			   SPACE HULK
			   ==========

CONTENTS
Loading Instructions           
Overview                       
Essential Information          
    Space Hulks, Terminators, Genestealers,Your Role in the Game,         
    Overwatch, Freeze Time, Quick Start                   
Mission Preparation            
    Mission Briefing, Choosing a Squad, Arming your Squad,
    Moving Between the Screens, Abandoning a Mission, 
    Pausing the Game              
Terminator View Screen         
    View Monitors, Orders Indicator, Timer, Primary Terminator 
    Monitor, Moving and Firing with the Primary Terminator, 
    Opening and Closing Doors, Picking up Objects, Freeze Time, 
    Freeze Time Allocation, Switch Squads, Scanner                       
Planning Screen                
    Command Icons, Strategic Map, Planning Map, Blips                         
Giving Orders                  
    Moving a Terminator, Duplicating an Order, Turning, Using 
    Weapons, Opening/Closing Doors         
Game Tactics                   
Weapon Descriptions            
Keyboard Commands              
Problems With The Game?        
Mission Descriptions  
    Space Hulks, The Genestealers, The Legiones Astartes, The Basic 
    Tutorials, The Advanced Tutorials 
Space Hulk Original Missions          
     One Squad Missions, Two Squad Missions


LOADING INSTRUCTIONS
Before playing Space Hulk you need to install the program on your
computer's hard drive. The hard drive must have 8.5 Megabytes of
free space.
1.   Boot the computer with DOS (any version above 3.3).
2.   Insert CD-ROM into your CD-ROM drive.
3.   Type the appropriate drive letter and press <ENTER>.
4.   Type CD\HULK and press <ENTER>. 
5.   Type Install D: C: and press <ENTER>. Substitute the
     appropriate drive letters for your CD-ROM and Hard Drive. 

Starting the Game
To play Space Hulk, your computer needs at least 580k of free
base memory and a minimum of 260K of EMS. Configuring more EMS
gives you more sound effects and makes the game run faster. For
more information on configuring Expanded Memory (such as EMM386),
see your DOS manual.
1.   Type C: and press <ENTER>. (If Space Hulk was not installed
     on the C drive, enter the correct letter.)
2.   Type CD\HULK  and press <ENTER>.
3.   Type HULK and press <ENTER>.
4.   The introduction sequence begins. To skip the intro press
     the left mouse button.


OVERVIEW

For millennia the Terminator squads of the Imperium have
patrolled Imperial space, seeking out invading alien life-forms
and eradicating them before they gain a stronghold. In recent
years the Terminators have been battling a menace which, if left
alone, would surely destroy human existence.

The Genestealers came in drifting Hulks of derelict space craft.
The remnants of these once proud ships served as the
battleground on which the monstrous Genestealers would stalk the
humans sent to exterminate them. Deafening clangs from the
Terminator suits hitting steel flooring, offset by the screech of
chitin-like claws on bulkheads, filled the dark, cavernous Hulks.
And in the center of the fire and fury stood the armor clad men
prepared to send the Evil to their doom.

Time after time Terminator squads enter Hulks only to find
themselves surrounded and outnumbered. But they survive. The
mystique of these men who don suits of armor and go forth into
battle has gone some way to earning the squads their elite
status. This status is not based purely on fighting prowess.
Although an exemplary fighting force the Terminators also remain
true to the values of their brotherhood. The honor of battle is
one thing-  the honor of defending the lives of their fellow
Terminators is another.

While playing Space Hulk, remember that the Terminators you
control are proud individuals. Imagine their souls are joined
together as one fighting spirit. They are not simply men with
weapons. Behind the battered armor is a Space Marine who wants
two things - the destruction of evil and the deliverance of this
fellow brothers from the menace that haunts them.


ESSENTAL INFORMATION

This computer adaptation of Space Hulk contains a number of very 
different features which you have not seen in other games. The
following section details everything you need to know about the
characters you control and the processes that act upon them.

Space Hulks
The Hulks of today are the space craft of yesterday. Scarred by
the cold and debris of deep space they resemble giant monoliths
of twisted metal, rock and ice, blended together by an eternity
of warp travel.

It is these drifting relics which aid the Genestealers in their
striving for destruction. The Space Hulks hold colonies of
Genestealers, waiting until the gravity of a nearby planet draws
the craft in. The discovery of a Space Hulk signifies the
beginning of the destruction of any rival life forms.

For more information, see the Mission Descriptions section.

Terminators
First there were the Space Marines. Superbly powerful,
bio-engineered warriors whose vigilance defended the Imperium
from any menace that chose to disrupt the peace. When the
Genestealers were first discovered the Space Marines met their
match and many a squad were overwhelmed and destroyed as they
searched through the cavernous depths of the Space Hulks.

The elite Terminators were called upon to purge the foe from the
face of the Imperium. Their immense armored suits gave them
defense against the claws and teeth of the Genestealers. The
Storm Bolters at their side robbed the enemy of life and their
Lightning Claws were a match for the close combat effectiveness
of the Genestealers failing limbs.

For a detailed description of the Terminators, see the Mission
Descriptions section.

Genestealers
The Genestealers. Even the thought of them invoked a fear of the
unknown, a fear of the process which had earned them the name.
Their claws could rip through steel with ease, and their tough
hides were capable of deflecting the hardest projectiles. It
seems they were controlled by some hideous higher power,
coordinating their attacks through some psychic link to strike
again and again at the weakest points in any attacker's defenses.
In combat they were unbeatable- until now.

For a detailed description of the Genestealers, see the Mission 
Descriptions section.

Your Role in the Game
In this computer adaptation of Space Hulk, you assume the role of
an Imperial Captain of the Dark Angel Chapter of Space Marines.
From the circling Space Marine warship, you view and control the
movements of the Terminator squad. Cocooned in the control room
you view the action through cameras mounted on the armor of each 
Terminator. Watch the View Screens as your men face threats in
Real Time. Evaluate the situation and use the Planning Screen and
the Freeze Time option to plan and transmit the orders to your
squad. If any of the Terminators come under pressure you are able
to give them direct instructions in Real Time. This enables you
to, in effect, take control and manipulate his moving and
shooting actions as if you were the Terminator.

For more details, see the Planning Screen, Terminator View
Screens & Giving Orders.

Overwatch
Controlling an elite squad of five battle-hardened Terminators
would be even harder if it wasn't for the Overwatch mode.

Overwatch translates as "being aware of the surroundings."

Imagine a Terminator moving through a corridor while in
Overwatch. He is aware of anything in his path. If the Terminator
senses that a threat is nearby he stops, waits for the menace to
show itself and fires until the Genestealer has been destroyed,
then continues to his destination. Imagine the same Terminator
moving without Overwatch. A Genestealer shows itself for an
instant but possibly due to the poor light appears to dissolve
into the shadows. The Terminator does not react, continues on his
route and stands a greater chance of being killed.
Overwatch is the default mode for moving. This means that every
order you construct is in Overwatch unless you choose otherwise.
Terminators in Overwatch mode only react to threat within their
line of sight. 

For further information, see Giving Orders, Planning Screen &
Terminator View Screens.

Freeze Time
In Space Hulk you can move between Real Time and Freeze Time with
the press of a button. Freeze Time gives you the chance to pull
everything together and take a breath. Switch to Freeze Time and
then go to the Planning screen to take a look around the map,
identify potential problem areas and respond by giving orders.
Freeze Time is not a pause. At the start of every mission you are
given a limited amount. As soon as Freeze Time is activated the
amount begins to decrease. When you switch back to Real time your
Freeze Time amount increases. The amount you have is displayed on
the Freeze Time Allocation bar.

For more information, see Giving Orders, Planning Screen &
Terminator View Screen.


QUICK START

The Quick Start guides you through the first basic tutorial. It
enables you to gain a basic understanding of how to make a
Terminator move and fire. To gain a further understanding of the
game you need to read Giving Orders and Game Tactics.

1.   Load Space Hulk by following the instructions at the beginning
     of this manual. When the Mission Selection screen appears,
     left-click on Mission Training.
  
     Note: At any time during the mission selection and preparation
     process a previous screen can be accessed by right-clicking.

2.   Now left-click on Start Basic Tutorial. This takes you into
     the briefing phase.

3.   The Imperial Commander welcomes you and explains the basic 
     mission plan. Left-click after every sentence and then move to
     the detailed mission briefing. Using the map of the Hulk that
     appears on the left of the screen, the Commander goes through 
     the initial points of deployment, objectives and pick-up areas 
     for the victorious squad. Left-click to end the briefing. You 
     are now transported to the Space Hulk.

4.   Only one of the View Screens is active. The display gives you
     a view from Terminator number 1 (note the number in the top left
     of the display). The letters next to the Terminator number tell
     you what weapons he is carrying. The Terminator in this mission
     carries a Storm Bolter (SB) and a Power Glove (PG).

     For a list of the abbreviations see Weapon Descriptions
  
     Left-click on the Freeze Time On/Off button to bring the game 
     out of Freeze Time and into Real Time. When the game is in Real 
     time everything happens at its normal speed.

     Example: A Genestealer that becomes "frozen" by the use of 
     Freeze Time can start to thunder down the corridor towards you 
     during Real Time.

5.   Control the Terminator by using the mouse or cursor keys. As
     you move the mouse pointer to the edges of the View Screen
     it changes into a directional arrow indicating the possible
     command - to move in that direction left-click. Using the
     mouse control, move the Terminator down the corridor to the
     door. As you move watch the Scanner. The green blip is the
     Primary Terminator. As you move, the Scanner follows your 
     progress through the Hulk.

6.   Press the UP cursor once to open the door. Practice turns
     and walking backwards to get the feel of the controls.
     Notice the scanner in the left of the screen moves as you
     do.

7.   Move the mouse pointer into the center of the View Screen.
     The arrow changes to a cross-hair. Left-click and watch a
     bolt from your Storm Bolter shoot off down the corridor and 
     explode against the wall. Move your Terminator back to the
     original starting position. Left-click the Freeze Time
     button.

8.   Right-click on the scanner to go to the Planning Screen.
     Left-click on the Move icon and left-click again at the end
     of the corridor you're in. The program decides the quickest
     route, red arrows show the movement you have constructed.

     Left-click at the end of the corridor near the two doors.
     The Planning Screen should now show a route from the
     starting point down to the furthest door.

     Finally left-click in the grey square at the bottom right of
     the map. This is the pick-up square that the Imperial
     Commander mentioned in the detailed briefing.

9.   Right-click on the Overhead Map to return to the Viewer
     Screen. Left-click the Freeze Time button to exit into Real
     Time play, and watch the Terminator follow the route you
     have set out.

10.  When he enters the rescue square the tutorial ends and you
     receive the Mission Debriefing.

Here endeth the lesson.


MISSION PREPARATION

Mission Briefing
At the beginning of every mission you receive the basic scenario
from the Imperial Commander. 

Left-click to go to the next line of information. Right-click to 
bypass the whole section and go to the detailed mission briefing. 
In the detailed mission briefing you are given starting points, 
entry areas for Genestealers, and any target areas.

Left-click to go to the next line, right-click to bypass the
whole section.

Choosing a Squad
If you choose to play one of the tutorials or Space Hulk
missions, then your squad is automatically equipped and ready to
roll. If you selected the Deathwing campaign the honor of
choosing your squad and weapons may fall to you.

The five Terminator sergeants have squads capable of different
missions. However, you can choose a squad and equip them in such
a way as to change their capabilities. Once you have used a
sergeant and his squad, they become more experienced, increasing
their shooting and close-combat capabilities. The experience is
portrayed by feathers underneath the skull- the more feathers,
the more experience.

Losing a sergeant - If your squad is killed during a mission the
sergeant is not selectable for the remainder of the campaign.
Left-click on any sergeant to have his squad information
displayed. The box that appears contains the Sergeants name, the
squads experience and the kind of mission that the squad are best
suited to. Left-click on Select or Dismiss. 

See the Mission Descriptions section for more information on the
available squads.

Arming Your Squad
Select weapons that are suited to the mission. If you have a Hulk
that is made up of tight, twisting passages, Lightning Claws are
more effective than Assault Cannons. Conversely if you have a
large Hulk with freeways for corridors, a squad equipped with
Assault Cannons gets further than a squad with thunder Hammers
and Storm Shields. The arches on the rear wall of the armory hide
Tech Priests. Each Priest bestows upon a Terminator a different
weapons.

Left-click on the archway to reveal the Tech Priest. The
available weapon is displayed.

Left-click on the Terminator you want to give the weapon to. If
you do not want the weapon simply left-click on another archway.
In a two squad mission moving the mouse arrow over the left wall
brings up a "Switch Squad" panel at this point left-clicking
switches your view to the second squad.

To exit the armory and begin the mission: Move the mouse cursor
over the right wall to bring up an "Exit" panel - left-click to
finish the weapon selection and begin the mission.

For information on the available weapons see "Weapon
Descriptions".

Moving Between Screens 
On any of the pre-game screens: left-click to advance to the next
screen, right-click to move back to the previous screen.

Abandoning A Mission
To quit from a mission, press T. Quitting from a Deathwing
mission results in the Sergeant being killed-any accrued
experience is lost. Reset or continue a Deathwing campaign by
left-clicking on either RESET CAMPAIGN or CONTINUE CAMPAIGN.
After confirming the choice to reset the campaign, left-click on
CONTINUE CAMPAIGN to begin the first Deathwing mission.

Pausing The Game
When playing a mission press P to pause the action - the pause
screen appears. To return to the game press any key on the
keyboard.


TERMINATOR VIEW SCREEN

This screen allows you to see at first hand where you've sent
your Terminators. You can fire at Genestealers, move your squad
of Terminators around and see all the gore. It's a far cry from
the tranquil setting of the Planning Screen.

View Monitors
Gives you a "Terminators-eye" view of the action. Each Terminator
in the squad is marked with a number that corresponds to the
numbers on the overhead maps and the Terminator roster at the
Planning Screen. The white letters (eg. SB,PG) on the right of
the Terminator number are abbreviations of the weapons that the
Terminator is carrying.

For a list of the abbreviations see Weapon Descriptions. 

If he is carrying a weapon that uses limited ammunition (such a a
Flamer) the remaining ammo and any reloads are indicated by two
numbers next to the weapon type. If a Terminator is carrying a
full Flamer with no reloads the numbers on the screen would be 6
and 0. 

Left-clicking on any of these screens fires the Terminator's 
weapon - but only in a straight line at waist level. If you want 
your aim to be more accurate then use the Primary Terminator 
Monitor. Right-clicking on the Scanner gives you the Planning 
screen.

Orders Indicator
There are five boxes below every view monitor. If you have used
the Planning Screen to construct a movement, the relevant command
icons appear in the five boxes. This system becomes useful when
using the Primary Terminator. At a glance you know what the other
guys are doing.

Timer
In some missions you have a time limit. An hourglass appears
below the Primary Terminator's Monitor.

Primary Terminator Monitor
The Primary Terminator is the one under your direct control - you
can move, shoot and pick up items using the Terminator. To select
another Primary Terminator right-click on any of the small View
Monitors, or press the corresponding Function Key (eg. for
Terminator 3 press F3).

Moving And Firing With The Primary Terminator
To move the Primary Terminator use the cursor keys or left-click
on the UP, DOWN, LEFT and RIGHT arrows on the right side of the
screen. Alternatively you can move the mouse to the outer edges
of the primary terminator monitor - the cursor changes to a
directional arrow- and left-click to move in that direction.

To fire the Terminator's weapon move the cursor into the Primary
Terminator Monitor (the cursor changes into a crosshair) and
left-click on the area or target you want to fire at.
Alternatively you can left-click on the button in the center of
the directional arrows. Pressing both the left and right mouse
buttons simultaneously, or in some cases pressing and holding the
left button, activates a weapon's special effect.

For details of weapon effects see Weapon Descriptions.

Opening And Closing Doors
To open or close a door, right-click on either side of the door
frame or press UP when you are in front of the door. Some doors
are locked or jammed and need to be blasted open with a suitable
weapon

Note: A Terminator moving in Overwatch sees a closed door as a
threat. He stops and shoots until the door is blasted open.

Picking Up Objects
Terminators equipped with Power Gloves are the only members of a
squad who can pick objects up. To pick up an item or a weapon,
reload move into the adjacent square. Face the object and
right-click. The item is displayed in the large box below the
Primary Terminator Screen. Conversely, to drop an item that is
being carried, right-click.

     Note: Objects are often dropped in the heat of close combat.

Freeze Time
Left-click on the FREEZE button to switch the game between Real
Time and Freeze Time.

Freeze Time Allocation
The Freeze Time Allocation bar shows you how much of this
precious planning time you have remaining. If you use it all up
you are thrown back into real-time before you can shout
"aaaargh"! When you are in real-time your Freeze Time
Allocation starts to increase, so when you return to the Planning
Screen you should have enough Freeze Time to implement another
round of orders.

Switch Squads
When playing a scenario with two squads of Terminators left-click
on the Switch Squad button (!) to switch between the squads.
This button flashes when the squad not currently displayed is
experiencing some action.

Scanner
Enables you to see a small area around the Primary Teminator. The
current Terminator is depicted as a green blip, Genestealers as
red blips. The other Terminators in your squad show up as their
respective numbers (i.e. the red number in the view monitor). 

Left-clicking on a Terminator's number makes him the Primary
Terminator.

Left-clicking on the Scanner fires the Primary Terminator's
weapon to that area, this is particularly useful when firing
Flamers at long range targets.


PLANNING SCREEN

Command Icons
The command icons allow you to construct a series of movements
for any of your Terminators. For details on giving orders and
moving see Giving Orders.

Move - the default mode of movement is with Overwatch. As part of
an order, left-click on this to choose movement without
Overwatch. Right-click on this icon to reselect Overwatch.

Turn - As part of an order, left-click on the left turn arrow to
turn 90 degrees left. Right-click on the right turn arrow to turn
90 degrees to the right.

Fire Weapon - As part of an order, left-click on the weapon1 icon
to select weapon 1. Right-click on the weapon2 icon to select
weapon 2.

Open/Close Door - As part of an order, left-click on the
open/close icon to open a specified door. Right-click on this
icon to close a specified door.

Number of shots  - Used in conjunction with the Fire Weapon
command. After selecting a weapon choose how many shots you want
to subject an area to.

Squad List - The numbers on this list correspond to the
Terminators in your squad. The letters next to each number inform
you of the weapons carried by the Terminator.

    For abbreviations and details of these weapons see Weapon
    Descriptions.

Squad List is useful when giving orders. Select a Terminator by
left-clicking on his number in the list, or pressing the
appropriate Function key (for example: Terminator 3 would be
chosen by pressing F3).

Right-clicking on the squad list selects the Terminator without
moving the Planning Map to his location.

Order Phases - 5 Phases. The boxes show an icon for every command
you have asked the selected Terminator to perform.

Range of Fire - There are times when you need to know the fire
range of the Primary Terminator's weapon. Left-click the range
icon. The red shading covers every square you can shoot.

Switch Squads - When playing a scenario with two squads of
Terminators, left-click on the switch squads button (!) to
switch between the squads. The button flashes when the other
squad is in danger.

Cancel Previous Command - Left-click to delete your last 
command.

Go Command - After constructing a movement in Real Time
left-click on the GO icon to get the Terminator moving. When
playing in Freeze Time, clicking on this icon concludes a
movement plan.

Freeze Time/Real Time - Left-click on the FREEZE icon to switch
between Freeze Time and Real Time.

Freeze Time Allocation - The Freeze Time Allocation bar shows you
how much of this precious planning time you have remaining.

For more information see Freeze Time in the "Essential
Information" section.

Strategic Map
This is the only map that shows the Hulk in its entirety. The map
is useful when planning ahead because it gives the whole picture.
Terminators show up as grey and Genestealers as red. In some
missions the Hulk may not have been scanned correctly. A full
layout of the Hulk is not displayed on the Strategic or Planning
Map. As the Terminators explore the corridors more of the Hulk
becomes visible on the maps. Right-click on the map to go to the
View Screens.

Planning Map
This is where you construct and plan all your commands. Because
the map gives you the ability to see what's around corners it is
a tool you should often use.

Your Terminators are represented by their images and a number on
a plan view of the Hulk. All the Hulk's features are represented.
Doors, teleport squares, target areas for flaming and
Genestealers - or blips.

To scroll around the map left-click on the borders around the map
or use the cursor keys. Alternatively if you want to see a
specific area left-click the area on the Strategic Map.

Right-click on the map to go to the View Screens. You may also
view a specific area within the Hulk by holding down the left
mouse button and dragging the purple box.

Blips
The Detail Map is really a scan of the Hulk. Because the scan is
being performed from outside the hull of the ship it is
inaccurate and is only able to display a blip where a Genestealer
has been detected. A blip is the radar image of a detected
life-form.

A single blip can hide 1 to 6 Genestealers. They should be
approached with caution. Only when you are close does the blip
reveal what is has been hiding.


GIVING ORDERS

To effectively play Space Hulk you need to give orders at the
Planning screen. Because of the speed of the game it is near
impossible to control a whole squad of Terminators, in real time,
using the View Monitors. The Planning Screen gives you the
ability to assign movement orders to your squad.

An order usually follows this process:
Choose Terminator - Choose Command - Choose Destination

Moving a Terminator
To select a Terminator left-click on the Terminator's symbol on
the Planning Map or line in the Squad Roster. Alternatively you
can press the corresponding function key on the keyboard. For
instance, Terminator 3 would be chosen by pressing F3. The
Terminator's symbol flashes.

The default movement type is with Overwatch. If you want to
select movement without Overwatch then left-click on the Move
icon.

It is important to note that a Terminator who has not been moved,
defaults into Overwatch. Also, a Terminator who is in Overwatch
and facing a wall, turns to face an open space.

Now left-click on the square you want the Terminator to move to. 
A line of red arrows appears marking out the shortest route from
the Primary Terminator to the destination you have chosen.

     Note: When selecting a destination there may be a Terminator
     in the square you wish to choose. If you find that clicking
     with the mouse results in the Terminator being selected, use
     the TAB key.

Alternatively, you can mark out a desired route by left-clicking 
along the path you want the Terminator to follow. If you do this 
it is best to left-click at the end of every corridor section you 
want to go down.

     Note: Be careful when using this method as every click of
     the mouse uses up one of the five order phases. 

After planning a move you can finish the process by left-clicking 
on the "Go" Command icon, selecting another Terminator or 
switching to Real Time.

Duplicating An Order
There are times when you want more than one Terminator to carry
out the same order. Select a Terminator. Be sure he is at the
front of the group you want to move.

Hold down the Shift key and click on the other Terminator's
number in the squad Roster or press F1 to F10 on the keyboard (if
he is Terminator 3 you would press F3).

In the squad roster an arrow appears next to the Terminators you
have selected. Use the Command Icons to plan an order. The
selected Terminators all follow the route. You can order all the
Terminators in one squad to follow the same movement.

Turning
Because the program automatically adds a turn when you select a
route that includes a corner it is not always necessary to add
them to the command.

The Turn command is used in situations when you need to face a
Genestealer or can't handle turning the Terminator yourself in
the View Screen. 

Depending on the direction you want to turn, left-click or
right-click on the Turn icon. The command is then added to the
Order Phases.

Using Weapons
The Terminators usually carry two weapons. A long-range weapon
such as a Storm Bolter, and a Close Range weapon such as a Power
Glove. 

Close Range weapons are used against Genestealers when they are
face to face with the Terminator. You have no control over their
use. If a close combat situation arises the program determines
whether or not to use the Close Range weapon.

The Planning Screen lets you fire weapons at a specific square.
To find out what squares you can target use the Range of Fire
icon at the Planning Screen.

To fire weapon 1, left-click on the Fire Weapon icon. Left-click
the area on the Planning Map that you want to use the weapon on
(you must have line of sight to that area). A cross-hair symbol
appears on the map and the Fire Weapon icon appears in the Order
Phases.

Some weapons have special effects which are classed as weapon 2.
To use a special feature just right-click on the Fire Weapon
icon.

For more information on weapon special effects, see Weapon 
Descriptions.

Opening/Closing Doors
The program automatically opens a door when you select a route
that passes through one. Use the Open/Close door command in
situations when you need to pause outside a door before opening
it, demanding a separate Open command.

To open, left-click on the Open/Close icon and then left-click on
a door.

To close, right-click on the Open/Close icon and then left-click
on a door.

Remember that Terminators moving in Overwatch see closed doors as
threats. They stop moving and shoot the door until it is
destroyed.

     Note: Sometimes your point of departure is a teleport
     square. To activate the teleport device the door must be
     closed. Right-click on the door frame to close the door.

For a list of controls that can be entered using the Keyboard, 
see Keyboard Commands.


GAME TACTICS

Lesson number 1 - Genestealers move faster than Terminators.
Stay hidden until you're sure you can destroy your target. Before
committing your squad to an order look at the distances involved.
If there are blips near the point of destination or in an
adjoining room, the chances are a Genestealer is upon you before
you know what's happening.

Lesson number 2 - Genestealers aren't stupid. 
Genestealers have the habit of finding the lone Terminator you've
sent off to find something. It's always a good move to have all
Genestealer entrances covered before going ahead with the
mission. This prevents single Genestealers going off in search of
prey.

Lesson number 3 - Don't hang around. 
Staying in one place for too long gets you into trouble. The
Genestealers start to arrive in large numbers and very soon you
are over-run. Concentrate on your mission objectives and get the
job done.

Lesson number 4 - Do not rely on Overwatch. 
Having all of your Terminators standing in Overwatch waiting for
the next Genestealer to arrive does not guarantee you success.
Terminators often find their shells ricochet off the hard
Genestealer's skin - there is no substitute for you taking
control of one (as the Primary Terminator) and firing the shots
yourself.

Lesson number 5 - Stay close. 
Because the Genestealers usually outnumber your squad it is best
to remain in a group. Provide cover to any movements of your
squad. Genestealers are intelligent enough to hide behind corners
if a stream of Bolter shells are shooting down the corridor-use
this to your advantage.

Lesson number 6 - Protect your assets.
A number of the mission objectives rely on you having a specific
weapon to finish the job with. In missions like this it is vital
that you guard any Terminators that carry important weapons or
items.

Lesson number 7 - Inspiration grows from the barrel of a gun.


WEAPON DESCRIPTIONS

Weapon Abbreviations
Power Glove         PG
Assault Cannon      AC
Storm Bolter        SB
Heavy Flamer        FL
Lightning Claws     LC
Thunder Hammer      TH
Storm Shield        SS
Power Sword         PS
Chain Fist          CF


Close Combat Weapons

Lightning Claws
Lightning Claws are bladed gloves which have been designed purely
with destruction in mind. Bristling with power from an onboard
generator they can make short work of even the toughest
Genestealers. As the Claw's mechanism covers much of both arms,
Terminators carrying Lightning Claws have no secondary weapon.

Power Glove
The outer shielding of the Power Glove hides a complex hydraulic
power unit which enables the glove to break through the toughest
door - or Genestealer skull.

Chain Fist
Used to rip doors and bulkheads apart the Chain Fist can also be
used to good effect on Genestealers - reducing them to a bloody
pulp in a short time. The arm attachment is basically a Power
Glove with a built-in heavy chainsword. The energy that drives
the chain comes from a power field within the glove and is so
great that the chain can be used to rip through bulk heads. 
Although heavy and unwieldy the Chain Fist can be used in such a
way that it becomes a force to be reckoned with in close combat.

Thunder Hammer & Storm Shield
This is a huge war-hammer with the ability to create a surge of
energy so great it could cause solid objects to explode.

Constructed around a power generator, the Thunder Hammer can
also, at the Terminators command, self-destruct. The generator
surges with energy and explodes, causing everything in the
adjacent area to vaporize - including the Terminator. A
Terminator who is equipped with a Thunder Hammer always has Storm
Shield as weapon two.

Simultaneously clicking the left and right mouse buttons results
in the thunder Hammer's generator exploding, causing vast damage
to the surrounding area. Using this effect kills the Terminator
equipped with the weapon and any others in range.

The Storm Shield rests on the left arm and draws its defensive
energy from the generators within the Terminator suit. Shaped
like a cross, it glows as the power sheaths the metal surface.
Although the Shield has no offensive capabilities a Terminator
equipped with such a device stands a far better chance of
surviving a Genestealer hand attack.

Power Sword
Power Swords are extremely effective close combat weapons. The
energy field which covers the blade allows the sword to cut
through most armor. The sword is particularly adept at slicing
through the chitinous skin of Genestealers.

Long Range Weapons

Storm Bolter
The main armament of the Terminator is the Storm Bolter. The
bolter shells fired by the weapon are large rocket propelled
shells that explode after entering the target. The Storm Bolter
has unlimited ammunition. However, in heated engagements it has a
tendency to jam.

Assault Cannon
The Assault Cannon is a multi-barreled gun which fires explosive
tipped ammunition in 50 round bursts. Because of its awesome fire
rate it is an invaluable weapon when fending off ravening
Genestealer attacks. The Cannon's ability to rarely miss is best
used when exploring long corridors, providing cover and valuable
"Genestealer free" time to the movements of your squad.

Ammunition is the only limiting factor - you are only given
enough for ten bursts. In some missions ammunition reloads can be
found. If you come across some lost ammunition move into the
adjacent square and right-click to pick it up.

Pressing and holding the left mouse button results in the Assault
Cannon discharging all its ammunition in one destructive burst.

Heavy Flamer
A large proportion of the Space Hulks you encounter are infested
with the Genestealer brood. The fiery inferno caused by a Heavy
Flamer is one of the best methods of eliminating their foul kind.
Used as an offensive weapon, the Flamer can be very effective at
providing cover. This is due to its long range and the area of
destruction which can be achieved if targeted correctly. The area
of effect is based on the size of the room. The Flamer is capable
of covering a 3 by 3 square area, but this area may be reduced if
the flame is dropped in a narrow corridor.

The Flamer has enough fuel for six shots. Simultaneously clicking
the left and right mouse buttons results in the Flamer exploding
and burning a large area. Using this effect kills the Terminator
equipped with the weapon and any others in range.


KEYBOARD COMMANDS

F1-F10              Select Terminator
F                   Switch between Freeze Time & Real time
Cursor Keys         Scroll view or control Primary Terminator
P                   Pause
SHIFT (hold down)   Link/Duplicates orders. Select Terminators
		    while holding SHIFT key
T                   Quit Mission
SHIFT-Q (only in
pre-mission screens) Quit to DOS
SPACE BAR           Swap squads (two squad mission only)


PROBLEMS WITH THE GAME?

If you are having a problem installing or playing the game, we
want to help. First, please make sure you have read the
installation and start-up section of the manual thoroughly, and
make sure you have at least 8.5 megabytes free on your hard
drive. If you have followed the directions in the documentation,
and are still having trouble installing or operating the
software, refer to the Problems With The Game/Product Support/
Limite Warranty readme file. Before attempting any of the 
suggestions, please make sure you are familiar with the DOS 
commands being used. Consult your DOS manual for more information.

 
MISSION DESCRIPTIONS:
THE IMPERIUM

The Imperium of man has existed for 10,000 years, but its
foundation can be attributed to a single invention: the warp
drive.

A phenomenal breakthrough, the warp drive allowed spacecraft to
travel astronomical distances in short periods of time. The
importance of this invention in human imperialism cannot be
exaggerated. Whereas it once took centuries for human spacecraft
to travel to Sol's closest neighboring star, the same distance
could suddenly be covered in just few hours.

The ability to cover enormous distances in negligible amounts of
time led directly to a massive program of exploration that came
to be known as the great expansion. Free from the limitations of
time in interstellar travel, humanity began to explore the vast
universe with great determination. It wasn't long before humans
found rich new worlds"worlds suitable for human habitation.

Large-scale colonization of planets was just one of the
predictable results of man's drive towards the stars. The other
was war. As quickly as humans discovered habitable planets, they
also encountered aliens' many of whom had imperialistic designs
of their own. With grim inevitability, the first of many Alien
Wars flared up between human and non-human empires. The pattern
for galactic strife was set.

The Dark Age of Technology

The Great Expansion brought new wealth, new ideas and new
arrogance. The machines of travel and conquest achieved
incredible levels of sophistication and were, to the masses of
people who benefited from them, nothing short of awe inspiring.
Science, gravely misunderstood by the ignorant, came to be
revered as God.

The end of this Age of Technology was heralded by the sudden
appearance of psykers' humans with psionic powers such as
telekinesis. What caused certain individuals to suddenly develop
psionic powers has never been precisely determined, but within a
few centuries psykers were recorded on almost every planet
populated by man. At first, public reaction to the psyker
phenomenon was mixed. On many planets, psykers were persecuted as
abominations or freaks of nature-those unfortunate enough to be 
caught by fearful and ignorant masses were burned at the stake 
in what were modern-day witch hunts.

On more civilized planets, psykers were protected. Some
governments even attempted to nurture the understanding and
development of psyker powers. In a series of bold attempts to
harness the powers of the mind, psykers on openly tolerant worlds
were allowed to explore and experiment with their new found
skills.

The uncontrolled experimentation with psyker powers proved to
man's greatest folly. Ignorant of the forces with which they
meddled, novice psykers opened the galaxy to invasion by
extra-dimensional creatures. Daemons -fell creatures of the warp,
born of Chaos- swept into the galaxy through the unprotected
minds of the psykers. Soon monsters of every description were
walking the surface of thousands of worlds, senselessly
destroying cities and civilization. Hostile alien empires took
advantage of man's crises and attacked savagely, attempting to
regain lost territories and resources. The Age of Strife was
born.

The Age of Strife & The Rebirth of Man

For more than 5,000 years, humanity was wracked with war as 
nation battled nation and planet fought planet. Men fought
bitterly with Daemons, aliens, and with each other. Only the
worlds where psykers were rigorously suppressed survived intact.

Fortunately, great heroes often arise in the moments of greatest
peril. The Age of Strife brought forth one such man - the man who
would eventually become Emperor of Human Space. A shrewd
diplomat, he gathered the loose fragments of humanity into a
single empire. He conquered those who would not join forces with
him and reclaimed whole worlds lost to aliens. He's also the
strongest psyker that galaxy has ever seen'it was the Emperor
himself that finally drove the Daemons back into the warp.

The Emperor

The Emperor still reigns after 10,000 years. As an immortal, he
has ruled millennia, ordering the lives of men, protecting
humanity from the great threats of the universe, and sacrificing
himself for the future of the race. Only the Emperor's strength,
will, and intelligence have held the Imperium intact and allowed
it to flourish through the centuries of strife and discord' it is
to the Emperor that humanity owes its existence.


SPACE HULKS
The largest and most advanced human civilization ever, the
Imperium encompasses millions of stars and planets. Each human
colony in this vast galactic realm is an island in a sea of
emptiness, separated from its neighbors by thousands of
light-years of space and connected to the Imperium only by fleets
of spacecraft.

The vessels that form the infrastructure of the Imperium use warp
space, a separate and complete universe that exists alongside our
own "real" space. The two universes-real space and warp space-
are intimately connected. For every point in our space, there's a
corresponding location in warp space. Warp space, however, is not
an exact duplicate of our universe. Two points that, in our
reality, are tens of thousands of light years apart might be
separated by a few miles in warp space. Thus it's possible for a
suitably equipped ship to enter warp space through a warp gate,
travel for a few hours, and re-emerge in our space millions of
miles from the ship's departure point.

Warp space allows a spacecraft to travel hundred of thousands of
light years in only a few hours. The Imperium would not exist
without this alternative universe- protecting and administering
such a colossal empire would be impossible if ships could only
travel through real space at sub-light speed. But warp travel is
not without its dangers. Warp space is filled with
cross-currents, eddies and whirlpools of power. Some ships
disappear without a trace, only to emerge centuries later or
millions of miles from their intended destination.

Some vessels become locked in strange currents of the warp,
emerging in real space from time to time, only to be helplessly
sucked back into the void. They have no control over their
destination and may travel in the warp for centuries. Often these
ships are still manned with living crew-lost beings, prisoners of
the void. Often these beings will scavenge the wrecks of other
spacecraft, joining the remains to their own vessel in order to
increase living space or fashion an escape vessel. These shoddy
conglomerations of space junk can became, after centuries of
accumulation, monstrosities - several miles long as well as wide.

Humans call these lumbering ships space Hulks and regard them
with sell-deserved suspicion. For a space Hulk can be a derelict
ship with priceless treasures from the past, or it can be a
harbinger of evil, the home of treacherous alien beings.


THE GENESTEALERS
Savage eyes burning in the dark. Four arm-like appendages to
grasp and tear. A horror of teeth and claws. The Genestealer is a
biological perfection- an intelligent, ruthless killing machine
that knows neither the tingle of fear nor the pain of remorse.

Like all living organisms, the Genestealers have simple goals-to
survive and multiply- but the means by which they further their
race is totally unique among known lifeforms. What sets these
horrific creatures apart from other highly evolved organisms?

Reproduction

The most conspicuous characteristic of Genestealers is their
means of reproduction. Genestealers don't mate-there are no males
or females among their numbers. Instead, Genestealers reproduce
by infecting other races with their genetic material.

Using a powerful hypnotic gaze, a Genestealer paralyses its
victim in much the same way that a snake terrifies its prey into
immobility. Once the victim is psychologically dominated, the
Genestealer deposits an egg in the victim via a long, supple
tongue lined with oviposters, or egg-layers. The Genestealer
inserts its tongue into the victim's oral cavity in a hideous
parody of a kiss, piercing the victim's tissue and depositing an
egg. After the victim is infected, he or she is released.

Whether as a result of the Genestealer's hypnotic gaze or as a
byproduct of the egg's hormonal secretion, the victim has no
memory of the implantation -the entire episode is remembered only
as a nightmare of fear and burning eyes. A subtle psychic link is
established between the Genestealer and the victim. The
Genestealer can influence the victim's thoughts and actions
without the victim's knowledge. The Genestealer uses this power
to give its victim one overwhelming desire: to mate and have
children.

Driven by powerful subconscious urges, the victim proceeds to
reproduce with his or her own kind. Because of the damage to the
victim's genetic material, the children will be hybrids: part
victim race, part Genestealer. Until the fourth generation, the
hybrids are sterile, procreating only by the Genestealer method.

The first generation hybrid closely resembles a purestrain
Genestealer. From birth-if not before-it has the Genestealer's
strong psychic ability. The offspring's psychological influence,
together with the parents innate paternal/maternal instincts,
blinds the parents to the child's true monstrosity. They nurture
and cherish the young hybrid, and will go to great lengths to
protect it from harm.

When the first generation hybrid matures, it seeks to infect
others, who in turn produce second generation hybrids. With each
passing generation, the hybrids look more and more like their
parent race, and less and less like Genestealers. By about the
fourth generation, they are all but indistinguishable from
purestrain members of the victim race, to the extent that they
are able to mate in the same fashion as uninfected members of
their species. Some of their children will be hybrids, some
purestrain members of the victim race, and other purestrain
Genestealers. All of the descendants of a purestrain Genestealers
tend to naturally band together into an extended 'family', usually
under the control of the original Genestealer itself.

Genestealers & Technology

Despite being equipped with hands, purestrain Genestealers are
not tool-users- they build nothing for themselves. Their
sophisticated and subtle brains, which allow them to infiltrate
and psychically dominate other species, are quite incapable of
understanding the complexities of the lever or wheel- or the
spear or gun, for that matter. When they fight, they fight as
animals, using their bare teeth and claws to tear their opponents
to bits.

The hybrid generations are different. While first generation
Genestealers are almost as limited technologically as their
forebears, later generations are capable of understanding and
using technology. A third or fourth generation of Genestealer can
build and operate sophisticated equipment, and it can wield
weapons. But even the later hybrids are not technological
innovators - they are limited by the capabilities of the host
parents. If their parents lack sophisticated manipulatory digits,
so will the hybrids; if the victim race never achieved
spaceflight, the hybrids are unlikely to do so.

The Conquest of Planets

Ill-equipped to build and operate their own spacecraft, the
Genestealers travel aimlessly in massive space Hulks, waiting to
be "discovered" by humans or aliens. Genestealers are incredibly
hardy and extraordinarily long-lived- they can endure centuries
of isolation in warp space, patiently waiting for a single
encounter with an unwary victim species. Once an individual
Genestealer infects a victim, they establish a coven on the
host's home world. There they increase their numbers, taking
great pains to avoid detection. After fourth generation hybrids
have matured, they leave the planet as merchants, diplomats,
traders and even soldiers in the Imperium. Thus they spread their
covens to new planets.


THE LEGIONES ASTARTES

200 years after the Age of Strife the forces of Earth had carved
out an Empire that stretched almost half way across the galaxy.
This vast broadening of the Imperium was known as The First
Crusade.

The Legion Astartes (Space Marines) are attributed with being
largely responsible for the victorious wars that put the Imperium
on the Galactic map during the time of The First Crusade.

The millennium directly prior to the beginning of the Crusade saw
a vast research and development project start. During the
volatile warp storms that had plagued Earth in the Age of Strife,
superbly equipped laboratories were constructed under the surface
of the planet. These laboratories, once finished, were turned
over to the Adeptus Mechanicus who had orders from the Emperor to
bioengineer a fighting force so deadly that nothing could be its
equal-an elite group of soldiers who's strength and loyalty were
unflinching. These new warriors were organized into their own
units, known as Chapters.

In the beginning, the recruits were implanted with nineteen
cultured organs. These organs allowed the Space Marines to
perform acts an ordinary human would find difficult-even life
threatening. For example, the phase seven implant is an organ
known as the Preomnor. Having operated through the rib cage the
preomnor is placed in the chest cavity and connected to the
Marine's dietary tracts. Once in place the organ acts as an
advanced pre-digestive stomach, annulling any poisons or toxins
that the Marine eats. The result being that a Space Marine's body
can gain sustenance from almost any material without admitting
harmful substances in to the blood.

The Chapters continue through the collection of a product known
only as gene seed. Without gene seed a Chapter has no future. The
progenoid gland (phase 18 implant) exists solely for this
purpose. After implantation the organ absorbs hormonal stimuli
and genetic materials from the other implants. When mature, each
gland contains a single gene seed for each organ that has been
added to recipient Marine. The glands can be removed any time
after maturity. The progenoid must then be carefully prepared and
the gene seeds stored. When the need arises the gene seeds are
cultured and form a new, specialized implant. And so the cycle
continues.

The whole ethos that surrounds the Space Marines stem from the
Chapters in which they are organized. Distinctive names, armor
and insignia abound, fellow Space Marines are known as Brothers
and loyalty to the honor of the Chapter is of the utmost
importance. The whole unit operates with a kind of religious
zeal. Chaplains instruct Marines in the way of the Chapter,
ceremonies and rituals are a regular occurrence, the idea being
that the Space Marines must immerse themselves in the ancient
teachings of the Chapter.

This loyalty is displayed in combat, where the one million
warriors of the Legion Astartes (regardless of Chapter) fight for
and on behalf of the Emperor. In many battles since their
founding the Space Marines have saved the Imperium from certain
defeat. In the far reaches of the Imperium companies of Space
Marines hold back the forces of chaos from humanity" their
courage and strength upholding the peace of civilization.

The Terminators

In the years following the introduction of Space Marines into
active duty a number of scenarios appeared where the Imperial
forces were defeated. When the performance of the Marines was
questioned a study indicated that the environments in which the
battle took place caused some problems to the armor worn by the
Space Marines, resulting in loss of movement or even death.

The Adeptus Mechanicus were commissioned by the Emperor to
research and develop a new breed of body protection to be used in
lethal situations such as the interior casings of plasma reactor
shields or the highly corrosive, vacuum filled corridors of Space
Hulks. Also known as Tactical Dreadnought Armor, Terminator
exoarmor is a development of the sealed environment suits used by
spaceship crews. When suitably enhanced by the Adeptus
Mechanicus, Terminator armor can remain virtually unscathed after
a direct hit by most weapons.

Almost all Space Marine Chapters have Terminator suits. They are
usually old, having been passed down through the ages, and are
covered in scars and insignia depicting past battles. The suits
are treated with the kind of respect given to ancient relics and
although their outward appearance may be one of mistreatment,
they are kept in perfect working condition - the Marines who wear
them are of the thinking that to clean the outer layer of the
armor would be to wipe away the memory of the victorious battles
they were part of.

Only the Chapter's best Marines are bestowed the honor of using
Terminator armor. Along with the honor comes added training, for
the Terminator suits are a technology that must be used correctly
to be effective.

All suits contain their own independent power supply and enclosed
life-supporter systems. The inner casing of the armor holds
teleport homers, bio-scanners, energy scanners, auto-senses,
suspensors, targeters and communication devices. The
communicators carried in the suits are specially designed to
carry visual as well as auditory signals. This means that any
member of a Terminator squad can see the view from any of his
fellow Terminator suits. This technology can also be adapted so
the signal can be broadcast away from the squad to a commander
not in the field of battle.

The Terminators greatest menace, has come in the form of the
Genestealers. Among the peoples of the Imperium the Terminators
are best remembered for their acts of heroism on vast Space Hulks
hurtling towards tranquil worlds.

They are, to many, the vanquishers of Evil-the embodiment of all
that is just true.


THE BASIC TUTORIALS
The five basic tutorials have been designed as a series that will
teach you all the basics of operating in a Space Hulk. Each one
demands, a different task from you, the Space Marine Captain, in
the troop ship circling the Space Hulk.

Tutorial 1
The first tutorial is covered in the Quickstart section of the
Game Manual. It covers basic movement, giving orders and firing.
Squad selected by the Emperor: 1 Terminator with Power Glove &
Storm Bolter.

Tutorial 2
This tutorial gives you the opportunity to use a Heavy Flamer.
Try using the Planning Screen to give all the movement orders and
then the final fire order to flame the red target area.

Squad selected by the Emperor: 1 Terminator with Power Glove &
Heavy Flamer.

Tutorial 3
Many Space Hulks contain items of historical or technical
importance. In this tutorial you must locate the artifact and
then return to the safe rescue area. Sometimes the items can be
in the most well-guarded corners of a Space Hulk, so it is
important to search every location.

Squad selected by the Emperor: 1 Terminator with Power Glove &
Storm Bolter.

Tutorial 4
Tutorial 4 provides you with your first alien contact. Guide the
Terminator through the Space Hulk to the teleporter. The
Genestealers are out to destroy you, so use the Planning Screen
to identify potential threats and co-ordinate a strategy. If you
are confident that your controlling of the Terminator is good,
then try playing the whole mission from the Viewing Screens.

Squad selected by the Emperor: 1 Terminator with Power Glove &
Storm Bolter.

Tutorial 5
In this tutorial you control two Terminators. The Space Hulk is
quite tight with a good many passages of Genestealers to get
down. Attempt to move the Terminators into an area where they
cover each others backs. In missions where the objective is to
kill a certain number of the Genestealers, the most effective
strategy is sitting tight in a secure area and waiting for the
enemy to come at you.

Squad selected by the Emperor: 2 Terminators with Power Gloves &
Storm Bolters.


THE ADVANCED TUTORIALS
The Advanced tutorials are a large step from the five basic
missions included in the Basic tutorials. All of them involve a
minimum of one squad of Terminators. You will have to plan and
give orders more often - there will also be times when taking
control of a Terminator will be the only way out of a heated
engagement with the Genestealers.

Think out every command you commit your Terminators to.

Tutorial 1
This is the first instance of the scanners failing to give an
accurate display of the Space Hulk. The Planning Map will display
any corridors in the vicinity of your squad. As you move around
the Hulk more areas will be displayed. You have to find an
artifact, whilst remaining alert to any signs of Genestealers.
Use the Planning Screen to move the Terminators short distances-
moving long distances in Hulks where the scan has been incomplete
is very dangerous.

Squad selected by the Emperor: 3 Terminators with Power Gloves &
Storm Bolters. 2 Terminators with Power Gloves & Heavy Flamers.

Tutorial 2
Your squad is trapped. The marauding Genestealers sense your
position. This is an all out fight. To be sure of reaching the
rescue area you must give accurate commands and constantly
monitor the views of each Terminator. Move as often as possible-
do not get cornered into one area.

Squad selected by the Emperor: 5 Terminators with Power Gloves &
Storm Bolters.

Tutorial 3
Use your squad's Heavy Flamers to destroy a genebank on the
Hulk's lower side. This Space Hulk is heavily infested by
Genestealers. Their movements are restricted by strong doors that
only Terminators can operate. Use the doors to your advantage or
you may fail.

Squad selected by the Emperor: 2 Terminators with Power Gloves &
Storm Bolters. 2 Terminators with Power Gloves & Heavy Flamers. 1
Terminator with Assault Cannon & Power Glove.

Tutorial 4
Your squad holds a defensive position. If the Genestealers breach
through into the rest of the Hulk you will be held responsible
for the inevitable carnage. Your squad must hold their position
and kill thirty Genestealers. Stay alert and monitor the views
from your Terminator's helmet cameras.

Squad selected by the Emperor: 4 Terminators with Power Gloves &
Storm Bolters. 1 Terminator with Power Gloves & Heavy Flamer.

Tutorial 5
This mission will give you control of two squads. One of them
should provide cover for the other as they make their way to the
central computer room. The Hulk's interior is made up of narrow,
twisting passages. Move with caution, having spaces in-between
squad members is important, as it gives a necessary reaction
time.

Squads selected by the Emperor: 4 Terminators with Power Gloves &
StormBolters. 2 Terminators with Power Gloves & Heavy Flamers. 2
Terminators with Lightning Claws.

Tutorial 6
Your squad is trapped in the depths of a hostile Hulk. The thick
shielding on the hull is preventing your distress signals from
being heard. Die with honor, kill a minimum of 30 Genestealers.
Move to secure areas and wait for the foul spawn to come to you.

Squad selected by the Emperor: 5 Terminators with Power Gloves &
Storm Bolters.

Tutorial 7
You will need to build a strategy for this mission. Your squad
must flame a room in the upper area of the Hulk. Providing cover
with Heavy Flamers is very hard, due to their lack of ammunition
and quick burn time. Use the Planning Map to assess the chosen
route. Heavy Flamers have a tendency to pin a squad down, so use
them as early as possible by targeting threats on the Planning
Map.

Squad selected by the Emperor: 5 Terminators with Power Gloves &
Heavy Flamers.

Tutorial 8
Flame the two infested areas using the trapped squad's weapons.
Getting to the squad is easy, but once both squads are together
the Genestealers will be alerted to your presence and will stop
at nothing. Protect the Terminators equipped with Heavy Flamers.
Do not take risks, there is too much at stake.
Squads selected by the Emperor:

Squad One: 5 Terminator with Power Glove & Storm Bolter
Squad Two: 2 Terminators with Power Gloves & Assault Cannons.
1 Terminator with Power Glove & Heavy Flamer. 1 Terminator with
Thunder Hammer & Storm Shield. 1 Terminator with Chain Fist &
Storm Bolter.

Tutorial 9
Another Terminator squad is in action deeper in the Hulk. They
are relying on your squad to keep the Genestealers from pouring
into the fray. You must prevent no more than ten Genestealers
entering the other areas of the Hulk. Move the squad to a
position where they provide cover for themselves and are able to
view every passage. Monitor the View Screens for signs of
activity and intervene if necessary. Destroy a minimum of 60
Genestealers.

Squad selected by the Emperor: 5 Terminators with Power Gloves &
Storm Bolters.


SPACE HULK ORIGINAL MISSIONS

The Hulk showed up momentarily against the blackness of deep
space. The command to fire the boarding torpedoes was echoed
through the warp barges.

Light, emitted from a hundred jettison explosions, momentarily
escaped into the darkness. As the torpedoes sped towards the
drifting mass of metal, rock and ice the Terminators within them
prayed for their deliverance.

The grinding of metal on metal signified contact with the alien
craft-in a brief moment the Terminators of the Imperium were out
of the transportation capsules and in the Hulk.

A previous scan of the Hulk showed large numbers of hibernating
Genestealers. The only hope lay in that fact that the majority of
the alien forces would take some time to awaken.

It was decided to launch a first wave to disable the Cryogenics
or introduce lethal toxins into the lower reaches of the Hulk.

Suicide Mission
As the first wave of Terminators roam through the dark passages
of the Hulk, the Genestealers attempt to leave the ship in escape
pods. By flaming the Launch Control Room your squad will
alleviate any threat of the Genestealers escaping and contain
them-ready for destruction.

The Genestealers will begin to awaken as soon as you set foot in
the Hulk. Your squad only has one Heavy Flamer, guard it well for
without it your mission will fail. Move swiftly and cover entry
areas.

Squad selected by the Emperor: 4 Terminators with Power Gloves &
Storm Bolters. 1 Terminator with Power Glove & Heavy Flamer.

Exterminate
Following the success of the first mission it was decided to
establish a beachhead at a junction in the Hulk. The squad moved
to the area and started a sweep of the nearby rooms, it was
finished with seconds to spare. By the time the Terminators
reported the area secure, several hundred Genestealers were
converging on their position.

You must establish a force that covers all entry areas leading
into your position. Move to positions of utmost defensive
capability and destroy thirty Genestealers. Be sure to give every
Terminator a clear line of sight for firing.

Squad selected by the Emperor: 4 Terminators with Power Gloves &
Storm Bolters. 1 Terminator with Power Glove & Heavy Flamer.

Rescue
The Cyber Altered Task (CAT) unit which entered the Hulk to
perform detailed scans of the command systems has completed its
retrieval and is now attempting to reach the exit. The CAT has
invaluable information stored in its memory banks. Two Terminator
squads were sent in to recover the CAT. On reaching the device a
large concentration of Genestealers began advancing towards the
area.

Use the second squad to create a diversion and prevent more enemy
entering the area where the CAT rescue squad are retreating from.
If the Terminator carrying the CAT is killed, another member of
one of the squads will have to pick it up and continue to the
rescue site.

Squads selected by the Emperor: 8 Terminators with Power Gloves &
Storm Bolters. 2 Terminators with Power Gloves & Heavy Flamers.

Cleanse and Burn
When the Genestealers launched the attack on the Terminator's
defense perimeter, all hell broke loose. The battle was bloody
and violent, with both sides taking heavy casualties. Due to
ammunition shortages and weapon lock-ups the Imperial forces took
50% casualties. As the attack subsided it was noticed that a
group of Techmarines with minimal life signs were moving away
from the perimeter. Rather than allow the Chapters gene seed to
fall into alien hands it was decided to sacrifice the
Techmarines.

Your squads must make their way through the Hulk, to the rooms
where the Techmarines are being held. One Heavy Flamer shot will
put the captives out of the inevitable misery they will face at
the mercy of the Genestealers.

As with all two squad missions, you have enough Terminators to
give cover as you make the journey to the target. Proceed with
caution, protecting the Heavy Flamers from enemy attacks.

Squads selected by the Emperor: 8 Terminators with Power Gloves &
Storm Bolters. 2 Terminators with Power Gloves & Heavy Flamers.

Decoy
The data collected from the CAT showed the commanders that the
Terminator offensive had only destroyed a fifth of the total
Genestealer population aboard the Hulk. With the Terminator's
resources stretched to bare minimum and scanners showing that
another wave of the Evil were awakening from their slumber, it
was decided to hit directly at a nearby cryogenics cluster. This
action will also draw the enemy away from a mission that is
taking place in another region of the Hulk.

Protect the Heavy Flamers. Use the two squads to punch through
the Genestealers defenses. Moving fast with no hesitation, locate
the clusters, flame the rooms and fight your way to the rescue
site in the lower reaches of this area.

Squads selected by the Emperor: 8 Terminators with Power Gloves &
Storm Bolters. 2 Terminators with Power Gloves & Heavy Flamers.

Defend
The previous mission had drawn the Genestealers away from an
important area of the Hulk where the ducting could be used. The
decision to pump lethal toxins through the ducting into the
cryogenic clusters was taken. If this was effective the remaining
Genestealers would be wiped out, leaving the Hulk free of
infestation.

Use the squads to defend the ducting from attack. Position the
Terminators in key positions where they can cover the passageways
approaching the area. When the Terminators become established at
their defensive positions the Genestealers will find it very hard
to break through. Victory will be ours.

Squads selected by the Emperor: 8 Terminators with Power Gloves &
Storm Bolters. 2 Terminators with Power Gloves & Heavy Flamers.


ONE SQUAD MISSIONS
Purify
This Hulk has a severe viral infection in one of its lower
sectors. The four areas of contamination must be flamed. The
arrival of your squad on the Hulk alerted the Genestealers
hibernating on the other levels and they are now pouring into the
very region you must get to.

Use the three Storm Bolter Terminators to make their way to each
target site, providing cover for the Heavy Flamers. The passages
around the contaminated rooms allow Genestealers to ambush from
behind, be wary of them attempting this.

Squad selected by the Emperor: 3 Terminators with Power Gloves &
Storm Bolters. 2 Terminators with Power Gloves & Heavy Flamers.

Blockade
A Cyber Altered Task (CAT) unit has completed a scan of the
command centers. A member of your squad has retrieved the CAT and
must now travel to the teleportation zone, where the CAT can be
transported back to the Imperial Tech Priests. The remaining
Terminators must prevent any Genestealers reached the lower
corridor. If one does breakthrough your defenses it could
endanger another mission in the upper regions of the Hulk.

Use one of the Terminators to provide cover and protect the back
of the squad member carrying the CAT. Using the remaining
Terminators, set up defensive positions in the large room,
covering all three entrance areas.

Squad selected by the Emperor: 4 Terminators with Power Gloves &
Storm Bolters. 1 Terminator with Power Glove & Heavy Flamer.

Stranded
Your squad has been split by a previous Genestealer attack. By
regrouping your can coordinate an attack on the infested target
area in the bottom of the Hulk. Position the Terminators at
strategic points where they can cover any entry area. If you move
the squad quickly and effectively the Heavy Flamer should be able
to reach the target site with minimal resistance from the
Genestealers.

Squad selected by the Emperor: 4 Terminators with Power Gloves &
Storm Bolters. 1 Terminator with Power Glove & Heavy Flamer.

Lost Scrolls
Ancient pre-Imperial artifacts are often discovered on drifting
Space Hulks. A CAT scan of the interior has shown what appears to
be the scrolls of the prophet Venoxin, lying in one of the
further regions of the Hulk. These scrolls will be an invaluable
asset to the Imperium. Recover these items and you will have
served the Emperor well.

Moving gradually, destroying any Genestealers you come across,
make your way around the Hulk, searching every room. Enemy
resistance will be considerable, so be on your guard. Do not give
orders to move long distances without adequate cover, the
Genestealers may have set ambushes.

Squad selected by Emperor: 5 Terminators with Power Gloves &
Storm Bolters.

Advance
A long-range scan of this Hulk failed to give us an accurate
display of the interior, this is due to the extremely thick hull-
the result of eons spent in warp space.

As the Space Marine assault ship neared the stricken wreck a
further scan detected Gene Banks on one of the Hulk's sub-levels.
Your squad must enter the Hulk and make its way to the Gene Banks
where the justice of the flames must be used. Destroy any
resistance you meet, for the mission to end you must kill ten of
the foe. The Genestealers have prepared ambushes so be cautious
when commanding the Terminators. Look to the Emperor for guidance
and victory shall be yours.

Squad selected by the Emperor: 4 Terminators with Power Gloves &
Storm Bolters. 1 Terminator with Power Glove & Heavy Flamer.

Swarm
Having entered the Hulk to provide cover for another mission,
your squad is now faced with large numbers of Genestealers
pouring into the area between you and the teleportation room.

You must study the entry areas of the Evil that are nearly upon 
you and then respond by giving precise movement orders. If these 
orders are executed precisely the mission outcome will be favorable. 
If your orders are too long or lack forethought then the squad will 
surely perish at the mercy of the Genestealers.

Squad selected by the Emperor: 5 Terminators with Power Gloves &
Storm Bolters.

 
TWO SQUAD MISSIONS
Cleanse
The gene banks in this Hulk have been classified a menace to the
Imperium. With two squads under your command, you must provide
cover to the Terminators with Heavy Flamers. The Hulk is
cavernous, with corridors stretching into infinity along both
sides of this level. The foe enter from the opposite end of the
ship, and could wreak havoc on your mission if left to build up a
sizable force.

The Genestealers are able to travel fast, so when assigning
orders do not overlook that they could be upon the squads in an
instant. If at any time the foe break through your defenses, you
must be ready to fend off their attack further up the corridor-be
careless and you shall perish.

Squads selected by the Emperor: 8 Terminators with Power Gloves &
Storm Bolters. 2 Terminators with Power Gloves & Heavy Flamers.

Fight To The Death
Having entered this vast Hulk on a CAT recovery mission your two
squads have fallen foul of the Genestealer's menace. The Evil
have broken through into the exterior passages and dislodged the
recovery capsule from the hull of the Hulk. You are trapped, with
no way off this infested monolith.

The two squads are positioned in the center of this sub-level.
They are doomed, for even now the Genestealers have detected
their presence and are converging on the area of the Hulk where
your squads are trapped.

Using the central location of the squads to your advantage, move
the Terminators into positions where each can watch over a
corridor. If you move quickly and without hesitation then the
Emperor's Will shall prevail and you may stand a chance of
destroying ninety Genestealers.

Squads selected by the Emperor: 10 Terminators with Power Glove &
Storm Bolter.

Covering Fire
A CAT scan of the Hulk has been completed. In order for an
offensive to take place the data must be retrieved. One of your
two squads is in possession of the CAT. To successfully travel
the length of the Hulk you need to use every Terminator
effectively.

In the first stages of the mission the Genestealers come from
ahead of you, but as the squads progress through the ship so the
menace begins  to emerge from both sides. Be especially vigilant,
for without the CAT data we may be unable to purge this Hulk in
the future.

Squads selected by the Emperor: 1 Terminator with Power Glove &
Storm Bolter. 4 Terminators with Chain Fist & Heavy Flamer. 3
Terminators with Chain Fist & Storm Bolter. 2 Terminators with
Power Sword & Storm Bolter.

Rearguard
Once again the far reaching energy of the Genestealer's Hivemind 
has clouded our sensors. Proceed with caution for your goal rests
far into this Hulk and to become surrounded by the menace would
mean death.

Once the Magus has been destroyed move quickly to the teleporter.
The Genestealers detect their terrible loss and evil drives them
to acts of great vengeance. Provide adequate cover for the
escaping Terminators.

This mission gives you the chance to choose the squads and the
armaments you need. Due to the un-mapped nature of the Hulk you
are unable to determine what weapons should be selected. Choose
an array of close-combat weapons and Storm Bolters. Do not
overlook the fact that the target needs to be flamed.


DEATHWING CAMPAIGN
The Astropath's words hung in the air. Imperial Commander Lucerne
Xavius III gave what could have been construed as a frown and
slowly bowed his head. A broken distress call from a fellow Dark
Angel Space Marine had been detected-emanating from the planet
Ma'Caellias in the Tolevi system. Every soul in the room knew of
Ma'Caellias strong connections with the Chapters' history- and
that the Death Wing had not flown in that zone for centuries.

Dark Angel Terminators last visited Ma'Caellia when a drifting
Space Hulk carrying Genestealers threatened the peace of the
region. The codex which records the Chapters history tells of a
Captain Lithonius-a hero amongst his Terminator squads and a
leader revered by the Chapter. Lithonius led a bitter attack
against the hordes, first on the planet surface and then in the
Sin of Damnation, the Hulk which had delivered the Evil to the
area.

After a series of hard fought battles in the depths of the ship
the giant monolith drifted back into the warp. The foe had been
vanquished - along with the victors. All trace of Captain
Lithonius and hisDark Angel Terminators disappeared with the
Hulk. Yet now, after many centuries had passed, a call was being
made from the very location Lithonius had departed from. Could
the Hulk have traveled through warp space and arrived back at its
point of departure? The matter of the Hulk was irrelevant. The
lives and souls of brother Space Marines hung in the balance. A
force must be dispatched to discover the true source of the
signal - once again the Death Wing would fly in the Tolevi
system.

Menacing Images
Having landed on Ma-Caellia, a preliminary scan has detected what
looks like a network of underground passages and caverns. Sensors
have also detected some form of alien presence. The Death Wing
Terminators must enter this complex and search for any signs of
their lost brothers. As the spear-head of this campaign your
actions may dictate the future course of events. Be on your
guard.

Squad selected by the Emperor: 5 Terminators with Power Glove &
Storm Bolter.

Witch Hunt
The spearhead squad has returned - victorious. However, their
spirits have been tarnished by the force of enemy Psykers
operating from somewhere within the complex. Rather than risk
further damage to our fellow brothers we are sending Inquisitor
Sabathius to investigate the mystery. Sabathius's own psychic
defenses will protect him from any foul mind powers thrown at
himas his Captain you must alert him to any nearby Evil. Guide
the Inquisitor through the complex to the teleport area. His mind
will search areas not seen by the eyes. Await his report.

Squad selected by the Emperor: 1 Terminator with Power Glove &
Storm Bolter.

Baneful Icon of the Foe
Inquisitor Sabathius has detected a concentration of Evil
somewhere near the top of the complex. The icon is imbued with
the very essence of the Hivemind, emanating palpable waves of
psychic evil throughout the Hulk. The power is still too great
for Terminators to enter. Command Inquisitor Sabathius in the
purging of the statue. The Genestealers will stop at nothing to
destroy the solitary Terminator invading their sanctuary. After
the target has been destroyed Sabathius must be guided out in the
shortest possible time.

Squad selected by the Emperor: 1 Terminator with Power Glove &
Storm Bolter.

Deliverance
Having purged the complex of the Psykic menace, Inquisitor
Sabathius found the retaliating Genestealer force too
overwhelming. After an intense fight the Inquisitor found himself
in a room towards the top of this level. On examination of his
armor he discovered serious damage had been inflicted by the Foe.
His life support system is in danger - time is running out. By
closing the doors of Genestealer entry, you will allow the
Inquisitor's safe passage from the area to a point of rescue.
Sabathius is the fifth member of your squad and can be used in an
offensive capability. The Genestealer presence remains high. In
the name of the Emperor - be vigilant.

Squad selected by the Emperor: 5 Terminators with Power Glove &
Storm Bolter.

Extrication
The previous mission did not stem the onslaught of the Evil. The
survivors of the Deliverance mission are secure but need to reach
the haven of the rescue area. Clear the level so that a rescue
can take place. One squad must provide cover against the
Genestealer attacks, allowing the other squad of Terminators to
make their way through the Hulk. Proceed with caution. Do not
underestimate the evil of the foe sent to test us.

Squad selected by the Emperor: 5 Terminators with Power Glove &
Storm Bolter the survivors of Deliverance.

Purge
All hope has been lost. With the tide of Evil that flows against
us we can offer only one form of resistance. A squad must enter
the complex and flame the sub-level control room. With the
systems damaged all levels below this will become shut off from
the world - banishing the Genestealer for eternity. Guard the
Heavy Flamers well for the foe will detect the malice in your
movements.

Squad selected by the Emperor: 2 Terminators with Power Glove &
Storm Bolter. 3 Terminators with Power Glove & Heavy Flamers.

After flaming the control room, all Imperial units on Ma'Caellia
were withdrawn to the orbiting Space Marine troop ship. On the
command of the Emperor, Exterminatus was performed on the planet.
The largest concentration of hits was on the complex where the
search for Captain Lithonius began. In a five minute period,
twenty virus bombs fell on the site-reducing the area and a large
sub-area to ash. Never again would the evil of the Genestealers
foul Ma'Caellia.

Far below, the explosions on the planet cast brief orange circles
into the atmosphere. Imperial Commander Xavius stood on the
bridge of the Manchiva looking out on the maelstrom being caused
beneath him. The toil of battle had taken its toll on his
remaining squads. Even now the Tech Priests were working to
preserve the Chapter's gene seed.

So the Genestealers had re-entered the zone. But how? There was
no sign of a Space Hulk or the elusive distress call that had
brought the Death Wing to the Tolevi system. However, the sheer
number of Genestealers on Ma'Caellia disproved any theories of a
freak colony or settlement, the Evil was brought to the system-
but on what?

At that instant a Hulk flashed out of warp space into the shadow
of Ma'Caellia's dark side. Moments later Imperial Commander
Xavius III gave the order to board the Hulk known only as the Sin
of Damnation- the Death Wing's vengeance had begun.

Ante Chamber
Under your command, the first squad in this accursed Hulk must
establish a beach-head. Fight your way to the control room.
Flaming the correct area will shut off any mechanisms controlling
access points to lower levels. This is a vital mission, the fate
of the campaign and Captain Lithonius is in your hands. Our
sensors have detected flammable material in the corridor
approaching the target. Do not use the Heavy Flamer until in the
control room-to do otherwise will risk the lives of your squad
members.

Squad selected by the Emperor: 4 Terminators with Power Glove &
Storm Bolter. 1 Terminator with Power Glove & Heavy Flamer.

Perimeter
The previous mission served as a reminder that the Genestealers
are more than just a menace-they are a worthy opponent. The sheer
number of the Evil that were encountered have led us to abandon
that area as an entry point. The Hulk has been scanned and
another possible area found. Secure strategic points and
establish an assault perimeter for your fellow brothers to enter
by. Be on your guard, for the Genestealers know of our presence.
Go forth and let your weapons preach terror to the Hell's foe.

Squad selected by the Emperor: 5 Terminators with Power Glove &
Storm Bolter.

Funeral Pyre
This sub-level of the Hulk is being used to house the
Genestealers brood. Four specific targets have been identified.
Unfortunately the walls of this level are emitting some flammable
gas into the passages- any Heavy Flamer hit will continue to
burn. If used correctly this phenomenon could aid you in the
mission- if a Heavy Flamer shot it used without thought your
whole squad may become trapped. Exercise caution at all times.
Only through your commands can the squad succeed- plan carefully.
May the might of the Emperor go with you.

Squad selected by you.

Testament To Honor
Leaving the upper levels burning, the Imperial forces push deep
into the dark depths of the Hulk. Here scanners are useless. Only
the exploring movements of a squad can map out the level. Work
through the area to the teleport location. The objective is
simple- purge the Genestealers from this sector.

Squad selected by you.

Descent
Fight through this sector destroying any Genestealer that crosses
the path of your weapons. We are currently delving into the very
core of the Sin of Damnation. This is a most important time. If
the Evil ones are allowed to break through all our efforts so far
might have been in vain. Our sensors have detected large objects
of metallic composition. These may be blast doors. If the
information is correct then an Assault Cannon will be needed to
gain entry.

Squad selected by the Emperor: 2 Terminators with Power Glove &
Storm Bolter. 2 Terminators with Lightning Claws. 1 Terminator
with Power Glove & Assault Cannon.

Web of Flames
One of the Terminator squads participating in the destruction of
the sub-levels have discovered an area being used for gene bank
storage. Take command of two squads- the layout of this level is
such that careful, planned use of every Terminator is a
necessity. Using the cleansing force of the Heavy Flamers, purge
the Evil from its bed of spawning. Exit the area after completing
the objectives.

Squads selected by you.

To the Emperor
We are nearing the inner sanctum of the Evil's domain. Our
scanners indicate a Brood Brother resides within the confines of
this sector. He can be found flaming one of the lower chambers.
Seek and destroy this fiend. Until this point our campaign has
been fruitless- even now the Emperor debates the idea of
retreating. If your squads can eliminate the lieutenant of the
Patriarch many words of glory shall be written in the Chapters
codex. If you fail the Emperor shall surely abandon the search
for Captain Lithonius- and the Death Wing may taste the
bitterness of defeat. This level is riddled with Evil. Careful
strategy shall get you through- rash decisions will bring death.

Squad selected by the Emperor: 8 Terminators with Power Glove &
Storm Bolter. 2 Terminators with Power Glove & Heavy Flamer.

Search for Evil
The Emperor has granted the Death Wing one final attempt at
gaining a foothold. One squad has been deployed below the level
of the Brood Brother, in the hope of finding some direction. The
Imperial Commanders know that before Captain Lithonius boarded
the Sin of Damnation, a CAT device was sent in to map the Hulk.
If these blueprints can be found the campaign will benefit from
the data. Squads entering the Hulk should study the area before
embarking-leaving the Terminators free to get on with battling
the menace of the Genestealers. As we near the area of the Hulk
where the Patriarch resides, so the Evil's presence will be
stronger and more desperate.

Squad selected by you.

Seed of the Enemy
The source of the Brood has been discovered! A vast complex of
gene banks is being controlled from two rooms in the center of
this sub-level. If flamed correctly we could stop the flow of
Evil spawning from this accursed place. The foe will try to stop
your squads from entering this place of foulness. Only under your
concise commands shall the squads prevail. Using Storm Bolters as
cover, maneuver a Heavy Flamer into the passageway separating the
target rooms- a strike to the very heart of the foe will weaken
the enemy's grip on the Hulk and push us one step closer to
victory.

Squad selected by you.

Tech Support
The righteous cleansing of our flames was not enough. The Evil
lives on. Our Imperial Commanders have instructed Tech Marines to
aid us in the destruction of the Genestealers. A squad of Tech
Marines has assessed the target areas- their conclusion was that
mines of destruction must be used. Unfortunately their armor does
not allow them passage through the Hulk. Under your command a
squad of Terminators must once again enter the level and place an
explosive charge in each gene bank. With the destruction of this
area we will seal the Genestealers fate. Look to the Emperor for
inspiration.

Squads selected by you.

Ultimate Firepower
We must seize the victory that is now in reach! Having left the
smoldering remains of the Genestealers' legacy behind use, we now
go in search of the source of the evil burning in the minds of
the minions that combat us. Using the Assault Cannons as justice,
your squad must seek out any sign of the foe and eliminate them
from this level that once echoed to the sound of Captain
Lithonius' squad. A battle was once fought here. Cases of
ammunition lie scattered on the floor, their dull grey protection
scratched by the rampaging Genestealers that once prevailed on
this level- use the ammunition well. The end is near brothers!

Squad selected by the Emperor: 8 Terminators with Power Glove &
Assault Cannon. 2 Terminators with Power Glove & Storm Bolter.

The Echelon of Foul Spawn
Into the core of this Hulk you must travel. The Evil knows no
bounds in these caverns of doom, only the just and true shall
survive. We believe the insignia and crude fashionings on the
walls are indicating the entrance to the realm of the Patriarch.
Use the Heavy Flame to purge the corridor leading to the top of
this level- there must be none of the foes behind us when we
plunge into the center of the evil that awaits us. The cavern
immediately after the entrance area contains heat vents from the
reactor deep in the aft of the original vessel. Centuries ago the
heat would have been in vapor form, now only flames spew forth
from the nozzles, proceed with caution. Scanners indicate icons
of demonic value to the Genestealers are situated within this
level- destroy them.

Squad selected by you.

Honor on Trial
A scan from outside the Hulk indicates the Patriarchs presence is
close. The Genestealer force has taken one final stand against
the might of the Imperium. They can sense their own defeat. At
the perimeter of the inner sanctum we must face them- crush the
Evil now and Lithonius' honor may be saved, his signals are
strong now. Command your squad well, storm through this level
using all available force. A teleporter awaits on the far side of
this area, move at least one Terminator to this area and our
battle shall continue.

Squad selected by you.

Final Confrontation
Victory is in our grasp' do not allow it to slip through your
hands. The Patriarch must be destroyed. Summon all your
Terminators- let the Genestealers know the might of the Imperium.
Within this maze of corridors hides the root of evil. The Death
Wing shall know no finer moment than the cleansing of the Sin of
Damnation. Go now- and let your Storm Bolters heal the gaping
wound that is Evil.

Squad selected by you.

Avenged
With the Patriarch destroyed only remnants of the Genestealer
force remain. The distress signal is stronger. At last our
scanners can be taken into the depths of the Hulk and the source
of the signal located. After a brief time the sensors indicate a
cavernous area further below- a faint reading shows their to be a
life-form within the catacombs of the cavern. Lone Terminators
are dispatched to discover the truth behind the mysterious
distress calls that brought the Death Wing to the Tivoli system.
Squad selected by the Emperor: 1 Terminator with Power Glove &
Storm Bolter.




Copyright 1993 Nick Wilson, Electronic Arts and Games Workshop
Ltd. ALL RIGHTS RESERVED. Freeze Time is a trademark of
Electronic Arts.Storm Bolter, Assault Cannon, Heavy Flamer,
Lightning Claws, Power Glove, Chain Fist, Thunder Hammer & Storm
Shield, Power Sword, Psyker, Games Workshop, Dark Angels,
Deathwing, Space Hulk, Space Marine and Genestealer are
trademarks of Games Workshop Ltd. 
