAYED AT 'team name': where the game was played.  An
  "(n)" means the game was a night game.

Near the bottom of the screen is an inning-by-inning line
score of the game.  The visiting team is on top, the home
team on the bottom.  If the game lasted more than 10
innings, only the last 10 are displayed.  The column
abbreviations are "R" (runs), "H" (hits), and "E" (errors).

Along the bottom of the screen are six buttons:

DONE: click here to leave the box score screen.

SAVE: select 'save' to preserve this box as an "all time"
  box score.  The program will save the box on the hard
  disk so you can look at it again later using the
  "special box scores" option on the season menu.

DELETE: the opposite of 'save,' 'delete' removes the box
  from the all time box scores list.

MORE: If the box score contains too many pitchers to fit
  on the screen at once, click on 'more' to see the rest.

SEE 'other team': click here to see the pitchers of the
  other team.

BATTING: to see the batting portion of the box score,
  click on 'batting.'

Use the function keys, F5 and F6, to print box scores:

F5: prints the screen: the computer sends what you see to
  the printer, plus an extra "how they scored" section.

F6: appends the box score, including a "how they scored"
  section to the contents of the file, boxscore.txt.  You
  may print this file, or use any text editor to look at
  what's in it.


Glossary of column heading abbreviations

BB: bases on balls (walks)
BK: balks
D: doubles
ER: earned runs
H: hits
HR: home runs
IP: innings pitched
R: runs
SO: strike outs
T: triples
WP: wild pitches
*
                      Playoff Results Help

When the playoffs begin, scores of the individual games
replace the baseball standings.  Here you can follow
the playoffs as the games are being played.

Next to each score is a 'more' button.  Click on one of
these to see the full box score for that game.  You may
select 'more' while playoffs are in progress (which will
pause the playing of the games while you look at the box)
or after they have been completed.

Only one league's scores will fit on the screen at a
time.  To see the results in the other league, click on
the "see" button at the bottom of the screen.
*
                    Load Saved Game Help

At any time during the play of an exhibition or featured
game, you may save it to disk.  Load saved game retrieves
the game, and picks up where you left off.

Select the game you wish to restore, then click on 'load.'
Loading a saved game does not delete it from the disk, so
you may replay the same game from the same point over
and over.  However, at the completion of a league game,
the computer deletes all saves of that game: the result is
in the books, and has been applied to the standings, so
you cannot finish the game again.

"Saved game not compatible with the current league setup"
means the game is now obsolete, because you have changed
your league setup since saving the game.  To load this
saved game, you must restore your league setup to the one
under which you saved the game.
*
                     All-Star Game Help

At any time during the season, you may choose to play an
all-star game.  The computer will evaluate the players,
based on historical or simulated statistics, and choose
an all-star team from each league.

There are three buttons on the screen:

USE HISTORICAL STATS: Click here to have the computer use
  the players' historical or "canned" statistics to make
  the all-star team choices.

USE SIMULATED STATS: check this box if you want the
  program to pick the teams based on the season in
  progress.  To the right of "use simulated stats" is the
  number of games played so far.  If no games have been
  played, this option is unavailable.

PLAY: click on 'play' to display the ground rules screen.
  Once there, you may choose the stadium for the game, or
  click on 'Play Ball' to see the starting lineups.
*
