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'<'''& ';(l('.(((()y(()**7*j*))w**+)d)q))+,*"+,N,/+^+++**k++[,,,,--,---*-Q-^--,,(.I.-.V.y.Z/  ALL Printers - DEFAULT, No graphics AMT - Accel 500, Office Printer  240x 120  COL AMTCH   .PRD AMT - Accel 500, Office Printer  120x  60  COL AMTCL   .PRD AMT - Accel 500, Office Printer  120x 120  COL AMTCM   .PRD AMT - Accel 500, Office Printer  240x 240  COL AMTCVH  .PRD AMT - Accel 500, Office Printer   60x  60  COL AMTCVL  .PRD AMT - Accel 500, Office Printer  480x 240  COL AMTCVVH .PRD AMT - Accel 500, Office Printer  240x 120  B&W AMTH    .PRD AMT - Accel 500, Office Printer  120x  60  B&W AMTL    .PRD AMT - Accel 500, Office Printer  120x 120  B&W AMTM    .PRD AMT - Accel 500, Office Printer  240x 240  B&W AMTVH   .PRD AMT - Accel 500, Office Printer   60x  60  B&W AMTVL   .PRD AMT - Accel 500, Office Printer  480x 240  B&W AMTVVH  .PRD Anadex - DP Series  144x 144  B&W ANDXDPH .PRD Anadex - DP Series   72x  72  B&W ANDXDPL .PRD Anadex - WP Series  144x 144  COL ANDXWPCH.PRD Anadex - WP Series   72x  72  COL ANDXWPCL.PRD Anadex - WP Series  144x 144  B&W ANDXWPH .PRD Anadex - WP Series   72x  72  B&W ANDXWPL .PRD Apple - Imagewriter II   60x  72  COL APPLECL .PRD Apple - Imagewriter II  120x  72  COL APPLECM .PRD Apple - Imagewriter II   60x  72  B&W APPLEL  .PRD Apple - Imagewriter II  120x  72  B&W APPLEM  .PRD Brother - 24 Pin Models  180x 180  B&W BRO24H  .PRD Brother - 8/9 Pin Models  120x 216  B&W BRO9H   .PRD Brother - 8/9 Pin Models   60x  72  B&W BRO9L   .PRD Brother - 8/9 Pin Models  120x  72  B&W BRO9M   .PRD Brother - 8/9 Pin Models  240x 216  B&W BRO9VH  .PRD Brother - Twinriter  120x 216  B&W BROTWNH .PRD Brother - Twinriter   60x  72  B&W BROTWNL .PRD Brother - Twinriter  120x  72  B&W BROTWNM .PRD Brother - Twinriter  240x 216  B&W BROTWNVH.PRD Canon - BJ 130 Inkjet  180x 180  B&W CANONBJH.PRD Canon - BJ 130 Inkjet  360x 360  B&W CANONBJV.PRD Canon - LBP-8  150x 150  B&W CANONLH .PRD Canon - LBP-8   75x  75  B&W CANONLL .PRD Canon - LBP-8  100x 100  B&W CANONLM .PRD Canon - LBP-8  300x 300  B&W CANONLVH.PRD Canon - PJ1080A Inkjet   84x  84  COL CANONPJ .PRD Centronics - All Models   60x  60  B&W CENTRONL.PRD C.Itoh - 8510, 8600, Prowriter  160x  72  B&W CITOHH  .PRD C.Itoh - 8510, 8600, Prowriter   96x  72  B&W CITOHL  .PRD C.Itoh - 8510, 8600, Prowriter  136x  72  B&W CITOHM  .PRD C.Itoh - 8510, 8600, Prowriter  160x 144  B&W CITOHVH .PRD C.Itoh - 8510, 8600, Prowriter   80x  72  B&W CITOHVL .PRD Citizen - 24 Pin Models  180x 180  COL CITZ24CH.PRD Citizen - 24 Pin Models  360x 360  COL CITZ24CV.PRD Citizen - 24 Pin Models  180x 180  B&W CITZN24H.PRD Citizen - 24 Pin Models   60x  60  B&W CITZN24L.PRD Citizen - 24 Pin Models  120x  60  B&W CITZN24M.PRD Citizen - 24 Pin Models  360x 360  B&W CITZN24V.PRD Citizen - 8/9 Pin Models  120x 216  COL CITZN9CH.PRD Citizen - 8/9 Pin Models   60x  72  COL CITZN9CL.PRD Citizen - 8/9 Pin Models  120x  72  COL CITZN9CM.PRD Citizen - 8/9 Pin Models  240x 216  COL CITZN9CV.PRD Citizen - 8/9 Pin Models  120x 216  B&W CITZN9H .PRD Citizen - 8/9 Pin Models   60x  72  B&W CITZN9L .PRD Citizen - 8/9 Pin Models  120x  72  B&W CITZN9M .PRD Citizen - 8/9 Pin Models  240x 216  B&W CITZN9VH.PRD Dataproducts - 8050/8070  168x  84  COL DATAPCM .PRD Dataproducts - 8050/8070  168x  84  B&W DATAPM  .PRD Datasouth - All Models  144x 144  B&W DATASH  .PRD Datasouth - All Models   72x  72  B&W DATASL  .PRD DEC - LA50, LA100  180x  72  B&W DECLAH  .PRD DEC - LA50, LA100  144x  72  B&W DECLAL  .PRD Diablo - C-150 Inkjet  120x 120  COL DIABLCCM.PRD Diablo - S32   70x  70  B&W DIABLSL .PRD Epson - 24 Pin Models  180x 180  COL EPSON2CH.PRD Epson - 24 Pin Models  360x 360  COL EPSON2CV.PRD Epson - 24 Pin Models  180x 180  B&W EPSON2H .PRD Epson - 24 Pin Models   60x  60  B&W EPSON2L .PRD Epson - 24 Pin Models  120x  60  B&W EPSON2M .PRD Epson - 24 Pin Models  360x 360  B&W EPSON2VH.PRD Epson - EPL-6000  150x 150  B&W EPSON6H .PRD Epson - EPL-6000   75x  75  B&W EPSON6L .PRD Epson - EPL-6000  100x 100  B&W EPSON6M .PRD Epson - EPL-6000  300x 300  B&W EPSON6VH.PRD Epson - 8/9 Pin Models  120x 216  COL EPSON9CH.PRD Epson - 8/9 Pin Models   60x  72  COL EPSON9CL.PRD Epson - 8/9 Pin Models  120x  72  COL EPSON9CM.PRD Epson - 8/9 Pin Models  240x 216  COL EPSON9CV.PRD Epson - 8/9 Pin Models  120x 216  B&W EPSON9H .PRD Epson - 8/9 Pin Models   60x  72  B&W EPSON9L .PRD Epson - 8/9 Pin Models  120x  72  B&W EPSON9M .PRD Epson - 8/9 Pin Models  240x 216  B&W EPSON9VH.PRD Epson - GQ 3500 Native Mode  300x 300  B&W EPSONGQH.PRD Facit - 4528   60x  60  B&W FAC4528L.PRD Facit - 4542   70x  70  B&W FAC4542L.PRD Fujitsu - 24C  180x 180  COL FUJ24CCH.PRD Fujitsu - 24C  360x 180  COL FUJ24CCV.PRD Fujitsu - 24C  180x 180  B&W FUJI24CH.PRD Fujitsu - 24C  360x 180  B&W FUJI24CV.PRD Fujitsu - 24D  180x 180  B&W FUJI24DH.PRD Fujitsu - 24D   60x  60  B&W FUJI24DL.PRD Fujitsu - 24D   90x  90  B&W FUJI24DM.PRD GENICOM - 3180-3404 Series   72x  72  B&W GENICOML.PRD Gorilla - Banana   60x  63  B&W GORILLAM.PRD Hewlett-Packard - 7600 Model 355  406x 406  COL HP7600CH.PRD Hewlett-Packard - 7600 Model 355  102x 102  COL HP7600CM.PRD Hewlett-Packard - 7600 Model 355  406x 406  B&W HP7600H .PRD Hewlett-Packard - 7600 Model 355  102x 102  B&W HP7600M .PRD Hewlett-Packard - DeskJet 500C  150x 150  COL HPDSKCH .PRD Hewlett-Packard - DeskJet 500C   75x  75  COL HPDSKCL .PRD Hewlett-Packard - DeskJet 500C  100x 100  COL HPDSKCM .PRD Hewlett-Packard - DeskJet 500C  300x 300  COL HPDSKCVH.PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  150x 150  B&W HPLSRH  .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo   75x  75  B&W HPLSRL  .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  100x 100  B&W HPLSRM  .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  300x 300  B&W HPLSRVH .PRD Hewlett-Packard - LaserJet/DeskJet - All Mo  600x 600  B&W HPLSRVVH.PRD Hewlett-Packard - PaintJet - All Models  180x 180  COL HPPNTCH .PRD Hewlett-Packard - PaintJet - All Models   90x  90  COL HPPNTCM .PRD Hewlett-Packard - PaintJet - All Models   90x  90  COL HPPNTCMT.PRD Hewlett-Packard - PaintJet - All Models  180x 180  B&W HPPNTH  .PRD Hewlett-Packard - PaintJet - All Models   90x  90  B&W HPPNTM  .PRD Hewlett-Packard - QuietJet  192x 192  B&W HPQJTEH .PRD Hewlett-Packard - QuietJet   96x  96  B&W HPQJTEL .PRD Hewlett-Packard - QuietJet  192x  96  B&W HPQJTEM .PRD Hewlett-Packard - QuietJet  192x 192  B&W HPQJTH  .PRD Hewlett-Packard - QuietJet   96x  96  B&W HPQJTL  .PRD Hewlett-Packard - QuietJet  192x  96  B&W HPQJTM  .PRD Hewlett-Packard - ThinkJet  192x  96  B&W HPTNKEM .PRD Hewlett-Packard - ThinkJet  192x  96  B&W HPTNKM  .PRD IBM - 3852-1 Color Inkjet   84x  84  COL IBM381CM.PRD IBM - 3852-2 Color Inkjet  100x  96  COL IBM382CM.PRD IBM - 3852 Color Inkjet   84x  63  B&W IBM38M  .PRD IBM - Color Printer   60x  72  B&W IBMCLRL .PRD IBM - Color Printer  120x  72  B&W IBMCLRM .PRD IBM - Graphics Printer, Proprin  120x 216  B&W IBMGRH  .PRD IBM - Graphics Printer, Proprin   60x  72  B&W IBMGRL  .PRD IBM - Graphics Printer, Proprin  120x  72  B&W IBMGRM  .PRD IBM - Graphics Printer, Proprin  120x 216  B&W IBMGRVH .PRD IDS - 440   64x  64  B&W IDS440L .PRD IDS - Prism   84x  84  COL IDSCM   .PRD IDS - Prism   84x  84  B&W IDSM    .PRD Integrex - Colour Jet 132   60x  60  B&W INTE132L.PRD JDL - 750  180x 180  COL JDL750CH.PRD JDL - 750   60x  60  COL JDL750CL.PRD JDL - 750   90x  90  COL JDL750CM.PRD JDL - 750  180x 180  B&W JDL750H .PRD JDL - 750   60x  60  B&W JDL750L .PRD JDL - 750   90x  90  B&W JDL750M .PRD Malibu - All Models   60x  60  B&W MALIBUL .PRD Mannesmann Tally - 160  133x  64  B&W MAN160H .PRD Mannesmann Tally - 160   50x  64  B&W MAN160L .PRD Mannesmann Tally - 160  100x  64  B&W MAN160M .PRD Mannesmann Tally - 420   60x  60  B&W MAN420L .PRD Mannesmann Tally - Spirit  160x 216  B&W MANSPRTH.PRD Mannesmann Tally - Spirit   80x  72  B&W MANSPRTL.PRD Mannesmann Tally - Spirit  160x  72  B&W MANSPRTM.PRD MPI - All Models  120x 144  B&W MPIH    .PRD MPI - All Models   60x  72  B&W MPIL    .PRD MPI - All Models  120x  72  B&W MPIM    .PRD NEC - 24 Pin Models  180x 180  COL NEC24CH .PRD NEC - 24 Pin Models  360x 360  COL NEC24CVH.PRD NEC - 24 Pin Models  180x 180  B&W NEC24H  .PRD NEC - 24 Pin Models   60x  60  B&W NEC24L  .PRD NEC - 24 Pin Models  120x  60  B&W NEC24M  .PRD NEC - 24 Pin Models  360x 360  B&W NEC24VH .PRD NEC - 8023   72x  72  B&W NEC8023L.PRD NEC - 8027A   80x  72  B&W NEC8027L.PRD NEC - 8/9 Pin Models  120x 120  COL NEC9CH  .PRD NEC - 8/9 Pin Models   60x  60  COL NEC9CL  .PRD NEC - 8/9 Pin Models  120x  60  COL NEC9CM  .PRD NEC - 8/9 Pin Models  240x 240  COL NEC9CVH .PRD NEC - 8/9 Pin Models  120x 120  B&W NEC9H   .PRD NEC - 8/9 Pin Models   60x  60  B&W NEC9L   .PRD NEC - 8/9 Pin Models  120x  60  B&W NEC9M   .PRD NEC - 8/9 Pin Models  240x 240  B&W NEC9VH  .PRD North Atlantic Quantex - All Models  144x  72  B&W NORTHH  .PRD North Atlantic Quantex - All Models   72x  72  B&W NORTHL  .PRD North Atlantic Quantex - All Models  120x  72  B&W NORTHM  .PRD Okidata - Okimate 20   60x  72  COL OKI20L  .PRD Okidata - 2410 & 2350   72x  72  B&W OKI2410L.PRD Okidata - 24 Pin Models  180x 180  COL OKI24CH .PRD Okidata - 24 Pin Models  180x 180  B&W OKI24H  .PRD Okidata - 24 Pin Models   60x  60  B&W OKI24L  .PRD Okidata - 24 Pin Models  120x  60  B&W OKI24M  .PRD Okidata - 24 Pin Models  363x 363  B&W OKI24VH .PRD Okidata - Most Models  144x 144  B&W OKI9H   .PRD Okidata - Most Models   72x  72  B&W OKI9L   .PRD Okidata - Most Models  144x  72  B&W OKI9M   .PRD Panasonic - All Models  120x 216  B&W PANASH  .PRD Panasonic - All Models   60x  72  B&W PANASL  .PRD Panasonic - All Models  120x  72  B&W PANASM  .PRD Panasonic - All Models  240x 216  B&W PANASVH .PRD POSTSCRIPT - All Models   72x  72  B&W PS      .PRD Postscript - All Models   72x  72  COL PSC     .PRD Quadram - Quadjet   70x  72  COL QUADRCL .PRD Quadram - Quadjet   80x  80  B&W QUADRL  .PRD Seikosha - All Models   60x  63  B&W SEIKOL  .PRD Sharp - JX 720   60x  63  B&W SHARPCM .PRD Star Micronics - SB-10, 24 Pin Models  180x 240  B&W STAR24H .PRD Star Micronics - 8/9 Pin Models  120x 144  B&W STAR9H  .PRD Star Micronics - 8/9 Pin Models   60x  72  B&W STAR9L  .PRD Star Micronics - 8/9 Pin Models  120x  72  B&W STAR9M  .PRD Star Micronics - 8/9 Pin Models  240x 144  B&W STAR9VH .PRD Tandy (Radio Shack) - 2100 Series  180x 180  B&W TAN2100H.PRD Tandy (Radio Shack) - 2100 Series   60x  60  B&W TAN2100L.PRD Tandy (Radio Shack) - DMP-430/440  120x 144  B&W TAN430M .PRD Tandy (Radio Shack) - CGP-220   70x  72  COL TANCGPCL.PRD Tandy (Radio Shack) - CGP-220   80x  80  B&W TANCGPL .PRD Tandy (Radio Shack) - Most Tandy Printers   60x  72  B&W TANDYL  .PRD Tandy (Radio Shack) - Most Tandy Printers   60x 144  B&W TANDYM  .PRD Tandy (Radio Shack) - IBM Emulation  120x 216  B&W TANIBMH .PRD Tandy (Radio Shack) - IBM Emulation   60x  72  B&W TANIBML .PRD Tandy (Radio Shack) - IBM Emulation  120x  72  B&W TANIBMM .PRD Tandy (Radio Shack) - IBM Emulation  240x 216  B&W TANIBMVH.PRD Texas Instruments - 855/857/865  120x 144  COL TI855CH .PRD Texas Instruments - 855/857/865   60x  72  COL TI855CL .PRD Texas Instruments - 855/857/865  120x  72  COL TI855CM .PRD Texas Instruments - 855/857/865  120x 144  COL TI855CVH.PRD Texas Instruments - 855/857/865  120x 144  B&W TI855H  .PRD Texas Instruments - 855/857/865   60x  72  B&W TI855L  .PRD Texas Instruments - 855/857/865  120x  72  B&W TI855M  .PRD Texas Instruments - 855/857/865  144x 144  B&W TI855VH .PRD Toshiba - 1350  180x 180  B&W TOSH1350.PRD Toshiba - 24 Pin Models  360x 360  COL TOSH24CE.PRD Toshiba - 24 Pin Models  180x 180  COL TOSH24CH.PRD Toshiba - 24 Pin Models  360x 180  COL TOSH24CV.PRD Toshiba - 24 Pin Models  360x 360  B&W TOSH24EH.PRD Toshiba - 24 Pin Models  180x 180  B&W TOSH24H .PRD Toshiba - 24 Pin Models  360x 180  B&W TOSH24VH.PRD Xerox - 2700/4045  154x 154  B&W XER2700H.PRD Xerox - 2700/4045   77x  77  B&W XER2700L.PRD Xerox - 4020 Inkjet  120x 120  COL XER4020C.PRD Dataproducts - 8052/8072  165x  82  COL DP80X2CH.PRD Dataproducts - 8052/8072   82x  82  COL DP80X2CL.PRD Dataproducts - 8052/8072  165x  82  COL DP80X2CM.PRD Dataproducts - 8052/8072  330x  82  COL DP80X2CV.PRD $   @            3v    When using the system, you can either click on the button you want to select; or use the keyboard, typing the highlighted or underlined letter. OPENING SCREEN The main screen has four buttons: |s00,249,00|m020|bP|blay Game |s00,249,00|m020|bR|bead Manual |s00,249,00|m020|bH|belp |s00,249,00|m020E|bx|bit To select a button, either click on it with your mouse or type the highlighted letter for the button of your choice. Each button has its own section in this help file, which explains the function of the button.  
   X          Mh  |bP|bLAY GAME BUTTON Selecting this button will bring up the Game Information screen, which lists the hardware requirements, the exit key(s), and other miscellaneous information. At the bottom of the screen there are two additional buttons: |s00,249,00|m020|uR|uun Game |m020Here you will find instructions on how to run the game. |s00,249,00|m020|uC|uancel |m020This will take you out of the |bP|blay Game area and back to the |m020main screen. n 6   ^   t   \  /j  wM  Zs  T  6h+  1RX>y  |bR|bEAD MANUAL BUTTON|u |u|uOnce you select this button, there will be four buttons at the bottom of the screen: |s00,249,00|m020|bP|brint |m020Choose this button if you would like to print the manual.  To |m020print the entire manual, select |bM|banual; to print only the |m020section you are viewing, select Current |bS|bection.  Select |bC|b |m020ancel when you want to get back to the main screen. |s00,249,00|m020|bU |b|b|m020Each time you select this button, it will move you |bup|b one |m020section of the manual.  You can also move from section to |m020section by clicking your mouse on the section of your |m020choice. |s00,249,00|m020|bD |b|b|m020Each time you select this button, it will move you |bdown|b one |m020section of the manual. You can also move from section to |m020section by clicking your mouse on the section of your |m020choice. |s00,249,00|m020E|bx|bit |m020This will take you out of the print area and back to the main screen. SCROLL AREA FUNCTIONS The arrow keys and the slide bar connecting the arrow keys (located just to the right of the text) are known as the scroll bar. The scroll bar allows you to move through the text.  Once you are inside a section of the manual, you can scroll through that section by: |s00,249,00|m020Using the Keyboard: |m020 |m020|bPage Up|b - Moves up one page of text. |m020|bPage Down|b - Moves down one page of text. |m020|bHome|b - Moves to the beginning of the text. |m020|bEnd|b - Moves to the end of the text. |m020|bUp Arrow|b - Moves up one line of text. |m020|bDown Arrow|b - Moves down one line of text. |m020 |s00,249,00|m020Using the Mouse: |m020 |m020|bUp Arrow Button|b - Moves up one line. |m020|bDown Arrow Button|b - Moves down one line. |m020|bSlide Bar Button|b (button between the two arrows) - Moves up |m020and down in the scroll bar by holding the left mouse button |m020down over the button and moving the button.  When the |m020button is in the desired location, release the mouse. |m020|bInside the Slide Bar|b - Moves one page toward where the |m020mouse was clicked. |m020  T      |bH|bELP BUTTON|u |u|uSelecting the |bH|belp Button will bring up this help file.  f    Z   |bE|bXIT BUTTON|u |u|uThe E|bx|bit button will take you out of the system and back to a DOS prompt.  a  =   a   o     $Z  "U  `  r  K    .q    $  Xm  5  @      =  Wq'Uv    		"	4	J	z			
  %
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X  How to find out what your system's Conventional Memory is? At a DOS prompt type the following:  mem [return] Read the third line from the bottom, Largest Executable Program Size.  This is the amount of free Conventional Memory. It is strongly advised that before making any changes to your system, you read your DOS User Guide (Optimizing Your System), for a good understanding of what is happening to your computer. If you have DOS 6.0 or better first try using MEMMAKER.  This is a DOS program that will optimize your system and is very easy to use.  To use MEMMAKER, at a DOS prompt type the following: memmaker [return] and follow the directions. If the memory needs are large (over 15-20K) your best bet is to create a system disk. This is a real good idea because it will not disturb your original system setup on your hard drive.  To create a system disk use the format command with the /s switch.  For example, the following command  formats the disk in drive A and makes it a system disk: format a: /s Once this is done you can copy over the autoexec.bat and config.sys files from the hard drive to the floppy drive by typing the following: copy c:\autoexec.bat  a: copy c:\config.sys  a: These are the files that you need to edit to streamline your system.  By editing these files you can customize your Configuration.  To modify them, type the following: edit a:\autoexec.bat edit a:\config.sys The crucial lines that you want to leave are the drivers for the CD-ROM drive, the sound card, the mouse and the memory manager.  Anything else is excess or fat and can be remarked out (rem). Go to the noncrucial lines of the autoexec.bat and\or config.sys and rem (short for Remark) them out. This will remove any of the "fat" from these files.  See the Before and After examples below. NOTE: Changes in the after are marked with asteriks (*). Before Editing CONFIG.SYS   DEVICE=C:\DOS\HIMEM.SYS   DEVICE=C:\DOS\EMM386.EXE RAM HIGHSCAN   BUFFERS=40,0   FILES=60   LASTDRIVE=Z   FCBS=8,0   STACKS=9,256   SHELL=C:\DOS\COMMAND.COM C:\DOS /E:512 /p   REM ***** CD-ROM DRIVER *****   DEVICE=C:\CDROM\SBPCD.SYS /D:MSCD001 /P:220   REM ***** SCANNER DRIVER *****   DEVICE=C:\MSCSI.SYS After Editing CONFIG.SYS   DEVICE=C:\DOS\HIMEM.SYS   DEVICE=C:\DOS\EMM386.EXE RAM HIGHSCAN *  BUFFERS=20,0 *  FILES=20 *  DOS=HIGH,UMB *  LASTDRIVE=E *  rem   FCBS=8,0 *  rem   STACKS=9,256   SHELL=C:\DOS\COMMAND.COM C:\SYS\DOS /E:512 /p   REM ***** CD-ROM DRIVER *****   DEVICEHIGH=C:\CDROM\SBPCD.SYS /D:MSCD001 /P:220   REM ***** SCANNER DRIVER *****       driver is not needed *  rem   DEVICE=C:\MSCSI.SYS Change these files one line at a time and then warm boot your system (CTRL-ALT-DEL).  If your computer cannot boot after the changes you have made, remove the diskette from the drive and warm boot your system again.  When you return to a DOS prompt you can edit the files on the diskette and undo your last changes.  If the computer can boot from the diskette, at the DOS prompt type MEM to check the Conventional Memory again. Continue to do this until you get the Conventional Memory needed. | 1=   A g      f        9  t  ,8]i$T_HU    7Bw       |bPRODUCT ORDER FORM |b=====================================|b |bSelectWare Technologies, Inc. (STI) |b29200 Vassar  Suite 200  Livonia  MI  48152 |b |b|bTo order any of the products listed, please either MAIL this form with your payment to the address above, or for |ucharge card |uorders only|u CALL |b(810)477-7340|b, or send via FAX |b(810)477-6488|b. Name ______________________________________________ Company ___________________________________________ Address ____________________________________________ City ________________________________________________ State/Prov __________________   Zip/Postal _______________ Daytime Phone (______)________________________________ |bPRODUCT|b|m310|bQty.|b|m335|bCOST |b|bMusicROM Blues|m185$29.95|m310___|m335 $__________ MusicROM Jazz|m185$29.95|m310___|m335 $__________ MusicROM R&B|m185$29.95|m310___|m335 $__________ Virtual Reality StarterKit|m185$29.95|m310___|m335 $__________ SelectWare System (4 issues)|m185Special Price $39.95|m310___|m335 $__________ |b |b|b|m220|bSubTotal|b|m335|b |b$_________ |b|bSales Tax 6% (Michigan Residents Only)|m335 $_________ Shipping/Handling (Continental U.S. $5.00 USD;|m335 $_________ |b  |bAK, HI, PR $12.00 USD)|b |b|b|m220|bTOTAL|b|m335|b |b$_________ |b |b|b|b|uTHIS OFFER AVAILABLE IN THE U.S. ONLY|b|u|b |b |b|b____ Check Enclosed (U.S. funds only) ____ VISA/MC     Card # ______________________ Expires _________     Signature _____________________________________ |iWe cannot accept C.O.D.'s.  Void where prohibited by law. |iOffer good while supplies last.  Please allow 4-6 weeks for |idelivery |i|i================================================ SELECTWARE USE ONLY: DATE REC _________  CHK/AUTH # ____________________ ADMIN:   SENT_________  ENTER DB _________               |bGT|b ================================================  2   "5   7  % ?  * ?  / V@  K 1M  a   Introduction Play Game Read Manual Help Exit Freeing Conventional Memory Ordering STI Products J6$ =    7x7o%\@C	Q47y1AD> 	D						
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.I.../U/////0(0+0m00001F111112\222"3c333$4?4B4445E5P5S5556L666  |iDeep in the heart of Shadowland, wrapped in dungeons and |ibathed in temples, sat the Overlord, and the land that his dark |ieyes surveyed belonged to him.  From the melancholy |iorchards at Randril to the grand mazes of Sunassi, this was the |irealm of the Overlord. From the point where the sky meets the |isea to the tips of the Gurangas mountains, he was lord of all. |iThe dark lord surveyed his realm, and he hungered for more. |i |iTianna awoke at eight, and surfacing from her dreams, she |iturned her head on her pillow to gaze upon the sleeping body of |iVashnar. His smooth breath and calm face pleased her. |iVashnar had been despondent of late, and when he was angry |ihe was so much more a warrior, and so much less a prince. |i |iRumors had reached the palace of great movements beyond |ithe mountains in the somber realms. Some of the more |ifoolhardy adventures of the village had talked of venturing north |ithrough the mountain paths, into the Shadowlands, to |iinvestigate, but Vashnar had forbidden any to venture there, |iand none doubted the wisdom of Vashnar. |i |iTianna looked from the windows to the river of Caval, the river of |ieternity, whose song played through the village, and whose |iwaters, it was said, gave energy to the strong of heart. Her gaze |iturned up from the river, to the giant form of Holias, largest of the |iGurangas mountains, and there she saw sight that chilled her. |iAn army, a mass, a deluge of people, moving slowly down the |imountain like a black stain. She took a trembling breath, and |iturned to wake the warrior prince. |i |iFortimer had also seen the dark army. From his farm at the foot |iof the mountains it now seemed awesome to him, immense and |iunending, wrapping the landscape like a wave of death.  His |idaughter came to him as he sat at the edge of his farm and |iwatched them. |i |iSapphire was eleven years old and already had all of her |imother's wisdom weaved into her face. She spoke little, |ipreferring to observe, and on the rare occasions she did speak, |iher voice was small and light, like birdsong. Fortimer looked at |iher - his child, his line, his blood - and pride welled within him |iwith every breath she took. She spoke to him and her words cut |ihim in twain. |i |i"Daddy, are they going to hurt us?" |i |iFortimer felt tears well up in his eyes. An hour later he and his |ifamily were slain. They were the first victims in the fall of |iKoranos. |i |i|i|b|iFrom Vashnar's address to the army of Koranos: |b|i|b|i|i |i"This day sees Koranos face its bitterest test. The dark hand of |ithe Overlord extends its grasp in our direction, and we in turn |imust face ourselves, and the courage that makes us men. Many |iof you have fought with me before, at the fields of Magellin, and |iat the Llinor pass: on those days we did not fail - though the |ienemy seemed more mighty than the gods - and thus shall it be |itoday. |i |i"I do not attempt to mislead you, my people.  There will be much |ibloodshed in our lands today. But by the spirit which guides the |iCaval we shall be sure that none of our deaths shall be without |ipurpose, and none of us shall battle without honor. |i |i"We ride to the defense of Koranos, which has fed us and |ihoused us for five generations. We ride so that this city may |ihost many hundreds of generations for all of time. We ride with |iour hearts held high, and we ride with right on our side, so we |icannot fail."|i |iAs the army moved out of the main square, smoke was seen on |ithe horizon. Vashnar cursed under his breath, he knew that the |ifire was Fortimer's farm, and he knew that for all his fine words, |ihe was still mortal, and his life was temporary as a harvest fire, |iand as transient as the beauty of a rose. |i |iBattle was joined five miles after the army crossed the Caval. |iFrom nowhere they seemed to come, as if dropped from the |isky by some mighty fist. The Annubi, the Valkyrie, the Minotaurs, |iand Undead. All these were in the first rank of the Overlord's |iarmies, and though the men of Kuranos fought well, they were |icrushed by the size of the dark one's hoards. Vashnar saw his |icousin, Ulun, gorged on the horns of a minotaur, his quartered |ibody thrown to the Hell Hounds who ripped the still screaming |itongue from his mouth. Durranon, the captain of the guard, was |iconsumed in one of the hail of fireballs poured upon the armies. |iThrough the smoke and heat Vashnar made out the form of |iKeenan, his bravest Paladin, approaching him. |i |i"Vashnar, warrior prince, you must flee this place. We are |idefeated. You must not die: you must go, and take the name of |iKuranos with you. Maybe one day it will be safe to return here |iand make Kuranos anew. Return to your palace, take Tianna |iand head south, away from the Shadowland. Do not let our |ideaths be for naught my prince." |i |iVashnar turned and drove his horse west, back across the |iCaval, to the village. Keenan rode back into the fray, to die in the |idefense of his lord. |i |iRats and scorpions ran through the streets of the village, |isnakes climbed the walls of every house. The stench of burning |iflesh hung in the air, and though he could not yet see it, Vashnar |iknew that the palace was the same. |i |iTianna lay naked on the floor of the bedroom, clutching her |istomach and sobbing. As he turned her over Vashnar could |isee that she had been violated and branded by one of the |iIncendera, the "burning men" of legend who lived in the |iShadowlands. He wrapped her in sheets and carried her in his |iarms to his horse. As they rode south, to follow the river, the |iblood from her wounds stained the sheets. By the time they |ireached the borders of Kuranos she had stopped sobbing. |iLong before they reached the banks of the Caval, she was |idead. |i |iVashnar dismounted, and lay Tianna's body on the ground. He |iknelt over the body and began to weep. |i |i"A curse on you Overlord. By all that is good and pure in this |iwoman I swear I shall not rest until I have revenge on you." |i |iVashnar lit the sheets that wrapped his lover, and stood silently |iby her flames.  For what seemed like days he watched her |ibody give its spirit to the skies and the land. Then he turned, |iand headed back northwards, following the river. And his eyes |iwere like pinpricks in steel, and his frown was as stern as the |iclouds. |i |iThree miles Vashnar traveled before he saw three horsemen |iapproach from the north. His heart froze as he saw that they |iwere servants of the Overlord, dark knights on skeletal steeds. |iThe undead come in many forms, but surely the most terrible is |ithat of a skeleton, a rotted human corpse, with its flesh long |isince consumed and two empty bottomless holes for eyes. The |ifixed grin of the jawbone presented a bitter irony to the warrior. |iHe smiled, and dismounted. |i |i"Who dares to stand before us?", said a cold voice from deep |iwithin the lead skeleton's robes. |i |i"Who Asks?", replied Vashnar. |i |i"I am Cthul Tol Anuin. Overlord of the Shadowlands. Keeper of |ithe Grim Mask of Gythdor. Your new lord and master." |i |i"And I am Vashnar Herenil, son of King Herenil of the Harbor |iLands, bearer of the Staff of Remiros, I challenge your |ileadership, Cthul Tol. I have cursed you on the banks of the |iRiver Caval, and I shall destroy you." |i |iI laugh at your curse, warrior prince, and at your sacred river. |iYour river flows northwards into my realm son of Kings, and it is |ithere that your bones shall rot when you die." |i |iI am not afraid of you." |i |i"Then we are well matched, Prince Vashnar, for I am not afraid |iof you. I am not afraid of you at all." |i |iA shooting pain ran up Vashnar's left side, and he felt the warm |iooze of his own blood on his thigh. He looked down to his side |ito see the end of a spear jutting from the right side of his |istomach. Then the pain began. Immeasurable pain, as his |ikidneys and intestines and skin and bones and blood all |iscreamed for help to his mind. And the scream of his body |ipassed from his brain to his mouth. And Vashnar screamed, a |iprimal scream, and through the layers of pain Vashnar was |iaware that the spear was being twisted and moved, gouging up |ithrough his back, and then, finally, withdrawn. |i |iHe stumbled back, clutching his stomach, and saw the standing |iform of a skeleton, the spear still in its hand. The grin of the |ijaw-bone smiled down at him, and the empty eyes called to him, |iand Vashnar saw himself on the ground with the skeleton |istanding beside him, and as he began to rise further and further |iupwards, he saw the skeleton kick his lifeless body into the |iRiver Caval. He turned away, towards the sky, where the arms |iof the earth mother offered to wrap him up and hold him, and he |ismiled. |i |i"That's the dream?", said Nanock. |i |i"The same every night for the past four days", replied Helver, |i |i"Strange." |i |iThey were sitting in one of the many taverns in the City of |iAquanor, capital of the Harbor Lands. The tavern was small but |ifriendly, and many adventurers came to swap stories and drink |iale. Tonight the tavern was packed, and all the talk was of |iHelver's dream, of the fall of Kuranos, of the death of Prince |iVashnar, and of why nearly a third of the adventuring community |ihad experienced the very same dream every night for the past |ifour days. |i |i"It has to be a call for help. It has to be," proclaimed Rathor, a |ipowerful cleric whose experience demanded that his words be |itaken seriously. "You want my guess, the prince is dead and the |ipalace hasn't told the people yet." |i |i"Maybe the palace doesn't know yet", interjected Helver. "It's |ifourteen days' ride to Kuranos, what if he only died four days |iago?  That would seem likely. Surely we should seek an |iaudience with the King, even if only to warn him about the |idream." |i |i"If the dream has affected so many of us, I should imagine there |iare many in the King' s direct service who have also received it. |iThe King already knows: if he didn't, he wouldn't be King." |i |i"Then what do we do, pack our bags and ride north for sixteen |idays on the strength of a shared dream? It could be a trap. |iStranger things have been known." |i |i"I would like to speak please", came a soft voice from the back, |iand when the adventurers turned they beheld a bright white light, |iand in the center of that light was the spirit of a small girl, who |ibore infinite wisdom in her face. The room parted and slowly |ishe moved, silently, suspended in the air, to the front of the |iroom. And then she spoke, and her voice was like birdsong: |i |i"I am Sapphire of Kuranos, brought here by the power of the |iRiver Caval, to summon you to the aid of Vashnar Herenil, slain |iby the Overlord of the Shadowlands, and who lives yet in spirit. |iThrough the power of the River Caval, the River of Eternity, and |ithrough the power of curse, made by Vashnar at the side of his |ilover, his spirit shall not rest until the Overlord is slain." |i |i"That could take a long time", whispered Nanock to Helver. The |ilight moved towards him. |i |i"That, Nanock of Duannar, is why the curser is often the cursed. |iMany of you will have already received messages telling of the |ifall of Kuranos, and of the death of Vashnar. Vashnar asks four |iof the noblest warriors to become bearers for his spirit and |iguidance, and venture into the Shadowlands to retrieve his |ibones, and to exact his vengeance on Cthul Tol Anuin. Do any |iaccept?" |i |i"And what about afterwards?" asked Rathor, "When this task is |idone? How are we to be rewarded? How is the spirit of Vashnar |ito leave our bodies and reward us?" |i |i"In the inner sanctum of the Shadowland", the spirit whispered, |i"past the dungeons and temples, past the undead and the dogs |iof hell, beyond the mazes and the pyramids, lies the Overlord's |idark Temple, and in this temple there is an altar of regeneration. |iIt is thus that the Overlord has held his reign for so long. Place |ithe bones of Vashnar upon the altar, take the key held by the |iOverlord, and return Vashnar to life. Then you will see reward |ifrom this warrior prince. Reward such as you have never |iknown." |i |i"I'm convinced", said Nanock. "How will we know if we've been |ichosen?" |i |i"You will know", breathed Sapphire, and vanished as silently as |ishe had arrived. |i |iThe banks of the river Caval were lined from the entrance into |ithe Shadowlands to the burned out husk that was once Kuranos. |iMany people, ventured to the Caval that day some out of loyalty |ito the once and future warrior-prince, some out of more material |imotives, and many out of curiosity, but none expected the |ievents of the afternoon. |i |iAs the sun began to be eclipsed by Holias, largest of the |iGurangas mountains, the sky began to darken and a rumbling |ibegan from deep in the earth. The River Caval began to moan, |iand its moans were the cries of loss, the moans of those whose |ilives are taken as they follow their hearts, and the tears of those |iwho mourn the loss of an innocent. And the river began to flow |ifast, and began to foam and wave, and burst its banks, and all |ithose who were touched by the waters were frozen, And those |iwho tried to flee were also caught by the waters, and soon, all |istood silent and frozen. |i |iNanock felt a presence deep within him, searching him, sensing |ieverything about him, and then, as quickly as the sensation had |iappeared, it vanished, and the waters began to recede to the |iriver, and the sky began to grow lighter, and the people began |ito move. |i |iAnd everyone who was present left the place immediately, and |iin silence. When asked afterwards no-one could report why |ithey had left so quickly. Roaming homewards, to new |iadventures, to lovers, battles or children and families, all left the |ibanks of the River Caval. All, that is, except four adventurers, |ichosen by Vashnar Herenil, Warrior Prince of Kuranos, to be his |iavengers, and his deliverers. "  7 v     %_  G  ',fp  
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I  (b  %[  4Rp	(GeU  5u  5u&a    W  f     * i     )!3!w!!!0"w"  Shadowlands is a challenging and absorbing RPG (Role Playing Game) but thanks to its advanced interface design it's extremely easy to play. The quest may take you months, but the controls will be at your fingertips after only a few minutes. Shadowlands is loaded with traps, adversaries and conundrums. Your Objective is to guide your Four Warriors through these obstacles to confront The Keeper - the Undead Guardian of Your Physical Self. Defeat him and you can undergo the process of reintegration, uniting your physical and spiritual selves in the process of Self Realization. Remember: the spirit may be willing, but the flesh is extremely weak! |bWe recommend reading the following detailed command |bsequences, however: a control summary is given at the end of |bthis manual. |b |bSTARTING OPTIONS |b|b When first starting the game you are presented with three options - GENERATE CHARACTERS, QUICK START or LOAD A SAVED GAME. |b|uGenerate Characters|b|u|u |u|u When you begin Shadowlands for the first time, you will need to create your party of warriors. These four physical beings will be your eyes, ears, hands and feet - they are the means by which your Spiritual Self can interact with the Physical World and, by eventually retrieving your body from the Undead, complete the game. |gSHAD7.PCX,331,16,0,20,13, |gSHAD7.PCX,331,16,16,20,13, |gSHAD7.PCX,331,16,32,20,13, |gSHAD7.PCX,331,16,48,20,13, |gSHAD7.PCX,331,16,64,20,13, |gSHAD7.PCX,331,16,80,20,13, |gSHAD7.PCX,331,16,96,20,13, |gSHAD7.PCX,331,16,112,20,13, |gSHAD7.PCX,331,16,128,20,13, |gSHAD7.PCX,331,16,144,20,13, |gSHAD7.PCX,331,16,160,20,13, |gSHAD7.PCX,331,16,176,20,13, |gSHAD7.PCX,331,7,192,20,13, Clicking on the (1) icon will invoke the Generate Characters screen. Along the bottom of the display are four character portraits and you use these to determine the appearance and characteristics of your Warriors. Initially, the left hand character is highlighted (with a border around its portrait), ready for you to edit. You can edit any of the characters at any time on this screen by first clicking on one of these portraits. |bChange Character Appearance |b|bThe currently selected character's face is copied to the larger portrait window at the left of the screen. To the right of this portrait are four small icons for hair, eyes, nose and mouth. Successively clicking on any one of these small icons will cycle through the available features for that character. You can customize any of the characters in this fashion. |bChange Character Name |b|bYou can also name the currently selected character - the cursor can be seen in the panel beneath the four bar charts at the top right of the display. Type the desired name for your character and press RETURN. The name will appear beneath the portrait of the character at the bottom of the screen. |bChange Character Attributes |b|bIn common with other Role Playing Games, each Warrior has a set of attributes that determine how he or she performs during the game. In Shadowlands, characters start with a certain amount of points relating to their STRENGTH, COMBAT ability, MAGIC level, and HEALTH. The program automatically assigns initial values for these attributes for each character, indicated by the length of the bars beside each attribute - the longer the bar, the more points the character has. However, you can alter these if you want to adjust the balance of skills within you party. It would be too easy, however, if you could simply make one character extremely strong and another a powerful magician from the beginning. Instead, you click the on the CHANCE CARD (labeled with a ? at the top of the screen) to reshuffle the attribute values for each character until you are satisfied. When you're happy with a character's appearance, name and attributes, just move on to the next one by clicking on its portrait at the bottom of the screen. When you've edited all the Warriors, click on the ENTER THE SHADOWLANDS swords icon to begin the game. You will be prompted to enter the Shadowlands data disk. |b? INFORMATION |b|b Don't forget that a character's attributes will change during the game as he or she grow in experience. |b! WARNING|b You are advised to save your game when you first enter the Shadowland. If you die without previously saving your character, you will need to re-edit your part before restarting. |b |b|b|b|uQuick Start |b|u|b|u You don't have to create a party of characters yourself: the program will do it for you if you prefer - just select this option. However, you are advised to create your own team if you are seriously committed to completing the game as the automatic team selection may not come up with a set of characters ideally balanced for your playing style. |b |b|b|b|uLoad Saved Game |b|u|b|u If you have already played the game on a previous occasion and wish to recommence from the position you saved, select this option. You will find yourself where you left off, with your characters in the same status. |b |bPLAYING THE GAME|b Once you have entered the game, you will receive a reminder to save your characters if they are newly created. You are strongly advised to do so, as new characters are particularly vulnerable and cannot be resurrected except by use of the LOAD SAVED GAME option. The screen is your window onto the game world, presenting your environment in isometric 3D style. Portraits of the Four Warriors are overlaid on it along the bottom of the display. The game is mouse operated and you use the portraits of your Warriors to issue commands which they will then carry out within the game world. In general, these commands are issued by using the left mouse button to click upon a part of one of the portrait's location in the game world. Full details of the command sequences are given below. Note that each warrior can only carry out a command involving object or destinations that he can actually see - that is, objects or destinations that are within his RANGE OF VISION. This range is dependent on distance and intervening obstacles (e.g. walls). The range of vision of a character is indicated for you by the mouse pointer. When an action has been selected, the pointer shows as a POINTING HAND icon when you are within the character's range of vision and as an ARROWHEAD when it is outside this range. The arrowhead can only be used on the portraits. |gSHAD10.PCX,326,16,0,20,13, |gSHAD10.PCX,326,16,16,20,13, |gSHAD10.PCX,326,16,32,20,13, |gSHAD10.PCX,326,16,48,20,13, |gSHAD10.PCX,326,16,64,20,13, |gSHAD10.PCX,326,16,80,20,13, |gSHAD10.PCX,326,16,96,20,13, |gSHAD10.PCX,326,16,112,20,13, |gSHAD10.PCX,326,16,128,20,13, |gSHAD10.PCX,326,16,144,20,13, |gSHAD10.PCX,326,16,160,20,13, |gSHAD10.PCX,326,16,176,20,13, |gSHAD10.PCX,326,7,192,20,13, For example, click on the Red Warrior's (extreme left portrait) LEFT leg - which is the extended leg on the RIGHT when viewed from your position. This invokes the 'walk to' command. Now move the mouse pointer across the screen and select a location where the mouse pointer icon shows as a pointing hand. Click the left mouse button again and the Warrior will walk to that location. |b! WARNING |b |b|bIn this manual, whenever we refer to the RIGHT or LEFT part of a portrait, we are referring to it from YOUR point of view, NOT the character's. All actions in the game can be accomplished in this manner. In addition, the portraits also give access to information (INVENTORY) screens about each warrior - move the mouse pointer over another portrait and click the RIGHT mouse button. The inventory screen for that character will now be displayed (but note that game time continues to pass in this mode - important to remember if you're involved in combat). The inventory screen is described elsewhere in this manual. To return to the action screen, just click again on the right hand mouse button. |b? INFORMATION|b |b|uUsing the Mouse |b|u|b|u The mouse is used in two ways in Shadowlands: to select icons/objects by clicking on them, and for certain other actions by 'dragging': |bSelecting Icons/Objects |b|bTo select an icon or object, move the mouse pointer so that it is positioned over the icon or object and click (depress and release) the left mouse button |bDragging |b|bSome more advanced control techniques involve 'dragging' - place the mouse pointer over the location you want, press and hold the left mouse button. Now slowly move the mouse in the required direction, whilst still holding the left mouse button down. |bButtons |b|bThe left mouse button is used to select actions, icons, objects and locations. The right mouse button in Shadowland is used to switch between the game screen and the inventory screen whilst the pointer is over the required character's portrait, and alternatively to the center of the current character if the pointer is away from the portraits.  M	G  A      'h  v5h  ),BG    "`    P  O  h  
  P  Tq%Dc			5	  These represent your four warriors and are color coded to help you match each portrait with the warrior on-screen it refers to. The portraits serve two principal functions: First, they enable you to issue commands to the warriors. Commands are issued to one character at a time by clicking on a part of the character's anatomy. Full instructions on this are given later.. Secondly, they give you information about the Four Warriors, in particular their health and their position in the game world. The position is indicated by the appearance of the portrait (see USING THE PORTRAITS below). The health status of a character is indicated by a horizontal bar graph at the base of each portrait. |b?  INFORMATION |b|b The layout of the portraits may be changed by means of the LAYOUT control (the ESCAPE key). |b |bUSING THE PORTRAITS |b|b At any one time, the portraits may be in one of four conditions: 1)|m025ACTION PORTRAIT In this mode, the character is shown as an outline of his body, split into arms, legs and head. If he is carrying an object in his right hand, this is shown also. This mode is used for issuing commands to the relevant warrior. 2)|m025FACIAL PORTRAIT When you see only a warrior's face, that means he or she is currently out of the visible range of the currently selected character. For example, when you begin the game, click on the left hand (red) warrior's right leg and continuously walk him diagonally down the road to the left. As each of the other characters in turn falls out of the red character's range of vision, his portrait icon will be replaced with a facial representation. 3)|m025REVERSED PORTRAIT If a character has his/her back to you, that means that he/she is not only out of sight of the currently selected character, but is on another level of the game. 4)|m025SKULL SKULLS commemorate those Warriors who are no longer with us. |gSHAD13.PCX,330,16,0,20,13, |gSHAD13.PCX,330,16,16,20,13, |gSHAD13.PCX,330,16,32,20,13, |gSHAD13.PCX,330,16,48,20,13, |gSHAD13.PCX,330,16,64,20,13, |gSHAD13.PCX,330,16,80,20,13, |gSHAD13.PCX,330,16,96,20,13, |gSHAD13.PCX,330,16,112,20,13, |gSHAD13.PCX,330,16,128,20,13, |gSHAD13.PCX,330,16,144,20,13, |gSHAD13.PCX,330,16,160,20,13, |gSHAD13.PCX,330,16,176,20,13, |gSHAD13.PCX,330,16,192,20,13, |gSHAD13.PCX,330,3,208,20,13, 1|m025Skull 2|m025Facial Portrait 3|m025Action Portrait 4|m025Reversed Portrait  @g    > z     4  t  5s+d  	J    )o1m  #@^|2Qp
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  ',h$  Commands may be issued to one character at a time, although other characters may still be engaged in tasks from earlier command, providing a "multitasking" command structure. To issue a command to a warrior you must first click on their portrait - the screen will move to their current location, and their portrait will become an ACTION PORTRAIT (if it is not already). |b?  INFORMATION |b|b Clicking on a SKULL portrait of a dead Warrior will show the location of the body (this may be carried by another character). You cannot issue commands to a dead Warrior! The state of the other character portraits may change at this time, showing their position relative to the current character. Warriors within visible range of the current character will have their ACTION PORTRAITS displayed; out of visible range characters will have FACIAL PORTRAITS, or they will have REVERSED PORTRAITS, or they will have REVERSED PORTRAITS if they are on different levels altogether. Actually issuing command is simple. All you have to do is click on the appropriate part of the body to perform the action. There are five body areas available for this purpose and, as you will see, the control possibilities are quite logical. The head controls eating and reading, the feet control the two types of walking and so on... |bACTION HAND|b This is always the LEFT hand, i.e. It is actually on the left side as you look at the Action Portrait and could therefore be said to be the Warrior's right hand. The action hand is used for hand to hand combat. Additionally, if an object is held in this hand, the action hand is selected to USE it. Arrows that appear above and below the object enable other objects in the character's inventory to be cycled through, placing each in turn in the hand without having to use the inventory screen (see below). |gSHAD14.PCX,249,16,0,20,13, |gSHAD14.PCX,249,16,16,20,13, |gSHAD14.PCX,249,16,32,20,13, |gSHAD14.PCX,249,16,48,20,13, |gSHAD14.PCX,249,16,64,20,13, |gSHAD14.PCX,249,16,80,20,13, |gSHAD14.PCX,249,16,96,20,13, |gSHAD14.PCX,249,16,112,20,13, |gSHAD14.PCX,249,16,128,20,13, |gSHAD14.PCX,249,16,144,20,13, |gSHAD14.PCX,249,16,160,20,13, |gSHAD14.PCX,249,16,176,20,13, |gSHAD14.PCX,249,16,192,20,13, |gSHAD14.PCX,249,16,208,20,13, |gSHAD14.PCX,249,17,224,20,13, 1|m025Action Hand 2|m025Lead Leg 3|m025Transit Hand 4|m025Walk Leg 5|m025Head |bTRANSIT HAND |b|b This is always the RIGHT hand as viewed from your point of view. This hand is used for COLLECTING, DROPPING, THROWING, and OPERATING. Note that the Transit hand always remains free of objects, even if you have just used it to pick something up (see collecting objects in the COMMAND SEQUENCES section below). Objects picked up are immediately transferred to the Action Hand. The only objects related to the Transit hand are SHIELDS - these are worn on the Transit ARM and are accessed only on the inventory screen. |bWALK LEG |b|b This is always the RIGHT leg. i.e. On the right side as you look at the Action Portrait. Its only use is to walk the character from one position to another. |bLEAD LEG|b This is always the LEFT leg as you look at the Action Portrait. This leg has the same function as the WALK leg, except that when selected it causes other characters in the selected warrior's range of vision to follow him wherever he goes. This command is therefore used to form a SQUAD and the formation that the character involved adopts is dictated by the SQUAD FORMATION option, which is discussed in the INVENTORY SCREEN section. |bHEAD|b There's only one of these for each character! It's used for READING and EATING. |b?  INFORMATION |b|b There are more complex operations possible that may involve your warriors in interaction with other objects or characters. These are accomplished by mixture of commands - throwing an object, for example, requires that you click on the object, both hands, and the destination.     Q       S  P        ?  ^  :Xv-Lk    4  S        #`25?D  W      	\		  			
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  M  e3u        5  e  N^c b  ,Jh!-  7  C  O  %  2r    %*c  |bWALKING |b|b Select the portrait of the character you wish to command. Click on the Walk leg. Click on the screen position you wish him to walk to, within his visible range (i.e. with HAND pointer). Dragging the pointer will cause the character to follow. |bLEAD SQUAD|b Select the portrait of the character you wish to command. Click on the Lead leg. Click on the screen position you wish him to lead to. The character will walk to the position, with other members of his squad accompanying him in the currently selected formation, dictated by the Chess Boards (see the INVENTORY SCREEN section). Characters out of visible range will not join the squad. |bEATING AND DRINKING|b Each character will require food and water as time progresses. To replenish these: a)|.25.Select the portrait of the character you wish to command. b)|m025Click on his Head icon. c)|m025Move the HAND POINTER (which means that the food must be in visible range) over the food item you wish him to consume until it flashes, then click on it. |gSHAD16.PCX,356,16,0,20,13, |gSHAD16.PCX,356,16,16,20,13, |gSHAD16.PCX,356,16,32,20,13, |gSHAD16.PCX,356,16,48,20,13, |gSHAD16.PCX,356,16,64,20,13, |gSHAD16.PCX,356,16,80,20,13, |gSHAD16.PCX,356,16,96,20,13, |gSHAD16.PCX,356,16,112,20,13, |gSHAD16.PCX,356,16,128,20,13, |gSHAD16.PCX,356,16,144,20,13, |gSHAD16.PCX,356,16,160,20,13, |gSHAD16.PCX,356,16,176,20,13, |gSHAD16.PCX,356,16,192,20,13, |gSHAD16.PCX,356,10,208,20,13, 1|m025Water 2|m025Food The character will walk over, collect and eat this item. Drinking directly from fountains is achieved the same way. To consume items already held, a)|m025Select the portrait of the character you wish to command. b)|m025Place the food item in the Action hand (using scroll arrows if necessary) c)|m025Click on the food item. d)|m025Click on the head icon. The character will eat the item he is holding. Drinking from containers is achieved the same way. Filling these objects is simply a case of USING them on the fountain. (Additionally, food and drink items may be consumed by use of the mouth icon on the inventory screen). |b |bREADING |b|b To read a message, a) Select the portrait of the character you wish to command. b) Select the head icon. c) Highlight the notice you wish him to read with the HAND POINTER and select it (must be within visible range). The character will walk over and the message will read. Click Left mouse button to clear the message. Note that it is impossible to read signs in the dark. |gSHAD17.PCX,355,16,0,20,13, |gSHAD17.PCX,355,16,16,20,13, |gSHAD17.PCX,355,16,32,20,13, |gSHAD17.PCX,355,16,48,20,13, |gSHAD17.PCX,355,16,64,20,13, |gSHAD17.PCX,355,16,80,20,13, |gSHAD17.PCX,355,16,96,20,13, |gSHAD17.PCX,355,16,112,20,13, |gSHAD17.PCX,355,16,128,20,13, |gSHAD17.PCX,355,16,144,20,13, |gSHAD17.PCX,355,16,160,20,13, |gSHAD17.PCX,355,13,176,20,13, |bCOLLECTING |b|b To collect an object within range of the character, a)|m025Select the portrait of the character you wish to command. b)|m025Select the Transit hand. c)|m025Highlight and select the object in the game world. The character will walk over and pick-up the object. It will be placed in his Action hand and will occupy one slot in his inventory. If the character already has a full inventory, he will swap the item with whichever item was already held in his Action hand. |bDROPPING and THROWING |b|b To drop an item, a)|m025Select the portrait of the character you wish to command. b)|m025Place the item to be dropped in the Action hand by use of scroll arrows if necessary. c)|m025Select the item. d)|m025Select the Transit hand. e)|m025Select the position where you wish him to drop the item using the HAND POINTER. If the position is very close to the character, he will simply walk over and drop the item. If the position is further, he will throw the item. Note that a Warrior will always attempt to throw an object to the exact position you indicate; however if he is too weak or the object is too heavy, it may not quite reach. |bOPERATING |b|b To operate switches and buttons, a)|m025Select the portrait of the character you wish to command. b)|m025Select the Transit hand. c)|m025Highlight and select the desired object. The character will walk over and operate the device, i.e. push button, pull lever. Some devices are operated by means of weight on floor switches; others are operated by light, darkness or other factors. You will have to experiment! |bUSING OBJECTS |b|b Any object currently held in the ACTION hand can be used on another object by first clicking on the object held and then on the second object. Most objects have specific uses, and may only be effective if used in the correct way and as a general rule the game will make it apparent which uses an object has. |gSHAD19.PCX,340,16,0,20,13, |gSHAD19.PCX,340,16,16,20,13, |gSHAD19.PCX,340,16,32,20,13, |gSHAD19.PCX,340,16,48,20,13, |gSHAD19.PCX,340,16,64,20,13, |gSHAD19.PCX,340,16,80,20,13, |gSHAD19.PCX,340,16,96,20,13, |gSHAD19.PCX,340,16,112,20,13, |gSHAD19.PCX,340,16,128,20,13, |gSHAD19.PCX,340,16,144,20,13, |gSHAD19.PCX,340,16,160,20,13, |gSHAD19.PCX,340,16,176,20,13, |gSHAD19.PCX,340,8,192,20,13, 1|m025Torch 2|m025Key For Example 1)|m025KEYS These only work in locks - if you have selected the key for use, you will only be able to operate it on locks. If the key is still held after performing this action, then the key does not fit that particular lock. 2)|m025COINS These operate coin slots. Several coins may be required. If the wrong type of coin is being used and does not fit, then the coin will remain in the character's hand. 3)|m025FLASKS Flasks work on fountains - they will fill. |b |b?  INFORMATION |b|b If you attempt a nonsense use, e.g. USE key on FOUNTAIN, you will find it impossible to highlight the fountain whilst trying to use the key. [  E        $f  7v  !>\z0On  8OT  )6t      <C  X  ct  	  ;	M						
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;  Clicking the right mouse button on a portrait will switch the view to that character's inventory screen. This screen is divided into 5 areas. |bBACKPACK ITEMS |b|b These are 16 slots in the top left hand area of the screen. Each slot may contain a representation of a single object in your inventory (i.e. carried by the warrior). Objects may be picked up and placed into other empty slots by clicking them, or exchanged by clicking over another item. You may sometimes wish to do this so that certain objects are placed in sequence in the action hand during play. The item currently held in the character's Action hand is in a special slot to the right below the scales, where additional information about the item is displayed and access to the magic system (see the section on MAGIC) is allowed. |gSHAD20.PCX,345,16,0,20,13, |gSHAD20.PCX,345,16,16,20,13, |gSHAD20.PCX,345,16,32,20,13, |gSHAD20.PCX,345,16,48,20,13, |gSHAD20.PCX,345,16,64,20,13, |gSHAD20.PCX,345,16,80,20,13, |gSHAD20.PCX,345,16,96,20,13, |gSHAD20.PCX,345,16,112,20,13, |gSHAD20.PCX,345,16,128,20,13, |gSHAD20.PCX,345,16,144,20,13, |gSHAD20.PCX,345,16,160,20,13, |gSHAD20.PCX,345,16,176,20,13, |gSHAD20.PCX,345,9,192,20,13, 1|m025Items in hand 2|m025Character's statistics 3|m025Chess board 4|m025Sleep, eat and save icons 5|m025Back pack 6|m025Character portraits |bCHARACTER STATISTICS |b|b In the center of the screen, below the panel showing the currently held object (if any) you will see a list of five attribute values followed by three bar charts. Here you can check up on your character's status. COMBAT LEVEL This will grow with experience. Characters generally start at level one or two. MAGIC LEVEL As Combat above but related to Magic power. STRENGTH The first figure indicates your current rating; the second indicates the maximum rating potential for the character. HEALTH If a character's health reaches zero, he will die. His health suffers if he is thirsty, starving, injured or overburdened with items. The second figure indicates the maximum rating potential for that character. ARMOR Indicates the degree of protection currently enjoyed by the character. FOOD (bar chart) You should keep a careful eye on this. Once a character's food level becomes critical he will starve and his health will deteriorate. WATER (bar chart) As for food, but replenished through drinking. FORCE (bar chart) Particularly important for Magic and in particular the charging of spells. See the MAGIC section for more information. |b |bCHARACTER PORTRAITS |b|b On the right of the screen, these allow you to examine other characters' inventories without returning to the main screen. Clicking on the name of the appropriate portrait will display the relevant screen. If characters are standing close to each other, then it is possible to "hand" items between them on this screen - you must be able to access their slots (i.e. their boxes must be highlighted and showing the figure rather than the face only) in order to do this, therefore the characters must be standing quite close to each other. The arrows allow you to cycle through the objects in characters' inventories. To move an object from one character to another, 'pick up' the object by clicking on it, move it over the inventory slot of the other character then 'drop' it by clicking again on the left hand mouse button. Additionally, the Transit arm of the character in each portrait has a special inventory slot which may be given a shield type when collected. This provides limited damage protection and may only be done on the inventory screen. |bTHE CHESS BOARDS|b Shadowlands offers a party of four characters and each character can either operate alone or as a SQUAD in the company of others. Furthermore, your party can split into two squads with each one led by a different character. A squad will form whenever you use the LEAD command (see the COMMANDS section) - who joins it and what formation they take up is determined by using the chessboards on the Inventory screen. You can store up to five squad formations and setups using the function (Formation) keys 1 to 5. They come with default settings: to edit them, simply click on the required Formation number above the chess boards. |gSHAD22.PCX,285,16,0,20,13, |gSHAD22.PCX,285,16,16,20,13, |gSHAD22.PCX,285,16,32,20,13, |gSHAD22.PCX,285,16,48,20,13, |gSHAD22.PCX,285,16,64,20,13, |gSHAD22.PCX,285,16,80,20,13, |gSHAD22.PCX,285,16,96,20,13, |gSHAD22.PCX,285,16,112,20,13, |gSHAD22.PCX,285,16,128,20,13, |gSHAD22.PCX,285,16,144,20,13, |gSHAD22.PCX,285,16,160,20,13, |gSHAD22.PCX,285,16,176,20,13, |gSHAD22.PCX,285,16,192,20,13, |gSHAD22.PCX,285,16,208,20,13, |gSHAD22.PCX,285,16,224,20,13, |gSHAD22.PCX,285,16,240,20,13, |gSHAD22.PCX,285,16,256,20,13, |gSHAD22.PCX,285,16,272,20,13, |gSHAD22.PCX,285,16,288,20,13, |gSHAD22.PCX,285,16,304,20,13, |gSHAD22.PCX,285,16,320,20,13, |gSHAD22.PCX,285,16,336,20,13, |gSHAD22.PCX,285,10,352,20,13, To create a single squad with all four players, use the left hand chess board. Click on any of the pawns (each of which represents one of the warriors - the color codes used are the same as elsewhere) and move it to the desired square on the board. Repeat this process with all four characters until the pawns are in the correct positions relative to each other for your desired squad formations. Now, whenever you use the Lead command and this Formation number is selected, the warriors will take up the positions as indicated. To split the party into two squads, proceed as above but choose which warriors you wish to work together and then transfer them to the right hand chessboard, leaving the other(s) behind to form the alternative squad. For example, if you place the red and green warriors in the right hand chessboard, then subsequently invoking the LEAD command on either of these will cause the other to join him (assuming they are in sight of each other) and take up the appropriate position relative to his companion. You can of course alter the relative positions of those left on the other chessboard in the same way. Note that if you have split your party in this fashion and the relevant Formation is selected, characters on one chessboard will not respond to a LEAD command from a character on the other one. Different formations can be selected at any time during play using the function keys. |b |bSLEEP, EAT SAVE |b |b|bIn the center of the screen at the bottom are icons for Sleeping (an eye), Eating (a mouth) and Save or Load Game (a disk). |b|uSleep |b|u|b|u|b |b|bClick on the eye icon to send that particular character to sleep. His energies will replenish much faster whilst sleeping, although he will be prone to being attacked. To wake-up a character, simply issue a new command from his action portrait on the main game screen. |b|uEat |b|u|b|u|b |b|bGetting a character to eat may be done in several different ways: a)|m025On the main game screen, click on the head of the character and then on the food item in the game world (the item will flash when the hand pointer is correctly positioned over it). b)|m025Click on the food item when it is being held, then on the head icon. c)|m025Carry the item from a character's inventory slot on the inventory screen and drop it onto the mouth icon. |b|uSave Game |b|u|b|u|b |b|bClick on the disk and then follow the instructions. You may format a blank disk from here if you do not have one already prepared. |b!  WARNING |b|b DO NOT SAVE OR FORMAT ONTO YOUR GAME DISKS, ALWAYS HAVE A FRESH DISK READY. ~ P	>  : z   3z  0j  6{  [  b    #  M  e    )Fd8Wv  3	  Shadowlands features PHOTOSCAPE, a new real-time system which realistically lights all areas of the game world, casting shadow and creating an unparalleled sense of atmosphere. The lighting in the game is of importance for several reasons. Many objects, traps and adversaries are difficult to see without proper illumination - as in real life, you will miss important details or make mistakes if you cannot see properly. In addition, light plays an active role in many of the areas that you will find yourself in - it may affect the behavior of traps and of creatures. Used wisely, however, it can be turned to your advantage. Many objects and events create light - torches, explosions, magical items, spells and even some creatures. |bUSING TORCHES |b|b Torches vary in their power and will gradually burn down. If you find a lit torch which you wish to keep for later use, extinguish it and place it in a backpack. You can also place a lit torch in your backpack (where it will be held in a special carrier outside the pack, designed especially for this purpose). This has the advantage of generating light but freeing the Action Hand for other uses. Used in this way, the torch will occupy a normal inventory slot on the inventory screen. Any character generating light either from a torch or through the use of magic has a flame icon in the top right corner of his Action Portrait informing you at a glance who in a party is responsible for the current illumination. 1)|m025Placing a torch on a wall It is possible to place torches on walls - DROP the torch on the wall position whilst standing very close. 2)|m025Lighting torches Select the portrait of the character you wish to control. Place the lit torch in his Action hand. Click and HOLD on the torch for 2 seconds. It will burst into flame. 3)|m025Extinguishing torches |gSHAD25.PCX,333,16,0,20,13, |gSHAD25.PCX,333,16,16,20,13, |gSHAD25.PCX,333,16,32,20,13, |gSHAD25.PCX,333,16,48,20,13, |gSHAD25.PCX,333,16,64,20,13, |gSHAD25.PCX,333,16,80,20,13, |gSHAD25.PCX,333,16,96,20,13, |gSHAD25.PCX,333,16,112,20,13, |gSHAD25.PCX,333,16,128,20,13, |gSHAD25.PCX,333,16,144,20,13, |gSHAD25.PCX,333,16,160,20,13, |gSHAD25.PCX,333,16,176,20,13, |gSHAD25.PCX,333,3,192,20,13, This is done in exactly the same way as lighting torches: place the torch in the Action hand, click and hold on the torch for 2 seconds, and it will go out. x ;  : u   (a  !]  ?  #  Nk>]|  4r    ;|  C|  There are a variety of weapons in SHADOWLANDS and there are two ways of using them: GENERAL and SPECIFIC. With the general method, you select a weapon and destination (see below). Anyone who comes between your warrior and that destination is liable to get attacked. On the other hand, specific use involves targeting a particular ADVERSARY, following which your warrior will concentrate on that enemy, fighting to the death (or until called off). |bGENERAL USE OF A WEAPON |b|b Select the portrait of the character you wish to command. Select the weapon. Select the position in the game world where you wish the weapon to be used (within visible range) If the weapon is a hand weapon (e.g. ax, sword) the character will walk over to that position and use the weapon on any enemy who obstructs him. This is particularly good in a "free-for-all" fight - the weapon will be used on anybody getting in the way. It is also good when trying to escape from adversaries and clear your way to an exit. In the case of a launched weapon (e.g. bow), the character will fire off one round at the target location. |gSHAD26.PCX,326,16,0,20,13, |gSHAD26.PCX,326,16,16,20,13, |gSHAD26.PCX,326,16,32,20,13, |gSHAD26.PCX,326,16,48,20,13, |gSHAD26.PCX,326,16,64,20,13, |gSHAD26.PCX,326,16,80,20,13, |gSHAD26.PCX,326,16,96,20,13, |gSHAD26.PCX,326,16,112,20,13, |gSHAD26.PCX,326,16,128,20,13, |gSHAD26.PCX,326,16,144,20,13, |gSHAD26.PCX,326,16,160,20,13, |gSHAD26.PCX,326,11,176,20,13, 1|m025Dagger 2|m025Sword |bSPECIFIC USE OF A WEAPON |b|b Select the portrait of the character you wish to command. Select the weapon. Highlight and select the base of the adversary in the game world on which you wish the weapon to be used (within visible range) If the object is a held weapon, the character will pursue the adversary and will fight to the death (unless ordered away). If the object is a launched weapon, he will fire off a stream of attacks until the weapon is depleted or the target is dead. |b?  INFORMATION |b|b Any combination of weapons and modes of use are allowed - three characters could be firing SPECIFIC aimed weapons at one adversary, whilst another uses a GENERAL held weapon on the same (or different) adversary.  E  < {   0l"b  $`6Ts  ![  Y  XP  	E				8
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    Z  Spells are found as parchments around the Shadowlands and may have various effects and alignments. When a spell is used, the parchment's MAGIC FORCE is drained to a certain degree and ultimately can become depleted. You can also find spell books within the Shadowlands. Each of these contains room for six spell pages and parchments may be placed and carried in these books. If a book is used rather than an individual parchment, then the spells contained within the book will be cast one after the other in page order.  Combine and order your spells for maximum effect - a good sequence of offensive spells can subdue even the most powerful opponent. |bUSING SPELLS |b|b To use a spell, hold the spell parchment in the Action hand, select it, then highlight the target for the spell in the game world using the hand pointer. Some spells (e.g. Light) need to be targeted on a member of your team. |gSHAD27.PCX,333,16,0,20,13, |gSHAD27.PCX,333,16,16,20,13, |gSHAD27.PCX,333,16,32,20,13, |gSHAD27.PCX,333,16,48,20,13, |gSHAD27.PCX,333,16,64,20,13, |gSHAD27.PCX,333,16,80,20,13, |gSHAD27.PCX,333,16,96,20,13, |gSHAD27.PCX,333,16,112,20,13, |gSHAD27.PCX,333,16,128,20,13, |gSHAD27.PCX,333,16,144,20,13, |gSHAD27.PCX,333,13,160,20,13, |bRECHARGING SPELLS |b|b Many objects in SHADOWLANDS have a level of enchantment or MAGIC FORCE. The force is an energy contained in them. This controls how effective an object is. A sword with a MAGIC FORCE of 67 is more effective than one with an MF of 9. An apple with an MF of 34 is more nutritious than one with an MF of 4. Your characters will have varying degrees of skill at absorbing MF energy from objects. This energy is absorbed into their bodies (the amount is indicated by the FORCE bar on the inventory screen) and may then be transferred into magic spell to recharge them. The Laws of Enchantment state that this energy can only be absorbed from objects (not charged into them) and only put into spells (not absorbed from them). This means that objects from which the MF has been absorbed will become less effective and cannot be recharged. It also means that, as spells are used throughout the game, the total Magic Force in the Shadowlands becomes dissipated and material objects will gradually become more and more useless as they are drained of their MF. To transfer MF from an object to a spell or spell book, go to the inventory screen. Place an enchanted object (i.e. one with a Magic Force value, e.g. bread) in the "held" inventory slot (below the scales). You will see below how much magic force it contains. Click on the scales and absorb as much energy as required. Remove the object and place the spell or spell book in the "held" slot. Click on the scales to charge the spell up as required. If a book is charged, then the MF is equally distributed among the pages. |b?  INFORMATION|b More advanced magic users will be able to use the transfer process more efficiently than novices. D !    ;   h     @  x0l  @    \  u    1)|m025Conserve light power, it is a valuable commodity. 2)|m025Keep an eye on food and water levels. 3)|m025Read all the signs. 4)|m025Pick group formations appropriate for the characters and conditions - do not place poorly shielded characters right at the forefront of the action, and keep characters with launched weapons away so that they may be used most effectively. 5)|m025In combat try to "gang-up" on particularly powerful adversaries - they will be less efficient when fighting several attacking characters at once. Then move on as a group to the next adversary - "one-on-one" combat may be fairer, but not nearly as effective! 6)|m025Place spells in books in strategic order, so that they will work in conjunction with each other for maximum effect. Also organize books with certain spell types - place healing spells together in one volume, and give this to your best Priest as a "First-Aid" kit if required. 7)|m025Beware of adversaries who have magic spells of their own. 8)|m025Study the game world carefully - you may be able to spot valuable clues in adjacent areas you have not yet encountered. Forewarned is forearmed. 9)|m025Watch out for objects which are enchanted with magic force - they are sources of pure magic power for your spells. 10)|m025Take nothing for granted! T  B v     58alu        
  BX      *;  L^  w    [    *jtw    7R    [m   J  qy  6	  Q	a			(
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   >il}    'b  z    0J      6G  S  The following control summary is explained in terms of having a mouse configured on your system. Although we highly recommend using a mouse to play SHADOWLANDS, the following keyboard controls can be substituted if a mouse is not present (the keyboard must have arrow/cursor keys). |bIBM KEYBOARD CONTROLS: |b |b|b|b|uMove Screen Cursor/Hand Pointer: |b|u|b|u|b |b|bLEFT Press arrow/cursor key left. RIGHT Press arrow/cursor key right. UP Press arrow/cursor key up. DOWN Press arrow/cursor key down. DIAGONALLY UP to RIGHT Simultaneously press up and right arrow/cursor keys. DIAGONALLY UP to LEFT Simultaneously press up and left arrow/cursor keys. DIAGONALLY DOWN to RIGHT Simultaneously press down and right arrow/cursor keys. DIAGONALLY DOWN to LEFT Simultaneously press down and left arrow/cursor keys. LEFT MOUSE CLICK Press space bar. RIGHT MOUSE CLICK Press the left Ctrl key. |b|uGame Controls: |b|u|b|u PAUSE/UNPAUSE GAME Press the H key while on the game screen. EXIT GAME TO DOS Press the Q key while on the game screen. SAVE/LOAD GAME Point and click right mouse button on any living player portrait (go to inventory screen) and click left mouse button on the save/load icon at the bottom-center of the screen. Follow on-screen prompts. CHANGE LAYOUT OF PORTRAITS Press the Esc key. CHANGE GAME PERSPECTIVE Point to character portrait on game screen and click left mouse button.|b |b |b|b|b|uCharacter Controls: |b|u|b|u The following controls assume the character portrait is in action portrait mode. SELECT CHARACTER Point and click left mouse button on character portrait. CHANGE CHARACTER FORMATION Press function keys F1 through F5 on game screen or go to inventory screen (point at any character portrait then click right mouse button) and move player pieced in lower-left corner of screen. WALK Click on right leg then click on destination (with hand pointer). WALK - LEAD SQUAD Click on left leg then click on destination (with hand pointer). EATING & DRINKING Click on head then move the hand pointer over the food or water item until it flashes, then click on it. If item is already held (in left hand), click on it then click on head. READING Click on head then move hand pointer over the notice you wish to read until it flashes, then click on it. COLLECTING OBJECTS Click on right hand then move hand pointer over object until it flashes, then click on it. HOLDING OBJECTS Objects are held in left hand. To hold a different object from inventory, click the scroll arrows to the left of character in action portrait or go to inventory screen, point and click on any object in inventory (upper-left corner of screen). Move the object into the hold position under the scale. DROPPING/THROWING OBJECTS Hold object in left hand (see above). Click on left hand then right hand. Move the hand pointer to desired location and click on it. OPERATING SWITCHES/BUTTONS Click on right hand, move the pointer over the switch/button until it flashes, then click on it. USING OBJECTS Hold object in left hand (key, coin, or flask) and click on right hand. Move hand pointer over item (key lock, coin slot, water fountain) until it flashes, then click on it. USING WEAPONS Hold weapon in left hand, then move hand pointer under the enemy until it flashes, then click the left mouse button. USING SPELLS Hold the spell parchment in the left hand (see above) then move the hand pointer over the target for the spell until it flashes, then click the left mouse button. SLEEP From the inventory screen, click on the eye icon at the lower-center of the screen (it will close). WAKE Issuing any command from the action portrait on the game screen, will cause the characters to wake. |b |b|b|b|uTorches: |b|u|b|u LIGHTING TORCHES Click and hold left mouse button on the torch for 2 seconds. EXTINGUISHING TORCHES Click and hold left mouse button on the torch for 2 seconds. NOTE: Torches do not have to be held when lit (they can be anywhere in inventory). |b|uInventory: |b|u|b|u The following commands require the inventory screen to be active. ENTER THE INVENTORY SCREEN Point to living character portrait and click right mouse button. EXIT THE INVENTORY SCREEN Click right mouse button anywhere in inventory screen. SELECT OBJECT/ICON Point and click left mouse button on object or icon. MOVE OBJECT Point and click object in inventory and move to new inventory location, click left mouse button. EXCHANGE OBJECTS Use formation F1 or F2. Click on desired object and move to left hand of recipient, then click the left mouse button. RECHARGING SPELLS Point and click an object in inventory and drag it to the active inventory slot (below the scales, top-center of the screen). Click on the scales. Remove the object and replace with a spell or spell book, then click on the scales to recharge spell. X +  * g   P  GD  ]KB  {=v  	"1  K  LICENSE AGREEMENT and LEGAL MUMBO JUMBO This computer software product (the 'Software') and the user manual are provided to the Customer under license from Domark Software, Inc. and are subject to the following terms and conditions, to which the customer agrees by opening the package of the Software and user manual and/or using the Software.  Granting of this license does not transfer any right, title or interest in the Software or the user manual to the Customer except as expressly set forth in the License Agreement. The software and the user manual are copyrighted 1992 by Domark Software Inc.  All rights reserved.  Neither the software or the user manual may be duplicated or copied for any reason.  The customer may not transfer or resell the Software or user manual.  All registered trademarks and names are properties of their respective owners. The remedies provided above are the Customer's sole and exclusive remedies.  In no event shall Domark Software Inc. be liable for any direct, indirect, special, incidental or consequential damages with respect to the Software or the user manual.  Except as provided above, Domark Software Inc. makes no warranties either express or implied, with respect to the Software or the user manual, and expressly disclaims all implied warranties, including, without limitation, the warranty of merchantability and of fitness for a particular purpose. CUSTOMER SUPPORT If you need assistance with Shadowlands for any reason please contact our customer support staff.  They will be able to answer any questions you might have.  They are available between the hours of |b8AM and 5PM Pacific Standard Time |bMonday-Friday except legal holidays.|b  The phone number is (415) 513-8933.  Or write them at: |m025Domark Software |m025Attn:  Customer Support |m0251900 S. Norfolk St. |m025Suite 110 |m025San Mateo, CA  94403 Please be near your computer and have it turned on when you call.  oU     /   = ݼ  N   ` 8  q 1 w   !  2#  (  <    The Fall of Koranos Entering the Shadowlands The Portraits Issuing Commands Command Sequences Inventory Screen Light Weapons Magic Ten Gameplay Tips Control Summary License & Customer Support 