

HARDWARE REQUIREMENTS FOR PATRIOT V1.10
=======================================


Memory:

		Standard Memory             595 K

		Expanded Memory           2,100 K      (2.1 Mb)

		Handles                     128


Hard Disk Space:                                6.5 Mb



640x480 SVGA Video Capability Required.


















Change 1 to PATRIOT Manual 71-100; How to Fight:  Brigade, Division, and 
Corps

1.  General Comments:

	a.  Specific times and happenings may change in the simulation as 
	compared to the events listed in this manual due to changes in the 
	coding and/or the scenario set-up occurring after the manual was sent 
	to the printer.  Specifically, units which were previously bypassed 
	may now be destroyed by advancing Allied units. Combat resolution has 
	also changed as one of the improvements in the program; this reduces 
	the likelihood of an overrun attack where the attacking units simply 
	move through defending units without stopping.

	b.  Clicking on an area of the display (such as the Unit and Equipment 
	Display) with the right mouse button will display a short explanation 
	of what that area does and what page of the training manual to find 
	additional information on that topic.

	c.  Air units will not generally be historically positioned.  This is 
	due to the geographic constraints of the Boundary system and the task 
	dependency of the game engine.

	d.  In order to have a permanent record of the operations orders for 
	each side, you may print them out using the Print command in DOS or 
	load them into your word processor.  They are not accessible once you 
	have read them and loaded the scenario for play.

	e.  Maps and operational diagrams are provided for you to relate the 
	operations order to the map.

	f.  As a method of illustrating the actual difficulty of the Allied 
	military victory in the gulf, the Allies must generally finish a 
	scenario at or above 95% strength.  If you feel this is too high for 
	your enjoyment, feel free to set the victory conditions to a lower 
	number.

2. Errata:

Page 8:  Unit Key:

Unit Designation                Display Designation
2nd Brigade                     US 2 X*
TF 2-16 Infantry (Mechanized)   US 2 II
TF 3-37 Armor                   US 3 II
4-5 Field Artillery             US 4 II
1-1 Aviation                    US 1 II

*Note: II, III,  X, XX, or XXX refers to the size symbol on top of the 
rectangular unit symbol.  The nationality is displayed to the left of the 
rectangle and the number (unit designation) to the right.

Unit designations are used on Battle Reports, in the unit editor, or on the 
air, helicopter, artillery, and Marine displays, but are not displayed on the 
map.

Page 8:   You may load any scenario in the tutorials by clicking on the 
arrows until you see the scenario you wish to load.  Click on it, and it 
will appear in the bottom line of the scenario box. The orders display will 
change, read the orders, then click on proceed.  LOAD GAME FILE is only 
needed to load saved or user scenarios.

Page 9:  The EDIT VICTORY CONDITIONS discussion is included so you may see 
where your objective area is and so you may understand what the parameters 
are for winning or losing the game.

Page 10:  Map Control. 

	Until you are experienced with PATRIOT, leave the map in automatic 
	mode for all scenarios.  The manual mode does not automatically 
	update the map, so units will not appear to move.  The automatic 
	mode updates the map after every turn.  When you have more experience 
	with PATRIOT, or move from unit to unit to judge the tactical 
	situation, manual mode may be more responsive to your needs.  If you 
	are in automatic mode and want to examine another part of the 
	battlefield, simply switch to the  manual mode, move the map to the 
	new location, magnification level, or unit, and then go back to 
	automatic mode.  Alternatively, you may click on the small preview 
	map.

The Map Control Icons have the following functions:

FULL:  Zooms map out to the largest scale.
CROSS HAIRS:  Causes the map to be re-displayed with the center of the map at 
the location you click on.
LEFT, RIGHT, UP, AND DOWN ARROWS:  Moves the map view in the indicated 
direction. 
IN ARROWS:  Zooms the map in and reduces the area displayed to that defined 
by drawing a rectangular box with the mouse.
OUT ARROWS:  Zooms the map out.
FIX ZOOM:  Enables you to change the current unit by using the arrows in the 
current unit window, and the window will be re-displayed with only units 
changing.  The map will remain constant.

Page 12: When playing a small scenario, select PAUSE after battalion moves, 
for larger ones (one or two divisions) PAUSE the game after a brigade move.  
For the largest scenarios, pause the game after the end of a turn.  The PAUSE 
will freeze the game state while you issue orders.  If you want to issue an 
order, examine a situation more closely, or just leave the game for a while, 
push the space bar and the game will pause until you push the space bar again.  
I recommend you pause the game with the space bar when issuing orders, 
REASSIGNING units, planning air or helicopter support, changing postures, and 
moving boundaries.

Page 13: SHOW MARINE LANDINGS is included because it is a change from the 
original version of the simulation.  Further discussion of how to use this 
option may be found in Appendix B.

Page 17: Under the EDIT ALLIED or IRAQI UNITS and EDIT EQUIPMENT, you may 
change the attributes which have buttons next to them.  This feature will let 
you add units, change equipment to a T-80 or a T-34/85, or even make up a new 
combat vehicle and unit.

Page 18: Add after the last sentence of Intelligence Reports:  "If you click 
with the right mouse button on a friendly FA battalion, its supported unit 
will be highlighted.  If you click on a friendly, non-FA unit, you will be 
informed it is not an FA unit and does not offer artillery support."

Page 20.  "...and proper synchronization by the brigade staff of Army Air, 
(Close Air Support) CAS, Field Artillery, ..." should read "...and proper 
synchronization of Helicopter Support, Air Support, and Field Artillery, "

Page 21: Add at the end of the first paragraph: "The Map for this scenario 
is on page 35."

Page 21: Under "Briefing the Commander," add:
TASK ORGANIZATION

Unit Designation                Display Designation

7 (US) Corps                    US 7 XXX
1 ID (M)                        US 1 XX
1ST BDE                         US 1 X
2ND BDE                         US 2 X
3 BDE/2 AD (F)                  US 3 X
4 BDE                           US 4 X
75 FA BDE                       US 75 X
142 FA BDE                      US 142 X
1 (UK) DIVARTY                  UK 1 X

1 (UK) AD                       UK 1 XX
4 (UK) SAB                      UK 4 X
7 (UK) SAB                      UK 7 X
1 (UK) DIVISION TROOPS          UK DTr X

US AIR                          US AIR XXX
US LAND AIR FORCES              US LAN XX
US ON MAP UNITS                 US On X
Ras Mishab                      SAU Ras II

Page 22: Assign Artillery Support:

			Map                                     Map
Artillery Unit          Display         Maneuver Unit           Display
B-6 FA                  US 6  II        1ST ID (M)              US 1 XX*
29 HVY                  UK 29  II       1ST BDE                 US 1 X
6-27 FA                 US 6 II         1-4 CAV (G)             US 1 II
1-5 FA                  US 1 II         1-34 AR                 US 1 II
5-18 FA                 US 5 II         2-34 AR                 US 2 II
1-17 FA                 US 1 II         5-16 IN                 US 5 II
1-158 FA                US 1 II         2ND BDE                 US 2 X
4-5 FA                  US 4 II         3-37 AR                 US 3 II
1-142 FA                US 1 II         4-37 AR                 US 4 II
2-142 FA                US 2 II         2-16 IN                 US 2 II
32 HVY                  UK 32  II       3rd BDE                 US 3 X
4-3 FA                  US 4 II         1-41 IN                 US 1 II
2ND FLD                 UK 2  II        2-66 AR                 US 2 II
40 FLD                  UK 40 II        3-66 AR                 US 3 II

* May appear as 25 FA Detachment.

Page 23: Change "Assign CAS" to "Assign Air Support"

Page 23: Add as a foot note at the base of the page: "IZ is the military 
abbreviation for Iraq."

Page 25: REASSIGN AND REPOSITION

	Occasionally, you will want to reassign units from one to another.  
	One reason to do this is when the controlling headquarters has been 
	destroyed (it will be grayed out on the ORG chart), if you want to 
	simplify a command structure, evenly distribute support units such as 
	Field Artillery Brigades, or weight the attack of a unit by assigning 
	additional units to it.

	REPOSITIONing can be accomplished for similar reasons, to switch a 
	unit from the right flank to the left flank.  This can also be done  
	when changing formations.

	In order to REASSIGN a unit, such as the 142nd FA Brigade (US 142 X) 
	from the 1 ID (M) (US 1 XX) to the 1 (UK) AD (UK 1 XX), first select 
	the ORG Chart.  Next, select the silver FORMATION button.  The color 
	of the display and unit boxes changes colors in accordance with the 
	following key:

		Purple: Covering
		Blue: Line
		Yellow: Reserve
		Red: Support
		Gray: Destroyed.

Click on 7 Corps, then on the 1 ID (M) , then on the 142nd FA BDE (US 142 X).  
Next, click on REASSIGN.  A dialog box will appear, requesting confirmation 
of the choice, select "YES". The display will change, an "ATTACH" button will 
appear, and the arrow changes to a rectangular box displaying the unit icon.  
Now, switch to the 1 (UK) AD.  When the display has re-drawn, click on 
"ATTACH" and the REASSIGNment will be complete.  Repeat the process for the 
1 (UK) DIVARTY.  The attachment will take place at the end of the current 
turn when made during play.  

	A similar procedure is used to REPOSITION a unit.  We will switch the 
	positions of the 7th (UK) AR BDE (UK 7 X) with that of the 
	4th (UK) AR BDE (UK 4 X).  In order to do this, select the 4th BDE by 
	clicking on it and then click on REPOSITION.  Again, a confirmation 
	box will appear.  Select "YES" and the display will re-draw.  Next, 
	click on the 7 SAB, and the two units will switch positions.  
	Sometimes, if there are more than two units, you will be asked which 
	side you want the unit repositioned to Left or Right.  Select the 
	side and the procedure will be complete.

	When you switch a unit from one FORMATION to another, you will be 
	asked where you want the unit positioned.  For example, if you are 
	committing a unit from reserve to line, a window will appear with the 
	units in line displayed in red and the reserve units behind.  The 
	default location will be highlighted in green.  If you are satisfied 
	with the position of the unit, select OK.  If not, click on another 
	location, then select OK.  The reserve unit will then move to the 
	specified point on the map.  The procedure is identical to switch 
	units to and from other FORMATIONS.

	Repositioning units will begin to move toward their new locations 
	immediately.

Page 25: Passing the First Armored Division.  Add at the end of the 1st 
sentence: ...and Reserve."

	Add to the third sentence: "...Mounted Attack, Line, and..."

	Add at the end of the 2nd Paragraph:  The 75th FA Brigade would be 
	attached to another division, and will be ignored.  Change FA 
	Relationships for the 1 st (UK) AD to:

			Map                             Map
Artillery Unit          Display         Maneuver Unit   Display

2ND FLD                 UK 2 II         RSDG            UK RSD II
40 FLD                  UK 40 II        QRIH            UK QRIH II
29 HVY                  UK 29  II       7th BDE         UK 7 X
32 HVY                  UK 32 II        1 (UK) AD       UK 1 XX
1-158 FA                US 1 II         4th BDE         UK 7 X
1-142 FA                US 1 II         3 RF            UK 3 II
2-142 FA                US 2 II         1 RS            UK 1 II


Page 26: After Action Review.  Add after the 3rd Paragraph: "If you want to 
continue this scenario, you may either SAVE and RESTORE the game, or select 
START GAME from the FILE MENU Items.  The game will then pick up where you 
stopped.

Page 27: At the end of the first Paragraph, add:  "The map for this scenario 
is on page 34."

Page 27: Add after the first paragraph:

Task Organization

Unit Designation                        Display Designation

18 (US) Corps                           US 18 XXX
24 (US) ID (M)                          US 24 XX
18 (US) Corps Troops                    US Ctr XX
18 AVN BDE                              US 18 X
3 ACR                                   US 3 III
196 FA BDE                              US 196 X

7 (US) Corps                            US 7 XXX
1 (US) AD                               US 1 XX
3 (US) AD                               US 3 XX
1 (US) ID (M)                           US 1 XX
1 (US) CD                               US 1 XX
1 (UK) AD                               UK 1 XX
7 Corps Troops                          US Ctr XX
11 AVN BDE                              US 11 X
	
Page 28: In the 6th Paragraph, change "Its two subordinate battalions are the 
2/6 CAV and the 4-227 AVN." to the table below: 

Unit Designation                Display Designation     Target

11 AVN BDE                      US 11 X
2/6 CAV                         US 2 II                 IRQ 101 X
4-227 AVN                       US 4 II                 IRQ 2 X

"The subordinate units of the 18th AVN BDE are

Unit Designation                Display Designation     Target
	
18 AVN BDE                      US 18 X
1-229 AVN                       US 1 II                 IRQ 13 X (MECH INF)
3-229 AVN                       US 3 II                 IRQ 2 X (FA)
1-159 AVN                       US 1 II                 IRQ DTr (HQ)
2-159 AVN                       US 2 II                 IRQ 71 X (MECH INF)

Page 28: Add after the paragraph with "MAKE DEFAULT AIR MISSIONS", "We will 
allow the staff to define FA Support.  A FA BDE will support all calls for 
fire from the Division it is attached to. FA BN's assigned to maneuver 
brigades will support all calls for fire for that brigade."

Page 28: CUT IT OFF AND KILL IT, Change "Place the rest of the rest of the 
Corps in Defend, by assigning the defend posture to each remaining division." 
to "Place VII Corps in defend, then place the 1ST CD in Mounted Attack."

Page 29: Last line should read: "...contact, you may change to PROBE..."

Add to scenario Notes:

	Initial - The initial plan for the defense of Saudi Arabia.  All 
	Allied units have not arrived.  One avenue of approach, down the 
	center, is left uncovered.  Here the objective is to safeguard the 
	Saudi Oil Fields, Ports, and troop assembly areas.

	Final - The final plan for the defense of Saudi Arabia.  The initial 
	movement of Allied troops is completed.  No avenues of approach are 
	left uncovered.  The Objective here is to preserve the territorial 
	integrity of Saudi Arabia and destroy as much as the Iraqi Army as 
	possible before going over to the offensive to eject the Iraqi Army 
	from Kuwait.

	High Risk - The high risk plan to liberate Kuwait if ordered to 
	attack prior to the arrival of VII Corps.  The XVIII Airborne Corps 
	attacks with the 82nd and 101st Airborne Divisions conducting air 
	mobile and parachute assaults to seize vital road network hubs inside 
	Kuwait to block the enemy retreat.  III Corps (from Fort Hood, TX) 
	controls the armor forces attacking to link up with them.  Other 
	forces conduct feints and supporting attacks to keep the enemy from 
	reacting to the armored thrust.

	1998 - A what if scenario exploring the possibilities of an Iraqi 
	Invasion of Kuwait in the near future.  The US Joint Task Force (JTF) 
	is very small due to the draw down and much of the burden is borne by 
	allied Arab and Gulf Cooperation Council (GCC) forces.  JTF is a 
	temporary, corps sized formation, made up of air and ground units 
	from several services and, in this case, countries.  The scenario 
	starts about one month after the invasion of Kuwait by Iraq. US Air 
	Force and Navy units immediately began attacking targets inside Iraq 
	to slow the advance of Iraqi forces to the south.

Add at the end of the manual:

Appendix A (Default scenario settings)

Earlier versions of Patriot did not vary the starting settings of the 
scenarios.  Here is a table you can use to start each scenario.

Scenario        Command         Weather         Air Environment  Length of  
		Level                                            Air Campaign

1998            Theater         Clear           Air Parity           38
73 East         Custom          Smoke           Coal Air Sup         40
Beach           Custom          Smoke           Coal Air Sup         40
Breach          Division        Clear           Coal Air Sup         38
Bumps           Corps           Clear           Coal Air Super        0
Dagger          Custom          Clear           Air Parity            0
Defend          Division        Clear           Air Parity            0
Direct          Theater         Clear           Coal. Air Sup        38
Double I        Theater         Clear           Coal. Air Sup        38
Double II       Theater         Clear           Coal Air Sup         38
Final           Theater         Clear           Coal Air Super        0
Hail            Theater         Clear           Coal Air Sup         38
High Risk       Theater         Clear           Coal Air Super        0
Initial         Theater         Clear           Coal Air Super        0
Iraq CATK       Theater         Clear           Coal Air Super       38
Khafji          Division        Clear           Coal Air Sup         15
Left I          Corps           Smoke           Coal Air Sup         40
MARCENT         Corps           Smoke           Coal Air Sup         38
Medina          Division        Smoke           Coal Air Sup         41

APPENDIX B (Show Marine Landings)

The procedure for landing marines has changed considerably since the first 
release, it is now generally similar to assigning aircraft, helicopter, or 
artillery support.

In order to land marines, click on the AIR/MARINE MENU TOPIC and drag the 
mouse down to SHOW MARINE LANDINGS.  The display will change with LANDING OPS 
on the left hand side of the current unit where the POSTURE buttons are 
located.

Next, select a unit for landing by clicking on a unit on the map or 
manipulate the arrows in the current unit window to display the desired unit.  
You then click on one of the -SPARE- Buttons under the "LANDING OPS" heading.

If we wanted to land the 5th MEB (US 5 X), you would display it in the 
window, and click on -SPARE-.  A dialog box is displayed saying : 
"US 5th MEB wave 1 will hit the beach at 01:00 February 24, 1991." 

You can modify this by time periods of 1 day, 6 hours, or 15 minute 
increments by clicking on the appropriate buttons.  You may also reset it to 
the original time, or cause them to start hitting the beach immediately if 
the game has already started, by clicking on the "NOW" button.

You may then CANCEL or ACCEPT the selection.  The "STOP LANDING" button 
enables you to halt the landing if you desire, once it has started, but 
there is no way to re-embark the Marines already on the beach, so use this 
option with care!

Accepting the brigade landing will cause Patriot to calculate when the 
subordinate units hit the beaches.  Units will land on the beach in the 
general order of Infantry, Armor Units (except for Assault Amphibian units), 
field and air defense artillery, engineers, and aviation units.  The heavier 
the unit, in general, the later it will go ashore.  Units will hit the beach 
1 hour after being ordered to land, with the first units landing at H Hour, 
the next wave at H+1, H+3, and the final units at H+5.

This is the easiest and fastest way of ordering the landing force ashore.  
If you desire, you may order each battalion ashore by selecting it and 
adjusting it landing time with the buttons.  You may order any size Marine 
unit from battalion to MEF ashore in the same way.  

When finished, select "SHOW UNIT EQUIPMENT". Incidentally, no landing force 
orders are embedded in any scenario, so when you want to land them, you must 
command them to go ashore.  If you order the units ashore before the start of 
the game, you will be prompted to Select Prepare Scenario, otherwise, the 
Marines are on the way and the situation is well in hand!  SEMPER FI!

